added logic to the 'MdgaServer' class
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@@ -13,6 +13,7 @@
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.sql.Connection;
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import java.util.Map;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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@@ -154,8 +155,30 @@ private void registerListeners() {
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myServer.addConnectionListener(this);
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}
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/**
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* This method will be used to receive network messages from the given source parameter.
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* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
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* method with the casted ClientMessage object.
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*
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* @param source as the connection which sends the message as a HostedConnection object.
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* @param message as the received message as a Message object.
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*/
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@Override
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public void messageReceived(HostedConnection source, Message message) {
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if (message instanceof ClientMessage) {
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this.messageReceived(source, (ClientMessage) message);
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}
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}
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public void messageReceived(HostedConnection source, ClientMessage message) {
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/**
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* This method will be used to received network messages from the given source parameter.
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* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
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* a ReceivedMessage object with it and its id.
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*
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* @param source as the connection which sends the message as a HostedConnection object.
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* @param message as the received message as a Message object.
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*/
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private void messageReceived(HostedConnection source, ClientMessage message) {
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LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
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pendingMessages.add(new ReceivedMessage(message, source.getId()));
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}
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@@ -203,6 +226,7 @@ public void exit(int exitValue) { //NON-NLS
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* @param id the connection id
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* @param message the message
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*/
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@Override
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public void send(int id, ServerMessage message) {
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if (myServer == null || !myServer.isRunning()) {
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LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
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@@ -221,15 +245,20 @@ public void send(int id, ServerMessage message) {
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*
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* @param message as the message which will be sent to all players as a ServerMessage.
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*/
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@Override
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public void broadcast(ServerMessage message) {
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for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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this.send(entry.getKey(), message);
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}
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}
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//TODO:
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/**
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* This method will be used to diconenect the client depending on the given id parameter.
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*
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* @param id as the connection id of the client as an Integer.
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*/
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@Override
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public void messageReceived(HostedConnection source, Message m) {
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public void disconnectClient(int id) {
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this.myServer.getConnection(id).close("");
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}
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}
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