added all assets; added node array; added node/piece_control saving

This commit is contained in:
Cedric Beck
2024-11-16 23:05:30 +01:00
parent d0be65323e
commit a2c7b9e299
7 changed files with 91 additions and 32 deletions

View File

@@ -1,7 +1,7 @@
package pp.mdga.client.Board;
public enum Asset {
bigTent,
bigTent(0.57f),
cardStack,
cir,
heer,
@@ -17,7 +17,7 @@ public enum Asset {
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
radar,
shieldCard,
ship,
ship(0.9f),
smallTent,
swapCard,
tank,

View File

@@ -4,14 +4,13 @@
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.Color;
import pp.mdga.game.Node;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.*;
public class BoardView {
private static final float GRID_SIZE = 1.72f;
@@ -25,7 +24,7 @@ public class BoardView {
private PileControl discardPile = new PileControl();
private ArrayList<NodeControl> infield = new ArrayList<>(40);
private ArrayList<PieceControl> pieces;
private Map<UUID, PieceControl> pieces;
private Map<Color, List<AssetOnMap>> playerMap;
@@ -35,9 +34,10 @@ public BoardView(int playerCount, MdgaApp mdgaApp) {
this.mdgaApp = mdgaApp;
this.pieces = new ArrayList<>(4 * playerCount);
this.pieces = new HashMap<>();
this.playerMap = new HashMap<>();
initMap();
}
@@ -59,6 +59,7 @@ private void initMap() {
case heer -> addFigureToPlayerMap(assetToColor(Asset.heer), assetOnMap);
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
case node_normal, node_bonus, node_start -> displayAndControl(assetOnMap, new NodeControl());
default -> displayAsset(assetOnMap);
}
}
@@ -96,18 +97,25 @@ private static Vector3f gridToWorld(int x, int y) {
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
}
public void addPlayer(Color color){
public void addPlayer(Color color, UUID uuid){
List<AssetOnMap> playerAssets = playerMap.get(color);
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
for (AssetOnMap assetOnMap : playerAssets){
displayAsset(assetOnMap);
pieces.put(uuid, displayAndControl(assetOnMap, new PieceControl()));
}
}
private void displayAsset(AssetOnMap assetOnMap){
//displays an assets and return the created asset
private Spatial displayAsset(AssetOnMap assetOnMap){
int x = assetOnMap.x();
int y = assetOnMap.y();
Spatial model = createModel(assetOnMap.asset(), gridToWorld(x,y), assetOnMap.rot());
return createModel(assetOnMap.asset(), gridToWorld(x,y), assetOnMap.rot());
}
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control){
Spatial spatial = displayAsset(assetOnMap);
spatial.addControl(control);
return control;
}
}

View File

@@ -65,6 +65,12 @@ private static Asset getLoadedAsset(String assetName) {
case "node_home_black" -> Asset.node_home_black;
case "node_home_green" -> Asset.node_home_green;
case "world" -> Asset.world;
case "jet" -> Asset.jet;
case "big_tent" -> Asset.bigTent;
case "small_tent" -> Asset.smallTent;
case "radar" -> Asset.radar;
case "ship" -> Asset.ship;
case "tank" -> Asset.tank;
default -> throw new IllegalStateException("Unexpected value: " + assetName);
};
}

View File

@@ -1,5 +1,18 @@
package pp.mdga.client.Board;
public class NodeControl {
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
public class NodeControl extends AbstractControl {
@Override
protected void controlUpdate(float v) {
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
}
}

View File

@@ -1,5 +1,18 @@
package pp.mdga.client.Board;
public class PieceControl {
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
public class PieceControl extends AbstractControl {
@Override
protected void controlUpdate(float v) {
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
}
}

View File

@@ -18,6 +18,7 @@
import pp.mdga.game.Color;
import java.util.List;
import java.util.UUID;
public class MdgaApp extends SimpleApplication {
private AnimationHandler animationHandler;
@@ -39,18 +40,22 @@ public static void main(String[] args) {
public void simpleInitApp() {
animationHandler = new AnimationHandler(this);
boardView = new BoardView(4,this);
boardView.addPlayer(Color.NAVY);
boardView.addPlayer(Color.AIRFORCE);
boardView.addPlayer(Color.ARMY);
boardView.addPlayer(Color.CYBER);
//display all pieces
boardView.addPlayer(Color.NAVY, UUID.randomUUID());
boardView.addPlayer(Color.AIRFORCE, UUID.randomUUID());
boardView.addPlayer(Color.ARMY, UUID.randomUUID());
boardView.addPlayer(Color.CYBER, UUID.randomUUID());
flyCam.setEnabled(true);
int zoom = 20;
cam.setLocation(new Vector3f(zoom,0,zoom));
int zoom = 40;
cam.setLocation(new Vector3f(-zoom,0,zoom));
cam.lookAt(new Vector3f(0,0,0), new Vector3f(0,0,1));
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-1,0,-1));
sun.setDirection(new Vector3f(-0.3f,0,-1));
rootNode.addLight(sun);
AmbientLight ambient = new AmbientLight();
ambient.setColor(new ColorRGBA(0.3f,0.3f,0.3f,1));

View File

@@ -42,23 +42,26 @@ cir 4,4 -90
cir 5,4 -90
cir 5,5 -90
#Assets
jet -10,-1 -45
ship 11,0 79
big_tent -9,-7 40
big_tent 7,-10 135
small_tent -9,7 -45
small_tent -10,5 -30
radar 0,10 -110
small_tent 6,8 100
small_tent 8,7 70
tank -1,-10 45
#Yellow (CIR) Home Node
node_home_yellow 4,5 0
node_home_yellow 4,4 0
node_home_yellow 5,4 0
node_home_yellow 5,5 0
#Nodes für Map 0
node_start -1,-5 0
node -1,-4 0 0
node -1,-3 0 0
node -1,-2 0 0
node_bonus -1,-1 0
node -2,-1 0
node -3,-1 0
node -4,-1 0
node -5,-1 0
node -5,0 0
#Nodes für Map
node_start -5,1 0
node -4,1 0
node -3,1 0
@@ -89,6 +92,17 @@ node 1,-3 0
node 1,-4 0
node 1,-5 0
node 0,-5 0
node_start -1,-5 0
node -1,-4 0 0
node -1,-3 0 0
node -1,-2 0 0
node_bonus -1,-1 0
node -2,-1 0
node -3,-1 0
node -4,-1 0
node -5,-1 0
node -5,0 0
#Node Home
node_home_green 0,-1 0