added classes for client and server state machine
- a client state machine consits out of a 'ClientState' (every state of the machine) and a 'ClientStateMachine' (every state, which consists out of states), the machine starts with the ClientAutomaton - analog for server - started to implement logic for the server, transition from 'Lobby' to 'GameState'
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@@ -1,4 +1,65 @@
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package pp.mdga.server;
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public class ServerState {
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.PossibleCard;
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import java.lang.System.Logger;
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public abstract class ServerState implements Observer {
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protected static final Logger LOGGER = System.getLogger(ServerState.class.getName());
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protected ServerState parent;
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protected ServerGameLogic logic;
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public ServerState(ServerState parent, ServerGameLogic logic) {
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this.parent = parent;
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this.logic = logic;
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}
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public void entry() { /* do nothing */ }
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public void receivedAnimationEnd(AnimationEnd msg) { /* do nothing */ }
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// todo piece?
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public void receivedConfirmPiece(Piece piece) { /* do nothing */ }
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public void receivedDeselectTSK(DeselectTSK msg) { /* do nothing */ }
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public void receivedNoPowerCard(NoPowerCard msg) { /* do nothing */ }
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public void receivedNotReady(LobbyNotReady msg) { /* do nothing */ }
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public void receivedPowerCardChoice(SelectCard msg) { /* do nothing */ }
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public void receivedReady(LobbyReady msg) { /* do nothing */ }
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public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
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// todo msg?
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public void receivedRollRankingDice() { /* do nothing */ }
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public void receivedSelectTSK(SelectTSK msg) { /* do nothing */ }
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public void receivedSelectedPieces(SelectedPieces msg) { /* do nothing */ }
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public void receivedStartGame(ClientStartGame msg) { /* do nothing */ }
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public void sentPossibleCard(PossibleCard msg) { /* do nothing */ }
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// todo msg?, sent to everyone?
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public void sentRankingResponse() { /* do nothing */ }
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public void gotoState(ServerState state) {
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throw new IllegalStateException("not in a statemachine");
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}
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public ServerState getParent() {
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return parent;
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}
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public void update() { /* do nothing */ }
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@Override
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public String toString() {
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return getClass().getSimpleName();
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}
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}
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