Daniel Grigencha aae7ed9a87 added classes for client and server state machine
- a client state machine consits out of a 'ClientState' (every state of the machine) and a 'ClientStateMachine' (every state, which consists out of states), the machine starts with the ClientAutomaton
- analog for server
- started to implement logic for the server, transition from 'Lobby' to 'GameState'
2024-11-17 15:27:09 +01:00
2024-09-18 17:04:31 +02:00
2024-09-18 17:04:31 +02:00
2024-11-13 11:58:07 +01:00
Description
Man don't get angry
435 MiB
2024-12-16 12:22:44 +01:00
Languages
Java 99.4%
GLSL 0.6%