aae7ed9a87c69205a09e6c64c92a7717d38e4853
- a client state machine consits out of a 'ClientState' (every state of the machine) and a 'ClientStateMachine' (every state, which consists out of states), the machine starts with the ClientAutomaton - analog for server - started to implement logic for the server, transition from 'Lobby' to 'GameState'
Description
Man don't get angry
Fixed Several Bugs
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