created the Intro state and renamed all packages to be checkstyle compliant

This commit is contained in:
Hanno Fleischer
2024-12-04 12:08:38 +01:00
parent 8e8104b672
commit bdacc4aad3
41 changed files with 123 additions and 96 deletions

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@@ -1,9 +1,8 @@
package pp.mdga.client;
import pp.mdga.client.ceremonyState.CeremonyStates;
import pp.mdga.client.ceremonyState.PodiumState;
import pp.mdga.client.ceremonyState.StatisticsState;
import pp.mdga.notification.CeremonyNotification;
import pp.mdga.client.ceremonystate.CeremonyStates;
import pp.mdga.client.ceremonystate.PodiumState;
import pp.mdga.client.ceremonystate.StatisticsState;
public class CeremonyState extends ClientState {

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@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.dialogState.DialogStates;
import pp.mdga.client.dialogState.LobbyState;
import pp.mdga.client.dialogState.NetworkDialogState;
import pp.mdga.client.dialogState.StartDialogState;
import pp.mdga.client.dialogstate.DialogStates;
import pp.mdga.client.dialogstate.LobbyState;
import pp.mdga.client.dialogstate.NetworkDialogState;
import pp.mdga.client.dialogstate.StartDialogState;
import pp.mdga.game.Color;
import pp.mdga.message.server.*;

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@@ -1,6 +1,6 @@
package pp.mdga.client;
import pp.mdga.client.gameState.*;
import pp.mdga.client.gamestate.*;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.client.LeaveGameMessage;

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@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.settingsState.AudioSettingsState;
import pp.mdga.client.settingsState.MainSettingsState;
import pp.mdga.client.settingsState.SettingStates;
import pp.mdga.client.settingsState.VideoSettingsState;
import pp.mdga.client.settingsstate.AudioSettingsState;
import pp.mdga.client.settingsstate.MainSettingsState;
import pp.mdga.client.settingsstate.SettingStates;
import pp.mdga.client.settingsstate.VideoSettingsState;
public class SettingsState extends ClientState {

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@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonyState;
package pp.mdga.client.ceremonystate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonyState;
package pp.mdga.client.ceremonystate;
import pp.mdga.client.CeremonyState;
import pp.mdga.client.ClientGameLogic;

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@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonyState;
package pp.mdga.client.ceremonystate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.Resources;
import pp.mdga.client.ClientGameLogic;

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@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,11 +1,11 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
import pp.mdga.client.gamestate.determinestartplayerstate.DetermineStartPlayerStates;
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;

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@@ -1,4 +1,4 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,14 +1,14 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gameState.turnState.MovePieceState;
import pp.mdga.client.gameState.turnState.PlayPowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gameState.turnState.RollDiceState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.MovePieceState;
import pp.mdga.client.gamestate.turnstate.PlayPowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.client.gamestate.turnstate.RollDiceState;
import pp.mdga.client.gamestate.turnstate.TurnStates;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;

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@@ -1,4 +1,4 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.determineStartPlayerState;
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
import pp.mdga.client.gamestate.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {

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@@ -0,0 +1,29 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
public class Intro extends DetermineStartPlayerStates{
private final DetermineStartPlayerState parent;
public Intro(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
public DetermineStartPlayerState getParent(){
return parent;
}
}

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.determineStartPlayerState;
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.notification.DiceNowNotification;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.determineStartPlayerState;
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
import pp.mdga.notification.ActivePlayerNotification;

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@@ -1,9 +1,9 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.choosePieceState.*;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification;

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@@ -1,12 +1,12 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
import pp.mdga.client.gamestate.turnstate.powercardstate.PowerCardStates;
import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.DiceNowMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.NoTurnMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
import pp.mdga.client.gamestate.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.client.gamestate.turnstate.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {

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@@ -1,12 +1,11 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.WaitMoveNotification;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.message.client.SelectedPiecesMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.BonusCard;
import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.client.gamestate.turnstate.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;

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@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;

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@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

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@@ -4,22 +4,22 @@
import org.junit.Test;
import pp.mdga.client.*;
import pp.mdga.client.CeremonyState;
import pp.mdga.client.ceremonyState.PodiumState;
import pp.mdga.client.ceremonyState.StatisticsState;
import pp.mdga.client.dialogState.LobbyState;
import pp.mdga.client.dialogState.NetworkDialogState;
import pp.mdga.client.dialogState.StartDialogState;
import pp.mdga.client.gameState.*;
import pp.mdga.client.gameState.turnState.choosePieceState.*;
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
import pp.mdga.client.gameState.turnState.*;
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
import pp.mdga.client.ceremonystate.PodiumState;
import pp.mdga.client.ceremonystate.StatisticsState;
import pp.mdga.client.dialogstate.LobbyState;
import pp.mdga.client.dialogstate.NetworkDialogState;
import pp.mdga.client.dialogstate.StartDialogState;
import pp.mdga.client.gamestate.*;
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
import pp.mdga.client.gamestate.determineStartPlayer.DetermineStartPlayerStateMachine;
import pp.mdga.client.gamestate.turnstate.*;
import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
import pp.mdga.client.SettingsState;
import pp.mdga.client.settingsState.AudioSettingsState;
import pp.mdga.client.settingsState.MainSettingsState;
import pp.mdga.client.settingsState.VideoSettingsState;
import pp.mdga.client.settingsstate.AudioSettingsState;
import pp.mdga.client.settingsstate.MainSettingsState;
import pp.mdga.client.settingsstate.VideoSettingsState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.message.client.ClientMessage;