created the Intro state and renamed all packages to be checkstyle compliant
This commit is contained in:
@@ -1,9 +1,8 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.client.ceremonyState.CeremonyStates;
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import pp.mdga.client.ceremonystate.CeremonyStates;
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import pp.mdga.client.ceremonyState.PodiumState;
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import pp.mdga.client.ceremonystate.PodiumState;
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import pp.mdga.client.ceremonyState.StatisticsState;
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import pp.mdga.client.ceremonystate.StatisticsState;
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import pp.mdga.notification.CeremonyNotification;
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public class CeremonyState extends ClientState {
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public class CeremonyState extends ClientState {
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@@ -1,9 +1,9 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.client.dialogState.DialogStates;
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import pp.mdga.client.dialogstate.DialogStates;
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import pp.mdga.client.dialogState.LobbyState;
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import pp.mdga.client.dialogstate.LobbyState;
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import pp.mdga.client.dialogState.NetworkDialogState;
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import pp.mdga.client.dialogstate.NetworkDialogState;
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import pp.mdga.client.dialogState.StartDialogState;
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import pp.mdga.client.dialogstate.StartDialogState;
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import pp.mdga.game.Color;
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import pp.mdga.game.Color;
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import pp.mdga.message.server.*;
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import pp.mdga.message.server.*;
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@@ -1,6 +1,6 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.client.gameState.*;
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import pp.mdga.client.gamestate.*;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.LeaveGameMessage;
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import pp.mdga.message.client.LeaveGameMessage;
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@@ -1,9 +1,9 @@
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package pp.mdga.client;
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package pp.mdga.client;
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import pp.mdga.client.settingsState.AudioSettingsState;
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import pp.mdga.client.settingsstate.AudioSettingsState;
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import pp.mdga.client.settingsState.MainSettingsState;
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import pp.mdga.client.settingsstate.MainSettingsState;
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import pp.mdga.client.settingsState.SettingStates;
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import pp.mdga.client.settingsstate.SettingStates;
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import pp.mdga.client.settingsState.VideoSettingsState;
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import pp.mdga.client.settingsstate.VideoSettingsState;
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public class SettingsState extends ClientState {
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public class SettingsState extends ClientState {
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@@ -1,4 +1,4 @@
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package pp.mdga.client.ceremonyState;
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package pp.mdga.client.ceremonystate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.ceremonyState;
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package pp.mdga.client.ceremonystate;
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import pp.mdga.client.CeremonyState;
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import pp.mdga.client.CeremonyState;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.ceremonyState;
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package pp.mdga.client.ceremonystate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.dialogState;
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package pp.mdga.client.dialogstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.dialogState;
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package pp.mdga.client.dialogstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.dialogState;
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package pp.mdga.client.dialogstate;
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import pp.mdga.Resources;
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import pp.mdga.Resources;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.dialogState;
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package pp.mdga.client.dialogstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.gameState;
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package pp.mdga.client.gamestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,11 +1,11 @@
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package pp.mdga.client.gameState;
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package pp.mdga.client.gamestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.GameState;
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import pp.mdga.client.GameState;
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import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
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import pp.mdga.client.gamestate.determinestartplayerstate.DetermineStartPlayerStates;
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import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
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import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
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import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
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import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.RankingResponseMessage;
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import pp.mdga.message.server.RankingResponseMessage;
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import pp.mdga.message.server.RankingRollAgainMessage;
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import pp.mdga.message.server.RankingRollAgainMessage;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.gameState;
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package pp.mdga.client.gamestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.gameState;
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package pp.mdga.client.gamestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,14 +1,14 @@
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package pp.mdga.client.gameState;
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package pp.mdga.client.gamestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.GameState;
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import pp.mdga.client.GameState;
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import pp.mdga.client.gameState.turnState.ChoosePieceState;
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import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
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import pp.mdga.client.gameState.turnState.MovePieceState;
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import pp.mdga.client.gamestate.turnstate.MovePieceState;
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import pp.mdga.client.gameState.turnState.PlayPowerCardState;
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import pp.mdga.client.gamestate.turnstate.PlayPowerCardState;
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import pp.mdga.client.gameState.turnState.PowerCardState;
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import pp.mdga.client.gamestate.turnstate.PowerCardState;
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import pp.mdga.client.gameState.turnState.RollDiceState;
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import pp.mdga.client.gamestate.turnstate.RollDiceState;
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import pp.mdga.client.gameState.turnState.TurnStates;
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import pp.mdga.client.gamestate.turnstate.TurnStates;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Piece;
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import pp.mdga.message.server.*;
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import pp.mdga.message.server.*;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.gameState;
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package pp.mdga.client.gamestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.determineStartPlayerState;
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package pp.mdga.client.gamestate.determinestartplayerstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.GameStates;
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import pp.mdga.client.gamestate.GameStates;
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public abstract class DetermineStartPlayerStates extends GameStates {
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public abstract class DetermineStartPlayerStates extends GameStates {
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public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
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public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
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@@ -0,0 +1,29 @@
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package pp.mdga.client.gamestate.determinestartplayerstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gamestate.DetermineStartPlayerState;
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public class Intro extends DetermineStartPlayerStates{
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private final DetermineStartPlayerState parent;
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public Intro(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.parent = (DetermineStartPlayerState) parent;
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}
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@Override
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public void enter() {
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}
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@Override
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public void exit() {
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}
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public DetermineStartPlayerState getParent(){
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return parent;
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}
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}
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.determineStartPlayerState;
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package pp.mdga.client.gamestate.determinestartplayerstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.DetermineStartPlayerState;
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import pp.mdga.client.gamestate.DetermineStartPlayerState;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.notification.DiceNowNotification;
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import pp.mdga.notification.DiceNowNotification;
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.determineStartPlayerState;
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package pp.mdga.client.gamestate.determinestartplayerstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.DetermineStartPlayerState;
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import pp.mdga.client.gamestate.DetermineStartPlayerState;
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import pp.mdga.message.server.RankingResponseMessage;
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import pp.mdga.message.server.RankingResponseMessage;
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import pp.mdga.message.server.RankingRollAgainMessage;
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import pp.mdga.message.server.RankingRollAgainMessage;
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import pp.mdga.notification.ActivePlayerNotification;
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import pp.mdga.notification.ActivePlayerNotification;
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@@ -1,9 +1,9 @@
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package pp.mdga.client.gameState.turnState;
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package pp.mdga.client.gamestate.turnstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.TurnState;
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import pp.mdga.client.gamestate.TurnState;
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import pp.mdga.client.gameState.turnState.choosePieceState.*;
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import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Piece;
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import pp.mdga.message.server.*;
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import pp.mdga.message.server.*;
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.turnState;
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package pp.mdga.client.gamestate.turnstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.TurnState;
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import pp.mdga.client.gamestate.TurnState;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.server.*;
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import pp.mdga.message.server.*;
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.turnState;
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package pp.mdga.client.gamestate.turnstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.TurnState;
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import pp.mdga.client.gamestate.TurnState;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.server.PlayCardMessage;
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import pp.mdga.message.server.PlayCardMessage;
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import pp.mdga.notification.PlayCardNotification;
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import pp.mdga.notification.PlayCardNotification;
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@@ -1,12 +1,12 @@
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package pp.mdga.client.gameState.turnState;
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package pp.mdga.client.gamestate.turnstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.TurnState;
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import pp.mdga.client.gamestate.TurnState;
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import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
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import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
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import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
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import pp.mdga.client.gamestate.turnstate.powercardstate.PowerCardStates;
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import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
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import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
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import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
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import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Piece;
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import pp.mdga.message.server.DiceNowMessage;
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import pp.mdga.message.server.DiceNowMessage;
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.turnState;
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package pp.mdga.client.gamestate.turnstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.TurnState;
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import pp.mdga.client.gamestate.TurnState;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.NoTurnMessage;
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import pp.mdga.message.server.NoTurnMessage;
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.turnState;
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package pp.mdga.client.gamestate.turnstate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.GameStates;
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import pp.mdga.client.gamestate.GameStates;
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public abstract class TurnStates extends GameStates {
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public abstract class TurnStates extends GameStates {
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public TurnStates(ClientState parent, ClientGameLogic logic) {
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public TurnStates(ClientState parent, ClientGameLogic logic) {
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@@ -1,8 +1,8 @@
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package pp.mdga.client.gameState.turnState.choosePieceState;
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package pp.mdga.client.gamestate.turnstate.choosepiecestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.turnState.TurnStates;
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import pp.mdga.client.gamestate.turnstate.TurnStates;
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public abstract class ChoosePieceStates extends TurnStates {
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public abstract class ChoosePieceStates extends TurnStates {
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public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
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public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
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@@ -1,12 +1,11 @@
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package pp.mdga.client.gameState.turnState.choosePieceState;
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package pp.mdga.client.gamestate.turnstate.choosepiecestate;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gameState.turnState.ChoosePieceState;
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import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Piece;
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import pp.mdga.message.server.*;
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import pp.mdga.message.server.*;
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||||||
import pp.mdga.message.server.StartPieceMessage;
|
import pp.mdga.message.server.StartPieceMessage;
|
||||||
import pp.mdga.notification.MovePieceNotification;
|
|
||||||
import pp.mdga.notification.SelectableMoveNotification;
|
import pp.mdga.notification.SelectableMoveNotification;
|
||||||
import pp.mdga.notification.WaitMoveNotification;
|
import pp.mdga.notification.WaitMoveNotification;
|
||||||
|
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
|
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||||
import pp.mdga.game.Piece;
|
import pp.mdga.game.Piece;
|
||||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||||
import pp.mdga.message.server.MoveMessage;
|
import pp.mdga.message.server.MoveMessage;
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
|
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||||
import pp.mdga.game.Piece;
|
import pp.mdga.game.Piece;
|
||||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||||
import pp.mdga.message.server.MoveMessage;
|
import pp.mdga.message.server.MoveMessage;
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
|
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||||
import pp.mdga.game.Piece;
|
import pp.mdga.game.Piece;
|
||||||
import pp.mdga.game.PieceState;
|
import pp.mdga.game.PieceState;
|
||||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
package pp.mdga.client.gamestate.turnstate.powercardstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.PowerCardState;
|
import pp.mdga.client.gamestate.turnstate.PowerCardState;
|
||||||
import pp.mdga.game.BonusCard;
|
import pp.mdga.game.BonusCard;
|
||||||
import pp.mdga.message.client.NoPowerCardMessage;
|
import pp.mdga.message.client.NoPowerCardMessage;
|
||||||
import pp.mdga.message.client.SelectCardMessage;
|
import pp.mdga.message.client.SelectCardMessage;
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
package pp.mdga.client.gamestate.turnstate.powercardstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.TurnStates;
|
import pp.mdga.client.gamestate.turnstate.TurnStates;
|
||||||
|
|
||||||
public abstract class PowerCardStates extends TurnStates {
|
public abstract class PowerCardStates extends TurnStates {
|
||||||
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
|
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
package pp.mdga.client.gamestate.turnstate.powercardstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.PowerCardState;
|
import pp.mdga.client.gamestate.turnstate.PowerCardState;
|
||||||
import pp.mdga.game.Piece;
|
import pp.mdga.game.Piece;
|
||||||
import pp.mdga.message.client.RequestPlayCardMessage;
|
import pp.mdga.message.client.RequestPlayCardMessage;
|
||||||
import pp.mdga.message.server.PlayCardMessage;
|
import pp.mdga.message.server.PlayCardMessage;
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
package pp.mdga.client.gamestate.turnstate.powercardstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
import pp.mdga.client.gameState.turnState.PowerCardState;
|
import pp.mdga.client.gamestate.turnstate.PowerCardState;
|
||||||
import pp.mdga.game.Piece;
|
import pp.mdga.game.Piece;
|
||||||
import pp.mdga.message.client.RequestPlayCardMessage;
|
import pp.mdga.message.client.RequestPlayCardMessage;
|
||||||
import pp.mdga.message.server.PlayCardMessage;
|
import pp.mdga.message.server.PlayCardMessage;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.settingsState;
|
package pp.mdga.client.settingsstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.settingsState;
|
package pp.mdga.client.settingsstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.settingsState;
|
package pp.mdga.client.settingsstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.settingsState;
|
package pp.mdga.client.settingsstate;
|
||||||
|
|
||||||
import pp.mdga.client.ClientGameLogic;
|
import pp.mdga.client.ClientGameLogic;
|
||||||
import pp.mdga.client.ClientState;
|
import pp.mdga.client.ClientState;
|
||||||
@@ -4,22 +4,22 @@
|
|||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
import pp.mdga.client.*;
|
import pp.mdga.client.*;
|
||||||
import pp.mdga.client.CeremonyState;
|
import pp.mdga.client.CeremonyState;
|
||||||
import pp.mdga.client.ceremonyState.PodiumState;
|
import pp.mdga.client.ceremonystate.PodiumState;
|
||||||
import pp.mdga.client.ceremonyState.StatisticsState;
|
import pp.mdga.client.ceremonystate.StatisticsState;
|
||||||
import pp.mdga.client.dialogState.LobbyState;
|
import pp.mdga.client.dialogstate.LobbyState;
|
||||||
import pp.mdga.client.dialogState.NetworkDialogState;
|
import pp.mdga.client.dialogstate.NetworkDialogState;
|
||||||
import pp.mdga.client.dialogState.StartDialogState;
|
import pp.mdga.client.dialogstate.StartDialogState;
|
||||||
import pp.mdga.client.gameState.*;
|
import pp.mdga.client.gamestate.*;
|
||||||
import pp.mdga.client.gameState.turnState.choosePieceState.*;
|
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
|
||||||
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
|
import pp.mdga.client.gamestate.determineStartPlayer.DetermineStartPlayerStateMachine;
|
||||||
import pp.mdga.client.gameState.turnState.*;
|
import pp.mdga.client.gamestate.turnstate.*;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
|
import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
|
import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
|
||||||
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
|
import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
|
||||||
import pp.mdga.client.SettingsState;
|
import pp.mdga.client.SettingsState;
|
||||||
import pp.mdga.client.settingsState.AudioSettingsState;
|
import pp.mdga.client.settingsstate.AudioSettingsState;
|
||||||
import pp.mdga.client.settingsState.MainSettingsState;
|
import pp.mdga.client.settingsstate.MainSettingsState;
|
||||||
import pp.mdga.client.settingsState.VideoSettingsState;
|
import pp.mdga.client.settingsstate.VideoSettingsState;
|
||||||
import pp.mdga.game.BonusCard;
|
import pp.mdga.game.BonusCard;
|
||||||
import pp.mdga.game.Color;
|
import pp.mdga.game.Color;
|
||||||
import pp.mdga.message.client.ClientMessage;
|
import pp.mdga.message.client.ClientMessage;
|
||||||
|
|||||||
Reference in New Issue
Block a user