added a new method 'disconnectClient' in 'ServerSender' interface
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@@ -21,4 +21,11 @@ public interface ServerSender {
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* @param message as the message which will be sent to all players as a ServerMessage.
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*/
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void broadcast(ServerMessage message);
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/**
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* This method will be used to disconnect the client depending on the given id parameter.
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*
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* @param id as the connection id of the client as an Integer.
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*/
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void disconnectClient(int id);
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}
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