Updated 'ServerStartGameMessage' class.
Updated the 'ServerStartGameMessage' class by adding the 'players' attribute and its getter method to it.
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		@@ -2,6 +2,10 @@
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import com.jme3.network.serializing.Serializable;
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import pp.mdga.game.Board;
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import pp.mdga.game.Player;
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import java.util.ArrayList;
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import java.util.List;
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/**
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 * A message indicating that the game shall start.
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@@ -11,26 +15,39 @@ public class ServerStartGameMessage extends ServerMessage {
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    /**
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     * Create ServerStartGameMessage attributes.
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     */
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    private final List<Player> players;
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    private final Board board;
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    /**
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     * Constructs a new ServerStartGame instance.
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     * Constructor.
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     */
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    public ServerStartGameMessage() {
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        super();
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        this.players = new ArrayList<>();
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        this.board = new Board();
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    }
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    /**
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     * Constructor.
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     *
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     * @param board as the board of the game as a Board object.
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     * @param players as the connected players as a List of Player objects.
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     * @param board   as the board of the game as a Board object.
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     */
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    public ServerStartGameMessage(Board board) {
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    public ServerStartGameMessage(List<Player> players, Board board) {
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        super();
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        this.players = players;
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        this.board = board;
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    }
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    /**
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     * This method will be used to return players attribute of ServerStartGameMessage class.
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     *
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     * @return players as a List of Player objects.
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     */
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    public List<Player> getPlayers() {
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        return this.players;
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    }
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    /**
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     * This method will return board attribute of ServerStartGameMessage class.
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     *
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