Updated 'Die' class.
Updated the 'Die' class by adding another constructor for test cases to it.
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		@@ -1,7 +1,11 @@
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package pp.mdga.game;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.random.RandomGenerator;
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import java.util.random.RandomGeneratorFactory;
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import java.util.stream.IntStream;
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/**
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 * This class represents a simple die with the possibilities to shuffle and return the roll result.
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@@ -43,6 +47,14 @@ public class Die {
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     */
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    private int lastNumberOfDice;
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    /**
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     * Predefined rolls for testing.
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     */
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    private Iterator<Integer> rolls;
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    /**
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     * If the results of the die should be locked.
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     */
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    private final boolean lock;
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    /**
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@@ -65,7 +77,7 @@ public Die(long seed) {
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    /**
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     * Constructor.
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     * 
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     *
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     * @param roll as the roll which should be returned everytime the shuffle method will be called as an Integer.
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     */
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    public Die(int roll) {
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@@ -74,6 +86,17 @@ public Die(int roll) {
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        this.lock = true;
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    }
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    /**
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     * Constructor.
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     *
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     * @param rolls as a variable list of rolls which will be used by test cases as an Array of Integers.
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     */
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    public Die(int... rolls) {
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        this.random = RandomGeneratorFactory.of("Random").create();
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        this.rolls = IntStream.of(rolls).iterator();
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        this.lock = false;
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    }
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    /**
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     * This method will be used to return a random number generated by the random attribute of Die class.
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     *
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@@ -84,6 +107,11 @@ public int shuffle() {
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            return this.lastNumberOfDice;
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        }
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        if (this.rolls != null && this.rolls.hasNext()) {
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            this.lastNumberOfDice = this.rolls.next();
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            return this.lastNumberOfDice;
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        }
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        this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
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        return this.lastNumberOfDice;
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