Mock differen Views
This commit is contained in:
		@@ -0,0 +1,131 @@
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package pp.mdga.client;
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import com.jme3.material.Material;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Button;
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/**
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 * The CeremonyView manages two sub-states: the Award Ceremony and the Statistics screen.
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 */
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public class CeremonyView extends MdgaView {
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    private enum SubState {
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        AWARD_CEREMONY,
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        STATISTICS
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    }
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    private SubState currentSubState; // Tracks the current sub-state
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    private Node awardCeremonyNode;  // Node for the award ceremony UI
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    private Node statisticsNode;     // Node for the statistics UI
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    public CeremonyView(MdgaApp app) {
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        super(app);
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    }
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    @Override
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    public void enter() {
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        // Initialize sub-states
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        setupAwardCeremony();
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        setupStatistics();
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        // Start with the Award Ceremony state
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        switchToSubState(SubState.AWARD_CEREMONY);
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    }
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    @Override
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    public void leave() {
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        rootNode.detachAllChildren();
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        app.getGuiNode().detachChild(rootNode);
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    }
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    /**
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     * Sets up the Award Ceremony sub-state.
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     */
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    private void setupAwardCeremony() {
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        awardCeremonyNode = new Node("AwardCeremonyNode");
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        // Add a background for the award ceremony
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        Geometry background = createBackground("b1.jpg");
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        awardCeremonyNode.attachChild(background);
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        // Create a container for the UI elements
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        Container container = new Container();
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        container.setLocalTranslation(300, app.getCamera().getHeight() - 100, 0);
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        container.addChild(new Label("GAME OVER"));
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        container.addChild(new Label("Spieler 1 auf Platz 1"));
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        container.addChild(new Label("Spieler 2 auf Platz 2"));
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        container.addChild(new Label("Spieler 3 auf Platz 3"));
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        Button continueButton = container.addChild(new Button("Weiter"));
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        continueButton.addClickCommands(source -> switchToSubState(SubState.STATISTICS));
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        awardCeremonyNode.attachChild(container);
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    }
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    /**
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     * Sets up the Statistics sub-state.
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     */
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    private void setupStatistics() {
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        statisticsNode = new Node("StatisticsNode");
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        // Add a background for the statistics
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        Geometry background = createBackground("b2.jpg");
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        statisticsNode.attachChild(background);
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        // Create a container for the statistics UI
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        Container container = new Container();
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        container.setLocalTranslation(200, app.getCamera().getHeight() - 100, 0);
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        container.addChild(new Label("Spielerstatistiken"));
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        container.addChild(new Label("Spieler 1: Punkte 100"));
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        container.addChild(new Label("Spieler 2: Punkte 80"));
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        container.addChild(new Label("Spieler 3: Punkte 60"));
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        Button exitButton = container.addChild(new Button("Verlassen"));
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        exitButton.addClickCommands(source -> app.stop());
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        statisticsNode.attachChild(container);
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    }
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    /**
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     * Switches between the Award Ceremony and Statistics sub-states.
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     *
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     * @param subState The target sub-state.
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     */
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    private void switchToSubState(SubState subState) {
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        rootNode.detachAllChildren();
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        currentSubState = subState;
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        switch (subState) {
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            case AWARD_CEREMONY:
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                rootNode.attachChild(awardCeremonyNode);
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                break;
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            case STATISTICS:
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                rootNode.attachChild(statisticsNode);
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                break;
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        }
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        app.getGuiNode().attachChild(rootNode);
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    }
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    /**
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     * Creates a background geometry with the given texture.
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     *
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     * @param texturePath The path to the background texture.
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     * @return The Geometry for the background.
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     */
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    private Geometry createBackground(String texturePath) {
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        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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        Geometry geom = new Geometry("Background", quad);
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        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(texturePath));
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        geom.setMaterial(mat);
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        geom.setLocalTranslation(0, 0, -1); // Slightly behind other UI elements
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        return geom;
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    }
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}
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@@ -1,5 +1,101 @@
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package pp.mdga.client.Dialog;
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public class Dialog {
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import com.jme3.app.SimpleApplication;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.GuiGlobals;
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import pp.mdga.client.MdgaApp;
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import java.util.HashMap;
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import java.util.Map;
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/**
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 * Base class for dialogs in the game.
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 */
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public abstract class Dialog {
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    protected MdgaApp app;               // Reference to the MdgaApp
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    protected Container dialogContainer; // Lemur container for the dialog UI
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    private boolean isVisible;           // Visibility flag for the dialog
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    protected Map<String, Button> buttons; // Map to store buttons by their IDs
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    /**
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     * Constructor for the dialog.
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     * @param app The MdgaApp instance to attach this dialog to.
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     */
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    public Dialog(MdgaApp app) {
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        this.app = app;
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        this.buttons = new HashMap<>();
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        // Initialize Lemur GUI system if not already done
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        GuiGlobals.initialize(app);
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        // Create the dialog container
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        dialogContainer = new Container();
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        dialogContainer.setLocalTranslation(100, 500, 0); // Default position, can be adjusted
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        buildDialogContents(dialogContainer);
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    }
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    /**
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     * Abstract method for building the dialog contents.
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     * Subclasses must override this to define their specific UI.
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     *
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     * @param container The container to add UI elements to.
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     */
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    protected abstract void buildDialogContents(Container container);
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    /**
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     * Adds a button to the dialog.
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     *
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     * @param id    Unique ID for the button.
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     * @param name  Display name of the button.
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     * @param container The container to which the button is added.
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     * @return The created Button.
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     */
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    protected Button addButton(String id, String name, Container container) {
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        Button button = new Button(name);
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        buttons.put(id, button);
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        container.addChild(button);
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        return button;
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    }
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    /**
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     * Gets a button by its ID.
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     *
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     * @param id The ID of the button.
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     * @return The Button, or null if not found.
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     */
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    public Button getButton(String id) {
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        return buttons.get(id);
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    }
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    /**
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     * Shows the dialog by attaching it to the GUI node of the MdgaApp.
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     */
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    public void show() {
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        if (!isVisible) {
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            app.getGuiNode().attachChild(dialogContainer);
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            isVisible = true;
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        }
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    }
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    /**
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     * Hides the dialog by detaching it from the GUI node of the MdgaApp.
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     */
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    public void hide() {
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        if (isVisible) {
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            dialogContainer.removeFromParent();
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            isVisible = false;
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        }
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    }
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    /**
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     * Cleans up resources used by the dialog.
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     * Call this when the dialog is no longer needed.
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     */
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    public void cleanup() {
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        hide();
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        buttons.clear();
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        dialogContainer = null;
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    }
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}
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@@ -1,5 +1,31 @@
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package pp.mdga.client.Dialog;
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public class SoundDialog {
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import com.jme3.scene.Node;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.input.Button;
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import pp.mdga.client.MdgaApp;
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public class SoundDialog extends Dialog {
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    public SoundDialog(MdgaApp app) {
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        super(app);
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    }
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    @Override
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    protected void buildDialogContents(Container container) {
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        // Add a title
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        container.addChild(new Label("Settings"));
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        // Add buttons with ID and name
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        addButton("volume_up", "Increase Volume", container)
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            .addClickCommands(source -> System.out.println("Volume increased"));
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        addButton("volume_down", "Decrease Volume", container)
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            .addClickCommands(source -> System.out.println("Volume decreased"));
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        // Add a close button
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        addButton("close", "Close", container)
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            .addClickCommands(source -> hide()); // Close the dialog
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    }
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}
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@@ -0,0 +1,4 @@
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package pp.mdga.client;
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public class GameView {
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}
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@@ -1,5 +0,0 @@
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package pp.mdga.client.Gui;
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public class GuiView {
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}
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@@ -0,0 +1,76 @@
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package pp.mdga.client;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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/**
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 * Lobby view, allowing players to choose a color.
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 */
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public class LobbyView extends MdgaView {
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    public LobbyView(MdgaApp app) {
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        super(app);
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    }
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    @Override
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    public void enter() {
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        // Add a background
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        Geometry background = createBackground("sky.jpg");
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        rootNode.attachChild(background);
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        // Add color selection boxes
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        float boxSize = 100;
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        float spacing = 20;
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        float totalWidth = 4 * boxSize + 3 * spacing;
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        float startX = (app.getCamera().getWidth() - totalWidth) / 2;
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        for (int i = 0; i < 4; i++) {
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            Geometry colorBox = createColorBox(startX + i * (boxSize + spacing), app.getCamera().getHeight() / 2 - boxSize / 2, boxSize);
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            rootNode.attachChild(colorBox);
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        }
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        app.getGuiNode().attachChild(rootNode);
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    }
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    @Override
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    public void leave() {
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        rootNode.detachAllChildren();
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        app.getGuiNode().detachChild(rootNode);
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    }
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    /**
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     * Creates a background geometry with the given texture.
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     *
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     * @param texturePath The path to the background texture.
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     * @return The Geometry for the background.
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     */
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    private Geometry createBackground(String texturePath) {
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        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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        Geometry geom = new Geometry("Background", quad);
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        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(texturePath));
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        geom.setMaterial(mat);
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        geom.setLocalTranslation(0, 0, -1); // Slightly behind other UI elements
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        return geom;
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    }
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    /**
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     * Creates a color selection box.
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     *
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     * @param x     The x-coordinate of the box.
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     * @param y     The y-coordinate of the box.
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     * @param size  The size of the box.
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     * @return The Geometry for the box.
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     */
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    private Geometry createColorBox(float x, float y, float size) {
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        Quad quad = new Quad(size, size);
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        Geometry geom = new Geometry("ColorBox", quad);
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        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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        mat.setColor("Color", ColorRGBA.White); // Example texture/color
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        geom.setMaterial(mat);
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        geom.setLocalTranslation(x, y, 0);
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        return geom;
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    }
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}
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@@ -0,0 +1,68 @@
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package pp.mdga.client;
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import com.jme3.material.Material;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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/**
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 * Main menu view, providing options to host a game, join a game, or exit.
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 */
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public class MainMenuView extends MdgaView {
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    private Container menuContainer; // Lemur container for menu options
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    public MainMenuView(MdgaApp app) {
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        super(app);
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    }
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    @Override
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    public void enter() {
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        // Add a background
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        Geometry background = createBackground("powercards.png");
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        rootNode.attachChild(background);
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        // Create a menu container
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        menuContainer = new Container();
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        menuContainer.setLocalTranslation(300, app.getCamera().getHeight() - 200, 0);
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        // Add menu options
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        menuContainer.addChild(new Label("Main Menu"));
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        Button hostGameButton = menuContainer.addChild(new Button("Host Game"));
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        hostGameButton.addClickCommands(source -> System.out.println("Hosting game..."));
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        Button joinGameButton = menuContainer.addChild(new Button("Join Game"));
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        joinGameButton.addClickCommands(source -> System.out.println("Joining game..."));
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        Button exitButton = menuContainer.addChild(new Button("Exit"));
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        exitButton.addClickCommands(source -> app.stop());
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		||||
 | 
			
		||||
        rootNode.attachChild(menuContainer);
 | 
			
		||||
        app.getGuiNode().attachChild(rootNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void leave() {
 | 
			
		||||
        rootNode.detachAllChildren();
 | 
			
		||||
        app.getGuiNode().detachChild(rootNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a background geometry with the given texture.
 | 
			
		||||
     *
 | 
			
		||||
     * @param texturePath The path to the background texture.
 | 
			
		||||
     * @return The Geometry for the background.
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createBackground(String texturePath) {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry geom = new Geometry("Background", quad);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(texturePath));
 | 
			
		||||
        geom.setMaterial(mat);
 | 
			
		||||
        geom.setLocalTranslation(0, 0, -1); // Slightly behind other UI elements
 | 
			
		||||
        return geom;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,12 +2,15 @@
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.system.NanoTimer;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import pp.mdga.client.Acoustic.AcousticHandler;
 | 
			
		||||
import pp.mdga.client.Acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.Animation.AnimationHandler;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import pp.mdga.client.Board.BoardView;
 | 
			
		||||
import pp.mdga.client.Dialog.DialogView;
 | 
			
		||||
import pp.mdga.client.Dialog.SoundDialog;
 | 
			
		||||
 | 
			
		||||
public class MdgaApp extends SimpleApplication {
 | 
			
		||||
    private AnimationHandler animationHandler;
 | 
			
		||||
@@ -43,6 +46,22 @@ public void simpleInitApp() {
 | 
			
		||||
 | 
			
		||||
        acousticHandler.playSound(MdgaSound.LOST);
 | 
			
		||||
        acousticHandler.playSound(MdgaSound.VICTORY);
 | 
			
		||||
 | 
			
		||||
        //SoundDialog settingsDialog = new SoundDialog(this);
 | 
			
		||||
        //settingsDialog.show();
 | 
			
		||||
 | 
			
		||||
        // Interact with the dialog
 | 
			
		||||
        //Button closeButton = settingsDialog.getButton("close");
 | 
			
		||||
        //closeButton.addClickCommands(source -> System.out.println("Closing dialog..."));
 | 
			
		||||
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        MainMenuView mainMenuView = new MainMenuView(this);
 | 
			
		||||
        LobbyView lobbyView = new LobbyView(this);
 | 
			
		||||
        //mainMenuView.enter();
 | 
			
		||||
        //lobbyView.enter();
 | 
			
		||||
 | 
			
		||||
        CeremonyView ceremonyView = new CeremonyView(this);
 | 
			
		||||
        ceremonyView.enter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,30 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
 | 
			
		||||
public abstract class MdgaView {
 | 
			
		||||
    protected MdgaApp app; // Reference to the game application
 | 
			
		||||
    protected Node rootNode; // Node for the state-specific UI elements
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for MdgaView.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MdgaApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public MdgaView(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.rootNode = new Node("StateViewRoot");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when entering this state.
 | 
			
		||||
     * Subclasses should override this method to define specific behavior.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void enter();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when leaving this state.
 | 
			
		||||
     * Subclasses should override this method to define specific behavior.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void leave();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										
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		Reference in New Issue
	
	Block a user