refactored the package names
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.clientState;
|
package pp.mdga.client.clientstate;
|
||||||
|
|
||||||
import org.junit.*;
|
import org.junit.*;
|
||||||
import pp.mdga.client.*;
|
import pp.mdga.client.*;
|
||||||
@@ -19,7 +19,6 @@
|
|||||||
import pp.mdga.message.client.ClientMessage;
|
import pp.mdga.message.client.ClientMessage;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
import static org.junit.Assert.*;
|
import static org.junit.Assert.*;
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Dialog;
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
import org.junit.Before;
|
import org.junit.Before;
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Dialog;
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
import org.junit.Before;
|
import org.junit.Before;
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Dialog;
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
import org.junit.Before;
|
import org.junit.Before;
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Dialog;
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
import org.junit.Before;
|
import org.junit.Before;
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.server.serverState;
|
package pp.mdga.server.serverstate;
|
||||||
|
|
||||||
import org.junit.*;
|
import org.junit.*;
|
||||||
import pp.mdga.game.*;
|
import pp.mdga.game.*;
|
||||||
@@ -155,14 +155,14 @@ public void disconnectClient(int id) {
|
|||||||
//initialize the powerCard
|
//initialize the powerCard
|
||||||
bonusCardClient = BonusCard.SHIELD;
|
bonusCardClient = BonusCard.SHIELD;
|
||||||
|
|
||||||
lobbyState = (LobbyState) serverGameLogic.getLobbyState();
|
lobbyState = serverGameLogic.getLobbyState();
|
||||||
gameState = (GameState) serverGameLogic.getGameState();
|
gameState = serverGameLogic.getGameState();
|
||||||
ceremonyState = (CeremonyState) serverGameLogic.getCeremonyState();
|
ceremonyState = serverGameLogic.getCeremonyState();
|
||||||
interruptState = (InterruptState) serverGameLogic.getInterruptState();
|
interruptState = serverGameLogic.getInterruptState();
|
||||||
|
|
||||||
determineStartPlayerState = (DetermineStartPlayerState) gameState.getDetermineStartPlayerState();
|
determineStartPlayerState = gameState.getDetermineStartPlayerState();
|
||||||
turnState = (TurnState) gameState.getTurnState();
|
turnState = gameState.getTurnState();
|
||||||
animationState = (AnimationState) gameState.getAnimationState();
|
animationState = gameState.getAnimationState();
|
||||||
|
|
||||||
|
|
||||||
animationEnd = new AnimationEndMessage();
|
animationEnd = new AnimationEndMessage();
|
||||||
Reference in New Issue
Block a user