refactored the package names

This commit is contained in:
Benjamin Feyer
2024-12-02 16:59:50 +01:00
parent af38224483
commit cfd16973f5
6 changed files with 13 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.clientState; package pp.mdga.client.clientstate;
import org.junit.*; import org.junit.*;
import pp.mdga.client.*; import pp.mdga.client.*;
@@ -19,7 +19,6 @@
import pp.mdga.message.client.ClientMessage; import pp.mdga.message.client.ClientMessage;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.UUID;
import static org.junit.Assert.*; import static org.junit.Assert.*;

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@@ -1,4 +1,4 @@
package pp.mdga.client.Dialog; package pp.mdga.client.dialog;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.Dialog; package pp.mdga.client.dialog;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;

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@@ -1,4 +1,4 @@
package pp.mdga.client.Dialog; package pp.mdga.client.dialog;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.Dialog; package pp.mdga.client.dialog;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;

View File

@@ -1,4 +1,4 @@
package pp.mdga.server.serverState; package pp.mdga.server.serverstate;
import org.junit.*; import org.junit.*;
import pp.mdga.game.*; import pp.mdga.game.*;
@@ -155,14 +155,14 @@ public void disconnectClient(int id) {
//initialize the powerCard //initialize the powerCard
bonusCardClient = BonusCard.SHIELD; bonusCardClient = BonusCard.SHIELD;
lobbyState = (LobbyState) serverGameLogic.getLobbyState(); lobbyState = serverGameLogic.getLobbyState();
gameState = (GameState) serverGameLogic.getGameState(); gameState = serverGameLogic.getGameState();
ceremonyState = (CeremonyState) serverGameLogic.getCeremonyState(); ceremonyState = serverGameLogic.getCeremonyState();
interruptState = (InterruptState) serverGameLogic.getInterruptState(); interruptState = serverGameLogic.getInterruptState();
determineStartPlayerState = (DetermineStartPlayerState) gameState.getDetermineStartPlayerState(); determineStartPlayerState = gameState.getDetermineStartPlayerState();
turnState = (TurnState) gameState.getTurnState(); turnState = gameState.getTurnState();
animationState = (AnimationState) gameState.getAnimationState(); animationState = gameState.getAnimationState();
animationEnd = new AnimationEndMessage(); animationEnd = new AnimationEndMessage();