added one testmethod for pieceTest
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@@ -169,13 +169,6 @@ public void disconnectClient(int id) {
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game.getBoard().getPlayerData().get(hostColor).addWaitingPiece(pieceClient2); //set in waitingArea fur uc 5
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game.getBoard().setPieceOnBoard(0, pieceHost3); //for uc 9
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//declare messages here todo
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//send the serverGameTurn in todo
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//set the active color todo necessary?
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game.setActiveColor(clientColor);
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//initializes the states
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gameState= serverGameLogic.getGameState();
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turnState= gameState.getTurnState();
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@@ -738,7 +731,33 @@ public void testCantJumpOverFigureInHouse() {
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*/
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@Test
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public void testActiveHomePieceBlocked() {
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// TODO: Implement test logic for when an active home piece is blocked
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(rollDiceState);
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rollDiceState.setCurrentState(firstRollState);
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//set active player to client
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game.setActiveColor(clientColor);
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//set Dice to 3
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game.setDie(die3);
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//sends the requestDice-message
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serverGameLogic.received(new RequestDieMessage(),IDClient);
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//sends the request MoveMessage
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serverGameLogic.received(new RequestMoveMessage(pieceClient1.getUuid()),IDClient);
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//tests if the piece is still at idx 2 in home
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assertTrue(game.getBoard().getPlayerData().get(clientColor).getHomeNodes()[1].isOccupied());
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assertEquals(game.getBoard().getPlayerData().get(clientColor).getHomeNodes()[1].getOccupant(),pieceClient1);
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}
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/**
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@@ -750,6 +769,7 @@ public void testActiveHomePieceBlocked() {
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@Test
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public void testOnStartingFieldWithShield() {
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//sets the color to host
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game.setActiveColor(hostColor);
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//sets the dice to 2
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game.setDie(die2);
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