refactored the package names
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		@@ -1,4 +1,4 @@
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package pp.mdga.client.clientState;
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package pp.mdga.client.clientstate;
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import org.junit.*;
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import pp.mdga.client.*;
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@@ -19,7 +19,6 @@
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import pp.mdga.message.client.ClientMessage;
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import java.util.ArrayList;
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import java.util.UUID;
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import static org.junit.Assert.*;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.Dialog;
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package pp.mdga.client.dialog;
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import org.junit.Before;
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import org.junit.Test;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.Dialog;
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package pp.mdga.client.dialog;
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import org.junit.Before;
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import org.junit.Test;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.Dialog;
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package pp.mdga.client.dialog;
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import org.junit.Before;
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import org.junit.Test;
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@@ -1,4 +1,4 @@
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package pp.mdga.client.Dialog;
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package pp.mdga.client.dialog;
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import org.junit.Before;
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import org.junit.Test;
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@@ -1,4 +1,4 @@
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package pp.mdga.server.serverState;
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package pp.mdga.server.serverstate;
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import org.junit.*;
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import pp.mdga.game.*;
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@@ -155,14 +155,14 @@ public void disconnectClient(int id) {
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        //initialize the powerCard
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        bonusCardClient = BonusCard.SHIELD;
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        lobbyState = (LobbyState) serverGameLogic.getLobbyState();
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        gameState = (GameState) serverGameLogic.getGameState();
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        ceremonyState = (CeremonyState) serverGameLogic.getCeremonyState();
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        interruptState = (InterruptState) serverGameLogic.getInterruptState();
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        lobbyState =  serverGameLogic.getLobbyState();
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        gameState =  serverGameLogic.getGameState();
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        ceremonyState =  serverGameLogic.getCeremonyState();
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        interruptState =  serverGameLogic.getInterruptState();
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        determineStartPlayerState = (DetermineStartPlayerState) gameState.getDetermineStartPlayerState();
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        turnState = (TurnState) gameState.getTurnState();
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        animationState = (AnimationState) gameState.getAnimationState();
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        determineStartPlayerState =  gameState.getDetermineStartPlayerState();
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        turnState =  gameState.getTurnState();
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        animationState =  gameState.getAnimationState();
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        animationEnd = new AnimationEndMessage();
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