commented the 'received(interruptMessage)' out, to ensure, there are no unwanted state-changes
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@@ -308,7 +308,7 @@ public void testClientGameToCeremony() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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@@ -968,7 +968,7 @@ public void testStayInPlayPowerCard() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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@@ -1023,7 +1023,7 @@ public void testPlayPowerCardToRollDice() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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@@ -1086,7 +1086,7 @@ public void testStayInRollDice() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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//clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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@@ -1770,7 +1770,7 @@ public void testStayInStartPiece() {
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}
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/**
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* UC-ClientState-57: Test the StartPiece to ChoosePiece end state.
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* UC-ClientState-57: Test the StartPiece to ChoosePiece-end-state.
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*/
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@Test
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public void testStartPieceToChoosePieceEndState() {
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@@ -1790,8 +1790,48 @@ public void testStartPieceToChoosePieceEndState() {
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choosePiece.setState(startPiece);
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assertEquals(choosePiece.getState(), startPiece);
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//Todo send the message which force a state change
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//send the message that don't indicate a statechange
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clientGameLogic.received(activePlayer);
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clientGameLogic.received(anyPiece);
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clientGameLogic.received(briefing);
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clientGameLogic.received(ceremonyMessage);
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clientGameLogic.received(die);
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clientGameLogic.received(diceAgain);
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clientGameLogic.received(diceNow);
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clientGameLogic.received(endOfTurn);
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clientGameLogic.received(lobbyAccept);
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clientGameLogic.received(lobbyDeny);
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clientGameLogic.received(lobbyPlayerJoin);
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clientGameLogic.received(lobbyPlayerLeave);
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//clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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clientGameLogic.received(possibleCard);
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clientGameLogic.received(possiblePiece);
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clientGameLogic.received(rankingResponce);
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clientGameLogic.received(rankingRollAgain);
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clientGameLogic.received(reconnectBriefing);
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clientGameLogic.received(resumeGame);
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clientGameLogic.received(startGame);
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clientGameLogic.received(startPieceMessage);
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clientGameLogic.received(updateReady);
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clientGameLogic.received(updateTSK);
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clientGameLogic.received(waitPiece);
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clientGameLogic.received(spectatorMessage);
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//tests if the client ist still in StartPiece
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), choosePiece);
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assertEquals(choosePiece.getState(), startPiece);
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//send MovePieceMessage
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clientGameLogic.received(moveMessage);
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//tests if the client is in the movePiece-state
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), movePiece);
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@@ -1829,7 +1869,7 @@ public void testRollRankingDiceToWaitRanking() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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@@ -1892,7 +1932,7 @@ public void testWaitRankingToRollRankingDice() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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@@ -1955,7 +1995,7 @@ public void testWaitRankingToEndStateDetermineStartingPlayer() {
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clientGameLogic.received(lobbyPlayerLeave);
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clientGameLogic.received(moveMessage);
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clientGameLogic.received(noTurn);
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clientGameLogic.received(interruptMessage);
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//clientGameLogic.received(interruptMessage);
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clientGameLogic.received(playCardSwap);
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clientGameLogic.received(playCardShield);
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clientGameLogic.received(playCardTurbo);
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