Merge remote-tracking branch 'origin/development2' into development2
This commit is contained in:
@@ -118,14 +118,19 @@ public void setIsDied(boolean isDied) {
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}
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/**
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* sets the movabelPieces
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* sets the moveablePieces
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*
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* @param moveablePieces
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* @param moveablePieces List that should be set
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*/
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public void setMoveablePieces(List<Piece> moveablePieces) {
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this.moveablePieces = moveablePieces;
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}
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/**
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* adds a piece to the movablePieces
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*
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* @param piece to be added
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*/
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public void addMovablePieces(Piece piece){
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moveablePieces.add(piece);
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}
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@@ -6,6 +6,9 @@
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import org.junit.Test;
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import pp.mdga.game.*;
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import pp.mdga.game.card.PowerCard;
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import pp.mdga.game.card.ShieldCard;
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import pp.mdga.game.card.SwapCard;
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import pp.mdga.game.card.TurboCard;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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@@ -73,6 +76,11 @@ public class ServerStateTest {
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private PieceState pieceState;
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private int IDPiece;
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private Piece hostPiece1;
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private Piece hostPiece2;
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private Piece hostPiece3;
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private Piece hostPiece4;
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//declare 3 pieces in home from client
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private Piece pieceHome1;
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private int IDPiece1;
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@@ -80,6 +88,7 @@ public class ServerStateTest {
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private int IDPiece2;
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private Piece pieceHome3;
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private int IDPiece3;
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private Piece pieceClient4;
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//todo declare a card for client
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private PowerCard bonusCardClient;
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@@ -115,20 +124,41 @@ public void setUp() {
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game = new Game();
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//initialize two players
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playerHost = new Player("Host");
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playerHost.addHandCard(new ShieldCard());
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playerHost.addHandCard(new SwapCard());
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playerHost.addHandCard(new TurboCard());
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playerHost.initialize();
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IDPlayerHost = 1;
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playerHostColor = Color.CYBER;
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playerHost.setColor(playerHostColor);
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game.addPlayer(IDPlayerHost, playerHost);
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hostPiece1 = playerHost.getWaitingArea()[0];
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hostPiece2 = playerHost.getWaitingArea()[1];
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hostPiece3 = playerHost.getWaitingArea()[2];
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hostPiece4 = playerHost.getWaitingArea()[3];
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game.getBoard().setPieceOnBoard(15,hostPiece1);
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hostPiece1.setState(PieceState.ACTIVE);
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game.getBoard().setPieceOnBoard(35,hostPiece2);
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hostPiece2.setState(PieceState.ACTIVE);
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playerClient = new Player("Client");
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playerClient.addHandCard(new ShieldCard());
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playerClient.addHandCard(new SwapCard());
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playerClient.addHandCard(new TurboCard());
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playerClient.initialize();
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IDPlayerClient = 2;
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playerClientColor = Color.ARMY;
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playerClient.setColor(playerClientColor);
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playerClient.addHandCard(bonusCardClient);
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game.addPlayer(IDPlayerClient, playerClient); //TODO random uuid
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game.addPlayer(IDPlayerClient, playerClient);
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pieceClient4 = playerHost.getWaitingArea()[3];
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game.getBoard().setPieceOnBoard(22,pieceClient4);
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pieceClient4.setState(PieceState.ACTIVE);
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serverGameLogic = new ServerGameLogic(new ServerSender() {
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@Override
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@@ -165,9 +195,9 @@ public void shutdown() {
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IDPiece1 = 4;
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IDPiece2 = 5;
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IDPiece3 = 6;
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pieceHome1 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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pieceHome2 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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pieceHome3 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
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pieceHome1 = playerHost.getWaitingArea()[0];
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pieceHome2 = playerHost.getWaitingArea()[1];
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pieceHome3 = playerHost.getWaitingArea()[2];
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game.getPlayerByColor(playerClientColor).setPieceInHome(1, pieceHome1);
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game.getPlayerByColor(playerClientColor).setPieceInHome(2, pieceHome2);
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game.getPlayerByColor(playerClientColor).setPieceInHome(3, pieceHome3);
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@@ -257,7 +287,6 @@ public void testLobbyToDetermineStartPlayer() {
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serverGameLogic.received(disconnected, IDPlayerClient);
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serverGameLogic.received(forceContinueGame, IDPlayerClient);
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serverGameLogic.received(joinServer, IDPlayerClient);
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//serverGameLogic.received(leaveGame, IDPlayerClient);
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serverGameLogic.received(lobbyNotReady, IDPlayerClient);
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serverGameLogic.received(lobbyReady, IDPlayerClient);
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serverGameLogic.received(noPowerCard, IDPlayerClient);
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@@ -267,21 +296,16 @@ public void testLobbyToDetermineStartPlayer() {
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serverGameLogic.received(requestPlayCard, IDPlayerClient);
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serverGameLogic.received(selectCard, IDPlayerClient);
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serverGameLogic.received(selectedPieces, IDPlayerClient);
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serverGameLogic.received(selectTSK, IDPlayerClient);
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//serverGameLogic.received(startGame, IDPlayerClient);
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//tests if the server is still in the lobby-state
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assertEquals(serverGameLogic.getLobbyState(), lobbyState);
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//sets both players ready todo
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//game.setAllReady(false);
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serverGameLogic.received(new LobbyReadyMessage(), IDPlayerClient);
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serverGameLogic.received(new LobbyReadyMessage(), IDPlayerHost);
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//tests if the server is still in the lobby-state
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assertEquals(serverGameLogic.getLobbyState(), lobbyState);
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//sets both players ready todo
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//game.setAllReady(true);
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//sends the startGame-message IDPlayerClient the Host to the server
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serverGameLogic.received(startGame, IDPlayerHost);
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@@ -302,10 +326,8 @@ public void testStayInLobby() {
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//serverGameLogic gets all messages, which don't indicate a state change
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(deselectTSK, IDPlayerClient);
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//serverGameLogic.received(disconnected, IDPlayerClient);
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serverGameLogic.received(forceContinueGame, IDPlayerClient);
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serverGameLogic.received(joinServer, IDPlayerClient);
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//serverGameLogic.received(leaveGame, IDPlayerClient);
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serverGameLogic.received(lobbyNotReady, IDPlayerClient);
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serverGameLogic.received(lobbyReady, IDPlayerClient);
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serverGameLogic.received(noPowerCard, IDPlayerClient);
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@@ -315,8 +337,6 @@ public void testStayInLobby() {
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serverGameLogic.received(requestPlayCard, IDPlayerClient);
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serverGameLogic.received(selectCard, IDPlayerClient);
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serverGameLogic.received(selectedPieces, IDPlayerClient);
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serverGameLogic.received(selectTSK, IDPlayerClient);
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//serverGameLogic.received(startGame, IDPlayerClient);
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//tests if Server is still in Lobby
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assertEquals(serverGameLogic.getCurrentState(), lobbyState);
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@@ -366,7 +386,6 @@ public void testInterruptToGameContinue() {
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(deselectTSK, IDPlayerClient);
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serverGameLogic.received(disconnected, IDPlayerClient);
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//serverGameLogic.received(forceContinueGame, IDPlayerClient);
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serverGameLogic.received(joinServer, IDPlayerClient);
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serverGameLogic.received(leaveGame, IDPlayerClient);
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serverGameLogic.received(lobbyNotReady, IDPlayerClient);
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@@ -426,12 +445,6 @@ public void testInterruptToGameTimer() {
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*/
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@Test
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public void testCeremonyToServerStateEndState() {
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//sends the server in ceremony
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serverGameLogic.setCurrentState(ceremonyState);
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assertEquals(serverGameLogic.getCurrentState(), ceremonyState);
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//tests if the server is closed
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// TODO how????
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}
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/**
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@@ -533,7 +546,9 @@ public void testDetermineStartPlayerToAnimation() {
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game.setDie(new Die(5));
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//sends the two requestDiceMessages
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serverGameLogic.received(requestDie, IDPlayerClient);
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serverGameLogic.received(requestDie, IDPlayerHost);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerHost);
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//tests if the Server is in animationState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -561,6 +576,7 @@ public void testAnimationToPowerCard() {
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//receives another animation endMessage
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(animationEnd, IDPlayerHost);
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//tests if the server is in the PowerCard-state
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -643,22 +659,18 @@ public void testStayInPowerCard() {
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turnState.setCurrentState(powerCardState);
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assertEquals(turnState.getCurrentState(), powerCardState);
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//receive messages which don't lead to a state change todo
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//receive messages which don't lead to a state change
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(deselectTSK, IDPlayerClient);
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//serverGameLogic.received(disconnected, IDPlayerClient);
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serverGameLogic.received(forceContinueGame, IDPlayerClient);
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serverGameLogic.received(joinServer, IDPlayerClient);
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serverGameLogic.received(leaveGame, IDPlayerClient);
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serverGameLogic.received(lobbyNotReady, IDPlayerClient);
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serverGameLogic.received(lobbyReady, IDPlayerClient);
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serverGameLogic.received(noPowerCard, IDPlayerClient);
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serverGameLogic.received(requestBriefing, IDPlayerClient);
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serverGameLogic.received(requestDie, IDPlayerClient);
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serverGameLogic.received(requestMove, IDPlayerClient);
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serverGameLogic.received(requestPlayCard, IDPlayerClient);
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serverGameLogic.received(selectCard, IDPlayerClient);
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//serverGameLogic.received(selectedPieces, IDPlayerClient);
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serverGameLogic.received(selectTSK, IDPlayerClient);
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serverGameLogic.received(startGame, IDPlayerClient);
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@@ -721,6 +733,7 @@ public void testPlayPowerCardToRollDice() {
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//receive second AnimationEndMessage
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serverGameLogic.received(animationEnd, IDPlayerClient);
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serverGameLogic.received(animationEnd, IDPlayerHost);
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//tests if the server is in RollDice and in FirstRoll
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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