Merge remote-tracking branch 'origin/development2' into development2
This commit is contained in:
@@ -118,14 +118,19 @@ public void setIsDied(boolean isDied) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* sets the movabelPieces
|
* sets the moveablePieces
|
||||||
*
|
*
|
||||||
* @param moveablePieces
|
* @param moveablePieces List that should be set
|
||||||
*/
|
*/
|
||||||
public void setMoveablePieces(List<Piece> moveablePieces) {
|
public void setMoveablePieces(List<Piece> moveablePieces) {
|
||||||
this.moveablePieces = moveablePieces;
|
this.moveablePieces = moveablePieces;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* adds a piece to the movablePieces
|
||||||
|
*
|
||||||
|
* @param piece to be added
|
||||||
|
*/
|
||||||
public void addMovablePieces(Piece piece){
|
public void addMovablePieces(Piece piece){
|
||||||
moveablePieces.add(piece);
|
moveablePieces.add(piece);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,9 @@
|
|||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
import pp.mdga.game.*;
|
import pp.mdga.game.*;
|
||||||
import pp.mdga.game.card.PowerCard;
|
import pp.mdga.game.card.PowerCard;
|
||||||
|
import pp.mdga.game.card.ShieldCard;
|
||||||
|
import pp.mdga.game.card.SwapCard;
|
||||||
|
import pp.mdga.game.card.TurboCard;
|
||||||
import pp.mdga.message.client.*;
|
import pp.mdga.message.client.*;
|
||||||
import pp.mdga.message.server.ServerMessage;
|
import pp.mdga.message.server.ServerMessage;
|
||||||
import pp.mdga.server.ServerGameLogic;
|
import pp.mdga.server.ServerGameLogic;
|
||||||
@@ -73,6 +76,11 @@ public class ServerStateTest {
|
|||||||
private PieceState pieceState;
|
private PieceState pieceState;
|
||||||
private int IDPiece;
|
private int IDPiece;
|
||||||
|
|
||||||
|
private Piece hostPiece1;
|
||||||
|
private Piece hostPiece2;
|
||||||
|
private Piece hostPiece3;
|
||||||
|
private Piece hostPiece4;
|
||||||
|
|
||||||
//declare 3 pieces in home from client
|
//declare 3 pieces in home from client
|
||||||
private Piece pieceHome1;
|
private Piece pieceHome1;
|
||||||
private int IDPiece1;
|
private int IDPiece1;
|
||||||
@@ -80,6 +88,7 @@ public class ServerStateTest {
|
|||||||
private int IDPiece2;
|
private int IDPiece2;
|
||||||
private Piece pieceHome3;
|
private Piece pieceHome3;
|
||||||
private int IDPiece3;
|
private int IDPiece3;
|
||||||
|
private Piece pieceClient4;
|
||||||
|
|
||||||
//todo declare a card for client
|
//todo declare a card for client
|
||||||
private PowerCard bonusCardClient;
|
private PowerCard bonusCardClient;
|
||||||
@@ -115,20 +124,41 @@ public void setUp() {
|
|||||||
game = new Game();
|
game = new Game();
|
||||||
//initialize two players
|
//initialize two players
|
||||||
playerHost = new Player("Host");
|
playerHost = new Player("Host");
|
||||||
|
playerHost.addHandCard(new ShieldCard());
|
||||||
|
playerHost.addHandCard(new SwapCard());
|
||||||
|
playerHost.addHandCard(new TurboCard());
|
||||||
playerHost.initialize();
|
playerHost.initialize();
|
||||||
IDPlayerHost = 1;
|
IDPlayerHost = 1;
|
||||||
playerHostColor = Color.CYBER;
|
playerHostColor = Color.CYBER;
|
||||||
playerHost.setColor(playerHostColor);
|
playerHost.setColor(playerHostColor);
|
||||||
game.addPlayer(IDPlayerHost, playerHost);
|
game.addPlayer(IDPlayerHost, playerHost);
|
||||||
|
hostPiece1 = playerHost.getWaitingArea()[0];
|
||||||
|
hostPiece2 = playerHost.getWaitingArea()[1];
|
||||||
|
hostPiece3 = playerHost.getWaitingArea()[2];
|
||||||
|
hostPiece4 = playerHost.getWaitingArea()[3];
|
||||||
|
game.getBoard().setPieceOnBoard(15,hostPiece1);
|
||||||
|
hostPiece1.setState(PieceState.ACTIVE);
|
||||||
|
game.getBoard().setPieceOnBoard(35,hostPiece2);
|
||||||
|
hostPiece2.setState(PieceState.ACTIVE);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
playerClient = new Player("Client");
|
playerClient = new Player("Client");
|
||||||
|
playerClient.addHandCard(new ShieldCard());
|
||||||
|
playerClient.addHandCard(new SwapCard());
|
||||||
|
playerClient.addHandCard(new TurboCard());
|
||||||
playerClient.initialize();
|
playerClient.initialize();
|
||||||
IDPlayerClient = 2;
|
IDPlayerClient = 2;
|
||||||
playerClientColor = Color.ARMY;
|
playerClientColor = Color.ARMY;
|
||||||
playerClient.setColor(playerClientColor);
|
playerClient.setColor(playerClientColor);
|
||||||
playerClient.addHandCard(bonusCardClient);
|
playerClient.addHandCard(bonusCardClient);
|
||||||
game.addPlayer(IDPlayerClient, playerClient); //TODO random uuid
|
game.addPlayer(IDPlayerClient, playerClient);
|
||||||
|
pieceClient4 = playerHost.getWaitingArea()[3];
|
||||||
|
game.getBoard().setPieceOnBoard(22,pieceClient4);
|
||||||
|
pieceClient4.setState(PieceState.ACTIVE);
|
||||||
|
|
||||||
|
|
||||||
serverGameLogic = new ServerGameLogic(new ServerSender() {
|
serverGameLogic = new ServerGameLogic(new ServerSender() {
|
||||||
@Override
|
@Override
|
||||||
@@ -165,9 +195,9 @@ public void shutdown() {
|
|||||||
IDPiece1 = 4;
|
IDPiece1 = 4;
|
||||||
IDPiece2 = 5;
|
IDPiece2 = 5;
|
||||||
IDPiece3 = 6;
|
IDPiece3 = 6;
|
||||||
pieceHome1 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
pieceHome1 = playerHost.getWaitingArea()[0];
|
||||||
pieceHome2 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
pieceHome2 = playerHost.getWaitingArea()[1];
|
||||||
pieceHome3 = new Piece(playerClientColor, PieceState.HOMEFINISHED);
|
pieceHome3 = playerHost.getWaitingArea()[2];
|
||||||
game.getPlayerByColor(playerClientColor).setPieceInHome(1, pieceHome1);
|
game.getPlayerByColor(playerClientColor).setPieceInHome(1, pieceHome1);
|
||||||
game.getPlayerByColor(playerClientColor).setPieceInHome(2, pieceHome2);
|
game.getPlayerByColor(playerClientColor).setPieceInHome(2, pieceHome2);
|
||||||
game.getPlayerByColor(playerClientColor).setPieceInHome(3, pieceHome3);
|
game.getPlayerByColor(playerClientColor).setPieceInHome(3, pieceHome3);
|
||||||
@@ -257,7 +287,6 @@ public void testLobbyToDetermineStartPlayer() {
|
|||||||
serverGameLogic.received(disconnected, IDPlayerClient);
|
serverGameLogic.received(disconnected, IDPlayerClient);
|
||||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||||
//serverGameLogic.received(leaveGame, IDPlayerClient);
|
|
||||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||||
@@ -267,21 +296,16 @@ public void testLobbyToDetermineStartPlayer() {
|
|||||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||||
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
|
||||||
//serverGameLogic.received(startGame, IDPlayerClient);
|
|
||||||
|
|
||||||
//tests if the server is still in the lobby-state
|
//tests if the server is still in the lobby-state
|
||||||
assertEquals(serverGameLogic.getLobbyState(), lobbyState);
|
assertEquals(serverGameLogic.getLobbyState(), lobbyState);
|
||||||
|
|
||||||
//sets both players ready todo
|
serverGameLogic.received(new LobbyReadyMessage(), IDPlayerClient);
|
||||||
//game.setAllReady(false);
|
serverGameLogic.received(new LobbyReadyMessage(), IDPlayerHost);
|
||||||
|
|
||||||
//tests if the server is still in the lobby-state
|
//tests if the server is still in the lobby-state
|
||||||
assertEquals(serverGameLogic.getLobbyState(), lobbyState);
|
assertEquals(serverGameLogic.getLobbyState(), lobbyState);
|
||||||
|
|
||||||
//sets both players ready todo
|
|
||||||
//game.setAllReady(true);
|
|
||||||
|
|
||||||
//sends the startGame-message IDPlayerClient the Host to the server
|
//sends the startGame-message IDPlayerClient the Host to the server
|
||||||
serverGameLogic.received(startGame, IDPlayerHost);
|
serverGameLogic.received(startGame, IDPlayerHost);
|
||||||
|
|
||||||
@@ -302,10 +326,8 @@ public void testStayInLobby() {
|
|||||||
//serverGameLogic gets all messages, which don't indicate a state change
|
//serverGameLogic gets all messages, which don't indicate a state change
|
||||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||||
//serverGameLogic.received(disconnected, IDPlayerClient);
|
|
||||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||||
//serverGameLogic.received(leaveGame, IDPlayerClient);
|
|
||||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||||
@@ -315,8 +337,6 @@ public void testStayInLobby() {
|
|||||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||||
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
|
||||||
//serverGameLogic.received(startGame, IDPlayerClient);
|
|
||||||
|
|
||||||
//tests if Server is still in Lobby
|
//tests if Server is still in Lobby
|
||||||
assertEquals(serverGameLogic.getCurrentState(), lobbyState);
|
assertEquals(serverGameLogic.getCurrentState(), lobbyState);
|
||||||
@@ -366,7 +386,6 @@ public void testInterruptToGameContinue() {
|
|||||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||||
serverGameLogic.received(disconnected, IDPlayerClient);
|
serverGameLogic.received(disconnected, IDPlayerClient);
|
||||||
//serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
|
||||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||||
serverGameLogic.received(leaveGame, IDPlayerClient);
|
serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||||
@@ -426,12 +445,6 @@ public void testInterruptToGameTimer() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testCeremonyToServerStateEndState() {
|
public void testCeremonyToServerStateEndState() {
|
||||||
//sends the server in ceremony
|
|
||||||
serverGameLogic.setCurrentState(ceremonyState);
|
|
||||||
assertEquals(serverGameLogic.getCurrentState(), ceremonyState);
|
|
||||||
|
|
||||||
//tests if the server is closed
|
|
||||||
// TODO how????
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -533,7 +546,9 @@ public void testDetermineStartPlayerToAnimation() {
|
|||||||
game.setDie(new Die(5));
|
game.setDie(new Die(5));
|
||||||
|
|
||||||
//sends the two requestDiceMessages
|
//sends the two requestDiceMessages
|
||||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
serverGameLogic.received(requestDie, IDPlayerHost);
|
||||||
|
serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
|
||||||
|
serverGameLogic.received(new AnimationEndMessage(), IDPlayerHost);
|
||||||
|
|
||||||
//tests if the Server is in animationState
|
//tests if the Server is in animationState
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -561,6 +576,7 @@ public void testAnimationToPowerCard() {
|
|||||||
|
|
||||||
//receives another animation endMessage
|
//receives another animation endMessage
|
||||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||||
|
serverGameLogic.received(animationEnd, IDPlayerHost);
|
||||||
|
|
||||||
//tests if the server is in the PowerCard-state
|
//tests if the server is in the PowerCard-state
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
@@ -643,22 +659,18 @@ public void testStayInPowerCard() {
|
|||||||
turnState.setCurrentState(powerCardState);
|
turnState.setCurrentState(powerCardState);
|
||||||
assertEquals(turnState.getCurrentState(), powerCardState);
|
assertEquals(turnState.getCurrentState(), powerCardState);
|
||||||
|
|
||||||
//receive messages which don't lead to a state change todo
|
//receive messages which don't lead to a state change
|
||||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||||
//serverGameLogic.received(disconnected, IDPlayerClient);
|
|
||||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||||
serverGameLogic.received(leaveGame, IDPlayerClient);
|
|
||||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||||
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||||
serverGameLogic.received(requestMove, IDPlayerClient);
|
serverGameLogic.received(requestMove, IDPlayerClient);
|
||||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
|
||||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||||
//serverGameLogic.received(selectedPieces, IDPlayerClient);
|
|
||||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||||
serverGameLogic.received(startGame, IDPlayerClient);
|
serverGameLogic.received(startGame, IDPlayerClient);
|
||||||
|
|
||||||
@@ -721,6 +733,7 @@ public void testPlayPowerCardToRollDice() {
|
|||||||
|
|
||||||
//receive second AnimationEndMessage
|
//receive second AnimationEndMessage
|
||||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||||
|
serverGameLogic.received(animationEnd, IDPlayerHost);
|
||||||
|
|
||||||
//tests if the server is in RollDice and in FirstRoll
|
//tests if the server is in RollDice and in FirstRoll
|
||||||
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
assertEquals(serverGameLogic.getCurrentState(), gameState);
|
||||||
|
|||||||
Reference in New Issue
Block a user