added in PieceTest the declaration and initialization of two players
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		@@ -2,14 +2,87 @@
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import org.junit.Before;
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import org.junit.Test;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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/**
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 * this test-class tests the testcases T035-T058
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 */
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public class PieceTest {
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    //declare game here
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    private Game game;
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    //declare server here
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    private ServerGameLogic serverGameLogic;
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    //declare player-Client here
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    private Player playerClient;
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    private String nameClient = "Client";
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    private Color clientColor;
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    //declare pieces of client here
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    private Piece pieceClient0;
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    private Piece pieceClient1;
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    private Piece pieceClient2;
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    private Piece pieceClient3;
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    //declare player-host here
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    private Player playerHost;
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    private String nameHost = "Host";
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    private Color hostColor;
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    //declare pieces of host here
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    private Piece pieceHost0;
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    private Piece pieceHost1;
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    private Piece pieceHost2;
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    private Piece pieceHost3;
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    //declare messages here
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    @Before
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    public void Setup() {
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        //initialize game here
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        game = new Game();
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        //initialize server here
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        serverGameLogic = new ServerGameLogic(new ServerSender() {
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            @Override
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            public void send(int id, ServerMessage message) {
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            }
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            @Override
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            public void broadcast(ServerMessage message) {
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            }
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        },game);
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        //declare player-Client here
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        playerClient = new Player(nameClient);
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        clientColor = Color.ARMY;
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        //declare pieces of client here
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        pieceClient0 = new Piece(clientColor,PieceState.ACTIVE,2);
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        pieceClient1 = new Piece(clientColor,PieceState.ACTIVE,3);
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        pieceClient2 = new Piece(clientColor,PieceState.ACTIVE,4);
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        pieceClient3 = new Piece(clientColor,PieceState.ACTIVE,5);
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        //declare player-host here
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        playerHost = new Player(nameHost);
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        hostColor = Color.NAVY;
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        //declare pieces of host here
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        pieceHost0 = new Piece(hostColor,PieceState.ACTIVE,6);
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        pieceHost1 = new Piece(hostColor,PieceState.ACTIVE,7);
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        pieceHost2 = new Piece(hostColor,PieceState.ACTIVE,8);
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        pieceHost3 = new Piece(hostColor,PieceState.ACTIVE,9);
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        //set the Pieces here
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        //declare messages here
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    }
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@@ -177,7 +177,7 @@ public void broadcast(ServerMessage message) {
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        playerClientColor = Color.ARMY;
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        playerClient.setColor(playerClientColor);
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        playerClient.addHandCards(bonusCardClient);
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        game.addPlayer(IDPlayerClient,playerClient);
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        game.addPlayer(IDPlayerClient,playerClient); //TODO random uuid
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        //initialize a piece for client
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        IDPiece = 3;
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