Updated 'DetermineStartPlayerState' class.

Updated the 'DetermineStartPlayerState' class by setting the data type of 'messageReceived' from 'Map' to 'Set'.
This commit is contained in:
Daniel Grigencha
2024-12-06 04:26:38 +01:00
parent d9ad0f0a4b
commit dd2146d417

View File

@@ -14,8 +14,10 @@
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.logging.Logger;
public class DetermineStartPlayerState extends GameAutomatonState {
@@ -29,7 +31,7 @@ public class DetermineStartPlayerState extends GameAutomatonState {
*/
private final Map<Integer, Integer> diceResults = new HashMap<>();
private final List<Integer> playersHaveToRoll = new ArrayList<>();
private final Map<Integer, Boolean> messageReceived = new HashMap<>();
private final Set<Integer> messageReceived = new HashSet<>();;
/**
* Constructs a server state of the specified game logic.
@@ -94,7 +96,7 @@ else if (maximumRoll < entry.getValue()) {
*/
@Override
public void received(AnimationEndMessage msg, int from) {
this.messageReceived.put(from, true);
this.messageReceived.add(from);
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
this.messageReceived.clear();
if (this.playersHaveToRoll.size() > 1) {