Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by setting the data type of 'messageReceived' from 'Map' to 'Set'.
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@@ -14,8 +14,10 @@
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import java.lang.System.Logger.Level;
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import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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public class DetermineStartPlayerState extends GameAutomatonState {
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public class DetermineStartPlayerState extends GameAutomatonState {
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@@ -29,7 +31,7 @@ public class DetermineStartPlayerState extends GameAutomatonState {
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*/
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*/
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private final Map<Integer, Integer> diceResults = new HashMap<>();
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private final Map<Integer, Integer> diceResults = new HashMap<>();
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private final List<Integer> playersHaveToRoll = new ArrayList<>();
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private final List<Integer> playersHaveToRoll = new ArrayList<>();
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private final Map<Integer, Boolean> messageReceived = new HashMap<>();
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private final Set<Integer> messageReceived = new HashSet<>();;
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/**
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/**
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* Constructs a server state of the specified game logic.
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* Constructs a server state of the specified game logic.
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@@ -94,7 +96,7 @@ else if (maximumRoll < entry.getValue()) {
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*/
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*/
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@Override
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@Override
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public void received(AnimationEndMessage msg, int from) {
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public void received(AnimationEndMessage msg, int from) {
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this.messageReceived.put(from, true);
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this.messageReceived.add(from);
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if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
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if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
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this.messageReceived.clear();
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this.messageReceived.clear();
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if (this.playersHaveToRoll.size() > 1) {
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if (this.playersHaveToRoll.size() > 1) {
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