minor changes
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		@@ -67,7 +67,7 @@ public class ClientStateTest {
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    private ActivePlayer activePlayer;
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    private AnyPiece anyPiece;
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    private Briefing briefing;
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    private Ceremony ceremonyMessage;
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    private CeremonyMessage ceremonyMessage;
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    private Dice dice;
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    private DiceAgain diceAgain;
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    private DiceNow diceNow;
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@@ -82,7 +82,7 @@ public class ClientStateTest {
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    private PlayCard playCard;
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    private PossibleCard possibleCard;
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    private PossiblePiece possiblePiece;
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    private RankingResponce rankingResponce;
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    private RankingResponse rankingResponce;
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    private RankingRollAgain rankingRollAgain;
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    private ReconnectBriefing reconnectBriefing;
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    private ResumeGame resumeGame;
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@@ -100,7 +100,7 @@ public void setUp() {
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        activePlayer = new ActivePlayer();
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        anyPiece = new AnyPiece();
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        briefing = new Briefing();
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        ceremonyMessage = new Ceremony();
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        ceremonyMessage = new CeremonyMessage();
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        dice = new Dice();
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        diceAgain = new DiceAgain();
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        diceNow = new DiceNow();
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@@ -115,7 +115,7 @@ public void setUp() {
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        playCard = new PlayCard();
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        possibleCard = new PossibleCard();
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        possiblePiece = new PossiblePiece();
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        rankingResponce = new RankingResponce();
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        rankingResponce = new RankingResponse();
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        rankingRollAgain = new RankingRollAgain();
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        reconnectBriefing = new ReconnectBriefing();
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        resumeGame = new ResumeGame();
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@@ -137,13 +137,13 @@ public void setUp() {
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        //initialize the stateMachines
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        ceremonyStateMachine =ceremony.getCeremonyStateMachine();
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        choosePieceStateMachine = choosePiece.getChoosePieceMachine();
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        determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerMachine();
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        choosePieceStateMachine = choosePiece.getChoosePieceStateMachine();
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        determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerStateMachine();
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        dialogsStateMachine = dialogs.getDialogsStateMachine();
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        gameStateMachine = gameState.getGameStateMachine();
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        powerCardStateMachine = powerCard.getPowerCardMachine();
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        powerCardStateMachine = powerCard.getPowerCardStateMachine();
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        settingsStateMachine = settings.getSettingsStateMachine();
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        turnStateMachine = turn.getTurnMachine();
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        turnStateMachine = turn.getTurnStateMachine();
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        //initialize the states
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@@ -213,14 +213,14 @@ public void testDialogsToGame() {
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        assertTrue(clientAutomaton.getState() instanceof GameState);
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        //tests if the new State of the GameStateMachine is in DetermineStartPlayer
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        GameState gameState1 = clientAutomaton.getState();
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        GameState gameState1 = (GameState) clientAutomaton.getState();
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        GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
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        assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
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        //tests if the new State of DetermineStartPlayer is RollRankingDice
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        DetermineStartPlayer determineStartPlayer1=(DetermineStartPlayer) gameStateMachine1.getState();
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        DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
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        assertTrue(DetermineStartPlayerStateMachine.getState() instanceof RollRankingDice);
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        assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice);
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    }
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    /**
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@@ -547,12 +547,12 @@ public void testLobbyToRollRankingDice() {
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        //tests if the clientStateMachine is in the DetermineStartPlayer
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        GameState gameState1 = (GameState) clientAutomaton.getState();
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        GameStateMachine gameStateMachine1 = gameState1.getgameSatateMachine();
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        GameStateMachine gameStateMachine1 = gameState1.getGameSatateMachine();
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        assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
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        //tests if the clientStateMachine is in the RollRankingDice
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        DetermineStartPlayer determineStartPlayer1 = (DetermineStartPlayer) gameStateMachine1.getState();
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        DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = gameStateMachine1.getDetermineStartPlayerMachine();
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        DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
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        assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice);
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    }
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@@ -617,7 +617,7 @@ public void testWaitToTurn() {
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        //sends the gameStateMachine in the Turn
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        GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
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        gameStateMachine1.gotoState(wait);
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        gameStateMachine1.gotoState(waiting);
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        assertTrue(gameStateMachine1.getState() instanceof Turn);
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        //the client receives the message ActivePlayer
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