minor changes

This commit is contained in:
Benjamin Feyer
2024-11-24 22:24:39 +01:00
committed by Felix
parent 40f1bdb51f
commit e52af59cac

View File

@@ -67,7 +67,7 @@ public class ClientStateTest {
private ActivePlayer activePlayer; private ActivePlayer activePlayer;
private AnyPiece anyPiece; private AnyPiece anyPiece;
private Briefing briefing; private Briefing briefing;
private Ceremony ceremonyMessage; private CeremonyMessage ceremonyMessage;
private Dice dice; private Dice dice;
private DiceAgain diceAgain; private DiceAgain diceAgain;
private DiceNow diceNow; private DiceNow diceNow;
@@ -82,7 +82,7 @@ public class ClientStateTest {
private PlayCard playCard; private PlayCard playCard;
private PossibleCard possibleCard; private PossibleCard possibleCard;
private PossiblePiece possiblePiece; private PossiblePiece possiblePiece;
private RankingResponce rankingResponce; private RankingResponse rankingResponce;
private RankingRollAgain rankingRollAgain; private RankingRollAgain rankingRollAgain;
private ReconnectBriefing reconnectBriefing; private ReconnectBriefing reconnectBriefing;
private ResumeGame resumeGame; private ResumeGame resumeGame;
@@ -100,7 +100,7 @@ public void setUp() {
activePlayer = new ActivePlayer(); activePlayer = new ActivePlayer();
anyPiece = new AnyPiece(); anyPiece = new AnyPiece();
briefing = new Briefing(); briefing = new Briefing();
ceremonyMessage = new Ceremony(); ceremonyMessage = new CeremonyMessage();
dice = new Dice(); dice = new Dice();
diceAgain = new DiceAgain(); diceAgain = new DiceAgain();
diceNow = new DiceNow(); diceNow = new DiceNow();
@@ -115,7 +115,7 @@ public void setUp() {
playCard = new PlayCard(); playCard = new PlayCard();
possibleCard = new PossibleCard(); possibleCard = new PossibleCard();
possiblePiece = new PossiblePiece(); possiblePiece = new PossiblePiece();
rankingResponce = new RankingResponce(); rankingResponce = new RankingResponse();
rankingRollAgain = new RankingRollAgain(); rankingRollAgain = new RankingRollAgain();
reconnectBriefing = new ReconnectBriefing(); reconnectBriefing = new ReconnectBriefing();
resumeGame = new ResumeGame(); resumeGame = new ResumeGame();
@@ -137,13 +137,13 @@ public void setUp() {
//initialize the stateMachines //initialize the stateMachines
ceremonyStateMachine =ceremony.getCeremonyStateMachine(); ceremonyStateMachine =ceremony.getCeremonyStateMachine();
choosePieceStateMachine = choosePiece.getChoosePieceMachine(); choosePieceStateMachine = choosePiece.getChoosePieceStateMachine();
determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerMachine(); determineStartPlayerStateMachine = determineStartPlayer.getDetermineStartPlayerStateMachine();
dialogsStateMachine = dialogs.getDialogsStateMachine(); dialogsStateMachine = dialogs.getDialogsStateMachine();
gameStateMachine = gameState.getGameStateMachine(); gameStateMachine = gameState.getGameStateMachine();
powerCardStateMachine = powerCard.getPowerCardMachine(); powerCardStateMachine = powerCard.getPowerCardStateMachine();
settingsStateMachine = settings.getSettingsStateMachine(); settingsStateMachine = settings.getSettingsStateMachine();
turnStateMachine = turn.getTurnMachine(); turnStateMachine = turn.getTurnStateMachine();
//initialize the states //initialize the states
@@ -213,14 +213,14 @@ public void testDialogsToGame() {
assertTrue(clientAutomaton.getState() instanceof GameState); assertTrue(clientAutomaton.getState() instanceof GameState);
//tests if the new State of the GameStateMachine is in DetermineStartPlayer //tests if the new State of the GameStateMachine is in DetermineStartPlayer
GameState gameState1 = clientAutomaton.getState(); GameState gameState1 = (GameState) clientAutomaton.getState();
GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine(); GameStateMachine gameStateMachine1 = gameState1.getGameStateMachine();
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer); assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
//tests if the new State of DetermineStartPlayer is RollRankingDice //tests if the new State of DetermineStartPlayer is RollRankingDice
DetermineStartPlayer determineStartPlayer1=(DetermineStartPlayer) gameStateMachine1.getState(); DetermineStartPlayer determineStartPlayer1=(DetermineStartPlayer) gameStateMachine1.getState();
DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine(); DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
assertTrue(DetermineStartPlayerStateMachine.getState() instanceof RollRankingDice); assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice);
} }
/** /**
@@ -547,12 +547,12 @@ public void testLobbyToRollRankingDice() {
//tests if the clientStateMachine is in the DetermineStartPlayer //tests if the clientStateMachine is in the DetermineStartPlayer
GameState gameState1 = (GameState) clientAutomaton.getState(); GameState gameState1 = (GameState) clientAutomaton.getState();
GameStateMachine gameStateMachine1 = gameState1.getgameSatateMachine(); GameStateMachine gameStateMachine1 = gameState1.getGameSatateMachine();
assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer); assertTrue(gameStateMachine1.getState() instanceof DetermineStartPlayer);
//tests if the clientStateMachine is in the RollRankingDice //tests if the clientStateMachine is in the RollRankingDice
DetermineStartPlayer determineStartPlayer1 = (DetermineStartPlayer) gameStateMachine1.getState(); DetermineStartPlayer determineStartPlayer1 = (DetermineStartPlayer) gameStateMachine1.getState();
DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = gameStateMachine1.getDetermineStartPlayerMachine(); DetermineStartPlayerStateMachine determineStartPlayerStateMachine1 = determineStartPlayer1.getDetermineStartPlayerStateMachine();
assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice); assertTrue(determineStartPlayerStateMachine1.getState() instanceof RollRankingDice);
} }
@@ -617,7 +617,7 @@ public void testWaitToTurn() {
//sends the gameStateMachine in the Turn //sends the gameStateMachine in the Turn
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine(); GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
gameStateMachine1.gotoState(wait); gameStateMachine1.gotoState(waiting);
assertTrue(gameStateMachine1.getState() instanceof Turn); assertTrue(gameStateMachine1.getState() instanceof Turn);
//the client receives the message ActivePlayer //the client receives the message ActivePlayer