fixed shield state for waiting state
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		@@ -6,6 +6,7 @@
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import pp.mdga.game.Node;
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import pp.mdga.game.Piece;
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import pp.mdga.game.PieceState;
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import pp.mdga.game.ShieldState;
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import pp.mdga.message.server.*;
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import pp.mdga.notification.*;
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@@ -34,12 +35,6 @@ public void received(CeremonyMessage msg) {
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        logic.setState(logic.getCeremony());
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    }
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    @Override
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    public void received(DiceNowMessage msg) {
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        logic.addNotification(new DiceNowNotification());
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        parent.setState(parent.getTurn());
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    }
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    @Override
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    public void received(DieMessage msg) {
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        logic.getGame().setDiceEyes(msg.getDiceEye());
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@@ -72,6 +67,13 @@ public void received(ActivePlayerMessage msg) {
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        logic.getGame().setActiveColor(msg.getColor());
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        if(msg.getColor() == logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getColor()) {
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            parent.setState(parent.getTurn());
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        } else {
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            for (Piece piece : logic.getGame().getActivePlayer().getPieces()){
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                if (piece.isShielded() || piece.isSuppressed()){
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                    logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
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                    piece.setShield(ShieldState.NONE);
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                }
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            }
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        }
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    }
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@@ -139,6 +141,15 @@ public void received(MoveMessage msg) {
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            }
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            //set new node
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            logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
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            if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()){
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                if (piece.isShielded()){
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                    piece.setShield(ShieldState.SUPPRESSED);
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                    logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
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                }
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            } else if (piece.isSuppressed()){
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                piece.setShield(ShieldState.ACTIVE);
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                logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
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            }
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        }
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        System.out.println("send AnimationEndMessage");
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        logic.getGame().setTurboFlag(false);
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