Merge branch 'development' into 'dev/test'
merge after refactoring See merge request progproj/gruppen-ht24/Gruppe-01!16
This commit is contained in:
@@ -11,8 +11,8 @@ public class InputSyncronizer {
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private InputManager inputManager;
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protected boolean rightMousePressed = false;
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private float rotationAngle = 0f;
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private int scrollValue = 50;
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private float rotationAngle = 180f;
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private int scrollValue = 0;
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InputSyncronizer(MdgaApp app) {
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this.app = app;
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@@ -22,11 +22,6 @@ public class InputSyncronizer {
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setupInput();
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}
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public void update() {
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rotateModel();
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updateScrollValue();
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}
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private void setupInput() {
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inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
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@@ -57,25 +52,21 @@ public void onAction(String name, boolean isPressed, float tpf) {
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public void onAnalog(String name, float value, float tpf) {
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if (name.equals("MouseLeft") && rightMousePressed) {
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rotationAngle -= value * 360f;
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rotateModel();
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} else if (name.equals("MouseRight") && rightMousePressed) {
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rotationAngle += value * 360f;
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rotateModel();
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} else if (name.equals("MouseScrollUp")) {
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scrollValue = Math.min(100, scrollValue + 1);
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updateScrollValue();
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scrollValue = Math.max(1, scrollValue - 5);
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} else if (name.equals("MouseScrollDown")) {
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scrollValue = Math.max(1, scrollValue - 1);
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updateScrollValue();
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scrollValue = Math.min(100, scrollValue + 5);
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}
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}
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};
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private void rotateModel() {
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//System.out.println("Rotation Angle: " + rotationAngle);
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public float getRotation() {
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return (rotationAngle / 2) % 360;
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}
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private void updateScrollValue() {
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//System.out.println("Scroll Value: " + scrollValue);
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public int getScroll() {
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return scrollValue;
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}
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}
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@@ -17,7 +17,7 @@ public class MdgaApp extends SimpleApplication {
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MdgaView view = null;
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private MdgaState state = MdgaState.MAIN;
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private static float resolutionFactor = 1f;
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private static float resolutionFactor = 1.8f;
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public static void main(String[] args) {
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AppSettings settings = new AppSettings(true);
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@@ -47,6 +47,10 @@ public void simpleInitApp() {
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modelSyncronizer = new ModelSyncronizer(this);
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inputManager.deleteMapping("SIMPLEAPP_Exit");
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inputManager.deleteMapping("FLYCAM_ZoomIn");
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inputManager.deleteMapping("FLYCAM_ZoomOut");
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inputManager.deleteMapping("FLYCAM_RotateDrag");
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flyCam.setEnabled(false);
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GuiGlobals.initialize(this);
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enter(state);
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@@ -54,7 +58,6 @@ public void simpleInitApp() {
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@Override
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public void simpleUpdate(float tpf) {
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inputSyncronizer.update();
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view.update();
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acousticHandler.update();
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notificationSynchronizer.update();
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@@ -114,4 +117,6 @@ public MdgaView getView() {
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public ModelSyncronizer getModelSyncronizer() {
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return modelSyncronizer;
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}
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public InputSyncronizer getInputSyncronizer() { return inputSyncronizer; }
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}
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@@ -1,9 +1,5 @@
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package pp.mdga.client;
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import pp.mdga.notification.Notification;
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import pp.mdga.notification.PieceInGameNotification;
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import pp.mdga.notification.PlayerInGameNotification;
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public enum MdgaState {
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NONE,
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MAIN,
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@@ -2,7 +2,6 @@
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import pp.mdga.client.view.GameView;
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import pp.mdga.client.view.LobbyView;
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import pp.mdga.notification.*;
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import java.util.ArrayList;
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@@ -3,6 +3,7 @@
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.shadow.DirectionalLightShadowFilter;
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@@ -32,11 +33,6 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp){
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}
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public void init() {
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app.getFlyByCamera().setEnabled(true);
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int zoom = 20;
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app.getCamera().setLocation(new Vector3f(-zoom, 0, zoom));
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app.getCamera().lookAt(new Vector3f(0, 0, 0), new Vector3f(0, 0, 1));
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app.getRootNode().addLight(sun);
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app.getRootNode().addLight(ambient);
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}
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@@ -45,4 +41,37 @@ public void shutdown() {
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app.getRootNode().removeLight(sun);
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app.getRootNode().removeLight(ambient);
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}
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public void update(float scroll, float rotation) {
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float scrollValue = Math.max(0, Math.min(scroll, 100));
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float rotationValue = rotation % 360;
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if (rotationValue < 0) {
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rotationValue += 360;
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}
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float radius;
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float verticalAngle;
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if (scroll < 100f) {
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verticalAngle = 20f + (scrollValue / 100f) * 45f;
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radius = 30f;
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} else {
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verticalAngle = 90f;
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rotationValue = 270f;
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radius = 50f;
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}
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float verticalAngleRadians = FastMath.DEG_TO_RAD * verticalAngle;
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float z = radius * FastMath.sin(verticalAngleRadians);
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float x = radius * FastMath.cos(verticalAngleRadians) * FastMath.sin(FastMath.DEG_TO_RAD * rotationValue);
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float y = radius * FastMath.cos(verticalAngleRadians) * FastMath.cos(FastMath.DEG_TO_RAD * rotationValue);
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Vector3f cameraPosition = new Vector3f(x, y, z);
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app.getCamera().setLocation(cameraPosition);
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app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Z);
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}
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}
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@@ -1,18 +1,12 @@
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package pp.mdga.client.board.Outline;
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import com.jme3.asset.AssetManager;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.post.Filter;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.mdga.game.Color;
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public class SelectObjectOutliner {
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@@ -0,0 +1,15 @@
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package pp.mdga.client.dialog;
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import java.util.function.Supplier;
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public class GetPercentRunnable {
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private final Supplier<Float> action;
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public GetPercentRunnable(Supplier<Float> action) {
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this.action = action;
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}
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public float get() {
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return action.get();
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}
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}
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@@ -26,7 +26,7 @@ public HostDialog(MdgaApp app, Node node, Runnable backAction) {
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Panel imagePanel = new Panel();
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imagePanel.setBackground(b);
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container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4, texture.getImage().getHeight() / 4, 0));
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container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
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//abstandshalter
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container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
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@@ -29,7 +29,7 @@ public JoinDialog(MdgaApp app, Node node, Runnable backAction) {
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Panel imagePanel = new Panel();
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imagePanel.setBackground(b);
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container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4, texture.getImage().getHeight() / 4, 0));
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container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
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//abstandshalter
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container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
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@@ -21,6 +21,7 @@ public class SettingsDialog extends Dialog {
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private TextField nameInput;
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private HashMap<Slider, PercentRunnable> map = new HashMap<Slider, PercentRunnable>();
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private HashMap<Slider, GetPercentRunnable> map2 = new HashMap<Slider, GetPercentRunnable>();
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public SettingsDialog(MdgaApp app, Node node, String path) {
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super(app, node);
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@@ -62,7 +63,7 @@ public void addButton(String label, Runnable action, Vector3f size) {
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createButton(label, action, size);
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}
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public void addSlider(String label, PercentRunnable action, Vector3f size, int start) {
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public void addSlider(String label, PercentRunnable action, GetPercentRunnable action2, Vector3f size, int start) {
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Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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Slider slider = new Slider("slider");
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@@ -71,7 +72,7 @@ public void addSlider(String label, PercentRunnable action, Vector3f size, int s
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slider.setBackground(background);
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slider.setPreferredSize(size);
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slider.setModel(new DefaultRangedValueModel(0, 10, start));
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slider.setModel(new DefaultRangedValueModel(0, 100, start));
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slider.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 30 * app.getResolutionFactor(), 0));
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slider.getDecrementButton().setText(" - ");
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slider.getIncrementButton().setText(" + ");
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@@ -89,11 +90,19 @@ public void addSlider(String label, PercentRunnable action, Vector3f size, int s
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container.addChild(subContainer);
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map.put(slider, action);
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map2.put(slider, action2);
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//abstandshalter
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container.addChild(new Panel(20 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), ColorRGBA.Gray));
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}
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public void initVolume() {
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map2.forEach((slider, runnable) -> {
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double val = (double) runnable.get();
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slider.getModel().setPercent(val);
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});
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}
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public void update() {
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map.forEach((slider, runnable) -> {
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float val = (float) slider.getModel().getPercent();
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@@ -0,0 +1,209 @@
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package pp.mdga.client.server;
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import com.jme3.network.ConnectionListener;
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import com.jme3.network.HostedConnection;
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import com.jme3.network.Message;
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import com.jme3.network.MessageListener;
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import com.jme3.network.Network;
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import com.jme3.network.Server;
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import com.jme3.network.serializing.Serializer;
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import pp.mdga.game.Game;
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import pp.mdga.game.Player;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.LogManager;
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/**
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* Server implementing the visitor pattern as MessageReceiver for ClientMessages
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*/
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public class MdgaServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
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private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
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private Server myServer;
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private final ServerGameLogic logic;
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private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
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static {
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// Configure logging
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LogManager manager = LogManager.getLogManager();
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try {
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manager.readConfiguration(new FileInputStream("logging.properties"));
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LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
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} catch (IOException e) {
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LOGGER.log(Level.INFO, e.getMessage());
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}
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}
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/**
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* Starts the Battleships server.
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*/
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public static void main(String[] args) {
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new MdgaServer().run();
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}
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/**
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* Creates a new MdgaServer.
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*/
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public MdgaServer() {
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LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
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logic = new ServerGameLogic(new Game(), this);
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}
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public void run() {
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startServer();
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this.connectionAdded(myServer, myServer.getConnection(0));
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while (true)
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processNextMessage();
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}
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||||
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private void startServer() {
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try {
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LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
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myServer = Network.createServer(1234);
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||||
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initializeSerializables();
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myServer.start();
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registerListeners();
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LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
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} catch (IOException e) {
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LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
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exit(1);
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||||
}
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||||
}
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||||
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||||
private void processNextMessage() {
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||||
try {
|
||||
pendingMessages.take().process(logic);
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||||
} catch (InterruptedException ex) {
|
||||
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
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Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
private void initializeSerializables() {
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Serializer.registerClass(AnimationEnd.class);
|
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Serializer.registerClass(ClientStartGame.class);
|
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Serializer.registerClass(DeselectTSK.class);
|
||||
Serializer.registerClass(ForceContinueGame.class);
|
||||
Serializer.registerClass(ForceStartGame.class);
|
||||
Serializer.registerClass(JoinServer.class);
|
||||
Serializer.registerClass(LeaveGame.class);
|
||||
Serializer.registerClass(LobbyNotReady.class);
|
||||
Serializer.registerClass(LobbyReady.class);
|
||||
Serializer.registerClass(NoPowerCard.class);
|
||||
Serializer.registerClass(RequestBriefing.class);
|
||||
Serializer.registerClass(RequestDice.class);
|
||||
Serializer.registerClass(RequestMove.class);
|
||||
Serializer.registerClass(RequestPlayCard.class);
|
||||
Serializer.registerClass(SelectCard.class);
|
||||
Serializer.registerClass(SelectedPieces.class);
|
||||
Serializer.registerClass(SelectTSK.class);
|
||||
|
||||
Serializer.registerClass(ActivePlayer.class);
|
||||
Serializer.registerClass(AnyPiece.class);
|
||||
Serializer.registerClass(Briefing.class);
|
||||
Serializer.registerClass(CeremonyMessage.class);
|
||||
Serializer.registerClass(Dice.class);
|
||||
Serializer.registerClass(DiceAgain.class);
|
||||
Serializer.registerClass(DiceNow.class);
|
||||
Serializer.registerClass(EndOfTurn.class);
|
||||
Serializer.registerClass(LobbyAccept.class);
|
||||
Serializer.registerClass(LobbyDeny.class);
|
||||
Serializer.registerClass(LobbyPlayerJoin.class);
|
||||
Serializer.registerClass(LobbyPlayerLeave.class);
|
||||
Serializer.registerClass(MoveMessage.class);
|
||||
Serializer.registerClass(NoTurn.class);
|
||||
Serializer.registerClass(PauseGame.class);
|
||||
Serializer.registerClass(PlayCard.class);
|
||||
Serializer.registerClass(PossibleCard.class);
|
||||
Serializer.registerClass(PossiblePiece.class);
|
||||
Serializer.registerClass(RankingResponse.class);
|
||||
Serializer.registerClass(RankingRollAgain.class);
|
||||
Serializer.registerClass(ReconnectBriefing.class);
|
||||
Serializer.registerClass(ResumeGame.class);
|
||||
Serializer.registerClass(ServerStartGame.class);
|
||||
Serializer.registerClass(StartPiece.class);
|
||||
Serializer.registerClass(UpdateReady.class);
|
||||
Serializer.registerClass(UpdateTSK.class);
|
||||
Serializer.registerClass(WaitPiece.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, AnimationEnd.class);
|
||||
myServer.addMessageListener(this, ClientStartGame.class);
|
||||
myServer.addMessageListener(this, DeselectTSK.class);
|
||||
myServer.addMessageListener(this, ForceContinueGame.class);
|
||||
myServer.addMessageListener(this, ForceStartGame.class);
|
||||
myServer.addMessageListener(this, JoinServer.class);
|
||||
myServer.addMessageListener(this, LeaveGame.class);
|
||||
myServer.addMessageListener(this, LobbyNotReady.class);
|
||||
myServer.addMessageListener(this, LobbyReady.class);
|
||||
myServer.addMessageListener(this, NoPowerCard.class);
|
||||
myServer.addMessageListener(this, RequestBriefing.class);
|
||||
myServer.addMessageListener(this, RequestDice.class);
|
||||
myServer.addMessageListener(this, RequestMove.class);
|
||||
myServer.addMessageListener(this, RequestPlayCard.class);
|
||||
myServer.addMessageListener(this, SelectCard.class);
|
||||
myServer.addMessageListener(this, SelectedPieces.class);
|
||||
myServer.addMessageListener(this, SelectTSK.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
final Player player = logic.getPlayerById(hostedConnection.getId());
|
||||
if (player == null)
|
||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||
else { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void exit(int exitValue) { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||
if (myServer != null)
|
||||
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
||||
if (client != null) client.close("Game over"); //NON-NLS
|
||||
System.exit(exitValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the specified message to the specified connection.
|
||||
*
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null)
|
||||
connection.send(message);
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package pp.mdga.client.server;
|
||||
|
||||
import pp.mdga.message.client.ClientInterpreter;
|
||||
import pp.mdga.message.client.ClientMessage;
|
||||
|
||||
public record ReceivedMessage(ClientMessage msg, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
msg.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
@@ -8,11 +8,6 @@
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class GameView extends MdgaView {
|
||||
private BoardHandler boardHandler;
|
||||
@@ -55,6 +50,11 @@ public void onLeave() {
|
||||
boardHandler.shutdown();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate() {
|
||||
camera.update(app.getInputSyncronizer().getScroll(), app.getInputSyncronizer().getRotation());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void enterExtendedSettings() {
|
||||
leaveButton.show();
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
|
||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.dialog.GetPercentRunnable;
|
||||
import pp.mdga.client.dialog.PercentRunnable;
|
||||
import pp.mdga.client.dialog.SettingsButtonDialog;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
@@ -61,9 +62,9 @@ public MdgaView(MdgaApp app) {
|
||||
this.settings.addButton("Zurück", () -> leaveSettings(false), size);
|
||||
|
||||
this.audio = new SettingsDialog(app, audioSettingsNode, "audio_icon.png");
|
||||
this.audio.addSlider("Lautstärke", new PercentRunnable(app.getAcousticHandler()::setMainVolume), size, 5);
|
||||
this.audio.addSlider("Musik", new PercentRunnable(app.getAcousticHandler()::setMusicVolume), size, 10);
|
||||
this.audio.addSlider("Sound", new PercentRunnable(app.getAcousticHandler()::setSoundVolume), size, 10);
|
||||
this.audio.addSlider("Lautstärke", new PercentRunnable(app.getAcousticHandler()::setMainVolume), new GetPercentRunnable(app.getAcousticHandler()::getMainVolume), size, (int) app.getAcousticHandler().getMainVolume() * 100);
|
||||
this.audio.addSlider("Musik", new PercentRunnable(app.getAcousticHandler()::setMusicVolume), new GetPercentRunnable(app.getAcousticHandler()::getMusicVolume), size, (int) app.getAcousticHandler().getMusicVolume() * 100);
|
||||
this.audio.addSlider("Sound", new PercentRunnable(app.getAcousticHandler()::setSoundVolume), new GetPercentRunnable(app.getAcousticHandler()::getSoundVolume), size, (int) app.getAcousticHandler().getSoundVolume() * 100);
|
||||
this.audio.addButton("Zurück", () -> leaveAudio(), size);
|
||||
|
||||
this.video = new SettingsDialog(app, videoSettingsNode, "monitor.png");
|
||||
@@ -75,6 +76,8 @@ public MdgaView(MdgaApp app) {
|
||||
public void enter() {
|
||||
app.getGuiNode().attachChild(node);
|
||||
|
||||
audio.initVolume();
|
||||
|
||||
settingsButton.show();
|
||||
|
||||
onEnter();
|
||||
@@ -90,10 +93,12 @@ public void leave() {
|
||||
|
||||
public void update() {
|
||||
audio.update();
|
||||
onUpdate();
|
||||
}
|
||||
|
||||
protected abstract void onEnter();
|
||||
protected abstract void onLeave();
|
||||
protected void onUpdate() {}
|
||||
|
||||
protected Geometry createBackground(String texturePath) {
|
||||
TextureKey key = new TextureKey(texturePath, true);
|
||||
|
||||
BIN
Projekte/mdga/client/src/main/resources/test.png~
Normal file
BIN
Projekte/mdga/client/src/main/resources/test.png~
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.2 MiB |
@@ -1,35 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.message.client.ClientMessage;
|
||||
|
||||
public class ClientGameLogic {
|
||||
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
|
||||
private Game game;
|
||||
private final ClientSender clientSender;
|
||||
private ClientState state;
|
||||
|
||||
public ClientGameLogic(Game game, ClientSender clientSender) {
|
||||
this.game = game;
|
||||
this.clientSender = clientSender;
|
||||
state = new ClientAutomaton(this);
|
||||
}
|
||||
|
||||
public void send(ClientMessage msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
|
||||
clientSender.send(msg);
|
||||
}
|
||||
|
||||
public ClientSender getClientSender(){
|
||||
return clientSender;
|
||||
}
|
||||
|
||||
public Game getGame(){
|
||||
return game;
|
||||
}
|
||||
|
||||
public ClientState getState(){
|
||||
return state;
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
package pp.mdga.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
/**
|
||||
* A message sent by a client to request playing a bonus card.
|
||||
*/
|
||||
@Serializable
|
||||
public class RequestPlayCard extends ClientMessage {
|
||||
/**
|
||||
* The bonus card to be played.
|
||||
*/
|
||||
private final BonusCard card;
|
||||
|
||||
/**
|
||||
* The identifier of the piece.
|
||||
*/
|
||||
private final String pieceIdentifier;
|
||||
|
||||
/**
|
||||
* Constructs a new RequestPlayCard instance.
|
||||
*
|
||||
* @param card the bonus card to be played
|
||||
* @param pieceIdentifier the identifier of the piece
|
||||
*/
|
||||
public RequestPlayCard(BonusCard card, String pieceIdentifier) {
|
||||
this.pieceIdentifier = pieceIdentifier;
|
||||
this.card = card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bonus card associated with this request.
|
||||
*
|
||||
* @return the bonus card
|
||||
*/
|
||||
public BonusCard getCard() {
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the piece identifier associated with this request.
|
||||
*
|
||||
* @return the piece identifier
|
||||
*/
|
||||
public String getPieceIdentifier() {
|
||||
return pieceIdentifier;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of this message.
|
||||
*
|
||||
* @return a string representation of this message
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "RequestPlayCard={card=" + card.toString() + '}';
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
* @param interpreter the visitor to process this message
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.client.AnimationEnd;
|
||||
import pp.mdga.message.server.DiceNow;
|
||||
|
||||
public class Animation extends ServerState {
|
||||
public Animation(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedAnimationEnd(AnimationEnd msg, int from) {
|
||||
logic.send(logic.getGame().getStartPlayer(), new DiceNow());
|
||||
parent.gotoState(new Turn(parent, logic));
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Ceremony extends ServerState {
|
||||
public Ceremony(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ChoosePiece extends ServerState {
|
||||
private final ChoosePieceStateMachine choosePieceStateMachine = new ChoosePieceStateMachine(this, logic);
|
||||
|
||||
public ChoosePiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ChoosePieceStateMachine extends ServerStateMachine{
|
||||
public ChoosePieceStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public NoPiece initialState() {
|
||||
return new NoPiece(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestDice;
|
||||
import pp.mdga.message.server.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class DetermineStartPlayer extends ServerState {
|
||||
private final List<Player> player = new ArrayList<>();
|
||||
|
||||
public DetermineStartPlayer(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
logic.getGame().addObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg, int from) {
|
||||
final Random random = new Random();
|
||||
final int dice = random.nextInt(6) + 1;
|
||||
broadcastUpdate(new Dice(dice, new ArrayList<>()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
if (Boolean.TRUE.equals(logic.getGame().allRanked())) {
|
||||
broadcastUpdate(new RankingResponse());
|
||||
if (logic.getGame().getOrder().isEmpty()) {
|
||||
// todo: save the players with the same value?
|
||||
broadcastUpdate(new RankingRollAgain());
|
||||
broadcastUpdate(new EndOfTurn());
|
||||
} else {
|
||||
// todo: set start player
|
||||
Player startPlayer = new Player(1);
|
||||
logic.getGame().setStartPlayer(startPlayer);
|
||||
logic.send(startPlayer, new DiceNow());
|
||||
broadcastUpdate(new EndOfTurn());
|
||||
parent.gotoState(new Animation(parent, logic));
|
||||
logic.getGame().removeObserver(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.client.RequestDice;
|
||||
|
||||
public class FirstRoll extends ServerState {
|
||||
public FirstRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg, int from) {
|
||||
// todo: implement player.hasMovablePieces()
|
||||
// if (player.hasMovablePieces()) {
|
||||
// // todo: goto ChoosePiece
|
||||
// } else {
|
||||
// // todo: implement roll
|
||||
// if (roll == 6) {
|
||||
// // todo: send to everyone? or one player?
|
||||
// logic.send(new Player(1), new Dice());
|
||||
// // todo: goto ChoosePiece
|
||||
// } else {
|
||||
// // todo: send to everyone? or one player?
|
||||
// logic.send(new Player(1), new DiceAgain());
|
||||
// parent.gotoState(new SecondRoll(parent, logic));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.PauseGame;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
import pp.mdga.message.server.RankingResponse;
|
||||
|
||||
public class GameState extends ServerState {
|
||||
private final GameStateMachine gameStateMachine = new GameStateMachine(this, logic);
|
||||
|
||||
public GameState(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
logic.getGame().addObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entry() {
|
||||
gameStateMachine.entry();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
parent.gotoState(new Ceremony(parent, logic));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedAnimationEnd(AnimationEnd msg, int from) {
|
||||
gameStateMachine.receivedAnimationEnd(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedNoPowerCard(NoPowerCard msg, int from) {
|
||||
gameStateMachine.receivedNoPowerCard(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectCard(SelectCard msg, int from) {
|
||||
gameStateMachine.receivedSelectCard(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg, int from) {
|
||||
gameStateMachine.receivedRequestDice(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectedPieces(SelectedPieces msg, int from) {
|
||||
gameStateMachine.receivedSelectedPieces(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sentPossibleCard(PossibleCard msg, int from) {
|
||||
gameStateMachine.sentPossibleCard(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sentRankingResponse(RankingResponse msg, int from) {
|
||||
gameStateMachine.sentRankingResponse(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
if (Boolean.TRUE.equals(logic.getGame().playerHasDisconnected())) {
|
||||
broadcastUpdate(new PauseGame());
|
||||
parent.gotoState(new Interrupt(parent, logic, this));
|
||||
logic.getGame().removeObserver(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
/**
|
||||
* The GameStateMachine class represents the state machine for the game state.
|
||||
*/
|
||||
public class GameStateMachine extends ServerStateMachine {
|
||||
/**
|
||||
* Constructs a new GameStateMachine with the specified parent state and game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the server game logic
|
||||
*/
|
||||
public GameStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the initial state of the state machine, which is DetermineStartPlayer.
|
||||
*
|
||||
* @return the initial state
|
||||
*/
|
||||
@Override
|
||||
public DetermineStartPlayer initialState() {
|
||||
return new DetermineStartPlayer(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.server.ResumeGame;
|
||||
|
||||
public class Interrupt extends ServerState {
|
||||
private final GameState lastState;
|
||||
|
||||
public Interrupt(ServerState parent, ServerGameLogic logic, GameState lastState) {
|
||||
super(parent, logic);
|
||||
this.lastState = lastState;
|
||||
logic.getGame().addObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
if (Boolean.FALSE.equals(logic.getGame().gameIsInterrupted())) {
|
||||
broadcastUpdate(new ResumeGame());
|
||||
parent.gotoState(lastState);
|
||||
logic.getGame().removeObserver(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
import pp.mdga.message.server.ServerStartGame;
|
||||
import pp.mdga.message.server.UpdateReady;
|
||||
import pp.mdga.message.server.UpdateTSK;
|
||||
|
||||
/**
|
||||
* Represents the lobby state of the server.
|
||||
*/
|
||||
public class Lobby extends ServerState {
|
||||
/**
|
||||
* Constructs a new Lobby state.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the server game logic
|
||||
*/
|
||||
public Lobby(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the DeselectTSK message.
|
||||
*
|
||||
* @param msg the DeselectTSK message
|
||||
*/
|
||||
@Override
|
||||
public void receivedDeselectTSK(DeselectTSK msg, int from) {
|
||||
broadcastUpdate(new UpdateTSK(logic.getPlayerById(from).getName(), msg.getColor()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the LobbyNotReady message.
|
||||
*
|
||||
* @param msg the LobbyNotReady message
|
||||
*/
|
||||
@Override
|
||||
public void receivedNotReady(LobbyNotReady msg, int from) {
|
||||
broadcastUpdate(new UpdateReady(getPlayerColor(from), false));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the LobbyReady message.
|
||||
*
|
||||
* @param msg the LobbyReady message
|
||||
*/
|
||||
@Override
|
||||
public void receivedReady(LobbyReady msg, int from) {
|
||||
broadcastUpdate(new UpdateReady(getPlayerColor(from), true));
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to get the color associated with a player ID.
|
||||
*
|
||||
* @param playerId The ID of the player.
|
||||
* @return The Color associated with the player, or null if not found.
|
||||
*/
|
||||
private Color getPlayerColor(int playerId) {
|
||||
Player player = logic.getPlayerById(playerId);
|
||||
|
||||
for (var entry : logic.getGame().getPlayers().entrySet()) {
|
||||
if (entry.getValue().equals(player)) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the SelectTSK message.
|
||||
*
|
||||
* @param msg the SelectTSK message
|
||||
*/
|
||||
@Override
|
||||
public void receivedSelectTSK(SelectTSK msg, int from) {
|
||||
broadcastUpdate(new UpdateTSK(logic.getPlayerById(from).getName(), msg.getColor()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the ClientStartGame message.
|
||||
*
|
||||
* @param msg the ClientStartGame message
|
||||
*/
|
||||
@Override
|
||||
public void receivedStartGame(ClientStartGame msg, int from) {
|
||||
if (Boolean.TRUE.equals(logic.getGame().allReady())) {
|
||||
broadcastUpdate(new ServerStartGame());
|
||||
parent.gotoState(new GameState(parent, logic));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class MovePiece extends ServerState {
|
||||
public MovePiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.server.WaitPiece;
|
||||
|
||||
public class NoPiece extends ServerState {
|
||||
public NoPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
entry();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entry() {
|
||||
// if (hasTurbo() || turbo == 0) {
|
||||
// if (roll == 6 &&
|
||||
// logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces() &&
|
||||
// logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
|
||||
// parent.gotoState(new WaitingPiece(parent, logic));
|
||||
// } else {
|
||||
// parent.gotoState(new NoTurn(parent, logic));
|
||||
// }
|
||||
// } else {
|
||||
// validateHasPieces();
|
||||
// }
|
||||
}
|
||||
|
||||
private void validateHasPieces() {
|
||||
// if (logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces()) {
|
||||
// if (logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
|
||||
// if (roll == 6) {
|
||||
// logic.send(new Player(1), new WaitPiece());
|
||||
// } else {
|
||||
// validateMove();
|
||||
// }
|
||||
// } else {
|
||||
// if (logic.getGame().getBoard().getNodes().getStartNode(Color).getPiece().canMove()) {
|
||||
// logic.send(new Player(1), new WaitPiece());
|
||||
// parent.gotoState(new StartPiece(parent, logic));
|
||||
// } else {
|
||||
// validateMove();
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// validateMove();
|
||||
// }
|
||||
}
|
||||
|
||||
private void validateMove() {
|
||||
// if (player.canMove()) {
|
||||
// parent.gotoState(new NoTurn(parent, logic));
|
||||
// } else {
|
||||
// logic.send(new Player(1), new SelectPiece());
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.server.EndOfTurn;
|
||||
|
||||
public class NoTurn extends ServerState {
|
||||
public NoTurn(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sentEndOfTurn(EndOfTurn msg, int from) {
|
||||
// todo: goto end of turn
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public interface Observer {
|
||||
void update();
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class PlayPowerCard extends ServerState {
|
||||
public PlayPowerCard(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.NoPowerCard;
|
||||
import pp.mdga.message.client.SelectCard;
|
||||
import pp.mdga.message.client.SelectedPieces;
|
||||
import pp.mdga.message.server.DiceNow;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
|
||||
public class PowerCard extends ServerState {
|
||||
public PowerCard(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
logic.getGame().addObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedNoPowerCard(NoPowerCard msg, int from) {
|
||||
// todo: send to everyone? or one player?
|
||||
// todo: right msg?
|
||||
logic.send(new Player(1), new DiceNow());
|
||||
parent.gotoState(new RollDice(parent, logic));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectCard(SelectCard msg, int from) {
|
||||
// todo: send to everyone? or one player?
|
||||
logic.send(new Player(1), new PossibleCard());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedSelectedPieces(SelectedPieces msg, int from) {
|
||||
// if (verifySelectedPieces()) {
|
||||
// // todo: send to everyone? or one player?
|
||||
// // todo: msg PowerCardAnimation?
|
||||
// logic.send(new Player(1), new PowerCardAnimation());
|
||||
// parent.gotoState(new PlayPowerCard(parent, logic));
|
||||
// }
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sentPossibleCard(PossibleCard msg, int from) {
|
||||
// todo: implement
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
if (!super.getMoveablePieces(logic.getGame().getActiveColor()).isEmpty()) {
|
||||
// todo: send to everyone? or one player?
|
||||
// todo: right msg?
|
||||
logic.send(new Player(1), new DiceNow());
|
||||
parent.gotoState(new RollDice(parent, logic));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class RollDice extends ServerState {
|
||||
private final RollDiceMachine rollDiceMachine = new RollDiceMachine(this, logic);
|
||||
|
||||
public RollDice(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class RollDiceMachine extends ServerStateMachine {
|
||||
public RollDiceMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FirstRoll initialState() {
|
||||
return new FirstRoll(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestDice;
|
||||
import pp.mdga.message.server.Dice;
|
||||
import pp.mdga.message.server.DiceAgain;
|
||||
|
||||
public class SecondRoll extends ServerState {
|
||||
public SecondRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg, int from) {
|
||||
// if (roll == 6) {
|
||||
// // todo: send to everyone? or one player?
|
||||
// logic.send(new Player(1), new Dice());
|
||||
// // todo: goto ChoosePiece
|
||||
// } else {
|
||||
// // todo: send to everyone? or one player?
|
||||
// logic.send(new Player(1), new DiceAgain());
|
||||
// parent.gotoState(new ThirdRoll(parent, logic));
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestMove;
|
||||
import pp.mdga.message.server.StartPiece;
|
||||
|
||||
public class SelectPiece extends ServerState {
|
||||
public SelectPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestMove(RequestMove msg, int from) {
|
||||
// if (verifyPiece(p)) {
|
||||
// logic.send(new Player(1), new Animation());
|
||||
// // todo: goto state
|
||||
// } else {
|
||||
// logic.send(new Player(1), new StartPiece());
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
/**
|
||||
* The ServerAutomaton class represents the top-level state machine for the server.
|
||||
* It initializes the state machine and sets the initial state to Lobby.
|
||||
*/
|
||||
public class ServerAutomaton extends ServerStateMachine {
|
||||
/**
|
||||
* Constructs a new ServerAutomaton with the specified game logic.
|
||||
*
|
||||
* @param logic the server game logic
|
||||
*/
|
||||
public ServerAutomaton(ServerGameLogic logic) {
|
||||
super(null, logic);
|
||||
entry();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the initial state of the state machine, which is Lobby.
|
||||
*
|
||||
* @return the initial state
|
||||
*/
|
||||
@Override
|
||||
public Lobby initialState() {
|
||||
return new Lobby(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,145 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
|
||||
public class ServerGameLogic implements ClientInterpreter {
|
||||
static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
|
||||
|
||||
private final Game game;
|
||||
private final ServerSender serverSender;
|
||||
private ServerState state;
|
||||
|
||||
public ServerGameLogic(Game game, ServerSender serverSender) {
|
||||
this.game = game;
|
||||
this.serverSender = serverSender;
|
||||
state = new ServerAutomaton(this);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(AnimationEnd animationEnd, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DeselectTSK deselectTSK, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ForceStartGame forceStartGame, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(JoinServer joinServer, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LeaveGame leaveGame, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyNotReady lobbyNotReady, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyReady lobbyReady, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestBriefing requestBriefing, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestDice requestDice, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestMove requestMove, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RequestPlayCard requestPlayCard, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectCard selectCard, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectTSK selectTSK, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ForceContinueGame forceContinueGame, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ClientStartGame clientStartGame, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoPowerCard noPowerCard, int from) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectedPieces selectedPieces, int from) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the specified player.
|
||||
*
|
||||
* @param player the player to send the message to
|
||||
* @param msg the message to send
|
||||
*/
|
||||
public void send(Player player, ServerMessage msg) {
|
||||
LOGGER.log(Logger.Level.INFO, "sending to {0}: {1}", player, msg); //NON-NLS
|
||||
serverSender.send(player.getId(), msg);
|
||||
}
|
||||
|
||||
public ServerSender getServerSender() {
|
||||
return serverSender;
|
||||
}
|
||||
|
||||
public Game getGame() {
|
||||
return game;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the player representing the client with the specified connection ID.
|
||||
*
|
||||
* @param id the ID of the client
|
||||
* @return the player associated with the client ID, or null if not found
|
||||
*/
|
||||
public Player getPlayerById(int id) {
|
||||
for (var entry : game.getPlayers().entrySet())
|
||||
if (entry.getValue().getId() == id)
|
||||
return entry.getValue();
|
||||
LOGGER.log(Logger.Level.ERROR, "no player found with connection {0}", id); //NON-NLS
|
||||
return null;
|
||||
}
|
||||
|
||||
public ServerState getState() {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
public interface ServerSender {
|
||||
void send(int id, ServerMessage msg);
|
||||
}
|
||||
@@ -1,324 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Node;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.PieceState;
|
||||
import pp.mdga.game.PlayerData;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.EndOfTurn;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
import pp.mdga.message.server.RankingResponse;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the server's state machine.
|
||||
* Implements the Observer pattern to observe changes in the game state.
|
||||
*/
|
||||
public abstract class ServerState implements Observer {
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
protected static final Logger LOGGER = System.getLogger(ServerState.class.getName());
|
||||
|
||||
/**
|
||||
* The parent state of the current state.
|
||||
*/
|
||||
protected ServerState parent;
|
||||
|
||||
/**
|
||||
* The game logic associated with the server state.
|
||||
*/
|
||||
protected ServerGameLogic logic;
|
||||
|
||||
/**
|
||||
* Constructs a new ServerState with the specified parent state and game logic.
|
||||
*
|
||||
* @param parent the parent state of the current state
|
||||
* @param logic the game logic associated with the server state
|
||||
*/
|
||||
protected ServerState(ServerState parent, ServerGameLogic logic) {
|
||||
this.parent = parent;
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the state is entered.
|
||||
*/
|
||||
public void entry() { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when the state is exited.
|
||||
*/
|
||||
public void exit() { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when an animation ends.
|
||||
*
|
||||
* @param msg the animation end message
|
||||
*/
|
||||
public void receivedAnimationEnd(AnimationEnd msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a TSK is deselected.
|
||||
*
|
||||
* @param msg the deselect TSK message
|
||||
*/
|
||||
public void receivedDeselectTSK(DeselectTSK msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a NoPowerCard message is received.
|
||||
*
|
||||
* @param msg the NoPowerCard message
|
||||
*/
|
||||
public void receivedNoPowerCard(NoPowerCard msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a LobbyNotReady message is received.
|
||||
*
|
||||
* @param msg the LobbyNotReady message
|
||||
*/
|
||||
public void receivedNotReady(LobbyNotReady msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a LobbyReady message is received.
|
||||
*
|
||||
* @param msg the LobbyReady message
|
||||
*/
|
||||
public void receivedReady(LobbyReady msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a RequestDice message is received.
|
||||
*
|
||||
* @param msg the RequestDice message
|
||||
*/
|
||||
public void receivedRequestDice(RequestDice msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a RequestMove message is received.
|
||||
*
|
||||
* @param msg the RequestMove message
|
||||
*/
|
||||
public void receivedRequestMove(RequestMove msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a SelectCard message is received.
|
||||
*
|
||||
* @param msg the SelectCard message
|
||||
*/
|
||||
public void receivedSelectCard(SelectCard msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a SelectTSK message is received.
|
||||
*
|
||||
* @param msg the SelectTSK message
|
||||
*/
|
||||
public void receivedSelectTSK(SelectTSK msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a SelectedPieces message is received.
|
||||
*
|
||||
* @param msg the SelectedPieces message
|
||||
*/
|
||||
public void receivedSelectedPieces(SelectedPieces msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a StartGame message is received.
|
||||
*
|
||||
* @param msg the StartGame message
|
||||
*/
|
||||
public void receivedStartGame(ClientStartGame msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when an EndOfTurn message is sent.
|
||||
*
|
||||
* @param msg the EndOfTurn message
|
||||
*/
|
||||
public void sentEndOfTurn(EndOfTurn msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a PossibleCard message is sent.
|
||||
*
|
||||
* @param msg the PossibleCard message
|
||||
*/
|
||||
public void sentPossibleCard(PossibleCard msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is called when a RankingResponce message is sent.
|
||||
*
|
||||
* @param msg the RankingResponce message
|
||||
*/
|
||||
public void sentRankingResponse(RankingResponse msg, int from) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method transitions to a new state.
|
||||
*
|
||||
* @param state the new state to transition to
|
||||
* @throws IllegalStateException if called outside a state machine
|
||||
*/
|
||||
public void gotoState(ServerState state) {
|
||||
throw new IllegalStateException("not in a statemachine");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the parent state of the current state.
|
||||
*
|
||||
* @return the parent state
|
||||
*/
|
||||
public ServerState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the observed object is changed.
|
||||
* It is part of the Observer pattern implementation.
|
||||
*/
|
||||
public void update() { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* This method is used to calculate the steps a piece can move
|
||||
*
|
||||
* @return the steps a piece can move
|
||||
*/
|
||||
private int calculateSteps() {
|
||||
return logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to test if u can move a piece
|
||||
*
|
||||
* @param piece the piece to be moved
|
||||
* @return true if the piece can be moved, false otherwise
|
||||
*/
|
||||
protected boolean tryMove(Piece piece) {
|
||||
int steps = calculateSteps();
|
||||
if (piece.getState() == PieceState.HOME) {
|
||||
return tryHomeMove(piece, steps);
|
||||
} else {
|
||||
int homeMoves = getHomeMoves(piece, steps);
|
||||
if (homeMoves > 0) {
|
||||
return tryHomeMove(piece, homeMoves);
|
||||
} else {
|
||||
return tryInfieldMove(piece, steps);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to determine if a piece would move into the home area.
|
||||
*
|
||||
* @param piece the piece to be moved
|
||||
* @param steps the steps the piece would move
|
||||
* @return the number of steps the piece would move into the home area
|
||||
*/
|
||||
protected int getHomeMoves(Piece piece, int steps) {
|
||||
int figureIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
Color col = piece.getColor();
|
||||
int startIndex = logic.getGame().getBoard().getPlayerData().get(col).getStartNodeIndex();
|
||||
int moveIndex = startIndex + steps;
|
||||
if (moveIndex > logic.getGame().getBoard().getInfield().length) {
|
||||
moveIndex %= logic.getGame().getBoard().getInfield().length;
|
||||
if (moveIndex >= startIndex) {
|
||||
return moveIndex - startIndex + 1;
|
||||
}
|
||||
} else if (figureIndex < startIndex && moveIndex >= startIndex) {
|
||||
return moveIndex - startIndex + 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to determine if a piece can move in the infield
|
||||
*
|
||||
* @param piece the piece to be moved
|
||||
* @param steps the steps the piece would move
|
||||
* @return true if the piece can move in the infield, false otherwise
|
||||
*/
|
||||
protected boolean tryInfieldMove(Piece piece, int steps) {
|
||||
int figureIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
int moveIndex = (figureIndex + steps) % logic.getGame().getBoard().getInfield().length;
|
||||
Piece occupant = logic.getGame().getBoard().getInfield()[moveIndex].getOccupant();
|
||||
if (occupant != null) {
|
||||
return occupant.getColor() != piece.getColor();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to determine if a piece can move inside the home area
|
||||
*
|
||||
* @param piece the piece to be moved
|
||||
* @param steps the steps the piece would move
|
||||
* @return true if the piece can move into the home area, false otherwise
|
||||
*/
|
||||
protected boolean tryHomeMove(Piece piece, int steps) {
|
||||
Color col = piece.getColor();
|
||||
PlayerData playerData = logic.getGame().getBoard().getPlayerData().get(col);
|
||||
Node[] homeNodes = playerData.getHomeNodes();
|
||||
int index;
|
||||
|
||||
if (playerData.homeIncludes(piece)) {
|
||||
index = playerData.getIndexInHome(piece);
|
||||
} else {
|
||||
index = 0;
|
||||
}
|
||||
|
||||
if (index + steps >= homeNodes.length) {
|
||||
return false;
|
||||
} else {
|
||||
for (int i = index; i <= index + steps; i++) {
|
||||
if (homeNodes[i].getOccupant() != null) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to get the pieces that can be moved
|
||||
*
|
||||
* @param color the color of the pieces
|
||||
* @return the pieces that can be moved
|
||||
*/
|
||||
protected List<Piece> getMoveablePieces(Color color) {
|
||||
ArrayList<Piece> moveablePieces = new ArrayList<>();
|
||||
ArrayList<Piece> pieces = new ArrayList<>();
|
||||
for (Piece piece : logic.getGame().getBoard().getPlayerData().get(color).getPieces()) {
|
||||
if (piece.getState() == PieceState.ACTIVE || piece.getState() == PieceState.HOME) {
|
||||
pieces.add(piece);
|
||||
}
|
||||
}
|
||||
for (Piece piece : pieces) {
|
||||
if (tryMove(piece)) {
|
||||
moveablePieces.add(piece);
|
||||
}
|
||||
}
|
||||
return moveablePieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts an update message to all players.
|
||||
*
|
||||
* @param updateMessage the update message to be sent
|
||||
*/
|
||||
protected void broadcastUpdate(ServerMessage updateMessage) {
|
||||
for (var entry : logic.getGame().getPlayers().entrySet()) {
|
||||
logic.send(entry.getValue(), updateMessage);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the object.
|
||||
*
|
||||
* @return the simple name of the class
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
}
|
||||
@@ -1,234 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.EndOfTurn;
|
||||
import pp.mdga.message.server.PossibleCard;
|
||||
import pp.mdga.message.server.RankingResponse;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state machine for the server.
|
||||
* It manages the transitions between different states and delegates
|
||||
* the handling of messages to the current state.
|
||||
*/
|
||||
public abstract class ServerStateMachine extends ServerState {
|
||||
/**
|
||||
* The current state of the state machine.
|
||||
*/
|
||||
private ServerState state;
|
||||
|
||||
/**
|
||||
* Constructs a new instance of ServerStateMachine.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the server game logic
|
||||
*/
|
||||
protected ServerStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the initial state of a state machine.
|
||||
*/
|
||||
public abstract ServerState initialState();
|
||||
|
||||
/**
|
||||
* Transitions to a new state.
|
||||
*
|
||||
* @param newState the new state to transition to
|
||||
*/
|
||||
@Override
|
||||
public void gotoState(ServerState newState) {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
|
||||
enter(newState);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the state is entered.
|
||||
*/
|
||||
@Override
|
||||
public void entry() {
|
||||
final ServerState newState = initialState();
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
|
||||
enter(newState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters a new state.
|
||||
*
|
||||
* @param newState the new state to enter
|
||||
* @throws IllegalArgumentException if the new state does not belong to this state machine
|
||||
*/
|
||||
private void enter(ServerState newState) {
|
||||
if (newState.parent != this)
|
||||
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
|
||||
state = newState;
|
||||
state.entry();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the state is exited.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
state.exit();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when an animation ends.
|
||||
*
|
||||
* @param msg the animation end message
|
||||
*/
|
||||
@Override
|
||||
public void receivedAnimationEnd(AnimationEnd msg, int from) {
|
||||
state.receivedAnimationEnd(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a TSK is deselected.
|
||||
*
|
||||
* @param msg the deselect TSK message
|
||||
*/
|
||||
@Override
|
||||
public void receivedDeselectTSK(DeselectTSK msg, int from) {
|
||||
state.receivedDeselectTSK(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a NoPowerCard message is received.
|
||||
*
|
||||
* @param msg the NoPowerCard message
|
||||
*/
|
||||
@Override
|
||||
public void receivedNoPowerCard(NoPowerCard msg, int from) {
|
||||
state.receivedNoPowerCard(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a LobbyNotReady message is received.
|
||||
*
|
||||
* @param msg the LobbyNotReady message
|
||||
*/
|
||||
@Override
|
||||
public void receivedNotReady(LobbyNotReady msg, int from) {
|
||||
state.receivedNotReady(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a LobbyReady message is received.
|
||||
*
|
||||
* @param msg the LobbyReady message
|
||||
*/
|
||||
@Override
|
||||
public void receivedReady(LobbyReady msg, int from) {
|
||||
state.receivedReady(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a RequestDice message is received.
|
||||
*
|
||||
* @param msg the RequestDice message
|
||||
*/
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg, int from) {
|
||||
state.receivedRequestDice(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a RequestMove message is received.
|
||||
*
|
||||
* @param msg the RequestMove message
|
||||
*/
|
||||
@Override
|
||||
public void receivedRequestMove(RequestMove msg, int from) {
|
||||
state.receivedRequestMove(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a SelectCard message is received.
|
||||
*
|
||||
* @param msg the SelectCard message
|
||||
*/
|
||||
@Override
|
||||
public void receivedSelectCard(SelectCard msg, int from) {
|
||||
state.receivedSelectCard(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a SelectTSK message is received.
|
||||
*
|
||||
* @param msg the SelectTSK message
|
||||
*/
|
||||
@Override
|
||||
public void receivedSelectTSK(SelectTSK msg, int from) {
|
||||
state.receivedSelectTSK(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a SelectedPieces message is received.
|
||||
*
|
||||
* @param msg the SelectedPieces message
|
||||
*/
|
||||
@Override
|
||||
public void receivedSelectedPieces(SelectedPieces msg, int from) {
|
||||
state.receivedSelectedPieces(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a StartGame message is received.
|
||||
*
|
||||
* @param msg the StartGame message
|
||||
*/
|
||||
@Override
|
||||
public void receivedStartGame(ClientStartGame msg, int from) {
|
||||
state.receivedStartGame(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when an EndOfTurn message is sent.
|
||||
*
|
||||
* @param msg the EndOfTurn message
|
||||
*/
|
||||
@Override
|
||||
public void sentEndOfTurn(EndOfTurn msg, int from) {
|
||||
state.sentEndOfTurn(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a PossibleCard message is sent.
|
||||
*
|
||||
* @param msg the PossibleCard message
|
||||
*/
|
||||
@Override
|
||||
public void sentPossibleCard(PossibleCard msg, int from) {
|
||||
state.sentPossibleCard(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a RankingResponse message is sent.
|
||||
*
|
||||
* @param msg the RankingResponse message
|
||||
*/
|
||||
@Override
|
||||
public void sentRankingResponse(RankingResponse msg, int from) {
|
||||
state.sentRankingResponse(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the object, including the current state.
|
||||
*
|
||||
* @return the string representation of the object
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return super.toString() + "(in " + state + ")";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current state.
|
||||
*
|
||||
* @return the current state
|
||||
*/
|
||||
public ServerState getState() {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestMove;
|
||||
|
||||
public class StartPiece extends ServerState {
|
||||
public StartPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestMove(RequestMove msg, int from) {
|
||||
// if (verifyPiece(p)) {
|
||||
// logic.send(new Player(1), new Animation());
|
||||
// // todo: goto state
|
||||
// } else {
|
||||
// logic.send(new Player(1), new pp.mdga.message.server.StartPiece());
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestDice;
|
||||
import pp.mdga.message.server.Dice;
|
||||
import pp.mdga.message.server.DiceAgain;
|
||||
|
||||
public class ThirdRoll extends ServerState {
|
||||
public ThirdRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg, int from) {
|
||||
// if (roll == 6) {
|
||||
// // todo: send to everyone? or one player?
|
||||
// logic.send(new Player(1), new Dice());
|
||||
// // todo: goto ChoosePiece
|
||||
// } else {
|
||||
// // todo: send to everyone? or one player?
|
||||
// logic.send(new Player(1), new DiceAgain());
|
||||
// // todo: goto End from Turn
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.server.ActivePlayer;
|
||||
import pp.mdga.message.server.CeremonyMessage;
|
||||
|
||||
public class Turn extends ServerState {
|
||||
private final TurnStateMachine turnStateMachine = new TurnStateMachine(this, logic);
|
||||
|
||||
public Turn(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
// todo: when TurnStateMachine is in the end state, and then?
|
||||
@Override
|
||||
public void exit() {
|
||||
Player player = logic.getGame().getStartPlayer();
|
||||
|
||||
// if (player.isFinished()) {
|
||||
// logic.send(player, new Spectator());
|
||||
// } else {
|
||||
// logic.send(player, new EndOfTurn());
|
||||
// }
|
||||
|
||||
if (logic.getGame().getPlayers().size() == 1) {
|
||||
broadcastUpdate(new CeremonyMessage());
|
||||
this.getParent().getParent().exit();
|
||||
} else {
|
||||
// todo: next player
|
||||
broadcastUpdate(new ActivePlayer(null));
|
||||
parent.gotoState(new Animation(parent, logic));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class TurnStateMachine extends ServerStateMachine {
|
||||
public TurnStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PowerCard initialState() {
|
||||
return new PowerCard(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestDice;
|
||||
import pp.mdga.message.client.RequestMove;
|
||||
import pp.mdga.message.server.StartPiece;
|
||||
|
||||
public class WaitingPiece extends ServerState {
|
||||
public WaitingPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestMove(RequestMove msg, int from) {
|
||||
// if (verifyPiece(p)) {
|
||||
// logic.send(new Player(1), new Animation());
|
||||
// // todo: goto state
|
||||
// } else {
|
||||
// logic.send(new Player(1), new StartPiece());
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.message.client.ClientMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
|
||||
public class ClientGameLogic implements ServerInterpreter {
|
||||
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
|
||||
private Game game;
|
||||
private final ClientSender clientSender;
|
||||
private ClientState state;
|
||||
|
||||
public ClientGameLogic(Game game, ClientSender clientSender) {
|
||||
this.game = game;
|
||||
this.clientSender = clientSender;
|
||||
state = new ClientAutomaton(this);
|
||||
}
|
||||
|
||||
public void send(ClientMessage msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
|
||||
clientSender.send(msg);
|
||||
}
|
||||
|
||||
public ClientSender getClientSender(){
|
||||
return clientSender;
|
||||
}
|
||||
|
||||
public Game getGame(){
|
||||
return game;
|
||||
}
|
||||
|
||||
public ClientState getState(){
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ActivePlayer msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnyPiece msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Briefing msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Dice msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceAgain msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceNow msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(EndOfTurn msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyAccept msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyDeny msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerJoin msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerLeave msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoTurn msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PauseGame msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PlayCard msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossibleCard msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePiece msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingResponse msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingRollAgain msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ReconnectBriefing msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ResumeGame msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ServerStartGame msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartPiece msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateReady msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateTSK msg) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(WaitPiece msg) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.message.server.*;
|
||||
|
||||
public abstract class ClientStateMachine extends ClientState {
|
||||
|
||||
private ClientState state;
|
||||
@@ -0,0 +1,8 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public abstract class DialogStates extends ClientState{
|
||||
|
||||
public DialogStates(ClientState parent, ClientGameLogic logic){
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class StartDialog extends ClientState {
|
||||
public class StartDialog extends DialogStates {
|
||||
public StartDialog(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
@@ -2,8 +2,6 @@
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import pp.mdga.server.Observer;
|
||||
|
||||
/**
|
||||
* The Game class represents the game state of the Ludo game.
|
||||
* It contains all the information needed to play the game.
|
||||
@@ -12,16 +10,16 @@
|
||||
public class Game {
|
||||
private int diceModifier = 1;
|
||||
private int diceEyes;
|
||||
private Map<Color, Player> players = new HashMap<Color, Player>();
|
||||
private Map<Color, Player> players = new EnumMap<>(Color.class);
|
||||
private Statistic gameStatistics;
|
||||
private ArrayList<BonusCard> drawPile;
|
||||
private ArrayList<BonusCard> discardPile = new ArrayList<>();
|
||||
private List<BonusCard> drawPile;
|
||||
private List<BonusCard> discardPile = new ArrayList<>();
|
||||
private Board board;
|
||||
private Color activeColor;
|
||||
private LinkedList<Color> order;
|
||||
private Map<Color, Integer> playerConnectionID;
|
||||
private List<Color> order;
|
||||
private final ArrayList<Player> playerList = new ArrayList<>(4);
|
||||
|
||||
private ArrayList<Observer> observers = new ArrayList<>();
|
||||
private final ArrayList<Observer> observers = new ArrayList<>();
|
||||
private Player startPlayer;
|
||||
private Boolean gameHasStarted = false;
|
||||
private Boolean playerHasDisconnected = false;
|
||||
@@ -127,7 +125,7 @@ public void setGameStatistics(Statistic gameStatistics) {
|
||||
*
|
||||
* @return the draw pile
|
||||
*/
|
||||
public ArrayList<BonusCard> getDrawPile() {
|
||||
public List<BonusCard> getDrawPile() {
|
||||
return drawPile;
|
||||
}
|
||||
|
||||
@@ -136,7 +134,7 @@ public ArrayList<BonusCard> getDrawPile() {
|
||||
*
|
||||
* @param drawPile the new draw pile
|
||||
*/
|
||||
public void setDrawPile(ArrayList<BonusCard> drawPile) {
|
||||
public void setDrawPile(List<BonusCard> drawPile) {
|
||||
this.drawPile = drawPile;
|
||||
}
|
||||
|
||||
@@ -145,7 +143,7 @@ public void setDrawPile(ArrayList<BonusCard> drawPile) {
|
||||
*
|
||||
* @return the discard pile
|
||||
*/
|
||||
public ArrayList<BonusCard> getDiscardPile() {
|
||||
public List<BonusCard> getDiscardPile() {
|
||||
return discardPile;
|
||||
}
|
||||
|
||||
@@ -154,7 +152,7 @@ public ArrayList<BonusCard> getDiscardPile() {
|
||||
*
|
||||
* @param discardPile the new discard pile
|
||||
*/
|
||||
public void setDiscardPile(ArrayList<BonusCard> discardPile) {
|
||||
public void setDiscardPile(List<BonusCard> discardPile) {
|
||||
this.discardPile = discardPile;
|
||||
}
|
||||
|
||||
@@ -199,7 +197,7 @@ public void setActiveColor(Color activeColor) {
|
||||
*
|
||||
* @return the order of the players
|
||||
*/
|
||||
public LinkedList<Color> getOrder() {
|
||||
public List<Color> getOrder() {
|
||||
return order;
|
||||
}
|
||||
|
||||
@@ -208,48 +206,10 @@ public LinkedList<Color> getOrder() {
|
||||
*
|
||||
* @param order the new order of the players
|
||||
*/
|
||||
public void setOrder(LinkedList<Color> order) {
|
||||
public void setOrder(List<Color> order) {
|
||||
this.order = order;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the player connection ID.
|
||||
*
|
||||
* @return the player connection ID
|
||||
*/
|
||||
public Map<Color, Integer> getPlayerConnectionID() {
|
||||
return playerConnectionID;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the player connection ID.
|
||||
*
|
||||
* @param playerConnectionID the new player connection ID
|
||||
*/
|
||||
public void setPlayerConnectionID(Map<Color, Integer> playerConnectionID) {
|
||||
this.playerConnectionID = playerConnectionID;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the player connection ID.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @param connectionID the new connection ID
|
||||
*/
|
||||
public void setPlayerConnectionID(Color color, int connectionID) {
|
||||
playerConnectionID.put(color, connectionID);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the player connection ID.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @return the player connection ID
|
||||
*/
|
||||
public int getPlayerConnectionID(Color color) {
|
||||
return playerConnectionID.get(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method adds a player to the game.
|
||||
*
|
||||
@@ -321,7 +281,7 @@ public Boolean playerHasDisconnected() {
|
||||
*/
|
||||
public void setGameIsInterrupted(Boolean gameIsInterrupted) {
|
||||
this.gameIsInterrupted = gameIsInterrupted;
|
||||
if (!gameIsInterrupted) notifyObservers();
|
||||
if (Boolean.FALSE.equals(gameIsInterrupted)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -349,7 +309,7 @@ public Boolean getMovablePieces() {
|
||||
*/
|
||||
public void setMovablePieces(Boolean movablePieces) {
|
||||
this.movablePieces = movablePieces;
|
||||
if (!movablePieces) notifyObservers();
|
||||
if (Boolean.FALSE.equals(movablePieces)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -359,7 +319,7 @@ public void setMovablePieces(Boolean movablePieces) {
|
||||
*/
|
||||
public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
|
||||
this.playerHasDisconnected = playerHasDisconnected;
|
||||
if (playerHasDisconnected) notifyObservers();
|
||||
if (Boolean.TRUE.equals(playerHasDisconnected)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -378,7 +338,7 @@ public Boolean allRanked() {
|
||||
*/
|
||||
public void setAllRanked(Boolean allRanked) {
|
||||
this.allRanked = allRanked;
|
||||
if (allRanked) notifyObservers();
|
||||
if (Boolean.TRUE.equals(allRanked)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -402,7 +362,7 @@ public void setStartPlayer(Player startPlayer) {
|
||||
/**
|
||||
* This method returns the all ready state.
|
||||
*
|
||||
* @return the all ready state
|
||||
* @return the already state
|
||||
*/
|
||||
public Boolean allReady() {
|
||||
return allReady;
|
||||
@@ -415,7 +375,7 @@ public Boolean allReady() {
|
||||
*/
|
||||
public void setAllReady(Boolean allReady) {
|
||||
this.allReady = allReady;
|
||||
if (allReady) notifyObservers();
|
||||
if (Boolean.TRUE.equals(allReady)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -439,4 +399,25 @@ public Piece getPieceThroughIdentifier(String identifier) {
|
||||
int index = Integer.parseInt(parts[1]);
|
||||
return board.getPlayerData().get(color).getPieces()[index];
|
||||
}
|
||||
|
||||
public ArrayList<Player> getPlayerList() {
|
||||
return playerList;
|
||||
}
|
||||
|
||||
public void addPlayerToList(Player player) {
|
||||
playerList.add(player);
|
||||
}
|
||||
|
||||
public void removePlayerFromList(Player player) {
|
||||
playerList.remove(player);
|
||||
}
|
||||
|
||||
public Player getPlayerFromList(String name) {
|
||||
for (Player player : playerList) {
|
||||
if (player.getName().equals(name)) {
|
||||
return player;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user