Changed and :
removed the selectAnimationEnd Method from Waitranking and moved logic into the receivedActivePlayerMessage. Added in selectStart to always send a StartGameMessage in order to trigger incorrectRequestMEssage
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		@@ -1,5 +1,6 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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    <option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
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    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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    <option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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    <module name="Projekte.mdga.client.main" />
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@@ -65,6 +65,7 @@ public void selectStart() {
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        if (logic.isHost() && logic.getGame().areAllReady()) {
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            logic.send(new StartGameMessage());
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        } else {
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            logic.send(new StartGameMessage());
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            LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
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        }
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    }
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@@ -4,15 +4,12 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gamestate.DetermineStartPlayerState;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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import pp.mdga.message.server.RankingResponseMessage;
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import pp.mdga.message.server.RankingRollAgainMessage;
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import pp.mdga.message.server.*;
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import pp.mdga.notification.ActivePlayerNotification;
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public class WaitRankingState extends DetermineStartPlayerStates {
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    private final DetermineStartPlayerState parent;
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    private boolean canTransition = false;
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    public WaitRankingState(ClientState parent, ClientGameLogic logic) {
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        super(parent, logic);
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@@ -29,33 +26,18 @@ public void exit() {
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    }
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    @Override
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    public void received(RankingRollAgainMessage msg){
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    public void received(DiceNowMessage msg){
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        parent.setState(parent.getRollRankingDice());
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    }
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    @Override
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    public void received(RankingResponseMessage msg){
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    }
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    @Override
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    public void selectAnimationEnd(){
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        logic.send(new AnimationEndMessage());
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        changeToIntro();
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    }
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    @Override
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    public void received(ActivePlayerMessage msg){
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        logic.addNotification(new ActivePlayerNotification(msg.getColor()));
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        logic.getGame().setActiveColor(msg.getColor());
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        changeToIntro();
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    }
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    private void changeToIntro(){
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        if (!canTransition){
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            canTransition = true;
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            return;
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        }
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        parent.setState(parent.getIntro());
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    }
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}
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