Merge remote-tracking branch 'origin/development2' into development2
# Conflicts: # Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/rolldice/FirstRollState.java # Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java # Projekte/mdga/model/src/test/java/pp/mdga/game/PieceTest.java
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -1,21 +0,0 @@
|
||||
#
|
||||
# A fatal error has been detected by the Java Runtime Environment:
|
||||
#
|
||||
# SIGSEGV (0xb) at pc=0x000070ba272e8104, pid=54211, tid=54346
|
||||
#
|
||||
# JRE version: OpenJDK Runtime Environment Temurin-20.0.2+9 (20.0.2+9) (build 20.0.2+9)
|
||||
# Java VM: OpenJDK 64-Bit Server VM Temurin-20.0.2+9 (20.0.2+9, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
|
||||
# Problematic frame:
|
||||
# V [libjvm.so+0xee8104] SystemDictionary::find_or_define_helper(Symbol*, Handle, InstanceKlass*, JavaThread*)+0x304
|
||||
#
|
||||
# Core dump will be written. Default location: Core dumps may be processed with "/usr/lib/systemd/systemd-coredump %P %u %g %s %t %c %h" (or dumping to /home/cedric/ProgProjekt/Gruppe-01/Projekte/mdga/client/core.54211)
|
||||
#
|
||||
# If you would like to submit a bug report, please visit:
|
||||
# https://github.com/adoptium/adoptium-support/issues
|
||||
#
|
||||
|
||||
--------------- S U M M A R Y ------------
|
||||
|
||||
Command Line: -Ddebugger.agent.enable.coroutines=true -Djava.util.logging.config.file=logging.properties -Dkotlinx.coroutines.debug.enable.creation.stack.trace=false -Dkotlinx.coroutines.debug.enable.flows.stack.trace=true -Dkotlinx.coroutines.debug.enable.mutable.state.flows.stack.trace=true -agentlib:jdwp=transport=dt_socket,server=n,suspend=y,address=127.0.0.1:40559 -javaagent:/usr/share/idea/plugins/java/lib/rt/debugger-agent.jar -Dfile.encoding=UTF-8 -Duser.country=US -Duser.language=en -Duser.variant -ea pp.mdga.client.MdgaApp
|
||||
|
||||
Host: AMD Ryzen 5 8640HS w/ Radeon 760M Graphics, 12 cores, 14G,
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@@ -1,171 +0,0 @@
|
||||
#
|
||||
# A fatal error has been detected by the Java Runtime Environment:
|
||||
#
|
||||
# SIGSEGV (0xb) at pc=0x00007fc14e0eef41, pid=60653, tid=60689
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||||
#
|
||||
# JRE version: OpenJDK Runtime Environment (21.0.5+11) (build 21.0.5+11)
|
||||
# Java VM: OpenJDK 64-Bit Server VM (21.0.5+11, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
|
||||
# Problematic frame:
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||||
# C [libgallium-24.2.8-arch1.1.so+0x8eef41]
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||||
#
|
||||
# Core dump will be written. Default location: Core dumps may be processed with "/usr/lib/systemd/systemd-coredump %P %u %g %s %t %c %h" (or dumping to /home/cedric/ProgProjekt/Gruppe-01/Projekte/mdga/client/core.60653)
|
||||
#
|
||||
# If you would like to submit a bug report, please visit:
|
||||
# https://bugreport.java.com/bugreport/crash.jsp
|
||||
# The crash happened outside the Java Virtual Machine in native code.
|
||||
# See problematic frame for where to report the bug.
|
||||
#
|
||||
|
||||
--------------- S U M M A R Y ------------
|
||||
|
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Command Line: -Ddebugger.agent.enable.coroutines=true -Djava.util.logging.config.file=logging.properties -Dkotlinx.coroutines.debug.enable.creation.stack.trace=false -Dkotlinx.coroutines.debug.enable.flows.stack.trace=true -Dkotlinx.coroutines.debug.enable.mutable.state.flows.stack.trace=true -agentlib:jdwp=transport=dt_socket,server=n,suspend=y,address=127.0.0.1:39131 -javaagent:/usr/share/idea/plugins/java/lib/rt/debugger-agent.jar -Dfile.encoding=UTF-8 -Duser.country=US -Duser.language=en -Duser.variant -ea pp.mdga.client.MdgaApp
|
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|
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Host: AMD Ryzen 5 8640HS w/ Radeon 760M Graphics, 12 cores, 14G, Manjaro Linux
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Time: Sun Dec 8 18:11:23 2024 CET elapsed time: 295.650309 seconds (0d 0h 4m 55s)
|
||||
|
||||
--------------- T H R E A D ---------------
|
||||
|
||||
Current thread (0x00007fc17ca803b0): JavaThread "jME3 Main" [_thread_in_native, id=60689, stack(0x00007fc159425000,0x00007fc159525000) (1024K)]
|
||||
|
||||
Stack: [0x00007fc159425000,0x00007fc159525000], sp=0x00007fc159522300, free space=1012k
|
||||
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
|
||||
C [libgallium-24.2.8-arch1.1.so+0x8eef41]
|
||||
C [libgallium-24.2.8-arch1.1.so+0xf4a849]
|
||||
C [libgallium-24.2.8-arch1.1.so+0x6ccb71]
|
||||
C [libgallium-24.2.8-arch1.1.so+0x6c58ae]
|
||||
C [libgallium-24.2.8-arch1.1.so+0x6c6013]
|
||||
C [libgallium-24.2.8-arch1.1.so+0x6cddf8]
|
||||
C [libgallium-24.2.8-arch1.1.so+0x141327]
|
||||
C [libgallium-24.2.8-arch1.1.so+0x5fc8b]
|
||||
C [libGLX_mesa.so.0+0x4f2e0]
|
||||
C [libGLX_mesa.so.0+0x40496]
|
||||
C [libGLX_mesa.so.0+0x2efa5]
|
||||
J 2042 org.lwjgl.system.JNI.invokePV(JJ)V (0 bytes) @ 0x00007fc16c1abb6f [0x00007fc16c1abaa0+0x00000000000000cf]
|
||||
J 4039 c1 org.lwjgl.glfw.GLFW.glfwSwapBuffers(J)V (21 bytes) @ 0x00007fc164d8684c [0x00007fc164d86760+0x00000000000000ec]
|
||||
J 3912 c1 com.jme3.system.lwjgl.LwjglWindow.runLoop()V (177 bytes) @ 0x00007fc164d44b34 [0x00007fc164d442c0+0x0000000000000874]
|
||||
j com.jme3.system.lwjgl.LwjglWindow.run()V+54
|
||||
j java.lang.Thread.runWith(Ljava/lang/Object;Ljava/lang/Runnable;)V+5 java.base@21.0.5
|
||||
j java.lang.Thread.run()V+19 java.base@21.0.5
|
||||
v ~StubRoutines::call_stub 0x00007fc16bb37cc6
|
||||
V [libjvm.so+0x6d0894]
|
||||
V [libjvm.so+0x6d14fd]
|
||||
V [libjvm.so+0x79a7be]
|
||||
V [libjvm.so+0x6cac55]
|
||||
V [libjvm.so+0x9d62c1]
|
||||
C [libc.so.6+0x9439d]
|
||||
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
|
||||
J 2042 org.lwjgl.system.JNI.invokePV(JJ)V (0 bytes) @ 0x00007fc16c1abafc [0x00007fc16c1abaa0+0x000000000000005c]
|
||||
J 4039 c1 org.lwjgl.glfw.GLFW.glfwSwapBuffers(J)V (21 bytes) @ 0x00007fc164d8684c [0x00007fc164d86760+0x00000000000000ec]
|
||||
J 3912 c1 com.jme3.system.lwjgl.LwjglWindow.runLoop()V (177 bytes) @ 0x00007fc164d44b34 [0x00007fc164d442c0+0x0000000000000874]
|
||||
j com.jme3.system.lwjgl.LwjglWindow.run()V+54
|
||||
j java.lang.Thread.runWith(Ljava/lang/Object;Ljava/lang/Runnable;)V+5 java.base@21.0.5
|
||||
j java.lang.Thread.run()V+19 java.base@21.0.5
|
||||
v ~StubRoutines::call_stub 0x00007fc16bb37cc6
|
||||
|
||||
siginfo: si_signo: 11 (SIGSEGV), si_code: 1 (SEGV_MAPERR), si_addr: 0x00000000000000c9
|
||||
|
||||
Registers:
|
||||
RAX=0x0000000000000000, RBX=0x00007fc09825b2a0, RCX=0x0000000000000006, RDX=0x0000000028200000
|
||||
RSP=0x00007fc159522300, RBP=0x00007fc159522310, RSI=0x00007fc0998d3604, RDI=0x00007fc09825b7a0
|
||||
R8 =0x0000000000000006, R9 =0x00000000aa959a6a, R10=0x0000000000000263, R11=0x00007fc099bc36c0
|
||||
R12=0x00007fc0998d35e0, R13=0x000000058bc5f100, R14=0x000000058bc5f140, R15=0x0000000000000040
|
||||
RIP=0x00007fc14e0eef41, EFLAGS=0x0000000000010202, CSGSFS=0x002b000000000033, ERR=0x0000000000000004
|
||||
TRAPNO=0x000000000000000e
|
||||
|
||||
|
||||
Register to memory mapping:
|
||||
|
||||
RAX=0x0 is null
|
||||
RBX=0x00007fc09825b2a0 points into unknown readable memory: 0x00007fc098239c40 | 40 9c 23 98 c0 7f 00 00
|
||||
RCX=0x0000000000000006 is an unknown value
|
||||
RDX=0x0000000028200000 is an unknown value
|
||||
RSP=0x00007fc159522300 is pointing into the stack for thread: 0x00007fc17ca803b0
|
||||
RBP=0x00007fc159522310 is pointing into the stack for thread: 0x00007fc17ca803b0
|
||||
RSI=0x00007fc0998d3604 points into unknown readable memory: 00 00 00 00
|
||||
RDI=0x00007fc09825b7a0 points into unknown readable memory: 0x00001c7c00000265 | 65 02 00 00 7c 1c 00 00
|
||||
R8 =0x0000000000000006 is an unknown value
|
||||
R9 =0x00000000aa959a6a is an unknown value
|
||||
R10=0x0000000000000263 is an unknown value
|
||||
R11=0x00007fc099bc36c0 points into unknown readable memory: 0x00007fc14e121570 | 70 15 12 4e c1 7f 00 00
|
||||
R12=0x00007fc0998d35e0 points into unknown readable memory: 0x0000000000000000 | 00 00 00 00 00 00 00 00
|
||||
R13=0x000000058bc5f100 is an unknown value
|
||||
R14=0x000000058bc5f140 is an unknown value
|
||||
R15=0x0000000000000040 is an unknown value
|
||||
|
||||
Top of Stack: (sp=0x00007fc159522300)
|
||||
0x00007fc159522300: 00007fc09825b2a0 ffffffffffffffff
|
||||
0x00007fc159522310: 00007fc1595223d0 00007fc14e74a849
|
||||
0x00007fc159522320: 0000000000000000 00000000cc0016c8
|
||||
0x00007fc159522330: 00007fc09920b000 00007fc100000004
|
||||
0x00007fc159522340: 00007fc100000001 00007fc100000000
|
||||
0x00007fc159522350: ffff800100000002 00007fc09825b7a0
|
||||
0x00007fc159522360: 00007fc1595223e0 0000000100000b02
|
||||
0x00007fc159522370: 0000000000000000 00007fc0983eca88
|
||||
0x00007fc159522380: 00007fc100000000 00007fc099e33780
|
||||
0x00007fc159522390: 00007fc159523170 b36c5690f9bb0900
|
||||
0x00007fc1595223a0: 00007fc15951fd20 00007fc0983eca80
|
||||
0x00007fc1595223b0: 00007fc09825b2a0 00007fc0983edb60
|
||||
0x00007fc1595223c0: 00007fc098415b10 00007fc0983ec850
|
||||
0x00007fc1595223d0: 00007fc159523280 00007fc14deccb71
|
||||
0x00007fc1595223e0: 00000bdc00000000 00007fc100000000
|
||||
0x00007fc1595223f0: 00007fc159523290 00007fc159523294
|
||||
0x00007fc159522400: 00007fc159523320 00007fc159523324
|
||||
0x00007fc159522410: 00007fc1595231b0 00007fc1595231b4
|
||||
0x00007fc159522420: 00007fc159522860 00007fc164c8401c
|
||||
0x00007fc159522430: 00007fc159523310 00007fc159523314
|
||||
0x00007fc159522440: 00007fc1595232a0 00007fc1595232a4
|
||||
0x00007fc159522450: 00007fc159522860 00007fc159523334
|
||||
0x00007fc159522460: 00007fc159523400 00007fc159523404
|
||||
0x00007fc159522470: 00007fc1595232d0 00007fc1595232d4
|
||||
0x00007fc159522480: 00007fc16bc61f10 00007fc0c80123d0
|
||||
0x00007fc159522490: 00007fc1595231f0 00007fc1595231f4
|
||||
0x00007fc1595224a0: 00007fc1595223e0 00000000e31c914f
|
||||
0x00007fc1595224b0: 00007fc159523350 00007fc159523354
|
||||
0x00007fc1595224c0: 00007fc1595232e0 00007fc1595232e4
|
||||
0x00007fc1595224d0: 00007f0000000000 00000000e3193478
|
||||
0x00007fc1595224e0: 00007fc159523440 00007fc159523444
|
||||
0x00007fc1595224f0: 00007fc159523310 00007fc159523314
|
||||
|
||||
Instructions: (pc=0x00007fc14e0eef41)
|
||||
0x00007fc14e0eee41: 0f 1e fa 55 48 83 c6 24 48 89 e5 41 55 41 54 53
|
||||
0x00007fc14e0eee51: 48 89 fb 48 83 ec 08 8b 97 00 05 00 00 44 0f b7
|
||||
0x00007fc14e0eee61: 6e f0 48 8b 87 08 05 00 00 49 89 d4 45 01 ec 48
|
||||
0x00007fc14e0eee71: 8d 3c 90 42 8d 14 ad 00 00 00 00 ff 15 ee 7e c3
|
||||
0x00007fc14e0eee81: 01 44 89 a3 00 05 00 00 48 83 c4 08 5b 41 5c 41
|
||||
0x00007fc14e0eee91: 5d 5d c3 66 2e 0f 1f 84 00 00 00 00 00 66 90 f3
|
||||
0x00007fc14e0eeea1: 0f 1e fa 55 48 89 e5 41 57 41 56 41 55 41 54 41
|
||||
0x00007fc14e0eeeb1: 89 f4 53 48 89 fb 48 83 ec 08 4e 8b b4 e7 88 09
|
||||
0x00007fc14e0eeec1: 00 00 8b 97 00 05 00 00 48 8b 87 08 05 00 00 45
|
||||
0x00007fc14e0eeed1: 0f b7 7e 14 49 89 d5 49 8d 76 24 48 8d 3c 90 45
|
||||
0x00007fc14e0eeee1: 01 fd 42 8d 14 bd 00 00 00 00 ff 15 7f 7e c3 01
|
||||
0x00007fc14e0eeef1: 44 89 ab 00 05 00 00 4e 89 b4 e3 d8 09 00 00 48
|
||||
0x00007fc14e0eef01: 83 c4 08 5b 41 5c 41 5d 41 5e 41 5f 5d c3 90 f3
|
||||
0x00007fc14e0eef11: 0f 1e fa 55 89 f0 48 89 e5 41 54 53 4c 8b a4 c7
|
||||
0x00007fc14e0eef21: 88 09 00 00 48 89 fb e8 73 ff ff ff 49 8b 84 24
|
||||
0x00007fc14e0eef31: 80 01 00 00 ba 00 00 20 28 48 8d bb 00 05 00 00
|
||||
0x00007fc14e0eef41: 0f b6 88 c9 00 00 00 48 8b b0 b0 00 00 00 48 8b
|
||||
0x00007fc14e0eef51: 83 f0 04 00 00 ff 90 00 01 00 00 49 8b 04 24 48
|
||||
0x00007fc14e0eef61: 85 c0 74 13 48 89 df be ff ff ff ff 5b 41 5c 5d
|
||||
0x00007fc14e0eef71: ff e0 0f 1f 44 00 00 5b 41 5c 5d c3 0f 1f 00 f3
|
||||
0x00007fc14e0eef81: 0f 1e fa 66 0f ef c0 31 c9 ba 01 00 00 00 0f 11
|
||||
0x00007fc14e0eef91: 87 d8 09 00 00 0f 11 87 e8 09 00 00 0f 11 87 f8
|
||||
0x00007fc14e0eefa1: 09 00 00 0f 11 87 08 0a 00 00 0f 11 87 18 0a 00
|
||||
0x00007fc14e0eefb1: 00 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 48
|
||||
0x00007fc14e0eefc1: 83 bc cf 88 09 00 00 00 74 0d 48 89 d0 48 d3 e0
|
||||
0x00007fc14e0eefd1: 48 09 87 80 09 00 00 48 83 c1 01 48 83 f9 0a 75
|
||||
0x00007fc14e0eefe1: de c3 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3
|
||||
0x00007fc14e0eeff1: 0f 1e fa 55 48 89 e5 41 56 41 89 d6 41 55 41 89
|
||||
0x00007fc14e0ef001: f5 8d 34 b5 28 00 00 00 41 54 49 89 fc bf 01 00
|
||||
0x00007fc14e0ef011: 00 00 53 ff 15 7e 89 c3 01 48 89 c3 48 85 c0 74
|
||||
0x00007fc14e0ef021: 2a 66 44 89 68 1a 41 0f b6 ce 48 8d 78 08 41 0f
|
||||
0x00007fc14e0ef031: b6 94 24 97 08 00 00 49 8d b4 24 90 02 00 00 c0
|
||||
|
||||
|
||||
Stack slot to memory mapping:
|
||||
|
||||
stack at sp + 0 slots: 0x00007fc09825b2a0 points into unknown readable memory: 0x00007fc098239c40 | 40 9c 23 98 c0 7f 00 00
|
||||
stack at sp + 1 slots: 0xffffffffffffffff is an unknown value
|
||||
stack at sp + 2 slots: 0x00007fc1595223d0 is pointing into the stack for thread: 0x00007fc17ca803b0
|
||||
stack at sp + 3 slots: 0x00007fc14e74a849: <offset 0x0000000000f4a849> in /usr/lib/libgallium-24.2.8-arch1.1.so at 0x00007fc14d800000
|
||||
stack at sp + 4 slots: 0x0 is null
|
||||
stack at sp + 5 slots:
|
||||
@@ -45,8 +45,7 @@ public enum Asset {
|
||||
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
|
||||
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
|
||||
treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
|
||||
shell
|
||||
;
|
||||
shell;
|
||||
|
||||
private final String modelPath;
|
||||
private final String diffPath;
|
||||
@@ -83,7 +82,8 @@ public enum Asset {
|
||||
Asset(String modelPath) {
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = folderFileName + "_diff.png";;
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
;
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
@@ -106,7 +106,7 @@ public enum Asset {
|
||||
* @param diffPath Path to the diffuse texture file.
|
||||
* @param size Scaling factor for the asset.
|
||||
*/
|
||||
Asset(String modelPath, String diffPath, float size){
|
||||
Asset(String modelPath, String diffPath, float size) {
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = diffPath;
|
||||
this.size = size;
|
||||
|
||||
@@ -12,19 +12,14 @@
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.scene.control.Control;
|
||||
import pp.mdga.client.board.NodeControl;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
import pp.mdga.client.board.OutlineOEControl;
|
||||
import pp.mdga.client.board.PieceControl;
|
||||
import pp.mdga.client.gui.CardControl;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.notification.FinishNotification;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.SelectableCardsNotification;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
@@ -38,7 +33,7 @@ public class InputSynchronizer {
|
||||
private float rotationAngle = 180f;
|
||||
private int scrollValue = 0;
|
||||
private CardControl hoverCard;
|
||||
private PieceControl hoverPiece;
|
||||
private OutlineOEControl hoverPiece;
|
||||
|
||||
private boolean clickAllowed = true;
|
||||
|
||||
@@ -61,13 +56,13 @@ public class InputSynchronizer {
|
||||
}
|
||||
|
||||
public void update(float tpf) {
|
||||
if(isRotateLeft && isRotateRight) {
|
||||
if (isRotateLeft && isRotateRight) {
|
||||
return;
|
||||
}
|
||||
if(isRotateLeft) {
|
||||
if (isRotateLeft) {
|
||||
rotationAngle += 180 * tpf;
|
||||
}
|
||||
if(isRotateRight) {
|
||||
if (isRotateRight) {
|
||||
rotationAngle -= 180 * tpf;
|
||||
}
|
||||
}
|
||||
@@ -94,6 +89,7 @@ private void setupInput() {
|
||||
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test");
|
||||
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
||||
}
|
||||
|
||||
UUID p = null;
|
||||
/**
|
||||
* Handles action-based input events such as key presses and mouse clicks.
|
||||
@@ -110,33 +106,25 @@ public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("RotateRightMouse")) {
|
||||
rightMousePressed = isPressed;
|
||||
}
|
||||
if(name.equals("Click") && isPressed) {
|
||||
if(!clickAllowed) {
|
||||
if (name.equals("Click") && isPressed) {
|
||||
if (!clickAllowed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
|
||||
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
|
||||
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
|
||||
OutlineOEControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class);
|
||||
|
||||
if(diceSelect != null) {
|
||||
if (diceSelect != null) {
|
||||
app.getModelSynchronize().rolledDice();
|
||||
}
|
||||
else if(cardLayerSelect != null) {
|
||||
} else if (cardLayerSelect != null) {
|
||||
//cardSelect
|
||||
if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
||||
}
|
||||
else if(boardSelect != null) {
|
||||
if (cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
||||
} else if (boardSelect != null) {
|
||||
//boardSelect
|
||||
if(boardSelect instanceof PieceControl pieceControl){
|
||||
if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
|
||||
}
|
||||
if(boardSelect instanceof NodeControl nodeControl){
|
||||
//
|
||||
}
|
||||
}
|
||||
else {
|
||||
gameView.getBoardHandler().pieceSelect(boardSelect);
|
||||
} else {
|
||||
//both null
|
||||
}
|
||||
}
|
||||
@@ -149,14 +137,14 @@ else if(boardSelect != null) {
|
||||
if (name.equals("Right")) {
|
||||
isRotateRight = !isRotateRight;
|
||||
}
|
||||
if(name.equals("Test2") &&isPressed){
|
||||
if(app.getView() instanceof GameView gameView){
|
||||
if (name.equals("Test2") && isPressed) {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
|
||||
if(p == null) {
|
||||
if (p == null) {
|
||||
p = UUID.randomUUID();
|
||||
gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
|
||||
gameView.getBoardHandler().movePieceStartAnim(p,0);
|
||||
gameView.getBoardHandler().outlineMove(List.of(p),List.of(2),List.of(false));
|
||||
gameView.getBoardHandler().addPlayer(Color.AIRFORCE, List.of(p, UUID.randomUUID(), UUID.randomUUID(), UUID.randomUUID()));
|
||||
gameView.getBoardHandler().movePieceStartAnim(p, 0);
|
||||
gameView.getBoardHandler().outlineMove(List.of(p), List.of(2), List.of(false));
|
||||
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
|
||||
} else {
|
||||
gameView.getBoardHandler().throwPiece(p, Color.ARMY);
|
||||
@@ -177,7 +165,6 @@ else if(boardSelect != null) {
|
||||
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -191,17 +178,13 @@ else if(boardSelect != null) {
|
||||
public void onAnalog(String name, float value, float tpf) {
|
||||
if (name.equals("MouseLeft") && rightMousePressed) {
|
||||
rotationAngle -= value * 360f;
|
||||
}
|
||||
else if (name.equals("MouseRight") && rightMousePressed) {
|
||||
} else if (name.equals("MouseRight") && rightMousePressed) {
|
||||
rotationAngle += value * 360f;
|
||||
}
|
||||
else if (name.equals("MouseScrollUp")) {
|
||||
} else if (name.equals("MouseScrollUp")) {
|
||||
scrollValue = Math.max(1, scrollValue - 5);
|
||||
}
|
||||
else if (name.equals("MouseScrollDown")) {
|
||||
} else if (name.equals("MouseScrollDown")) {
|
||||
scrollValue = Math.min(100, scrollValue + 5);
|
||||
}
|
||||
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
|
||||
} else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")) {
|
||||
hoverPiece();
|
||||
hoverCard();
|
||||
}
|
||||
@@ -212,12 +195,13 @@ else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("M
|
||||
* Detects the hovered piece and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
|
||||
if(cam == null || root == null || controlType == null) return null;
|
||||
if (cam == null || root == null || controlType == null) return null;
|
||||
CollisionResults results = new CollisionResults();
|
||||
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
|
||||
root.collideWith(ray, results);
|
||||
for(CollisionResult collisionResult : results){
|
||||
if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
|
||||
for (CollisionResult collisionResult : results) {
|
||||
if (collisionResult.getGeometry().getControl(controlType) != null)
|
||||
return collisionResult.getGeometry().getControl(controlType);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -226,16 +210,16 @@ private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T>
|
||||
* Detects the hovered card and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
|
||||
if(cam == null || root == null || controlType == null) return null;
|
||||
if (cam == null || root == null || controlType == null) return null;
|
||||
CollisionResults results = new CollisionResults();
|
||||
Vector3f mousePos = getMousePos(cam);
|
||||
mousePos.setZ(cam.getLocation().getZ());
|
||||
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
|
||||
root.collideWith(ray, results);
|
||||
if (results.size() > 0) {
|
||||
for(CollisionResult res : results ){
|
||||
for (CollisionResult res : results) {
|
||||
T control = res.getGeometry().getControl(controlType);
|
||||
if(control != null) return control;
|
||||
if (control != null) return control;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@@ -247,13 +231,12 @@ private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Cla
|
||||
*/
|
||||
private void hoverPiece() {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
PieceControl control = checkPiece();
|
||||
OutlineOEControl control = checkPiece();
|
||||
if (control != null) {
|
||||
if (control != hoverPiece) {
|
||||
pieceOff(gameView);
|
||||
hoverPiece = control;
|
||||
// hoverPiece.hover();
|
||||
gameView.getBoardHandler().pieceHoverOn(hoverPiece);
|
||||
if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOn(hoverPiece);
|
||||
}
|
||||
} else {
|
||||
pieceOff(gameView);
|
||||
@@ -272,7 +255,7 @@ private void hoverCard() {
|
||||
if (control != hoverCard) {
|
||||
cardOff();
|
||||
hoverCard = control;
|
||||
hoverCard.hover();
|
||||
hoverCard.hoverOn();
|
||||
}
|
||||
} else {
|
||||
cardOff();
|
||||
@@ -285,8 +268,8 @@ private void hoverCard() {
|
||||
*
|
||||
* @return The PieceControl of the hovered piece, or null if no piece is hovered.
|
||||
*/
|
||||
private PieceControl checkPiece() {
|
||||
return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
|
||||
private OutlineOEControl checkPiece() {
|
||||
return checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -297,9 +280,9 @@ private PieceControl checkPiece() {
|
||||
*/
|
||||
private CardControl checkCard(GameView gameView) {
|
||||
return checkHoverOrtho(
|
||||
gameView.getGuiHandler().getCardLayerCamera(),
|
||||
gameView.getGuiHandler().getCardLayerRootNode(),
|
||||
CardControl.class
|
||||
gameView.getGuiHandler().getCardLayerCamera(),
|
||||
gameView.getGuiHandler().getCardLayerRootNode(),
|
||||
CardControl.class
|
||||
);
|
||||
}
|
||||
|
||||
@@ -308,8 +291,7 @@ private CardControl checkCard(GameView gameView) {
|
||||
*/
|
||||
private void pieceOff(GameView gameView) {
|
||||
if (hoverPiece != null) {
|
||||
gameView.getBoardHandler().pieceHoverOff(hoverPiece);
|
||||
// hoverPiece.hoverOff();
|
||||
if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOff(hoverPiece);
|
||||
}
|
||||
hoverPiece = null;
|
||||
}
|
||||
@@ -344,7 +326,7 @@ public float getRotation() {
|
||||
return (rotationAngle / 2) % 360;
|
||||
}
|
||||
|
||||
public void setRotation(float rotationAngle){
|
||||
public void setRotation(float rotationAngle) {
|
||||
this.rotationAngle = rotationAngle;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,20 +1,14 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.sun.tools.javac.Main;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.animation.TimerManager;
|
||||
import pp.mdga.client.dialog.JoinDialog;
|
||||
import pp.mdga.client.view.*;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.prefs.Preferences;
|
||||
@@ -27,40 +21,64 @@ public class MdgaApp extends SimpleApplication {
|
||||
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/** Handles acoustic effects and state-based sounds. */
|
||||
/**
|
||||
* Handles acoustic effects and state-based sounds.
|
||||
*/
|
||||
private AcousticHandler acousticHandler;
|
||||
|
||||
/** Synchronizes notifications throughout the application. */
|
||||
/**
|
||||
* Synchronizes notifications throughout the application.
|
||||
*/
|
||||
private NotificationSynchronizer notificationSynchronizer;
|
||||
|
||||
/** Manages input events and synchronization. */
|
||||
/**
|
||||
* Manages input events and synchronization.
|
||||
*/
|
||||
private InputSynchronizer inputSynchronizer;
|
||||
|
||||
/** Synchronizes game models. */
|
||||
/**
|
||||
* Synchronizes game models.
|
||||
*/
|
||||
private ModelSynchronizer modelSynchronizer;
|
||||
|
||||
/** The currently active view in the application. */
|
||||
/**
|
||||
* The currently active view in the application.
|
||||
*/
|
||||
private MdgaView view = null;
|
||||
|
||||
/** The current state of the application. */
|
||||
/**
|
||||
* The current state of the application.
|
||||
*/
|
||||
private MdgaState state = null;
|
||||
|
||||
/** Scale for rendering images. */
|
||||
/**
|
||||
* Scale for rendering images.
|
||||
*/
|
||||
private final float imageScale = prefs.getInt("scale", 1);
|
||||
|
||||
/** The main menu view. */
|
||||
/**
|
||||
* The main menu view.
|
||||
*/
|
||||
private MainView mainView;
|
||||
|
||||
/** The lobby view. */
|
||||
/**
|
||||
* The lobby view.
|
||||
*/
|
||||
private LobbyView lobbyView;
|
||||
|
||||
/** The game view. */
|
||||
/**
|
||||
* The game view.
|
||||
*/
|
||||
private GameView gameView;
|
||||
|
||||
/** The ceremony view. */
|
||||
/**
|
||||
* The ceremony view.
|
||||
*/
|
||||
private CeremonyView ceremonyView;
|
||||
|
||||
/** The client game logic. */
|
||||
/**
|
||||
* The client game logic.
|
||||
*/
|
||||
private final ClientGameLogic clientGameLogic;
|
||||
|
||||
private ExecutorService executor;
|
||||
@@ -70,7 +88,7 @@ public class MdgaApp extends SimpleApplication {
|
||||
private final TimerManager timerManager = new TimerManager();
|
||||
|
||||
|
||||
public static final int DEBUG_MULTIPLIER = 1;
|
||||
public static final int DEBUG_MULTIPLIER = 0;
|
||||
|
||||
public MdgaApp() {
|
||||
networkConnection = new NetworkSupport(this);
|
||||
@@ -87,7 +105,7 @@ public static void main(String[] args) {
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.setSamples(128);
|
||||
|
||||
if(prefs.getBoolean("fullscreen", false)) {
|
||||
if (prefs.getBoolean("fullscreen", false)) {
|
||||
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int screenWidth = (int) screenSize.getWidth();
|
||||
int screenHeight = (int) screenSize.getHeight();
|
||||
@@ -270,12 +288,12 @@ public ExecutorService getExecutor() {
|
||||
return this.executor;
|
||||
}
|
||||
|
||||
public ServerConnection getNetworkSupport(){
|
||||
public ServerConnection getNetworkSupport() {
|
||||
return networkConnection;
|
||||
}
|
||||
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(isFullscreen) {
|
||||
if (isFullscreen) {
|
||||
int baseWidth = 1280;
|
||||
int baseHeight = 720;
|
||||
float baseAspectRatio = (float) baseWidth / baseHeight;
|
||||
@@ -306,7 +324,7 @@ public static void restartApp() {
|
||||
String className = System.getProperty("sun.java.command");
|
||||
|
||||
ProcessBuilder builder = new ProcessBuilder(
|
||||
javaBin, "-cp", classPath, className
|
||||
javaBin, "-cp", classPath, className
|
||||
);
|
||||
|
||||
builder.start();
|
||||
@@ -326,12 +344,16 @@ public void afterGameCleanup() {
|
||||
ceremonyView.afterGameCleanup();
|
||||
}
|
||||
|
||||
public GameView getGameView(){
|
||||
public GameView getGameView() {
|
||||
return gameView;
|
||||
}
|
||||
|
||||
public TimerManager getTimerManager() {
|
||||
return timerManager;
|
||||
}
|
||||
|
||||
public CeremonyView getCeremonyView() {
|
||||
return ceremonyView;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ public class ModelSynchronizer {
|
||||
|
||||
private UUID a;
|
||||
private UUID b;
|
||||
private BonusCard card;
|
||||
private BonusCard card;
|
||||
private boolean swap;
|
||||
|
||||
ModelSynchronizer(MdgaApp app) {
|
||||
@@ -23,15 +23,15 @@ public class ModelSynchronizer {
|
||||
}
|
||||
|
||||
public void animationEnd() {
|
||||
if(app.getNotificationSynchronizer().waitForAnimation) {
|
||||
if (app.getNotificationSynchronizer().waitForAnimation) {
|
||||
app.getNotificationSynchronizer().waitForAnimation = false;
|
||||
} else {
|
||||
app.getGameLogic().selectAnimationEnd();
|
||||
}
|
||||
}
|
||||
|
||||
public void select(UUID a, UUID b){
|
||||
if(swap) selectSwap(a,b);
|
||||
public void select(UUID a, UUID b) {
|
||||
if (swap) selectSwap(a, b);
|
||||
else selectPiece(a);
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ public void selectSwap(UUID a, UUID b) {
|
||||
this.b = b;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if(a != null && b != null) {
|
||||
if (a != null && b != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
@@ -56,7 +56,7 @@ public void selectPiece(UUID piece) {
|
||||
this.a = piece;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if(piece != null) {
|
||||
if (piece != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
@@ -71,7 +71,7 @@ public void selectCard(BonusCard card) {
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
if(card != null) {
|
||||
if (card != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.showNoPower();
|
||||
@@ -85,7 +85,7 @@ public void confirm() {
|
||||
|
||||
gameView.getGuiHandler().hideText();
|
||||
|
||||
if(a != null && b != null) {
|
||||
if (a != null && b != null) {
|
||||
app.getGameLogic().selectPiece(a);
|
||||
app.getGameLogic().selectPiece(b);
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
@@ -144,7 +144,11 @@ public void enter(MdgaState state) {
|
||||
//app.enter(state);
|
||||
}
|
||||
|
||||
public void setSwap(boolean swap){
|
||||
public void next() {
|
||||
app.getGameLogic().selectNext();
|
||||
}
|
||||
|
||||
public void setSwap(boolean swap) {
|
||||
this.swap = swap;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,13 +33,13 @@ public class NotificationSynchronizer {
|
||||
|
||||
public void update() {
|
||||
while (timer.getTimeInSeconds() >= delay) {
|
||||
if(waitForAnimation) {
|
||||
if (waitForAnimation) {
|
||||
return;
|
||||
}
|
||||
|
||||
Notification n = app.getGameLogic().getNotification();
|
||||
|
||||
if(n == null) {
|
||||
if (n == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -48,12 +48,12 @@ public void update() {
|
||||
timer.reset();
|
||||
delay = 0;
|
||||
|
||||
if(n instanceof InfoNotification infoNotification) {
|
||||
if (n instanceof InfoNotification infoNotification) {
|
||||
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
|
||||
return;
|
||||
}
|
||||
|
||||
if(n != null) {
|
||||
if (n != null) {
|
||||
switch (app.getState()) {
|
||||
case MAIN:
|
||||
handleMain(n);
|
||||
@@ -71,7 +71,7 @@ public void update() {
|
||||
throw new RuntimeException("no notification expected: " + n.getClass().getName());
|
||||
}
|
||||
|
||||
if(0 == MdgaApp.DEBUG_MULTIPLIER) {
|
||||
if (0 == MdgaApp.DEBUG_MULTIPLIER) {
|
||||
delay = 0;
|
||||
}
|
||||
}
|
||||
@@ -84,7 +84,7 @@ private void handleMain(Notification notification) {
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
//nothing
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected in main: "+ notification.getClass().getName());
|
||||
throw new RuntimeException("notification not expected in main: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ private void handleLobby(Notification notification) {
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof TskUnselectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), false, false, null);
|
||||
} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||
} else if (notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||
lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady());
|
||||
} else if (notification instanceof GameNotification n) {
|
||||
app.getGameView().setOwnColor(n.getOwnColor());
|
||||
@@ -119,7 +119,7 @@ private void handleGame(Notification notification) {
|
||||
guiHandler.addCardOwn(n.getBonusCard());
|
||||
app.getAcousticHandler().playSound(MdgaSound.BONUS);
|
||||
delay = STANDARD_DELAY;
|
||||
} else if(notification instanceof RankingResponceNotification n) {
|
||||
} else if (notification instanceof RankingResponceNotification n) {
|
||||
guiHandler.hideText();
|
||||
n.getRankingResults().forEach((c, i) -> {
|
||||
guiHandler.rollRankingResult(c, i);
|
||||
@@ -129,20 +129,19 @@ private void handleGame(Notification notification) {
|
||||
guiHandler.hideText();
|
||||
boardHandler.hideDice();
|
||||
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
||||
if(n.getColor() != ownColor) boardHandler.showDice(n.getColor());
|
||||
if (n.getColor() != ownColor) boardHandler.showDice(n.getColor());
|
||||
app.getAcousticHandler().playSound(MdgaSound.UI90);
|
||||
delay = STANDARD_DELAY;
|
||||
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
|
||||
app.enter(MdgaState.CEREMONY);
|
||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
||||
CeremonyView ceremonyView = app.getCeremonyView();
|
||||
int size = ceremonyNotification.getNames().size();
|
||||
|
||||
if (ceremonyNotification.getPiecesThrown().size() != size ||
|
||||
ceremonyNotification.getPiecesLost().size() != size ||
|
||||
ceremonyNotification.getBonusCardsPlayed().size() != size ||
|
||||
ceremonyNotification.getSixes().size() != size ||
|
||||
ceremonyNotification.getNodesMoved().size() != size ||
|
||||
ceremonyNotification.getBonusNodes().size() != size) {
|
||||
ceremonyNotification.getPiecesLost().size() != size ||
|
||||
ceremonyNotification.getBonusCardsPlayed().size() != size ||
|
||||
ceremonyNotification.getSixes().size() != size ||
|
||||
ceremonyNotification.getNodesMoved().size() != size ||
|
||||
ceremonyNotification.getBonusNodes().size() != size) {
|
||||
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
|
||||
}
|
||||
|
||||
@@ -156,9 +155,13 @@ private void handleGame(Notification notification) {
|
||||
int v5 = ceremonyNotification.getNodesMoved().get(i);
|
||||
int v6 = ceremonyNotification.getBonusNodes().get(i);
|
||||
|
||||
ceremonyView.addCeremonyParticipant(color, i, name);
|
||||
if(i < size - 1) {
|
||||
ceremonyView.addCeremonyParticipant(color, i + 1, name);
|
||||
}
|
||||
|
||||
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||
}
|
||||
app.enter(MdgaState.CEREMONY);
|
||||
} else if (notification instanceof DiceNowNotification) {
|
||||
guiHandler.hideText();
|
||||
guiHandler.showDice();
|
||||
@@ -173,12 +176,11 @@ private void handleGame(Notification notification) {
|
||||
} else if (notification instanceof InterruptNotification notification1) {
|
||||
gameView.enterInterrupt(notification1.getColor());
|
||||
} else if (notification instanceof MovePieceNotification n) {
|
||||
if(n.isMoveStart()) {
|
||||
if (n.isMoveStart()) {
|
||||
//StartMove
|
||||
boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex());
|
||||
waitForAnimation = true;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
//InfieldMove
|
||||
boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||
waitForAnimation = true;
|
||||
@@ -190,15 +192,15 @@ private void handleGame(Notification notification) {
|
||||
} else if (notification instanceof RemoveShieldNotification n) {
|
||||
boardHandler.unshieldPiece(n.getPieceUuid());
|
||||
} else if (notification instanceof PlayCardNotification n) {
|
||||
if(n.getCard() == BonusCard.TURBO) {
|
||||
if (n.getCard() == BonusCard.TURBO) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.TURBO);
|
||||
guiHandler.turbo();
|
||||
} else if(n.getCard() == BonusCard.SHIELD) {
|
||||
} else if (n.getCard() == BonusCard.SHIELD) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SHIELD);
|
||||
} else if(n.getCard() == BonusCard.SWAP) {
|
||||
} else if (n.getCard() == BonusCard.SWAP) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SWAP);
|
||||
}
|
||||
if(n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard());
|
||||
if (n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard());
|
||||
else guiHandler.playCardEnemy(n.getColor(), n.getCard());
|
||||
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@@ -208,17 +210,16 @@ public void run() {
|
||||
}
|
||||
}, 2200 * MdgaApp.DEBUG_MULTIPLIER);
|
||||
} else if (notification instanceof PlayerInGameNotification n) {
|
||||
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
|
||||
guiHandler.addPlayer(n.getColor(),n.getName());
|
||||
boardHandler.addPlayer(n.getColor(), n.getPiecesList());
|
||||
guiHandler.addPlayer(n.getColor(), n.getName());
|
||||
} else if (notification instanceof ResumeNotification) {
|
||||
gameView.leaveInterrupt();
|
||||
} else if (notification instanceof RollDiceNotification n) {
|
||||
gameView.getGuiHandler().hideText();
|
||||
if(n.getColor() == ownColor){
|
||||
if (n.getColor() == ownColor) {
|
||||
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
|
||||
waitForAnimation = true;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
|
||||
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
|
||||
}
|
||||
@@ -243,12 +244,12 @@ public void run() {
|
||||
} else if (notification instanceof SelectableSwapNotification n) {
|
||||
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
||||
modelSynchronizer.setSwap(true);
|
||||
} else if (notification instanceof SelectableShieldNotification n) {
|
||||
} else if (notification instanceof SelectableShieldNotification n) {
|
||||
boardHandler.outlineShield(n.getPieces());
|
||||
modelSynchronizer.setSwap(false);
|
||||
} else if (notification instanceof TurboActiveNotification){
|
||||
} else if (notification instanceof TurboActiveNotification) {
|
||||
//nothing
|
||||
} else if (notification instanceof FinishNotification n){
|
||||
} else if (notification instanceof FinishNotification n) {
|
||||
guiHandler.finish(n.getColorFinished());
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected in game: " + notification.getClass().getName());
|
||||
|
||||
@@ -3,14 +3,15 @@
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
public class Util {
|
||||
private Util(){}
|
||||
private Util() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The ending value.
|
||||
* @param t A parameter between 0 and 1 representing the interpolation progress.
|
||||
* @param end The ending value.
|
||||
* @param t A parameter between 0 and 1 representing the interpolation progress.
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
public static float linInt(float start, float end, float t) {
|
||||
@@ -23,7 +24,7 @@ public static float linInt(float start, float end, float t) {
|
||||
* @param p1 The initial point.
|
||||
* @param p2 The middle point.
|
||||
* @param p3 The final point.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated point.
|
||||
*/
|
||||
public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
@@ -41,7 +42,7 @@ public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The adjusted interpolation value.
|
||||
*/
|
||||
public static float easeInOut(float x){
|
||||
public static float easeInOut(float x) {
|
||||
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.Random;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class AcousticHandler {
|
||||
@@ -226,20 +229,20 @@ private float lerp(float start, float end, float t) {
|
||||
|
||||
/**
|
||||
* Updates the state of audio playback, handling track transitions and volume adjustments.
|
||||
*
|
||||
* <p>
|
||||
* This method ensures smooth transitions between tracks using fade-in and fade-out effects.
|
||||
* It also handles cases where no track is playing, starting a scheduled track immediately at full volume.
|
||||
* The method prioritizes the latest scheduled track if multiple scheduling occurs quickly.
|
||||
*
|
||||
* <p>
|
||||
* Behavior:
|
||||
* 1. If nothing is scheduled and no track is playing, it exits early.
|
||||
* 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume.
|
||||
* 3. If a scheduled track exists while a track is playing, it initiates a fade-out for the currently playing track
|
||||
* and prepares for the new track to fade in.
|
||||
* and prepares for the new track to fade in.
|
||||
* 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states.
|
||||
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
|
||||
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
|
||||
* 5. If no fading is needed and a track is playing, it ensures the track's volume is updated.
|
||||
*
|
||||
* <p>
|
||||
* Special cases:
|
||||
* - If no track is playing and a new track is scheduled, it starts the track immediately without fading.
|
||||
* - If a new track is scheduled during fading, it resets the transition to prioritize the new track.
|
||||
@@ -291,23 +294,23 @@ private void updateVolumeAndTrack() {
|
||||
|
||||
/**
|
||||
* Manages the fading process during audio track transitions.
|
||||
*
|
||||
* <p>
|
||||
* This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out
|
||||
* and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between
|
||||
* tracks while maintaining the correct volume adjustments.
|
||||
*
|
||||
* <p>
|
||||
* Behavior:
|
||||
* 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`.
|
||||
* Once the outfade completes, the `old` track is paused and cleared.
|
||||
* Once the outfade completes, the `old` track is paused and cleared.
|
||||
* 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track.
|
||||
* 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing
|
||||
* the new track (`playing`) and initiates the infade process.
|
||||
*
|
||||
* the new track (`playing`) and initiates the infade process.
|
||||
* <p>
|
||||
* Key Details:
|
||||
* - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function.
|
||||
* - The pause duration is retrieved from the scheduled track if it is specified.
|
||||
* - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions.
|
||||
*
|
||||
* <p>
|
||||
* Preconditions:
|
||||
* - `fading` is expected to be `true` when this method is called.
|
||||
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
||||
@@ -343,23 +346,23 @@ private void handleFadeProcess() {
|
||||
|
||||
/**
|
||||
* Manages the fade-in process for the currently playing track.
|
||||
*
|
||||
* <p>
|
||||
* This method gradually increases the volume of the `playing` track from zero to full volume
|
||||
* over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track.
|
||||
*
|
||||
* <p>
|
||||
* Behavior:
|
||||
* 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in.
|
||||
* 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed
|
||||
* `infadeTime` and the specified `CROSSFADE_DURATION`.
|
||||
* `infadeTime` and the specified `CROSSFADE_DURATION`.
|
||||
* 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method:
|
||||
* - Marks the fade process (`fading`) as complete.
|
||||
* - Ensures the `playing` track is updated to its full volume.
|
||||
*
|
||||
* - Marks the fade process (`fading`) as complete.
|
||||
* - Ensures the `playing` track is updated to its full volume.
|
||||
* <p>
|
||||
* Key Details:
|
||||
* - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in.
|
||||
* - Ensures the volume is always a value between 0.0 and 1.0.
|
||||
* - The `infadeTime` parameter should be relative to the start of the fade-in process.
|
||||
*
|
||||
* <p>
|
||||
* Preconditions:
|
||||
* - The `playing` track must be initialized and actively fading in for this method to have an effect.
|
||||
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
||||
@@ -402,7 +405,7 @@ private void addGameTracks() {
|
||||
* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
|
||||
*/
|
||||
private void updateGameTracks() {
|
||||
if(null == playing) {
|
||||
if (null == playing) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,4 +4,5 @@
|
||||
* A record that encapsulates a sound asset along with its playback settings:
|
||||
* the relative volume (subVolume) and a delay before it starts playing.
|
||||
*/
|
||||
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {}
|
||||
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {
|
||||
}
|
||||
|
||||
@@ -5,14 +5,12 @@
|
||||
public class ActionControl extends InitControl {
|
||||
private final Runnable runnable;
|
||||
|
||||
public ActionControl(Runnable runnable){
|
||||
public ActionControl(Runnable runnable) {
|
||||
this.runnable = runnable;
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected void action(){
|
||||
if(null != runnable) {
|
||||
protected void action() {
|
||||
if (null != runnable) {
|
||||
runnable.run();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,13 +47,13 @@ public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", Type.Triangle,50);
|
||||
fire = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
fire.setMaterial(mat);
|
||||
fire.setImagesX(2);
|
||||
fire.setImagesY(2);
|
||||
fire.setStartColor(ColorRGBA.Yellow);
|
||||
fire.setEndColor(ColorRGBA.Red);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f, 0.2f, 4f));
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||
fire.setStartSize(0.7f);
|
||||
fire.setEndSize(1.8f);
|
||||
@@ -64,13 +64,13 @@ private void initializeEmitter() {
|
||||
|
||||
fire.setLocalTranslation(location);
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
|
||||
smoke = new ParticleEmitter("Effect2", Type.Triangle, 40);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(3);
|
||||
smoke.setImagesY(3);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.7f));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.7f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||
smoke.setStartSize(0.8f);
|
||||
smoke.setEndSize(1.5f);
|
||||
@@ -109,7 +109,8 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
|
||||
rootNode.attachChild(smoke);
|
||||
@@ -127,7 +128,8 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import pp.mdga.client.InitControl;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
|
||||
import static pp.mdga.client.Util.linInt;
|
||||
|
||||
|
||||
@@ -12,10 +12,6 @@
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.view.GameView;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
|
||||
@@ -38,10 +34,10 @@ public class JetAnimation {
|
||||
/**
|
||||
* Constructor for the {@code JetAnimation} class.
|
||||
*
|
||||
* @param app The main application managing the jet animation.
|
||||
* @param rootNode The root node to which the jet model will be attached.
|
||||
* @param targetPoint The target point where the explosion will occur.
|
||||
* @param curveHeight The height of the curve for the jet's flight path.
|
||||
* @param app The main application managing the jet animation.
|
||||
* @param rootNode The root node to which the jet model will be attached.
|
||||
* @param targetPoint The target point where the explosion will occur.
|
||||
* @param curveHeight The height of the curve for the jet's flight path.
|
||||
* @param animationDuration The total duration of the jet animation.
|
||||
*/
|
||||
public JetAnimation(MdgaApp app, Node rootNode, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
|
||||
@@ -88,7 +84,8 @@ private void spawnJet() {
|
||||
rootNode.attachChild(jetModel);
|
||||
}
|
||||
|
||||
/**actionAfter
|
||||
/**
|
||||
* actionAfter
|
||||
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
|
||||
* and performs cleanup operations after the animation completes.
|
||||
*/
|
||||
@@ -106,7 +103,7 @@ protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
float progress = elapsedTime / animationDuration;
|
||||
|
||||
if(elapsedTime > 4.2f) {
|
||||
if (elapsedTime > 4.2f) {
|
||||
explosion.trigger();
|
||||
}
|
||||
|
||||
@@ -127,11 +124,12 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {}
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void endAnim(){
|
||||
private void endAnim() {
|
||||
actionAfter.run();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class MatrixAnimation extends ActionControl {
|
||||
private MdgaApp app;
|
||||
@@ -23,7 +23,7 @@ public class MatrixAnimation extends ActionControl {
|
||||
private float timeElapsed = 0f;
|
||||
|
||||
|
||||
private enum MatrixState{
|
||||
private enum MatrixState {
|
||||
RADAR_ON,
|
||||
RADAR_OFF,
|
||||
MATRIX_ON,
|
||||
@@ -32,7 +32,7 @@ private enum MatrixState{
|
||||
|
||||
private MatrixState state;
|
||||
|
||||
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable){
|
||||
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable) {
|
||||
super(runnable);
|
||||
this.app = app;
|
||||
this.radarPos = radarPos;
|
||||
@@ -48,15 +48,14 @@ protected void initSpatial() {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(!init) return;
|
||||
if (!init) return;
|
||||
|
||||
timeElapsed += tpf;
|
||||
|
||||
|
||||
|
||||
switch(state){
|
||||
switch (state) {
|
||||
case RADAR_ON -> {
|
||||
if(timeElapsed >= 2f){
|
||||
if (timeElapsed >= 2f) {
|
||||
state = MatrixState.RADAR_OFF;
|
||||
timeElapsed = 0;
|
||||
radarEmitter.setParticlesPerSec(0);
|
||||
@@ -68,7 +67,7 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
case RADAR_OFF -> {
|
||||
if(timeElapsed >= 0.1f){
|
||||
if (timeElapsed >= 0.1f) {
|
||||
state = MatrixState.MATRIX_ON;
|
||||
timeElapsed = 0;
|
||||
matrix();
|
||||
@@ -76,12 +75,12 @@ protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
case MATRIX_ON -> {
|
||||
if(timeElapsed >= 3f){
|
||||
if (timeElapsed >= 3f) {
|
||||
state = MatrixState.MATRIX_OFF;
|
||||
timeElapsed = 0;
|
||||
turnOff();
|
||||
app.getTimerManager().addTask(3f, () -> app.enqueue(() -> {
|
||||
for (ParticleEmitter particleEmitter : activeEmitter){
|
||||
for (ParticleEmitter particleEmitter : activeEmitter) {
|
||||
app.getRootNode().detachChild(particleEmitter);
|
||||
}
|
||||
System.out.println("delete particle");
|
||||
@@ -90,7 +89,7 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
case MATRIX_OFF -> {
|
||||
if(timeElapsed >= 0.5f){
|
||||
if (timeElapsed >= 0.5f) {
|
||||
init = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
@@ -99,13 +98,13 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
}
|
||||
|
||||
private void turnOff(){
|
||||
for (ParticleEmitter particleEmitter : activeEmitter){
|
||||
private void turnOff() {
|
||||
for (ParticleEmitter particleEmitter : activeEmitter) {
|
||||
particleEmitter.setParticlesPerSec(0f);
|
||||
}
|
||||
}
|
||||
|
||||
private void radar(){
|
||||
private void radar() {
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
|
||||
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
@@ -123,26 +122,26 @@ private void radar(){
|
||||
float life = 2.6f;
|
||||
emitter.setLowLife(life);
|
||||
emitter.setHighLife(life);
|
||||
emitter.setLocalTranslation(radarPos.add(new Vector3f(0,0,5)));
|
||||
emitter.setLocalTranslation(radarPos.add(new Vector3f(0, 0, 5)));
|
||||
emitter.setParticlesPerSec(1.8f);
|
||||
app.getRootNode().attachChild(emitter);
|
||||
radarEmitter = emitter;
|
||||
}
|
||||
|
||||
private void matrix(){
|
||||
for(int i = 0; i < 5; i++){
|
||||
particleStream(
|
||||
generateMatrixColor(),
|
||||
generateMatrixColor(),
|
||||
getRandomFloat(0,1f),
|
||||
getRandomPosition(),
|
||||
getRandomFloat(1,2)
|
||||
);
|
||||
}
|
||||
private void matrix() {
|
||||
for (int i = 0; i < 5; i++) {
|
||||
particleStream(
|
||||
generateMatrixColor(),
|
||||
generateMatrixColor(),
|
||||
getRandomFloat(0, 1f),
|
||||
getRandomPosition(),
|
||||
getRandomFloat(1, 2)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar){
|
||||
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar) {
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
|
||||
@@ -160,7 +159,7 @@ private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vect
|
||||
matrix.setGravity(0, 0, 2f);
|
||||
matrix.setLowLife(3f);
|
||||
matrix.setHighLife(3f);
|
||||
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0,0,15)));
|
||||
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0, 0, 15)));
|
||||
matrix.setParticlesPerSec(spawnVar);
|
||||
app.getRootNode().attachChild(matrix);
|
||||
activeEmitter.add(matrix);
|
||||
@@ -178,7 +177,7 @@ public static Vector3f getRandomPosition() {
|
||||
float x = radius * (float) Math.cos(angle);
|
||||
float y = radius * (float) Math.sin(angle);
|
||||
|
||||
return new Vector3f(x,y,0);
|
||||
return new Vector3f(x, y, 0);
|
||||
}
|
||||
|
||||
public static float getRandomFloat(float start, float end) {
|
||||
|
||||
@@ -17,8 +17,6 @@
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
|
||||
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
|
||||
@@ -42,9 +40,9 @@ public class MissileAnimation {
|
||||
/**
|
||||
* Constructor for the {@code MissileAnimation} class.
|
||||
*
|
||||
* @param app The main application managing the missile animation.
|
||||
* @param rootNode The root node to which the missile model will be attached.
|
||||
* @param target The target point where the missile will explode.
|
||||
* @param app The main application managing the missile animation.
|
||||
* @param rootNode The root node to which the missile model will be attached.
|
||||
* @param target The target point where the missile will explode.
|
||||
* @param flightTime The total flight time of the missile.
|
||||
*/
|
||||
public MissileAnimation(MdgaApp app, Node rootNode, Vector3f target, float flightTime, Runnable actionAfter) {
|
||||
@@ -64,13 +62,13 @@ public MissileAnimation(MdgaApp app, Node rootNode, Vector3f target, float fligh
|
||||
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,400);
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle, 400);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(3);
|
||||
smoke.setImagesY(3);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.0f));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.0f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.1f);
|
||||
smoke.setStartSize(0.8f);
|
||||
smoke.setEndSize(1.5f);
|
||||
@@ -120,7 +118,7 @@ private void animateMissile() {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(elapsedTime > 6) {
|
||||
if (elapsedTime > 6) {
|
||||
endAnim();
|
||||
rootNode.detachChild(missileNode);
|
||||
this.spatial.removeControl(this);
|
||||
@@ -150,8 +148,8 @@ protected void controlUpdate(float tpf) {
|
||||
missileNode.setLocalTranslation(currentPosition);
|
||||
|
||||
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
|
||||
.subtract(currentPosition)
|
||||
.normalizeLocal();
|
||||
.subtract(currentPosition)
|
||||
.normalizeLocal();
|
||||
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
|
||||
missileModel.rotate(0, FastMath.HALF_PI, 0);
|
||||
}
|
||||
@@ -162,16 +160,16 @@ protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
});
|
||||
}
|
||||
|
||||
private void endAnim(){
|
||||
private void endAnim() {
|
||||
actionAfter.run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes a position along a parabolic path at a given progress value {@code t}.
|
||||
*
|
||||
* @param start The starting point of the missile's flight.
|
||||
* @param start The starting point of the missile's flight.
|
||||
* @param target The target point of the missile's flight.
|
||||
* @param t The progress value (0.0 to 1.0) along the flight path.
|
||||
* @param t The progress value (0.0 to 1.0) along the flight path.
|
||||
* @return The interpolated position along the parabolic path.
|
||||
*/
|
||||
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import static pp.mdga.client.Util.*;
|
||||
import static pp.mdga.client.Util.easeInOut;
|
||||
import static pp.mdga.client.Util.quadInt;
|
||||
|
||||
/**
|
||||
* A control that smoothly moves a spatial from an initial position to an end position
|
||||
@@ -28,15 +29,15 @@ public class MoveControl extends ActionControl {
|
||||
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
|
||||
* The movement follows a path with a midpoint at a fixed height.
|
||||
*
|
||||
* @param initPos The starting position of the spatial.
|
||||
* @param endPos The target position of the spatial.
|
||||
* @param initPos The starting position of the spatial.
|
||||
* @param endPos The target position of the spatial.
|
||||
* @param actionAfter A Runnable that will be executed after the movement finishes.
|
||||
*/
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter) {
|
||||
this(initPos, endPos, actionAfter, 2, 1, true);
|
||||
}
|
||||
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing){
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing) {
|
||||
super(actionAfter);
|
||||
moving = false;
|
||||
this.initPos = initPos;
|
||||
@@ -70,7 +71,7 @@ protected void initSpatial() {
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(!moving) return;
|
||||
if (!moving) return;
|
||||
timer += tpf;
|
||||
|
||||
float t = timer / duration;
|
||||
@@ -78,22 +79,20 @@ protected void controlUpdate(float tpf) {
|
||||
|
||||
float interpolated = easing ? easeInOut(t) : t;
|
||||
|
||||
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, interpolated));
|
||||
spatial.setLocalTranslation(quadInt(initPos, middlePos, endPos, interpolated));
|
||||
|
||||
if(t >= 1) end();
|
||||
if (t >= 1) end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the movement by stopping the interpolation, running the action after the movement,
|
||||
* and removing this control from the spatial.
|
||||
*/
|
||||
private void end(){
|
||||
private void end() {
|
||||
moving = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -3,17 +3,12 @@
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.TankTopControl;
|
||||
@@ -22,7 +17,6 @@
|
||||
import java.util.TimerTask;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
public class ShellAnimation extends ActionControl {
|
||||
private static final float FLYING_DURATION = 1.25f;
|
||||
@@ -30,7 +24,7 @@ public class ShellAnimation extends ActionControl {
|
||||
private TankTopControl tankTopControl;
|
||||
private MdgaApp app;
|
||||
|
||||
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter){
|
||||
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter) {
|
||||
super(actionAfter);
|
||||
this.tankTopControl = tankTopControl;
|
||||
this.app = app;
|
||||
@@ -44,14 +38,14 @@ protected void initSpatial() {
|
||||
app.getRootNode().attachChild(createShell());
|
||||
}
|
||||
|
||||
private Vector3f getShootPos(){
|
||||
private Vector3f getShootPos() {
|
||||
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
|
||||
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
|
||||
Vector3f transformedOffset = turretRotation.mult(localOffset);
|
||||
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
|
||||
}
|
||||
|
||||
private void shoot(){
|
||||
private void shoot() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
|
||||
Vector3f shootPos = getShootPos();
|
||||
createEffect(
|
||||
@@ -71,7 +65,7 @@ private void shoot(){
|
||||
0.3f, 0.8f,
|
||||
10,
|
||||
0.1f, 0.35f,
|
||||
new ColorRGBA(0.5f,0.5f,0.5f,0.5f),
|
||||
new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f),
|
||||
ColorRGBA.Black
|
||||
);
|
||||
|
||||
@@ -80,7 +74,7 @@ private void shoot(){
|
||||
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
|
||||
}
|
||||
|
||||
private Spatial createShell(){
|
||||
private Spatial createShell() {
|
||||
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
|
||||
model.scale(.16f);
|
||||
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
|
||||
@@ -90,21 +84,21 @@ private Spatial createShell(){
|
||||
Vector3f direction = targetPos.subtract(shootPos).normalize();
|
||||
|
||||
Quaternion rotation = new Quaternion();
|
||||
rotation.lookAt(direction, new Vector3f(1,0,0)); // Assuming UNIT_Y is the up vector
|
||||
rotation.lookAt(direction, new Vector3f(1, 0, 0)); // Assuming UNIT_Y is the up vector
|
||||
|
||||
model.setLocalRotation(rotation);
|
||||
model.rotate(FastMath.HALF_PI,0,0);
|
||||
model.rotate(FastMath.HALF_PI, 0, 0);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
||||
mat.setBoolean("UseMaterialColors", true);
|
||||
ColorRGBA color = ColorRGBA.fromRGBA255(143,117,0,255);
|
||||
ColorRGBA color = ColorRGBA.fromRGBA255(143, 117, 0, 255);
|
||||
mat.setColor("Diffuse", color);
|
||||
mat.setColor("Ambient", color);
|
||||
model.setMaterial(mat);
|
||||
return model;
|
||||
}
|
||||
|
||||
private void hitExplosion(){
|
||||
private void hitExplosion() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
|
||||
createEffect(
|
||||
spatial.getLocalTranslation().setZ(1),
|
||||
@@ -130,7 +124,7 @@ private void createEffect(Vector3f shootPos,
|
||||
float startSize, float endSize,
|
||||
float velocity,
|
||||
float lowLife, float highLife,
|
||||
ColorRGBA start, ColorRGBA end){
|
||||
ColorRGBA start, ColorRGBA end) {
|
||||
// Create a particle emitter for the explosion
|
||||
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
|
||||
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
public class ShellControl extends ActionControl {
|
||||
private final Vector3f shootPos;
|
||||
@@ -18,7 +17,7 @@ public class ShellControl extends ActionControl {
|
||||
private ParticleEmitter emitter;
|
||||
private AssetManager assetManager;
|
||||
|
||||
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager){
|
||||
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager) {
|
||||
super(runnable);
|
||||
this.shootPos = shootPos;
|
||||
this.endPos = endPos;
|
||||
@@ -32,7 +31,7 @@ protected void initSpatial() {
|
||||
spatial.addControl(new MoveControl(
|
||||
shootPos,
|
||||
endPos,
|
||||
()->{
|
||||
() -> {
|
||||
emitter.killAllParticles();
|
||||
emitter.setParticlesPerSec(0);
|
||||
emitter.removeFromParent();
|
||||
@@ -80,7 +79,7 @@ protected void controlUpdate(float tpf) {
|
||||
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
|
||||
if (direction.lengthSquared() > 0) {
|
||||
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
|
||||
spatial.rotate(FastMath.HALF_PI,0,0);
|
||||
spatial.rotate(FastMath.HALF_PI, 0, 0);
|
||||
}
|
||||
oldPos = spatial.getLocalTranslation().clone();
|
||||
|
||||
|
||||
@@ -43,11 +43,11 @@ public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,50);
|
||||
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle, 50);
|
||||
fire.setMaterial(mat);
|
||||
fire.setStartColor(ColorRGBA.DarkGray);
|
||||
fire.setEndColor(ColorRGBA.DarkGray);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f, 0.2f, 4f));
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||
fire.setStartSize(0.7f);
|
||||
fire.setEndSize(3.8f);
|
||||
@@ -58,13 +58,13 @@ private void initializeEmitter() {
|
||||
|
||||
fire.setLocalTranslation(location);
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,40);
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle, 40);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(2);
|
||||
smoke.setImagesY(2);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,2f));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 2f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||
smoke.setStartSize(0.5f);
|
||||
smoke.setEndSize(1.5f);
|
||||
@@ -103,7 +103,8 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
|
||||
rootNode.attachChild(smoke);
|
||||
@@ -121,7 +122,8 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,8 +172,8 @@ public void turbo() {
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
|
||||
@@ -17,8 +17,8 @@ public class ZoomControl extends InitControl {
|
||||
private float zoomFactor = 1f;
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with the default zoom speed.
|
||||
*/
|
||||
* Constructs a new ZoomControl with the default zoom speed.
|
||||
*/
|
||||
public ZoomControl() {
|
||||
}
|
||||
|
||||
@@ -78,8 +78,8 @@ private void end() {
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
|
||||
@@ -5,4 +5,5 @@
|
||||
/**
|
||||
* Record for holding Asset information
|
||||
*/
|
||||
record AssetOnMap(Asset asset, int x, int y, float rot) {}
|
||||
record AssetOnMap(Asset asset, int x, int y, float rot) {
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
@@ -16,6 +15,7 @@
|
||||
import pp.mdga.client.animation.*;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
@@ -66,13 +66,13 @@ public class BoardHandler {
|
||||
/**
|
||||
* Creates a new BoardHandler.
|
||||
*
|
||||
* @param app The main application instance
|
||||
* @param app The main application instance
|
||||
* @param rootNode The root node where the board will be attached
|
||||
* @param fpp The post-processor for effects like shadows or filters
|
||||
* @param fpp The post-processor for effects like shadows or filters
|
||||
* @throws RuntimeException if the app is null
|
||||
*/
|
||||
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
||||
if(app == null) throw new RuntimeException("app is null");
|
||||
if (app == null) throw new RuntimeException("app is null");
|
||||
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
@@ -99,7 +99,7 @@ public void init() {
|
||||
/**
|
||||
* Shuts down the board handler by detaching all board-related nodes and clearing selected pieces.
|
||||
*/
|
||||
public void shutdown(){
|
||||
public void shutdown() {
|
||||
clearSelectable();
|
||||
isInitialised = false;
|
||||
rootNode.detachChild(rootNodeBoard);
|
||||
@@ -108,7 +108,7 @@ public void shutdown(){
|
||||
/**
|
||||
* Adds an asset to the map of player assets, ensuring that the player does not have too many assets.
|
||||
*
|
||||
* @param col The color of the player
|
||||
* @param col The color of the player
|
||||
* @param assetOnMap The asset to be added
|
||||
* @throws RuntimeException if there are too many assets for the player
|
||||
*/
|
||||
@@ -129,7 +129,7 @@ private void initMap() {
|
||||
waitingPiecesMap = new HashMap<>();
|
||||
pieceColor = new HashMap<>();
|
||||
diceControl = new DiceControl(app.getAssetManager());
|
||||
diceControl.create(new Vector3f(0,0,0), 0.7f, true);
|
||||
diceControl.create(new Vector3f(0, 0, 0), 0.7f, true);
|
||||
waitingNodes = new HashMap<>();
|
||||
waitingNodes.put(Color.AIRFORCE, new HashMap<>());
|
||||
waitingNodes.put(Color.ARMY, new HashMap<>());
|
||||
@@ -146,7 +146,7 @@ private void initMap() {
|
||||
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
|
||||
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
|
||||
case node_normal, node_bonus, node_start ->
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
|
||||
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
|
||||
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
|
||||
@@ -194,8 +194,8 @@ private Color assetToColor(Asset asset) {
|
||||
* Creates a 3D model of an asset and adds it to the board.
|
||||
*
|
||||
* @param asset The asset to be displayed
|
||||
* @param pos The position of the asset on the board
|
||||
* @param rot The rotation of the asset
|
||||
* @param pos The position of the asset on the board
|
||||
* @param rot The rotation of the asset
|
||||
* @return The Spatial representation of the asset
|
||||
*/
|
||||
private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
@@ -262,19 +262,19 @@ private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T
|
||||
* @param pieceControl The control managing the piece to be moved.
|
||||
* @param nodeControl The control managing the target node to which the piece will move.
|
||||
*/
|
||||
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
|
||||
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl) {
|
||||
pieceControl.setLocation(nodeControl.getLocation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a home node for a specific player color, attaching it to the map of home nodes.
|
||||
*
|
||||
* @param map The map storing lists of home nodes by player color.
|
||||
* @param color The color associated with the home nodes to be added.
|
||||
* @param assetOnMap The asset representing the home node in the 3D environment.
|
||||
* @param map The map storing lists of home nodes by player color.
|
||||
* @param color The color associated with the home nodes to be added.
|
||||
* @param assetOnMap The asset representing the home node in the 3D environment.
|
||||
* @throws RuntimeException if more than 4 home nodes are added for a single color.
|
||||
*/
|
||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
|
||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap) {
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||
}
|
||||
@@ -290,19 +290,19 @@ private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||
Vector3f direction = next.subtract(prev).normalizeLocal();
|
||||
//I had to reverse dir.y, because then it worked.
|
||||
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||
if(newRot < 0) newRot += 360;
|
||||
if (newRot < 0) newRot += 360;
|
||||
return newRot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively moves a piece from its current index to the destination index,
|
||||
* to keep track of the piece rotation.
|
||||
*
|
||||
* @param uuid The UUID of the piece to move.
|
||||
* @param curIndex The current index of the piece.
|
||||
* @param moveIndex The target index to move the piece to.
|
||||
* Recursively moves a piece from its current index to the destination index,
|
||||
* to keep track of the piece rotation.
|
||||
*
|
||||
* @param uuid The UUID of the piece to move.
|
||||
* @param curIndex The current index of the piece.
|
||||
* @param moveIndex The target index to move the piece to.
|
||||
*/
|
||||
private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||
private void movePieceRek(UUID uuid, int curIndex, int moveIndex) {
|
||||
if (curIndex == moveIndex) return;
|
||||
|
||||
int nextIndex = (curIndex + 1) % infield.size();
|
||||
@@ -311,7 +311,7 @@ private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||
NodeControl nodeCur = infield.get(curIndex);
|
||||
NodeControl nodeMove = infield.get(nextIndex);
|
||||
|
||||
pieceControl.setRotation(getRotationMove(nodeCur.getLocation(),nodeMove.getLocation()));
|
||||
pieceControl.setRotation(getRotationMove(nodeCur.getLocation(), nodeMove.getLocation()));
|
||||
|
||||
movePieceToNode(pieceControl, nodeMove);
|
||||
|
||||
@@ -329,7 +329,7 @@ private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||
* @param <E> The type of the key in the map.
|
||||
* @return The updated list associated with the specified key.
|
||||
*/
|
||||
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||
private <T, E> List<T> addItemToMapList(Map<E, List<T>> map, E key, T item) {
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.add(item);
|
||||
map.put(key, list);
|
||||
@@ -345,7 +345,7 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||
* @param <T> The type of items in the list.
|
||||
* @param <E> The type of the key in the map.
|
||||
*/
|
||||
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||
private <T, E> void removeItemFromMapList(Map<E, List<T>> map, E key, T item) {
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.remove(item);
|
||||
map.put(key, list);
|
||||
@@ -357,7 +357,7 @@ private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||
* @param color The color associated with the waiting nodes.
|
||||
* @return The mean position of the waiting nodes as a {@code Vector3f}.
|
||||
*/
|
||||
private Vector3f getWaitingPos(Color color){
|
||||
private Vector3f getWaitingPos(Color color) {
|
||||
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
||||
}
|
||||
|
||||
@@ -381,20 +381,22 @@ public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
||||
* Adds a player to the game by associating a color and a list of UUIDs to corresponding assets and waiting nodes.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @param uuid the list of UUIDs representing the player's assets
|
||||
* @param uuid the list of UUIDs representing the player's assets
|
||||
* @throws RuntimeException if the number of assets or waiting nodes does not match the provided UUIDs
|
||||
*/
|
||||
public void addPlayer(Color color, List<UUID> uuid) {
|
||||
|
||||
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
||||
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
||||
if (uuid.size() != playerAssets.size()) throw new RuntimeException("UUID array and playerAssets are not the same size");
|
||||
if (uuid.size() != playerAssets.size())
|
||||
throw new RuntimeException("UUID array and playerAssets are not the same size");
|
||||
|
||||
List<NodeControl> waitNodes = waitingNodesMap.get(color);
|
||||
if (waitNodes.size() != playerAssets.size()) throw new RuntimeException("waitNodes size does not match playerAssets size");
|
||||
if (waitNodes.size() != playerAssets.size())
|
||||
throw new RuntimeException("waitNodes size does not match playerAssets size");
|
||||
|
||||
|
||||
for (int i = 0; i < playerAssets.size(); i++){
|
||||
for (int i = 0; i < playerAssets.size(); i++) {
|
||||
AssetOnMap assetOnMap = playerAssets.get(i);
|
||||
UUID pieceUuid = uuid.get(i);
|
||||
|
||||
@@ -419,18 +421,18 @@ public void addPlayer(Color color, List<UUID> uuid) {
|
||||
/**
|
||||
* Moves a piece to its corresponding home node based on the given index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param index the index of the home node to move the piece to
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or if the home nodes are not properly defined
|
||||
*/
|
||||
private void moveHomePiece(UUID uuid, int index){
|
||||
private void moveHomePiece(UUID uuid, int index) {
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
if (color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
|
||||
List<NodeControl> homeNodes = homeNodesMap.get(color);
|
||||
|
||||
if(homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
|
||||
if (homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
|
||||
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
NodeControl nodeControl = homeNodes.get(index);
|
||||
@@ -438,7 +440,7 @@ private void moveHomePiece(UUID uuid, int index){
|
||||
|
||||
//rotate piece in direction of homeNodes
|
||||
NodeControl firstHomeNode = homeNodes.get(0);
|
||||
NodeControl lastHomeNode = homeNodes.get(homeNodes.size()-1);
|
||||
NodeControl lastHomeNode = homeNodes.get(homeNodes.size() - 1);
|
||||
|
||||
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
|
||||
app.getModelSynchronize().animationEnd();
|
||||
@@ -448,12 +450,12 @@ private void moveHomePiece(UUID uuid, int index){
|
||||
/**
|
||||
* Starts the movement of a piece to a target node based on the given index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param nodeIndex the index of the target node to move the piece to
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found
|
||||
* @throws IllegalArgumentException if the node index is invalid
|
||||
*/
|
||||
private void movePieceStart(UUID uuid, int nodeIndex){
|
||||
private void movePieceStart(UUID uuid, int nodeIndex) {
|
||||
|
||||
// Farbe des Pieces abrufen
|
||||
Color color = pieceColor.get(uuid);
|
||||
@@ -480,11 +482,11 @@ private void movePieceStart(UUID uuid, int nodeIndex){
|
||||
/**
|
||||
* Moves a piece from its current position to the target position based on the given indexes.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param curIndex the current index of the piece
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param curIndex the current index of the piece
|
||||
* @param moveIndex the target index of the move
|
||||
*/
|
||||
private void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||
private void movePiece(UUID uuid, int curIndex, int moveIndex) {
|
||||
|
||||
movePieceRek(uuid, curIndex, moveIndex);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
@@ -497,7 +499,7 @@ private void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||
* @param uuid the UUID of the piece to throw
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or if no available waiting nodes are found
|
||||
*/
|
||||
private void throwPiece(UUID uuid){
|
||||
private void throwPiece(UUID uuid) {
|
||||
|
||||
// Farbe des Pieces abrufen
|
||||
Color color = pieceColor.get(uuid);
|
||||
@@ -531,7 +533,7 @@ private void throwPiece(UUID uuid){
|
||||
*
|
||||
* @param uuid the UUID of the piece to shield
|
||||
*/
|
||||
public void shieldPiece(UUID uuid){
|
||||
public void shieldPiece(UUID uuid) {
|
||||
pieces.get(uuid).activateShield();
|
||||
}
|
||||
|
||||
@@ -540,7 +542,7 @@ public void shieldPiece(UUID uuid){
|
||||
*
|
||||
* @param uuid the UUID of the piece to unshield
|
||||
*/
|
||||
public void unshieldPiece(UUID uuid){
|
||||
public void unshieldPiece(UUID uuid) {
|
||||
pieces.get(uuid).deactivateShield();
|
||||
}
|
||||
|
||||
@@ -549,7 +551,7 @@ public void unshieldPiece(UUID uuid){
|
||||
*
|
||||
* @param uuid the UUID of the piece to suppress the shield
|
||||
*/
|
||||
public void suppressShield(UUID uuid){
|
||||
public void suppressShield(UUID uuid) {
|
||||
|
||||
pieces.get(uuid).suppressShield();
|
||||
}
|
||||
@@ -557,14 +559,14 @@ public void suppressShield(UUID uuid){
|
||||
/**
|
||||
* Swaps the positions and rotations of two pieces.
|
||||
*
|
||||
* @param p1 the first piece to swap
|
||||
* @param p2 the second piece to swap
|
||||
* @param p1 the first piece to swap
|
||||
* @param p2 the second piece to swap
|
||||
* @param loc1 the original location of the first piece
|
||||
* @param rot1 the original rotation of the first piece
|
||||
* @param loc2 the original location of the second piece
|
||||
* @param rot2 the original rotation of the second piece
|
||||
*/
|
||||
private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2){
|
||||
private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2) {
|
||||
p1.setLocation(loc2);
|
||||
p2.setLocation(loc1);
|
||||
|
||||
@@ -577,13 +579,14 @@ private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float r
|
||||
/**
|
||||
* Outlines the possible move nodes for a list of pieces based on the move indices and whether it's a home move.
|
||||
*
|
||||
* @param pieces the list of UUIDs representing the pieces to outline
|
||||
* @param pieces the list of UUIDs representing the pieces to outline
|
||||
* @param moveIndexe the list of indices for the target move nodes
|
||||
* @param homeMoves the list indicating whether the move is a home move
|
||||
* @param homeMoves the list indicating whether the move is a home move
|
||||
* @throws RuntimeException if the sizes of the input lists do not match
|
||||
*/
|
||||
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
||||
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
|
||||
if (pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size())
|
||||
throw new RuntimeException("arrays are not the same size");
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
@@ -598,14 +601,11 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
|
||||
if (homeMoves.get(i)) {
|
||||
Color color = pieceColor.get(uuid);
|
||||
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
nodeControl = infield.get(moveIndexe.get(i));
|
||||
}
|
||||
nodeControl.highlight();
|
||||
pieceControl.highlight(false);
|
||||
pieceControl.setHoverable(true);
|
||||
pieceControl.setSelectable(true);
|
||||
pieceControl.selectableOwn();
|
||||
nodeControl.selectableOwn();
|
||||
outlineNodes.add(nodeControl);
|
||||
selectableOwnPieces.add(pieceControl);
|
||||
selectedPieceNodeMap.put(pieceControl, nodeControl);
|
||||
@@ -615,28 +615,24 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
|
||||
/**
|
||||
* Outlines the pieces that can be swapped based on the provided own and enemy pieces.
|
||||
*
|
||||
* @param ownPieces the list of UUIDs representing the player's pieces
|
||||
* @param ownPieces the list of UUIDs representing the player's pieces
|
||||
* @param enemyPieces the list of UUIDs representing the enemy's pieces
|
||||
*/
|
||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces) {
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for(UUID uuid : ownPieces) {
|
||||
for (UUID uuid : ownPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.highlight(false);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
p.selectableOwn();
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
for(UUID uuid : enemyPieces) {
|
||||
for (UUID uuid : enemyPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.highlight(true);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
p.selectableOff();
|
||||
selectableEnemyPieces.add(p);
|
||||
}
|
||||
}
|
||||
@@ -646,17 +642,15 @@ public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||
*
|
||||
* @param pieces the list of UUIDs representing the pieces to be shielded
|
||||
*/
|
||||
public void outlineShield(List<UUID> pieces){
|
||||
public void outlineShield(List<UUID> pieces) {
|
||||
selectableOwnPieces.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (UUID uuid : pieces){
|
||||
for (UUID uuid : pieces) {
|
||||
PieceControl p = this.pieces.get(uuid);
|
||||
p.highlight(false);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
p.selectableOwn();
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
}
|
||||
@@ -666,73 +660,83 @@ public void outlineShield(List<UUID> pieces){
|
||||
*
|
||||
* @param pieceSelected the PieceControl instance representing the piece selected by the user
|
||||
*/
|
||||
public void pieceSelect(PieceControl pieceSelected) {
|
||||
boolean isSelected = pieceSelected.isSelected();
|
||||
if(selectableOwnPieces.contains(pieceSelected)){
|
||||
for(PieceControl p : selectableOwnPieces) {
|
||||
p.unSelect();
|
||||
if(selectedPieceNodeMap.get(p) != null) selectedPieceNodeMap.get(p).unSelect();
|
||||
public void pieceSelect(OutlineOEControl selected) {
|
||||
PieceControl piece = getPieceByOE(selected);
|
||||
NodeControl node = selectedPieceNodeMap.get(piece);
|
||||
|
||||
boolean isSelected = piece.isSelected();
|
||||
if (selectableOwnPieces.contains(piece)) {
|
||||
for (PieceControl p : selectableOwnPieces) {
|
||||
p.selectOff();
|
||||
NodeControl n = selectedPieceNodeMap.get(p);
|
||||
if (n != null) n.selectOff();
|
||||
}
|
||||
if (!isSelected) {
|
||||
pieceSelected.select();
|
||||
if(selectedPieceNodeMap.get(pieceSelected) != null) selectedPieceNodeMap.get(pieceSelected).select();
|
||||
selectedOwnPiece = pieceSelected;
|
||||
}
|
||||
else {
|
||||
pieceSelected.unSelect();
|
||||
if(selectedPieceNodeMap.get(pieceSelected) != null) selectedPieceNodeMap.get(pieceSelected).unSelect();
|
||||
piece.selectOn();
|
||||
if (node != null) node.selectOn();
|
||||
selectedOwnPiece = piece;
|
||||
} else {
|
||||
piece.selectOff();
|
||||
if (node != null) node.selectOff();;
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
}
|
||||
else if(selectableEnemyPieces.contains(pieceSelected)) {
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
} else if (selectableEnemyPieces.contains(piece)) {
|
||||
for (PieceControl p : selectableEnemyPieces) {
|
||||
p.selectOff();
|
||||
}
|
||||
if (!isSelected) {
|
||||
pieceSelected.select();
|
||||
selectedEnemyPiece = pieceSelected;
|
||||
}
|
||||
else {
|
||||
pieceSelected.unSelect();
|
||||
piece.selectOn();
|
||||
selectedEnemyPiece = piece;
|
||||
} else {
|
||||
piece.selectOff();
|
||||
selectedEnemyPiece = null;
|
||||
}
|
||||
}
|
||||
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||
} else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||
|
||||
app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece));
|
||||
}
|
||||
|
||||
public void pieceHoverOn(PieceControl hoverPiece){
|
||||
hoverPiece.hover();
|
||||
if(selectedPieceNodeMap.get(hoverPiece) != null) selectedPieceNodeMap.get(hoverPiece).hover();
|
||||
public void hoverOn(OutlineOEControl hover) {
|
||||
PieceControl piece = getPieceByOE(hover);
|
||||
NodeControl node = selectedPieceNodeMap.get(piece);
|
||||
|
||||
piece.hoverOn();
|
||||
if(node != null) node.hoverOn();
|
||||
}
|
||||
|
||||
public void pieceHoverOff(PieceControl hoverPiece){
|
||||
hoverPiece.hoverOff();
|
||||
if(selectedPieceNodeMap.get(hoverPiece) != null) selectedPieceNodeMap.get(hoverPiece).hoverOff();
|
||||
public void hoverOff(OutlineOEControl hover) {
|
||||
PieceControl piece = getPieceByOE(hover);
|
||||
NodeControl node = selectedPieceNodeMap.get(piece);
|
||||
|
||||
piece.hoverOff();
|
||||
if(node != null) node.hoverOff();
|
||||
}
|
||||
|
||||
private PieceControl getPieceByOE(OutlineOEControl control){
|
||||
PieceControl piece;
|
||||
if (control instanceof PieceControl p){
|
||||
piece = p;
|
||||
}
|
||||
else if (control instanceof NodeControl n){
|
||||
piece = getKeyByValue(selectedPieceNodeMap, n);
|
||||
}
|
||||
else throw new RuntimeException("selected is not instanceof piece or node");
|
||||
return piece;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all highlighted, selectable, and selected pieces and nodes.
|
||||
*/
|
||||
public void clearSelectable(){
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
p.unHighlight();
|
||||
p.setSelectable(false);
|
||||
p.setHoverable(false);
|
||||
if(selectedPieceNodeMap.get(p) != null) selectedPieceNodeMap.get(p).unSelect();
|
||||
if(selectedPieceNodeMap.get(p) != null) selectedPieceNodeMap.get(p).unHighlight();
|
||||
public void clearSelectable() {
|
||||
for (PieceControl p : selectableOwnPieces) {
|
||||
p.selectableOff();
|
||||
NodeControl n = selectedPieceNodeMap.get(p);
|
||||
if(n != null) n.selectableOff();
|
||||
}
|
||||
for(PieceControl p : selectableOwnPieces) {
|
||||
p.unSelect();
|
||||
p.unHighlight();
|
||||
p.setSelectable(false);
|
||||
p.setHoverable(false);
|
||||
}
|
||||
for(NodeControl n : outlineNodes){
|
||||
n.deOutline();
|
||||
for (PieceControl p : selectableEnemyPieces) {
|
||||
p.selectableOff();
|
||||
}
|
||||
|
||||
outlineNodes.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
@@ -746,16 +750,16 @@ public void clearSelectable(){
|
||||
*
|
||||
* @param color the color of the player whose dice should be displayed
|
||||
*/
|
||||
public void showDice(Color color){
|
||||
public void showDice(Color color) {
|
||||
rootNodeBoard.attachChild(diceControl.getSpatial());
|
||||
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
|
||||
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0, 0, 4)));
|
||||
diceControl.spin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dice from the view.
|
||||
*/
|
||||
public void hideDice(){
|
||||
public void hideDice() {
|
||||
diceControl.hide();
|
||||
}
|
||||
|
||||
@@ -771,42 +775,42 @@ private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||
/**
|
||||
* Animates the movement of a piece from its current index to a target index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param curIndex the current index of the piece
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param curIndex the current index of the piece
|
||||
* @param moveIndex the target index to animate the piece to
|
||||
*/
|
||||
public void movePieceAnim(UUID uuid, int curIndex, int moveIndex){
|
||||
public void movePieceAnim(UUID uuid, int curIndex, int moveIndex) {
|
||||
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
infield.get(curIndex).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
()->movePiece(uuid,curIndex,moveIndex)));
|
||||
infield.get(curIndex).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
() -> movePiece(uuid, curIndex, moveIndex)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the movement of a piece to its home position based on the given home index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param homeIndex the index of the home node to move the piece to
|
||||
*/
|
||||
public void movePieceHomeAnim(UUID uuid, int homeIndex){
|
||||
public void movePieceHomeAnim(UUID uuid, int homeIndex) {
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(),
|
||||
homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(),
|
||||
()->moveHomePiece(uuid,homeIndex)));
|
||||
pieces.get(uuid).getLocation(),
|
||||
homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(),
|
||||
() -> moveHomePiece(uuid, homeIndex)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the start of the movement of a piece to a target index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param moveIndex the target index to animate the piece to
|
||||
*/
|
||||
public void movePieceStartAnim(UUID uuid, int moveIndex){
|
||||
public void movePieceStartAnim(UUID uuid, int moveIndex) {
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
()->movePieceStart(uuid, moveIndex)
|
||||
pieces.get(uuid).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
() -> movePieceStart(uuid, moveIndex)
|
||||
));
|
||||
}
|
||||
|
||||
@@ -815,15 +819,15 @@ public void movePieceStartAnim(UUID uuid, int moveIndex){
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwPieceAnim(UUID uuid){
|
||||
public void throwPieceAnim(UUID uuid) {
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
|
||||
()->throwPiece(uuid))
|
||||
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
|
||||
() -> throwPiece(uuid))
|
||||
);
|
||||
}
|
||||
|
||||
public void throwPiece(UUID uuid, Color throwColor){
|
||||
switch(throwColor){
|
||||
public void throwPiece(UUID uuid, Color throwColor) {
|
||||
switch (throwColor) {
|
||||
case ARMY -> throwShell(uuid);
|
||||
case NAVY -> throwMissile(uuid);
|
||||
case CYBER -> throwMatrix(uuid);
|
||||
@@ -840,14 +844,14 @@ public void throwPiece(UUID uuid, Color throwColor){
|
||||
private void throwBomb(UUID uuid) {
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
JetAnimation anim = new JetAnimation(app, rootNode, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
|
||||
JetAnimation anim = new JetAnimation(app, rootNode, targetPoint, 40, 6, () -> throwPieceAnim(uuid));
|
||||
anim.start();
|
||||
}
|
||||
|
||||
private void throwMatrix(UUID uuid) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.MATRIX);
|
||||
Spatial piece = pieces.get(uuid).getSpatial();
|
||||
piece.addControl(new MatrixAnimation(app, radarPos,()-> {
|
||||
piece.addControl(new MatrixAnimation(app, radarPos, () -> {
|
||||
throwPieceAnim(uuid);
|
||||
}));
|
||||
}
|
||||
@@ -855,12 +859,12 @@ private void throwMatrix(UUID uuid) {
|
||||
private void throwMissile(UUID uuid) {
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
MissileAnimation anim = new MissileAnimation(app, rootNode, targetPoint, 2f, ()->throwPieceAnim(uuid));
|
||||
MissileAnimation anim = new MissileAnimation(app, rootNode, targetPoint, 2f, () -> throwPieceAnim(uuid));
|
||||
anim.start();
|
||||
}
|
||||
|
||||
private void throwShell(UUID uuid) {
|
||||
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, ()-> throwPieceAnim(uuid)));
|
||||
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, () -> throwPieceAnim(uuid)));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -869,7 +873,7 @@ private void throwShell(UUID uuid) {
|
||||
* @param piece1 the UUID of the first piece
|
||||
* @param piece2 the UUID of the second piece
|
||||
*/
|
||||
public void swapPieceAnim(UUID piece1, UUID piece2){
|
||||
public void swapPieceAnim(UUID piece1, UUID piece2) {
|
||||
PieceControl piece1Control = pieces.get(piece1);
|
||||
PieceControl piece2Control = pieces.get(piece2);
|
||||
|
||||
@@ -879,14 +883,15 @@ public void swapPieceAnim(UUID piece1, UUID piece2){
|
||||
float rot2 = piece2Control.getRotation();
|
||||
|
||||
piece1Control.getSpatial().addControl(new MoveControl(
|
||||
piece1Control.getLocation().clone(),
|
||||
piece2Control.getLocation().clone(),
|
||||
()->{}
|
||||
piece1Control.getLocation().clone(),
|
||||
piece2Control.getLocation().clone(),
|
||||
() -> {
|
||||
}
|
||||
));
|
||||
piece2Control.getSpatial().addControl(new MoveControl(
|
||||
piece2Control.getLocation().clone(),
|
||||
piece1Control.getLocation().clone(),
|
||||
()->swapPieces(piece1Control,piece2Control,loc1,rot1,loc2,rot2)
|
||||
piece2Control.getLocation().clone(),
|
||||
piece1Control.getLocation().clone(),
|
||||
() -> swapPieces(piece1Control, piece2Control, loc1, rot1, loc2, rot2)
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
// ssaoFilter = new SSAOFilter();
|
||||
fxaaFilter = new FXAAFilter();
|
||||
|
||||
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
|
||||
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI * 1, 0, FastMath.HALF_PI * 0.2f);
|
||||
|
||||
|
||||
}
|
||||
@@ -94,7 +94,7 @@ public void init(Color ownColor) {
|
||||
init = true;
|
||||
initRot = true;
|
||||
this.ownColor = ownColor;
|
||||
app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor)*2);
|
||||
app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor) * 2);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -120,11 +120,11 @@ public void shutdown() {
|
||||
* Updates the camera position and rotation based on user input (scroll and rotation).
|
||||
* Adjusts the vertical angle and radius based on zoom and rotation values.
|
||||
*
|
||||
* @param scroll The scroll input, determining zoom level.
|
||||
* @param scroll The scroll input, determining zoom level.
|
||||
* @param rotation The rotation input, determining camera orientation.
|
||||
*/
|
||||
public void update(float scroll, float rotation) {
|
||||
if(!init) return;
|
||||
if (!init) return;
|
||||
float scrollValue = Math.max(0, Math.min(scroll, 100));
|
||||
|
||||
float rotationValue = rotation % 360;
|
||||
@@ -162,8 +162,8 @@ public void update(float scroll, float rotation) {
|
||||
* @param color The color used to determine the camera angle.
|
||||
* @return The camera angle in degrees.
|
||||
*/
|
||||
private float getAngleByColor(Color color){
|
||||
return switch (color){
|
||||
private float getAngleByColor(Color color) {
|
||||
return switch (color) {
|
||||
case ARMY -> 0;
|
||||
case AIRFORCE -> 90;
|
||||
case NAVY -> 270;
|
||||
@@ -178,7 +178,7 @@ private float getAngleByColor(Color color){
|
||||
* @param color The color used to determine the camera angle.
|
||||
* @return The initial camera angle in degrees.
|
||||
*/
|
||||
private float getInitAngleByColor(Color color){
|
||||
private float getInitAngleByColor(Color color) {
|
||||
return (getAngleByColor(color) + 180) % 360;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,15 +28,15 @@ private MapLoader() {
|
||||
*
|
||||
* @param mapName The name of the map file to load. The file is expected to be located in the resources directory.
|
||||
* @return A list of {@link AssetOnMap} objects representing the assets placed on the map.
|
||||
* @throws IOException If an error occurs while reading the map file.
|
||||
* @throws IOException If an error occurs while reading the map file.
|
||||
* @throws IllegalArgumentException If the map file contains invalid data.
|
||||
*/
|
||||
public static List<AssetOnMap> loadMap(String mapName) {
|
||||
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
||||
|
||||
try (
|
||||
InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))
|
||||
InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))
|
||||
) {
|
||||
|
||||
while (true) {
|
||||
@@ -65,11 +65,9 @@ public static List<AssetOnMap> loadMap(String mapName) {
|
||||
Asset asset = getLoadedAsset(assetName);
|
||||
assetsOnMap.add(new AssetOnMap(asset, x, y, rot));
|
||||
}
|
||||
}
|
||||
catch (IOException e) {
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
catch (IllegalArgumentException e) {
|
||||
} catch (IllegalArgumentException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,25 +3,13 @@
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A control that adds highlighting functionality to a node in the game.
|
||||
* This class extends {@link OutlineControl} to add an outline effect when the node is highlighted.
|
||||
*/
|
||||
public class NodeControl extends OutlineControl {
|
||||
|
||||
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
||||
private static final ColorRGBA OUTLINE_SELECT_COLOR = ColorRGBA.Cyan;
|
||||
private static final int OUTLINE_SELECT_WIDTH = 8;
|
||||
private static final ColorRGBA OUTLINE_HOVER_COLOR = ColorRGBA.Yellow;
|
||||
private static final int OUTLINE_HOVER_WIDTH = 6;
|
||||
private boolean select = false;
|
||||
private boolean highlight = false;
|
||||
public class NodeControl extends OutlineOEControl {
|
||||
|
||||
/**
|
||||
* Constructs a {@link NodeControl} with the specified application and post processor.
|
||||
@@ -31,7 +19,7 @@ public class NodeControl extends OutlineControl {
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
*/
|
||||
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp);
|
||||
super(app, fpp, app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -40,38 +28,7 @@ public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||
*
|
||||
* @return The {@link Vector3f} representing the node's location.
|
||||
*/
|
||||
public Vector3f getLocation(){
|
||||
public Vector3f getLocation() {
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
}
|
||||
|
||||
public void highlight(){
|
||||
highlight = true;
|
||||
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
deOutline();
|
||||
}
|
||||
|
||||
public void select(){
|
||||
select = true;
|
||||
super.outline(OUTLINE_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
||||
}
|
||||
|
||||
public void unSelect(){
|
||||
select = false;
|
||||
if(highlight) highlight();
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void hover(){
|
||||
super.outline(OUTLINE_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
||||
}
|
||||
|
||||
public void hoverOff(){
|
||||
if(select) select();
|
||||
else if(highlight) highlight();
|
||||
else deOutline();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.outline.SelectObjectOutliner;
|
||||
|
||||
/**
|
||||
@@ -13,10 +13,21 @@
|
||||
* object, allowing it to be highlighted or deselected.
|
||||
*/
|
||||
public class OutlineControl extends InitControl {
|
||||
/** The {@link SelectObjectOutliner} responsible for managing the outline effect. */
|
||||
private final SelectObjectOutliner outlineOwn;
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
private MdgaApp app;
|
||||
/**
|
||||
* The {@link SelectObjectOutliner} responsible for managing the outline effect.
|
||||
*/
|
||||
private final SelectObjectOutliner selectObjectOutliner;
|
||||
private final MdgaApp app;
|
||||
private boolean hoverable = false;
|
||||
private boolean highlight = false;
|
||||
private boolean selectable = false;
|
||||
private boolean select = false;
|
||||
private ColorRGBA highlightColor;
|
||||
private int highlightWidth;
|
||||
private ColorRGBA hoverColor;
|
||||
private int hoverWidth;
|
||||
private ColorRGBA selectColor;
|
||||
private int selectWidth;
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with default thickness for the object outline.
|
||||
@@ -24,44 +35,30 @@ public class OutlineControl extends InitControl {
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam,
|
||||
ColorRGBA highlightColor, int highlightWidth,
|
||||
ColorRGBA hoverColor, int hoverWidth,
|
||||
ColorRGBA selectColor, int selectWidth
|
||||
) {
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
|
||||
this.highlightColor = highlightColor;
|
||||
this.highlightWidth = highlightWidth;
|
||||
this.hoverColor = hoverColor;
|
||||
this.hoverWidth = hoverWidth;
|
||||
this.selectColor = selectColor;
|
||||
this.selectWidth = selectWidth;
|
||||
selectObjectOutliner = new SelectObjectOutliner(fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
* @param cam The camera used for rendering the outlined objects.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
* @param cam The camera used for rendering the outlined objects.
|
||||
* @param thickness The thickness of the outline.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies an outline to the spatial object with the given color.
|
||||
*
|
||||
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||
*/
|
||||
public void outline(ColorRGBA color){
|
||||
outlineOwn.select(spatial, color);
|
||||
}
|
||||
// public void outline(ColorRGBA color) {
|
||||
// selectObjectOutliner.select(spatial, color);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Applies an outline to the spatial object with the given color and width.
|
||||
@@ -69,16 +66,16 @@ public void outline(ColorRGBA color){
|
||||
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||
* @param width The width of the outline.
|
||||
*/
|
||||
public void outline(ColorRGBA color, int width){
|
||||
deOutline();
|
||||
outlineOwn.select(spatial, color, width);
|
||||
public void outline(ColorRGBA color, int width) {
|
||||
outlineOff();
|
||||
selectObjectOutliner.select(spatial, color, width);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the outline effect from the spatial object.
|
||||
*/
|
||||
public void deOutline(){
|
||||
outlineOwn.deselect(spatial);
|
||||
public void outlineOff() {
|
||||
selectObjectOutliner.deselect(spatial);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -89,4 +86,97 @@ public void deOutline(){
|
||||
public MdgaApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
public void highlightOn() {
|
||||
highlight = true;
|
||||
outline(highlightColor, highlightWidth);
|
||||
}
|
||||
|
||||
public void highlightOff() {
|
||||
highlight = false;
|
||||
outlineOff();
|
||||
}
|
||||
|
||||
public void hoverOn() {
|
||||
if (!hoverable) return;
|
||||
outline(hoverColor, hoverWidth);
|
||||
}
|
||||
|
||||
public void hoverOff() {
|
||||
if (!hoverable) return;
|
||||
|
||||
if (select) selectOn();
|
||||
else if (highlight) highlightOn();
|
||||
else outlineOff();
|
||||
}
|
||||
|
||||
public void selectOn() {
|
||||
if (!selectable) return;
|
||||
select = true;
|
||||
outline(selectColor, selectWidth);
|
||||
}
|
||||
|
||||
public void selectOff() {
|
||||
select = false;
|
||||
if (highlight) highlightOn();
|
||||
else outlineOff();
|
||||
}
|
||||
|
||||
public void selectableOn(){
|
||||
setSelectable(true);
|
||||
setHoverable(true);
|
||||
highlightOn();
|
||||
select = false;
|
||||
}
|
||||
|
||||
public void selectableOff(){
|
||||
setSelectable(false);
|
||||
setHoverable(false);
|
||||
highlightOff();
|
||||
select = false;
|
||||
}
|
||||
|
||||
private void setSelectable(boolean selectable) {
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
public boolean isSelected() {
|
||||
return select;
|
||||
}
|
||||
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
public boolean isHoverable() {
|
||||
return hoverable;
|
||||
}
|
||||
|
||||
private void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
|
||||
public void setHighlightColor(ColorRGBA color){
|
||||
highlightColor = color;
|
||||
}
|
||||
|
||||
public void setHighlightWidth(int width){
|
||||
highlightWidth = width;
|
||||
}
|
||||
|
||||
public void setHoverColor(ColorRGBA color){
|
||||
hoverColor = color;
|
||||
}
|
||||
|
||||
public void setHoverWidth(int width){
|
||||
hoverWidth = width;
|
||||
}
|
||||
|
||||
public void setSelectColor(ColorRGBA color){
|
||||
selectColor = color;
|
||||
}
|
||||
|
||||
public void setSelectWidth(int width){
|
||||
selectWidth = width;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class OutlineOEControl extends OutlineControl{
|
||||
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
||||
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
|
||||
private static final int OUTLINE_HOVER_WIDTH = 8;
|
||||
private static final int OUTLINE_SELECT_WIDTH = 10;
|
||||
|
||||
public OutlineOEControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
super(app, fpp, cam,
|
||||
OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH,
|
||||
OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH,
|
||||
OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH
|
||||
);
|
||||
}
|
||||
|
||||
public void selectableOwn(){
|
||||
setHighlightColor(OUTLINE_OWN_COLOR);
|
||||
setHoverColor(OUTLINE_OWN_HOVER_COLOR);
|
||||
setSelectColor(OUTLINE_OWN_SELECT_COLOR);
|
||||
selectableOn();
|
||||
}
|
||||
|
||||
public void selectableEnemy(){
|
||||
setHighlightColor(OUTLINE_ENEMY_COLOR);
|
||||
setHoverColor(OUTLINE_ENEMY_HOVER_COLOR);
|
||||
setSelectColor(OUTLINE_ENEMY_SELECT_COLOR);
|
||||
selectableOn();
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@
|
||||
* to provide outline functionality and includes additional features like shield effects,
|
||||
* hover states, and selection states.
|
||||
*/
|
||||
public class PieceControl extends OutlineControl {
|
||||
public class PieceControl extends OutlineOEControl {
|
||||
private final float initRotation;
|
||||
private final AssetManager assetManager;
|
||||
private Spatial shieldRing;
|
||||
@@ -32,16 +32,6 @@ public class PieceControl extends OutlineControl {
|
||||
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
|
||||
private static final float SHIELD_Z = 0f;
|
||||
|
||||
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
||||
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
|
||||
private static final int OUTLINE_HOVER_WIDTH = 8;
|
||||
private static final int OUTLINE_SELECT_WIDTH = 10;
|
||||
|
||||
private final Node parentNode;
|
||||
private boolean enemy;
|
||||
private boolean hoverable;
|
||||
@@ -55,22 +45,17 @@ public class PieceControl extends OutlineControl {
|
||||
*
|
||||
* @param initRotation The initial rotation of the piece in degrees.
|
||||
* @param assetManager The {@link AssetManager} used for loading models and materials.
|
||||
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
*/
|
||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
|
||||
super(app, fpp);
|
||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp, app.getCamera());
|
||||
this.parentNode = new Node();
|
||||
this.initRotation = initRotation;
|
||||
this.assetManager = assetManager;
|
||||
this.shieldRing = null;
|
||||
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
enemy = false;
|
||||
hoverable = false;
|
||||
highlight = false;
|
||||
selectable = false;
|
||||
select = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -79,7 +64,7 @@ public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app,
|
||||
* @return The rotation of the piece in degrees.
|
||||
*/
|
||||
public float getRotation() {
|
||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0, 0, 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -87,11 +72,11 @@ public float getRotation() {
|
||||
*
|
||||
* @param rot The rotation in degrees to set.
|
||||
*/
|
||||
public void setRotation(float rot){
|
||||
if(rot < 0) rot =- 360;
|
||||
public void setRotation(float rot) {
|
||||
if (rot < 0) rot = -360;
|
||||
|
||||
Quaternion quaternion = new Quaternion();
|
||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
|
||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0, 0, 1));
|
||||
spatial.setLocalRotation(quaternion);
|
||||
}
|
||||
|
||||
@@ -100,7 +85,7 @@ public void setRotation(float rot){
|
||||
*
|
||||
* @return The location of the piece as a {@link Vector3f}.
|
||||
*/
|
||||
public Vector3f getLocation(){
|
||||
public Vector3f getLocation() {
|
||||
return spatial.getLocalTranslation();
|
||||
}
|
||||
|
||||
@@ -111,9 +96,9 @@ public Vector3f getLocation(){
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float delta) {
|
||||
if(shieldRing != null){
|
||||
if (shieldRing != null) {
|
||||
shieldRing.rotate(0, 0, delta * SHIELD_SPEED);
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, 0, SHIELD_Z)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +107,7 @@ protected void controlUpdate(float delta) {
|
||||
*
|
||||
* @param loc The location to set as a {@link Vector3f}.
|
||||
*/
|
||||
public void setLocation(Vector3f loc){
|
||||
public void setLocation(Vector3f loc) {
|
||||
this.spatial.setLocalTranslation(loc);
|
||||
}
|
||||
|
||||
@@ -131,7 +116,7 @@ public void setLocation(Vector3f loc){
|
||||
* This also moves the spatial to a new parent node for organizational purposes.
|
||||
*/
|
||||
@Override
|
||||
public void initSpatial(){
|
||||
public void initSpatial() {
|
||||
setRotation(this.initRotation);
|
||||
|
||||
Node oldParent = spatial.getParent();
|
||||
@@ -149,14 +134,14 @@ public void rotateInit() {
|
||||
* Activates the shield around the piece.
|
||||
* This adds a visual shield effect in the form of a rotating ring.
|
||||
*/
|
||||
public void activateShield(){
|
||||
if(shieldRing != null){
|
||||
public void activateShield() {
|
||||
if (shieldRing != null) {
|
||||
deactivateShield();
|
||||
}
|
||||
shieldRing = assetManager.loadModel(Asset.shieldRing.getModelPath());
|
||||
shieldRing.scale(1f);
|
||||
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, 0, SHIELD_Z)));
|
||||
|
||||
|
||||
shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket
|
||||
@@ -170,7 +155,7 @@ public void activateShield(){
|
||||
* Deactivates the shield by removing the shield ring from the scene.
|
||||
*/
|
||||
|
||||
public void deactivateShield(){
|
||||
public void deactivateShield() {
|
||||
parentNode.detachChild(shieldRing);
|
||||
shieldRing = null;
|
||||
}
|
||||
@@ -178,109 +163,16 @@ public void deactivateShield(){
|
||||
/**
|
||||
* Suppresses the shield, changing its color to a suppressed state.
|
||||
*/
|
||||
public void suppressShield(){
|
||||
assert(shieldRing != null) : "PieceControl: shieldRing is not set";
|
||||
public void suppressShield() {
|
||||
assert (shieldRing != null) : "PieceControl: shieldRing is not set";
|
||||
shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
|
||||
}
|
||||
|
||||
public void setMaterial(Material mat){
|
||||
public void setMaterial(Material mat) {
|
||||
spatial.setMaterial(mat);
|
||||
}
|
||||
|
||||
public Material getMaterial(){
|
||||
public Material getMaterial() {
|
||||
return ((Geometry) getSpatial()).getMaterial();
|
||||
}
|
||||
|
||||
/**
|
||||
* Highlights the piece with the appropriate outline color based on whether it is an enemy or not.
|
||||
*
|
||||
* @param enemy True if the piece is an enemy, false if it is owned by the player.
|
||||
*/
|
||||
public void highlight(boolean enemy) {
|
||||
this.enemy = enemy;
|
||||
highlight = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the highlight effect from the piece.
|
||||
*/
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
deOutline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a hover effect on the piece if it is hoverable.
|
||||
*/
|
||||
public void hover(){
|
||||
if(!hoverable) return;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the hover effect from the piece.
|
||||
*/
|
||||
public void hoverOff(){
|
||||
if(!hoverable) return;
|
||||
|
||||
if(select) select();
|
||||
else if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deselects the piece and removes the selection outline. If the piece was highlighted,
|
||||
* it will be re-highlighted. Otherwise, the outline is removed.
|
||||
*/
|
||||
public void unSelect(){
|
||||
select = false;
|
||||
if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece and applies the selection outline. If the piece is an enemy, it will
|
||||
* be outlined with the enemy selection color; otherwise, the own selection color will be used.
|
||||
*/
|
||||
public void select(){
|
||||
if(!selectable) return;
|
||||
select = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the piece is selectable.
|
||||
*
|
||||
* @param selectable True if the piece can be selected, false otherwise.
|
||||
*/
|
||||
public void setSelectable(boolean selectable){
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the piece is selected.
|
||||
*
|
||||
* @return True if the piece is selected, false otherwise.
|
||||
*/
|
||||
public boolean isSelected() { return select; }
|
||||
|
||||
/**
|
||||
* Checks if the piece is selectable.
|
||||
*
|
||||
* @return True if the piece is selectable, false otherwise.
|
||||
*/
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the piece is hoverable.
|
||||
*
|
||||
* @param hoverable True if the piece can be hovered over, false otherwise.
|
||||
*/
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -37,9 +37,9 @@ protected void controlUpdate(float tpf) {
|
||||
// Apply the interpolated rotation to the spatial
|
||||
spatial.setLocalRotation(interpolatedRotation);
|
||||
|
||||
if(t >= 1){
|
||||
if (t >= 1) {
|
||||
rotating = false;
|
||||
if(actionAfter != null) actionAfter.run();
|
||||
if (actionAfter != null) actionAfter.run();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ public void rotate(Vector3f enemyPos, Runnable actionAfter) {
|
||||
this.actionAfter = actionAfter; // Store the action to execute after rotation
|
||||
}
|
||||
|
||||
private float getEnemyAngle(Vector3f enemyPos){
|
||||
private float getEnemyAngle(Vector3f enemyPos) {
|
||||
// Direction to the enemy in the XY plane
|
||||
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
|
||||
direction.z = 0; // Project to XY plane
|
||||
|
||||
@@ -115,7 +115,7 @@ public abstract class AbstractButton {
|
||||
* Constructs an AbstractButton instance with the specified application context and scene node.
|
||||
* Initializes the button's visual elements and font.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button is attached
|
||||
*/
|
||||
public AbstractButton(MdgaApp app, Node node) {
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import com.jme3.ui.Picture;
|
||||
|
||||
/**
|
||||
* Represents a specific implementation of a clickable button positioned on the left side.
|
||||
|
||||
@@ -69,15 +69,16 @@ public enum Pos {
|
||||
* Constructs a CeremonyButton with specified attributes such as type, position, and label.
|
||||
* The button supports both 2D and 3D components for UI and visual effects.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param tsk the type/color associated with the button
|
||||
* @param pos the position of the button in the ceremony layout
|
||||
* @param name the label or name displayed on the button
|
||||
* @param tsk the type/color associated with the button
|
||||
* @param pos the position of the button in the ceremony layout
|
||||
* @param name the label or name displayed on the button
|
||||
*/
|
||||
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
|
||||
super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
super(app, node, () -> {
|
||||
}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
|
||||
this.node3d = node3d;
|
||||
|
||||
@@ -217,9 +218,9 @@ public void update(float tpf) {
|
||||
}
|
||||
|
||||
model.setLocalRotation(new Quaternion().fromAngles(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
));
|
||||
}
|
||||
|
||||
@@ -236,9 +237,9 @@ private void createModel(Asset asset, Vector3f pos) {
|
||||
model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize() / 2);
|
||||
model.rotate(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
|
||||
@@ -41,12 +41,12 @@ public abstract class ClickButton extends AbstractButton {
|
||||
/**
|
||||
* Constructs a ClickButton with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute on button click
|
||||
* @param label the text label displayed on the button
|
||||
* @param size the size of the button
|
||||
* @param pos the position of the button in relative units
|
||||
* @param label the text label displayed on the button
|
||||
* @param size the size of the button
|
||||
* @param pos the position of the button in relative units
|
||||
*/
|
||||
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
|
||||
super(app, node);
|
||||
@@ -203,9 +203,9 @@ protected void setImageRelative(Picture picture) {
|
||||
picture.setHeight(instance.getPreferredSize().y + larger);
|
||||
|
||||
picture.setLocalTranslation(
|
||||
instance.getLocalTranslation().x - larger / 2,
|
||||
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
|
||||
instance.getLocalTranslation().z + 0.01f
|
||||
instance.getLocalTranslation().x - larger / 2,
|
||||
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
|
||||
instance.getLocalTranslation().z + 0.01f
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,8 @@ public class LabelButton extends ClickButton {
|
||||
* @param isButton whether this component acts as a button or a simple label
|
||||
*/
|
||||
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
|
||||
super(app, node, () -> {}, label, size, pos);
|
||||
super(app, node, () -> {
|
||||
}, label, size, pos);
|
||||
|
||||
this.isButton = isButton;
|
||||
|
||||
|
||||
@@ -1,17 +1,13 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
@@ -101,11 +97,11 @@ public enum Taken {
|
||||
/**
|
||||
* Constructs a LobbyButton with specified properties, including a 3D model and label.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
|
||||
*/
|
||||
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
|
||||
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
@@ -261,9 +257,9 @@ public void update(float tpf) {
|
||||
}
|
||||
|
||||
model.setLocalRotation(new Quaternion().fromAngles(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
));
|
||||
}
|
||||
|
||||
@@ -280,9 +276,9 @@ private void createModel(Asset asset, Vector3f pos) {
|
||||
model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize() / 2);
|
||||
model.rotate(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
|
||||
@@ -13,10 +13,10 @@ public class MenuButton extends ClickButton {
|
||||
/**
|
||||
* Constructs a MenuButton with specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label displayed on the button
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label displayed on the button
|
||||
*/
|
||||
public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
|
||||
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ protected void onHide() {
|
||||
* This method is called continuously while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if(!active) {
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
|
||||
|
||||
int j = 0;
|
||||
for (LabelButton b : row) {
|
||||
if(j > 0) {
|
||||
if (j > 0) {
|
||||
b.setColor(colorText, colorButton);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.Container;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
* The {@code HostDialog} class represents a dialog for hosting a network game session.
|
||||
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
|
||||
*/
|
||||
public class HostDialog extends NetworkDialog {
|
||||
public class HostDialog extends NetworkDialog {
|
||||
private InputButton portInput;
|
||||
|
||||
private ButtonRight hostButton;
|
||||
|
||||
@@ -3,11 +3,9 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
@@ -39,7 +37,7 @@ public InterruptDialog(MdgaApp app, Node node) {
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
if(app.getGameLogic().isHost()) {
|
||||
if (app.getGameLogic().isHost()) {
|
||||
forceButton.show();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
|
||||
@@ -25,9 +25,9 @@ public abstract class NetworkDialog extends Dialog {
|
||||
/**
|
||||
* Constructs a {@code NetworkDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param network The network support instance for managing network interactions.
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param network The network support instance for managing network interactions.
|
||||
*/
|
||||
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||
super(app, node);
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,18 +1,13 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.random.RandomGenerator;
|
||||
|
||||
/**
|
||||
* The {@code StartDialog} class represents the initial dialog in the application,
|
||||
@@ -75,8 +70,7 @@ protected void onShow() {
|
||||
* Called when the dialog is hidden. Hides the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide ()
|
||||
{
|
||||
protected void onHide() {
|
||||
nameInput.hide();
|
||||
|
||||
hostButton.hide();
|
||||
@@ -101,210 +95,210 @@ public String getName() {
|
||||
|
||||
if (name == null || name.trim().isEmpty()) {
|
||||
String[] names = {
|
||||
"PixelPirat",
|
||||
"NoobJäger",
|
||||
"LagMeister",
|
||||
"KnopfDrücker",
|
||||
"SpawnCamper",
|
||||
"AFKHeld",
|
||||
"RageQuitter",
|
||||
"GameOverPro",
|
||||
"Checkpoint",
|
||||
"RespawnHeld",
|
||||
"Teebeutel",
|
||||
"GlitchHexer",
|
||||
"QuickScope",
|
||||
"LootSammler",
|
||||
"EpicLauch",
|
||||
"KartoffelPro",
|
||||
"StilleKlinge",
|
||||
"TastenHeld",
|
||||
"PixelKrieger",
|
||||
"HacknSlash",
|
||||
"JoystickJoe",
|
||||
"SpawnFalle",
|
||||
"OneHitWanda",
|
||||
"CamperKing",
|
||||
"GameGenie",
|
||||
"HighPing",
|
||||
"CheesePro",
|
||||
"Speedy",
|
||||
"GigaGamer",
|
||||
"LevelNoob",
|
||||
"SkillTobi",
|
||||
"HeadshotMax",
|
||||
"PentaPaul",
|
||||
"CritKarl",
|
||||
"ManaLeerer",
|
||||
"Nachlader",
|
||||
"ClutchKönig",
|
||||
"FriendlyFe",
|
||||
"ZonenHeld",
|
||||
"SchleichKatze",
|
||||
"ShotgunPro",
|
||||
"SniperUdo",
|
||||
"BossHunter",
|
||||
"HeldenNoob",
|
||||
"KillFranz",
|
||||
"FragKarl",
|
||||
"TeamNiete",
|
||||
"LootPaul",
|
||||
"UltraNoob",
|
||||
"ProfiScout",
|
||||
"PunkteKlaus",
|
||||
"KrüppelKill",
|
||||
"PixelNinja",
|
||||
"NoobCrusher",
|
||||
"LagBoss",
|
||||
"SpawnKing",
|
||||
"AFKSlayer",
|
||||
"RespawnPro",
|
||||
"Killjoy",
|
||||
"GameBreaker",
|
||||
"FastFingers",
|
||||
"LootKing",
|
||||
"QuickFlick",
|
||||
"SilentShot",
|
||||
"HackGod",
|
||||
"GlitchHero",
|
||||
"SpeedyBot",
|
||||
"AimWizard",
|
||||
"FragMaster",
|
||||
"OneTapPro",
|
||||
"KnifeLord",
|
||||
"MetaHunter",
|
||||
"PingWarrior",
|
||||
"KeyBash",
|
||||
"ClutchPro",
|
||||
"ScopeBot",
|
||||
"TrollMage",
|
||||
"PowerLooter",
|
||||
"TankHero",
|
||||
"CampLord",
|
||||
"SmurfSlayer",
|
||||
"SkillThief",
|
||||
"SniperGod",
|
||||
"LevelHack",
|
||||
"GhostAim",
|
||||
"BossTamer",
|
||||
"ShotgunJoe",
|
||||
"AimRider",
|
||||
"KillCount",
|
||||
"PixelManiac",
|
||||
"TrollOver",
|
||||
"SneakPro",
|
||||
"ReloadKing",
|
||||
"SpawnTrap",
|
||||
"LagLover",
|
||||
"MetaHater",
|
||||
"BoomMaker",
|
||||
"WipeLord",
|
||||
"CarryPro",
|
||||
"ProBaiter",
|
||||
"GameWarden",
|
||||
"KartoffelKönig",
|
||||
"SaufenderWolf",
|
||||
"WurstGriller",
|
||||
"Flitzekacke",
|
||||
"BratwurstBub",
|
||||
"Hoppeldoppels",
|
||||
"BananenMensch",
|
||||
"KlopapierGuru",
|
||||
"SchnitzelKing",
|
||||
"NerdNomade",
|
||||
"Dönertänzer",
|
||||
"GlitzerGurke",
|
||||
"SchinkenShrek",
|
||||
"KäseKalle",
|
||||
"SchokoSchnecke",
|
||||
"KeksKämpfer",
|
||||
"QuarkPiraten",
|
||||
"Müslimonster",
|
||||
"KnuddelNase",
|
||||
"FantaFighter",
|
||||
"SchnapsSaurier",
|
||||
"Wackelpudding",
|
||||
"ZitronenZock",
|
||||
"FettWurst",
|
||||
"PlüschPanda",
|
||||
"Zuckerschnur",
|
||||
"FluffiKopf",
|
||||
"DonutDöner",
|
||||
"VollpfostenX",
|
||||
"Waschlappen",
|
||||
"Witzepumper",
|
||||
"ToastTraum",
|
||||
"FroschFighter",
|
||||
"KrümelTiger",
|
||||
"RegenWolke",
|
||||
"PuddingPower",
|
||||
"KoffeinKrieger",
|
||||
"SpeckSchlumpf",
|
||||
"SuperSuppe",
|
||||
"BierBärchen",
|
||||
"FischBär",
|
||||
"Flauschi",
|
||||
"Schokomonster",
|
||||
"ChaosKäse",
|
||||
"FlitzLappen",
|
||||
"WurstWombat",
|
||||
"KrümelMensch",
|
||||
"PuddingBär",
|
||||
"ZickZack",
|
||||
"Schwabel",
|
||||
"Fluffi",
|
||||
"RülpsFrosch",
|
||||
"PommesPapa",
|
||||
"QuarkBär",
|
||||
"KnusperKönig",
|
||||
"ToastBrot",
|
||||
"Ploppster",
|
||||
"Schleimschwein",
|
||||
"Äpfelchen",
|
||||
"Knallbonbon",
|
||||
"KaffeeKopf",
|
||||
"WackelWurst",
|
||||
"RennKeks",
|
||||
"BröselBub",
|
||||
"ZockerBrot",
|
||||
"BierWurm",
|
||||
"StinkFlummi",
|
||||
"SchlumpfKing",
|
||||
"PurzelBär",
|
||||
"FlinkFluff",
|
||||
"PloppPudel",
|
||||
"Schnorchel",
|
||||
"FliegenKopf",
|
||||
"PixelPommes",
|
||||
"SchwipsWürst",
|
||||
"WutzBär",
|
||||
"KnuddelKeks",
|
||||
"FantaFlumm",
|
||||
"ZockerKäse",
|
||||
"LachHäufchen",
|
||||
"GurkenGuru",
|
||||
"PonySchnitzel",
|
||||
"NudelNinja",
|
||||
"VulkanKeks",
|
||||
"WasserToast",
|
||||
"MenschSalat",
|
||||
"KampfKohl",
|
||||
"SockenZirkus",
|
||||
"SchwimmBärchen",
|
||||
"TanzenderPudel",
|
||||
"PizzamarktMensch",
|
||||
"ZahnarztZocker",
|
||||
"RollerRudi",
|
||||
"PupsPilot",
|
||||
"WitzigeZwiebel",
|
||||
"Pillenschlucker",
|
||||
"ZwiebelReiter",
|
||||
"HüpfenderKaktus",
|
||||
"AsteroidenAlf",
|
||||
"ChaosKarotte",
|
||||
"WolkenFurz",
|
||||
"Krümelmonster",
|
||||
"WackelBiene",
|
||||
"PixelPirat",
|
||||
"NoobJäger",
|
||||
"LagMeister",
|
||||
"KnopfDrücker",
|
||||
"SpawnCamper",
|
||||
"AFKHeld",
|
||||
"RageQuitter",
|
||||
"GameOverPro",
|
||||
"Checkpoint",
|
||||
"RespawnHeld",
|
||||
"Teebeutel",
|
||||
"GlitchHexer",
|
||||
"QuickScope",
|
||||
"LootSammler",
|
||||
"EpicLauch",
|
||||
"KartoffelPro",
|
||||
"StilleKlinge",
|
||||
"TastenHeld",
|
||||
"PixelKrieger",
|
||||
"HacknSlash",
|
||||
"JoystickJoe",
|
||||
"SpawnFalle",
|
||||
"OneHitWanda",
|
||||
"CamperKing",
|
||||
"GameGenie",
|
||||
"HighPing",
|
||||
"CheesePro",
|
||||
"Speedy",
|
||||
"GigaGamer",
|
||||
"LevelNoob",
|
||||
"SkillTobi",
|
||||
"HeadshotMax",
|
||||
"PentaPaul",
|
||||
"CritKarl",
|
||||
"ManaLeerer",
|
||||
"Nachlader",
|
||||
"ClutchKönig",
|
||||
"FriendlyFe",
|
||||
"ZonenHeld",
|
||||
"SchleichKatze",
|
||||
"ShotgunPro",
|
||||
"SniperUdo",
|
||||
"BossHunter",
|
||||
"HeldenNoob",
|
||||
"KillFranz",
|
||||
"FragKarl",
|
||||
"TeamNiete",
|
||||
"LootPaul",
|
||||
"UltraNoob",
|
||||
"ProfiScout",
|
||||
"PunkteKlaus",
|
||||
"KrüppelKill",
|
||||
"PixelNinja",
|
||||
"NoobCrusher",
|
||||
"LagBoss",
|
||||
"SpawnKing",
|
||||
"AFKSlayer",
|
||||
"RespawnPro",
|
||||
"Killjoy",
|
||||
"GameBreaker",
|
||||
"FastFingers",
|
||||
"LootKing",
|
||||
"QuickFlick",
|
||||
"SilentShot",
|
||||
"HackGod",
|
||||
"GlitchHero",
|
||||
"SpeedyBot",
|
||||
"AimWizard",
|
||||
"FragMaster",
|
||||
"OneTapPro",
|
||||
"KnifeLord",
|
||||
"MetaHunter",
|
||||
"PingWarrior",
|
||||
"KeyBash",
|
||||
"ClutchPro",
|
||||
"ScopeBot",
|
||||
"TrollMage",
|
||||
"PowerLooter",
|
||||
"TankHero",
|
||||
"CampLord",
|
||||
"SmurfSlayer",
|
||||
"SkillThief",
|
||||
"SniperGod",
|
||||
"LevelHack",
|
||||
"GhostAim",
|
||||
"BossTamer",
|
||||
"ShotgunJoe",
|
||||
"AimRider",
|
||||
"KillCount",
|
||||
"PixelManiac",
|
||||
"TrollOver",
|
||||
"SneakPro",
|
||||
"ReloadKing",
|
||||
"SpawnTrap",
|
||||
"LagLover",
|
||||
"MetaHater",
|
||||
"BoomMaker",
|
||||
"WipeLord",
|
||||
"CarryPro",
|
||||
"ProBaiter",
|
||||
"GameWarden",
|
||||
"KartoffelKönig",
|
||||
"SaufenderWolf",
|
||||
"WurstGriller",
|
||||
"Flitzekacke",
|
||||
"BratwurstBub",
|
||||
"Hoppeldoppels",
|
||||
"BananenMensch",
|
||||
"KlopapierGuru",
|
||||
"SchnitzelKing",
|
||||
"NerdNomade",
|
||||
"Dönertänzer",
|
||||
"GlitzerGurke",
|
||||
"SchinkenShrek",
|
||||
"KäseKalle",
|
||||
"SchokoSchnecke",
|
||||
"KeksKämpfer",
|
||||
"QuarkPiraten",
|
||||
"Müslimonster",
|
||||
"KnuddelNase",
|
||||
"FantaFighter",
|
||||
"SchnapsSaurier",
|
||||
"Wackelpudding",
|
||||
"ZitronenZock",
|
||||
"FettWurst",
|
||||
"PlüschPanda",
|
||||
"Zuckerschnur",
|
||||
"FluffiKopf",
|
||||
"DonutDöner",
|
||||
"VollpfostenX",
|
||||
"Waschlappen",
|
||||
"Witzepumper",
|
||||
"ToastTraum",
|
||||
"FroschFighter",
|
||||
"KrümelTiger",
|
||||
"RegenWolke",
|
||||
"PuddingPower",
|
||||
"KoffeinKrieger",
|
||||
"SpeckSchlumpf",
|
||||
"SuperSuppe",
|
||||
"BierBärchen",
|
||||
"FischBär",
|
||||
"Flauschi",
|
||||
"Schokomonster",
|
||||
"ChaosKäse",
|
||||
"FlitzLappen",
|
||||
"WurstWombat",
|
||||
"KrümelMensch",
|
||||
"PuddingBär",
|
||||
"ZickZack",
|
||||
"Schwabel",
|
||||
"Fluffi",
|
||||
"RülpsFrosch",
|
||||
"PommesPapa",
|
||||
"QuarkBär",
|
||||
"KnusperKönig",
|
||||
"ToastBrot",
|
||||
"Ploppster",
|
||||
"Schleimschwein",
|
||||
"Äpfelchen",
|
||||
"Knallbonbon",
|
||||
"KaffeeKopf",
|
||||
"WackelWurst",
|
||||
"RennKeks",
|
||||
"BröselBub",
|
||||
"ZockerBrot",
|
||||
"BierWurm",
|
||||
"StinkFlummi",
|
||||
"SchlumpfKing",
|
||||
"PurzelBär",
|
||||
"FlinkFluff",
|
||||
"PloppPudel",
|
||||
"Schnorchel",
|
||||
"FliegenKopf",
|
||||
"PixelPommes",
|
||||
"SchwipsWürst",
|
||||
"WutzBär",
|
||||
"KnuddelKeks",
|
||||
"FantaFlumm",
|
||||
"ZockerKäse",
|
||||
"LachHäufchen",
|
||||
"GurkenGuru",
|
||||
"PonySchnitzel",
|
||||
"NudelNinja",
|
||||
"VulkanKeks",
|
||||
"WasserToast",
|
||||
"MenschSalat",
|
||||
"KampfKohl",
|
||||
"SockenZirkus",
|
||||
"SchwimmBärchen",
|
||||
"TanzenderPudel",
|
||||
"PizzamarktMensch",
|
||||
"ZahnarztZocker",
|
||||
"RollerRudi",
|
||||
"PupsPilot",
|
||||
"WitzigeZwiebel",
|
||||
"Pillenschlucker",
|
||||
"ZwiebelReiter",
|
||||
"HüpfenderKaktus",
|
||||
"AsteroidenAlf",
|
||||
"ChaosKarotte",
|
||||
"WolkenFurz",
|
||||
"Krümelmonster",
|
||||
"WackelBiene",
|
||||
};
|
||||
|
||||
Random random = new Random();
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
@@ -122,7 +121,7 @@ protected void onHide() {
|
||||
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if(!active) {
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -130,13 +129,13 @@ public void update() {
|
||||
/**
|
||||
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
|
||||
*
|
||||
* @param width The width of the resolution.
|
||||
* @param height The height of the resolution.
|
||||
* @param imageFactor The scaling factor for the resolution.
|
||||
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
|
||||
* @param width The width of the resolution.
|
||||
* @param height The height of the resolution.
|
||||
* @param imageFactor The scaling factor for the resolution.
|
||||
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
if (width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
restartButton.show();
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
|
||||
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
|
||||
*/
|
||||
class ActionTextHandler {
|
||||
class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
@@ -29,7 +29,7 @@ class ActionTextHandler {
|
||||
* @param assetManager The asset manager used to load fonts and other assets.
|
||||
* @param appSettings The application settings for positioning and sizing.
|
||||
*/
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings) {
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
|
||||
@@ -50,12 +50,12 @@ class ActionTextHandler {
|
||||
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
|
||||
*/
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||
if (textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||
|
||||
Node textNode = new Node("TextWithSpacing");
|
||||
Node center = new Node();
|
||||
float xOffset = 0;
|
||||
for(int i = 0; i < textArr.length; i++){
|
||||
for (int i = 0; i < textArr.length; i++) {
|
||||
String text = textArr[i];
|
||||
ColorRGBA color = colorArr[i];
|
||||
for (char c : text.toCharArray()) {
|
||||
@@ -63,14 +63,14 @@ private Node createTextWithSpacing(String[] textArr, float spacing, float size,
|
||||
letter.setColor(color);
|
||||
letter.setSize(size);
|
||||
letter.setText(Character.toString(c));
|
||||
letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
|
||||
letter.setLocalTranslation(xOffset, letter.getHeight() / 2, 0);
|
||||
center.attachChild(letter);
|
||||
|
||||
xOffset += letter.getLineWidth() + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
|
||||
center.setLocalTranslation(new Vector3f(-xOffset / 2, 0, 0));
|
||||
textNode.attachChild(center);
|
||||
return textNode;
|
||||
}
|
||||
@@ -96,8 +96,8 @@ private Node createTextWithSpacing(String text, float spacing, float size, Color
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f center(float width, float height, Vector3f pos){
|
||||
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
|
||||
private Vector3f center(float width, float height, Vector3f pos) {
|
||||
return new Vector3f(pos.x + width / 2, pos.y + height / 2, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -110,7 +110,7 @@ private Vector3f center(float width, float height, Vector3f pos){
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
|
||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top) {
|
||||
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
||||
}
|
||||
|
||||
@@ -124,9 +124,9 @@ private Node createTopText(String name, float spacing, float size, ColorRGBA col
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
|
||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top) {
|
||||
Node text = createTextWithSpacing(name, spacing, size, color);
|
||||
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
|
||||
text.setLocalTranslation(0, (appSettings.getHeight() / 2f) * 0.8f - top, 0);
|
||||
root.attachChild(text);
|
||||
return text;
|
||||
}
|
||||
@@ -139,7 +139,7 @@ private Node createTopText(String[] name, float spacing, float size, ColorRGBA c
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
private Vector3f centerText(float width, float height, Vector3f pos) {
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
@@ -149,8 +149,8 @@ private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
* @param name The name of the active player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void activePlayer(String name, Color color){
|
||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
void activePlayer(String name, Color color) {
|
||||
createTopText(new String[]{name, " ist dran"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -158,8 +158,8 @@ void activePlayer(String name, Color color){
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void ownActive(Color color){
|
||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
void ownActive(Color color) {
|
||||
createTopText(new String[]{"Du", " bist dran"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -169,8 +169,8 @@ void ownActive(Color color){
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNum(int diceNum, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
void diceNum(int diceNum, String name, Color color) {
|
||||
createTopText(new String[]{name, " würfelt:"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
||||
|
||||
@@ -184,10 +184,10 @@ void diceNum(int diceNum, String name, Color color){
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
void diceNumMult(int diceNum, int mult, String name, Color color) {
|
||||
createTopText(new String[]{name, " würfelt:"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum * mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White, ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -195,7 +195,7 @@ void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
*/
|
||||
void ownDice(int diceNum){
|
||||
void ownDice(int diceNum) {
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
@@ -205,8 +205,8 @@ void ownDice(int diceNum){
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
*/
|
||||
void ownDiceMult(int diceNum, int mult){
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||
void ownDiceMult(int diceNum, int mult) {
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum * mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White, ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -215,8 +215,8 @@ void ownDiceMult(int diceNum, int mult){
|
||||
* @param name The name of the player who received the bonus card.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCard(String name, Color color){
|
||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
void drawCard(String name, Color color) {
|
||||
createTopText(new String[]{name, " erhält eine Bonuskarte"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -224,8 +224,8 @@ void drawCard(String name, Color color){
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCardOwn(Color color){
|
||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
void drawCardOwn(Color color) {
|
||||
createTopText(new String[]{"Du", " erhälst eine Bonuskarte"}, 5, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -234,8 +234,8 @@ void drawCardOwn(Color color){
|
||||
* @param name The name of the player who finished.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishText(String name, Color color){
|
||||
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
void finishText(String name, Color color) {
|
||||
createTopText(new String[]{name, " ist fertig!"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -243,8 +243,8 @@ void finishText(String name, Color color){
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishTextOwn(Color color){
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
void finishTextOwn(Color color) {
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -254,8 +254,8 @@ void finishTextOwn(Color color){
|
||||
* @return The corresponding {@code ColorRGBA}.
|
||||
* @throws RuntimeException if the color is invalid.
|
||||
*/
|
||||
private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
return switch (color){
|
||||
private ColorRGBA playerColorToColorRGBA(Color color) {
|
||||
return switch (color) {
|
||||
case ARMY -> ColorRGBA.Green;
|
||||
case NAVY -> ColorRGBA.Blue;
|
||||
case CYBER -> ColorRGBA.Orange;
|
||||
@@ -267,9 +267,9 @@ private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
/**
|
||||
* Hides all text messages displayed by the handler and resets the ranking counter.
|
||||
*/
|
||||
void hide(){
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
void hide() {
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -279,8 +279,8 @@ void hide(){
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResult(String name, Color color, int eye){
|
||||
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
void rollRankingResult(String name, Color color, int eye) {
|
||||
createTopText(new String[]{name, ": " + eye}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, paddingRanked * ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
@@ -290,15 +290,15 @@ void rollRankingResult(String name, Color color, int eye){
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResultOwn(Color color, int eye){
|
||||
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
void rollRankingResultOwn(Color color, int eye) {
|
||||
createTopText(new String[]{"Du", ": " + eye}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, paddingRanked * ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message prompting the player to roll the dice.
|
||||
*/
|
||||
void diceNow(){
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
void diceNow() {
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,23 +7,14 @@
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class CardControl extends OutlineControl {
|
||||
|
||||
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
|
||||
|
||||
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
|
||||
private static final int HIGHLIGHT_WIDTH = 9;
|
||||
|
||||
@@ -34,28 +25,28 @@ public class CardControl extends OutlineControl {
|
||||
private static final int SELECT_WIDTH = 13;
|
||||
|
||||
|
||||
private static final int OUTLINE_THICKNESS = 9;
|
||||
private boolean hoverable;
|
||||
private boolean highlight;
|
||||
private boolean selectable;
|
||||
private boolean select;
|
||||
private Node root;
|
||||
private BitmapText num;
|
||||
|
||||
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
|
||||
super(app, fpp, cam, OUTLINE_THICKNESS);
|
||||
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root) {
|
||||
super(app, fpp, cam,
|
||||
HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH,
|
||||
HOVER_COLOR, HOVER_WIDTH,
|
||||
SELECT_COLOR, SELECT_WIDTH
|
||||
);
|
||||
|
||||
this.root = root;
|
||||
|
||||
|
||||
Node rootNum = createNum();
|
||||
rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
|
||||
rootNum.setLocalTranslation(new Vector3f(0.35f, 0.8f, 0));
|
||||
root.attachChild(rootNum);
|
||||
}
|
||||
|
||||
private Node createNum(){
|
||||
private Node createNum() {
|
||||
Node rootNum = new Node("root Num");
|
||||
Geometry circle = new Geometry("circle", new Sphere(20,20,1));
|
||||
circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
|
||||
Geometry circle = new Geometry("circle", new Sphere(20, 20, 1));
|
||||
circle.setLocalTranslation(new Vector3f(0.03f, 0.01f, 1));
|
||||
circle.setLocalScale(0.2f);
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
@@ -72,7 +63,7 @@ private Node createNum(){
|
||||
return rootNum;
|
||||
}
|
||||
|
||||
public void setNumCard(int num){
|
||||
public void setNumCard(int num) {
|
||||
this.num.setText(String.valueOf(num));
|
||||
}
|
||||
|
||||
@@ -81,70 +72,9 @@ public Node getRoot() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initSpatial(){
|
||||
public void initSpatial() {
|
||||
}
|
||||
|
||||
public void outline(){
|
||||
super.outline(OUTLINE_COLOR);
|
||||
}
|
||||
|
||||
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
|
||||
|
||||
public void setHighlight() {
|
||||
this.highlight = true;
|
||||
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
|
||||
highlight();
|
||||
}
|
||||
|
||||
public void highlight() {
|
||||
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
|
||||
deOutline();
|
||||
}
|
||||
|
||||
public void hover(){
|
||||
if(!hoverable) return;
|
||||
super.outline(HOVER_COLOR, HOVER_WIDTH);
|
||||
}
|
||||
|
||||
public void hoverOff(){
|
||||
if(!hoverable) return;
|
||||
|
||||
if(select) select();
|
||||
else if(highlight) highlight();
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void select(){
|
||||
if(!selectable) return;
|
||||
select = true;
|
||||
super.outline(SELECT_COLOR, SELECT_WIDTH);
|
||||
}
|
||||
|
||||
public void unSelect(){
|
||||
if(!selectable) return;
|
||||
select = false;
|
||||
if(highlight) highlight();
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void setSelectable(boolean selectable){
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
public boolean isSelected() {
|
||||
return select;
|
||||
}
|
||||
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0, 0.4f, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class CardLayer extends AbstractAppState {
|
||||
|
||||
@@ -115,7 +116,7 @@ public void update(float tpf) {
|
||||
}
|
||||
|
||||
public void addSpatial(Spatial card) {
|
||||
if(root == null) cardBuffer.add(card);
|
||||
if (root == null) cardBuffer.add(card);
|
||||
else root.attachChild(card);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ public void rollDice(int rollNum, Runnable actionAfter) {
|
||||
}
|
||||
|
||||
public void showDice() {
|
||||
if(show) return;
|
||||
if (show) return;
|
||||
show = true;
|
||||
cardLayer.addSpatial(diceControl.getSpatial());
|
||||
diceControl.spin();
|
||||
@@ -90,11 +90,11 @@ public void addCard(BonusCard card) {
|
||||
updateCard();
|
||||
}
|
||||
|
||||
public void removeCard(BonusCard card){
|
||||
if(bonusCardControlMap.containsKey(card)){
|
||||
public void removeCard(BonusCard card) {
|
||||
if (bonusCardControlMap.containsKey(card)) {
|
||||
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
|
||||
|
||||
if(bonusCardIntegerMap.get(card) <= 0){
|
||||
if (bonusCardIntegerMap.get(card) <= 0) {
|
||||
bonusCardIntegerMap.remove(card);
|
||||
cardOrder.remove(card);
|
||||
}
|
||||
@@ -104,23 +104,20 @@ public void removeCard(BonusCard card){
|
||||
|
||||
public void clearSelectableCards() {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.setSelectable(false);
|
||||
control.setHoverable(false);
|
||||
control.unHighlight();
|
||||
control.unSelect();
|
||||
control.selectableOff();
|
||||
}
|
||||
selectableCards.clear();
|
||||
cardSelect = null;
|
||||
}
|
||||
|
||||
private void updateCard(){
|
||||
for(BonusCard card : bonusCardControlMap.keySet()){
|
||||
private void updateCard() {
|
||||
for (BonusCard card : bonusCardControlMap.keySet()) {
|
||||
CardControl control = bonusCardControlMap.get(card);
|
||||
cardLayer.deleteSpatial(control.getRoot());
|
||||
}
|
||||
bonusCardControlMap.clear();
|
||||
|
||||
for(int i = 0; i < cardOrder.size(); i++){
|
||||
for (int i = 0; i < cardOrder.size(); i++) {
|
||||
BonusCard card = cardOrder.get(i);
|
||||
CardControl control = createCard(bonusToAsset(card), nextPos(i));
|
||||
control.setNumCard(bonusCardIntegerMap.get(card));
|
||||
@@ -134,21 +131,19 @@ public void setSelectableCards(List<BonusCard> select) {
|
||||
selectableCards.add(bonusCardControlMap.get(card));
|
||||
}
|
||||
for (CardControl control : selectableCards) {
|
||||
control.setSelectable(true);
|
||||
control.setHoverable(true);
|
||||
control.setHighlight();
|
||||
control.selectableOn();
|
||||
}
|
||||
}
|
||||
|
||||
public void selectCard(CardControl cardControl) {
|
||||
if (cardControl.isSelected()) {
|
||||
cardControl.unSelect();
|
||||
cardControl.selectOff();
|
||||
cardSelect = null;
|
||||
} else {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.unSelect();
|
||||
control.selectOff();
|
||||
}
|
||||
cardControl.select();
|
||||
cardControl.selectOn();
|
||||
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
|
||||
}
|
||||
|
||||
@@ -159,19 +154,19 @@ public Camera getCardLayerCamera() {
|
||||
return cardLayerCamera;
|
||||
}
|
||||
|
||||
public void shield(){
|
||||
public void shield() {
|
||||
SymbolControl control = createSymbol(Asset.shieldSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.shield();
|
||||
}
|
||||
|
||||
public void swap(){
|
||||
public void swap() {
|
||||
SymbolControl control = createSymbol(Asset.swapSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.swap();
|
||||
}
|
||||
|
||||
public void turbo(){
|
||||
public void turbo() {
|
||||
SymbolControl control = createSymbol(Asset.turboSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.turbo();
|
||||
@@ -218,7 +213,7 @@ public void test() {
|
||||
addCard(BonusCard.SWAP);
|
||||
}
|
||||
|
||||
private CardControl createCard(Asset card, Vector3f pos){
|
||||
private CardControl createCard(Asset card, Vector3f pos) {
|
||||
Node rootCard = new Node("Root Card");
|
||||
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
|
||||
rootCard.attachChild(spatial);
|
||||
@@ -227,26 +222,26 @@ private CardControl createCard(Asset card, Vector3f pos){
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
rootCard.setLocalTranslation(pos);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180));
|
||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
private SymbolControl createSymbol(Asset asset){
|
||||
private SymbolControl createSymbol(Asset asset) {
|
||||
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180));
|
||||
SymbolControl control = new SymbolControl();
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
public CardLayer getCardLayer(){
|
||||
public CardLayer getCardLayer() {
|
||||
return cardLayer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
@@ -33,7 +31,7 @@ public class DiceControl extends AbstractControl {
|
||||
private final AssetManager assetManager;
|
||||
private Runnable actionAfter;
|
||||
|
||||
public DiceControl(AssetManager assetManager){
|
||||
public DiceControl(AssetManager assetManager) {
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
@@ -42,7 +40,7 @@ public DiceControl(AssetManager assetManager){
|
||||
protected void controlUpdate(float tpf) {
|
||||
float clampedTpf = Math.min(tpf, 0.05f); // Max 50 ms per frame
|
||||
if (isRolling) {
|
||||
if(!slerp) {
|
||||
if (!slerp) {
|
||||
// Apply rotational velocity to the dice
|
||||
spinWithAngularVelocity(clampedTpf);
|
||||
|
||||
@@ -55,8 +53,7 @@ protected void controlUpdate(float tpf) {
|
||||
if (angularVelocity.lengthSquared() <= 3f || MdgaApp.DEBUG_MULTIPLIER == 0) {
|
||||
slerp = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
timeElapsed += clampedTpf * rollDuration;
|
||||
|
||||
|
||||
@@ -66,18 +63,18 @@ protected void controlUpdate(float tpf) {
|
||||
spatial.setLocalRotation(interpolated);
|
||||
|
||||
// Stop rolling once duration is complete
|
||||
if (timeElapsed >= 1.0f * MdgaApp.DEBUG_MULTIPLIER) {
|
||||
if (timeElapsed >= 1.0f * MdgaApp.DEBUG_MULTIPLIER) {
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
actionAfter.run();
|
||||
}
|
||||
}
|
||||
} else if(spin){
|
||||
} else if (spin) {
|
||||
spinWithAngularVelocity(clampedTpf);
|
||||
}
|
||||
}
|
||||
|
||||
private void spinWithAngularVelocity(float tpf){
|
||||
private void spinWithAngularVelocity(float tpf) {
|
||||
Quaternion currentRotation = spatial.getLocalRotation();
|
||||
Quaternion deltaRotation = new Quaternion();
|
||||
deltaRotation.fromAngles(
|
||||
@@ -100,9 +97,9 @@ public void rollDice(int diceNum, Runnable actionAfter) {
|
||||
timeElapsed = 0;
|
||||
this.actionAfter = actionAfter;
|
||||
angularVelocity.set(
|
||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
|
||||
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX)
|
||||
);
|
||||
|
||||
targetRotation = getRotationForDiceNum(diceNum);
|
||||
@@ -136,38 +133,37 @@ public void randomRotation() {
|
||||
spatial.setLocalRotation(randomRotation);
|
||||
}
|
||||
|
||||
public void spin(){
|
||||
angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
|
||||
public void spin() {
|
||||
angularVelocity.set(ANGULAR_SPIN, ANGULAR_SPIN, ANGULAR_SPIN);
|
||||
spin = true;
|
||||
}
|
||||
|
||||
public void hide(){
|
||||
public void hide() {
|
||||
spatial.removeFromParent();
|
||||
spin = false;
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
}
|
||||
|
||||
public void create(Vector3f pos, float scale, boolean shadow){
|
||||
public void create(Vector3f pos, float scale, boolean shadow) {
|
||||
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
|
||||
Material mat;
|
||||
if(shadow){
|
||||
if (shadow) {
|
||||
mat = new Material(assetManager, LIGHTING);
|
||||
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
mat = new Material(assetManager, UNSHADED);
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||
}
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(scale);
|
||||
spatial.setLocalTranslation(pos);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180));
|
||||
spatial.addControl(this);
|
||||
}
|
||||
|
||||
public void setPos(Vector3f pos){
|
||||
public void setPos(Vector3f pos) {
|
||||
spatial.setLocalTranslation(pos);
|
||||
}
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -47,8 +47,8 @@ public void shutdown() {
|
||||
}
|
||||
|
||||
public void rollDice(int rollNum, int mult) {
|
||||
cardLayerHandler.rollDice(rollNum, ()->{
|
||||
if(mult == -1) actionTextHandler.ownDice(rollNum);
|
||||
cardLayerHandler.rollDice(rollNum, () -> {
|
||||
if (mult == -1) actionTextHandler.ownDice(rollNum);
|
||||
else actionTextHandler.ownDiceMult(rollNum, mult);
|
||||
hideDice();
|
||||
app.getModelSynchronize().animationEnd();
|
||||
@@ -58,7 +58,7 @@ public void rollDice(int rollNum, int mult) {
|
||||
|
||||
public void showRolledDiceMult(int rollNum, int mult, Color color) {
|
||||
String name = playerNameHandler.getName(color);
|
||||
if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
|
||||
if (mult == -1) actionTextHandler.diceNum(rollNum, name, color);
|
||||
else actionTextHandler.diceNumMult(rollNum, mult, name, color);
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ public void addCardOwn(BonusCard card) {
|
||||
actionTextHandler.drawCardOwn(ownColor);
|
||||
}
|
||||
|
||||
public void playCardOwn(BonusCard card){
|
||||
public void playCardOwn(BonusCard card) {
|
||||
getEffectByCard(card);
|
||||
cardLayerHandler.removeCard(card);
|
||||
playerNameHandler.removeCard(ownColor);
|
||||
@@ -93,8 +93,8 @@ public void playCardEnemy(Color color, BonusCard card) {
|
||||
playerNameHandler.removeCard(color);
|
||||
}
|
||||
|
||||
private void getEffectByCard(BonusCard bonus){
|
||||
switch(bonus){
|
||||
private void getEffectByCard(BonusCard bonus) {
|
||||
switch (bonus) {
|
||||
case SWAP -> swap();
|
||||
case TURBO -> turbo();
|
||||
case SHIELD -> shield();
|
||||
@@ -118,7 +118,7 @@ public Camera getCardLayerCamera() {
|
||||
return cardLayerHandler.getCardLayerCamera();
|
||||
}
|
||||
|
||||
public Node getCardLayerRootNode(){
|
||||
public Node getCardLayerRootNode() {
|
||||
return cardLayerHandler.getCardLayer().getRootNode();
|
||||
}
|
||||
|
||||
@@ -133,19 +133,19 @@ public void setActivePlayer(Color color) {
|
||||
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
public void shield(){
|
||||
public void shield() {
|
||||
cardLayerHandler.shield();
|
||||
}
|
||||
|
||||
public void swap(){
|
||||
public void swap() {
|
||||
cardLayerHandler.swap();
|
||||
}
|
||||
|
||||
public void turbo(){
|
||||
public void turbo() {
|
||||
cardLayerHandler.turbo();
|
||||
}
|
||||
|
||||
public void hideText(){
|
||||
public void hideText() {
|
||||
actionTextHandler.hide();
|
||||
}
|
||||
|
||||
@@ -156,17 +156,15 @@ public void drawCard(Color color) {
|
||||
playerNameHandler.addCard(color);
|
||||
}
|
||||
|
||||
public void finish(Color color){
|
||||
if(ownColor == color) actionTextHandler.finishTextOwn(color);
|
||||
public void finish(Color color) {
|
||||
if (ownColor == color) actionTextHandler.finishTextOwn(color);
|
||||
else actionTextHandler.finishText(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
public void rollRankingResult(Color color, int eye){
|
||||
if(ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
|
||||
public void rollRankingResult(Color color, int eye) {
|
||||
if (ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
|
||||
else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -4,19 +4,16 @@
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Vector;
|
||||
|
||||
public class PlayerNameHandler {
|
||||
private final BitmapFont playerFont;
|
||||
@@ -40,7 +37,7 @@ public class PlayerNameHandler {
|
||||
|
||||
private final Node guiNode;
|
||||
|
||||
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings) {
|
||||
this.guiNode = guiNode;
|
||||
|
||||
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
@@ -60,35 +57,35 @@ public void hide() {
|
||||
guiNode.detachChild(playerNameNode);
|
||||
}
|
||||
|
||||
private void drawPlayers(){
|
||||
private void drawPlayers() {
|
||||
playerNameNode.detachAllChildren();
|
||||
|
||||
|
||||
for(int i = 0; i < playerOrder.size(); i++) {
|
||||
for (int i = 0; i < playerOrder.size(); i++) {
|
||||
Color color = playerOrder.get(i);
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
if (!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
|
||||
Node nameParent = new Node("nameParent");
|
||||
nameParent.attachChild(createColor(color));
|
||||
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor);
|
||||
nameParent.attachChild(name);
|
||||
if(colorCardMap.getOrDefault(color, 0) > 0){
|
||||
if (colorCardMap.getOrDefault(color, 0) > 0) {
|
||||
Picture pic = createHandCard(name.getLineWidth());
|
||||
nameParent.attachChild(pic);
|
||||
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
|
||||
}
|
||||
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
|
||||
nameParent.setLocalTranslation(50, appSettings.getWindowHeight() - PADDING_TOP - MARGIN_NAMES * i, 0);
|
||||
playerNameNode.attachChild(nameParent);
|
||||
}
|
||||
}
|
||||
|
||||
private Spatial createCardNum(int num, float lastWidth, float lastX ) {
|
||||
private Spatial createCardNum(int num, float lastWidth, float lastX) {
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(NORMAL_COLOR);
|
||||
hudText.setText(String.valueOf(num));
|
||||
hudText.setLocalTranslation(lastX + lastWidth + 20,hudText.getHeight()/2, 0);
|
||||
hudText.setLocalTranslation(lastX + lastWidth + 20, hudText.getHeight() / 2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
@@ -97,17 +94,17 @@ private Picture createHandCard(float width) {
|
||||
pic.setImage(assetManager, "./Images/handcard.png", true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth()/2 + width + PADDING_LEFT * 2 ,-pic.getHeight()/2);
|
||||
pic.setPosition(-pic.getWidth() / 2 + width + PADDING_LEFT * 2, -pic.getHeight() / 2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
private String imagePath(Color color){
|
||||
private String imagePath(Color color) {
|
||||
String root = "./Images/name_pictures/";
|
||||
return switch(color){
|
||||
case ARMY -> root+"HEER_IMAGE.png";
|
||||
case NAVY -> root+"MARINE_IMAGE.png";
|
||||
case CYBER -> root+"CIR_IMAGE.png";
|
||||
case AIRFORCE -> root+"LW_IMAGE.png";
|
||||
return switch (color) {
|
||||
case ARMY -> root + "HEER_IMAGE.png";
|
||||
case NAVY -> root + "MARINE_IMAGE.png";
|
||||
case CYBER -> root + "CIR_IMAGE.png";
|
||||
case AIRFORCE -> root + "LW_IMAGE.png";
|
||||
default -> throw new RuntimeException("None is not valid");
|
||||
};
|
||||
}
|
||||
@@ -117,31 +114,30 @@ private Spatial createColor(Color color) {
|
||||
pic.setImage(assetManager, imagePath(color), true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
|
||||
pic.setPosition(-pic.getWidth() / 2, -pic.getHeight() / 2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private BitmapText createName(String name, boolean first, boolean own){
|
||||
private BitmapText createName(String name, boolean first, boolean own) {
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
|
||||
hudText.setText(own ? name + " (Du)" : name);
|
||||
hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
|
||||
hudText.setLocalTranslation(PADDING_LEFT, hudText.getHeight() / 2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
public void addPlayer(Color color, String name, boolean own){
|
||||
if(own) ownColor = color;
|
||||
public void addPlayer(Color color, String name, boolean own) {
|
||||
if (own) ownColor = color;
|
||||
colorNameMap.put(color, name);
|
||||
playerOrder.add(color);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void setActivePlayer(Color color) {
|
||||
if(playerOrder.get(0) == color) return;
|
||||
if (playerOrder.get(0) == color) return;
|
||||
Color oldFirst = playerOrder.remove(0);
|
||||
playerOrder.remove(color);
|
||||
playerOrder.add(0, color);
|
||||
@@ -150,20 +146,20 @@ public void setActivePlayer(Color color) {
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public String getName(Color color){
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
|
||||
public String getName(Color color) {
|
||||
if (!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
|
||||
return colorNameMap.get(color);
|
||||
}
|
||||
|
||||
public void addCard(Color color){
|
||||
public void addCard(Color color) {
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void removeCard(Color color){
|
||||
if(colorCardMap.containsKey(color)){
|
||||
public void removeCard(Color color) {
|
||||
if (colorCardMap.containsKey(color)) {
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
|
||||
if(colorCardMap.get(color) <= 0) colorCardMap.remove(color);
|
||||
if (colorCardMap.get(color) <= 0) colorCardMap.remove(color);
|
||||
}
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
@@ -13,67 +13,67 @@
|
||||
|
||||
public class OutlineFilter extends Filter {
|
||||
|
||||
private OutlinePreFilter outlinePreFilter;
|
||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||
private float outlineWidth = 1;
|
||||
private OutlinePreFilter outlinePreFilter;
|
||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||
private float outlineWidth = 1;
|
||||
|
||||
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
|
||||
super("OutlineFilter");
|
||||
this.outlinePreFilter = outlinePreFilter;
|
||||
}
|
||||
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
|
||||
super("OutlineFilter");
|
||||
this.outlinePreFilter = outlinePreFilter;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
|
||||
material = new Material(matDef);
|
||||
material.setVector2("Resolution", new Vector2f(w, h));
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
@Override
|
||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
|
||||
material = new Material(matDef);
|
||||
material.setVector2("Resolution", new Vector2f(w, h));
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void preFrame(float tpf) {
|
||||
super.preFrame(tpf);
|
||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||
@Override
|
||||
protected void preFrame(float tpf) {
|
||||
super.preFrame(tpf);
|
||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||
// System.out.println("OutlineFilter.preFrame()");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
||||
// System.out.println("OutlineFilter.postFrame()");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public ColorRGBA getOutlineColor() {
|
||||
return outlineColor;
|
||||
}
|
||||
public ColorRGBA getOutlineColor() {
|
||||
return outlineColor;
|
||||
}
|
||||
|
||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||
this.outlineColor = outlineColor;
|
||||
if (material != null) {
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
}
|
||||
}
|
||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||
this.outlineColor = outlineColor;
|
||||
if (material != null) {
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
}
|
||||
}
|
||||
|
||||
public float getOutlineWidth() {
|
||||
return outlineWidth;
|
||||
}
|
||||
public float getOutlineWidth() {
|
||||
return outlineWidth;
|
||||
}
|
||||
|
||||
public void setOutlineWidth(float outlineWidth) {
|
||||
this.outlineWidth = outlineWidth;
|
||||
if (material != null) {
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
}
|
||||
public void setOutlineWidth(float outlineWidth) {
|
||||
this.outlineWidth = outlineWidth;
|
||||
if (material != null) {
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
public OutlinePreFilter getOutlinePreFilter() {
|
||||
return outlinePreFilter;
|
||||
}
|
||||
public OutlinePreFilter getOutlinePreFilter() {
|
||||
return outlinePreFilter;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -14,54 +14,54 @@
|
||||
|
||||
public class OutlinePreFilter extends Filter {
|
||||
|
||||
private Pass normalPass;
|
||||
private RenderManager renderManager;
|
||||
private Pass normalPass;
|
||||
private RenderManager renderManager;
|
||||
|
||||
/**
|
||||
* Creates a OutlinePreFilter
|
||||
*/
|
||||
public OutlinePreFilter() {
|
||||
super("OutlinePreFilter");
|
||||
}
|
||||
/**
|
||||
* Creates a OutlinePreFilter
|
||||
*/
|
||||
public OutlinePreFilter() {
|
||||
super("OutlinePreFilter");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean isRequiresDepthTexture() {
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
protected boolean isRequiresDepthTexture() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void postQueue(RenderQueue queue) {
|
||||
Renderer r = renderManager.getRenderer();
|
||||
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
|
||||
renderManager.getRenderer().clearBuffers(true, true, false);
|
||||
}
|
||||
@Override
|
||||
protected void postQueue(RenderQueue queue) {
|
||||
Renderer r = renderManager.getRenderer();
|
||||
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
|
||||
renderManager.getRenderer().clearBuffers(true, true, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public Texture getOutlineTexture() {
|
||||
return normalPass.getRenderedTexture();
|
||||
}
|
||||
public Texture getOutlineTexture() {
|
||||
return normalPass.getRenderedTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
this.renderManager = renderManager;
|
||||
normalPass = new Pass();
|
||||
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
|
||||
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
|
||||
}
|
||||
@Override
|
||||
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
this.renderManager = renderManager;
|
||||
normalPass = new Pass();
|
||||
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
|
||||
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanUpFilter(Renderer r) {
|
||||
normalPass.cleanup(r);
|
||||
}
|
||||
@Override
|
||||
protected void cleanUpFilter(Renderer r) {
|
||||
normalPass.cleanup(r);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.FXAAFilter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
@@ -16,67 +15,65 @@ public class SelectObjectOutliner {
|
||||
private final RenderManager renderManager;
|
||||
private final AssetManager assetManager;
|
||||
private final Camera cam;
|
||||
private final int width;
|
||||
private boolean selected;
|
||||
private ViewPort outlineViewport = null;
|
||||
// private OutlineFilter outlineFilter = null;
|
||||
// private OutlineFilter outlineFilter = null;
|
||||
private OutlineProFilter outlineFilter = null;
|
||||
private final MdgaApp app;
|
||||
|
||||
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
|
||||
public SelectObjectOutliner(FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
|
||||
this.selected = false;
|
||||
this.fpp = fpp;
|
||||
this.renderManager = renderManager;
|
||||
this.assetManager = assetManager;
|
||||
this.cam = cam;
|
||||
this.width = width;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public void deselect(Spatial model) {
|
||||
if(selected){
|
||||
if (selected) {
|
||||
selected = false;
|
||||
hideOutlineFilterEffect(model);
|
||||
}
|
||||
}
|
||||
|
||||
public void select(Spatial model, ColorRGBA color) {
|
||||
if(!selected){
|
||||
selected = true;
|
||||
showOutlineFilterEffect(model, width, color);
|
||||
}
|
||||
}
|
||||
// public void select(Spatial model, ColorRGBA color) {
|
||||
// if (!selected) {
|
||||
// selected = true;
|
||||
// showOutlineFilterEffect(model, width, color);
|
||||
// }
|
||||
// }
|
||||
|
||||
public void select(Spatial model, ColorRGBA color, int width) {
|
||||
if(!selected){
|
||||
if (!selected) {
|
||||
selected = true;
|
||||
showOutlineFilterEffect(model, width, color);
|
||||
}
|
||||
}
|
||||
|
||||
private void hideOutlineFilterEffect(Spatial model) {
|
||||
outlineFilter.setEnabled(false);
|
||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||
fpp.removeFilter(outlineFilter);
|
||||
outlineViewport.detachScene(model);
|
||||
outlineViewport.clearProcessors();
|
||||
renderManager.removePreView(outlineViewport);
|
||||
outlineViewport = null;
|
||||
outlineFilter.setEnabled(false);
|
||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||
fpp.removeFilter(outlineFilter);
|
||||
outlineViewport.detachScene(model);
|
||||
outlineViewport.clearProcessors();
|
||||
renderManager.removePreView(outlineViewport);
|
||||
outlineViewport = null;
|
||||
}
|
||||
|
||||
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
|
||||
outlineViewport = renderManager.createPreView("outlineViewport", cam);
|
||||
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
|
||||
outlineViewport = renderManager.createPreView("outlineViewport", cam);
|
||||
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
|
||||
|
||||
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
|
||||
outlineFpp.addFilter(outlinePreFilter);
|
||||
outlineViewport.attachScene(model);
|
||||
outlineViewport.addProcessor(outlineFpp);
|
||||
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
|
||||
outlineFpp.addFilter(outlinePreFilter);
|
||||
outlineViewport.attachScene(model);
|
||||
outlineViewport.addProcessor(outlineFpp);
|
||||
|
||||
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
||||
outlineFilter.setOutlineColor(color);
|
||||
outlineFilter.setOutlineWidth(width);
|
||||
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
||||
outlineFilter.setOutlineColor(color);
|
||||
outlineFilter.setOutlineWidth(width);
|
||||
|
||||
fpp.addFilter(outlineFilter);
|
||||
fpp.addFilter(outlineFilter);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,11 +283,10 @@ public void send(int id, ServerMessage message) {
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null){
|
||||
if (connection != null) {
|
||||
System.out.println("server sends to: " + id + " " + message.getClass().getName());
|
||||
connection.send(message);
|
||||
}
|
||||
else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
} else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,32 +1,29 @@
|
||||
package pp.mdga.client.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
|
||||
public class UUIDSerializer extends Serializer
|
||||
{
|
||||
public class UUIDSerializer extends Serializer {
|
||||
@Override
|
||||
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException
|
||||
{
|
||||
byte[] uuid = new byte[36];
|
||||
data.get(uuid);
|
||||
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException {
|
||||
byte[] uuid = new byte[36];
|
||||
data.get(uuid);
|
||||
|
||||
if(uuid.equals(new UUID(1, 1))) {
|
||||
return null;
|
||||
} else {
|
||||
return (T) UUID.fromString(new String(uuid));
|
||||
if (uuid.equals(new UUID(1, 1))) {
|
||||
return null;
|
||||
} else {
|
||||
return (T) UUID.fromString(new String(uuid));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeObject(ByteBuffer buffer, Object object) throws IOException
|
||||
{
|
||||
public void writeObject(ByteBuffer buffer, Object object) throws IOException {
|
||||
UUID uuid = (UUID) object;
|
||||
|
||||
if(uuid != null) {
|
||||
if (uuid != null) {
|
||||
buffer.put(uuid.toString().getBytes());
|
||||
} else {
|
||||
buffer.put(new UUID(1, 1).toString().getBytes());
|
||||
|
||||
@@ -103,7 +103,7 @@ public void onLeave() {
|
||||
backButton.hide();
|
||||
continueButton.hide();
|
||||
|
||||
if(null != background) {
|
||||
if (null != background) {
|
||||
guiNode.detachChild(background);
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ public void onLeave() {
|
||||
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if(rootNode.hasChild(podest)) {
|
||||
if (rootNode.hasChild(podest)) {
|
||||
rootNode.detachChild(podest);
|
||||
}
|
||||
}
|
||||
@@ -157,7 +157,7 @@ private void statistics() {
|
||||
private void enterSub(SubState state) {
|
||||
this.state = state;
|
||||
|
||||
if(rootNode.hasChild(podest)) {
|
||||
if (rootNode.hasChild(podest)) {
|
||||
rootNode.detachChild(podest);
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ public void forward() {
|
||||
enterSub(SubState.STATISTICS);
|
||||
break;
|
||||
case STATISTICS:
|
||||
app.getModelSynchronize().enter(MdgaState.MAIN);
|
||||
app.getModelSynchronize().next();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -205,7 +205,7 @@ public void addCeremonyParticipant(Color color, int pos, String name) {
|
||||
|
||||
ceremonyButtons.add(button);
|
||||
|
||||
if(state.equals(SubState.AWARD_CEREMONY)) {
|
||||
if (state != null && state.equals(SubState.AWARD_CEREMONY)) {
|
||||
button.hide();
|
||||
button.show();
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.board.CameraHandler;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.dialog.InterruptDialog;
|
||||
@@ -84,14 +84,14 @@ public void onUpdate(float tpf) {
|
||||
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if(overlay == Overlay.SETTINGS) {
|
||||
if (overlay == Overlay.SETTINGS) {
|
||||
leaveButton.show();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
if(overlay == Overlay.SETTINGS) {
|
||||
if (overlay == Overlay.SETTINGS) {
|
||||
leaveButton.hide();
|
||||
}
|
||||
}
|
||||
@@ -101,7 +101,7 @@ private void leaveGame() {
|
||||
}
|
||||
|
||||
public BoardHandler getBoardHandler() {
|
||||
return boardHandler;
|
||||
return boardHandler;
|
||||
}
|
||||
|
||||
public GuiHandler getGuiHandler() {
|
||||
|
||||
@@ -5,21 +5,15 @@
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.LobbyButton;
|
||||
import pp.mdga.client.button.SettingsButton;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.client.StartGameMessage;
|
||||
import pp.mdga.notification.GameNotification;
|
||||
|
||||
public class LobbyView extends MdgaView {
|
||||
private Geometry background;
|
||||
@@ -64,7 +58,7 @@ public void onEnter() {
|
||||
leaveButton.show();
|
||||
readyButton.show();
|
||||
|
||||
if(app.getGameLogic().isHost()) {
|
||||
if (app.getGameLogic().isHost()) {
|
||||
startButton.show();
|
||||
}
|
||||
|
||||
@@ -114,10 +108,10 @@ public void onLeave() {
|
||||
app.getCamera().setParallelProjection(false);
|
||||
|
||||
app.getCamera().setFrustumPerspective(
|
||||
45.0f,
|
||||
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
|
||||
0.1f,
|
||||
1000.0f
|
||||
45.0f,
|
||||
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
|
||||
0.1f,
|
||||
1000.0f
|
||||
);
|
||||
|
||||
app.getCamera().setLocation(new Vector3f(0, 0, 10));
|
||||
@@ -150,23 +144,22 @@ protected void onEnterOverlay(Overlay overlay) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay)
|
||||
{
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
|
||||
}
|
||||
|
||||
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
|
||||
LobbyButton.Taken taken;
|
||||
|
||||
if(isTaken) {
|
||||
if(isSelf) {
|
||||
if (isTaken) {
|
||||
if (isSelf) {
|
||||
own = color;
|
||||
taken = LobbyButton.Taken.SELF;
|
||||
} else {
|
||||
taken = LobbyButton.Taken.OTHER;
|
||||
}
|
||||
} else {
|
||||
if(isSelf) {
|
||||
if (isSelf) {
|
||||
own = null;
|
||||
}
|
||||
|
||||
@@ -204,10 +197,10 @@ public void setReady(Color color, boolean isReady) {
|
||||
this.isReady = isReady;
|
||||
}
|
||||
|
||||
if(!isReady) {
|
||||
if (!isReady) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
|
||||
} else {
|
||||
if(button.getTaken() != LobbyButton.Taken.SELF) {
|
||||
if (button.getTaken() != LobbyButton.Taken.SELF) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
|
||||
}
|
||||
}
|
||||
@@ -231,7 +224,7 @@ private void toggleTsk(Color color) {
|
||||
break;
|
||||
}
|
||||
|
||||
if(isReady) {
|
||||
if (isReady) {
|
||||
setReady(own, false);
|
||||
}
|
||||
|
||||
@@ -249,12 +242,12 @@ private void toggleTsk(Color color) {
|
||||
}
|
||||
|
||||
public void ready() {
|
||||
if(own == null) {
|
||||
if (own == null) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!isReady) {
|
||||
if (!isReady) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
|
||||
}
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ private void tryHost() {
|
||||
try {
|
||||
port = Integer.parseInt(text);
|
||||
|
||||
if(port >= 1 && port <= 65535) {
|
||||
if (port >= 1 && port <= 65535) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
hostDialog.hostServer();
|
||||
try {
|
||||
@@ -148,10 +148,10 @@ private void tryJoin() {
|
||||
|
||||
private boolean isValidIpAddress(String ip) {
|
||||
String ipRegex =
|
||||
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
|
||||
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
|
||||
|
||||
return ip != null && ip.matches(ipRegex);
|
||||
}
|
||||
@@ -159,7 +159,7 @@ private boolean isValidIpAddress(String ip) {
|
||||
private void enterSub(SubState state) {
|
||||
this.state = state;
|
||||
|
||||
if(null != background) {
|
||||
if (null != background) {
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ public void forward(boolean host) {
|
||||
tryJoin();
|
||||
break;
|
||||
case MAIN:
|
||||
if(host) {
|
||||
if (host) {
|
||||
enterSub(SubState.HOST);
|
||||
//TODO playSound
|
||||
} else {
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.*;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.SettingsButton;
|
||||
import pp.mdga.client.dialog.AudioSettingsDialog;
|
||||
import pp.mdga.client.dialog.SettingsDialog;
|
||||
import pp.mdga.client.dialog.VideoSettingsDialog;
|
||||
@@ -196,9 +198,9 @@ public void pressForward() {
|
||||
}
|
||||
|
||||
if (this instanceof GameView gameView) {
|
||||
if(gameView.needConfirm) {
|
||||
if (gameView.needConfirm) {
|
||||
app.getModelSynchronize().confirm();
|
||||
} else if(gameView.needNoPower) {
|
||||
} else if (gameView.needNoPower) {
|
||||
app.getModelSynchronize().confirm();
|
||||
} else {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
@@ -213,7 +215,7 @@ public void pressForward() {
|
||||
public void showInfo(String error, boolean isError) {
|
||||
infoTimer.reset();
|
||||
|
||||
if(null != infoLabel) {
|
||||
if (null != infoLabel) {
|
||||
infoLabel.hide();
|
||||
}
|
||||
|
||||
@@ -221,7 +223,7 @@ public void showInfo(String error, boolean isError) {
|
||||
|
||||
ColorRGBA color;
|
||||
|
||||
if(isError) {
|
||||
if (isError) {
|
||||
color = ColorRGBA.Red.clone();
|
||||
} else {
|
||||
color = ColorRGBA.Green.clone();
|
||||
|
||||
@@ -15,7 +15,7 @@ public class CeremonyState extends ClientState {
|
||||
* Creates a new CeremonyState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public CeremonyState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -42,8 +42,8 @@ public void exit() {
|
||||
*
|
||||
* @param state the state to be set
|
||||
*/
|
||||
public void setState(CeremonyStates state){
|
||||
if(this.currentState != null){
|
||||
public void setState(CeremonyStates state) {
|
||||
if (this.currentState != null) {
|
||||
this.currentState.exit();
|
||||
}
|
||||
state.enter();
|
||||
@@ -55,7 +55,7 @@ public void setState(CeremonyStates state){
|
||||
*
|
||||
* @return the PodiumState
|
||||
*/
|
||||
public PodiumState getPodiumState(){
|
||||
public PodiumState getPodiumState() {
|
||||
return podiumState;
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ public PodiumState getPodiumState(){
|
||||
*
|
||||
* @return the StatisticsState
|
||||
*/
|
||||
public StatisticsState getStatisticsState(){
|
||||
public StatisticsState getStatisticsState() {
|
||||
return statisticsState;
|
||||
}
|
||||
|
||||
@@ -73,16 +73,15 @@ public StatisticsState getStatisticsState(){
|
||||
*
|
||||
* @return the current State
|
||||
*/
|
||||
public CeremonyStates getState(){
|
||||
public CeremonyStates getState() {
|
||||
return currentState;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is used to parse the selectNext from the clientGameLogic
|
||||
*
|
||||
*/
|
||||
@Override
|
||||
public void selectNext(){
|
||||
public void selectNext() {
|
||||
currentState.selectNext();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.notification.CeremonyNotification;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
@@ -15,7 +14,7 @@ public abstract class ClientState implements Observer, ServerInterpreter {
|
||||
|
||||
protected ClientGameLogic logic;
|
||||
|
||||
protected ClientState(ClientState parent, ClientGameLogic logic){
|
||||
protected ClientState(ClientState parent, ClientGameLogic logic) {
|
||||
this.parent = parent;
|
||||
this.logic = logic;
|
||||
}
|
||||
@@ -24,14 +23,14 @@ protected ClientState(ClientState parent, ClientGameLogic logic){
|
||||
|
||||
public abstract void exit();
|
||||
|
||||
public ClientState getParent(){
|
||||
public ClientState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
public void update() {/* do nothing */}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
public String toString() {
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
|
||||
@@ -101,7 +100,7 @@ public void received(ChoosePieceStateMessage msg) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DrawCardMessage msg){
|
||||
public void received(DrawCardMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@@ -161,7 +160,9 @@ public void received(ServerStartGameMessage msg) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ShutdownMessage msg) {LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());}
|
||||
public void received(ShutdownMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartPieceMessage msg) {
|
||||
@@ -195,7 +196,7 @@ public void received(WaitPieceMessage msg) {
|
||||
|
||||
@Override
|
||||
public void received(IncorrectRequestMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
|
||||
}
|
||||
|
||||
public void selectPiece(Piece piece) {
|
||||
@@ -238,23 +239,23 @@ public void deselectTSK(Color color) {
|
||||
LOGGER.log(Level.DEBUG, "Deselecting TSK not allowed.");
|
||||
}
|
||||
|
||||
public void selectUnready(){
|
||||
public void selectUnready() {
|
||||
LOGGER.log(Level.DEBUG, "Selecting unready not allowed.");
|
||||
}
|
||||
|
||||
public void selectStart(){
|
||||
public void selectStart() {
|
||||
LOGGER.log(Level.DEBUG, "Starting not allowed");
|
||||
}
|
||||
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
LOGGER.log(Level.DEBUG, "Animation end not allowed");
|
||||
}
|
||||
|
||||
public void selectNext(){
|
||||
public void selectNext() {
|
||||
LOGGER.log(Level.DEBUG, "Next not allowed");
|
||||
}
|
||||
|
||||
public void selectResume(){
|
||||
public void selectResume() {
|
||||
LOGGER.log(Level.DEBUG, "Resume not allowed");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ public class DialogsState extends ClientState {
|
||||
* Creates a new DialogsState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public DialogsState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -29,7 +29,7 @@ public DialogsState(ClientState parent, ClientGameLogic logic) {
|
||||
* exits this state
|
||||
*/
|
||||
@Override
|
||||
public void exit(){
|
||||
public void exit() {
|
||||
currentState.exit();
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public void exit(){
|
||||
* Enters the new state machine
|
||||
*/
|
||||
@Override
|
||||
public void enter(){
|
||||
public void enter() {
|
||||
setState(startDialogState);
|
||||
}
|
||||
|
||||
@@ -46,8 +46,8 @@ public void enter(){
|
||||
*
|
||||
* @param newState the state to be set
|
||||
*/
|
||||
public void setState(DialogStates newState){
|
||||
if(currentState != null){
|
||||
public void setState(DialogStates newState) {
|
||||
if (currentState != null) {
|
||||
currentState.exit();
|
||||
}
|
||||
newState.enter();
|
||||
@@ -85,7 +85,7 @@ public StartDialogState getStartDialog() {
|
||||
* This method is used to call the selectLeave method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectLeave(){
|
||||
public void selectLeave() {
|
||||
currentState.selectLeave();
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ public void selectLeave(){
|
||||
* @param name the name to be set
|
||||
*/
|
||||
@Override
|
||||
public void setName(String name){
|
||||
public void setName(String name) {
|
||||
currentState.setName(name);
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ public void setName(String name){
|
||||
* @param color the color to be set
|
||||
*/
|
||||
@Override
|
||||
public void selectTSK(Color color){
|
||||
public void selectTSK(Color color) {
|
||||
currentState.selectTSK(color);
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ public void selectTSK(Color color){
|
||||
* @param color the color to be deselected
|
||||
*/
|
||||
@Override
|
||||
public void deselectTSK(Color color){
|
||||
public void deselectTSK(Color color) {
|
||||
currentState.deselectTSK(color);
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ public void deselectTSK(Color color){
|
||||
* This method is used to call the selectReady method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectReady(){
|
||||
public void selectReady() {
|
||||
currentState.selectReady();
|
||||
}
|
||||
|
||||
@@ -131,7 +131,7 @@ public void selectReady(){
|
||||
* This method is used to call the selectUnready method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectUnready(){
|
||||
public void selectUnready() {
|
||||
currentState.selectUnready();
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ public void selectUnready(){
|
||||
* This method is used to call the selectStart method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectStart(){
|
||||
public void selectStart() {
|
||||
currentState.selectStart();
|
||||
}
|
||||
|
||||
@@ -149,7 +149,7 @@ public void selectStart(){
|
||||
* @param string the string to be set
|
||||
*/
|
||||
@Override
|
||||
public void selectJoin(String string){
|
||||
public void selectJoin(String string) {
|
||||
currentState.selectJoin(string);
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ public void selectJoin(String string){
|
||||
* @param name the name to be set
|
||||
*/
|
||||
@Override
|
||||
public void selectHost(String name){
|
||||
public void selectHost(String name) {
|
||||
currentState.selectHost(name);
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ public void selectHost(String name){
|
||||
* @param msg the LobbyPlayerJoin message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg){
|
||||
public void received(LobbyPlayerJoinedMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
@@ -179,7 +179,7 @@ public void received(LobbyPlayerJoinedMessage msg){
|
||||
* @param msg the LobbyPlayerLeave message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerLeaveMessage msg){
|
||||
public void received(LobbyPlayerLeaveMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
@@ -189,7 +189,7 @@ public void received(LobbyPlayerLeaveMessage msg){
|
||||
* @param msg the UpdateTSKMessage message received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateTSKMessage msg){
|
||||
public void received(UpdateTSKMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
@@ -199,7 +199,7 @@ public void received(UpdateTSKMessage msg){
|
||||
* @param msg the UpdateReady message received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateReadyMessage msg){
|
||||
public void received(UpdateReadyMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ public void received(UpdateReadyMessage msg){
|
||||
* @param msg the ServerStartGame message received
|
||||
*/
|
||||
@Override
|
||||
public void received(ServerStartGameMessage msg){
|
||||
public void received(ServerStartGameMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
@@ -219,7 +219,7 @@ public void received(ServerStartGameMessage msg){
|
||||
* @param msg the LobbyAccept message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyAcceptMessage msg){
|
||||
public void received(LobbyAcceptMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
@@ -229,7 +229,7 @@ public void received(LobbyAcceptMessage msg){
|
||||
* @param msg the LobbyDeny message received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyDenyMessage msg){
|
||||
public void received(LobbyDenyMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,16 +4,9 @@
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.card.HiddenCard;
|
||||
import pp.mdga.game.card.ShieldCard;
|
||||
import pp.mdga.game.card.SwapCard;
|
||||
import pp.mdga.game.card.TurboCard;
|
||||
import pp.mdga.message.client.LeaveGameMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.notification.AcquireCardNotification;
|
||||
import pp.mdga.notification.CeremonyNotification;
|
||||
import pp.mdga.notification.DrawCardNotification;
|
||||
import pp.mdga.notification.InterruptNotification;
|
||||
import pp.mdga.notification.StartDialogNotification;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
public class GameState extends ClientState {
|
||||
|
||||
@@ -32,7 +25,7 @@ public class GameState extends ClientState {
|
||||
* Constructor for GameState
|
||||
*
|
||||
* @param parent the parent of this state
|
||||
* @param logic the ClientGameLogic
|
||||
* @param logic the ClientGameLogic
|
||||
*/
|
||||
public GameState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -59,8 +52,8 @@ public void exit() {
|
||||
*
|
||||
* @param newState the state to be set
|
||||
*/
|
||||
public void setState(GameStates newState){
|
||||
if(this.state != null){
|
||||
public void setState(GameStates newState) {
|
||||
if (this.state != null) {
|
||||
this.state.exit();
|
||||
}
|
||||
System.out.println("CLIENT STATE old: " + this.state + " new: " + newState);
|
||||
@@ -72,7 +65,7 @@ public void setState(GameStates newState){
|
||||
* This method is used to call the selectAnimationEnd method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
state.selectAnimationEnd();
|
||||
}
|
||||
|
||||
@@ -80,7 +73,7 @@ public void selectAnimationEnd(){
|
||||
* This method is used to call the selectDice method of the current state
|
||||
*/
|
||||
@Override
|
||||
public void selectDice(){
|
||||
public void selectDice() {
|
||||
state.selectDice();
|
||||
}
|
||||
|
||||
@@ -90,7 +83,7 @@ public void selectDice(){
|
||||
* @param piece the piece to be selected
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
public void selectPiece(Piece piece) {
|
||||
state.selectPiece(piece);
|
||||
}
|
||||
|
||||
@@ -100,7 +93,7 @@ public void selectPiece(Piece piece){
|
||||
* @param card the card to be selected
|
||||
*/
|
||||
@Override
|
||||
public void selectCard(BonusCard card){
|
||||
public void selectCard(BonusCard card) {
|
||||
state.selectCard(card);
|
||||
}
|
||||
|
||||
@@ -110,13 +103,13 @@ public void selectCard(BonusCard card){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(PauseGameMessage msg){
|
||||
public void received(PauseGameMessage msg) {
|
||||
logic.enterInterrupt();
|
||||
logic.addNotification(new InterruptNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectLeave(){
|
||||
public void selectLeave() {
|
||||
logic.send(new LeaveGameMessage());
|
||||
logic.addNotification(new StartDialogNotification());
|
||||
logic.setState(logic.getDialogs());
|
||||
@@ -128,7 +121,7 @@ public void selectLeave(){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
public void received(DieMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -138,7 +131,7 @@ public void received(DieMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingRollAgainMessage msg){
|
||||
public void received(RankingRollAgainMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -148,7 +141,7 @@ public void received(RankingRollAgainMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingResponseMessage msg){
|
||||
public void received(RankingResponseMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -158,7 +151,7 @@ public void received(RankingResponseMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg){
|
||||
public void received(SelectPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -168,7 +161,7 @@ public void received(SelectPieceMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg){
|
||||
public void received(WaitPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -178,7 +171,7 @@ public void received(WaitPieceMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartPieceMessage msg){
|
||||
public void received(StartPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -188,7 +181,7 @@ public void received(StartPieceMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(NoTurnMessage msg){
|
||||
public void received(NoTurnMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -198,7 +191,7 @@ public void received(NoTurnMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
public void received(MoveMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -208,7 +201,7 @@ public void received(MoveMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg){
|
||||
public void received(CeremonyMessage msg) {
|
||||
CeremonyNotification notification = new CeremonyNotification();
|
||||
notification.setColors(msg.getColors());
|
||||
notification.setNames(msg.getNames());
|
||||
@@ -228,7 +221,7 @@ public void received(CeremonyMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg){
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -238,7 +231,7 @@ public void received(EndOfTurnMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(SpectatorMessage msg){
|
||||
public void received(SpectatorMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -248,7 +241,7 @@ public void received(SpectatorMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceAgainMessage msg){
|
||||
public void received(DiceAgainMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -258,7 +251,7 @@ public void received(DiceAgainMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(PossibleCardsMessage msg){
|
||||
public void received(PossibleCardsMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -268,7 +261,7 @@ public void received(PossibleCardsMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg){
|
||||
public void received(PlayCardMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -278,7 +271,7 @@ public void received(PlayCardMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@@ -288,27 +281,26 @@ public void received(DiceNowMessage msg){
|
||||
* @param msg the message to be received
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg){
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg){
|
||||
public void received(PossiblePieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ChoosePieceStateMessage msg){
|
||||
public void received(ChoosePieceStateMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DrawCardMessage msg){
|
||||
public void received(DrawCardMessage msg) {
|
||||
logic.getGame().getActivePlayer().addHandCard(msg.getCard());
|
||||
if (msg.getCard() instanceof HiddenCard) {
|
||||
logic.addNotification(new DrawCardNotification(logic.getGame().getActiveColor(), BonusCard.HIDDEN));
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
logic.addNotification(new AcquireCardNotification(msg.getCard().getCard()));
|
||||
}
|
||||
|
||||
@@ -319,7 +311,7 @@ public void received(DrawCardMessage msg){
|
||||
*
|
||||
* @return the current state
|
||||
*/
|
||||
public GameStates getState(){
|
||||
public GameStates getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
import pp.mdga.message.client.ForceContinueGameMessage;
|
||||
import pp.mdga.message.server.ResumeGameMessage;
|
||||
import pp.mdga.notification.ResumeNotification;
|
||||
|
||||
public class InterruptState extends ClientState {
|
||||
|
||||
@@ -12,7 +11,7 @@ public class InterruptState extends ClientState {
|
||||
* Creates a new InterruptState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public InterruptState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -56,8 +55,8 @@ public ClientState getPreviousState() {
|
||||
* The host resumes the game
|
||||
*/
|
||||
@Override
|
||||
public void selectResume(){
|
||||
if(logic.isHost()){
|
||||
public void selectResume() {
|
||||
if (logic.isHost()) {
|
||||
logic.send(new ForceContinueGameMessage());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ public class SettingsState extends ClientState {
|
||||
* Creates a new SettingsState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public SettingsState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -45,28 +45,28 @@ public void exit() {
|
||||
/**
|
||||
* Changes the current state
|
||||
*/
|
||||
public SettingStates getState(){
|
||||
public SettingStates getState() {
|
||||
return currentState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the main settings state
|
||||
*/
|
||||
public MainSettingsState getMainSettingsState(){
|
||||
public MainSettingsState getMainSettingsState() {
|
||||
return mainSettingsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the audio settings state
|
||||
*/
|
||||
public AudioSettingsState getAudioSettingsState(){
|
||||
public AudioSettingsState getAudioSettingsState() {
|
||||
return audioSettingsState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the video settings state
|
||||
*/
|
||||
public VideoSettingsState getVideoSettingsState(){
|
||||
public VideoSettingsState getVideoSettingsState() {
|
||||
return videoSettingsState;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,13 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public abstract class CeremonyStates extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@@ -8,23 +8,38 @@ public class PodiumState extends CeremonyStates {
|
||||
|
||||
private final CeremonyState parent;
|
||||
|
||||
/**
|
||||
* This constructs a new PodiumState.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public PodiumState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (CeremonyState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client enters the PodiumState.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client exits the PodiumState.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the next button.
|
||||
*/
|
||||
@Override
|
||||
public void selectNext(){
|
||||
public void selectNext() {
|
||||
parent.setState(parent.getStatisticsState());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,24 +2,42 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.notification.StartDialogNotification;
|
||||
|
||||
public class StatisticsState extends CeremonyStates {
|
||||
|
||||
/**
|
||||
* This constructs a new StatisticsState.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public StatisticsState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client enters the StatisticsState.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client exits the StatisticsState.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the next button.
|
||||
*/
|
||||
@Override
|
||||
public void selectNext(){
|
||||
public void selectNext() {
|
||||
logic.addNotification(new StartDialogNotification());
|
||||
logic.setState(logic.getDialogs());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,13 @@
|
||||
|
||||
public abstract class DialogStates extends ClientState {
|
||||
|
||||
public DialogStates(ClientState parent, ClientGameLogic logic){
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public DialogStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,20 +19,35 @@ public class LobbyState extends DialogStates {
|
||||
|
||||
private final DialogsState parent;
|
||||
|
||||
/**
|
||||
* The constructor of the LobbyState.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public LobbyState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (DialogsState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client enters the LobbyState.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
logic.send(new JoinedLobbyMessage(logic.getOwnPlayerName()));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client exits the LobbyState.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the leave button.
|
||||
*/
|
||||
@Override
|
||||
public void selectLeave() {
|
||||
parent.setState(parent.getStartDialog());
|
||||
@@ -40,26 +55,45 @@ public void selectLeave() {
|
||||
logic.send(new LeaveGameMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the color of the player.
|
||||
*
|
||||
* @param color the color of the player
|
||||
*/
|
||||
@Override
|
||||
public void selectTSK(Color color) {
|
||||
logic.send(new SelectTSKMessage(color));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client deselects the color of the player.
|
||||
*
|
||||
* @param color the color of the player
|
||||
*/
|
||||
@Override
|
||||
public void deselectTSK(Color color) {
|
||||
logic.send(new DeselectTSKMessage(color));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the ready button.
|
||||
*/
|
||||
@Override
|
||||
public void selectReady() {
|
||||
logic.send(new LobbyReadyMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the unready button.
|
||||
*/
|
||||
@Override
|
||||
public void selectUnready() {
|
||||
logic.send(new LobbyNotReadyMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client selects the start button.
|
||||
*/
|
||||
@Override
|
||||
public void selectStart() {
|
||||
if (logic.isHost() && logic.getGame().areAllReady()) {
|
||||
@@ -70,10 +104,15 @@ public void selectStart() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client receives a message.
|
||||
*
|
||||
* @param msg the message which was received
|
||||
*/
|
||||
@Override
|
||||
public void received(ServerStartGameMessage msg) {
|
||||
for (Player player: msg.getPlayers()) {
|
||||
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
|
||||
for (Player player : msg.getPlayers()) {
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
if (entry.getValue().getColor() == player.getColor()) {
|
||||
this.logic.getGame().getPlayers().put(entry.getKey(), player);
|
||||
}
|
||||
@@ -91,6 +130,11 @@ public void received(ServerStartGameMessage msg) {
|
||||
logic.setState(logic.getGameState());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client receives a message.
|
||||
*
|
||||
* @param msg the message which was received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg) {
|
||||
if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) {
|
||||
@@ -105,6 +149,11 @@ public void received(LobbyPlayerJoinedMessage msg) {
|
||||
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client receives a message.
|
||||
*
|
||||
* @param msg the message which was received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateTSKMessage msg) {
|
||||
if (msg.isTaken()) {
|
||||
@@ -116,15 +165,24 @@ public void received(UpdateTSKMessage msg) {
|
||||
logic.getGame().getPlayers().get(msg.getId()).setColor(msg.getColor());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client receives a message.
|
||||
*
|
||||
* @param msg the message which was received
|
||||
*/
|
||||
@Override
|
||||
public void received(LobbyPlayerLeaveMessage msg) {
|
||||
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
|
||||
logic.getGame().getPlayers().remove(msg.getId());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the client receives a message.
|
||||
*
|
||||
* @param msg the message which was received
|
||||
*/
|
||||
@Override
|
||||
public void received(UpdateReadyMessage msg) {
|
||||
//TODO server sendet kein update on UNready
|
||||
logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
|
||||
logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());
|
||||
}
|
||||
|
||||
@@ -15,8 +15,9 @@ public class NetworkDialogState extends DialogStates {
|
||||
|
||||
/**
|
||||
* Constructor for the NetworkDialogState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the logic
|
||||
* @param logic the logic
|
||||
*/
|
||||
public NetworkDialogState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
|
||||
@@ -10,8 +10,9 @@ public class StartDialogState extends DialogStates {
|
||||
|
||||
/**
|
||||
* Constructor for the StartDialogState
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the logic
|
||||
* @param logic the logic
|
||||
*/
|
||||
public StartDialogState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
|
||||
@@ -11,23 +11,53 @@ public class AnimationState extends GameStates {
|
||||
|
||||
private final GameState parent;
|
||||
|
||||
private boolean spectator = false;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public AnimationState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (GameState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
spectator = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the spectator.
|
||||
*
|
||||
* @param spectator the spectator
|
||||
*/
|
||||
public void setSpectator(boolean spectator) {
|
||||
this.spectator = spectator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the animation end.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
logic.send(new AnimationEndMessage());
|
||||
parent.setState(parent.getWaiting());
|
||||
if (spectator){
|
||||
parent.setState(parent.getSpectator());
|
||||
} else {
|
||||
parent.setState(parent.getWaiting());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
import pp.mdga.client.gamestate.determinestartplayerstate.Intro;
|
||||
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
|
||||
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
|
||||
public class DetermineStartPlayerState extends GameStates {
|
||||
@@ -19,82 +18,155 @@ public class DetermineStartPlayerState extends GameStates {
|
||||
private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
|
||||
private final Intro intro = new Intro(this, logic);
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (GameState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the roll ranking dice.
|
||||
*
|
||||
* @return the roll ranking dice
|
||||
*/
|
||||
public RollRankingDiceState getRollRankingDice() {
|
||||
return rollRankingDiceState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the wait ranking.
|
||||
*
|
||||
* @return the wait ranking
|
||||
*/
|
||||
public WaitRankingState getWaitRanking() {
|
||||
return waitRankingState;
|
||||
}
|
||||
|
||||
public DetermineStartPlayerStates getState(){
|
||||
/**
|
||||
* Gets the state.
|
||||
*
|
||||
* @return the state
|
||||
*/
|
||||
public DetermineStartPlayerStates getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
public Intro getIntro(){
|
||||
/**
|
||||
* Gets the intro.
|
||||
*
|
||||
* @return the intro
|
||||
*/
|
||||
public Intro getIntro() {
|
||||
return intro;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the parent state.
|
||||
*
|
||||
* @return the parent state
|
||||
*/
|
||||
public GameState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
this.setState(this.rollRankingDiceState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
state = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the state.
|
||||
*
|
||||
* @param state the state
|
||||
*/
|
||||
public void setState(DetermineStartPlayerStates state) {
|
||||
System.out.println("CLIENT STATE old: " + this.state + " new: " + state);
|
||||
if(this.state != null){
|
||||
if (this.state != null) {
|
||||
this.state.exit();
|
||||
}
|
||||
this.state = state;
|
||||
this.state.enter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the dice.
|
||||
*/
|
||||
@Override
|
||||
public void selectDice() {
|
||||
state.selectDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the animation end.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
state.selectAnimationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the die message.
|
||||
*
|
||||
* @param msg the die message
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
public void received(DieMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the ceremony message.
|
||||
*
|
||||
* @param msg the ceremony message
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the ranking roll again message.
|
||||
*
|
||||
* @param msg the ranking roll again message
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingRollAgainMessage msg){
|
||||
public void received(RankingRollAgainMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the ranking response message.
|
||||
*
|
||||
* @param msg the ranking response message
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingResponseMessage msg){
|
||||
public void received(RankingResponseMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the ranking result message.
|
||||
*
|
||||
* @param msg the ranking result message
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg){
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,29 +2,33 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.game.Board;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Node;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.PieceState;
|
||||
import pp.mdga.game.ShieldState;
|
||||
import pp.mdga.game.*;
|
||||
import pp.mdga.message.server.PlayCardMessage;
|
||||
import pp.mdga.notification.ShieldActiveNotification;
|
||||
import pp.mdga.notification.ShieldSuppressedNotification;
|
||||
import pp.mdga.notification.SwapPieceNotification;
|
||||
import pp.mdga.notification.ThrowPieceNotification;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class GameStates extends ClientState {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public GameStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the power card.
|
||||
*
|
||||
* @param msg the play card message
|
||||
*/
|
||||
protected void handlePowerCard(PlayCardMessage msg) {
|
||||
if (msg.getCard().getCard().equals(BonusCard.TURBO)) {
|
||||
logic.getGame().setTurboFlag(true);
|
||||
@@ -37,10 +41,15 @@ protected void handlePowerCard(PlayCardMessage msg) {
|
||||
logic.getGame().getDiscardPile().add(msg.getCard());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shield.
|
||||
*
|
||||
* @param uuid the uuid
|
||||
*/
|
||||
private void handleShield(UUID uuid) {
|
||||
Board board = logic.getGame().getBoard();
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(uuid);
|
||||
Node node = board.getInfield()[board.getInfieldIndexOfPiece(piece)];
|
||||
Node node = board.getInfield()[board.getInfieldIndexOfPiece(piece)];
|
||||
if (node.isStart()) {
|
||||
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.SUPPRESSED);
|
||||
logic.addNotification(new ShieldActiveNotification(uuid));
|
||||
@@ -51,6 +60,12 @@ private void handleShield(UUID uuid) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps the pieces.
|
||||
*
|
||||
* @param messageOwn the own piece
|
||||
* @param messageEnemy the enemy piece
|
||||
*/
|
||||
private void swapPieces(Piece messageOwn, Piece messageEnemy) {
|
||||
//swap Pieces in Model
|
||||
Board board = logic.getGame().getBoard();
|
||||
@@ -68,13 +83,19 @@ private void swapPieces(Piece messageOwn, Piece messageEnemy) {
|
||||
|
||||
}
|
||||
|
||||
private void checkShieldAfterSwap(Node node, Piece piece){
|
||||
if (node.isStart()){
|
||||
if (piece.isShielded()){
|
||||
/**
|
||||
* Checks the shield after the swap.
|
||||
*
|
||||
* @param node the node
|
||||
* @param piece the piece
|
||||
*/
|
||||
private void checkShieldAfterSwap(Node node, Piece piece) {
|
||||
if (node.isStart()) {
|
||||
if (piece.isShielded()) {
|
||||
piece.setShield(ShieldState.SUPPRESSED);
|
||||
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
|
||||
}
|
||||
} else if (piece.isSuppressed()){
|
||||
} else if (piece.isSuppressed()) {
|
||||
piece.setShield(ShieldState.ACTIVE);
|
||||
logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.GameState;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Node;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.PieceState;
|
||||
import pp.mdga.game.ShieldState;
|
||||
@@ -15,48 +16,69 @@ public class SpectatorState extends GameStates {
|
||||
|
||||
private final GameState parent;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public SpectatorState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (GameState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
parent.getAnimation().setSpectator(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a CeremonyMessage.
|
||||
*
|
||||
* @param msg the ceremony message
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
logic.setState(logic.getCeremony());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a DieMessage.
|
||||
*
|
||||
* @param msg the die message
|
||||
*/
|
||||
@Override
|
||||
public void received(DrawCardMessage msg){
|
||||
logic.getGame().getActivePlayer().addHandCard(msg.getCard());
|
||||
if (msg.getCard() instanceof HiddenCard) {
|
||||
logic.addNotification(new DrawCardNotification(logic.getGame().getActiveColor(), BonusCard.HIDDEN));
|
||||
public void received(DieMessage msg) {
|
||||
logic.getGame().setDiceEyes(msg.getDiceEye());
|
||||
if (logic.getGame().getTurboFlag()) {
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye(), logic.getGame().getDiceModifier()));
|
||||
} else {
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye()));
|
||||
}
|
||||
|
||||
//stats
|
||||
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseActivatedBonusNodes();
|
||||
logic.getGame().getGameStatistics().increaseActivatedBonusNodes();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DieMessage msg) {
|
||||
//logic.getGame().setDiceEyes(msg.getDiceEye());
|
||||
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
|
||||
if (msg.getDiceEye() == 6) {
|
||||
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
|
||||
logic.getGame().getGameStatistics().increaseDiced6();
|
||||
}
|
||||
parent.setState(parent.getAnimation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a PlayCardMessage.
|
||||
*
|
||||
* @param msg the play card message
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg) {
|
||||
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
|
||||
@@ -66,35 +88,86 @@ public void received(PlayCardMessage msg) {
|
||||
parent.setState(parent.getAnimation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an ActivePlayerMessage.
|
||||
*
|
||||
* @param msg the active player message
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
|
||||
logic.getGame().setActiveColor(msg.getColor());
|
||||
parent.setState(parent.getAnimation());
|
||||
if (msg.getColor() == logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getColor()) {
|
||||
parent.setState(parent.getTurn());
|
||||
} else {
|
||||
for (Piece piece : logic.getGame().getActivePlayer().getPieces()) {
|
||||
if (piece.isShielded() || piece.isSuppressed()) {
|
||||
logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
|
||||
piece.setShield(ShieldState.NONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a MoveMessage.
|
||||
*
|
||||
* @param msg the move message
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
if (msg.isHomeMove()) {
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
|
||||
if (piece.getState().equals(PieceState.HOME)) {
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
|
||||
Node pieceNode = logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex];
|
||||
|
||||
//gets the oldNode
|
||||
int homeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
|
||||
Node oldNode = logic.getGame().getActivePlayer().getHomeNodes()[homeIndex];
|
||||
//gets the targetNode
|
||||
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
|
||||
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
} else {
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
|
||||
} else {
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
|
||||
|
||||
//gets the targetNode
|
||||
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
|
||||
|
||||
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
} else {
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
}
|
||||
} else {
|
||||
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
|
||||
if (occ != null) {
|
||||
//TODO: MoveThrowNotification
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
if (occ.isSuppressed()){
|
||||
if (occ.isSuppressed()) {
|
||||
logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
|
||||
occ.setShield(ShieldState.NONE);
|
||||
}
|
||||
//set occ to waiting
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
}
|
||||
if(msg.getPiece().getState().equals(PieceState.WAITING)){
|
||||
if (oldIndex == -1) {
|
||||
logic.addNotification(new MovePieceNotification(piece.getUuid(), msg.getTargetIndex(), true));
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).removeWaitingPiece(piece);
|
||||
piece.setState(PieceState.ACTIVE);
|
||||
@@ -105,7 +178,17 @@ public void received(MoveMessage msg) {
|
||||
}
|
||||
//set new node
|
||||
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
|
||||
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()) {
|
||||
if (piece.isShielded()) {
|
||||
piece.setShield(ShieldState.SUPPRESSED);
|
||||
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
|
||||
}
|
||||
} else if (piece.isSuppressed()) {
|
||||
piece.setShield(ShieldState.ACTIVE);
|
||||
logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
|
||||
}
|
||||
}
|
||||
System.out.println("send AnimationEndMessage");
|
||||
logic.getGame().setTurboFlag(false);
|
||||
parent.setState(parent.getAnimation());
|
||||
}
|
||||
|
||||
@@ -12,14 +12,22 @@
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.ShieldState;
|
||||
import pp.mdga.game.card.HiddenCard;
|
||||
import pp.mdga.game.card.ShieldCard;
|
||||
import pp.mdga.game.card.SwapCard;
|
||||
import pp.mdga.game.card.TurboCard;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.message.server.CeremonyMessage;
|
||||
import pp.mdga.message.server.ChoosePieceStateMessage;
|
||||
import pp.mdga.message.server.DiceAgainMessage;
|
||||
import pp.mdga.message.server.DiceNowMessage;
|
||||
import pp.mdga.message.server.DieMessage;
|
||||
import pp.mdga.message.server.EndOfTurnMessage;
|
||||
import pp.mdga.message.server.MoveMessage;
|
||||
import pp.mdga.message.server.NoTurnMessage;
|
||||
import pp.mdga.message.server.PlayCardMessage;
|
||||
import pp.mdga.message.server.PossibleCardsMessage;
|
||||
import pp.mdga.message.server.PossiblePieceMessage;
|
||||
import pp.mdga.message.server.SelectPieceMessage;
|
||||
import pp.mdga.message.server.SpectatorMessage;
|
||||
import pp.mdga.message.server.StartPieceMessage;
|
||||
import pp.mdga.message.server.WaitPieceMessage;
|
||||
import pp.mdga.notification.RemoveShieldNotification;
|
||||
import pp.mdga.notification.AcquireCardNotification;
|
||||
import pp.mdga.notification.DrawCardNotification;
|
||||
|
||||
public class TurnState extends GameStates {
|
||||
|
||||
@@ -33,16 +41,25 @@ public class TurnState extends GameStates {
|
||||
private final RollDiceState rollDiceState = new RollDiceState(this, logic);
|
||||
private boolean canChangeTurbo = false;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public TurnState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (GameState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
logic = logic;
|
||||
for (Piece piece : logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPieces()) {
|
||||
if (piece.isShielded() || piece.isSuppressed()){
|
||||
if (piece.isShielded() || piece.isSuppressed()) {
|
||||
piece.setShield(ShieldState.NONE);
|
||||
logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
|
||||
}
|
||||
@@ -51,147 +68,291 @@ public void enter() {
|
||||
this.setState(this.powerCardState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
state = null;
|
||||
}
|
||||
|
||||
public void setState(TurnStates state){
|
||||
/**
|
||||
* Sets the state.
|
||||
*
|
||||
* @param state the state
|
||||
*/
|
||||
public void setState(TurnStates state) {
|
||||
System.out.println("CLIENT STATE old: " + this.state + " new: " + state);
|
||||
if(this.state != null){
|
||||
if (this.state != null) {
|
||||
this.state.exit();
|
||||
}
|
||||
state.enter();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the dice.
|
||||
*/
|
||||
@Override
|
||||
public void selectDice(){
|
||||
public void selectDice() {
|
||||
state.selectDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece.
|
||||
*
|
||||
* @param piece the piece
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
public void selectPiece(Piece piece) {
|
||||
state.selectPiece(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the card.
|
||||
*
|
||||
* @param card the card
|
||||
*/
|
||||
@Override
|
||||
public void selectCard(BonusCard card){
|
||||
public void selectCard(BonusCard card) {
|
||||
state.selectCard(card);
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the animation end.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
state.selectAnimationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the select piece message.
|
||||
*
|
||||
* @param msg the select piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg){
|
||||
public void received(SelectPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the wait piece message.
|
||||
*
|
||||
* @param msg the wait piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg){
|
||||
public void received(WaitPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the start piece message.
|
||||
*
|
||||
* @param msg the start piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(StartPieceMessage msg){
|
||||
public void received(StartPieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the NoTurnMessage message.
|
||||
*
|
||||
* @param msg the NoTurnMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(NoTurnMessage msg){
|
||||
public void received(NoTurnMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the MoveMessage message.
|
||||
*
|
||||
* @param msg the MoveMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
public void received(MoveMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the CeremonyMessage message.
|
||||
*
|
||||
* @param msg the CeremonyMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg){
|
||||
public void received(CeremonyMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the EndOfTurnMessage message.
|
||||
*
|
||||
* @param msg the EndOfTurnMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg){
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the SpectatorMessage message.
|
||||
*
|
||||
* @param msg the SpectatorMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(SpectatorMessage msg){
|
||||
public void received(SpectatorMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the DiceAgainMessage message.
|
||||
*
|
||||
* @param msg the DiceAgainMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceAgainMessage msg){
|
||||
public void received(DiceAgainMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the PossibleCardsMessage message.
|
||||
*
|
||||
* @param msg the PossibleCardsMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(PossibleCardsMessage msg){
|
||||
public void received(PossibleCardsMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the PlayCardMessage message.
|
||||
*
|
||||
* @param msg the PlayCardMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg){
|
||||
public void received(PlayCardMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the DiceNow message.
|
||||
*
|
||||
* @param msg the DiceNow message
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the DieMessage message.
|
||||
*
|
||||
* @param msg the DieMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
public void received(DieMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the PossiblePieceMessage message.
|
||||
*
|
||||
* @param msg the PossiblePieceMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg){
|
||||
public void received(PossiblePieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the ChoosePieceStateMessage message.
|
||||
*
|
||||
* @param msg the ChoosePieceStateMessage message
|
||||
*/
|
||||
@Override
|
||||
public void received(ChoosePieceStateMessage msg){
|
||||
public void received(ChoosePieceStateMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ChoosePieceState.
|
||||
*
|
||||
* @return the ChoosePieceState
|
||||
*/
|
||||
public ChoosePieceState getChoosePiece() {
|
||||
return choosePieceState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the MovePieceState.
|
||||
*
|
||||
* @return the MovePieceState
|
||||
*/
|
||||
public MovePieceState getMovePiece() {
|
||||
return movePieceState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the PlayPowerCardState.
|
||||
*
|
||||
* @return the PlayPowerCardState
|
||||
*/
|
||||
public PlayPowerCardState getPlayPowerCard() {
|
||||
return playPowerCardState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the PowerCardState.
|
||||
*
|
||||
* @return the PowerCardState
|
||||
*/
|
||||
public PowerCardState getPowerCard() {
|
||||
return powerCardState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the RollDiceState.
|
||||
*
|
||||
* @return the RollDiceState
|
||||
*/
|
||||
public RollDiceState getRollDice() {
|
||||
return rollDiceState;
|
||||
}
|
||||
|
||||
public GameState getParent(){
|
||||
/**
|
||||
* Gets the parent GameState.
|
||||
*
|
||||
* @return the parent GameState
|
||||
*/
|
||||
public GameState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
public TurnStates getState(){
|
||||
/**
|
||||
* Gets the current TurnStates.
|
||||
*
|
||||
* @return the current TurnStates
|
||||
*/
|
||||
public TurnStates getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if turbo can be changed.
|
||||
*
|
||||
* @return true if turbo can be changed, false otherwise
|
||||
*/
|
||||
public boolean isCanChangeTurbo() {
|
||||
return canChangeTurbo;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the turbo change flag.
|
||||
*
|
||||
* @param canChangeTurbo the new value for the turbo change flag
|
||||
*/
|
||||
public void setCanChangeTurbo(boolean canChangeTurbo) {
|
||||
this.canChangeTurbo = canChangeTurbo;
|
||||
}
|
||||
|
||||
@@ -10,38 +10,62 @@
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
/**
|
||||
* Represents the waiting state in the game.
|
||||
*/
|
||||
public class WaitingState extends GameStates {
|
||||
|
||||
private final GameState parent;
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
/**
|
||||
* Constructs a new WaitingState.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the game logic
|
||||
*/
|
||||
public WaitingState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (GameState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when entering the waiting state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when exiting the waiting state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a CeremonyMessage.
|
||||
*
|
||||
* @param msg the ceremony message
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
logic.setState(logic.getCeremony());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a DieMessage.
|
||||
*
|
||||
* @param msg the die message
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg) {
|
||||
logic.getGame().setDiceEyes(msg.getDiceEye());
|
||||
if(logic.getGame().getTurboFlag()){
|
||||
if (logic.getGame().getTurboFlag()) {
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye(), logic.getGame().getDiceModifier()));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye()));
|
||||
}
|
||||
|
||||
@@ -52,6 +76,11 @@ public void received(DieMessage msg) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a PlayCardMessage.
|
||||
*
|
||||
* @param msg the play card message
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg) {
|
||||
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
|
||||
@@ -61,15 +90,20 @@ public void received(PlayCardMessage msg) {
|
||||
parent.setState(parent.getAnimation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an ActivePlayerMessage.
|
||||
*
|
||||
* @param msg the active player message
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
|
||||
logic.getGame().setActiveColor(msg.getColor());
|
||||
if(msg.getColor() == logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getColor()) {
|
||||
if (msg.getColor() == logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getColor()) {
|
||||
parent.setState(parent.getTurn());
|
||||
} else {
|
||||
for (Piece piece : logic.getGame().getActivePlayer().getPieces()){
|
||||
if (piece.isShielded() || piece.isSuppressed()){
|
||||
for (Piece piece : logic.getGame().getActivePlayer().getPieces()) {
|
||||
if (piece.isShielded() || piece.isSuppressed()) {
|
||||
logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
|
||||
piece.setShield(ShieldState.NONE);
|
||||
}
|
||||
@@ -77,11 +111,16 @@ public void received(ActivePlayerMessage msg) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a MoveMessage.
|
||||
*
|
||||
* @param msg the move message
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
if (msg.isHomeMove()) {
|
||||
if(piece.getState().equals(PieceState.HOME)){
|
||||
if (piece.getState().equals(PieceState.HOME)) {
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
|
||||
Node pieceNode = logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex];
|
||||
@@ -91,18 +130,16 @@ public void received(MoveMessage msg) {
|
||||
Node oldNode = logic.getGame().getActivePlayer().getHomeNodes()[homeIndex];
|
||||
//gets the targetNode
|
||||
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
|
||||
if (msg.getTargetIndex() ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
|
||||
@@ -110,31 +147,29 @@ public void received(MoveMessage msg) {
|
||||
//gets the targetNode
|
||||
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
|
||||
|
||||
if (msg.getTargetIndex() ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
|
||||
oldNode.clearOccupant();
|
||||
targetNode.setOccupant(piece);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
|
||||
if (occ != null) {
|
||||
//TODO: MoveThrowNotification
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
if (occ.isSuppressed()){
|
||||
if (occ.isSuppressed()) {
|
||||
logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
|
||||
occ.setShield(ShieldState.NONE);
|
||||
}
|
||||
//set occ to waiting
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
}
|
||||
if(oldIndex == -1){
|
||||
if (oldIndex == -1) {
|
||||
logic.addNotification(new MovePieceNotification(piece.getUuid(), msg.getTargetIndex(), true));
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).removeWaitingPiece(piece);
|
||||
piece.setState(PieceState.ACTIVE);
|
||||
@@ -145,12 +180,12 @@ public void received(MoveMessage msg) {
|
||||
}
|
||||
//set new node
|
||||
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
|
||||
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()){
|
||||
if (piece.isShielded()){
|
||||
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()) {
|
||||
if (piece.isShielded()) {
|
||||
piece.setShield(ShieldState.SUPPRESSED);
|
||||
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
|
||||
}
|
||||
} else if (piece.isSuppressed()){
|
||||
} else if (piece.isSuppressed()) {
|
||||
piece.setShield(ShieldState.ACTIVE);
|
||||
logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
|
||||
}
|
||||
|
||||
@@ -5,6 +5,13 @@
|
||||
import pp.mdga.client.gamestate.GameStates;
|
||||
|
||||
public abstract class DetermineStartPlayerStates extends GameStates {
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class Intro extends DetermineStartPlayerStates{
|
||||
public class Intro extends DetermineStartPlayerStates {
|
||||
|
||||
private final DetermineStartPlayerState parent;
|
||||
|
||||
@@ -23,7 +23,7 @@ public class Intro extends DetermineStartPlayerStates{
|
||||
* Constructor for Intro
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public Intro(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -35,7 +35,7 @@ public Intro(ClientState parent, ClientGameLogic logic) {
|
||||
*
|
||||
* @return the parent state
|
||||
*/
|
||||
public DetermineStartPlayerState getParent(){
|
||||
public DetermineStartPlayerState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
@@ -44,13 +44,13 @@ public DetermineStartPlayerState getParent(){
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
for(Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()){
|
||||
for (Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()) {
|
||||
logic.addNotification(new MovePieceNotification(entry.getValue().getPieces()[0].getUuid(), entry.getValue().getStartNodeIndex(), true));
|
||||
logic.getGame().getBoard().getInfield()[entry.getValue().getStartNodeIndex()].setOccupant(entry.getValue().getPieces()[0]);
|
||||
entry.getValue().getWaitingArea()[0] = null;
|
||||
animationCounter++;
|
||||
for (PowerCard card : entry.getValue().getHandCards()){
|
||||
if(entry.getKey() == logic.getOwnPlayerId()){
|
||||
for (PowerCard card : entry.getValue().getHandCards()) {
|
||||
if (entry.getKey() == logic.getOwnPlayerId()) {
|
||||
logic.addNotification(new AcquireCardNotification(card.getCard()));
|
||||
} else {
|
||||
logic.addNotification(new DrawCardNotification(entry.getValue().getColor(), card.getCard()));
|
||||
@@ -71,13 +71,13 @@ public void exit() {
|
||||
* This method is used when the view has completed the animation.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
animationCounter--;
|
||||
if(animationCounter != 0){
|
||||
if (animationCounter != 0) {
|
||||
return;
|
||||
}
|
||||
logic.send(new AnimationEndMessage());
|
||||
if (logic.getGame().getActivePlayerId() == logic.getOwnPlayerId()){
|
||||
if (logic.getGame().getActivePlayerId() == logic.getOwnPlayerId()) {
|
||||
parent.getParent().setState(parent.getParent().getTurn());
|
||||
logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
|
||||
} else {
|
||||
|
||||
@@ -13,36 +13,56 @@ public class RollRankingDiceState extends DetermineStartPlayerStates {
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final DetermineStartPlayerState parent;
|
||||
private boolean isRolled =false;
|
||||
private boolean isRolled = false;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (DetermineStartPlayerState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering RollRankingDiceState");
|
||||
logic.addNotification(new DiceNowNotification());
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Exiting RollRankingDiceState");
|
||||
isRolled=false;
|
||||
isRolled = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the dice.
|
||||
*/
|
||||
@Override
|
||||
public void selectDice(){
|
||||
if(!isRolled){
|
||||
public void selectDice() {
|
||||
if (!isRolled) {
|
||||
isRolled = true;
|
||||
logic.send(new RequestDieMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a DieMessage.
|
||||
*
|
||||
* @param msg the DieMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
public void received(DieMessage msg) {
|
||||
parent.setState(parent.getWaitRanking());
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(), true));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
import pp.mdga.client.gamestate.DetermineStartPlayerState;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.notification.ActivePlayerNotification;
|
||||
import pp.mdga.message.server.ActivePlayerMessage;
|
||||
import pp.mdga.message.server.DiceNowMessage;
|
||||
import pp.mdga.message.server.RankingResponseMessage;
|
||||
import pp.mdga.notification.RankingResponceNotification;
|
||||
|
||||
import java.util.HashMap;
|
||||
@@ -19,37 +20,62 @@ public class WaitRankingState extends DetermineStartPlayerStates {
|
||||
private final DetermineStartPlayerState parent;
|
||||
private boolean canChange = false;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (DetermineStartPlayerState) parent;
|
||||
}
|
||||
|
||||
private void changeToIntro(){
|
||||
if(!canChange){
|
||||
/**
|
||||
* Changes the state to the intro state.
|
||||
*/
|
||||
private void changeToIntro() {
|
||||
if (!canChange) {
|
||||
canChange = true;
|
||||
return;
|
||||
}
|
||||
parent.setState(parent.getIntro());
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering WaitRankingState");
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
canChange = false;
|
||||
LOGGER.log(System.Logger.Level.INFO, "Exiting WaitRankingState");
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a DiceNowMessage.
|
||||
*
|
||||
* @param msg the DiceNowMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
parent.setState(parent.getRollRankingDice());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a RankingResponseMessage.
|
||||
*
|
||||
* @param msg the RankingResponseMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(RankingResponseMessage msg){
|
||||
public void received(RankingResponseMessage msg) {
|
||||
Map<Color, Integer> rankingResults = new HashMap<>();
|
||||
for (var entry : msg.getRankingResults().entrySet()) {
|
||||
rankingResults.put(logic.getGame().getPlayerById(entry.getKey()).getColor(), entry.getValue());
|
||||
@@ -57,14 +83,22 @@ public void received(RankingResponseMessage msg){
|
||||
logic.addNotification(new RankingResponceNotification(rankingResults));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the view has completed the animation.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
changeToIntro();
|
||||
logic.send(new AnimationEndMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends an ActivePlayerMessage.
|
||||
*
|
||||
* @param msg the ActivePlayerMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(ActivePlayerMessage msg){
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
logic.getGame().setActiveColor(msg.getColor());
|
||||
changeToIntro();
|
||||
}
|
||||
|
||||
@@ -17,82 +17,157 @@ public class ChoosePieceState extends TurnStates {
|
||||
private final StartPieceState startPieceState = new StartPieceState(this, logic);
|
||||
private final WaitingPieceState waitingPieceState = new WaitingPieceState(this, logic);
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public ChoosePieceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (TurnState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
this.setState(this.noPieceState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
currentState.exit();
|
||||
currentState= null;
|
||||
currentState = null;
|
||||
}
|
||||
|
||||
public void setState(ChoosePieceStates state){
|
||||
/**
|
||||
* Sets the state.
|
||||
*
|
||||
* @param state the state
|
||||
*/
|
||||
public void setState(ChoosePieceStates state) {
|
||||
System.out.println("CLIENT STATE old: " + this.currentState + " new: " + state);
|
||||
if(currentState != null){
|
||||
if (currentState != null) {
|
||||
currentState.exit();
|
||||
}
|
||||
state.enter();
|
||||
currentState = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece.
|
||||
*
|
||||
* @param piece the piece
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
public void selectPiece(Piece piece) {
|
||||
currentState.selectPiece(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the select piece message.
|
||||
*
|
||||
* @param msg the select piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg){
|
||||
public void received(SelectPieceMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the wait piece message.
|
||||
*
|
||||
* @param msg the wait piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg){
|
||||
public void received(WaitPieceMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the start piece message.
|
||||
*
|
||||
* @param msg the start piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(StartPieceMessage msg){
|
||||
public void received(StartPieceMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the end of turn message.
|
||||
*
|
||||
* @param msg the end of turn message
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg){
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the dice now message.
|
||||
*
|
||||
* @param msg the dice now message
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
public NoPieceState getNoPiece(){
|
||||
/**
|
||||
* Receives the move message.
|
||||
*
|
||||
* @param msg the move message
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
currentState.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the no piece state.
|
||||
*/
|
||||
public NoPieceState getNoPiece() {
|
||||
return noPieceState;
|
||||
}
|
||||
|
||||
public SelectPieceState getSelectPiece(){
|
||||
/**
|
||||
* Returns the select piece state.
|
||||
*/
|
||||
public SelectPieceState getSelectPiece() {
|
||||
return selectPieceState;
|
||||
}
|
||||
|
||||
public StartPieceState getStartPiece(){
|
||||
/**
|
||||
* Returns the start piece state.
|
||||
*/
|
||||
public StartPieceState getStartPiece() {
|
||||
return startPieceState;
|
||||
}
|
||||
|
||||
public WaitingPieceState getWaitingPiece(){
|
||||
/**
|
||||
* Returns the waiting piece state.
|
||||
*/
|
||||
public WaitingPieceState getWaitingPiece() {
|
||||
return waitingPieceState;
|
||||
}
|
||||
|
||||
public ChoosePieceStates getState(){
|
||||
/**
|
||||
* Returns the current state.
|
||||
*/
|
||||
public ChoosePieceStates getState() {
|
||||
return currentState;
|
||||
}
|
||||
|
||||
public TurnState getParent(){
|
||||
/**
|
||||
* Returns the parent state.
|
||||
*/
|
||||
public TurnState getParent() {
|
||||
return parent;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,52 +4,95 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.TurnState;
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.message.server.CeremonyMessage;
|
||||
import pp.mdga.message.server.DiceNowMessage;
|
||||
import pp.mdga.message.server.EndOfTurnMessage;
|
||||
import pp.mdga.message.server.SpectatorMessage;
|
||||
|
||||
public class MovePieceState extends TurnStates {
|
||||
|
||||
private final TurnState parent;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public MovePieceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (TurnState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the animation end.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
logic.send(new AnimationEndMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the ceremony message.
|
||||
*
|
||||
* @param msg the ceremony message
|
||||
*/
|
||||
@Override
|
||||
public void received(CeremonyMessage msg){
|
||||
public void received(CeremonyMessage msg) {
|
||||
logic.setState(logic.getCeremony());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the end of turn message.
|
||||
*
|
||||
* @param msg the end of turn message
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg){
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
parent.getParent().setState(parent.getParent().getWaiting());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the spectator message.
|
||||
*
|
||||
* @param msg the spectator message
|
||||
*/
|
||||
@Override
|
||||
public void received(SpectatorMessage msg){
|
||||
public void received(SpectatorMessage msg) {
|
||||
parent.getParent().setState(parent.getParent().getSpectator());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the dice now message.
|
||||
*
|
||||
* @param msg the dice now message
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
parent.setState(parent.getRollDice());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the parent state.
|
||||
*
|
||||
* @return the parent state
|
||||
*/
|
||||
public TurnState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.TurnState;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.card.ShieldCard;
|
||||
import pp.mdga.game.card.SwapCard;
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.server.PlayCardMessage;
|
||||
import pp.mdga.notification.PlayCardNotification;
|
||||
@@ -17,14 +15,23 @@ public class PlayPowerCardState extends TurnStates {
|
||||
private PlayCardMessage playCardMessage;
|
||||
private int extraAnimationCounter = 0;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* @param parent parent state
|
||||
* @param logic game logic
|
||||
*/
|
||||
public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (TurnState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enter the state
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
if(playCardMessage.getCard().getCard().equals(BonusCard.SWAP)) {
|
||||
if (playCardMessage.getCard().getCard().equals(BonusCard.SWAP)) {
|
||||
extraAnimationCounter++;
|
||||
}
|
||||
|
||||
@@ -33,18 +40,29 @@ public void enter() {
|
||||
handlePowerCard(playCardMessage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
playCardMessage = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the power card
|
||||
*
|
||||
* @param playCardMessage the play card message
|
||||
*/
|
||||
public void setPlayCard(PlayCardMessage playCardMessage) {
|
||||
this.playCardMessage = playCardMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* The view has finished its animation
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
if(extraAnimationCounter > 0) {
|
||||
public void selectAnimationEnd() {
|
||||
if (extraAnimationCounter > 0) {
|
||||
extraAnimationCounter--;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -23,78 +23,139 @@ public class PowerCardState extends TurnStates {
|
||||
private final ShieldState shieldState = new ShieldState(this, logic);
|
||||
private final SwapState swapState = new SwapState(this, logic);
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public PowerCardState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (TurnState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
this.setState(this.choosePowerCardState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
public void exit() {
|
||||
state.exit();
|
||||
state = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the state.
|
||||
*
|
||||
* @param state the state
|
||||
*/
|
||||
public void setState(PowerCardStates state) {
|
||||
System.out.println("CLIENT STATE old: " + this.state + " new: " + state);
|
||||
|
||||
if(this.state != null){
|
||||
if (this.state != null) {
|
||||
this.state.exit();
|
||||
}
|
||||
state.enter();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the possible cards message.
|
||||
*
|
||||
* @param msg the possible cards message
|
||||
*/
|
||||
@Override
|
||||
public void received(PossibleCardsMessage msg){
|
||||
public void received(PossibleCardsMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the play card message.
|
||||
*
|
||||
* @param msg the play card message
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayCardMessage msg){
|
||||
public void received(PlayCardMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the dice now message.
|
||||
*
|
||||
* @param msg the dice now message
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the possible piece message.
|
||||
*
|
||||
* @param msg the possible piece message
|
||||
*/
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg){
|
||||
public void received(PossiblePieceMessage msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the card.
|
||||
*
|
||||
* @param card the card
|
||||
*/
|
||||
@Override
|
||||
public void selectCard(BonusCard card) {
|
||||
state.selectCard(card);
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece.
|
||||
*
|
||||
* @param piece the piece
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece) {
|
||||
state.selectPiece(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the choose power card state.
|
||||
*/
|
||||
public ChoosePowerCardState getChoosePowerCard() {
|
||||
return choosePowerCardState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the shield state.
|
||||
*/
|
||||
public ShieldState getShield() {
|
||||
return shieldState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the swap state.
|
||||
*/
|
||||
public SwapState getSwap() {
|
||||
return swapState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the parent state.
|
||||
*/
|
||||
public TurnState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the state.
|
||||
*/
|
||||
public PowerCardStates getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -17,65 +17,107 @@ public class RollDiceState extends TurnStates {
|
||||
private final TurnState parent;
|
||||
private boolean isRolled = false;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public RollDiceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (TurnState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
isRolled = false;
|
||||
logic.addNotification(new DiceNowNotification());
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
logic.getGame().setDiceModifier(1);
|
||||
isRolled = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the parent state.
|
||||
*
|
||||
* @return the parent state
|
||||
*/
|
||||
public TurnState getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the dice.
|
||||
*/
|
||||
@Override
|
||||
public void selectDice(){
|
||||
if (!isRolled){
|
||||
public void selectDice() {
|
||||
if (!isRolled) {
|
||||
isRolled = true;
|
||||
logic.send(new RequestDieMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the die message.
|
||||
*
|
||||
* @param msg the die message
|
||||
*/
|
||||
@Override
|
||||
public void received(DieMessage msg){
|
||||
public void received(DieMessage msg) {
|
||||
logic.getGame().setDiceEyes(msg.getDiceEye());
|
||||
|
||||
if(logic.getGame().getTurboFlag()){
|
||||
if (logic.getGame().getTurboFlag()) {
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(), logic.getGame().getDiceModifier()));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye()));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the animation end.
|
||||
*/
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
public void selectAnimationEnd() {
|
||||
logic.send(new AnimationEndMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the choose piece state message.
|
||||
*
|
||||
* @param msg the choose piece state message
|
||||
*/
|
||||
@Override
|
||||
public void received(ChoosePieceStateMessage msg){
|
||||
public void received(ChoosePieceStateMessage msg) {
|
||||
parent.setState(parent.getChoosePiece());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the no turn message.
|
||||
*
|
||||
* @param msg the no turn message
|
||||
*/
|
||||
@Override
|
||||
public void received(NoTurnMessage msg){
|
||||
public void received(NoTurnMessage msg) {
|
||||
parent.getParent().setState(parent.getParent().getWaiting());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the dice now message.
|
||||
*
|
||||
* @param msg the dice now message
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
public void received(DiceNowMessage msg) {
|
||||
isRolled = false;
|
||||
logic.addNotification(new DiceNowNotification());
|
||||
}
|
||||
|
||||
@@ -4,7 +4,14 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.GameStates;
|
||||
|
||||
public abstract class TurnStates extends GameStates {
|
||||
public abstract class TurnStates extends GameStates {
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public TurnStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@@ -5,6 +5,13 @@
|
||||
import pp.mdga.client.gamestate.turnstate.TurnStates;
|
||||
|
||||
public abstract class ChoosePieceStates extends TurnStates {
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@@ -4,11 +4,13 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.message.server.DiceNowMessage;
|
||||
import pp.mdga.message.server.EndOfTurnMessage;
|
||||
import pp.mdga.message.server.SelectPieceMessage;
|
||||
import pp.mdga.message.server.StartPieceMessage;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.message.server.WaitPieceMessage;
|
||||
import pp.mdga.notification.DiceNowNotification;
|
||||
import pp.mdga.notification.SelectableMoveNotification;
|
||||
import pp.mdga.notification.WaitMoveNotification;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -21,21 +23,36 @@ public class NoPieceState extends ChoosePieceStates {
|
||||
|
||||
private final ChoosePieceState parent;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public NoPieceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (ChoosePieceState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering NoPieceState");
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece.
|
||||
*/
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg) {
|
||||
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new));
|
||||
@@ -46,16 +63,24 @@ public void received(SelectPieceMessage msg) {
|
||||
parent.setState(parent.getSelectPiece());
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the dice.
|
||||
*/
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg){
|
||||
public void received(WaitPieceMessage msg) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received WaitPieceMessage");
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPieceID());
|
||||
logic.addNotification(new SelectableMoveNotification(new ArrayList<>(List.of(msg.getPieceID())), new ArrayList<>(List.of(logic.getGame().getPlayerByColor(piece.getColor()).getStartNodeIndex())), new ArrayList<>(List.of(false))));
|
||||
parent.setState(parent.getWaitingPiece());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a DiceNowMessage.
|
||||
*
|
||||
* @param msg the DiceNowMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(StartPieceMessage msg){
|
||||
public void received(StartPieceMessage msg) {
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
|
||||
List<UUID> listPiece = new ArrayList<>();
|
||||
List<Integer> listIndex = new ArrayList<>();
|
||||
@@ -69,9 +94,24 @@ public void received(StartPieceMessage msg){
|
||||
parent.setState(parent.getStartPiece());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a DiceNowMessage.
|
||||
*
|
||||
* @param msg the DiceNowMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(EndOfTurnMessage msg){
|
||||
public void received(EndOfTurnMessage msg) {
|
||||
logic.getGame().setTurboFlag(false);
|
||||
parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a DiceNowMessage.
|
||||
*
|
||||
* @param msg the DiceNowMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
parent.getParent().setState(parent.getParent().getRollDice());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,17 +4,11 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.ShieldState;
|
||||
import pp.mdga.game.PieceState;
|
||||
import pp.mdga.game.ShieldState;
|
||||
import pp.mdga.message.client.RequestMoveMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.server.MoveMessage;
|
||||
import pp.mdga.notification.HomeMoveNotification;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.RemoveShieldNotification;
|
||||
import pp.mdga.notification.ShieldActiveNotification;
|
||||
import pp.mdga.notification.ShieldSuppressedNotification;
|
||||
import pp.mdga.notification.ThrowPieceNotification;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -24,25 +18,47 @@ public class SelectPieceState extends ChoosePieceStates {
|
||||
private ArrayList<Piece> possiblePieces;
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public SelectPieceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (ChoosePieceState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
possiblePieces = new ArrayList<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the possible pieces.
|
||||
*
|
||||
* @param possiblePieces the possible pieces
|
||||
*/
|
||||
public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
|
||||
this.possiblePieces = possiblePieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece.
|
||||
*
|
||||
* @param piece the piece
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece) {
|
||||
if (possiblePieces.contains(piece)) {
|
||||
@@ -50,6 +66,11 @@ public void selectPiece(Piece piece) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the server sends a MoveMessage.
|
||||
*
|
||||
* @param msg the MoveMessage
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
@@ -63,29 +84,25 @@ public void received(MoveMessage msg) {
|
||||
System.out.println("Client: SelectState: activePiece in Home: infieldIndex" + infieldIndex);
|
||||
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant();
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else");
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
System.out.println("Client: electPieceState: homeindex" + logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece));
|
||||
int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
|
||||
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
|
||||
piece.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
piece.setState(PieceState.HOME);
|
||||
}
|
||||
logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant();
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
|
||||
@@ -93,7 +110,7 @@ public void received(MoveMessage msg) {
|
||||
if (occ != null) {
|
||||
//TODO: MoveThrowNotification
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
if (occ.isSuppressed()){
|
||||
if (occ.isSuppressed()) {
|
||||
logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
|
||||
occ.setShield(ShieldState.NONE);
|
||||
}
|
||||
@@ -111,8 +128,7 @@ public void received(MoveMessage msg) {
|
||||
piece.setShield(ShieldState.SUPPRESSED);
|
||||
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
|
||||
}
|
||||
}
|
||||
else if (piece.isSuppressed()) {
|
||||
} else if (piece.isSuppressed()) {
|
||||
piece.setShield(ShieldState.ACTIVE);
|
||||
logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
|
||||
}
|
||||
|
||||
@@ -7,15 +7,8 @@
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.ShieldState;
|
||||
import pp.mdga.message.client.RequestMoveMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.server.MoveMessage;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.RemoveShieldNotification;
|
||||
import pp.mdga.notification.ShieldActiveNotification;
|
||||
import pp.mdga.notification.ShieldSuppressedNotification;
|
||||
import pp.mdga.notification.ThrowPieceNotification;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
public class StartPieceState extends ChoosePieceStates {
|
||||
|
||||
@@ -24,35 +17,61 @@ public class StartPieceState extends ChoosePieceStates {
|
||||
private final ChoosePieceState parent;
|
||||
private Piece moveablePiece;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param parent the parent state
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
public StartPieceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (ChoosePieceState) parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the state.
|
||||
*/
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Exits the state.
|
||||
*/
|
||||
@Override
|
||||
public void exit() {
|
||||
moveablePiece = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the moveable piece.
|
||||
*
|
||||
* @param moveablePiece the moveable piece
|
||||
*/
|
||||
public void setMoveablePiece(Piece moveablePiece) {
|
||||
this.moveablePiece = moveablePiece;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece.
|
||||
*
|
||||
* @param piece the piece
|
||||
*/
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
if(moveablePiece.equals(piece)){
|
||||
public void selectPiece(Piece piece) {
|
||||
if (moveablePiece.equals(piece)) {
|
||||
logic.send(new RequestMoveMessage(piece));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the move message.
|
||||
*
|
||||
* @param msg the move message
|
||||
*/
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
public void received(MoveMessage msg) {
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
int targetIndex = msg.getTargetIndex();
|
||||
@@ -62,21 +81,21 @@ public void received(MoveMessage msg){
|
||||
|
||||
//get Occupant
|
||||
Piece occ = targetNode.getOccupant();
|
||||
if (occ != null){
|
||||
if (occ != null) {
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
if (occ.isSuppressed()){
|
||||
if (occ.isSuppressed()) {
|
||||
logic.addNotification(new RemoveShieldNotification(occ.getUuid()));
|
||||
occ.setShield(ShieldState.NONE);
|
||||
}
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
}
|
||||
|
||||
if (targetNode.isStart()){
|
||||
if (piece.isShielded()){
|
||||
if (targetNode.isStart()) {
|
||||
if (piece.isShielded()) {
|
||||
piece.setShield(ShieldState.SUPPRESSED);
|
||||
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
|
||||
}
|
||||
} else if (piece.isSuppressed()){
|
||||
} else if (piece.isSuppressed()) {
|
||||
piece.setShield(ShieldState.ACTIVE);
|
||||
logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
|
||||
logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user