Merge remote-tracking branch 'origin/development2' into development2

# Conflicts:
#	Projekte/mdga/model/src/main/java/pp/mdga/server/automaton/game/turn/rolldice/FirstRollState.java
#	Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java
#	Projekte/mdga/model/src/test/java/pp/mdga/game/PieceTest.java
This commit is contained in:
Benjamin Feyer
2024-12-11 17:16:26 +01:00
161 changed files with 2762 additions and 3978 deletions

File diff suppressed because one or more lines are too long

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@@ -1,21 +0,0 @@
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x000070ba272e8104, pid=54211, tid=54346
#
# JRE version: OpenJDK Runtime Environment Temurin-20.0.2+9 (20.0.2+9) (build 20.0.2+9)
# Java VM: OpenJDK 64-Bit Server VM Temurin-20.0.2+9 (20.0.2+9, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
# Problematic frame:
# V [libjvm.so+0xee8104] SystemDictionary::find_or_define_helper(Symbol*, Handle, InstanceKlass*, JavaThread*)+0x304
#
# Core dump will be written. Default location: Core dumps may be processed with "/usr/lib/systemd/systemd-coredump %P %u %g %s %t %c %h" (or dumping to /home/cedric/ProgProjekt/Gruppe-01/Projekte/mdga/client/core.54211)
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Ddebugger.agent.enable.coroutines=true -Djava.util.logging.config.file=logging.properties -Dkotlinx.coroutines.debug.enable.creation.stack.trace=false -Dkotlinx.coroutines.debug.enable.flows.stack.trace=true -Dkotlinx.coroutines.debug.enable.mutable.state.flows.stack.trace=true -agentlib:jdwp=transport=dt_socket,server=n,suspend=y,address=127.0.0.1:40559 -javaagent:/usr/share/idea/plugins/java/lib/rt/debugger-agent.jar -Dfile.encoding=UTF-8 -Duser.country=US -Duser.language=en -Duser.variant -ea pp.mdga.client.MdgaApp
Host: AMD Ryzen 5 8640HS w/ Radeon 760M Graphics, 12 cores, 14G,

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@@ -1,171 +0,0 @@
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007fc14e0eef41, pid=60653, tid=60689
#
# JRE version: OpenJDK Runtime Environment (21.0.5+11) (build 21.0.5+11)
# Java VM: OpenJDK 64-Bit Server VM (21.0.5+11, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
# Problematic frame:
# C [libgallium-24.2.8-arch1.1.so+0x8eef41]
#
# Core dump will be written. Default location: Core dumps may be processed with "/usr/lib/systemd/systemd-coredump %P %u %g %s %t %c %h" (or dumping to /home/cedric/ProgProjekt/Gruppe-01/Projekte/mdga/client/core.60653)
#
# If you would like to submit a bug report, please visit:
# https://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- S U M M A R Y ------------
Command Line: -Ddebugger.agent.enable.coroutines=true -Djava.util.logging.config.file=logging.properties -Dkotlinx.coroutines.debug.enable.creation.stack.trace=false -Dkotlinx.coroutines.debug.enable.flows.stack.trace=true -Dkotlinx.coroutines.debug.enable.mutable.state.flows.stack.trace=true -agentlib:jdwp=transport=dt_socket,server=n,suspend=y,address=127.0.0.1:39131 -javaagent:/usr/share/idea/plugins/java/lib/rt/debugger-agent.jar -Dfile.encoding=UTF-8 -Duser.country=US -Duser.language=en -Duser.variant -ea pp.mdga.client.MdgaApp
Host: AMD Ryzen 5 8640HS w/ Radeon 760M Graphics, 12 cores, 14G, Manjaro Linux
Time: Sun Dec 8 18:11:23 2024 CET elapsed time: 295.650309 seconds (0d 0h 4m 55s)
--------------- T H R E A D ---------------
Current thread (0x00007fc17ca803b0): JavaThread "jME3 Main" [_thread_in_native, id=60689, stack(0x00007fc159425000,0x00007fc159525000) (1024K)]
Stack: [0x00007fc159425000,0x00007fc159525000], sp=0x00007fc159522300, free space=1012k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libgallium-24.2.8-arch1.1.so+0x8eef41]
C [libgallium-24.2.8-arch1.1.so+0xf4a849]
C [libgallium-24.2.8-arch1.1.so+0x6ccb71]
C [libgallium-24.2.8-arch1.1.so+0x6c58ae]
C [libgallium-24.2.8-arch1.1.so+0x6c6013]
C [libgallium-24.2.8-arch1.1.so+0x6cddf8]
C [libgallium-24.2.8-arch1.1.so+0x141327]
C [libgallium-24.2.8-arch1.1.so+0x5fc8b]
C [libGLX_mesa.so.0+0x4f2e0]
C [libGLX_mesa.so.0+0x40496]
C [libGLX_mesa.so.0+0x2efa5]
J 2042 org.lwjgl.system.JNI.invokePV(JJ)V (0 bytes) @ 0x00007fc16c1abb6f [0x00007fc16c1abaa0+0x00000000000000cf]
J 4039 c1 org.lwjgl.glfw.GLFW.glfwSwapBuffers(J)V (21 bytes) @ 0x00007fc164d8684c [0x00007fc164d86760+0x00000000000000ec]
J 3912 c1 com.jme3.system.lwjgl.LwjglWindow.runLoop()V (177 bytes) @ 0x00007fc164d44b34 [0x00007fc164d442c0+0x0000000000000874]
j com.jme3.system.lwjgl.LwjglWindow.run()V+54
j java.lang.Thread.runWith(Ljava/lang/Object;Ljava/lang/Runnable;)V+5 java.base@21.0.5
j java.lang.Thread.run()V+19 java.base@21.0.5
v ~StubRoutines::call_stub 0x00007fc16bb37cc6
V [libjvm.so+0x6d0894]
V [libjvm.so+0x6d14fd]
V [libjvm.so+0x79a7be]
V [libjvm.so+0x6cac55]
V [libjvm.so+0x9d62c1]
C [libc.so.6+0x9439d]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 2042 org.lwjgl.system.JNI.invokePV(JJ)V (0 bytes) @ 0x00007fc16c1abafc [0x00007fc16c1abaa0+0x000000000000005c]
J 4039 c1 org.lwjgl.glfw.GLFW.glfwSwapBuffers(J)V (21 bytes) @ 0x00007fc164d8684c [0x00007fc164d86760+0x00000000000000ec]
J 3912 c1 com.jme3.system.lwjgl.LwjglWindow.runLoop()V (177 bytes) @ 0x00007fc164d44b34 [0x00007fc164d442c0+0x0000000000000874]
j com.jme3.system.lwjgl.LwjglWindow.run()V+54
j java.lang.Thread.runWith(Ljava/lang/Object;Ljava/lang/Runnable;)V+5 java.base@21.0.5
j java.lang.Thread.run()V+19 java.base@21.0.5
v ~StubRoutines::call_stub 0x00007fc16bb37cc6
siginfo: si_signo: 11 (SIGSEGV), si_code: 1 (SEGV_MAPERR), si_addr: 0x00000000000000c9
Registers:
RAX=0x0000000000000000, RBX=0x00007fc09825b2a0, RCX=0x0000000000000006, RDX=0x0000000028200000
RSP=0x00007fc159522300, RBP=0x00007fc159522310, RSI=0x00007fc0998d3604, RDI=0x00007fc09825b7a0
R8 =0x0000000000000006, R9 =0x00000000aa959a6a, R10=0x0000000000000263, R11=0x00007fc099bc36c0
R12=0x00007fc0998d35e0, R13=0x000000058bc5f100, R14=0x000000058bc5f140, R15=0x0000000000000040
RIP=0x00007fc14e0eef41, EFLAGS=0x0000000000010202, CSGSFS=0x002b000000000033, ERR=0x0000000000000004
TRAPNO=0x000000000000000e
Register to memory mapping:
RAX=0x0 is null
RBX=0x00007fc09825b2a0 points into unknown readable memory: 0x00007fc098239c40 | 40 9c 23 98 c0 7f 00 00
RCX=0x0000000000000006 is an unknown value
RDX=0x0000000028200000 is an unknown value
RSP=0x00007fc159522300 is pointing into the stack for thread: 0x00007fc17ca803b0
RBP=0x00007fc159522310 is pointing into the stack for thread: 0x00007fc17ca803b0
RSI=0x00007fc0998d3604 points into unknown readable memory: 00 00 00 00
RDI=0x00007fc09825b7a0 points into unknown readable memory: 0x00001c7c00000265 | 65 02 00 00 7c 1c 00 00
R8 =0x0000000000000006 is an unknown value
R9 =0x00000000aa959a6a is an unknown value
R10=0x0000000000000263 is an unknown value
R11=0x00007fc099bc36c0 points into unknown readable memory: 0x00007fc14e121570 | 70 15 12 4e c1 7f 00 00
R12=0x00007fc0998d35e0 points into unknown readable memory: 0x0000000000000000 | 00 00 00 00 00 00 00 00
R13=0x000000058bc5f100 is an unknown value
R14=0x000000058bc5f140 is an unknown value
R15=0x0000000000000040 is an unknown value
Top of Stack: (sp=0x00007fc159522300)
0x00007fc159522300: 00007fc09825b2a0 ffffffffffffffff
0x00007fc159522310: 00007fc1595223d0 00007fc14e74a849
0x00007fc159522320: 0000000000000000 00000000cc0016c8
0x00007fc159522330: 00007fc09920b000 00007fc100000004
0x00007fc159522340: 00007fc100000001 00007fc100000000
0x00007fc159522350: ffff800100000002 00007fc09825b7a0
0x00007fc159522360: 00007fc1595223e0 0000000100000b02
0x00007fc159522370: 0000000000000000 00007fc0983eca88
0x00007fc159522380: 00007fc100000000 00007fc099e33780
0x00007fc159522390: 00007fc159523170 b36c5690f9bb0900
0x00007fc1595223a0: 00007fc15951fd20 00007fc0983eca80
0x00007fc1595223b0: 00007fc09825b2a0 00007fc0983edb60
0x00007fc1595223c0: 00007fc098415b10 00007fc0983ec850
0x00007fc1595223d0: 00007fc159523280 00007fc14deccb71
0x00007fc1595223e0: 00000bdc00000000 00007fc100000000
0x00007fc1595223f0: 00007fc159523290 00007fc159523294
0x00007fc159522400: 00007fc159523320 00007fc159523324
0x00007fc159522410: 00007fc1595231b0 00007fc1595231b4
0x00007fc159522420: 00007fc159522860 00007fc164c8401c
0x00007fc159522430: 00007fc159523310 00007fc159523314
0x00007fc159522440: 00007fc1595232a0 00007fc1595232a4
0x00007fc159522450: 00007fc159522860 00007fc159523334
0x00007fc159522460: 00007fc159523400 00007fc159523404
0x00007fc159522470: 00007fc1595232d0 00007fc1595232d4
0x00007fc159522480: 00007fc16bc61f10 00007fc0c80123d0
0x00007fc159522490: 00007fc1595231f0 00007fc1595231f4
0x00007fc1595224a0: 00007fc1595223e0 00000000e31c914f
0x00007fc1595224b0: 00007fc159523350 00007fc159523354
0x00007fc1595224c0: 00007fc1595232e0 00007fc1595232e4
0x00007fc1595224d0: 00007f0000000000 00000000e3193478
0x00007fc1595224e0: 00007fc159523440 00007fc159523444
0x00007fc1595224f0: 00007fc159523310 00007fc159523314
Instructions: (pc=0x00007fc14e0eef41)
0x00007fc14e0eee41: 0f 1e fa 55 48 83 c6 24 48 89 e5 41 55 41 54 53
0x00007fc14e0eee51: 48 89 fb 48 83 ec 08 8b 97 00 05 00 00 44 0f b7
0x00007fc14e0eee61: 6e f0 48 8b 87 08 05 00 00 49 89 d4 45 01 ec 48
0x00007fc14e0eee71: 8d 3c 90 42 8d 14 ad 00 00 00 00 ff 15 ee 7e c3
0x00007fc14e0eee81: 01 44 89 a3 00 05 00 00 48 83 c4 08 5b 41 5c 41
0x00007fc14e0eee91: 5d 5d c3 66 2e 0f 1f 84 00 00 00 00 00 66 90 f3
0x00007fc14e0eeea1: 0f 1e fa 55 48 89 e5 41 57 41 56 41 55 41 54 41
0x00007fc14e0eeeb1: 89 f4 53 48 89 fb 48 83 ec 08 4e 8b b4 e7 88 09
0x00007fc14e0eeec1: 00 00 8b 97 00 05 00 00 48 8b 87 08 05 00 00 45
0x00007fc14e0eeed1: 0f b7 7e 14 49 89 d5 49 8d 76 24 48 8d 3c 90 45
0x00007fc14e0eeee1: 01 fd 42 8d 14 bd 00 00 00 00 ff 15 7f 7e c3 01
0x00007fc14e0eeef1: 44 89 ab 00 05 00 00 4e 89 b4 e3 d8 09 00 00 48
0x00007fc14e0eef01: 83 c4 08 5b 41 5c 41 5d 41 5e 41 5f 5d c3 90 f3
0x00007fc14e0eef11: 0f 1e fa 55 89 f0 48 89 e5 41 54 53 4c 8b a4 c7
0x00007fc14e0eef21: 88 09 00 00 48 89 fb e8 73 ff ff ff 49 8b 84 24
0x00007fc14e0eef31: 80 01 00 00 ba 00 00 20 28 48 8d bb 00 05 00 00
0x00007fc14e0eef41: 0f b6 88 c9 00 00 00 48 8b b0 b0 00 00 00 48 8b
0x00007fc14e0eef51: 83 f0 04 00 00 ff 90 00 01 00 00 49 8b 04 24 48
0x00007fc14e0eef61: 85 c0 74 13 48 89 df be ff ff ff ff 5b 41 5c 5d
0x00007fc14e0eef71: ff e0 0f 1f 44 00 00 5b 41 5c 5d c3 0f 1f 00 f3
0x00007fc14e0eef81: 0f 1e fa 66 0f ef c0 31 c9 ba 01 00 00 00 0f 11
0x00007fc14e0eef91: 87 d8 09 00 00 0f 11 87 e8 09 00 00 0f 11 87 f8
0x00007fc14e0eefa1: 09 00 00 0f 11 87 08 0a 00 00 0f 11 87 18 0a 00
0x00007fc14e0eefb1: 00 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 48
0x00007fc14e0eefc1: 83 bc cf 88 09 00 00 00 74 0d 48 89 d0 48 d3 e0
0x00007fc14e0eefd1: 48 09 87 80 09 00 00 48 83 c1 01 48 83 f9 0a 75
0x00007fc14e0eefe1: de c3 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3
0x00007fc14e0eeff1: 0f 1e fa 55 48 89 e5 41 56 41 89 d6 41 55 41 89
0x00007fc14e0ef001: f5 8d 34 b5 28 00 00 00 41 54 49 89 fc bf 01 00
0x00007fc14e0ef011: 00 00 53 ff 15 7e 89 c3 01 48 89 c3 48 85 c0 74
0x00007fc14e0ef021: 2a 66 44 89 68 1a 41 0f b6 ce 48 8d 78 08 41 0f
0x00007fc14e0ef031: b6 94 24 97 08 00 00 49 8d b4 24 90 02 00 00 c0
Stack slot to memory mapping:
stack at sp + 0 slots: 0x00007fc09825b2a0 points into unknown readable memory: 0x00007fc098239c40 | 40 9c 23 98 c0 7f 00 00
stack at sp + 1 slots: 0xffffffffffffffff is an unknown value
stack at sp + 2 slots: 0x00007fc1595223d0 is pointing into the stack for thread: 0x00007fc17ca803b0
stack at sp + 3 slots: 0x00007fc14e74a849: <offset 0x0000000000f4a849> in /usr/lib/libgallium-24.2.8-arch1.1.so at 0x00007fc14d800000
stack at sp + 4 slots: 0x0 is null
stack at sp + 5 slots:

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@@ -45,8 +45,7 @@ public enum Asset {
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"), tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f), treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f), treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
shell shell;
;
private final String modelPath; private final String modelPath;
private final String diffPath; private final String diffPath;
@@ -83,7 +82,8 @@ public enum Asset {
Asset(String modelPath) { Asset(String modelPath) {
String folderFileName = "./" + ROOT + name() + "/" + name(); String folderFileName = "./" + ROOT + name() + "/" + name();
this.modelPath = modelPath; this.modelPath = modelPath;
this.diffPath = folderFileName + "_diff.png";; this.diffPath = folderFileName + "_diff.png";
;
this.size = 1f; this.size = 1f;
} }

View File

@@ -12,19 +12,14 @@
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl; import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import pp.mdga.client.board.NodeControl; import pp.mdga.client.board.NodeControl;
import pp.mdga.client.board.OutlineControl; import pp.mdga.client.board.OutlineControl;
import pp.mdga.client.board.OutlineOEControl;
import pp.mdga.client.board.PieceControl; import pp.mdga.client.board.PieceControl;
import pp.mdga.client.gui.CardControl; import pp.mdga.client.gui.CardControl;
import pp.mdga.client.gui.DiceControl; import pp.mdga.client.gui.DiceControl;
import pp.mdga.client.view.GameView; import pp.mdga.client.view.GameView;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.notification.FinishNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableCardsNotification;
import java.util.List; import java.util.List;
import java.util.UUID; import java.util.UUID;
@@ -38,7 +33,7 @@ public class InputSynchronizer {
private float rotationAngle = 180f; private float rotationAngle = 180f;
private int scrollValue = 0; private int scrollValue = 0;
private CardControl hoverCard; private CardControl hoverCard;
private PieceControl hoverPiece; private OutlineOEControl hoverPiece;
private boolean clickAllowed = true; private boolean clickAllowed = true;
@@ -94,6 +89,7 @@ private void setupInput() {
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test"); inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test");
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown"); inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
} }
UUID p = null; UUID p = null;
/** /**
* Handles action-based input events such as key presses and mouse clicks. * Handles action-based input events such as key presses and mouse clicks.
@@ -118,25 +114,17 @@ public void onAction(String name, boolean isPressed, float tpf) {
if (app.getView() instanceof GameView gameView) { if (app.getView() instanceof GameView gameView) {
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class); DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class); CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class); OutlineOEControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class);
if (diceSelect != null) { if (diceSelect != null) {
app.getModelSynchronize().rolledDice(); app.getModelSynchronize().rolledDice();
} } else if (cardLayerSelect != null) {
else if(cardLayerSelect != null) {
//cardSelect //cardSelect
if (cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect); if (cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
} } else if (boardSelect != null) {
else if(boardSelect != null) {
//boardSelect //boardSelect
if(boardSelect instanceof PieceControl pieceControl){ gameView.getBoardHandler().pieceSelect(boardSelect);
if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl); } else {
}
if(boardSelect instanceof NodeControl nodeControl){
//
}
}
else {
//both null //both null
} }
} }
@@ -177,7 +165,6 @@ else if(boardSelect != null) {
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD); //gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
} }
} }
} }
@@ -191,17 +178,13 @@ else if(boardSelect != null) {
public void onAnalog(String name, float value, float tpf) { public void onAnalog(String name, float value, float tpf) {
if (name.equals("MouseLeft") && rightMousePressed) { if (name.equals("MouseLeft") && rightMousePressed) {
rotationAngle -= value * 360f; rotationAngle -= value * 360f;
} } else if (name.equals("MouseRight") && rightMousePressed) {
else if (name.equals("MouseRight") && rightMousePressed) {
rotationAngle += value * 360f; rotationAngle += value * 360f;
} } else if (name.equals("MouseScrollUp")) {
else if (name.equals("MouseScrollUp")) {
scrollValue = Math.max(1, scrollValue - 5); scrollValue = Math.max(1, scrollValue - 5);
} } else if (name.equals("MouseScrollDown")) {
else if (name.equals("MouseScrollDown")) {
scrollValue = Math.min(100, scrollValue + 5); scrollValue = Math.min(100, scrollValue + 5);
} } else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")) {
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
hoverPiece(); hoverPiece();
hoverCard(); hoverCard();
} }
@@ -217,7 +200,8 @@ private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T>
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize()); Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
root.collideWith(ray, results); root.collideWith(ray, results);
for (CollisionResult collisionResult : results) { for (CollisionResult collisionResult : results) {
if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType); if (collisionResult.getGeometry().getControl(controlType) != null)
return collisionResult.getGeometry().getControl(controlType);
} }
return null; return null;
} }
@@ -247,13 +231,12 @@ private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Cla
*/ */
private void hoverPiece() { private void hoverPiece() {
if (app.getView() instanceof GameView gameView) { if (app.getView() instanceof GameView gameView) {
PieceControl control = checkPiece(); OutlineOEControl control = checkPiece();
if (control != null) { if (control != null) {
if (control != hoverPiece) { if (control != hoverPiece) {
pieceOff(gameView); pieceOff(gameView);
hoverPiece = control; hoverPiece = control;
// hoverPiece.hover(); if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOn(hoverPiece);
gameView.getBoardHandler().pieceHoverOn(hoverPiece);
} }
} else { } else {
pieceOff(gameView); pieceOff(gameView);
@@ -272,7 +255,7 @@ private void hoverCard() {
if (control != hoverCard) { if (control != hoverCard) {
cardOff(); cardOff();
hoverCard = control; hoverCard = control;
hoverCard.hover(); hoverCard.hoverOn();
} }
} else { } else {
cardOff(); cardOff();
@@ -285,8 +268,8 @@ private void hoverCard() {
* *
* @return The PieceControl of the hovered piece, or null if no piece is hovered. * @return The PieceControl of the hovered piece, or null if no piece is hovered.
*/ */
private PieceControl checkPiece() { private OutlineOEControl checkPiece() {
return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class); return checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class);
} }
/** /**
@@ -308,8 +291,7 @@ private CardControl checkCard(GameView gameView) {
*/ */
private void pieceOff(GameView gameView) { private void pieceOff(GameView gameView) {
if (hoverPiece != null) { if (hoverPiece != null) {
gameView.getBoardHandler().pieceHoverOff(hoverPiece); if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOff(hoverPiece);
// hoverPiece.hoverOff();
} }
hoverPiece = null; hoverPiece = null;
} }

View File

@@ -1,20 +1,14 @@
package pp.mdga.client; package pp.mdga.client;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.simsilica.lemur.GuiGlobals;
import com.sun.tools.javac.Main;
import pp.mdga.client.acoustic.AcousticHandler;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.animation.TimerManager; import pp.mdga.client.animation.TimerManager;
import pp.mdga.client.dialog.JoinDialog; import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.view.*; import pp.mdga.client.view.*;
import javax.imageio.ImageIO;
import java.awt.*; import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Objects;
import java.util.concurrent.ExecutorService; import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
@@ -27,40 +21,64 @@ public class MdgaApp extends SimpleApplication {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class); private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/** Handles acoustic effects and state-based sounds. */ /**
* Handles acoustic effects and state-based sounds.
*/
private AcousticHandler acousticHandler; private AcousticHandler acousticHandler;
/** Synchronizes notifications throughout the application. */ /**
* Synchronizes notifications throughout the application.
*/
private NotificationSynchronizer notificationSynchronizer; private NotificationSynchronizer notificationSynchronizer;
/** Manages input events and synchronization. */ /**
* Manages input events and synchronization.
*/
private InputSynchronizer inputSynchronizer; private InputSynchronizer inputSynchronizer;
/** Synchronizes game models. */ /**
* Synchronizes game models.
*/
private ModelSynchronizer modelSynchronizer; private ModelSynchronizer modelSynchronizer;
/** The currently active view in the application. */ /**
* The currently active view in the application.
*/
private MdgaView view = null; private MdgaView view = null;
/** The current state of the application. */ /**
* The current state of the application.
*/
private MdgaState state = null; private MdgaState state = null;
/** Scale for rendering images. */ /**
* Scale for rendering images.
*/
private final float imageScale = prefs.getInt("scale", 1); private final float imageScale = prefs.getInt("scale", 1);
/** The main menu view. */ /**
* The main menu view.
*/
private MainView mainView; private MainView mainView;
/** The lobby view. */ /**
* The lobby view.
*/
private LobbyView lobbyView; private LobbyView lobbyView;
/** The game view. */ /**
* The game view.
*/
private GameView gameView; private GameView gameView;
/** The ceremony view. */ /**
* The ceremony view.
*/
private CeremonyView ceremonyView; private CeremonyView ceremonyView;
/** The client game logic. */ /**
* The client game logic.
*/
private final ClientGameLogic clientGameLogic; private final ClientGameLogic clientGameLogic;
private ExecutorService executor; private ExecutorService executor;
@@ -70,7 +88,7 @@ public class MdgaApp extends SimpleApplication {
private final TimerManager timerManager = new TimerManager(); private final TimerManager timerManager = new TimerManager();
public static final int DEBUG_MULTIPLIER = 1; public static final int DEBUG_MULTIPLIER = 0;
public MdgaApp() { public MdgaApp() {
networkConnection = new NetworkSupport(this); networkConnection = new NetworkSupport(this);
@@ -333,5 +351,9 @@ public GameView getGameView(){
public TimerManager getTimerManager() { public TimerManager getTimerManager() {
return timerManager; return timerManager;
} }
public CeremonyView getCeremonyView() {
return ceremonyView;
}
} }

View File

@@ -144,6 +144,10 @@ public void enter(MdgaState state) {
//app.enter(state); //app.enter(state);
} }
public void next() {
app.getGameLogic().selectNext();
}
public void setSwap(boolean swap) { public void setSwap(boolean swap) {
this.swap = swap; this.swap = swap;
} }

View File

@@ -133,8 +133,7 @@ private void handleGame(Notification notification) {
app.getAcousticHandler().playSound(MdgaSound.UI90); app.getAcousticHandler().playSound(MdgaSound.UI90);
delay = STANDARD_DELAY; delay = STANDARD_DELAY;
} else if (notification instanceof CeremonyNotification ceremonyNotification) { } else if (notification instanceof CeremonyNotification ceremonyNotification) {
app.enter(MdgaState.CEREMONY); CeremonyView ceremonyView = app.getCeremonyView();
CeremonyView ceremonyView = (CeremonyView) app.getView();
int size = ceremonyNotification.getNames().size(); int size = ceremonyNotification.getNames().size();
if (ceremonyNotification.getPiecesThrown().size() != size || if (ceremonyNotification.getPiecesThrown().size() != size ||
@@ -156,9 +155,13 @@ private void handleGame(Notification notification) {
int v5 = ceremonyNotification.getNodesMoved().get(i); int v5 = ceremonyNotification.getNodesMoved().get(i);
int v6 = ceremonyNotification.getBonusNodes().get(i); int v6 = ceremonyNotification.getBonusNodes().get(i);
ceremonyView.addCeremonyParticipant(color, i, name); if(i < size - 1) {
ceremonyView.addCeremonyParticipant(color, i + 1, name);
}
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6); ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
} }
app.enter(MdgaState.CEREMONY);
} else if (notification instanceof DiceNowNotification) { } else if (notification instanceof DiceNowNotification) {
guiHandler.hideText(); guiHandler.hideText();
guiHandler.showDice(); guiHandler.showDice();
@@ -177,8 +180,7 @@ private void handleGame(Notification notification) {
//StartMove //StartMove
boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex()); boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex());
waitForAnimation = true; waitForAnimation = true;
} } else {
else {
//InfieldMove //InfieldMove
boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex()); boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
waitForAnimation = true; waitForAnimation = true;
@@ -217,8 +219,7 @@ public void run() {
if (n.getColor() == ownColor) { if (n.getColor() == ownColor) {
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1); guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
waitForAnimation = true; waitForAnimation = true;
} } else {
else {
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor()); if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
else guiHandler.showRolledDice(n.getEyes(), n.getColor()); else guiHandler.showRolledDice(n.getEyes(), n.getColor());
} }

View File

@@ -3,7 +3,8 @@
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
public class Util { public class Util {
private Util(){} private Util() {
}
/** /**
* Performs linear interpolation between two values. * Performs linear interpolation between two values.

View File

@@ -4,7 +4,10 @@
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.MdgaState; import pp.mdga.client.MdgaState;
import java.util.*; import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.Random;
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
public class AcousticHandler { public class AcousticHandler {
@@ -226,11 +229,11 @@ private float lerp(float start, float end, float t) {
/** /**
* Updates the state of audio playback, handling track transitions and volume adjustments. * Updates the state of audio playback, handling track transitions and volume adjustments.
* * <p>
* This method ensures smooth transitions between tracks using fade-in and fade-out effects. * This method ensures smooth transitions between tracks using fade-in and fade-out effects.
* It also handles cases where no track is playing, starting a scheduled track immediately at full volume. * It also handles cases where no track is playing, starting a scheduled track immediately at full volume.
* The method prioritizes the latest scheduled track if multiple scheduling occurs quickly. * The method prioritizes the latest scheduled track if multiple scheduling occurs quickly.
* * <p>
* Behavior: * Behavior:
* 1. If nothing is scheduled and no track is playing, it exits early. * 1. If nothing is scheduled and no track is playing, it exits early.
* 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume. * 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume.
@@ -239,7 +242,7 @@ private float lerp(float start, float end, float t) {
* 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states. * 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states.
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track. * If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
* 5. If no fading is needed and a track is playing, it ensures the track's volume is updated. * 5. If no fading is needed and a track is playing, it ensures the track's volume is updated.
* * <p>
* Special cases: * Special cases:
* - If no track is playing and a new track is scheduled, it starts the track immediately without fading. * - If no track is playing and a new track is scheduled, it starts the track immediately without fading.
* - If a new track is scheduled during fading, it resets the transition to prioritize the new track. * - If a new track is scheduled during fading, it resets the transition to prioritize the new track.
@@ -291,23 +294,23 @@ private void updateVolumeAndTrack() {
/** /**
* Manages the fading process during audio track transitions. * Manages the fading process during audio track transitions.
* * <p>
* This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out * This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out
* and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between * and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between
* tracks while maintaining the correct volume adjustments. * tracks while maintaining the correct volume adjustments.
* * <p>
* Behavior: * Behavior:
* 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`. * 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`.
* Once the outfade completes, the `old` track is paused and cleared. * Once the outfade completes, the `old` track is paused and cleared.
* 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track. * 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track.
* 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing * 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing
* the new track (`playing`) and initiates the infade process. * the new track (`playing`) and initiates the infade process.
* * <p>
* Key Details: * Key Details:
* - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function. * - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function.
* - The pause duration is retrieved from the scheduled track if it is specified. * - The pause duration is retrieved from the scheduled track if it is specified.
* - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions. * - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions.
* * <p>
* Preconditions: * Preconditions:
* - `fading` is expected to be `true` when this method is called. * - `fading` is expected to be `true` when this method is called.
* - The method is invoked as part of the `updateVolumeAndTrack` process. * - The method is invoked as part of the `updateVolumeAndTrack` process.
@@ -343,10 +346,10 @@ private void handleFadeProcess() {
/** /**
* Manages the fade-in process for the currently playing track. * Manages the fade-in process for the currently playing track.
* * <p>
* This method gradually increases the volume of the `playing` track from zero to full volume * This method gradually increases the volume of the `playing` track from zero to full volume
* over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track. * over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track.
* * <p>
* Behavior: * Behavior:
* 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in. * 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in.
* 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed * 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed
@@ -354,12 +357,12 @@ private void handleFadeProcess() {
* 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method: * 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method:
* - Marks the fade process (`fading`) as complete. * - Marks the fade process (`fading`) as complete.
* - Ensures the `playing` track is updated to its full volume. * - Ensures the `playing` track is updated to its full volume.
* * <p>
* Key Details: * Key Details:
* - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in. * - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in.
* - Ensures the volume is always a value between 0.0 and 1.0. * - Ensures the volume is always a value between 0.0 and 1.0.
* - The `infadeTime` parameter should be relative to the start of the fade-in process. * - The `infadeTime` parameter should be relative to the start of the fade-in process.
* * <p>
* Preconditions: * Preconditions:
* - The `playing` track must be initialized and actively fading in for this method to have an effect. * - The `playing` track must be initialized and actively fading in for this method to have an effect.
* - The method is invoked as part of the `updateVolumeAndTrack` process. * - The method is invoked as part of the `updateVolumeAndTrack` process.

View File

@@ -4,4 +4,5 @@
* A record that encapsulates a sound asset along with its playback settings: * A record that encapsulates a sound asset along with its playback settings:
* the relative volume (subVolume) and a delay before it starts playing. * the relative volume (subVolume) and a delay before it starts playing.
*/ */
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {} record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {
}

View File

@@ -9,8 +9,6 @@ public ActionControl(Runnable runnable){
this.runnable = runnable; this.runnable = runnable;
} }
protected void action() { protected void action() {
if (null != runnable) { if (null != runnable) {
runnable.run(); runnable.run();

View File

@@ -109,7 +109,8 @@ protected void controlUpdate(float tpf) {
} }
@Override @Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {} protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
}); });
rootNode.attachChild(smoke); rootNode.attachChild(smoke);
@@ -127,7 +128,8 @@ protected void controlUpdate(float tpf) {
} }
@Override @Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {} protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
}); });
} }
} }

View File

@@ -1,10 +1,9 @@
package pp.mdga.client.animation; package pp.mdga.client.animation;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import pp.mdga.client.InitControl; import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import static pp.mdga.client.Util.linInt; import static pp.mdga.client.Util.linInt;

View File

@@ -12,10 +12,6 @@
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.view.GameView;
import java.util.UUID;
/** /**
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment. * The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
@@ -88,7 +84,8 @@ private void spawnJet() {
rootNode.attachChild(jetModel); rootNode.attachChild(jetModel);
} }
/**actionAfter /**
* actionAfter
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time, * Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
* and performs cleanup operations after the animation completes. * and performs cleanup operations after the animation completes.
*/ */
@@ -127,7 +124,8 @@ protected void controlUpdate(float tpf) {
} }
@Override @Override
protected void controlRender(RenderManager rm, ViewPort vp) {} protected void controlRender(RenderManager rm, ViewPort vp) {
}
}); });
} }

View File

@@ -6,11 +6,11 @@
import com.jme3.material.RenderState; import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import java.util.*; import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class MatrixAnimation extends ActionControl { public class MatrixAnimation extends ActionControl {
private MdgaApp app; private MdgaApp app;
@@ -53,7 +53,6 @@ protected void controlUpdate(float tpf) {
timeElapsed += tpf; timeElapsed += tpf;
switch (state) { switch (state) {
case RADAR_ON -> { case RADAR_ON -> {
if (timeElapsed >= 2f) { if (timeElapsed >= 2f) {

View File

@@ -17,8 +17,6 @@
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler; import pp.mdga.client.board.BoardHandler;
import java.util.UUID;
/** /**
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path * The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact. * towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.

View File

@@ -2,7 +2,8 @@
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import static pp.mdga.client.Util.*; import static pp.mdga.client.Util.easeInOut;
import static pp.mdga.client.Util.quadInt;
/** /**
* A control that smoothly moves a spatial from an initial position to an end position * A control that smoothly moves a spatial from an initial position to an end position
@@ -94,6 +95,4 @@ private void end(){
} }
} }

View File

@@ -3,17 +3,12 @@
import com.jme3.effect.ParticleEmitter; import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh; import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.TankTopControl; import pp.mdga.client.board.TankTopControl;
@@ -22,7 +17,6 @@
import java.util.TimerTask; import java.util.TimerTask;
import static com.jme3.material.Materials.LIGHTING; import static com.jme3.material.Materials.LIGHTING;
import static com.jme3.material.Materials.UNSHADED;
public class ShellAnimation extends ActionControl { public class ShellAnimation extends ActionControl {
private static final float FLYING_DURATION = 1.25f; private static final float FLYING_DURATION = 1.25f;

View File

@@ -7,7 +7,6 @@
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
public class ShellControl extends ActionControl { public class ShellControl extends ActionControl {
private final Vector3f shootPos; private final Vector3f shootPos;

View File

@@ -103,7 +103,8 @@ protected void controlUpdate(float tpf) {
} }
@Override @Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {} protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
}); });
rootNode.attachChild(smoke); rootNode.attachChild(smoke);
@@ -121,7 +122,8 @@ protected void controlUpdate(float tpf) {
} }
@Override @Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {} protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
}); });
} }
} }

View File

@@ -5,4 +5,5 @@
/** /**
* Record for holding Asset information * Record for holding Asset information
*/ */
record AssetOnMap(Asset asset, int x, int y, float rot) {} record AssetOnMap(Asset asset, int x, int y, float rot) {
}

View File

@@ -2,7 +2,6 @@
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState; import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
@@ -16,6 +15,7 @@
import pp.mdga.client.animation.*; import pp.mdga.client.animation.*;
import pp.mdga.client.gui.DiceControl; import pp.mdga.client.gui.DiceControl;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import java.util.*; import java.util.*;
@@ -388,10 +388,12 @@ public void addPlayer(Color color, List<UUID> uuid) {
List<AssetOnMap> playerAssets = colorAssetsMap.get(color); List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined"); if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
if (uuid.size() != playerAssets.size()) throw new RuntimeException("UUID array and playerAssets are not the same size"); if (uuid.size() != playerAssets.size())
throw new RuntimeException("UUID array and playerAssets are not the same size");
List<NodeControl> waitNodes = waitingNodesMap.get(color); List<NodeControl> waitNodes = waitingNodesMap.get(color);
if (waitNodes.size() != playerAssets.size()) throw new RuntimeException("waitNodes size does not match playerAssets size"); if (waitNodes.size() != playerAssets.size())
throw new RuntimeException("waitNodes size does not match playerAssets size");
for (int i = 0; i < playerAssets.size(); i++) { for (int i = 0; i < playerAssets.size(); i++) {
@@ -583,7 +585,8 @@ private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float r
* @throws RuntimeException if the sizes of the input lists do not match * @throws RuntimeException if the sizes of the input lists do not match
*/ */
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) { public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size"); if (pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size())
throw new RuntimeException("arrays are not the same size");
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectableOwnPieces.clear(); selectableOwnPieces.clear();
@@ -598,14 +601,11 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
if (homeMoves.get(i)) { if (homeMoves.get(i)) {
Color color = pieceColor.get(uuid); Color color = pieceColor.get(uuid);
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i)); nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
} } else {
else {
nodeControl = infield.get(moveIndexe.get(i)); nodeControl = infield.get(moveIndexe.get(i));
} }
nodeControl.highlight(); pieceControl.selectableOwn();
pieceControl.highlight(false); nodeControl.selectableOwn();
pieceControl.setHoverable(true);
pieceControl.setSelectable(true);
outlineNodes.add(nodeControl); outlineNodes.add(nodeControl);
selectableOwnPieces.add(pieceControl); selectableOwnPieces.add(pieceControl);
selectedPieceNodeMap.put(pieceControl, nodeControl); selectedPieceNodeMap.put(pieceControl, nodeControl);
@@ -627,16 +627,12 @@ public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
for (UUID uuid : ownPieces) { for (UUID uuid : ownPieces) {
PieceControl p = pieces.get(uuid); PieceControl p = pieces.get(uuid);
p.highlight(false); p.selectableOwn();
p.setHoverable(true);
p.setSelectable(true);
selectableOwnPieces.add(p); selectableOwnPieces.add(p);
} }
for (UUID uuid : enemyPieces) { for (UUID uuid : enemyPieces) {
PieceControl p = pieces.get(uuid); PieceControl p = pieces.get(uuid);
p.highlight(true); p.selectableOff();
p.setHoverable(true);
p.setSelectable(true);
selectableEnemyPieces.add(p); selectableEnemyPieces.add(p);
} }
} }
@@ -654,9 +650,7 @@ public void outlineShield(List<UUID> pieces){
for (UUID uuid : pieces) { for (UUID uuid : pieces) {
PieceControl p = this.pieces.get(uuid); PieceControl p = this.pieces.get(uuid);
p.highlight(false); p.selectableOwn();
p.setHoverable(true);
p.setSelectable(true);
selectableOwnPieces.add(p); selectableOwnPieces.add(p);
} }
} }
@@ -666,73 +660,83 @@ public void outlineShield(List<UUID> pieces){
* *
* @param pieceSelected the PieceControl instance representing the piece selected by the user * @param pieceSelected the PieceControl instance representing the piece selected by the user
*/ */
public void pieceSelect(PieceControl pieceSelected) { public void pieceSelect(OutlineOEControl selected) {
boolean isSelected = pieceSelected.isSelected(); PieceControl piece = getPieceByOE(selected);
if(selectableOwnPieces.contains(pieceSelected)){ NodeControl node = selectedPieceNodeMap.get(piece);
boolean isSelected = piece.isSelected();
if (selectableOwnPieces.contains(piece)) {
for (PieceControl p : selectableOwnPieces) { for (PieceControl p : selectableOwnPieces) {
p.unSelect(); p.selectOff();
if(selectedPieceNodeMap.get(p) != null) selectedPieceNodeMap.get(p).unSelect(); NodeControl n = selectedPieceNodeMap.get(p);
if (n != null) n.selectOff();
} }
if (!isSelected) { if (!isSelected) {
pieceSelected.select(); piece.selectOn();
if(selectedPieceNodeMap.get(pieceSelected) != null) selectedPieceNodeMap.get(pieceSelected).select(); if (node != null) node.selectOn();
selectedOwnPiece = pieceSelected; selectedOwnPiece = piece;
} } else {
else { piece.selectOff();
pieceSelected.unSelect(); if (node != null) node.selectOff();;
if(selectedPieceNodeMap.get(pieceSelected) != null) selectedPieceNodeMap.get(pieceSelected).unSelect();
selectedOwnPiece = null; selectedOwnPiece = null;
} }
} } else if (selectableEnemyPieces.contains(piece)) {
else if(selectableEnemyPieces.contains(pieceSelected)) {
for (PieceControl p : selectableEnemyPieces) { for (PieceControl p : selectableEnemyPieces) {
p.unSelect(); p.selectOff();
} }
if (!isSelected) { if (!isSelected) {
pieceSelected.select(); piece.selectOn();
selectedEnemyPiece = pieceSelected; selectedEnemyPiece = piece;
} } else {
else { piece.selectOff();
pieceSelected.unSelect();
selectedEnemyPiece = null; selectedEnemyPiece = null;
} }
} } else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece)); app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece));
} }
public void pieceHoverOn(PieceControl hoverPiece){ public void hoverOn(OutlineOEControl hover) {
hoverPiece.hover(); PieceControl piece = getPieceByOE(hover);
if(selectedPieceNodeMap.get(hoverPiece) != null) selectedPieceNodeMap.get(hoverPiece).hover(); NodeControl node = selectedPieceNodeMap.get(piece);
piece.hoverOn();
if(node != null) node.hoverOn();
} }
public void pieceHoverOff(PieceControl hoverPiece){ public void hoverOff(OutlineOEControl hover) {
hoverPiece.hoverOff(); PieceControl piece = getPieceByOE(hover);
if(selectedPieceNodeMap.get(hoverPiece) != null) selectedPieceNodeMap.get(hoverPiece).hoverOff(); NodeControl node = selectedPieceNodeMap.get(piece);
piece.hoverOff();
if(node != null) node.hoverOff();
}
private PieceControl getPieceByOE(OutlineOEControl control){
PieceControl piece;
if (control instanceof PieceControl p){
piece = p;
}
else if (control instanceof NodeControl n){
piece = getKeyByValue(selectedPieceNodeMap, n);
}
else throw new RuntimeException("selected is not instanceof piece or node");
return piece;
} }
/** /**
* Clears all highlighted, selectable, and selected pieces and nodes. * Clears all highlighted, selectable, and selected pieces and nodes.
*/ */
public void clearSelectable() { public void clearSelectable() {
for(PieceControl p : selectableEnemyPieces) {
p.unSelect();
p.unHighlight();
p.setSelectable(false);
p.setHoverable(false);
if(selectedPieceNodeMap.get(p) != null) selectedPieceNodeMap.get(p).unSelect();
if(selectedPieceNodeMap.get(p) != null) selectedPieceNodeMap.get(p).unHighlight();
}
for (PieceControl p : selectableOwnPieces) { for (PieceControl p : selectableOwnPieces) {
p.unSelect(); p.selectableOff();
p.unHighlight(); NodeControl n = selectedPieceNodeMap.get(p);
p.setSelectable(false); if(n != null) n.selectableOff();
p.setHoverable(false);
} }
for(NodeControl n : outlineNodes){ for (PieceControl p : selectableEnemyPieces) {
n.deOutline(); p.selectableOff();
} }
outlineNodes.clear(); outlineNodes.clear();
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectableOwnPieces.clear(); selectableOwnPieces.clear();
@@ -881,7 +885,8 @@ public void swapPieceAnim(UUID piece1, UUID piece2){
piece1Control.getSpatial().addControl(new MoveControl( piece1Control.getSpatial().addControl(new MoveControl(
piece1Control.getLocation().clone(), piece1Control.getLocation().clone(),
piece2Control.getLocation().clone(), piece2Control.getLocation().clone(),
()->{} () -> {
}
)); ));
piece2Control.getSpatial().addControl(new MoveControl( piece2Control.getSpatial().addControl(new MoveControl(
piece2Control.getLocation().clone(), piece2Control.getLocation().clone(),

View File

@@ -65,11 +65,9 @@ public static List<AssetOnMap> loadMap(String mapName) {
Asset asset = getLoadedAsset(assetName); Asset asset = getLoadedAsset(assetName);
assetsOnMap.add(new AssetOnMap(asset, x, y, rot)); assetsOnMap.add(new AssetOnMap(asset, x, y, rot));
} }
} } catch (IOException e) {
catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
} } catch (IllegalArgumentException e) {
catch (IllegalArgumentException e) {
e.printStackTrace(); e.printStackTrace();
} }

View File

@@ -3,25 +3,13 @@
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
/** /**
* A control that adds highlighting functionality to a node in the game. * A control that adds highlighting functionality to a node in the game.
* This class extends {@link OutlineControl} to add an outline effect when the node is highlighted. * This class extends {@link OutlineControl} to add an outline effect when the node is highlighted.
*/ */
public class NodeControl extends OutlineControl { public class NodeControl extends OutlineOEControl {
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
private static final ColorRGBA OUTLINE_SELECT_COLOR = ColorRGBA.Cyan;
private static final int OUTLINE_SELECT_WIDTH = 8;
private static final ColorRGBA OUTLINE_HOVER_COLOR = ColorRGBA.Yellow;
private static final int OUTLINE_HOVER_WIDTH = 6;
private boolean select = false;
private boolean highlight = false;
/** /**
* Constructs a {@link NodeControl} with the specified application and post processor. * Constructs a {@link NodeControl} with the specified application and post processor.
@@ -31,7 +19,7 @@ public class NodeControl extends OutlineControl {
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects. * @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
*/ */
public NodeControl(MdgaApp app, FilterPostProcessor fpp) { public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
super(app, fpp); super(app, fpp, app.getCamera());
} }
/** /**
@@ -43,35 +31,4 @@ public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
public Vector3f getLocation() { public Vector3f getLocation() {
return this.getSpatial().getLocalTranslation(); return this.getSpatial().getLocalTranslation();
} }
public void highlight(){
highlight = true;
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
public void unHighlight(){
highlight = false;
deOutline();
}
public void select(){
select = true;
super.outline(OUTLINE_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
}
public void unSelect(){
select = false;
if(highlight) highlight();
else deOutline();
}
public void hover(){
super.outline(OUTLINE_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
}
public void hoverOff(){
if(select) select();
else if(highlight) highlight();
else deOutline();
}
} }

View File

@@ -3,8 +3,8 @@
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.InitControl; import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.outline.SelectObjectOutliner; import pp.mdga.client.outline.SelectObjectOutliner;
/** /**
@@ -13,10 +13,21 @@
* object, allowing it to be highlighted or deselected. * object, allowing it to be highlighted or deselected.
*/ */
public class OutlineControl extends InitControl { public class OutlineControl extends InitControl {
/** The {@link SelectObjectOutliner} responsible for managing the outline effect. */ /**
private final SelectObjectOutliner outlineOwn; * The {@link SelectObjectOutliner} responsible for managing the outline effect.
private static final int THICKNESS_DEFAULT = 6; */
private MdgaApp app; private final SelectObjectOutliner selectObjectOutliner;
private final MdgaApp app;
private boolean hoverable = false;
private boolean highlight = false;
private boolean selectable = false;
private boolean select = false;
private ColorRGBA highlightColor;
private int highlightWidth;
private ColorRGBA hoverColor;
private int hoverWidth;
private ColorRGBA selectColor;
private int selectWidth;
/** /**
* Constructs an {@code OutlineControl} with default thickness for the object outline. * Constructs an {@code OutlineControl} with default thickness for the object outline.
@@ -24,44 +35,30 @@ public class OutlineControl extends InitControl {
* @param app The main application managing the outline control. * @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects. * @param fpp The {@code FilterPostProcessor} used for post-processing effects.
*/ */
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){ public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam,
ColorRGBA highlightColor, int highlightWidth,
ColorRGBA hoverColor, int hoverWidth,
ColorRGBA selectColor, int selectWidth
) {
this.app = app; this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app); this.highlightColor = highlightColor;
this.highlightWidth = highlightWidth;
this.hoverColor = hoverColor;
this.hoverWidth = hoverWidth;
this.selectColor = selectColor;
this.selectWidth = selectWidth;
selectObjectOutliner = new SelectObjectOutliner(fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
} }
/**
* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
* @param cam The camera used for rendering the outlined objects.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
/**
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
* @param cam The camera used for rendering the outlined objects.
* @param thickness The thickness of the outline.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
this.app = app;
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
/** /**
* Applies an outline to the spatial object with the given color. * Applies an outline to the spatial object with the given color.
* *
* @param color The {@link ColorRGBA} representing the color of the outline. * @param color The {@link ColorRGBA} representing the color of the outline.
*/ */
public void outline(ColorRGBA color){ // public void outline(ColorRGBA color) {
outlineOwn.select(spatial, color); // selectObjectOutliner.select(spatial, color);
} // }
/** /**
* Applies an outline to the spatial object with the given color and width. * Applies an outline to the spatial object with the given color and width.
@@ -70,15 +67,15 @@ public void outline(ColorRGBA color){
* @param width The width of the outline. * @param width The width of the outline.
*/ */
public void outline(ColorRGBA color, int width) { public void outline(ColorRGBA color, int width) {
deOutline(); outlineOff();
outlineOwn.select(spatial, color, width); selectObjectOutliner.select(spatial, color, width);
} }
/** /**
* Removes the outline effect from the spatial object. * Removes the outline effect from the spatial object.
*/ */
public void deOutline(){ public void outlineOff() {
outlineOwn.deselect(spatial); selectObjectOutliner.deselect(spatial);
} }
/** /**
@@ -89,4 +86,97 @@ public void deOutline(){
public MdgaApp getApp() { public MdgaApp getApp() {
return app; return app;
} }
public void highlightOn() {
highlight = true;
outline(highlightColor, highlightWidth);
}
public void highlightOff() {
highlight = false;
outlineOff();
}
public void hoverOn() {
if (!hoverable) return;
outline(hoverColor, hoverWidth);
}
public void hoverOff() {
if (!hoverable) return;
if (select) selectOn();
else if (highlight) highlightOn();
else outlineOff();
}
public void selectOn() {
if (!selectable) return;
select = true;
outline(selectColor, selectWidth);
}
public void selectOff() {
select = false;
if (highlight) highlightOn();
else outlineOff();
}
public void selectableOn(){
setSelectable(true);
setHoverable(true);
highlightOn();
select = false;
}
public void selectableOff(){
setSelectable(false);
setHoverable(false);
highlightOff();
select = false;
}
private void setSelectable(boolean selectable) {
this.selectable = selectable;
}
public boolean isSelected() {
return select;
}
public boolean isSelectable() {
return selectable;
}
public boolean isHoverable() {
return hoverable;
}
private void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
public void setHighlightColor(ColorRGBA color){
highlightColor = color;
}
public void setHighlightWidth(int width){
highlightWidth = width;
}
public void setHoverColor(ColorRGBA color){
hoverColor = color;
}
public void setHoverWidth(int width){
hoverWidth = width;
}
public void setSelectColor(ColorRGBA color){
selectColor = color;
}
public void setSelectWidth(int width){
selectWidth = width;
}
} }

View File

@@ -0,0 +1,40 @@
package pp.mdga.client.board;
import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import pp.mdga.client.MdgaApp;
public class OutlineOEControl extends OutlineControl{
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
private static final int OUTLINE_HOVER_WIDTH = 8;
private static final int OUTLINE_SELECT_WIDTH = 10;
public OutlineOEControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
super(app, fpp, cam,
OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH,
OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH,
OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH
);
}
public void selectableOwn(){
setHighlightColor(OUTLINE_OWN_COLOR);
setHoverColor(OUTLINE_OWN_HOVER_COLOR);
setSelectColor(OUTLINE_OWN_SELECT_COLOR);
selectableOn();
}
public void selectableEnemy(){
setHighlightColor(OUTLINE_ENEMY_COLOR);
setHoverColor(OUTLINE_ENEMY_HOVER_COLOR);
setSelectColor(OUTLINE_ENEMY_SELECT_COLOR);
selectableOn();
}
}

View File

@@ -20,7 +20,7 @@
* to provide outline functionality and includes additional features like shield effects, * to provide outline functionality and includes additional features like shield effects,
* hover states, and selection states. * hover states, and selection states.
*/ */
public class PieceControl extends OutlineControl { public class PieceControl extends OutlineOEControl {
private final float initRotation; private final float initRotation;
private final AssetManager assetManager; private final AssetManager assetManager;
private Spatial shieldRing; private Spatial shieldRing;
@@ -32,16 +32,6 @@ public class PieceControl extends OutlineControl {
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY); private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
private static final float SHIELD_Z = 0f; private static final float SHIELD_Z = 0f;
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
private static final int OUTLINE_HOVER_WIDTH = 8;
private static final int OUTLINE_SELECT_WIDTH = 10;
private final Node parentNode; private final Node parentNode;
private boolean enemy; private boolean enemy;
private boolean hoverable; private boolean hoverable;
@@ -59,18 +49,13 @@ public class PieceControl extends OutlineControl {
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects. * @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
*/ */
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp) { public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp) {
super(app, fpp); super(app, fpp, app.getCamera());
this.parentNode = new Node(); this.parentNode = new Node();
this.initRotation = initRotation; this.initRotation = initRotation;
this.assetManager = assetManager; this.assetManager = assetManager;
this.shieldRing = null; this.shieldRing = null;
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
enemy = false;
hoverable = false;
highlight = false;
selectable = false;
select = false;
} }
/** /**
@@ -190,97 +175,4 @@ public void setMaterial(Material mat){
public Material getMaterial() { public Material getMaterial() {
return ((Geometry) getSpatial()).getMaterial(); return ((Geometry) getSpatial()).getMaterial();
} }
/**
* Highlights the piece with the appropriate outline color based on whether it is an enemy or not.
*
* @param enemy True if the piece is an enemy, false if it is owned by the player.
*/
public void highlight(boolean enemy) {
this.enemy = enemy;
highlight = true;
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
/**
* Removes the highlight effect from the piece.
*/
public void unHighlight(){
highlight = false;
deOutline();
}
/**
* Applies a hover effect on the piece if it is hoverable.
*/
public void hover(){
if(!hoverable) return;
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
}
/**
* Removes the hover effect from the piece.
*/
public void hoverOff(){
if(!hoverable) return;
if(select) select();
else if(highlight) highlight(enemy);
else deOutline();
}
/**
* Deselects the piece and removes the selection outline. If the piece was highlighted,
* it will be re-highlighted. Otherwise, the outline is removed.
*/
public void unSelect(){
select = false;
if(highlight) highlight(enemy);
else deOutline();
}
/**
* Selects the piece and applies the selection outline. If the piece is an enemy, it will
* be outlined with the enemy selection color; otherwise, the own selection color will be used.
*/
public void select(){
if(!selectable) return;
select = true;
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
}
/**
* Sets whether the piece is selectable.
*
* @param selectable True if the piece can be selected, false otherwise.
*/
public void setSelectable(boolean selectable){
this.selectable = selectable;
}
/**
* Checks if the piece is selected.
*
* @return True if the piece is selected, false otherwise.
*/
public boolean isSelected() { return select; }
/**
* Checks if the piece is selectable.
*
* @return True if the piece is selectable, false otherwise.
*/
public boolean isSelectable() {
return selectable;
}
/**
* Sets whether the piece is hoverable.
*
* @param hoverable True if the piece can be hovered over, false otherwise.
*/
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
} }

View File

@@ -3,7 +3,6 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import com.jme3.ui.Picture;
/** /**
* Represents a specific implementation of a clickable button positioned on the left side. * Represents a specific implementation of a clickable button positioned on the left side.

View File

@@ -77,7 +77,8 @@ public enum Pos {
* @param name the label or name displayed on the button * @param name the label or name displayed on the button
*/ */
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) { public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0)); super(app, node, () -> {
}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
this.node3d = node3d; this.node3d = node3d;

View File

@@ -38,7 +38,8 @@ public class LabelButton extends ClickButton {
* @param isButton whether this component acts as a button or a simple label * @param isButton whether this component acts as a button or a simple label
*/ */
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) { public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
super(app, node, () -> {}, label, size, pos); super(app, node, () -> {
}, label, size, pos);
this.isButton = isButton; this.isButton = isButton;

View File

@@ -1,17 +1,13 @@
package pp.mdga.client.button; package pp.mdga.client.button;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue; import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.component.QuadBackgroundComponent; import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;

View File

@@ -2,8 +2,6 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.IconComponent; import com.simsilica.lemur.component.IconComponent;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;

View File

@@ -1,7 +1,6 @@
package pp.mdga.client.dialog; package pp.mdga.client.dialog;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.simsilica.lemur.Container;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
/** /**

View File

@@ -3,11 +3,9 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.AbstractButton;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.LabelButton; import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView;
import pp.mdga.game.Color; import pp.mdga.game.Color;
/** /**

View File

@@ -4,7 +4,6 @@
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.NetworkSupport; import pp.mdga.client.NetworkSupport;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.InputButton; import pp.mdga.client.button.InputButton;

View File

@@ -3,9 +3,7 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
/** /**

View File

@@ -1,18 +1,13 @@
package pp.mdga.client.dialog; package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.InputButton; import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView; import pp.mdga.client.view.MainView;
import java.util.Random; import java.util.Random;
import java.util.random.RandomGenerator;
/** /**
* The {@code StartDialog} class represents the initial dialog in the application, * The {@code StartDialog} class represents the initial dialog in the application,
@@ -75,8 +70,7 @@ protected void onShow() {
* Called when the dialog is hidden. Hides the name input field and all buttons. * Called when the dialog is hidden. Hides the name input field and all buttons.
*/ */
@Override @Override
protected void onHide () protected void onHide() {
{
nameInput.hide(); nameInput.hide();
hostButton.hide(); hostButton.hide();

View File

@@ -3,7 +3,6 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.AbstractButton;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;

View File

@@ -7,23 +7,14 @@
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.board.OutlineControl; import pp.mdga.client.board.OutlineControl;
import java.awt.*;
public class CardControl extends OutlineControl { public class CardControl extends OutlineControl {
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow; private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
private static final int HIGHLIGHT_WIDTH = 9; private static final int HIGHLIGHT_WIDTH = 9;
@@ -34,16 +25,16 @@ public class CardControl extends OutlineControl {
private static final int SELECT_WIDTH = 13; private static final int SELECT_WIDTH = 13;
private static final int OUTLINE_THICKNESS = 9;
private boolean hoverable;
private boolean highlight;
private boolean selectable;
private boolean select;
private Node root; private Node root;
private BitmapText num; private BitmapText num;
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root) { public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root) {
super(app, fpp, cam, OUTLINE_THICKNESS); super(app, fpp, cam,
HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH,
HOVER_COLOR, HOVER_WIDTH,
SELECT_COLOR, SELECT_WIDTH
);
this.root = root; this.root = root;
@@ -84,67 +75,6 @@ public Node getRoot() {
public void initSpatial() { public void initSpatial() {
} }
public void outline(){
super.outline(OUTLINE_COLOR);
}
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0, 0.4f, 0); private final static Vector3f HIGHLIGHT_Y = new Vector3f(0, 0.4f, 0);
public void setHighlight() {
this.highlight = true;
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
highlight();
} }
public void highlight() {
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
}
public void unHighlight(){
highlight = false;
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
deOutline();
}
public void hover(){
if(!hoverable) return;
super.outline(HOVER_COLOR, HOVER_WIDTH);
}
public void hoverOff(){
if(!hoverable) return;
if(select) select();
else if(highlight) highlight();
else deOutline();
}
public void select(){
if(!selectable) return;
select = true;
super.outline(SELECT_COLOR, SELECT_WIDTH);
}
public void unSelect(){
if(!selectable) return;
select = false;
if(highlight) highlight();
else deOutline();
}
public void setSelectable(boolean selectable){
this.selectable = selectable;
}
public boolean isSelected() {
return select;
}
public boolean isSelectable() {
return selectable;
}
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
}

View File

@@ -19,7 +19,8 @@
import com.jme3.texture.Image; import com.jme3.texture.Image;
import com.jme3.texture.Texture2D; import com.jme3.texture.Texture2D;
import java.util.*; import java.util.ArrayList;
import java.util.List;
public class CardLayer extends AbstractAppState { public class CardLayer extends AbstractAppState {

View File

@@ -104,10 +104,7 @@ public void removeCard(BonusCard card){
public void clearSelectableCards() { public void clearSelectableCards() {
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.setSelectable(false); control.selectableOff();
control.setHoverable(false);
control.unHighlight();
control.unSelect();
} }
selectableCards.clear(); selectableCards.clear();
cardSelect = null; cardSelect = null;
@@ -134,21 +131,19 @@ public void setSelectableCards(List<BonusCard> select) {
selectableCards.add(bonusCardControlMap.get(card)); selectableCards.add(bonusCardControlMap.get(card));
} }
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.setSelectable(true); control.selectableOn();
control.setHoverable(true);
control.setHighlight();
} }
} }
public void selectCard(CardControl cardControl) { public void selectCard(CardControl cardControl) {
if (cardControl.isSelected()) { if (cardControl.isSelected()) {
cardControl.unSelect(); cardControl.selectOff();
cardSelect = null; cardSelect = null;
} else { } else {
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.unSelect(); control.selectOff();
} }
cardControl.select(); cardControl.selectOn();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl); cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
} }

View File

@@ -13,8 +13,6 @@
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import java.util.Random;
import static com.jme3.material.Materials.LIGHTING; import static com.jme3.material.Materials.LIGHTING;
import static com.jme3.material.Materials.UNSHADED; import static com.jme3.material.Materials.UNSHADED;
@@ -55,8 +53,7 @@ protected void controlUpdate(float tpf) {
if (angularVelocity.lengthSquared() <= 3f || MdgaApp.DEBUG_MULTIPLIER == 0) { if (angularVelocity.lengthSquared() <= 3f || MdgaApp.DEBUG_MULTIPLIER == 0) {
slerp = true; slerp = true;
} }
} } else {
else {
timeElapsed += clampedTpf * rollDuration; timeElapsed += clampedTpf * rollDuration;
@@ -155,8 +152,7 @@ public void create(Vector3f pos, float scale, boolean shadow){
mat = new Material(assetManager, LIGHTING); mat = new Material(assetManager, LIGHTING);
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath())); mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
} } else {
else{
mat = new Material(assetManager, UNSHADED); mat = new Material(assetManager, UNSHADED);
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath())); mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
} }

View File

@@ -6,8 +6,8 @@
import com.jme3.texture.Image; import com.jme3.texture.Image;
import com.jme3.texture.Texture2D; import com.jme3.texture.Texture2D;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.game.Color;
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import java.util.List; import java.util.List;
@@ -167,6 +167,4 @@ public void rollRankingResult(Color color, int eye){
} }
} }

View File

@@ -4,19 +4,16 @@
import com.jme3.font.BitmapFont; import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText; import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.jme3.ui.Picture; import com.jme3.ui.Picture;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Vector;
public class PlayerNameHandler { public class PlayerNameHandler {
private final BitmapFont playerFont; private final BitmapFont playerFont;
@@ -122,7 +119,6 @@ private Spatial createColor(Color color) {
} }
private BitmapText createName(String name, boolean first, boolean own) { private BitmapText createName(String name, boolean first, boolean own) {
BitmapText hudText = new BitmapText(playerFont); BitmapText hudText = new BitmapText(playerFont);
//renderedSize = 45 //renderedSize = 45

View File

@@ -3,7 +3,6 @@
import com.jme3.asset.AssetManager; import com.jme3.asset.AssetManager;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
@@ -16,20 +15,18 @@ public class SelectObjectOutliner {
private final RenderManager renderManager; private final RenderManager renderManager;
private final AssetManager assetManager; private final AssetManager assetManager;
private final Camera cam; private final Camera cam;
private final int width;
private boolean selected; private boolean selected;
private ViewPort outlineViewport = null; private ViewPort outlineViewport = null;
// private OutlineFilter outlineFilter = null; // private OutlineFilter outlineFilter = null;
private OutlineProFilter outlineFilter = null; private OutlineProFilter outlineFilter = null;
private final MdgaApp app; private final MdgaApp app;
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) { public SelectObjectOutliner(FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
this.selected = false; this.selected = false;
this.fpp = fpp; this.fpp = fpp;
this.renderManager = renderManager; this.renderManager = renderManager;
this.assetManager = assetManager; this.assetManager = assetManager;
this.cam = cam; this.cam = cam;
this.width = width;
this.app = app; this.app = app;
} }
@@ -40,12 +37,12 @@ public void deselect(Spatial model) {
} }
} }
public void select(Spatial model, ColorRGBA color) { // public void select(Spatial model, ColorRGBA color) {
if(!selected){ // if (!selected) {
selected = true; // selected = true;
showOutlineFilterEffect(model, width, color); // showOutlineFilterEffect(model, width, color);
} // }
} // }
public void select(Spatial model, ColorRGBA color, int width) { public void select(Spatial model, ColorRGBA color, int width) {
if (!selected) { if (!selected) {

View File

@@ -286,8 +286,7 @@ public void send(int id, ServerMessage message) {
if (connection != null) { if (connection != null) {
System.out.println("server sends to: " + id + " " + message.getClass().getName()); System.out.println("server sends to: " + id + " " + message.getClass().getName());
connection.send(message); connection.send(message);
} } else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
} }
/** /**

View File

@@ -1,16 +1,14 @@
package pp.mdga.client.server; package pp.mdga.client.server;
import com.jme3.network.serializing.Serializer;
import java.io.IOException; import java.io.IOException;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.util.UUID; import java.util.UUID;
import com.jme3.network.serializing.Serializer; public class UUIDSerializer extends Serializer {
public class UUIDSerializer extends Serializer
{
@Override @Override
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException {
{
byte[] uuid = new byte[36]; byte[] uuid = new byte[36];
data.get(uuid); data.get(uuid);
@@ -22,8 +20,7 @@ public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException
} }
@Override @Override
public void writeObject(ByteBuffer buffer, Object object) throws IOException public void writeObject(ByteBuffer buffer, Object object) throws IOException {
{
UUID uuid = (UUID) object; UUID uuid = (UUID) object;
if (uuid != null) { if (uuid != null) {

View File

@@ -184,7 +184,7 @@ public void forward() {
enterSub(SubState.STATISTICS); enterSub(SubState.STATISTICS);
break; break;
case STATISTICS: case STATISTICS:
app.getModelSynchronize().enter(MdgaState.MAIN); app.getModelSynchronize().next();
break; break;
} }
} }
@@ -205,7 +205,7 @@ public void addCeremonyParticipant(Color color, int pos, String name) {
ceremonyButtons.add(button); ceremonyButtons.add(button);
if(state.equals(SubState.AWARD_CEREMONY)) { if (state != null && state.equals(SubState.AWARD_CEREMONY)) {
button.hide(); button.hide();
button.show(); button.show();
} }

View File

@@ -2,10 +2,10 @@
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler; import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.board.CameraHandler; import pp.mdga.client.board.CameraHandler;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.dialog.InterruptDialog; import pp.mdga.client.dialog.InterruptDialog;

View File

@@ -5,21 +5,15 @@
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import com.jme3.util.SkyFactory;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.LobbyButton; import pp.mdga.client.button.LobbyButton;
import pp.mdga.client.button.SettingsButton;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.message.client.StartGameMessage;
import pp.mdga.notification.GameNotification;
public class LobbyView extends MdgaView { public class LobbyView extends MdgaView {
private Geometry background; private Geometry background;
@@ -150,8 +144,7 @@ protected void onEnterOverlay(Overlay overlay) {
} }
@Override @Override
protected void onLeaveOverlay(Overlay overlay) protected void onLeaveOverlay(Overlay overlay) {
{
} }

View File

@@ -11,7 +11,9 @@
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.*; import pp.mdga.client.button.AbstractButton;
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.SettingsButton;
import pp.mdga.client.dialog.AudioSettingsDialog; import pp.mdga.client.dialog.AudioSettingsDialog;
import pp.mdga.client.dialog.SettingsDialog; import pp.mdga.client.dialog.SettingsDialog;
import pp.mdga.client.dialog.VideoSettingsDialog; import pp.mdga.client.dialog.VideoSettingsDialog;

View File

@@ -79,7 +79,6 @@ public CeremonyStates getState(){
/** /**
* this method is used to parse the selectNext from the clientGameLogic * this method is used to parse the selectNext from the clientGameLogic
*
*/ */
@Override @Override
public void selectNext() { public void selectNext() {

View File

@@ -4,7 +4,6 @@
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
import pp.mdga.notification.CeremonyNotification;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
@@ -161,7 +160,9 @@ public void received(ServerStartGameMessage msg) {
} }
@Override @Override
public void received(ShutdownMessage msg) {LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());} public void received(ShutdownMessage msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
}
@Override @Override
public void received(StartPieceMessage msg) { public void received(StartPieceMessage msg) {

View File

@@ -4,16 +4,9 @@
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.game.card.HiddenCard; import pp.mdga.game.card.HiddenCard;
import pp.mdga.game.card.ShieldCard;
import pp.mdga.game.card.SwapCard;
import pp.mdga.game.card.TurboCard;
import pp.mdga.message.client.LeaveGameMessage; import pp.mdga.message.client.LeaveGameMessage;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
import pp.mdga.notification.AcquireCardNotification; import pp.mdga.notification.*;
import pp.mdga.notification.CeremonyNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.InterruptNotification;
import pp.mdga.notification.StartDialogNotification;
public class GameState extends ClientState { public class GameState extends ClientState {
@@ -307,8 +300,7 @@ public void received(DrawCardMessage msg){
logic.getGame().getActivePlayer().addHandCard(msg.getCard()); logic.getGame().getActivePlayer().addHandCard(msg.getCard());
if (msg.getCard() instanceof HiddenCard) { if (msg.getCard() instanceof HiddenCard) {
logic.addNotification(new DrawCardNotification(logic.getGame().getActiveColor(), BonusCard.HIDDEN)); logic.addNotification(new DrawCardNotification(logic.getGame().getActiveColor(), BonusCard.HIDDEN));
} } else {
else{
logic.addNotification(new AcquireCardNotification(msg.getCard().getCard())); logic.addNotification(new AcquireCardNotification(msg.getCard().getCard()));
} }

View File

@@ -2,7 +2,6 @@
import pp.mdga.message.client.ForceContinueGameMessage; import pp.mdga.message.client.ForceContinueGameMessage;
import pp.mdga.message.server.ResumeGameMessage; import pp.mdga.message.server.ResumeGameMessage;
import pp.mdga.notification.ResumeNotification;
public class InterruptState extends ClientState { public class InterruptState extends ClientState {

View File

@@ -4,6 +4,13 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
public abstract class CeremonyStates extends ClientState { public abstract class CeremonyStates extends ClientState {
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
protected CeremonyStates(ClientState parent, ClientGameLogic logic) { protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }

View File

@@ -8,21 +8,36 @@ public class PodiumState extends CeremonyStates {
private final CeremonyState parent; private final CeremonyState parent;
/**
* This constructs a new PodiumState.
*
* @param parent the parent state
* @param logic the client game logic
*/
public PodiumState(ClientState parent, ClientGameLogic logic) { public PodiumState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (CeremonyState) parent; this.parent = (CeremonyState) parent;
} }
/**
* This method will be called whenever the client enters the PodiumState.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* This method will be called whenever the client exits the PodiumState.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* This method will be called whenever the client selects the next button.
*/
@Override @Override
public void selectNext() { public void selectNext() {
parent.setState(parent.getStatisticsState()); parent.setState(parent.getStatisticsState());

View File

@@ -2,24 +2,42 @@
import pp.mdga.client.ClientGameLogic; import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.notification.StartDialogNotification;
public class StatisticsState extends CeremonyStates { public class StatisticsState extends CeremonyStates {
/**
* This constructs a new StatisticsState.
*
* @param parent the parent state
* @param logic the client game logic
*/
public StatisticsState(ClientState parent, ClientGameLogic logic) { public StatisticsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }
/**
* This method will be called whenever the client enters the StatisticsState.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* This method will be called whenever the client exits the StatisticsState.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* This method will be called whenever the client selects the next button.
*/
@Override @Override
public void selectNext() { public void selectNext() {
logic.addNotification(new StartDialogNotification());
logic.setState(logic.getDialogs()); logic.setState(logic.getDialogs());
} }
} }

View File

@@ -5,6 +5,12 @@
public abstract class DialogStates extends ClientState { public abstract class DialogStates extends ClientState {
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public DialogStates(ClientState parent, ClientGameLogic logic) { public DialogStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }

View File

@@ -19,20 +19,35 @@ public class LobbyState extends DialogStates {
private final DialogsState parent; private final DialogsState parent;
/**
* The constructor of the LobbyState.
*
* @param parent the parent state
* @param logic the client game logic
*/
public LobbyState(ClientState parent, ClientGameLogic logic) { public LobbyState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (DialogsState) parent; this.parent = (DialogsState) parent;
} }
/**
* This method will be called whenever the client enters the LobbyState.
*/
@Override @Override
public void enter() { public void enter() {
logic.send(new JoinedLobbyMessage(logic.getOwnPlayerName())); logic.send(new JoinedLobbyMessage(logic.getOwnPlayerName()));
} }
/**
* This method will be called whenever the client exits the LobbyState.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* This method will be called whenever the client selects the leave button.
*/
@Override @Override
public void selectLeave() { public void selectLeave() {
parent.setState(parent.getStartDialog()); parent.setState(parent.getStartDialog());
@@ -40,26 +55,45 @@ public void selectLeave() {
logic.send(new LeaveGameMessage()); logic.send(new LeaveGameMessage());
} }
/**
* This method will be called whenever the client selects the color of the player.
*
* @param color the color of the player
*/
@Override @Override
public void selectTSK(Color color) { public void selectTSK(Color color) {
logic.send(new SelectTSKMessage(color)); logic.send(new SelectTSKMessage(color));
} }
/**
* This method will be called whenever the client deselects the color of the player.
*
* @param color the color of the player
*/
@Override @Override
public void deselectTSK(Color color) { public void deselectTSK(Color color) {
logic.send(new DeselectTSKMessage(color)); logic.send(new DeselectTSKMessage(color));
} }
/**
* This method will be called whenever the client selects the ready button.
*/
@Override @Override
public void selectReady() { public void selectReady() {
logic.send(new LobbyReadyMessage()); logic.send(new LobbyReadyMessage());
} }
/**
* This method will be called whenever the client selects the unready button.
*/
@Override @Override
public void selectUnready() { public void selectUnready() {
logic.send(new LobbyNotReadyMessage()); logic.send(new LobbyNotReadyMessage());
} }
/**
* This method will be called whenever the client selects the start button.
*/
@Override @Override
public void selectStart() { public void selectStart() {
if (logic.isHost() && logic.getGame().areAllReady()) { if (logic.isHost() && logic.getGame().areAllReady()) {
@@ -70,6 +104,11 @@ public void selectStart() {
} }
} }
/**
* This method will be called whenever the client receives a message.
*
* @param msg the message which was received
*/
@Override @Override
public void received(ServerStartGameMessage msg) { public void received(ServerStartGameMessage msg) {
for (Player player : msg.getPlayers()) { for (Player player : msg.getPlayers()) {
@@ -91,6 +130,11 @@ public void received(ServerStartGameMessage msg) {
logic.setState(logic.getGameState()); logic.setState(logic.getGameState());
} }
/**
* This method will be called whenever the client receives a message.
*
* @param msg the message which was received
*/
@Override @Override
public void received(LobbyPlayerJoinedMessage msg) { public void received(LobbyPlayerJoinedMessage msg) {
if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) { if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) {
@@ -105,6 +149,11 @@ public void received(LobbyPlayerJoinedMessage msg) {
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer()); logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
} }
/**
* This method will be called whenever the client receives a message.
*
* @param msg the message which was received
*/
@Override @Override
public void received(UpdateTSKMessage msg) { public void received(UpdateTSKMessage msg) {
if (msg.isTaken()) { if (msg.isTaken()) {
@@ -116,15 +165,24 @@ public void received(UpdateTSKMessage msg) {
logic.getGame().getPlayers().get(msg.getId()).setColor(msg.getColor()); logic.getGame().getPlayers().get(msg.getId()).setColor(msg.getColor());
} }
/**
* This method will be called whenever the client receives a message.
*
* @param msg the message which was received
*/
@Override @Override
public void received(LobbyPlayerLeaveMessage msg) { public void received(LobbyPlayerLeaveMessage msg) {
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor())); logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().remove(msg.getId()); logic.getGame().getPlayers().remove(msg.getId());
} }
/**
* This method will be called whenever the client receives a message.
*
* @param msg the message which was received
*/
@Override @Override
public void received(UpdateReadyMessage msg) { public void received(UpdateReadyMessage msg) {
//TODO server sendet kein update on UNready
logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady())); logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady()); logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());
} }

View File

@@ -15,6 +15,7 @@ public class NetworkDialogState extends DialogStates {
/** /**
* Constructor for the NetworkDialogState * Constructor for the NetworkDialogState
*
* @param parent the parent state * @param parent the parent state
* @param logic the logic * @param logic the logic
*/ */

View File

@@ -10,6 +10,7 @@ public class StartDialogState extends DialogStates {
/** /**
* Constructor for the StartDialogState * Constructor for the StartDialogState
*
* @param parent the parent state * @param parent the parent state
* @param logic the logic * @param logic the logic
*/ */

View File

@@ -11,23 +11,53 @@ public class AnimationState extends GameStates {
private final GameState parent; private final GameState parent;
private boolean spectator = false;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public AnimationState(ClientState parent, ClientGameLogic logic) { public AnimationState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (GameState) parent; this.parent = (GameState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
spectator = false;
} }
/**
* Sets the spectator.
*
* @param spectator the spectator
*/
public void setSpectator(boolean spectator) {
this.spectator = spectator;
}
/**
* Selects the animation end.
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
logic.send(new AnimationEndMessage()); logic.send(new AnimationEndMessage());
if (spectator){
parent.setState(parent.getSpectator());
} else {
parent.setState(parent.getWaiting()); parent.setState(parent.getWaiting());
} }
} }
}

View File

@@ -7,7 +7,6 @@
import pp.mdga.client.gamestate.determinestartplayerstate.Intro; import pp.mdga.client.gamestate.determinestartplayerstate.Intro;
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState; import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState; import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
public class DetermineStartPlayerState extends GameStates { public class DetermineStartPlayerState extends GameStates {
@@ -19,41 +18,83 @@ public class DetermineStartPlayerState extends GameStates {
private final WaitRankingState waitRankingState = new WaitRankingState(this, logic); private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
private final Intro intro = new Intro(this, logic); private final Intro intro = new Intro(this, logic);
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) { public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (GameState) parent; this.parent = (GameState) parent;
} }
/**
* Gets the roll ranking dice.
*
* @return the roll ranking dice
*/
public RollRankingDiceState getRollRankingDice() { public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState; return rollRankingDiceState;
} }
/**
* Gets the wait ranking.
*
* @return the wait ranking
*/
public WaitRankingState getWaitRanking() { public WaitRankingState getWaitRanking() {
return waitRankingState; return waitRankingState;
} }
/**
* Gets the state.
*
* @return the state
*/
public DetermineStartPlayerStates getState() { public DetermineStartPlayerStates getState() {
return state; return state;
} }
/**
* Gets the intro.
*
* @return the intro
*/
public Intro getIntro() { public Intro getIntro() {
return intro; return intro;
} }
/**
* Gets the parent state.
*
* @return the parent state
*/
public GameState getParent() { public GameState getParent() {
return parent; return parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
this.setState(this.rollRankingDiceState); this.setState(this.rollRankingDiceState);
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
state = null; state = null;
} }
/**
* Sets the state.
*
* @param state the state
*/
public void setState(DetermineStartPlayerStates state) { public void setState(DetermineStartPlayerStates state) {
System.out.println("CLIENT STATE old: " + this.state + " new: " + state); System.out.println("CLIENT STATE old: " + this.state + " new: " + state);
if (this.state != null) { if (this.state != null) {
@@ -63,36 +104,67 @@ public void setState(DetermineStartPlayerStates state) {
this.state.enter(); this.state.enter();
} }
/**
* Selects the dice.
*/
@Override @Override
public void selectDice() { public void selectDice() {
state.selectDice(); state.selectDice();
} }
/**
* Selects the animation end.
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
state.selectAnimationEnd(); state.selectAnimationEnd();
} }
/**
* Receives the die message.
*
* @param msg the die message
*/
@Override @Override
public void received(DieMessage msg) { public void received(DieMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the ceremony message.
*
* @param msg the ceremony message
*/
@Override @Override
public void received(DiceNowMessage msg) { public void received(DiceNowMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the ranking roll again message.
*
* @param msg the ranking roll again message
*/
@Override @Override
public void received(RankingRollAgainMessage msg) { public void received(RankingRollAgainMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the ranking response message.
*
* @param msg the ranking response message
*/
@Override @Override
public void received(RankingResponseMessage msg) { public void received(RankingResponseMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the ranking result message.
*
* @param msg the ranking result message
*/
@Override @Override
public void received(ActivePlayerMessage msg) { public void received(ActivePlayerMessage msg) {
state.received(msg); state.received(msg);

View File

@@ -2,29 +2,33 @@
import pp.mdga.client.ClientGameLogic; import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.game.Board; import pp.mdga.game.*;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Node;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.game.ShieldState;
import pp.mdga.message.server.PlayCardMessage; import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.ShieldActiveNotification; import pp.mdga.notification.ShieldActiveNotification;
import pp.mdga.notification.ShieldSuppressedNotification; import pp.mdga.notification.ShieldSuppressedNotification;
import pp.mdga.notification.SwapPieceNotification; import pp.mdga.notification.SwapPieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.List;
import java.util.UUID; import java.util.UUID;
public abstract class GameStates extends ClientState { public abstract class GameStates extends ClientState {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName()); private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public GameStates(ClientState parent, ClientGameLogic logic) { public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }
/**
* Handles the power card.
*
* @param msg the play card message
*/
protected void handlePowerCard(PlayCardMessage msg) { protected void handlePowerCard(PlayCardMessage msg) {
if (msg.getCard().getCard().equals(BonusCard.TURBO)) { if (msg.getCard().getCard().equals(BonusCard.TURBO)) {
logic.getGame().setTurboFlag(true); logic.getGame().setTurboFlag(true);
@@ -37,6 +41,11 @@ protected void handlePowerCard(PlayCardMessage msg) {
logic.getGame().getDiscardPile().add(msg.getCard()); logic.getGame().getDiscardPile().add(msg.getCard());
} }
/**
* Handles the shield.
*
* @param uuid the uuid
*/
private void handleShield(UUID uuid) { private void handleShield(UUID uuid) {
Board board = logic.getGame().getBoard(); Board board = logic.getGame().getBoard();
Piece piece = logic.getGame().getPieceThroughUUID(uuid); Piece piece = logic.getGame().getPieceThroughUUID(uuid);
@@ -51,6 +60,12 @@ private void handleShield(UUID uuid) {
} }
} }
/**
* Swaps the pieces.
*
* @param messageOwn the own piece
* @param messageEnemy the enemy piece
*/
private void swapPieces(Piece messageOwn, Piece messageEnemy) { private void swapPieces(Piece messageOwn, Piece messageEnemy) {
//swap Pieces in Model //swap Pieces in Model
Board board = logic.getGame().getBoard(); Board board = logic.getGame().getBoard();
@@ -68,6 +83,12 @@ private void swapPieces(Piece messageOwn, Piece messageEnemy) {
} }
/**
* Checks the shield after the swap.
*
* @param node the node
* @param piece the piece
*/
private void checkShieldAfterSwap(Node node, Piece piece) { private void checkShieldAfterSwap(Node node, Piece piece) {
if (node.isStart()) { if (node.isStart()) {
if (piece.isShielded()) { if (piece.isShielded()) {

View File

@@ -4,6 +4,7 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.GameState; import pp.mdga.client.GameState;
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Node;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.game.PieceState; import pp.mdga.game.PieceState;
import pp.mdga.game.ShieldState; import pp.mdga.game.ShieldState;
@@ -15,48 +16,69 @@ public class SpectatorState extends GameStates {
private final GameState parent; private final GameState parent;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public SpectatorState(ClientState parent, ClientGameLogic logic) { public SpectatorState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (GameState) parent; this.parent = (GameState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
parent.getAnimation().setSpectator(true);
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* Handles the reception of a CeremonyMessage.
*
* @param msg the ceremony message
*/
@Override @Override
public void received(CeremonyMessage msg) { public void received(CeremonyMessage msg) {
logic.setState(logic.getCeremony()); logic.setState(logic.getCeremony());
} }
/**
* Handles the reception of a DieMessage.
*
* @param msg the die message
*/
@Override @Override
public void received(DrawCardMessage msg){ public void received(DieMessage msg) {
logic.getGame().getActivePlayer().addHandCard(msg.getCard()); logic.getGame().setDiceEyes(msg.getDiceEye());
if (msg.getCard() instanceof HiddenCard) { if (logic.getGame().getTurboFlag()) {
logic.addNotification(new DrawCardNotification(logic.getGame().getActiveColor(), BonusCard.HIDDEN)); logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye(), logic.getGame().getDiceModifier()));
} else {
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye()));
} }
//stats //stats
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseActivatedBonusNodes();
logic.getGame().getGameStatistics().increaseActivatedBonusNodes();
}
@Override
public void received(DieMessage msg) {
//logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if (msg.getDiceEye() == 6) { if (msg.getDiceEye() == 6) {
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6(); logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6(); logic.getGame().getGameStatistics().increaseDiced6();
} }
parent.setState(parent.getAnimation());
} }
/**
* Handles the reception of a PlayCardMessage.
*
* @param msg the play card message
*/
@Override @Override
public void received(PlayCardMessage msg) { public void received(PlayCardMessage msg) {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard())); logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
@@ -66,23 +88,74 @@ public void received(PlayCardMessage msg) {
parent.setState(parent.getAnimation()); parent.setState(parent.getAnimation());
} }
/**
* Handles the reception of an ActivePlayerMessage.
*
* @param msg the active player message
*/
@Override @Override
public void received(ActivePlayerMessage msg) { public void received(ActivePlayerMessage msg) {
logic.addNotification(new ActivePlayerNotification(msg.getColor())); logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor()); logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation()); if (msg.getColor() == logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getColor()) {
parent.setState(parent.getTurn());
} else {
for (Piece piece : logic.getGame().getActivePlayer().getPieces()) {
if (piece.isShielded() || piece.isSuppressed()) {
logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
piece.setShield(ShieldState.NONE);
}
}
}
} }
/**
* Handles the reception of a MoveMessage.
*
* @param msg the move message
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid()); Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
if (msg.isHomeMove()) { if (msg.isHomeMove()) {
if (piece.getState().equals(PieceState.HOME)) {
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex())); logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant(); int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece); Node pieceNode = logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex];
//gets the oldNode
int homeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
Node oldNode = logic.getGame().getActivePlayer().getHomeNodes()[homeIndex];
//gets the targetNode
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED);
} else {
piece.setState(PieceState.HOME);
}
oldNode.clearOccupant();
targetNode.setOccupant(piece);
} else {
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
//gets the targetNode
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED);
} else {
piece.setState(PieceState.HOME);
}
oldNode.clearOccupant();
targetNode.setOccupant(piece);
}
} else { } else {
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece); int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant(); Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
if (occ != null) { if (occ != null) {
//TODO: MoveThrowNotification //TODO: MoveThrowNotification
@@ -94,7 +167,7 @@ public void received(MoveMessage msg) {
//set occ to waiting //set occ to waiting
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ); logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
} }
if(msg.getPiece().getState().equals(PieceState.WAITING)){ if (oldIndex == -1) {
logic.addNotification(new MovePieceNotification(piece.getUuid(), msg.getTargetIndex(), true)); logic.addNotification(new MovePieceNotification(piece.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getPlayerByColor(piece.getColor()).removeWaitingPiece(piece); logic.getGame().getPlayerByColor(piece.getColor()).removeWaitingPiece(piece);
piece.setState(PieceState.ACTIVE); piece.setState(PieceState.ACTIVE);
@@ -105,7 +178,17 @@ public void received(MoveMessage msg) {
} }
//set new node //set new node
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece); logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()) {
if (piece.isShielded()) {
piece.setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
} }
} else if (piece.isSuppressed()) {
piece.setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
}
}
System.out.println("send AnimationEndMessage");
logic.getGame().setTurboFlag(false); logic.getGame().setTurboFlag(false);
parent.setState(parent.getAnimation()); parent.setState(parent.getAnimation());
} }

View File

@@ -12,14 +12,22 @@
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.game.ShieldState; import pp.mdga.game.ShieldState;
import pp.mdga.game.card.HiddenCard; import pp.mdga.message.server.CeremonyMessage;
import pp.mdga.game.card.ShieldCard; import pp.mdga.message.server.ChoosePieceStateMessage;
import pp.mdga.game.card.SwapCard; import pp.mdga.message.server.DiceAgainMessage;
import pp.mdga.game.card.TurboCard; import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.*; import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.message.server.NoTurnMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.message.server.SelectPieceMessage;
import pp.mdga.message.server.SpectatorMessage;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.message.server.WaitPieceMessage;
import pp.mdga.notification.RemoveShieldNotification; import pp.mdga.notification.RemoveShieldNotification;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.DrawCardNotification;
public class TurnState extends GameStates { public class TurnState extends GameStates {
@@ -33,11 +41,20 @@ public class TurnState extends GameStates {
private final RollDiceState rollDiceState = new RollDiceState(this, logic); private final RollDiceState rollDiceState = new RollDiceState(this, logic);
private boolean canChangeTurbo = false; private boolean canChangeTurbo = false;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public TurnState(ClientState parent, ClientGameLogic logic) { public TurnState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (GameState) parent; this.parent = (GameState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
logic = logic; logic = logic;
@@ -51,11 +68,19 @@ public void enter() {
this.setState(this.powerCardState); this.setState(this.powerCardState);
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
state = null; state = null;
} }
/**
* Sets the state.
*
* @param state the state
*/
public void setState(TurnStates state) { public void setState(TurnStates state) {
System.out.println("CLIENT STATE old: " + this.state + " new: " + state); System.out.println("CLIENT STATE old: " + this.state + " new: " + state);
if (this.state != null) { if (this.state != null) {
@@ -65,133 +90,269 @@ public void setState(TurnStates state){
this.state = state; this.state = state;
} }
/**
* Selects the dice.
*/
@Override @Override
public void selectDice() { public void selectDice() {
state.selectDice(); state.selectDice();
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
state.selectPiece(piece); state.selectPiece(piece);
} }
/**
* Selects the card.
*
* @param card the card
*/
@Override @Override
public void selectCard(BonusCard card) { public void selectCard(BonusCard card) {
state.selectCard(card); state.selectCard(card);
} }
/**
* Selects the animation end.
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
state.selectAnimationEnd(); state.selectAnimationEnd();
} }
/**
* Receives the select piece message.
*
* @param msg the select piece message
*/
@Override @Override
public void received(SelectPieceMessage msg) { public void received(SelectPieceMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the wait piece message.
*
* @param msg the wait piece message
*/
@Override @Override
public void received(WaitPieceMessage msg) { public void received(WaitPieceMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the start piece message.
*
* @param msg the start piece message
*/
@Override @Override
public void received(StartPieceMessage msg) { public void received(StartPieceMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the NoTurnMessage message.
*
* @param msg the NoTurnMessage message
*/
@Override @Override
public void received(NoTurnMessage msg) { public void received(NoTurnMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the MoveMessage message.
*
* @param msg the MoveMessage message
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the CeremonyMessage message.
*
* @param msg the CeremonyMessage message
*/
@Override @Override
public void received(CeremonyMessage msg) { public void received(CeremonyMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the EndOfTurnMessage message.
*
* @param msg the EndOfTurnMessage message
*/
@Override @Override
public void received(EndOfTurnMessage msg) { public void received(EndOfTurnMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the SpectatorMessage message.
*
* @param msg the SpectatorMessage message
*/
@Override @Override
public void received(SpectatorMessage msg) { public void received(SpectatorMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the DiceAgainMessage message.
*
* @param msg the DiceAgainMessage message
*/
@Override @Override
public void received(DiceAgainMessage msg) { public void received(DiceAgainMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the PossibleCardsMessage message.
*
* @param msg the PossibleCardsMessage message
*/
@Override @Override
public void received(PossibleCardsMessage msg) { public void received(PossibleCardsMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the PlayCardMessage message.
*
* @param msg the PlayCardMessage message
*/
@Override @Override
public void received(PlayCardMessage msg) { public void received(PlayCardMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the DiceNow message.
*
* @param msg the DiceNow message
*/
@Override @Override
public void received(DiceNowMessage msg) { public void received(DiceNowMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the DieMessage message.
*
* @param msg the DieMessage message
*/
@Override @Override
public void received(DieMessage msg) { public void received(DieMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the PossiblePieceMessage message.
*
* @param msg the PossiblePieceMessage message
*/
@Override @Override
public void received(PossiblePieceMessage msg) { public void received(PossiblePieceMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the ChoosePieceStateMessage message.
*
* @param msg the ChoosePieceStateMessage message
*/
@Override @Override
public void received(ChoosePieceStateMessage msg) { public void received(ChoosePieceStateMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Gets the ChoosePieceState.
*
* @return the ChoosePieceState
*/
public ChoosePieceState getChoosePiece() { public ChoosePieceState getChoosePiece() {
return choosePieceState; return choosePieceState;
} }
/**
* Gets the MovePieceState.
*
* @return the MovePieceState
*/
public MovePieceState getMovePiece() { public MovePieceState getMovePiece() {
return movePieceState; return movePieceState;
} }
/**
* Gets the PlayPowerCardState.
*
* @return the PlayPowerCardState
*/
public PlayPowerCardState getPlayPowerCard() { public PlayPowerCardState getPlayPowerCard() {
return playPowerCardState; return playPowerCardState;
} }
/**
* Gets the PowerCardState.
*
* @return the PowerCardState
*/
public PowerCardState getPowerCard() { public PowerCardState getPowerCard() {
return powerCardState; return powerCardState;
} }
/**
* Gets the RollDiceState.
*
* @return the RollDiceState
*/
public RollDiceState getRollDice() { public RollDiceState getRollDice() {
return rollDiceState; return rollDiceState;
} }
/**
* Gets the parent GameState.
*
* @return the parent GameState
*/
public GameState getParent() { public GameState getParent() {
return parent; return parent;
} }
/**
* Gets the current TurnStates.
*
* @return the current TurnStates
*/
public TurnStates getState() { public TurnStates getState() {
return state; return state;
} }
/**
* Checks if turbo can be changed.
*
* @return true if turbo can be changed, false otherwise
*/
public boolean isCanChangeTurbo() { public boolean isCanChangeTurbo() {
return canChangeTurbo; return canChangeTurbo;
} }
/**
* Sets the turbo change flag.
*
* @param canChangeTurbo the new value for the turbo change flag
*/
public void setCanChangeTurbo(boolean canChangeTurbo) { public void setCanChangeTurbo(boolean canChangeTurbo) {
this.canChangeTurbo = canChangeTurbo; this.canChangeTurbo = canChangeTurbo;
} }

View File

@@ -10,38 +10,62 @@
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
import pp.mdga.notification.*; import pp.mdga.notification.*;
/**
* Represents the waiting state in the game.
*/
public class WaitingState extends GameStates { public class WaitingState extends GameStates {
private final GameState parent; private final GameState parent;
private final System.Logger LOGGER = System.getLogger(this.getClass().getName()); private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
/**
* Constructs a new WaitingState.
*
* @param parent the parent state
* @param logic the game logic
*/
public WaitingState(ClientState parent, ClientGameLogic logic) { public WaitingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (GameState) parent; this.parent = (GameState) parent;
} }
/**
* Called when entering the waiting state.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* Called when exiting the waiting state.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* Handles the reception of a CeremonyMessage.
*
* @param msg the ceremony message
*/
@Override @Override
public void received(CeremonyMessage msg) { public void received(CeremonyMessage msg) {
logic.setState(logic.getCeremony()); logic.setState(logic.getCeremony());
} }
/**
* Handles the reception of a DieMessage.
*
* @param msg the die message
*/
@Override @Override
public void received(DieMessage msg) { public void received(DieMessage msg) {
logic.getGame().setDiceEyes(msg.getDiceEye()); logic.getGame().setDiceEyes(msg.getDiceEye());
if (logic.getGame().getTurboFlag()) { if (logic.getGame().getTurboFlag()) {
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye(), logic.getGame().getDiceModifier())); logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye(), logic.getGame().getDiceModifier()));
} } else {
else {
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye())); logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), msg.getDiceEye()));
} }
@@ -52,6 +76,11 @@ public void received(DieMessage msg) {
} }
} }
/**
* Handles the reception of a PlayCardMessage.
*
* @param msg the play card message
*/
@Override @Override
public void received(PlayCardMessage msg) { public void received(PlayCardMessage msg) {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard())); logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
@@ -61,6 +90,11 @@ public void received(PlayCardMessage msg) {
parent.setState(parent.getAnimation()); parent.setState(parent.getAnimation());
} }
/**
* Handles the reception of an ActivePlayerMessage.
*
* @param msg the active player message
*/
@Override @Override
public void received(ActivePlayerMessage msg) { public void received(ActivePlayerMessage msg) {
logic.addNotification(new ActivePlayerNotification(msg.getColor())); logic.addNotification(new ActivePlayerNotification(msg.getColor()));
@@ -77,6 +111,11 @@ public void received(ActivePlayerMessage msg) {
} }
} }
/**
* Handles the reception of a MoveMessage.
*
* @param msg the move message
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid()); Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
@@ -93,16 +132,14 @@ public void received(MoveMessage msg) {
Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()]; Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[msg.getTargetIndex()];
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) { if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED); piece.setState(PieceState.HOMEFINISHED);
} } else {
else{
piece.setState(PieceState.HOME); piece.setState(PieceState.HOME);
} }
oldNode.clearOccupant(); oldNode.clearOccupant();
targetNode.setOccupant(piece); targetNode.setOccupant(piece);
} } else {
else{
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex())); logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece); int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx]; Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
@@ -112,16 +149,14 @@ public void received(MoveMessage msg) {
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) { if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED); piece.setState(PieceState.HOMEFINISHED);
} } else {
else{
piece.setState(PieceState.HOME); piece.setState(PieceState.HOME);
} }
oldNode.clearOccupant(); oldNode.clearOccupant();
targetNode.setOccupant(piece); targetNode.setOccupant(piece);
} }
} } else {
else {
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece); int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant(); Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
if (occ != null) { if (occ != null) {

View File

@@ -5,6 +5,13 @@
import pp.mdga.client.gamestate.GameStates; import pp.mdga.client.gamestate.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates { public abstract class DetermineStartPlayerStates extends GameStates {
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) { public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }

View File

@@ -15,23 +15,38 @@ public class RollRankingDiceState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent; private final DetermineStartPlayerState parent;
private boolean isRolled = false; private boolean isRolled = false;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public RollRankingDiceState(ClientState parent, ClientGameLogic logic) { public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (DetermineStartPlayerState) parent; this.parent = (DetermineStartPlayerState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering RollRankingDiceState"); LOGGER.log(System.Logger.Level.INFO, "Entering RollRankingDiceState");
logic.addNotification(new DiceNowNotification()); logic.addNotification(new DiceNowNotification());
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
LOGGER.log(System.Logger.Level.INFO, "Exiting RollRankingDiceState"); LOGGER.log(System.Logger.Level.INFO, "Exiting RollRankingDiceState");
isRolled = false; isRolled = false;
} }
/**
* Selects the dice.
*/
@Override @Override
public void selectDice() { public void selectDice() {
if (!isRolled) { if (!isRolled) {
@@ -40,6 +55,11 @@ public void selectDice(){
} }
} }
/**
* This method is called when the server sends a DieMessage.
*
* @param msg the DieMessage
*/
@Override @Override
public void received(DieMessage msg) { public void received(DieMessage msg) {
parent.setState(parent.getWaitRanking()); parent.setState(parent.getWaitRanking());

View File

@@ -5,8 +5,9 @@
import pp.mdga.client.gamestate.DetermineStartPlayerState; import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.message.client.AnimationEndMessage; import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*; import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.notification.ActivePlayerNotification; import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.notification.RankingResponceNotification; import pp.mdga.notification.RankingResponceNotification;
import java.util.HashMap; import java.util.HashMap;
@@ -19,11 +20,20 @@ public class WaitRankingState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent; private final DetermineStartPlayerState parent;
private boolean canChange = false; private boolean canChange = false;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public WaitRankingState(ClientState parent, ClientGameLogic logic) { public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (DetermineStartPlayerState) parent; this.parent = (DetermineStartPlayerState) parent;
} }
/**
* Changes the state to the intro state.
*/
private void changeToIntro() { private void changeToIntro() {
if (!canChange) { if (!canChange) {
canChange = true; canChange = true;
@@ -32,22 +42,38 @@ private void changeToIntro(){
parent.setState(parent.getIntro()); parent.setState(parent.getIntro());
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering WaitRankingState"); LOGGER.log(System.Logger.Level.INFO, "Entering WaitRankingState");
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
canChange = false; canChange = false;
LOGGER.log(System.Logger.Level.INFO, "Exiting WaitRankingState"); LOGGER.log(System.Logger.Level.INFO, "Exiting WaitRankingState");
} }
/**
* This method is called when the server sends a DiceNowMessage.
*
* @param msg the DiceNowMessage
*/
@Override @Override
public void received(DiceNowMessage msg) { public void received(DiceNowMessage msg) {
parent.setState(parent.getRollRankingDice()); parent.setState(parent.getRollRankingDice());
} }
/**
* This method is called when the server sends a RankingResponseMessage.
*
* @param msg the RankingResponseMessage
*/
@Override @Override
public void received(RankingResponseMessage msg) { public void received(RankingResponseMessage msg) {
Map<Color, Integer> rankingResults = new HashMap<>(); Map<Color, Integer> rankingResults = new HashMap<>();
@@ -57,12 +83,20 @@ public void received(RankingResponseMessage msg){
logic.addNotification(new RankingResponceNotification(rankingResults)); logic.addNotification(new RankingResponceNotification(rankingResults));
} }
/**
* This method is called when the view has completed the animation.
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
changeToIntro(); changeToIntro();
logic.send(new AnimationEndMessage()); logic.send(new AnimationEndMessage());
} }
/**
* This method is called when the server sends an ActivePlayerMessage.
*
* @param msg the ActivePlayerMessage
*/
@Override @Override
public void received(ActivePlayerMessage msg) { public void received(ActivePlayerMessage msg) {
logic.getGame().setActiveColor(msg.getColor()); logic.getGame().setActiveColor(msg.getColor());

View File

@@ -17,22 +17,39 @@ public class ChoosePieceState extends TurnStates {
private final StartPieceState startPieceState = new StartPieceState(this, logic); private final StartPieceState startPieceState = new StartPieceState(this, logic);
private final WaitingPieceState waitingPieceState = new WaitingPieceState(this, logic); private final WaitingPieceState waitingPieceState = new WaitingPieceState(this, logic);
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public ChoosePieceState(ClientState parent, ClientGameLogic logic) { public ChoosePieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (TurnState) parent; this.parent = (TurnState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
this.setState(this.noPieceState); this.setState(this.noPieceState);
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
currentState.exit(); currentState.exit();
currentState = null; currentState = null;
} }
/**
* Sets the state.
*
* @param state the state
*/
public void setState(ChoosePieceStates state) { public void setState(ChoosePieceStates state) {
System.out.println("CLIENT STATE old: " + this.currentState + " new: " + state); System.out.println("CLIENT STATE old: " + this.currentState + " new: " + state);
if (currentState != null) { if (currentState != null) {
@@ -42,56 +59,114 @@ public void setState(ChoosePieceStates state){
currentState = state; currentState = state;
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
currentState.selectPiece(piece); currentState.selectPiece(piece);
} }
/**
* Receives the select piece message.
*
* @param msg the select piece message
*/
@Override @Override
public void received(SelectPieceMessage msg) { public void received(SelectPieceMessage msg) {
currentState.received(msg); currentState.received(msg);
} }
/**
* Receives the wait piece message.
*
* @param msg the wait piece message
*/
@Override @Override
public void received(WaitPieceMessage msg) { public void received(WaitPieceMessage msg) {
currentState.received(msg); currentState.received(msg);
} }
/**
* Receives the start piece message.
*
* @param msg the start piece message
*/
@Override @Override
public void received(StartPieceMessage msg) { public void received(StartPieceMessage msg) {
currentState.received(msg); currentState.received(msg);
} }
/**
* Receives the end of turn message.
*
* @param msg the end of turn message
*/
@Override @Override
public void received(EndOfTurnMessage msg) { public void received(EndOfTurnMessage msg) {
currentState.received(msg); currentState.received(msg);
} }
/**
* Receives the dice now message.
*
* @param msg the dice now message
*/
@Override
public void received(DiceNowMessage msg) {
currentState.received(msg);
}
/**
* Receives the move message.
*
* @param msg the move message
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
currentState.received(msg); currentState.received(msg);
} }
/**
* Returns the no piece state.
*/
public NoPieceState getNoPiece() { public NoPieceState getNoPiece() {
return noPieceState; return noPieceState;
} }
/**
* Returns the select piece state.
*/
public SelectPieceState getSelectPiece() { public SelectPieceState getSelectPiece() {
return selectPieceState; return selectPieceState;
} }
/**
* Returns the start piece state.
*/
public StartPieceState getStartPiece() { public StartPieceState getStartPiece() {
return startPieceState; return startPieceState;
} }
/**
* Returns the waiting piece state.
*/
public WaitingPieceState getWaitingPiece() { public WaitingPieceState getWaitingPiece() {
return waitingPieceState; return waitingPieceState;
} }
/**
* Returns the current state.
*/
public ChoosePieceStates getState() { public ChoosePieceStates getState() {
return currentState; return currentState;
} }
/**
* Returns the parent state.
*/
public TurnState getParent() { public TurnState getParent() {
return parent; return parent;
} }

View File

@@ -4,52 +4,95 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState; import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.AnimationEndMessage; import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*; import pp.mdga.message.server.CeremonyMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.message.server.SpectatorMessage;
public class MovePieceState extends TurnStates { public class MovePieceState extends TurnStates {
private final TurnState parent; private final TurnState parent;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public MovePieceState(ClientState parent, ClientGameLogic logic) { public MovePieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (TurnState) parent; this.parent = (TurnState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* Selects the animation end.
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
logic.send(new AnimationEndMessage()); logic.send(new AnimationEndMessage());
} }
/**
* Receives the ceremony message.
*
* @param msg the ceremony message
*/
@Override @Override
public void received(CeremonyMessage msg) { public void received(CeremonyMessage msg) {
logic.setState(logic.getCeremony()); logic.setState(logic.getCeremony());
} }
/**
* Receives the end of turn message.
*
* @param msg the end of turn message
*/
@Override @Override
public void received(EndOfTurnMessage msg) { public void received(EndOfTurnMessage msg) {
parent.getParent().setState(parent.getParent().getWaiting()); parent.getParent().setState(parent.getParent().getWaiting());
} }
/**
* Receives the spectator message.
*
* @param msg the spectator message
*/
@Override @Override
public void received(SpectatorMessage msg) { public void received(SpectatorMessage msg) {
parent.getParent().setState(parent.getParent().getSpectator()); parent.getParent().setState(parent.getParent().getSpectator());
} }
/**
* Receives the dice now message.
*
* @param msg the dice now message
*/
@Override @Override
public void received(DiceNowMessage msg) { public void received(DiceNowMessage msg) {
parent.setState(parent.getRollDice()); parent.setState(parent.getRollDice());
} }
/**
* Gets the parent state.
*
* @return the parent state
*/
public TurnState getParent() { public TurnState getParent() {
return parent; return parent;
} }

View File

@@ -4,8 +4,6 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState; import pp.mdga.client.gamestate.TurnState;
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.card.ShieldCard;
import pp.mdga.game.card.SwapCard;
import pp.mdga.message.client.AnimationEndMessage; import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage; import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification; import pp.mdga.notification.PlayCardNotification;
@@ -17,11 +15,20 @@ public class PlayPowerCardState extends TurnStates {
private PlayCardMessage playCardMessage; private PlayCardMessage playCardMessage;
private int extraAnimationCounter = 0; private int extraAnimationCounter = 0;
/**
* Constructor
*
* @param parent parent state
* @param logic game logic
*/
public PlayPowerCardState(ClientState parent, ClientGameLogic logic) { public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (TurnState) parent; this.parent = (TurnState) parent;
} }
/**
* Enter the state
*/
@Override @Override
public void enter() { public void enter() {
if (playCardMessage.getCard().getCard().equals(BonusCard.SWAP)) { if (playCardMessage.getCard().getCard().equals(BonusCard.SWAP)) {
@@ -33,15 +40,26 @@ public void enter() {
handlePowerCard(playCardMessage); handlePowerCard(playCardMessage);
} }
/**
* Exits the state
*/
@Override @Override
public void exit() { public void exit() {
playCardMessage = null; playCardMessage = null;
} }
/**
* Handle the power card
*
* @param playCardMessage the play card message
*/
public void setPlayCard(PlayCardMessage playCardMessage) { public void setPlayCard(PlayCardMessage playCardMessage) {
this.playCardMessage = playCardMessage; this.playCardMessage = playCardMessage;
} }
/**
* The view has finished its animation
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
if (extraAnimationCounter > 0) { if (extraAnimationCounter > 0) {

View File

@@ -23,22 +23,38 @@ public class PowerCardState extends TurnStates {
private final ShieldState shieldState = new ShieldState(this, logic); private final ShieldState shieldState = new ShieldState(this, logic);
private final SwapState swapState = new SwapState(this, logic); private final SwapState swapState = new SwapState(this, logic);
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public PowerCardState(ClientState parent, ClientGameLogic logic) { public PowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (TurnState) parent; this.parent = (TurnState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
this.setState(this.choosePowerCardState); this.setState(this.choosePowerCardState);
} }
/**
* Exits the state.
*/
public void exit() { public void exit() {
state.exit(); state.exit();
state = null; state = null;
} }
/**
* Sets the state.
*
* @param state the state
*/
public void setState(PowerCardStates state) { public void setState(PowerCardStates state) {
System.out.println("CLIENT STATE old: " + this.state + " new: " + state); System.out.println("CLIENT STATE old: " + this.state + " new: " + state);
@@ -49,52 +65,97 @@ public void setState(PowerCardStates state) {
this.state = state; this.state = state;
} }
/**
* Receives the possible cards message.
*
* @param msg the possible cards message
*/
@Override @Override
public void received(PossibleCardsMessage msg) { public void received(PossibleCardsMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the play card message.
*
* @param msg the play card message
*/
@Override @Override
public void received(PlayCardMessage msg) { public void received(PlayCardMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the dice now message.
*
* @param msg the dice now message
*/
@Override @Override
public void received(DiceNowMessage msg) { public void received(DiceNowMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Receives the possible piece message.
*
* @param msg the possible piece message
*/
@Override @Override
public void received(PossiblePieceMessage msg) { public void received(PossiblePieceMessage msg) {
state.received(msg); state.received(msg);
} }
/**
* Selects the card.
*
* @param card the card
*/
@Override @Override
public void selectCard(BonusCard card) { public void selectCard(BonusCard card) {
state.selectCard(card); state.selectCard(card);
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
state.selectPiece(piece); state.selectPiece(piece);
} }
/**
* Returns the choose power card state.
*/
public ChoosePowerCardState getChoosePowerCard() { public ChoosePowerCardState getChoosePowerCard() {
return choosePowerCardState; return choosePowerCardState;
} }
/**
* Returns the shield state.
*/
public ShieldState getShield() { public ShieldState getShield() {
return shieldState; return shieldState;
} }
/**
* Returns the swap state.
*/
public SwapState getSwap() { public SwapState getSwap() {
return swapState; return swapState;
} }
/**
* Returns the parent state.
*/
public TurnState getParent() { public TurnState getParent() {
return parent; return parent;
} }
/**
* Returns the state.
*/
public PowerCardStates getState() { public PowerCardStates getState() {
return state; return state;
} }

View File

@@ -17,27 +17,47 @@ public class RollDiceState extends TurnStates {
private final TurnState parent; private final TurnState parent;
private boolean isRolled = false; private boolean isRolled = false;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public RollDiceState(ClientState parent, ClientGameLogic logic) { public RollDiceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (TurnState) parent; this.parent = (TurnState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
isRolled = false; isRolled = false;
logic.addNotification(new DiceNowNotification()); logic.addNotification(new DiceNowNotification());
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
logic.getGame().setDiceModifier(1); logic.getGame().setDiceModifier(1);
isRolled = false; isRolled = false;
} }
/**
* Gets the parent state.
*
* @return the parent state
*/
public TurnState getParent() { public TurnState getParent() {
return parent; return parent;
} }
/**
* Selects the dice.
*/
@Override @Override
public void selectDice() { public void selectDice() {
if (!isRolled) { if (!isRolled) {
@@ -46,34 +66,56 @@ public void selectDice(){
} }
} }
/**
* Receives the die message.
*
* @param msg the die message
*/
@Override @Override
public void received(DieMessage msg) { public void received(DieMessage msg) {
logic.getGame().setDiceEyes(msg.getDiceEye()); logic.getGame().setDiceEyes(msg.getDiceEye());
if (logic.getGame().getTurboFlag()) { if (logic.getGame().getTurboFlag()) {
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(), logic.getGame().getDiceModifier())); logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(), logic.getGame().getDiceModifier()));
} } else {
else {
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye())); logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye()));
} }
} }
/**
* Selects the animation end.
*/
@Override @Override
public void selectAnimationEnd() { public void selectAnimationEnd() {
logic.send(new AnimationEndMessage()); logic.send(new AnimationEndMessage());
} }
/**
* Receives the choose piece state message.
*
* @param msg the choose piece state message
*/
@Override @Override
public void received(ChoosePieceStateMessage msg) { public void received(ChoosePieceStateMessage msg) {
parent.setState(parent.getChoosePiece()); parent.setState(parent.getChoosePiece());
} }
/**
* Receives the no turn message.
*
* @param msg the no turn message
*/
@Override @Override
public void received(NoTurnMessage msg) { public void received(NoTurnMessage msg) {
parent.getParent().setState(parent.getParent().getWaiting()); parent.getParent().setState(parent.getParent().getWaiting());
} }
/**
* Receives the dice now message.
*
* @param msg the dice now message
*/
@Override @Override
public void received(DiceNowMessage msg) { public void received(DiceNowMessage msg) {
isRolled = false; isRolled = false;

View File

@@ -5,6 +5,13 @@
import pp.mdga.client.gamestate.GameStates; import pp.mdga.client.gamestate.GameStates;
public abstract class TurnStates extends GameStates { public abstract class TurnStates extends GameStates {
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public TurnStates(ClientState parent, ClientGameLogic logic) { public TurnStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }

View File

@@ -5,6 +5,13 @@
import pp.mdga.client.gamestate.turnstate.TurnStates; import pp.mdga.client.gamestate.turnstate.TurnStates;
public abstract class ChoosePieceStates extends TurnStates { public abstract class ChoosePieceStates extends TurnStates {
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) { public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }

View File

@@ -4,11 +4,13 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState; import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.message.server.*; import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.message.server.SelectPieceMessage;
import pp.mdga.message.server.StartPieceMessage; import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.notification.MovePieceNotification; import pp.mdga.message.server.WaitPieceMessage;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.SelectableMoveNotification; import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.WaitMoveNotification;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@@ -21,21 +23,36 @@ public class NoPieceState extends ChoosePieceStates {
private final ChoosePieceState parent; private final ChoosePieceState parent;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public NoPieceState(ClientState parent, ClientGameLogic logic) { public NoPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (ChoosePieceState) parent; this.parent = (ChoosePieceState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering NoPieceState"); LOGGER.log(System.Logger.Level.INFO, "Entering NoPieceState");
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* Selects the piece.
*/
@Override @Override
public void received(SelectPieceMessage msg) { public void received(SelectPieceMessage msg) {
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)); ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new));
@@ -46,6 +63,9 @@ public void received(SelectPieceMessage msg) {
parent.setState(parent.getSelectPiece()); parent.setState(parent.getSelectPiece());
} }
/**
* Selects the dice.
*/
@Override @Override
public void received(WaitPieceMessage msg) { public void received(WaitPieceMessage msg) {
LOGGER.log(System.Logger.Level.INFO, "Received WaitPieceMessage"); LOGGER.log(System.Logger.Level.INFO, "Received WaitPieceMessage");
@@ -54,6 +74,11 @@ public void received(WaitPieceMessage msg){
parent.setState(parent.getWaitingPiece()); parent.setState(parent.getWaitingPiece());
} }
/**
* This method is called when the server sends a DiceNowMessage.
*
* @param msg the DiceNowMessage
*/
@Override @Override
public void received(StartPieceMessage msg) { public void received(StartPieceMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()); Piece piece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
@@ -69,9 +94,24 @@ public void received(StartPieceMessage msg){
parent.setState(parent.getStartPiece()); parent.setState(parent.getStartPiece());
} }
/**
* This method is called when the server sends a DiceNowMessage.
*
* @param msg the DiceNowMessage
*/
@Override @Override
public void received(EndOfTurnMessage msg) { public void received(EndOfTurnMessage msg) {
logic.getGame().setTurboFlag(false); logic.getGame().setTurboFlag(false);
parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting()); parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting());
} }
/**
* This method is called when the server sends a DiceNowMessage.
*
* @param msg the DiceNowMessage
*/
@Override
public void received(DiceNowMessage msg){
parent.getParent().setState(parent.getParent().getRollDice());
}
} }

View File

@@ -4,17 +4,11 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState; import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.game.ShieldState;
import pp.mdga.game.PieceState; import pp.mdga.game.PieceState;
import pp.mdga.game.ShieldState;
import pp.mdga.message.client.RequestMoveMessage; import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage; import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.HomeMoveNotification; import pp.mdga.notification.*;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.RemoveShieldNotification;
import pp.mdga.notification.ShieldActiveNotification;
import pp.mdga.notification.ShieldSuppressedNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.ArrayList; import java.util.ArrayList;
@@ -24,25 +18,47 @@ public class SelectPieceState extends ChoosePieceStates {
private ArrayList<Piece> possiblePieces; private ArrayList<Piece> possiblePieces;
private final System.Logger LOGGER = System.getLogger(this.getClass().getName()); private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public SelectPieceState(ClientState parent, ClientGameLogic logic) { public SelectPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (ChoosePieceState) parent; this.parent = (ChoosePieceState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
possiblePieces = new ArrayList<>(); possiblePieces = new ArrayList<>();
} }
/**
* Sets the possible pieces.
*
* @param possiblePieces the possible pieces
*/
public void setPossiblePieces(ArrayList<Piece> possiblePieces) { public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
this.possiblePieces = possiblePieces; this.possiblePieces = possiblePieces;
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
if (possiblePieces.contains(piece)) { if (possiblePieces.contains(piece)) {
@@ -50,6 +66,11 @@ public void selectPiece(Piece piece) {
} }
} }
/**
* This method is called when the server sends a MoveMessage.
*
* @param msg the MoveMessage
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid()); Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
@@ -63,29 +84,25 @@ public void received(MoveMessage msg) {
System.out.println("Client: SelectState: activePiece in Home: infieldIndex" + infieldIndex); System.out.println("Client: SelectState: activePiece in Home: infieldIndex" + infieldIndex);
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) { if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED); piece.setState(PieceState.HOMEFINISHED);
} } else {
else {
piece.setState(PieceState.HOME); piece.setState(PieceState.HOME);
} }
logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant(); logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece); logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} } else {
else {
System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else"); System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else");
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex())); logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
System.out.println("Client: electPieceState: homeindex" + logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece)); System.out.println("Client: electPieceState: homeindex" + logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece));
int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece); int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) { if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
piece.setState(PieceState.HOMEFINISHED); piece.setState(PieceState.HOMEFINISHED);
} } else {
else {
piece.setState(PieceState.HOME); piece.setState(PieceState.HOME);
} }
logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant(); logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece); logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} }
} } else {
else {
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece); int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant(); Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
@@ -111,8 +128,7 @@ public void received(MoveMessage msg) {
piece.setShield(ShieldState.SUPPRESSED); piece.setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(piece.getUuid())); logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
} }
} } else if (piece.isSuppressed()) {
else if (piece.isSuppressed()) {
piece.setShield(ShieldState.ACTIVE); piece.setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(piece.getUuid())); logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
} }

View File

@@ -7,15 +7,8 @@
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.game.ShieldState; import pp.mdga.game.ShieldState;
import pp.mdga.message.client.RequestMoveMessage; import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage; import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.MovePieceNotification; import pp.mdga.notification.*;
import pp.mdga.notification.RemoveShieldNotification;
import pp.mdga.notification.ShieldActiveNotification;
import pp.mdga.notification.ShieldSuppressedNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.ArrayList;
public class StartPieceState extends ChoosePieceStates { public class StartPieceState extends ChoosePieceStates {
@@ -24,26 +17,47 @@ public class StartPieceState extends ChoosePieceStates {
private final ChoosePieceState parent; private final ChoosePieceState parent;
private Piece moveablePiece; private Piece moveablePiece;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public StartPieceState(ClientState parent, ClientGameLogic logic) { public StartPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (ChoosePieceState) parent; this.parent = (ChoosePieceState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
moveablePiece = null; moveablePiece = null;
} }
/**
* Sets the moveable piece.
*
* @param moveablePiece the moveable piece
*/
public void setMoveablePiece(Piece moveablePiece) { public void setMoveablePiece(Piece moveablePiece) {
this.moveablePiece = moveablePiece; this.moveablePiece = moveablePiece;
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
if (moveablePiece.equals(piece)) { if (moveablePiece.equals(piece)) {
@@ -51,6 +65,11 @@ public void selectPiece(Piece piece){
} }
} }
/**
* Receives the move message.
*
* @param msg the move message
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid()); Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());

View File

@@ -7,39 +7,57 @@
import pp.mdga.game.PieceState; import pp.mdga.game.PieceState;
import pp.mdga.game.ShieldState; import pp.mdga.game.ShieldState;
import pp.mdga.message.client.RequestMoveMessage; import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage; import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.MovePieceNotification; import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.RemoveShieldNotification; import pp.mdga.notification.RemoveShieldNotification;
import pp.mdga.notification.ThrowPieceNotification; import pp.mdga.notification.ThrowPieceNotification;
import java.util.ArrayList;
import java.util.List;
public class WaitingPieceState extends ChoosePieceStates { public class WaitingPieceState extends ChoosePieceStates {
private final ChoosePieceState parent; private final ChoosePieceState parent;
private Piece moveablePiece; private Piece moveablePiece;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public WaitingPieceState(ClientState parent, ClientGameLogic logic) { public WaitingPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (ChoosePieceState) parent; this.parent = (ChoosePieceState) parent;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
moveablePiece = null; moveablePiece = null;
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
} }
/**
* Sets the moveable piece.
*
* @param piece the moveable piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
logic.send(new RequestMoveMessage(piece)); logic.send(new RequestMoveMessage(piece));
} }
/**
* Receives the move message.
*
* @param msg the move message
*/
@Override @Override
public void received(MoveMessage msg) { public void received(MoveMessage msg) {
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid()); Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());

View File

@@ -4,9 +4,8 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState; import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.game.Player; import pp.mdga.game.Player;
import pp.mdga.game.card.*; import pp.mdga.game.card.PowerCard;
import pp.mdga.message.client.NoPowerCardMessage; import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage; import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.server.DiceNowMessage; import pp.mdga.message.server.DiceNowMessage;
@@ -14,7 +13,6 @@
import pp.mdga.message.server.PossibleCardsMessage; import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossiblePieceMessage; import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.notification.SelectableCardsNotification; import pp.mdga.notification.SelectableCardsNotification;
import pp.mdga.notification.SelectableShieldNotification;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@@ -29,6 +27,7 @@ public class ChoosePowerCardState extends PowerCardStates {
/** /**
* Constructor * Constructor
*
* @param parent parent state * @param parent parent state
* @param logic game logic * @param logic game logic
*/ */
@@ -54,6 +53,7 @@ public void exit() {
/** /**
* Set the possible cards * Set the possible cards
*
* @param msg possible cards message * @param msg possible cards message
*/ */
@Override @Override
@@ -70,6 +70,7 @@ public void received(PossibleCardsMessage msg){
/** /**
* Select a card * Select a card
*
* @param card card to select * @param card card to select
*/ */
@Override @Override
@@ -89,6 +90,7 @@ public void selectCard(BonusCard card){
/** /**
* Receive a card * Receive a card
*
* @param msg card message * @param msg card message
*/ */
@Override @Override
@@ -103,6 +105,7 @@ public void received(PlayCardMessage msg){
/** /**
* Receive a die now message * Receive a die now message
*
* @param msg dice now message * @param msg dice now message
*/ */
@Override @Override
@@ -112,6 +115,7 @@ public void received(DiceNowMessage msg){
/** /**
* Receive a possible piece message and decide if the player can swap or shield * Receive a possible piece message and decide if the player can swap or shield
*
* @param msg possible piece message * @param msg possible piece message
*/ */
@Override @Override

View File

@@ -5,6 +5,13 @@
import pp.mdga.client.gamestate.turnstate.TurnStates; import pp.mdga.client.gamestate.turnstate.TurnStates;
public abstract class PowerCardStates extends TurnStates { public abstract class PowerCardStates extends TurnStates {
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public PowerCardStates(ClientState parent, ClientGameLogic logic) { public PowerCardStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
} }

View File

@@ -4,14 +4,12 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState; import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.client.SelectedPiecesMessage; import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.PlayCardMessage; import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.SelectableShieldNotification; import pp.mdga.notification.SelectableShieldNotification;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List;
public class ShieldState extends PowerCardStates { public class ShieldState extends PowerCardStates {
@@ -20,26 +18,48 @@ public class ShieldState extends PowerCardStates {
private ArrayList<Piece> possiblePieces; private ArrayList<Piece> possiblePieces;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public ShieldState(ClientState parent, ClientGameLogic logic) { public ShieldState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (PowerCardState) parent; this.parent = (PowerCardState) parent;
possiblePieces = new ArrayList<>(); possiblePieces = new ArrayList<>();
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
logic.addNotification(new SelectableShieldNotification(possiblePieces.stream().map(Piece::getUuid).toList())); logic.addNotification(new SelectableShieldNotification(possiblePieces.stream().map(Piece::getUuid).toList()));
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
possiblePieces = null; possiblePieces = null;
} }
/**
* Sets the possible pieces.
*
* @param possiblePieces the possible pieces
*/
public void setPossiblePieces(ArrayList<Piece> possiblePieces) { public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
this.possiblePieces = possiblePieces; this.possiblePieces = possiblePieces;
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
if (possiblePieces.contains(piece)) { if (possiblePieces.contains(piece)) {
// logic.send(RequestPlayCardMessage.requestPlayShield(piece.getUuid())); // logic.send(RequestPlayCardMessage.requestPlayShield(piece.getUuid()));
@@ -51,7 +71,11 @@ public void selectPiece(Piece piece) {
} }
} }
/**
* This method is called when the server sends a PlayCardMessage.
*
* @param msg the PlayCardMessage
*/
@Override @Override
public void received(PlayCardMessage msg) { public void received(PlayCardMessage msg) {
parent.getParent().getPlayPowerCard().setPlayCard(msg); parent.getParent().getPlayPowerCard().setPlayCard(msg);

View File

@@ -4,14 +4,12 @@
import pp.mdga.client.ClientState; import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState; import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.client.SelectedPiecesMessage; import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.PlayCardMessage; import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.SelectableSwapNotification; import pp.mdga.notification.SelectableSwapNotification;
import java.util.UUID;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.UUID;
public class SwapState extends PowerCardStates { public class SwapState extends PowerCardStates {
@@ -24,6 +22,12 @@ public class SwapState extends PowerCardStates {
private Piece selectedOwnPiece; private Piece selectedOwnPiece;
private Piece selectedEnemyPiece; private Piece selectedEnemyPiece;
/**
* Constructs a client state of the specified game logic.
*
* @param parent the parent state
* @param logic the client game logic
*/
public SwapState(ClientState parent, ClientGameLogic logic) { public SwapState(ClientState parent, ClientGameLogic logic) {
super(parent, logic); super(parent, logic);
this.parent = (PowerCardState) parent; this.parent = (PowerCardState) parent;
@@ -33,6 +37,9 @@ public SwapState(ClientState parent, ClientGameLogic logic) {
selectedEnemyPiece = null; selectedEnemyPiece = null;
} }
/**
* Enters the state.
*/
@Override @Override
public void enter() { public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering SwapState"); LOGGER.log(System.Logger.Level.INFO, "Entering SwapState");
@@ -43,6 +50,9 @@ public void enter() {
selectedEnemyPiece = null; selectedEnemyPiece = null;
} }
/**
* Exits the state.
*/
@Override @Override
public void exit() { public void exit() {
LOGGER.log(System.Logger.Level.INFO, "Exiting SwapState"); LOGGER.log(System.Logger.Level.INFO, "Exiting SwapState");
@@ -50,14 +60,29 @@ public void exit() {
possibleEnemyPieces.clear(); possibleEnemyPieces.clear();
} }
/**
* Sets the possible own pieces.
*
* @param possibleOwnPieces the possible own pieces
*/
public void setPossibleOwnPieces(ArrayList<Piece> possibleOwnPieces) { public void setPossibleOwnPieces(ArrayList<Piece> possibleOwnPieces) {
this.possibleOwnPieces = possibleOwnPieces; this.possibleOwnPieces = possibleOwnPieces;
} }
/**
* Sets the possible enemy pieces.
*
* @param possibleEnemyPieces the possible enemy pieces
*/
public void setPossibleEnemyPieces(ArrayList<Piece> possibleEnemyPieces) { public void setPossibleEnemyPieces(ArrayList<Piece> possibleEnemyPieces) {
this.possibleEnemyPieces = possibleEnemyPieces; this.possibleEnemyPieces = possibleEnemyPieces;
} }
/**
* Selects the piece.
*
* @param piece the piece
*/
@Override @Override
public void selectPiece(Piece piece) { public void selectPiece(Piece piece) {
if (possibleOwnPieces.contains(piece)) { if (possibleOwnPieces.contains(piece)) {
@@ -76,6 +101,11 @@ public void selectPiece(Piece piece){
} }
} }
/**
* Receive a card
*
* @param msg card message
*/
@Override @Override
public void received(PlayCardMessage msg) { public void received(PlayCardMessage msg) {
parent.getParent().getPlayPowerCard().setPlayCard(msg); parent.getParent().getPlayPowerCard().setPlayCard(msg);

View File

@@ -2,7 +2,6 @@
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import java.util.Objects;
import java.util.UUID; import java.util.UUID;
/** /**

View File

@@ -15,6 +15,7 @@ public class ShieldCard extends PowerCard {
public ShieldCard() { public ShieldCard() {
this.card = BonusCard.SHIELD; this.card = BonusCard.SHIELD;
} }
/** /**
* This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object. * This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object.
* *

View File

@@ -19,6 +19,7 @@ public class CeremonyMessage extends ServerMessage {
private ArrayList<Integer> sixes; private ArrayList<Integer> sixes;
private ArrayList<Integer> nodesMoved; private ArrayList<Integer> nodesMoved;
private ArrayList<Integer> bonusNodes; private ArrayList<Integer> bonusNodes;
/** /**
* Constructs a new Ceremony instance. * Constructs a new Ceremony instance.
*/ */

View File

@@ -8,6 +8,7 @@ public class ChoosePieceStateMessage extends ServerMessage {
public ChoosePieceStateMessage() { public ChoosePieceStateMessage() {
super(); super();
} }
/** /**
* Accepts a visitor to process this message. * Accepts a visitor to process this message.
* *

View File

@@ -2,8 +2,6 @@
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import java.util.List;
/** /**
* A message sent by the server to the client to inform about the dice roll. * A message sent by the server to the client to inform about the dice roll.
*/ */

View File

@@ -1,7 +1,6 @@
package pp.mdga.message.server; package pp.mdga.message.server;
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.mdga.game.Color;
/** /**
* A message sent by the server to indicate that a player has left the lobby. * A message sent by the server to indicate that a player has left the lobby.

View File

@@ -3,8 +3,6 @@
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import java.util.UUID;
/** /**
* A message sent by the server to the client to move a piece on the board. * A message sent by the server to the client to move a piece on the board.
*/ */

View File

@@ -3,10 +3,8 @@
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
import java.io.PipedOutputStream;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID;
/** /**
* A message sent by the server to the active player to give all possible pieces to choose from. * A message sent by the server to the active player to give all possible pieces to choose from.

View File

@@ -1,9 +1,9 @@
package pp.mdga.message.server; package pp.mdga.message.server;
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
import pp.mdga.game.Piece;
import java.util.List; import java.util.List;
import pp.mdga.game.Piece;
/** /**
* A message sent by the server to the active player to select a piece to move. * A message sent by the server to the active player to select a piece to move.

View File

@@ -2,8 +2,6 @@
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import java.util.UUID;
/** /**
* Notification that is sent when a card is acquired. * Notification that is sent when a card is acquired.
*/ */

View File

@@ -28,5 +28,7 @@ public String getMessage() {
return message; return message;
} }
public boolean isError() { return isError; } public boolean isError() {
return isError;
}
} }

View File

@@ -1,13 +1,12 @@
package pp.mdga.notification; package pp.mdga.notification;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.message.server.ServerMessage;
import java.util.HashMap;
import java.util.Map; import java.util.Map;
public class RankingResponceNotification extends Notification { public class RankingResponceNotification extends Notification {
private final Map<Color, Integer> rankingResults; private final Map<Color, Integer> rankingResults;
/** /**
* Constructor. * Constructor.
* *

View File

@@ -14,8 +14,10 @@ public class RollDiceNotification extends Notification{
private boolean isRanking; private boolean isRanking;
//normal //normal
/** /**
* Constructor. * Constructor.
*
* @param color the color of the player that rolled the die. * @param color the color of the player that rolled the die.
* @param eyes the number of eyes that were rolled. * @param eyes the number of eyes that were rolled.
*/ */
@@ -47,6 +49,7 @@ public RollDiceNotification(Color color, int eyes, int multiplier) {
/** /**
* Get the color of the player that rolled the die. * Get the color of the player that rolled the die.
*
* @return the color of the player that rolled the die. * @return the color of the player that rolled the die.
*/ */
public Color getColor() { public Color getColor() {
@@ -55,6 +58,7 @@ public Color getColor() {
/** /**
* Get the number of eyes that were rolled. * Get the number of eyes that were rolled.
*
* @return the number of eyes that were rolled. * @return the number of eyes that were rolled.
*/ */
public int getEyes() { public int getEyes() {
@@ -69,5 +73,7 @@ public boolean isTurbo() {
return turbo; return turbo;
} }
public boolean isRanking() { return isRanking; } public boolean isRanking() {
return isRanking;
}
} }

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