Updated server states.
Updated server stats by adding the logger to all states. In Addition, new joined clients should be updated correctly.
This commit is contained in:
		@@ -33,6 +33,6 @@ public void enter() {
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     */
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited CeremonyState state.");
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    }
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}
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@@ -55,7 +55,7 @@ public void enter() {
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     */
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited GameState state.");
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    }
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    /**
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@@ -41,7 +41,7 @@ public void enter() {
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     */
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited InterruptState state.");
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    }
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    /**
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@@ -40,7 +40,7 @@ public void enter() {
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     */
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited LobbyState state.");
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    }
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    /**
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@@ -55,7 +55,9 @@ public void received(JoinedLobbyMessage msg, int from) {
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        Player player = new Player(msg.getName());
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        player.setColor(Color.getColorByIndex(this.logic.getGame().getPlayers().size()));
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        this.logic.getGame().addPlayer(from, player);
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        this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(from, player));
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        for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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            this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue()));
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        }
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    }
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    /**
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@@ -10,6 +10,11 @@
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 *
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 */
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public class AnimationState extends GameAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(AnimationState.class.getName());
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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@@ -22,12 +27,12 @@ public AnimationState(GameState gameAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered AnimationState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited AnimationState state.");
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    }
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    /**
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@@ -5,6 +5,7 @@
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.GameState;
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import pp.mdga.server.automaton.game.turn.RollDiceState;
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import java.util.HashMap;
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import java.util.Map;
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@@ -12,6 +13,11 @@
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import java.util.stream.Collectors;
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public class DetermineStartPlayerState extends GameAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(DetermineStartPlayerState.class.getName());
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    /**
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     * Create DetermineStartPlayerState attributes.
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     */
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@@ -29,12 +35,12 @@ public DetermineStartPlayerState(GameState gameAutomaton, ServerGameLogic logic)
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered DetermineStartPlayerState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited DetermineStartPlayerState state.");
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    }
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    /**
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@@ -9,6 +9,10 @@
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 * It will also be used as the turn automaton.
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 */
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public class TurnState extends GameAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(TurnState.class.getName());
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    /**
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     * Create TurnState states.
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     */
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@@ -36,12 +40,12 @@ public TurnState(GameState gameAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered TurnState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited TurnState state.");
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    }
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    /**
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@@ -4,6 +4,11 @@
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import pp.mdga.server.automaton.game.TurnState;
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public class ChoosePieceState extends TurnAutomatonState {
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    /**
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     * Create LobbyState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(ChoosePieceState.class.getName());
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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@@ -16,11 +21,11 @@ public ChoosePieceState(TurnState turnAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited ChoosePieceState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered ChoosePieceState state.");
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    }
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}
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@@ -4,6 +4,10 @@
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import pp.mdga.server.automaton.game.TurnState;
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public class MovePieceState extends TurnAutomatonState {
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    /**
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     * Create LobbyState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(MovePieceState.class.getName());
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    /**
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     * Constructs a server state of the specified game logic.
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@@ -17,11 +21,11 @@ public MovePieceState(TurnState turnAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered MovePieceState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited MovePieceState state.");
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    }
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}
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@@ -1,9 +1,15 @@
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package pp.mdga.server.automaton.game.turn;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.AnimationState;
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import pp.mdga.server.automaton.game.TurnState;
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public class PlayPowerCardState extends TurnAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(PlayPowerCardState.class.getName());
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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@@ -16,11 +22,11 @@ public PlayPowerCardState(TurnState turnAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered PlayPowerCardState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited PlayPowerCardState state.");
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    }
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}
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@@ -1,9 +1,15 @@
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package pp.mdga.server.automaton.game.turn;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.AnimationState;
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import pp.mdga.server.automaton.game.TurnState;
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public class PowerCardState extends TurnAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(PowerCardState.class.getName());
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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@@ -16,11 +22,11 @@ public PowerCardState(TurnState turnAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited PowerCardState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered PowerCardState state.");
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    }
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}
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@@ -2,8 +2,25 @@
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.TurnState;
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import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.RollDiceAutomatonState;
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import pp.mdga.server.automaton.game.turn.rolldice.SecondRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.ThirdRollState;
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public class RollDiceState extends TurnAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(RollDiceState.class.getName());
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    /**
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     * Create RollDiceState attributes.
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     */
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    private RollDiceAutomatonState currentState;
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    private final FirstRollState firstRollState;
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    private final SecondRollState secondRollState;
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    private final ThirdRollState thirdRollState;
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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@@ -12,15 +29,68 @@ public class RollDiceState extends TurnAutomatonState {
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     */
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    public RollDiceState(TurnState turnAutomaton, ServerGameLogic logic) {
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        super(turnAutomaton, logic);
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        this.firstRollState = new FirstRollState(this, logic);
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        this.secondRollState = new SecondRollState(this, logic);
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        this.thirdRollState = new ThirdRollState(this, logic);
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    }
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    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered RollDiceState state.");
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    }
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited RollDiceState state.");
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    }
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    /**
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     * This method will be used to return currentState attribute of RollDiceState class.
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     *
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     * @return currentState as a RollDiceAutomatonState object.
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     */
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    public RollDiceAutomatonState getCurrentState() {
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        return this.currentState;
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    }
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    /**
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     * This method will be used to return firstRollState attribute of RollDiceState class.
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     *
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     * @return firstRollState as a FirstRollState object.
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     */
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    public FirstRollState getFirstRollStateState() {
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        return this.firstRollState;
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    }
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    /**
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     * This method will be used to return secondRollState attribute of RollDiceState class.
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     *
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     * @return secondRollState as a SecondRollState object.
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     */
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    public SecondRollState getSecondRollState() {
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        return this.secondRollState;
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    }
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    /**
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     * This method will be used to return currentState attribute of RollDiceState class.
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     *
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     * @return thirdRollState as a ThirdRollState object.
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     */
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    public ThirdRollState getThirdRollState() {
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        return this.thirdRollState;
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    }
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    /**
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     * This method will be used to set currentState attribute of RollDiceState class to the given state parameter.
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     * In Addition, the currentState will be exited, changed and entered.
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     *
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     * @param state as the new currentState attribute as a RollDiceAutomatonState object.
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     */
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		||||
    public void setCurrentState(RollDiceAutomatonState state) {
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        if (this.currentState != null) {
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            this.currentState.exit();
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        }
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        this.currentState = state;
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        this.currentState.enter();
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    }
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}
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@@ -13,6 +13,7 @@ public abstract class ChoosePieceAutomatonState extends ServerState {
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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     * @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
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     * @param logic the game logic
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     */
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    public ChoosePieceAutomatonState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
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@@ -3,5 +3,35 @@
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.turn.ChoosePieceState;
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public class NoPieceState {
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public class NoPieceState extends ChoosePieceAutomatonState {
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    /**
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     * Create FirstRollState constants.
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     */
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    private static final System.Logger LOGGER = System.getLogger(NoPieceState.class.getName());
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    /**
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     * Constructs a server state of the specified game logic.
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     *
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     * @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
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     * @param logic                the game logic
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     */
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    public NoPieceState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
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        super(choosePieceAutomaton, logic);
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    }
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		||||
    /**
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		||||
     * This method will be used whenever this state will be entered.
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		||||
     */
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		||||
    @Override
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    public void enter() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered NoPieceState state.");
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		||||
    }
 | 
			
		||||
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		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
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		||||
     */
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		||||
    @Override
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		||||
    public void exit() {
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		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited NoPieceState state.");
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		||||
    }
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		||||
}
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@@ -3,5 +3,35 @@
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.turn.ChoosePieceState;
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		||||
 | 
			
		||||
public class NoTurnState {
 | 
			
		||||
public class NoTurnState extends ChoosePieceAutomatonState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create FirstRollState constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(NoTurnState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
 | 
			
		||||
     * @param logic                the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public NoTurnState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(choosePieceAutomaton, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Entered NoTurnState state.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited NoTurnState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,35 @@
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
 | 
			
		||||
 | 
			
		||||
public class SelectPieceState {
 | 
			
		||||
public class SelectPieceState extends ChoosePieceAutomatonState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create FirstRollState constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(SelectPieceState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
 | 
			
		||||
     * @param logic                the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public SelectPieceState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(choosePieceAutomaton, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Entered SelectPieceState state.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited SelectPieceState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,5 +3,35 @@
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
 | 
			
		||||
 | 
			
		||||
public class StartPieceState {
 | 
			
		||||
public class StartPieceState extends ChoosePieceAutomatonState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create FirstRollState constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(StartPieceState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
 | 
			
		||||
     * @param logic                the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public StartPieceState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(choosePieceAutomaton, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited StartPieceState state.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Entered StartPieceState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,37 @@
 | 
			
		||||
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
 | 
			
		||||
import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
 | 
			
		||||
 | 
			
		||||
public class WaitingPieceState {
 | 
			
		||||
public class WaitingPieceState extends ChoosePieceAutomatonState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create FirstRollState constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(WaitingPieceState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param choosePieceAutomaton as the automaton of the choose piece state as a ChoosePieceState object.
 | 
			
		||||
     * @param logic                the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public WaitingPieceState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(choosePieceAutomaton, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be entered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Entered WaitingPieceState state.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used whenever this state will be exited.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited WaitingPieceState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -26,6 +26,6 @@ public void enter() {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited FirstRollStatte state.");
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited FirstRollState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,8 @@ public abstract class RollDiceAutomatonState extends ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     * @param rollDiceAutomaton as the automaton of the roll dice state as a RollDiceState object.
 | 
			
		||||
     * @param logic             the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public RollDiceAutomatonState(RollDiceState rollDiceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
 
 | 
			
		||||
@@ -3,5 +3,29 @@
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
import pp.mdga.server.automaton.game.turn.RollDiceState;
 | 
			
		||||
 | 
			
		||||
public class SecondRollState {
 | 
			
		||||
public class SecondRollState extends RollDiceAutomatonState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create FirstRollState constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(SecondRollState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rollDiceAutomaton as the automaton of the roll dice state as a RollDiceState object.
 | 
			
		||||
     * @param logic             the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public SecondRollState(RollDiceState rollDiceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(rollDiceAutomaton, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Entered SecondRollState state.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited SecondRollState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,5 +3,29 @@
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
import pp.mdga.server.automaton.game.turn.RollDiceState;
 | 
			
		||||
 | 
			
		||||
public class ThirdRollState {
 | 
			
		||||
public class ThirdRollState extends RollDiceAutomatonState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create FirstRollState constants.
 | 
			
		||||
     */
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(ThirdRollState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a server state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rollDiceAutomaton as the automaton of the roll dice state as a RollDiceState object.
 | 
			
		||||
     * @param logic             the game logic
 | 
			
		||||
     */
 | 
			
		||||
    public ThirdRollState(RollDiceState rollDiceAutomaton, ServerGameLogic logic) {
 | 
			
		||||
        super(rollDiceAutomaton, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Exited ThirdRollState state.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Entered ThirdRollState state.");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user