Merge branch 'development2' into 'main'
Version 1.0 See merge request progproj/gruppen-ht24/Gruppe-01!40
2
.gitignore
vendored
@@ -1,3 +1,5 @@
|
||||
|
||||
.run/
|
||||
.gradle
|
||||
build/
|
||||
#!gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
BIN
Projekte/mdga/client/Screenshot 2024-11-12 184708.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
39
Projekte/mdga/client/build.gradle
Normal file
@@ -0,0 +1,39 @@
|
||||
plugins {
|
||||
id 'buildlogic.jme-application-conventions'
|
||||
}
|
||||
|
||||
description = 'mdga client'
|
||||
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":mdga:model")
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.jme3.core
|
||||
implementation libs.jme3.lwjgl3
|
||||
implementation libs.jme3.lwjgl
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.jme3.effects
|
||||
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
runtimeOnly libs.jme3.testdata
|
||||
}
|
||||
|
||||
application {
|
||||
mainClass = 'pp.mdga.client.MdgaApp'
|
||||
applicationName = 'MDGA'
|
||||
}
|
||||
|
||||
tasks.register('fatJar', Jar) {
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
manifest {
|
||||
attributes 'Main-Class': 'pp.mdga.client.MdgaApp'
|
||||
}
|
||||
from {
|
||||
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
|
||||
}
|
||||
with jar
|
||||
}
|
||||
141
Projekte/mdga/client/src/main/java/pp/mdga/client/Asset.java
Normal file
@@ -0,0 +1,141 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
/**
|
||||
* Represents different assets in the application. Each asset may have an associated model path,
|
||||
* diffuse texture path, and a size factor. The enum provides multiple constructors to handle
|
||||
* varying levels of detail for different assets.
|
||||
*/
|
||||
public enum Asset {
|
||||
bigTent,
|
||||
cardStack,
|
||||
cir,
|
||||
heer,
|
||||
jet,
|
||||
jet_noGear("Models/jet/jet_noGear.j3o", "Models/jet/jet_diff.png"),
|
||||
lw,
|
||||
marine,
|
||||
node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
||||
node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
||||
node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
||||
node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
||||
node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
||||
node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
||||
node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
||||
node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
||||
node_normal,
|
||||
node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
|
||||
node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
|
||||
radar,
|
||||
ship(0.8f),
|
||||
smallTent,
|
||||
tank,
|
||||
world(1.2f),
|
||||
shieldRing("Models/shieldRing/shieldRing.j3o", null),
|
||||
treeSmall(1.2f),
|
||||
treeBig(1.2f),
|
||||
turboCard,
|
||||
turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.png"),
|
||||
swapCard,
|
||||
swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"),
|
||||
shieldCard,
|
||||
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
|
||||
dice,
|
||||
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
|
||||
tankShoot("Models/tank/tankShoot_bot.j3o", "Models/tank/tank_diff.png"),
|
||||
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
|
||||
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
|
||||
treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
|
||||
shell;
|
||||
|
||||
private final String modelPath;
|
||||
private final String diffPath;
|
||||
private final float size;
|
||||
private static final String ROOT = "Models/";
|
||||
|
||||
/**
|
||||
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
|
||||
*/
|
||||
Asset() {
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = folderFileName + ".j3o";
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific model path and diffuse texture path.
|
||||
*
|
||||
* @param modelPath Path to the 3D model file.
|
||||
* @param diffPath Path to the diffuse texture file.
|
||||
*/
|
||||
Asset(String modelPath, String diffPath) {
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = diffPath;
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific model path. Diffuse texture path is derived based on enum name.
|
||||
*
|
||||
* @param modelPath Path to the 3D model file.
|
||||
*/
|
||||
Asset(String modelPath) {
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
;
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific size. Model and texture paths are derived based on enum name.
|
||||
*
|
||||
* @param size Scaling factor for the asset.
|
||||
*/
|
||||
Asset(float size) {
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = folderFileName + ".j3o";
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific model path, diffuse texture path, and size.
|
||||
*
|
||||
* @param modelPath Path to the 3D model file.
|
||||
* @param diffPath Path to the diffuse texture file.
|
||||
* @param size Scaling factor for the asset.
|
||||
*/
|
||||
Asset(String modelPath, String diffPath, float size) {
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = diffPath;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the model path for the asset.
|
||||
*
|
||||
* @return Path to the 3D model file.
|
||||
*/
|
||||
public String getModelPath() {
|
||||
return modelPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the diffuse texture path for the asset.
|
||||
*
|
||||
* @return Path to the diffuse texture file, or null if not applicable.
|
||||
*/
|
||||
public String getDiffPath() {
|
||||
return diffPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the scaling factor for the asset.
|
||||
*
|
||||
* @return The size of the asset.
|
||||
*/
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* An abstract control class that serves as a base for initializing spatial objects
|
||||
* in jMonkeyEngine. This class overrides the controlUpdate and controlRender methods
|
||||
* from the AbstractControl class, providing default empty implementations,
|
||||
* and adds the ability to initialize spatial objects when they are set.
|
||||
*/
|
||||
public abstract class InitControl extends AbstractControl {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the spatial object to be controlled. This method also initializes the spatial
|
||||
* if it is being set for the first time.
|
||||
*
|
||||
* @param spatial The spatial object to control.
|
||||
*/
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial) {
|
||||
if (this.spatial == null && spatial != null) {
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial object. This method can be overridden by subclasses
|
||||
* to define custom initialization logic for the spatial.
|
||||
* This method is called automatically when the spatial is set for the first time.
|
||||
*/
|
||||
protected void initSpatial() {
|
||||
// Default empty implementation. Override to add initialization logic.
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,354 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.collision.CollisionResult;
|
||||
import com.jme3.collision.CollisionResults;
|
||||
import com.jme3.input.InputManager;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.*;
|
||||
import com.jme3.math.Ray;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.board.NodeControl;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
import pp.mdga.client.board.OutlineOEControl;
|
||||
import pp.mdga.client.board.PieceControl;
|
||||
import pp.mdga.client.gui.CardControl;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class InputSynchronizer {
|
||||
|
||||
private MdgaApp app;
|
||||
private InputManager inputManager;
|
||||
|
||||
protected boolean rightMousePressed = false;
|
||||
private float rotationAngle = 180f;
|
||||
private int scrollValue = 0;
|
||||
private CardControl hoverCard;
|
||||
private OutlineOEControl hoverPiece;
|
||||
|
||||
private boolean clickAllowed = true;
|
||||
|
||||
private boolean isRotateLeft = false;
|
||||
private boolean isRotateRight = false;
|
||||
|
||||
/**
|
||||
* Constructor initializes the InputSynchronizer with the application context.
|
||||
* Sets up input mappings and listeners for user interactions.
|
||||
*
|
||||
* @param app The application instance
|
||||
*/
|
||||
InputSynchronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
|
||||
this.inputManager = app.getInputManager();
|
||||
hoverCard = null;
|
||||
hoverPiece = null;
|
||||
setupInput();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the rotation angle based on user input.
|
||||
*
|
||||
* @param tpf The time per frame.
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (isRotateLeft && isRotateRight) {
|
||||
return;
|
||||
}
|
||||
if (isRotateLeft) {
|
||||
rotationAngle += 180 * tpf;
|
||||
}
|
||||
if (isRotateRight) {
|
||||
rotationAngle -= 180 * tpf;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings for various actions and binds them to listeners.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||
|
||||
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_Q));
|
||||
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_E));
|
||||
|
||||
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
|
||||
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
|
||||
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
|
||||
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
|
||||
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
|
||||
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
|
||||
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
|
||||
|
||||
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test");
|
||||
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
||||
}
|
||||
|
||||
UUID p = null;
|
||||
/**
|
||||
* Handles action-based input events such as key presses and mouse clicks.
|
||||
*/
|
||||
private final ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("Settings") && isPressed) {
|
||||
app.getView().pressEscape();
|
||||
}
|
||||
if (name.equals("Forward") && isPressed) {
|
||||
app.getView().pressForward();
|
||||
}
|
||||
if (name.equals("RotateRightMouse")) {
|
||||
rightMousePressed = isPressed;
|
||||
}
|
||||
if (name.equals("Click") && isPressed) {
|
||||
if (!clickAllowed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
|
||||
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
|
||||
OutlineOEControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class);
|
||||
|
||||
if (diceSelect != null) {
|
||||
app.getModelSynchronize().rolledDice();
|
||||
} else if (cardLayerSelect != null) {
|
||||
//cardSelect
|
||||
if (cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
||||
} else if (boardSelect != null) {
|
||||
//boardSelect
|
||||
if (boardSelect.isSelectable()) gameView.getBoardHandler().pieceSelect(boardSelect);
|
||||
} else {
|
||||
//both null
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (name.equals("Left")) {
|
||||
isRotateLeft = !isRotateLeft;
|
||||
}
|
||||
if (name.equals("Right")) {
|
||||
isRotateRight = !isRotateRight;
|
||||
}
|
||||
if (name.equals("Test2") && isPressed) {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
|
||||
if (p == null) {
|
||||
p = UUID.randomUUID();
|
||||
gameView.getBoardHandler().addPlayer(Color.AIRFORCE, List.of(p, UUID.randomUUID(), UUID.randomUUID(), UUID.randomUUID()));
|
||||
gameView.getBoardHandler().movePieceStartAnim(p, 0);
|
||||
gameView.getBoardHandler().outlineMove(List.of(p), List.of(2), List.of(false));
|
||||
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
|
||||
} else {
|
||||
gameView.getBoardHandler().throwPiece(p, Color.ARMY);
|
||||
//gameView.getBoardHandler().movePieceStartAnim(p,0);
|
||||
}
|
||||
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1);
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2);
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3);
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4);
|
||||
// gameView.getGuiHandler().showDice();
|
||||
// UUID p1 = UUID.randomUUID();
|
||||
|
||||
// gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p1,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
|
||||
// gameView.getBoardHandler().movePieceStartAnim(p1,0);
|
||||
//gameView.getGuiHandler().drawCard(Color.ARMY);
|
||||
//gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
|
||||
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Handles analog-based input events such as mouse movement and scrolling.
|
||||
*/
|
||||
private final AnalogListener analogListener = new AnalogListener() {
|
||||
@Override
|
||||
public void onAnalog(String name, float value, float tpf) {
|
||||
if (name.equals("MouseLeft") && rightMousePressed) {
|
||||
rotationAngle -= value * 360f;
|
||||
} else if (name.equals("MouseRight") && rightMousePressed) {
|
||||
rotationAngle += value * 360f;
|
||||
} else if (name.equals("MouseScrollUp")) {
|
||||
scrollValue = Math.max(1, scrollValue - 5);
|
||||
} else if (name.equals("MouseScrollDown")) {
|
||||
scrollValue = Math.min(100, scrollValue + 5);
|
||||
} else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")) {
|
||||
hoverPiece();
|
||||
hoverCard();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Detects the hovered piece and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
|
||||
if (cam == null || root == null || controlType == null) return null;
|
||||
CollisionResults results = new CollisionResults();
|
||||
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
|
||||
root.collideWith(ray, results);
|
||||
for (CollisionResult collisionResult : results) {
|
||||
if (collisionResult.getGeometry().getControl(controlType) != null)
|
||||
return collisionResult.getGeometry().getControl(controlType);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Detects the hovered card and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
|
||||
if (cam == null || root == null || controlType == null) return null;
|
||||
CollisionResults results = new CollisionResults();
|
||||
Vector3f mousePos = getMousePos(cam);
|
||||
mousePos.setZ(cam.getLocation().getZ());
|
||||
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
|
||||
root.collideWith(ray, results);
|
||||
if (results.size() > 0) {
|
||||
for (CollisionResult res : results) {
|
||||
T control = res.getGeometry().getControl(controlType);
|
||||
if (control != null) return control;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the hover state for a piece in the game.
|
||||
* Checks if a piece is being hovered over, updates the hover state, and triggers hover effects.
|
||||
*/
|
||||
private void hoverPiece() {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
OutlineOEControl control = checkPiece();
|
||||
if (control != null) {
|
||||
if (control != hoverPiece) {
|
||||
pieceOff(gameView);
|
||||
hoverPiece = control;
|
||||
if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOn(hoverPiece);
|
||||
}
|
||||
} else {
|
||||
pieceOff(gameView);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the hover state for a card in the game.
|
||||
* Checks if a card is being hovered over, updates the hover state, and triggers hover effects.
|
||||
*/
|
||||
private void hoverCard() {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
CardControl control = checkCard(gameView);
|
||||
if (control != null) {
|
||||
if (control != hoverCard) {
|
||||
cardOff();
|
||||
hoverCard = control;
|
||||
hoverCard.hoverOn();
|
||||
}
|
||||
} else {
|
||||
cardOff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a piece is being hovered over in the 3D game world.
|
||||
*
|
||||
* @return The PieceControl of the hovered piece, or null if no piece is hovered.
|
||||
*/
|
||||
private OutlineOEControl checkPiece() {
|
||||
return checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a card is being hovered over in the 2D card layer.
|
||||
*
|
||||
* @param gameView The current game view.
|
||||
* @return The CardControl of the hovered card, or null if no card is hovered.
|
||||
*/
|
||||
private CardControl checkCard(GameView gameView) {
|
||||
return checkHoverOrtho(
|
||||
gameView.getGuiHandler().getCardLayerCamera(),
|
||||
gameView.getGuiHandler().getCardLayerRootNode(),
|
||||
CardControl.class
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the hover effect on the currently hovered piece, if any.
|
||||
*/
|
||||
private void pieceOff(GameView gameView) {
|
||||
if (hoverPiece != null) {
|
||||
if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOff(hoverPiece);
|
||||
}
|
||||
hoverPiece = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the hover effect on the currently hovered card, if any.
|
||||
*/
|
||||
private void cardOff() {
|
||||
if (hoverCard != null) hoverCard.hoverOff();
|
||||
hoverCard = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current mouse position in the 3D world using the specified camera.
|
||||
*
|
||||
* @param cam The camera used for determining the mouse position.
|
||||
* @return A Vector3f representing the mouse position in the 3D world.
|
||||
*/
|
||||
private Vector3f getMousePos(Camera cam) {
|
||||
Vector2f mousePositionScreen = inputManager.getCursorPosition();
|
||||
Vector3f world = cam.getWorldCoordinates(mousePositionScreen, 0);
|
||||
if (cam.isParallelProjection()) world.setZ(0);
|
||||
return world;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rotation angle of the game element.
|
||||
*
|
||||
* @return The rotation angle in degrees, normalized to 360 degrees.
|
||||
*/
|
||||
public float getRotation() {
|
||||
return (rotationAngle / 2) % 360;
|
||||
}
|
||||
|
||||
public void setRotation(float rotationAngle) {
|
||||
this.rotationAngle = rotationAngle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current scroll value.
|
||||
*
|
||||
* @return The scroll value as an integer.
|
||||
*/
|
||||
public int getScroll() {
|
||||
return scrollValue;
|
||||
}
|
||||
|
||||
public void setClickAllowed(boolean allowed) {
|
||||
clickAllowed = allowed;
|
||||
}
|
||||
|
||||
public boolean isClickAllowed() {
|
||||
return clickAllowed;
|
||||
}
|
||||
}
|
||||
416
Projekte/mdga/client/src/main/java/pp/mdga/client/MdgaApp.java
Normal file
@@ -0,0 +1,416 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.animation.TimerManager;
|
||||
import pp.mdga.client.dialog.JoinDialog;
|
||||
import pp.mdga.client.view.*;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* Main application class for the MdgaApp game.
|
||||
* This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
|
||||
*/
|
||||
public class MdgaApp extends SimpleApplication {
|
||||
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Handles acoustic effects and state-based sounds.
|
||||
*/
|
||||
private AcousticHandler acousticHandler;
|
||||
|
||||
/**
|
||||
* Synchronizes notifications throughout the application.
|
||||
*/
|
||||
private NotificationSynchronizer notificationSynchronizer;
|
||||
|
||||
/**
|
||||
* Manages input events and synchronization.
|
||||
*/
|
||||
private InputSynchronizer inputSynchronizer;
|
||||
|
||||
/**
|
||||
* Synchronizes game models.
|
||||
*/
|
||||
private ModelSynchronizer modelSynchronizer;
|
||||
|
||||
/**
|
||||
* The currently active view in the application.
|
||||
*/
|
||||
private MdgaView view = null;
|
||||
|
||||
/**
|
||||
* The current state of the application.
|
||||
*/
|
||||
private MdgaState state = null;
|
||||
|
||||
/**
|
||||
* Scale for rendering images.
|
||||
*/
|
||||
private final float imageScale = prefs.getInt("scale", 1);
|
||||
|
||||
/**
|
||||
* The main menu view.
|
||||
*/
|
||||
private MainView mainView;
|
||||
|
||||
/**
|
||||
* The lobby view.
|
||||
*/
|
||||
private LobbyView lobbyView;
|
||||
|
||||
/**
|
||||
* The game view.
|
||||
*/
|
||||
private GameView gameView;
|
||||
|
||||
/**
|
||||
* The ceremony view.
|
||||
*/
|
||||
private CeremonyView ceremonyView;
|
||||
|
||||
/**
|
||||
* The client game logic.
|
||||
*/
|
||||
private final ClientGameLogic clientGameLogic;
|
||||
|
||||
private ExecutorService executor;
|
||||
|
||||
private ServerConnection networkConnection;
|
||||
|
||||
private final TimerManager timerManager = new TimerManager();
|
||||
|
||||
|
||||
public static final int DEBUG_MULTIPLIER = 1;
|
||||
|
||||
/**
|
||||
* Constructs a new MdgaApp instance.
|
||||
* Initializes the network connection and client game logic.
|
||||
*/
|
||||
public MdgaApp() {
|
||||
networkConnection = new NetworkSupport(this);
|
||||
this.clientGameLogic = new ClientGameLogic(networkConnection);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main entry point for the application.
|
||||
* Configures settings and starts the application.
|
||||
*
|
||||
* @param args command-line arguments (not used)
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.setSamples(128);
|
||||
|
||||
if (prefs.getBoolean("fullscreen", false)) {
|
||||
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int screenWidth = (int) screenSize.getWidth();
|
||||
int screenHeight = (int) screenSize.getHeight();
|
||||
|
||||
settings.setResolution(screenWidth, screenHeight);
|
||||
|
||||
settings.setFullscreen(true);
|
||||
} else {
|
||||
settings.setWidth(prefs.getInt("width", 1280));
|
||||
settings.setHeight(prefs.getInt("height", 720));
|
||||
}
|
||||
|
||||
settings.setCenterWindow(true);
|
||||
settings.setVSync(false);
|
||||
settings.setTitle("MDGA");
|
||||
settings.setVSync(true);
|
||||
MdgaApp app = new MdgaApp();
|
||||
app.setSettings(settings);
|
||||
app.setShowSettings(false);
|
||||
app.setPauseOnLostFocus(false);
|
||||
app.setDisplayStatView(false);
|
||||
|
||||
app.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application by setting up handlers, views, and entering the default state.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
|
||||
inputManager.deleteMapping("SIMPLEAPP_Exit");
|
||||
|
||||
flyCam.setEnabled(false);
|
||||
|
||||
acousticHandler = new AcousticHandler(this);
|
||||
notificationSynchronizer = new NotificationSynchronizer(this);
|
||||
inputSynchronizer = new InputSynchronizer(this);
|
||||
modelSynchronizer = new ModelSynchronizer(this);
|
||||
|
||||
mainView = new MainView(this);
|
||||
lobbyView = new LobbyView(this);
|
||||
gameView = new GameView(this);
|
||||
ceremonyView = new CeremonyView(this);
|
||||
|
||||
enter(MdgaState.MAIN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application on each frame. Updates the view, acoustic handler, and notifications.
|
||||
*
|
||||
* @param tpf time per frame, used for smooth updating
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
view.update(tpf);
|
||||
acousticHandler.update();
|
||||
notificationSynchronizer.update();
|
||||
inputSynchronizer.update(tpf);
|
||||
timerManager.update(tpf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Transitions the application to a new state.
|
||||
*
|
||||
* @param state the new state to enter
|
||||
* @throws RuntimeException if attempting to enter the {@link MdgaState#NONE} state
|
||||
*/
|
||||
public void enter(MdgaState state) {
|
||||
if (null != view) {
|
||||
view.leave();
|
||||
}
|
||||
|
||||
this.state = state;
|
||||
|
||||
switch (state) {
|
||||
case MAIN:
|
||||
view = mainView;
|
||||
break;
|
||||
case LOBBY:
|
||||
view = lobbyView;
|
||||
break;
|
||||
case GAME:
|
||||
view = gameView;
|
||||
break;
|
||||
case CEREMONY:
|
||||
view = ceremonyView;
|
||||
break;
|
||||
case NONE:
|
||||
throw new RuntimeException("Cannot enter state NONE");
|
||||
}
|
||||
|
||||
acousticHandler.playState(state);
|
||||
|
||||
view.enter();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the acoustic handler.
|
||||
*
|
||||
* @return the {@link AcousticHandler} instance
|
||||
*/
|
||||
public AcousticHandler getAcousticHandler() {
|
||||
return acousticHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current state of the application.
|
||||
*
|
||||
* @return the current {@link MdgaState}
|
||||
*/
|
||||
public MdgaState getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the image scaling factor.
|
||||
*
|
||||
* @return the image scale as a float
|
||||
*/
|
||||
public float getImageScale() {
|
||||
return imageScale;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently active view.
|
||||
*
|
||||
* @return the active {@link MdgaView}
|
||||
*/
|
||||
public MdgaView getView() {
|
||||
return view;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the model synchronizer.
|
||||
*
|
||||
* @return the {@link ModelSynchronizer} instance
|
||||
*/
|
||||
public ModelSynchronizer getModelSynchronize() {
|
||||
return modelSynchronizer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the input synchronizer.
|
||||
*
|
||||
* @return the {@link InputSynchronizer} instance
|
||||
*/
|
||||
public InputSynchronizer getInputSynchronize() {
|
||||
return inputSynchronizer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the notification synchronizer.
|
||||
*
|
||||
* @return the {@link NotificationSynchronizer} instance
|
||||
*/
|
||||
public NotificationSynchronizer getNotificationSynchronizer() {
|
||||
return notificationSynchronizer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the app for a new game cycle.
|
||||
*/
|
||||
public void setup() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the client game logic.
|
||||
*
|
||||
* @return the {@link ClientGameLogic} instance
|
||||
*/
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return clientGameLogic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the executor service.
|
||||
*
|
||||
* @return the {@link ExecutorService} instance
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (this.executor == null) {
|
||||
this.executor = Executors.newCachedThreadPool();
|
||||
}
|
||||
|
||||
return this.executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the network connection.
|
||||
*
|
||||
* @return the {@link ServerConnection} instance
|
||||
*/
|
||||
public ServerConnection getNetworkSupport() {
|
||||
return networkConnection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the resolution settings.
|
||||
*
|
||||
* @param width the new width
|
||||
* @param height the new height
|
||||
* @param imageFactor the new image factor
|
||||
* @param isFullscreen whether the game is in fullscreen mode
|
||||
*/
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if (isFullscreen) {
|
||||
int baseWidth = 1280;
|
||||
int baseHeight = 720;
|
||||
float baseAspectRatio = (float) baseWidth / baseHeight;
|
||||
float newAspectRatio = (float) width / height;
|
||||
|
||||
float scaleFactor = Math.max((float) width / baseWidth, (float) height / baseHeight);
|
||||
|
||||
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int screenWidth = (int) screenSize.getWidth();
|
||||
int screenHeight = (int) screenSize.getHeight();
|
||||
settings.setResolution(screenWidth, screenHeight);
|
||||
settings.setFullscreen(true);
|
||||
|
||||
prefs.putFloat("scale", scaleFactor);
|
||||
prefs.putBoolean("fullscreen", true);
|
||||
} else {
|
||||
prefs.putInt("width", width);
|
||||
prefs.putInt("height", height);
|
||||
prefs.putFloat("scale", imageFactor);
|
||||
prefs.putBoolean("fullscreen", false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restarts the application.
|
||||
*/
|
||||
public static void restartApp() {
|
||||
try {
|
||||
String javaBin = System.getProperty("java.home") + "/bin/java";
|
||||
String classPath = System.getProperty("java.class.path");
|
||||
String className = System.getProperty("sun.java.command");
|
||||
|
||||
ProcessBuilder builder = new ProcessBuilder(
|
||||
javaBin, "-cp", classPath, className
|
||||
);
|
||||
|
||||
builder.start();
|
||||
|
||||
System.exit(0);
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException("restart failed");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up the application after a game.
|
||||
*/
|
||||
public void afterGameCleanup() {
|
||||
MainView main = (MainView) mainView;
|
||||
|
||||
main.getJoinDialog().disconnect();
|
||||
if (clientGameLogic.isHost()) {
|
||||
main.getHostDialog().shutdownServer();
|
||||
}
|
||||
|
||||
ceremonyView.afterGameCleanup();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the game view.
|
||||
*
|
||||
* @return the {@link GameView} instance
|
||||
*/
|
||||
public GameView getGameView() {
|
||||
return gameView;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the timer manager.
|
||||
*
|
||||
* @return the {@link TimerManager} instance
|
||||
*/
|
||||
public TimerManager getTimerManager() {
|
||||
return timerManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ceremony view.
|
||||
*
|
||||
* @return the {@link CeremonyView} instance
|
||||
*/
|
||||
public CeremonyView getCeremonyView() {
|
||||
return ceremonyView;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroy() {
|
||||
afterGameCleanup();
|
||||
if (executor != null) {
|
||||
executor.shutdown();
|
||||
}
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
/**
|
||||
* Enum representing the various states of the MdgaApp application.
|
||||
* Each state corresponds to a distinct phase or mode of the application.
|
||||
*/
|
||||
public enum MdgaState {
|
||||
|
||||
/**
|
||||
* Represents an undefined or uninitialized state.
|
||||
* This state should not be entered during normal application execution.
|
||||
*/
|
||||
NONE,
|
||||
|
||||
/**
|
||||
* Represents the main menu state.
|
||||
* This is typically the first state entered when the application starts.
|
||||
*/
|
||||
MAIN,
|
||||
|
||||
/**
|
||||
* Represents the lobby state where players can prepare or wait before starting a game.
|
||||
*/
|
||||
LOBBY,
|
||||
|
||||
/**
|
||||
* Represents the main gameplay state where the core game mechanics take place.
|
||||
*/
|
||||
GAME,
|
||||
|
||||
/**
|
||||
* Represents the ceremony state, typically used for post-game events or celebrations.
|
||||
*/
|
||||
CEREMONY;
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.UUID;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* The ModelSynchronizer class is responsible for synchronizing the model state with the view and game logic.
|
||||
*/
|
||||
public class ModelSynchronizer {
|
||||
private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
|
||||
private MdgaApp app;
|
||||
|
||||
private UUID a;
|
||||
private UUID b;
|
||||
private BonusCard card;
|
||||
private boolean swap;
|
||||
|
||||
/**
|
||||
* Constructor for ModelSynchronizer.
|
||||
*
|
||||
* @param app the MdgaApp instance
|
||||
*/
|
||||
ModelSynchronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
swap = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the end of an animation.
|
||||
*/
|
||||
public void animationEnd() {
|
||||
if (app.getNotificationSynchronizer().waitForAnimation) {
|
||||
app.getNotificationSynchronizer().waitForAnimation = false;
|
||||
} else {
|
||||
app.getGameLogic().selectAnimationEnd();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a piece or swap based on the current state.
|
||||
*
|
||||
* @param a the first UUID
|
||||
* @param b the second UUID
|
||||
*/
|
||||
public void select(UUID a, UUID b) {
|
||||
if (swap) selectSwap(a, b);
|
||||
else selectPiece(a);
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a swap between two pieces.
|
||||
*
|
||||
* @param a the first UUID
|
||||
* @param b the second UUID
|
||||
*/
|
||||
public void selectSwap(UUID a, UUID b) {
|
||||
LOGGER.log(Level.INFO, "selectPiece");
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if (a != null && b != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a single piece.
|
||||
*
|
||||
* @param piece the UUID of the piece
|
||||
*/
|
||||
public void selectPiece(UUID piece) {
|
||||
LOGGER.log(Level.INFO, "selectPiece");
|
||||
|
||||
this.a = piece;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if (piece != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a bonus card.
|
||||
*
|
||||
* @param card the BonusCard instance
|
||||
*/
|
||||
public void selectCard(BonusCard card) {
|
||||
LOGGER.log(Level.INFO, "selectCard");
|
||||
|
||||
this.card = card;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
if (card != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.showNoPower();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Confirms the current selection.
|
||||
*/
|
||||
public void confirm() {
|
||||
LOGGER.log(Level.INFO, "confirm");
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
gameView.getGuiHandler().hideText();
|
||||
|
||||
if (a != null && b != null) {
|
||||
app.getGameLogic().selectPiece(a);
|
||||
app.getGameLogic().selectPiece(b);
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
} else if (a != null) {
|
||||
app.getGameLogic().selectPiece(a);
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
} else {
|
||||
app.getGameLogic().selectCard(card);
|
||||
gameView.getGuiHandler().clearSelectableCards();
|
||||
}
|
||||
|
||||
a = null;
|
||||
b = null;
|
||||
card = null;
|
||||
|
||||
gameView.noConfirm();
|
||||
gameView.hideNoPower();
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a TSK color.
|
||||
*
|
||||
* @param color the Color instance
|
||||
*/
|
||||
public void selectTsk(Color color) {
|
||||
app.getGameLogic().selectTsk(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unselects a TSK color.
|
||||
*
|
||||
* @param color the Color instance
|
||||
*/
|
||||
public void unselectTsk(Color color) {
|
||||
app.getGameLogic().deselectTSK(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event of rolling dice.
|
||||
*/
|
||||
public void rolledDice() {
|
||||
app.getGameLogic().selectDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player's name.
|
||||
*
|
||||
* @param name the player's name
|
||||
*/
|
||||
public void setName(String name) {
|
||||
LOGGER.log(Level.INFO, "setName: {0}", name);
|
||||
app.getGameLogic().selectName(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player's ready status.
|
||||
*
|
||||
* @param ready the ready status
|
||||
*/
|
||||
public void setReady(boolean ready) {
|
||||
app.getGameLogic().selectReady(ready);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the host port.
|
||||
*
|
||||
* @param port the host port
|
||||
*/
|
||||
public void setHost(int port) {
|
||||
app.getGameLogic().selectJoin("");
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the join IP and port.
|
||||
*
|
||||
* @param ip the IP address
|
||||
* @param port the port number
|
||||
*/
|
||||
public void setJoin(String ip, int port) {
|
||||
app.getGameLogic().selectJoin(ip);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event of leaving the game.
|
||||
*/
|
||||
public void leave() {
|
||||
app.getGameLogic().selectLeave();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters a specific game state.
|
||||
*
|
||||
* @param state the MdgaState instance
|
||||
*/
|
||||
public void enter(MdgaState state) {
|
||||
LOGGER.log(Level.INFO, "enter: {0}", state);
|
||||
//app.enter(state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Proceeds to the next game state.
|
||||
*/
|
||||
public void next() {
|
||||
app.getGameLogic().selectNext();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the swap state.
|
||||
*
|
||||
* @param swap the swap state
|
||||
*/
|
||||
public void setSwap(boolean swap) {
|
||||
this.swap = swap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces an action.
|
||||
*/
|
||||
public void force() {
|
||||
// Implementation needed
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.network.*;
|
||||
import pp.mdga.message.client.ClientMessage;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* The NetworkSupport class provides support for network communication between the client and server.
|
||||
* It implements the MessageListener and ClientStateListener interfaces to handle incoming messages
|
||||
* and client state changes, respectively.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
|
||||
private static final System.Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MdgaApp app;
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructor for NetworkSupport.
|
||||
*
|
||||
* @param app the MdgaApp instance
|
||||
*/
|
||||
public NetworkSupport(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the MdgaApp instance.
|
||||
*
|
||||
* @return the MdgaApp instance
|
||||
*/
|
||||
public MdgaApp getApp() {
|
||||
return this.app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the client is connected to the server.
|
||||
*
|
||||
* @return true if the client is connected, false otherwise
|
||||
*/
|
||||
public boolean isConnected() {
|
||||
return this.client != null && this.client.isConnected();
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects the client to the server.
|
||||
*/
|
||||
public void connect() {
|
||||
if (this.client != null) {
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
} else {
|
||||
try {
|
||||
this.initNetwork("localhost", 2345);
|
||||
} catch (IOException e) {
|
||||
LOGGER.log(System.Logger.Level.ERROR, "could not connect to server", e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects the client from the server.
|
||||
*/
|
||||
public void disconnect() {
|
||||
if (this.client != null) {
|
||||
this.client.close();
|
||||
this.client = null;
|
||||
LOGGER.log(System.Logger.Level.INFO, "client closed");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection to the server.
|
||||
*
|
||||
* @param host the server host
|
||||
* @param port the server port
|
||||
* @throws IOException if an I/O error occurs
|
||||
*/
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (this.client != null) {
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
} else {
|
||||
this.client = Network.connectToServer(host, port);
|
||||
this.client.start();
|
||||
this.client.addMessageListener(this);
|
||||
this.client.addClientStateListener(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles incoming messages from the server.
|
||||
*
|
||||
* @param client the client
|
||||
* @param message the message
|
||||
*/
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "message received from server: {0}", new Object[]{message});
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
this.app.enqueue(() -> serverMessage.accept(this.app.getGameLogic()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client connection to the server.
|
||||
*
|
||||
* @param client the client
|
||||
*/
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Client connected: {0}", new Object[]{client});
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client disconnection from the server.
|
||||
*
|
||||
* @param client the client
|
||||
* @param disconnectInfo the disconnect information
|
||||
*/
|
||||
public void clientDisconnected(Client client, ClientStateListener.DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Client {0} disconnected: {1}", new Object[]{client, disconnectInfo});
|
||||
if (this.client != client) {
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
} else {
|
||||
LOGGER.log(System.Logger.Level.INFO, "client still connected: {0}", new Object[]{client.isConnected()});
|
||||
this.client = null;
|
||||
this.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the server.
|
||||
*
|
||||
* @param message the message
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "sending {0}", new Object[]{message});
|
||||
if (this.client == null) {
|
||||
LOGGER.log(System.Logger.Level.WARNING, "client not connected");
|
||||
} else {
|
||||
this.client.send(message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.system.NanoTimer;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.client.view.CeremonyView;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.client.view.LobbyView;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
/**
|
||||
* The NotificationSynchronizer class is responsible for handling and synchronizing notifications
|
||||
* received from the game logic and updating the application state accordingly.
|
||||
*/
|
||||
public class NotificationSynchronizer {
|
||||
private final MdgaApp app;
|
||||
|
||||
private ArrayList<Notification> notifications = new ArrayList<>();
|
||||
|
||||
private NanoTimer timer = new NanoTimer();
|
||||
private float delay = 0;
|
||||
|
||||
private static final float STANDARD_DELAY = 2.5f;
|
||||
|
||||
public boolean waitForAnimation = false;
|
||||
|
||||
/**
|
||||
* Constructs a NotificationSynchronizer with the specified MdgaApp instance.
|
||||
*
|
||||
* @param app the MdgaApp instance
|
||||
*/
|
||||
NotificationSynchronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the notification synchronizer by processing notifications from the game logic.
|
||||
* Handles different types of notifications based on the current application state.
|
||||
*/
|
||||
public void update() {
|
||||
while (timer.getTimeInSeconds() >= delay) {
|
||||
if (waitForAnimation) {
|
||||
return;
|
||||
}
|
||||
|
||||
Notification n = app.getGameLogic().getNotification();
|
||||
|
||||
if (n == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
System.out.println("receive notification:" + n.getClass().getName());
|
||||
|
||||
timer.reset();
|
||||
delay = 0;
|
||||
|
||||
if (n instanceof InfoNotification infoNotification) {
|
||||
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
|
||||
return;
|
||||
}
|
||||
|
||||
if (n != null) {
|
||||
switch (app.getState()) {
|
||||
case MAIN:
|
||||
handleMain(n);
|
||||
break;
|
||||
case LOBBY:
|
||||
handleLobby(n);
|
||||
break;
|
||||
case GAME:
|
||||
handleGame(n);
|
||||
break;
|
||||
case CEREMONY:
|
||||
handleCeremony(n);
|
||||
break;
|
||||
case NONE:
|
||||
throw new RuntimeException("no notification expected: " + n.getClass().getName());
|
||||
}
|
||||
|
||||
if (0 == MdgaApp.DEBUG_MULTIPLIER) {
|
||||
delay = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles notifications when the application is in the MAIN state.
|
||||
*
|
||||
* @param notification the notification to handle
|
||||
*/
|
||||
private void handleMain(Notification notification) {
|
||||
if (notification instanceof LobbyDialogNotification) {
|
||||
app.enter(MdgaState.LOBBY);
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
//nothing
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected in main: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles notifications when the application is in the LOBBY state.
|
||||
*
|
||||
* @param notification the notification to handle
|
||||
*/
|
||||
private void handleLobby(Notification notification) {
|
||||
LobbyView lobbyView = (LobbyView) app.getView();
|
||||
|
||||
if (notification instanceof TskSelectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
app.afterGameCleanup();
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof TskUnselectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), false, false, null);
|
||||
} else if (notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||
lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady());
|
||||
} else if (notification instanceof GameNotification n) {
|
||||
app.getGameView().setOwnColor(n.getOwnColor());
|
||||
app.enter(MdgaState.GAME);
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected in lobby: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles notifications when the application is in the GAME state.
|
||||
*
|
||||
* @param notification the notification to handle
|
||||
*/
|
||||
private void handleGame(Notification notification) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
GuiHandler guiHandler = gameView.getGuiHandler();
|
||||
BoardHandler boardHandler = gameView.getBoardHandler();
|
||||
ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
|
||||
Color ownColor = gameView.getOwnColor();
|
||||
|
||||
if (notification instanceof AcquireCardNotification n) {
|
||||
guiHandler.addCardOwn(n.getBonusCard());
|
||||
app.getAcousticHandler().playSound(MdgaSound.BONUS);
|
||||
delay = STANDARD_DELAY;
|
||||
} else if (notification instanceof RankingResponceNotification n) {
|
||||
guiHandler.hideText();
|
||||
n.getRankingResults().forEach((c, i) -> {
|
||||
guiHandler.rollRankingResult(c, i);
|
||||
});
|
||||
delay = STANDARD_DELAY;
|
||||
} else if (notification instanceof ActivePlayerNotification n) {
|
||||
guiHandler.hideText();
|
||||
boardHandler.hideDice();
|
||||
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
||||
if (n.getColor() != ownColor) boardHandler.showDice(n.getColor());
|
||||
app.getAcousticHandler().playSound(MdgaSound.UI90);
|
||||
delay = STANDARD_DELAY;
|
||||
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
|
||||
CeremonyView ceremonyView = app.getCeremonyView();
|
||||
int size = ceremonyNotification.getNames().size();
|
||||
|
||||
if (ceremonyNotification.getPiecesThrown().size() != size ||
|
||||
ceremonyNotification.getPiecesLost().size() != size ||
|
||||
ceremonyNotification.getBonusCardsPlayed().size() != size ||
|
||||
ceremonyNotification.getSixes().size() != size ||
|
||||
ceremonyNotification.getNodesMoved().size() != size ||
|
||||
ceremonyNotification.getBonusNodes().size() != size) {
|
||||
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
|
||||
}
|
||||
|
||||
for (int i = 0; i < size; i++) {
|
||||
Color color = ceremonyNotification.getColors().get(i);
|
||||
String name = ceremonyNotification.getNames().get(i);
|
||||
int v1 = ceremonyNotification.getPiecesThrown().get(i);
|
||||
int v2 = ceremonyNotification.getPiecesLost().get(i);
|
||||
int v3 = ceremonyNotification.getBonusCardsPlayed().get(i);
|
||||
int v4 = ceremonyNotification.getSixes().get(i);
|
||||
int v5 = ceremonyNotification.getNodesMoved().get(i);
|
||||
int v6 = ceremonyNotification.getBonusNodes().get(i);
|
||||
|
||||
if(i < size - 1) {
|
||||
ceremonyView.addCeremonyParticipant(color, i + 1, name);
|
||||
}
|
||||
|
||||
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||
}
|
||||
app.enter(MdgaState.CEREMONY);
|
||||
} else if (notification instanceof DiceNowNotification) {
|
||||
guiHandler.hideText();
|
||||
guiHandler.showDice();
|
||||
} else if (notification instanceof DrawCardNotification n) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.BONUS);
|
||||
guiHandler.drawCard(n.getColor());
|
||||
delay = STANDARD_DELAY;
|
||||
} else if (notification instanceof HomeMoveNotification home) {
|
||||
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
|
||||
guiHandler.hideText();
|
||||
waitForAnimation = true;
|
||||
} else if (notification instanceof InterruptNotification notification1) {
|
||||
gameView.enterInterrupt(notification1.getColor());
|
||||
} else if (notification instanceof MovePieceNotification n) {
|
||||
if (n.isMoveStart()) {
|
||||
//StartMove
|
||||
boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex());
|
||||
waitForAnimation = true;
|
||||
} else {
|
||||
//InfieldMove
|
||||
boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||
waitForAnimation = true;
|
||||
}
|
||||
guiHandler.hideText();
|
||||
} else if (notification instanceof ThrowPieceNotification n) {
|
||||
boardHandler.throwPiece(n.getPieceId(), n.getThrowColor());
|
||||
waitForAnimation = true;
|
||||
} else if (notification instanceof RemoveShieldNotification n) {
|
||||
boardHandler.unshieldPiece(n.getPieceUuid());
|
||||
} else if (notification instanceof PlayCardNotification n) {
|
||||
if (n.getCard() == BonusCard.TURBO) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.TURBO);
|
||||
guiHandler.turbo();
|
||||
} else if (n.getCard() == BonusCard.SHIELD) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SHIELD);
|
||||
} else if (n.getCard() == BonusCard.SWAP) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SWAP);
|
||||
}
|
||||
if (n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard());
|
||||
else guiHandler.playCardEnemy(n.getColor(), n.getCard());
|
||||
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
}, 2200 * MdgaApp.DEBUG_MULTIPLIER);
|
||||
} else if (notification instanceof PlayerInGameNotification n) {
|
||||
boardHandler.addPlayer(n.getColor(), n.getPiecesList());
|
||||
guiHandler.addPlayer(n.getColor(), n.getName());
|
||||
} else if (notification instanceof ResumeNotification) {
|
||||
gameView.leaveInterrupt();
|
||||
} else if (notification instanceof RollDiceNotification n) {
|
||||
gameView.getGuiHandler().hideText();
|
||||
if (n.getColor() == ownColor) {
|
||||
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
|
||||
waitForAnimation = true;
|
||||
} else {
|
||||
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
|
||||
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
|
||||
}
|
||||
} else if (notification instanceof SelectableCardsNotification n) {
|
||||
guiHandler.setSelectableCards(n.getCards());
|
||||
gameView.showNoPower();
|
||||
} else if (notification instanceof ShieldActiveNotification n) {
|
||||
boardHandler.shieldPiece(n.getPieceId());
|
||||
} else if (notification instanceof ShieldSuppressedNotification n) {
|
||||
boardHandler.suppressShield(n.getPieceId());
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
app.afterGameCleanup();
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof SwapPieceNotification n) {
|
||||
boardHandler.swapPieceAnim(n.getFirstPiece(), n.getSecondPiece());
|
||||
guiHandler.swap();
|
||||
} else if (notification instanceof WaitMoveNotification) {
|
||||
//nothing
|
||||
} else if (notification instanceof SelectableMoveNotification n) {
|
||||
boardHandler.outlineMove(n.getPieces(), n.getMoveIndices(), n.getHomeMoves());
|
||||
modelSynchronizer.setSwap(false);
|
||||
} else if (notification instanceof SelectableSwapNotification n) {
|
||||
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
||||
modelSynchronizer.setSwap(true);
|
||||
} else if (notification instanceof SelectableShieldNotification n) {
|
||||
boardHandler.outlineShield(n.getPieces());
|
||||
modelSynchronizer.setSwap(false);
|
||||
} else if (notification instanceof TurboActiveNotification) {
|
||||
//nothing
|
||||
} else if (notification instanceof FinishNotification n) {
|
||||
guiHandler.finish(n.getColorFinished());
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected in game: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles notifications when the application is in the CEREMONY state.
|
||||
*
|
||||
* @param notification the notification to handle
|
||||
*/
|
||||
private void handleCeremony(Notification notification) {
|
||||
if (notification instanceof StartDialogNotification) {
|
||||
app.afterGameCleanup();
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected in ceremony: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Projekte/mdga/client/src/main/java/pp/mdga/client/Util.java
Normal file
@@ -0,0 +1,48 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
public class Util {
|
||||
private Util() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The ending value.
|
||||
* @param t A parameter between 0 and 1 representing the interpolation progress.
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
public static float linInt(float start, float end, float t) {
|
||||
return start + t * (end - start);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs quadratic interpolation between three points.
|
||||
*
|
||||
* @param p1 The initial point.
|
||||
* @param p2 The middle point.
|
||||
* @param p3 The final point.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated point.
|
||||
*/
|
||||
public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
|
||||
float oneMinusT = 1 - t;
|
||||
return p1.mult(oneMinusT * oneMinusT)
|
||||
.add(p2.mult(2 * oneMinusT * t))
|
||||
.add(p3.mult(t * t));
|
||||
}
|
||||
|
||||
/**
|
||||
* A smooth ease-in-out function for interpolation.
|
||||
* It accelerates and decelerates the interpolation for a smoother effect.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The adjusted interpolation value.
|
||||
*/
|
||||
public static float easeInOut(float x) {
|
||||
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,502 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
import com.jme3.system.NanoTimer;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.Random;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class AcousticHandler {
|
||||
private MdgaApp app;
|
||||
|
||||
private MdgaState state = MdgaState.NONE;
|
||||
|
||||
private boolean playGame = false;
|
||||
private ArrayList<MusicAsset> gameTracks = new ArrayList<>();
|
||||
private NanoTimer trackTimer = new NanoTimer();
|
||||
|
||||
private boolean fading = false; // Indicates if a fade is in progress
|
||||
private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
|
||||
private static final float FADE_DURATION = 2.0f; // Duration for outfade
|
||||
private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
|
||||
private GameMusic playing = null; // Currently playing track
|
||||
private GameMusic scheduled = null; // Scheduled track to play next
|
||||
private GameMusic old = null; // Old track being faded out
|
||||
|
||||
private GameMusic birds;
|
||||
|
||||
private float mainVolume = 0.0f;
|
||||
private float musicVolume = 1.0f;
|
||||
private float soundVolume = 1.0f;
|
||||
|
||||
private ArrayList<GameSound> sounds = new ArrayList<>();
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(AcousticHandler.class);
|
||||
|
||||
public AcousticHandler(MdgaApp app) {
|
||||
this.app = app;
|
||||
|
||||
mainVolume = prefs.getFloat("mainVolume", 1.0f);
|
||||
musicVolume = prefs.getFloat("musicVolume", 1.0f);
|
||||
soundVolume = prefs.getFloat("soundVolume", 1.0f);
|
||||
|
||||
birds = new GameMusic(app, MusicAsset.BIRDS, getSoundVolumeTotal(), MusicAsset.BIRDS.getSubVolume(), MusicAsset.BIRDS.getLoop(), 0.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method updates the acousticHandler and should be called every frame
|
||||
*/
|
||||
public void update() {
|
||||
updateVolumeAndTrack();
|
||||
|
||||
if (playGame) {
|
||||
updateGameTracks();
|
||||
}
|
||||
|
||||
Iterator<GameSound> iterator = sounds.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
GameSound s = iterator.next();
|
||||
|
||||
s.update(getSoundVolumeTotal());
|
||||
|
||||
if (!s.isPlaying()) {
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
|
||||
birds.update(Math.min(getSoundVolumeTotal(), getMusicVolumeTotal() > 0 ? 0 : 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method instantly plays a sound
|
||||
*
|
||||
* @param sound the sound to be played
|
||||
*/
|
||||
public void playSound(MdgaSound sound) {
|
||||
ArrayList<SoundAssetDelayVolume> assets = new ArrayList<SoundAssetDelayVolume>();
|
||||
switch (sound) {
|
||||
case LOST:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
|
||||
break;
|
||||
case VICTORY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 0.0f));
|
||||
break;
|
||||
case BUTTON_PRESSED:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.BUTTON_PRESS, 0.7f, 0.0f));
|
||||
break;
|
||||
case WRONG_INPUT:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.ERROR, 1.0f, 0.0f));
|
||||
break;
|
||||
case UI_CLICK:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
|
||||
break;
|
||||
case START:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
|
||||
break;
|
||||
case THROW:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
|
||||
break;
|
||||
case POWERUP:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
|
||||
break;
|
||||
case SELF_READY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
|
||||
break;
|
||||
case OTHER_READY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
|
||||
break;
|
||||
case OTHER_CONNECTED:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
|
||||
break;
|
||||
case NOT_READY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
|
||||
break;
|
||||
case LEAVE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
|
||||
break;
|
||||
case JET:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
|
||||
break;
|
||||
case EXPLOSION:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
|
||||
break;
|
||||
case LOSE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
|
||||
break;
|
||||
case BONUS:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
|
||||
break;
|
||||
case UI90:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
|
||||
break;
|
||||
case MISSILE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
|
||||
break;
|
||||
case MATRIX:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
|
||||
break;
|
||||
case TURRET_ROTATE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
|
||||
break;
|
||||
case TANK_SHOOT:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
|
||||
break;
|
||||
case TANK_EXPLOSION:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
|
||||
break;
|
||||
case SHIELD:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.SHIELD, 1.0f, 0f));
|
||||
break;
|
||||
case TURBO:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.SPEED, 1.0f, 0.1f));
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.SPEED, 1.0f, 1.3f));
|
||||
break;
|
||||
case SWAP:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.SWAP, 1.0f, 0f));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (SoundAssetDelayVolume sawd : assets) {
|
||||
GameSound gameSound = new GameSound(app, sawd.asset(), getSoundVolumeTotal(), sawd.subVolume(), sawd.delay());
|
||||
sounds.add(gameSound);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method fades the played music to fit the state.
|
||||
*
|
||||
* @param state the state of which the corresponding music should be played to be played
|
||||
*/
|
||||
public void playState(MdgaState state) {
|
||||
if (this.state == state) {
|
||||
return;
|
||||
}
|
||||
MusicAsset asset = null;
|
||||
|
||||
birds.pause();
|
||||
|
||||
float pause = 0.0f;
|
||||
|
||||
switch (state) {
|
||||
case MAIN:
|
||||
playGame = false;
|
||||
asset = MusicAsset.MAIN_MENU;
|
||||
break;
|
||||
case LOBBY:
|
||||
playGame = false;
|
||||
asset = MusicAsset.LOBBY;
|
||||
break;
|
||||
case GAME:
|
||||
birds.play();
|
||||
addGameTracks();
|
||||
playGame = true;
|
||||
assert (!gameTracks.isEmpty()) : "no more game music available";
|
||||
asset = gameTracks.remove(0);
|
||||
pause = 2.0f;
|
||||
break;
|
||||
case CEREMONY:
|
||||
playGame = false;
|
||||
asset = MusicAsset.CEREMONY;
|
||||
break;
|
||||
case NONE:
|
||||
throw new RuntimeException("no music for state NONE");
|
||||
}
|
||||
|
||||
assert (null != asset) : "music sceduling went wrong";
|
||||
|
||||
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), pause);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two float values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The ending value.
|
||||
* @param t The interpolation factor, typically between 0 and 1.
|
||||
* @return The interpolated value between start and end.
|
||||
*/
|
||||
private float lerp(float start, float end, float t) {
|
||||
return start + t * (end - start);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of audio playback, handling track transitions and volume adjustments.
|
||||
* <p>
|
||||
* This method ensures smooth transitions between tracks using fade-in and fade-out effects.
|
||||
* It also handles cases where no track is playing, starting a scheduled track immediately at full volume.
|
||||
* The method prioritizes the latest scheduled track if multiple scheduling occurs quickly.
|
||||
* <p>
|
||||
* Behavior:
|
||||
* 1. If nothing is scheduled and no track is playing, it exits early.
|
||||
* 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume.
|
||||
* 3. If a scheduled track exists while a track is playing, it initiates a fade-out for the currently playing track
|
||||
* and prepares for the new track to fade in.
|
||||
* 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states.
|
||||
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
|
||||
* 5. If no fading is needed and a track is playing, it ensures the track's volume is updated.
|
||||
* <p>
|
||||
* Special cases:
|
||||
* - If no track is playing and a new track is scheduled, it starts the track immediately without fading.
|
||||
* - If a new track is scheduled during fading, it resets the transition to prioritize the new track.
|
||||
*/
|
||||
private void updateVolumeAndTrack() {
|
||||
if (scheduled == null && !fading && playing == null) {
|
||||
// Nothing to do, early exit
|
||||
return;
|
||||
}
|
||||
|
||||
if (scheduled != null && playing == null && !fading) {
|
||||
// No current track, start scheduled track immediately at full volume
|
||||
playing = scheduled;
|
||||
scheduled = null;
|
||||
playing.play();
|
||||
playing.update(getMusicVolumeTotal()); // Set volume to full
|
||||
return;
|
||||
}
|
||||
|
||||
if (scheduled != null && !fading) {
|
||||
// Initiate a fade process if a new track is scheduled
|
||||
fading = true;
|
||||
fadeTimer.reset();
|
||||
old = playing; // The currently playing track becomes the old track
|
||||
playing = null; // Clear the playing track during the fade process
|
||||
}
|
||||
|
||||
if (fading) {
|
||||
handleFadeProcess();
|
||||
|
||||
// Handle any interruptions due to newly scheduled tracks
|
||||
if (scheduled != null && playing != null && playing != scheduled) {
|
||||
// Interrupt the current infade and switch to the new scheduled track
|
||||
old = playing; // Treat the currently infading track as the old track
|
||||
playing = null; // Reset playing to allow switching
|
||||
fadeTimer.reset(); // Restart fade timer for the new track
|
||||
}
|
||||
} else if (playing != null) {
|
||||
// Update volume for the currently playing track
|
||||
playing.update(getMusicVolumeTotal());
|
||||
} else if (scheduled != null) {
|
||||
// If no track is playing and one is scheduled, start it immediately at full volume
|
||||
playing = scheduled;
|
||||
scheduled = null;
|
||||
playing.play();
|
||||
playing.update(getMusicVolumeTotal()); // Set volume to full
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Manages the fading process during audio track transitions.
|
||||
* <p>
|
||||
* This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out
|
||||
* and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between
|
||||
* tracks while maintaining the correct volume adjustments.
|
||||
* <p>
|
||||
* Behavior:
|
||||
* 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`.
|
||||
* Once the outfade completes, the `old` track is paused and cleared.
|
||||
* 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track.
|
||||
* 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing
|
||||
* the new track (`playing`) and initiates the infade process.
|
||||
* <p>
|
||||
* Key Details:
|
||||
* - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function.
|
||||
* - The pause duration is retrieved from the scheduled track if it is specified.
|
||||
* - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions.
|
||||
* <p>
|
||||
* Preconditions:
|
||||
* - `fading` is expected to be `true` when this method is called.
|
||||
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
||||
*/
|
||||
private void handleFadeProcess() {
|
||||
float time = fadeTimer.getTimeInSeconds();
|
||||
|
||||
// Handle outfade for the old track
|
||||
if (old != null && time <= FADE_DURATION) {
|
||||
float t = Math.min(time / FADE_DURATION, 1.0f);
|
||||
float oldVolume = lerp(1.0f, 0.0f, t);
|
||||
old.update(getMusicVolumeTotal() * oldVolume);
|
||||
}
|
||||
|
||||
if (old != null && time > FADE_DURATION) {
|
||||
// Complete outfade
|
||||
old.pause();
|
||||
old = null;
|
||||
}
|
||||
|
||||
// Handle pause duration before infade
|
||||
float pause = (scheduled != null) ? scheduled.getPause() : 0.0f;
|
||||
if (time > FADE_DURATION + pause) {
|
||||
if (playing == null && scheduled != null) {
|
||||
// Begin infade for the new track
|
||||
playing = scheduled;
|
||||
scheduled = null;
|
||||
playing.play(); // Start playing the new track
|
||||
}
|
||||
handleInfade(time - FADE_DURATION - pause);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Manages the fade-in process for the currently playing track.
|
||||
* <p>
|
||||
* This method gradually increases the volume of the `playing` track from zero to full volume
|
||||
* over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track.
|
||||
* <p>
|
||||
* Behavior:
|
||||
* 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in.
|
||||
* 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed
|
||||
* `infadeTime` and the specified `CROSSFADE_DURATION`.
|
||||
* 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method:
|
||||
* - Marks the fade process (`fading`) as complete.
|
||||
* - Ensures the `playing` track is updated to its full volume.
|
||||
* <p>
|
||||
* Key Details:
|
||||
* - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in.
|
||||
* - Ensures the volume is always a value between 0.0 and 1.0.
|
||||
* - The `infadeTime` parameter should be relative to the start of the fade-in process.
|
||||
* <p>
|
||||
* Preconditions:
|
||||
* - The `playing` track must be initialized and actively fading in for this method to have an effect.
|
||||
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
||||
*
|
||||
* @param infadeTime The elapsed time (in seconds) since the fade-in process started.
|
||||
*/
|
||||
private void handleInfade(float infadeTime) {
|
||||
if (playing == null) {
|
||||
// Nothing to infade
|
||||
return;
|
||||
}
|
||||
|
||||
// Proceed with the infade for the current playing track
|
||||
float t = Math.min(infadeTime / CROSSFADE_DURATION, 1.0f);
|
||||
float newVolume = lerp(0.0f, 1.0f, t);
|
||||
playing.update(getMusicVolumeTotal() * newVolume);
|
||||
|
||||
if (infadeTime > CROSSFADE_DURATION) {
|
||||
// Infade is complete, finalize state
|
||||
fading = false;
|
||||
playing.update(getMusicVolumeTotal()); // Ensure full volume
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a list of game tracks to the gameTracks collection and shuffles them.
|
||||
* This method adds predefined game tracks to the track list and shuffles the order.
|
||||
*/
|
||||
private void addGameTracks() {
|
||||
Random random = new Random();
|
||||
|
||||
for (int i = 1; i <= 6; i++) {
|
||||
gameTracks.add(MusicAsset.valueOf("GAME_" + i));
|
||||
}
|
||||
Collections.shuffle(gameTracks, random);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the current game tracks. If the currently playing track is nearing its end,
|
||||
* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
|
||||
*/
|
||||
private void updateGameTracks() {
|
||||
if (null == playing) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (playing.nearEnd(10)) {
|
||||
if (gameTracks.isEmpty()) {
|
||||
addGameTracks();
|
||||
}
|
||||
}
|
||||
|
||||
if (playing != null && playing.nearEnd(3) && trackTimer.getTimeInSeconds() > 20) {
|
||||
trackTimer.reset();
|
||||
|
||||
MusicAsset nextTrack = gameTracks.remove(0);
|
||||
|
||||
scheduled = new GameMusic(app, nextTrack, getMusicVolumeTotal(), nextTrack.getSubVolume(), nextTrack.getLoop(), 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the main volume level.
|
||||
*
|
||||
* @return The current main volume level.
|
||||
*/
|
||||
public float getMainVolume() {
|
||||
return mainVolume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the music volume level.
|
||||
*
|
||||
* @return The current music volume level.
|
||||
*/
|
||||
public float getMusicVolume() {
|
||||
return musicVolume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the sound volume level.
|
||||
*
|
||||
* @return The current sound volume level.
|
||||
*/
|
||||
public float getSoundVolume() {
|
||||
return soundVolume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the main volume level.
|
||||
*
|
||||
* @param mainVolume The desired main volume level.
|
||||
*/
|
||||
public void setMainVolume(float mainVolume) {
|
||||
this.mainVolume = mainVolume;
|
||||
prefs.putFloat("mainVolume", mainVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the music volume level.
|
||||
*
|
||||
* @param musicVolume The desired music volume level.
|
||||
*/
|
||||
public void setMusicVolume(float musicVolume) {
|
||||
this.musicVolume = musicVolume;
|
||||
prefs.putFloat("musicVolume", musicVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the sound volume level.
|
||||
*
|
||||
* @param soundVolume The desired sound volume level.
|
||||
*/
|
||||
public void setSoundVolume(float soundVolume) {
|
||||
this.soundVolume = soundVolume;
|
||||
prefs.putFloat("soundVolume", soundVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the total music volume by multiplying the music volume by the main volume.
|
||||
*
|
||||
* @return The total music volume.
|
||||
*/
|
||||
float getMusicVolumeTotal() {
|
||||
|
||||
return getMusicVolume() * getMainVolume() / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the total sound volume by multiplying the sound volume by the main volume.
|
||||
*
|
||||
* @return The total sound volume.
|
||||
*/
|
||||
float getSoundVolumeTotal() {
|
||||
return getSoundVolume() * getMainVolume();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a game music track, including its playback controls and volume settings.
|
||||
* This class manages the playback of a music track, allowing for playing, pausing,
|
||||
* volume adjustment, and tracking the current status of the music.
|
||||
*/
|
||||
class GameMusic {
|
||||
private float volume;
|
||||
private final float subVolume;
|
||||
private final AudioNode music;
|
||||
private float pause;
|
||||
|
||||
/**
|
||||
* Constructs a new GameMusic object.
|
||||
*
|
||||
* @param app The instance of the application, used to access the asset manager.
|
||||
* @param asset The music asset to be played.
|
||||
* @param volume The total volume of the music, adjusted by the main volume.
|
||||
* @param subVolume A relative volume that modifies the base music volume, typically a percentage.
|
||||
* @param loop A flag indicating whether the music should loop once it finishes.
|
||||
*/
|
||||
GameMusic(MdgaApp app, MusicAsset asset, float volume, float subVolume, boolean loop, float pause) {
|
||||
this.volume = volume;
|
||||
this.subVolume = subVolume;
|
||||
this.pause = pause;
|
||||
|
||||
music = new AudioNode(app.getAssetManager(), asset.getPath(), AudioData.DataType.Stream);
|
||||
music.setPositional(false);
|
||||
music.setDirectional(false);
|
||||
music.setVolume(volume * subVolume);
|
||||
|
||||
music.setLooping(loop);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the current music track.
|
||||
* If the music is already initialized, it starts playback.
|
||||
* If the music is not available, no action is performed.
|
||||
*/
|
||||
void play() {
|
||||
if (null == music) {
|
||||
return;
|
||||
}
|
||||
|
||||
music.play();
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses the current music track.
|
||||
* If the music is not available or is not playing, no action is performed.
|
||||
*/
|
||||
void pause() {
|
||||
if (null == music) {
|
||||
return;
|
||||
}
|
||||
|
||||
music.stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the current music track is playing.
|
||||
*
|
||||
* @return true if the music is playing, false otherwise.
|
||||
*/
|
||||
boolean isPlaying() {
|
||||
|
||||
return music.getStatus() == AudioSource.Status.Playing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the current music track is near the end.
|
||||
*
|
||||
* @param thresholdSeconds The threshold in seconds. If the remaining time is less than or equal to this value,
|
||||
* the track is considered near the end.
|
||||
* @return true if the track is near its end (within the threshold), false otherwise.
|
||||
*/
|
||||
boolean nearEnd(float thresholdSeconds) {
|
||||
if (music == null || !isPlaying()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
float currentTime = music.getPlaybackTime(); // Current playback time in seconds
|
||||
float duration = music.getAudioData().getDuration(); // Total duration in seconds
|
||||
|
||||
if (duration <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
float remainingTime = duration - currentTime;
|
||||
|
||||
return remainingTime <= thresholdSeconds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the volume of the music.
|
||||
* If the volume has changed, it will adjust the music's volume accordingly.
|
||||
*
|
||||
* @param newVolume The new total volume for the music.
|
||||
*/
|
||||
void update(float newVolume) {
|
||||
if (volume != newVolume) {
|
||||
volume = newVolume;
|
||||
music.setVolume(volume * subVolume);
|
||||
}
|
||||
}
|
||||
|
||||
float getPause() {
|
||||
return pause;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource;
|
||||
import com.jme3.system.NanoTimer;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a game sound effect, with control over playback, volume, and timing.
|
||||
* This class manages the playback of a sound effect, including starting playback after a delay,
|
||||
* adjusting volume, and tracking whether the sound has finished playing.
|
||||
*/
|
||||
class GameSound {
|
||||
private float volume;
|
||||
final private float subVolume;
|
||||
|
||||
private final AudioNode sound;
|
||||
|
||||
private boolean playing = false;
|
||||
private boolean finished = false;
|
||||
|
||||
private float delay = 0.0f;
|
||||
private NanoTimer timer = null;
|
||||
|
||||
/**
|
||||
* Constructs a new GameSound object.
|
||||
*
|
||||
* @param app The instance of the application, used to access the asset manager.
|
||||
* @param asset The sound asset to be played.
|
||||
* @param volume The total volume of the sound, adjusted by the main volume.
|
||||
* @param subVolume A relative volume that modifies the base sound volume, typically a percentage.
|
||||
* @param delay The delay before the sound starts playing, in seconds.
|
||||
*/
|
||||
GameSound(MdgaApp app, SoundAsset asset, float volume, float subVolume, float delay) {
|
||||
this.volume = volume;
|
||||
this.subVolume = subVolume;
|
||||
this.delay = delay;
|
||||
|
||||
sound = new AudioNode(app.getAssetManager(), asset.getPath(), AudioData.DataType.Buffer);
|
||||
sound.setPositional(false);
|
||||
sound.setDirectional(false);
|
||||
sound.setLooping(false);
|
||||
sound.setVolume(volume * subVolume);
|
||||
|
||||
timer = new NanoTimer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the sound is currently playing.
|
||||
*
|
||||
* @return true if the sound is playing, false otherwise.
|
||||
*/
|
||||
boolean isPlaying() {
|
||||
return !finished;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the sound playback, adjusting the volume if necessary, and starting
|
||||
* the sound after the specified delay.
|
||||
*
|
||||
* @param newVolume The new total volume for the sound.
|
||||
*/
|
||||
void update(float newVolume) {
|
||||
if (!playing && timer.getTimeInSeconds() > delay) {
|
||||
sound.play();
|
||||
playing = true;
|
||||
}
|
||||
|
||||
if (!playing) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (volume != newVolume) {
|
||||
volume = newVolume;
|
||||
sound.setVolume(volume * subVolume);
|
||||
}
|
||||
|
||||
if (sound != null && sound.getStatus() == AudioSource.Status.Playing) {
|
||||
finished = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
/**
|
||||
* Enum representing the various sound effects used in the game.
|
||||
* Each sound corresponds to an event or action in the game and may consist of one or more
|
||||
* audio files, potentially with time delays between them.
|
||||
* <p>
|
||||
* These sounds are used to play specific audio cues, such as when a dice is rolled,
|
||||
* a turn starts or ends, a piece is moved or lost, and various other events in the game.
|
||||
*/
|
||||
public enum MdgaSound {
|
||||
DICE_ROLL,
|
||||
TURN_START,
|
||||
TURN_END,
|
||||
PIECE_END,
|
||||
PIECE_MOVE,
|
||||
PIECE_LOST,
|
||||
SELECT,
|
||||
DESELECT,
|
||||
HURRY,
|
||||
VICTORY,
|
||||
LOST,
|
||||
BUTTON_PRESSED,
|
||||
WRONG_INPUT,
|
||||
UI_CLICK,
|
||||
START,
|
||||
THROW,
|
||||
POWERUP,
|
||||
SELF_READY,
|
||||
OTHER_READY,
|
||||
OTHER_CONNECTED,
|
||||
NOT_READY,
|
||||
LEAVE,
|
||||
JET,
|
||||
EXPLOSION,
|
||||
LOSE,
|
||||
BONUS,
|
||||
UI90,
|
||||
MISSILE,
|
||||
MATRIX,
|
||||
TURRET_ROTATE,
|
||||
TANK_SHOOT,
|
||||
TANK_EXPLOSION,
|
||||
SHIELD,
|
||||
TURBO,
|
||||
SWAP,
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
/**
|
||||
* Enum representing various music assets used in the game.
|
||||
* Each constant corresponds to a specific music track, along with its properties such as file path,
|
||||
* looping behavior, and relative volume (subVolume).
|
||||
* These music assets are used to control the music that plays in different parts of the game, such as menus and in-game music.
|
||||
*/
|
||||
enum MusicAsset {
|
||||
MAIN_MENU("Spaceship.wav", true, 1.0f),
|
||||
LOBBY("DeadPlanet.wav", true, 1.0f),
|
||||
CEREMONY("80s,Disco,Life.wav", true, 1.0f),
|
||||
GAME_1("NeonRoadTrip.wav", 0.5f),
|
||||
GAME_2("NoPressureTrance.wav", 0.5f),
|
||||
GAME_3("TheSynthRave.wav", 0.5f),
|
||||
GAME_4("LaserParty.wav", 0.5f),
|
||||
GAME_5("RetroNoir.wav", 0.5f),
|
||||
GAME_6("SpaceInvaders.wav", 0.5f),
|
||||
BIRDS("nature-ambience.ogg", true, 1.0f);
|
||||
|
||||
private final String path;
|
||||
private final boolean loop;
|
||||
private final float subVolume;
|
||||
private static final String ROOT = "Music/";
|
||||
|
||||
/**
|
||||
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
||||
* The track will not loop by default.
|
||||
*
|
||||
* @param name The name of the music file.
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, float subVolume) {
|
||||
this.path = ROOT + name;
|
||||
this.loop = false;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new MusicAsset object with the specified name, loop flag, and sub-volume.
|
||||
*
|
||||
* @param name The name of the music file.
|
||||
* @param loop If true, the track will loop; otherwise, it will play once.
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, boolean loop, float subVolume) {
|
||||
this.path = ROOT + name;
|
||||
this.loop = loop;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the file path of the music track.
|
||||
*
|
||||
* @return The path to the music file (relative to the music folder).
|
||||
*/
|
||||
public String getPath() {
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the music track should loop.
|
||||
*
|
||||
* @return true if the track should loop, false otherwise.
|
||||
*/
|
||||
public boolean getLoop() {
|
||||
return loop;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the relative volume (subVolume) for the music track.
|
||||
*
|
||||
* @return The relative volume for the track, typically a value between 0.0 and 1.0.
|
||||
*/
|
||||
public float getSubVolume() {
|
||||
return subVolume;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
/**
|
||||
* Enum representing various sound assets used in the game.
|
||||
* Each constant corresponds to a specific sound effect used throughout the game.
|
||||
* These sounds are associated with various events and actions, such as dice rolls,
|
||||
* turn changes, piece movements, and game outcomes.
|
||||
*/
|
||||
enum SoundAsset {
|
||||
DICE_ROLL(""),
|
||||
TURN_START(""),
|
||||
TURN_END(""),
|
||||
PIECE_END(""),
|
||||
PIECE_MOVE(""),
|
||||
PIECE_LOST(""),
|
||||
SELECT(""),
|
||||
DESELECT(""),
|
||||
HURRY(""),
|
||||
VICTORY("LevelUp2.wav"),
|
||||
LOST("GameOver.wav"),
|
||||
BUTTON_PRESS("menu_button.ogg"),
|
||||
ERROR("buzzer.wav"),
|
||||
UI_SOUND("ui_sound.ogg"),
|
||||
UI_SOUND2("ui_swoosch.wav"),
|
||||
UI_CLICK("uiclick.ogg"),
|
||||
START("gamestart.ogg"),
|
||||
LAUGHT("laughter.wav"),
|
||||
POWERUP("powerup.wav"),
|
||||
ROBOT_READY("robotReady.wav"),
|
||||
UNIT_READY("unitReady.wav"),
|
||||
JET("jet-overhead.wav"),
|
||||
EXPLOSION_1("exp.ogg"),
|
||||
EXPLOSION_2("exp2.ogg"),
|
||||
THUNDER("thunder.ogg"),
|
||||
UI90("ui90.ogg"),
|
||||
BONUS("bonus.ogg"),
|
||||
LOSE("lose.ogg"),
|
||||
MISSILE("missile.ogg"),
|
||||
MATRIX("matrix.wav"),
|
||||
CONNECTED("connected.wav"),
|
||||
TURRET_ROTATE("turret_rotate.ogg"),
|
||||
TANK_SHOOT("tank_shoot.ogg"),
|
||||
SHIELD("shield.ogg"),
|
||||
SPEED("speed.ogg"),
|
||||
SWAP("swap.ogg"),
|
||||
;
|
||||
|
||||
|
||||
private final String path;
|
||||
|
||||
/**
|
||||
* Constructs a new SoundAsset object with the specified name.
|
||||
*
|
||||
* @param name The name of the sound file.
|
||||
*/
|
||||
SoundAsset(String name) {
|
||||
this.path = "Sounds/" + name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the file path of the sound effect.
|
||||
*
|
||||
* @return The path to the sound file (relative to the sound folder).
|
||||
*/
|
||||
public String getPath() {
|
||||
return path;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
package pp.mdga.client.acoustic;
|
||||
|
||||
/**
|
||||
* A record that encapsulates a sound asset along with its playback settings:
|
||||
* the relative volume (subVolume) and a delay before it starts playing.
|
||||
*/
|
||||
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
public class ActionControl extends InitControl {
|
||||
private final Runnable runnable;
|
||||
|
||||
/**
|
||||
* Constructs a new ActionControl object with the specified action.
|
||||
*
|
||||
* @param runnable The action to be performed.
|
||||
*/
|
||||
public ActionControl(Runnable runnable) {
|
||||
this.runnable = runnable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs the action associated with this control.
|
||||
*/
|
||||
protected void action() {
|
||||
if (null != runnable) {
|
||||
runnable.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
/**
|
||||
* The {@code Explosion} class represents an explosion effect in a 3D environment.
|
||||
* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
|
||||
*/
|
||||
public class Explosion {
|
||||
|
||||
private final Node rootNode;
|
||||
private final MdgaApp app;
|
||||
private final Vector3f location;
|
||||
private ParticleEmitter fire;
|
||||
private ParticleEmitter smoke;
|
||||
|
||||
private boolean triggered = false;
|
||||
|
||||
private final Material mat;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code Explosion} class.
|
||||
*
|
||||
* @param app The main application managing the explosion.
|
||||
* @param rootNode The root node to which the explosion effects will be attached.
|
||||
* @param location The location of the explosion in world coordinates.
|
||||
*/
|
||||
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.location = location;
|
||||
|
||||
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/flame.png"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the particle emitters for the explosion effect.
|
||||
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
fire.setMaterial(mat);
|
||||
fire.setImagesX(2);
|
||||
fire.setImagesY(2);
|
||||
fire.setStartColor(ColorRGBA.Yellow);
|
||||
fire.setEndColor(ColorRGBA.Red);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f, 0.2f, 4f));
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||
fire.setStartSize(0.7f);
|
||||
fire.setEndSize(1.8f);
|
||||
fire.setGravity(0, 0, -0.1f);
|
||||
fire.setLowLife(0.5f);
|
||||
fire.setHighLife(2.2f);
|
||||
fire.setParticlesPerSec(0);
|
||||
|
||||
fire.setLocalTranslation(location);
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", Type.Triangle, 40);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(3);
|
||||
smoke.setImagesY(3);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.7f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||
smoke.setStartSize(0.8f);
|
||||
smoke.setEndSize(1.5f);
|
||||
smoke.setGravity(0, 0, -0.3f);
|
||||
smoke.setLowLife(1.2f);
|
||||
smoke.setHighLife(5.5f);
|
||||
smoke.setParticlesPerSec(0);
|
||||
|
||||
smoke.setLocalTranslation(location);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
|
||||
* Both emitters are automatically detached after a predefined duration.
|
||||
*/
|
||||
public void trigger() {
|
||||
if (!triggered) {
|
||||
triggered = true;
|
||||
initializeEmitter();
|
||||
}
|
||||
|
||||
rootNode.attachChild(fire);
|
||||
fire.emitAllParticles();
|
||||
fire.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(fire);
|
||||
fire.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
|
||||
rootNode.attachChild(smoke);
|
||||
smoke.emitAllParticles();
|
||||
smoke.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(smoke);
|
||||
smoke.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
|
||||
import static pp.mdga.client.Util.linInt;
|
||||
|
||||
public class FadeControl extends ActionControl {
|
||||
private float duration; // Duration of the fade effect
|
||||
private float timeElapsed = 0;
|
||||
private boolean init = false;
|
||||
private float startAlpha;
|
||||
private float endAlpha;
|
||||
|
||||
public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
|
||||
super(actionAfter);
|
||||
this.duration = duration;
|
||||
this.startAlpha = startAlpha;
|
||||
this.endAlpha = endAlpha;
|
||||
}
|
||||
|
||||
public FadeControl(float duration, float startAlpha, float endAlpha) {
|
||||
this(duration, startAlpha, endAlpha, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
init = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (!init) return;
|
||||
|
||||
timeElapsed += tpf;
|
||||
float t = timeElapsed / duration; // Calculate progress (0 to 1)
|
||||
|
||||
if (t >= 1) {
|
||||
// Fade complete
|
||||
t = 1;
|
||||
init = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
|
||||
float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
|
||||
|
||||
// Update the material's alpha
|
||||
if (spatial instanceof Geometry geometry) {
|
||||
Material mat = geometry.getMaterial();
|
||||
if (mat != null) {
|
||||
ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
|
||||
mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
|
||||
|
||||
ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
|
||||
mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
|
||||
|
||||
// Disable shadows when the object is nearly invisible
|
||||
if (alpha <= 0.1f) {
|
||||
geometry.setShadowMode(RenderQueue.ShadowMode.Off);
|
||||
} else {
|
||||
geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
}
|
||||
} else throw new RuntimeException("Material is null");
|
||||
} else throw new RuntimeException("Spatial is not instance of Geometry");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
/**
|
||||
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
|
||||
* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
|
||||
* and performs additional actions upon animation completion.
|
||||
*/
|
||||
public class JetAnimation {
|
||||
|
||||
private final MdgaApp app;
|
||||
private final Node rootNode;
|
||||
private Spatial jetModel;
|
||||
private final Vector3f spawnPoint;
|
||||
private final Vector3f nodePoint;
|
||||
private final Vector3f despawnPoint;
|
||||
private final float curveHeight;
|
||||
private final float animationDuration;
|
||||
private Explosion explosion;
|
||||
private Runnable actionAfter;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code JetAnimation} class.
|
||||
*
|
||||
* @param app The main application managing the jet animation.
|
||||
* @param rootNode The root node to which the jet model will be attached.
|
||||
* @param targetPoint The target point where the explosion will occur.
|
||||
* @param curveHeight The height of the curve for the jet's flight path.
|
||||
* @param animationDuration The total duration of the jet animation.
|
||||
*/
|
||||
public JetAnimation(MdgaApp app, Node rootNode, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
|
||||
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
|
||||
|
||||
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
|
||||
|
||||
Vector3f despawnPoint = targetPoint.add(-100, -100, 40);
|
||||
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.spawnPoint = spawnPoint;
|
||||
this.nodePoint = controlPoint;
|
||||
this.despawnPoint = despawnPoint;
|
||||
this.curveHeight = curveHeight;
|
||||
this.animationDuration = animationDuration;
|
||||
|
||||
explosion = new Explosion(app, rootNode, targetPoint);
|
||||
this.actionAfter = actionAfter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
|
||||
*/
|
||||
public void start() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.JET);
|
||||
spawnJet();
|
||||
animateJet();
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
|
||||
*/
|
||||
private void spawnJet() {
|
||||
jetModel = app.getAssetManager().loadModel(Asset.jet_noGear.getModelPath());
|
||||
jetModel.setLocalTranslation(spawnPoint);
|
||||
jetModel.scale(Asset.jet_noGear.getSize());
|
||||
jetModel.rotate(FastMath.HALF_PI, 0, 0);
|
||||
jetModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.jet_noGear.getDiffPath()));
|
||||
jetModel.setMaterial(mat);
|
||||
|
||||
rootNode.attachChild(jetModel);
|
||||
}
|
||||
|
||||
/**
|
||||
* actionAfter
|
||||
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
|
||||
* and performs cleanup operations after the animation completes.
|
||||
*/
|
||||
private void animateJet() {
|
||||
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
|
||||
Vector3f controlPoint2 = nodePoint.add(0, curveHeight, 0);
|
||||
|
||||
BezierCurve3f curve = new BezierCurve3f(spawnPoint, controlPoint1, controlPoint2, despawnPoint);
|
||||
|
||||
app.getRootNode().addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
float progress = elapsedTime / animationDuration;
|
||||
|
||||
if (elapsedTime > 4.2f) {
|
||||
explosion.trigger();
|
||||
}
|
||||
|
||||
if (progress > 1) {
|
||||
rootNode.detachChild(jetModel);
|
||||
this.spatial.removeControl(this);
|
||||
} else {
|
||||
Vector3f currentPos = curve.interpolate(progress);
|
||||
Vector3f direction = curve.interpolateDerivative(progress).normalizeLocal();
|
||||
jetModel.setLocalTranslation(currentPos);
|
||||
jetModel.lookAt(currentPos.add(direction), Vector3f.UNIT_Z);
|
||||
jetModel.rotate(-FastMath.HALF_PI, 0, (float) Math.toRadians(-25));
|
||||
}
|
||||
|
||||
if (elapsedTime > 6.0f) {
|
||||
endAnim();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void endAnim() {
|
||||
actionAfter.run();
|
||||
}
|
||||
|
||||
/**
|
||||
* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
|
||||
* It provides methods to interpolate positions and derivatives along the curve.
|
||||
*/
|
||||
private static class BezierCurve3f {
|
||||
private final Vector3f p0, p1, p2, p3;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code BezierCurve3f} class.
|
||||
*
|
||||
* @param p0 The starting point of the curve.
|
||||
* @param p1 The first control point influencing the curve's shape.
|
||||
* @param p2 The second control point influencing the curve's shape.
|
||||
* @param p3 The endpoint of the curve.
|
||||
*/
|
||||
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
|
||||
this.p0 = p0;
|
||||
this.p1 = p1;
|
||||
this.p2 = p2;
|
||||
this.p3 = p3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Interpolates a position along the curve at a given progress value {@code t}.
|
||||
*
|
||||
* @param t The progress value (0.0 to 1.0) along the curve.
|
||||
* @return The interpolated position on the curve.
|
||||
*/
|
||||
public Vector3f interpolate(float t) {
|
||||
float u = 1 - t;
|
||||
float tt = t * t;
|
||||
float uu = u * u;
|
||||
float uuu = uu * u;
|
||||
float ttt = tt * t;
|
||||
|
||||
Vector3f point = p0.mult(uuu);
|
||||
point = point.add(p1.mult(3 * uu * t));
|
||||
point = point.add(p2.mult(3 * u * tt));
|
||||
point = point.add(p3.mult(ttt));
|
||||
return point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
|
||||
*
|
||||
* @param t The progress value (0.0 to 1.0) along the curve.
|
||||
* @return The derivative (direction vector) at the specified progress.
|
||||
*/
|
||||
public Vector3f interpolateDerivative(float t) {
|
||||
float u = 1 - t;
|
||||
float tt = t * t;
|
||||
|
||||
Vector3f derivative = p0.mult(-3 * u * u);
|
||||
derivative = derivative.add(p1.mult(3 * u * u - 6 * u * t));
|
||||
derivative = derivative.add(p2.mult(6 * u * t - 3 * tt));
|
||||
derivative = derivative.add(p3.mult(3 * tt));
|
||||
return derivative;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,253 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* MatrixAnimation class handles the animation of radar and matrix particle effects.
|
||||
*/
|
||||
public class MatrixAnimation extends ActionControl {
|
||||
private MdgaApp app;
|
||||
private static final Random RANDOM = new Random();
|
||||
private Vector3f radarPos;
|
||||
private Runnable runnable;
|
||||
private boolean init = false;
|
||||
private List<ParticleEmitter> activeEmitter = new ArrayList<>();
|
||||
private ParticleEmitter radarEmitter = null;
|
||||
private float timeElapsed = 0f;
|
||||
|
||||
/**
|
||||
* Enum representing the states of the matrix animation.
|
||||
*/
|
||||
private enum MatrixState {
|
||||
RADAR_ON,
|
||||
RADAR_OFF,
|
||||
MATRIX_ON,
|
||||
MATRIX_OFF
|
||||
}
|
||||
|
||||
private MatrixState state;
|
||||
|
||||
/**
|
||||
* Constructor for MatrixAnimation.
|
||||
*
|
||||
* @param app the application instance
|
||||
* @param radarPos the position of the radar
|
||||
* @param runnable the runnable action to be executed
|
||||
*/
|
||||
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable) {
|
||||
super(runnable);
|
||||
this.app = app;
|
||||
this.radarPos = radarPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial and sets the initial state to RADAR_ON.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
state = MatrixState.RADAR_ON;
|
||||
timeElapsed = 0;
|
||||
init = true;
|
||||
radar();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the control based on the time per frame (tpf).
|
||||
*
|
||||
* @param tpf the time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (!init) return;
|
||||
|
||||
timeElapsed += tpf;
|
||||
|
||||
switch (state) {
|
||||
case RADAR_ON -> {
|
||||
if (timeElapsed >= 2f) {
|
||||
state = MatrixState.RADAR_OFF;
|
||||
timeElapsed = 0;
|
||||
radarEmitter.setParticlesPerSec(0);
|
||||
app.getTimerManager().addTask(3f, () -> app.enqueue(() -> {
|
||||
app.getRootNode().detachChild(radarEmitter);
|
||||
System.out.println("delete radar");
|
||||
return null;
|
||||
}));
|
||||
}
|
||||
}
|
||||
case RADAR_OFF -> {
|
||||
if (timeElapsed >= 0.1f) {
|
||||
state = MatrixState.MATRIX_ON;
|
||||
timeElapsed = 0;
|
||||
matrix();
|
||||
}
|
||||
}
|
||||
case MATRIX_ON -> {
|
||||
if (timeElapsed >= 3f) {
|
||||
state = MatrixState.MATRIX_OFF;
|
||||
timeElapsed = 0;
|
||||
turnOff();
|
||||
app.getTimerManager().addTask(3f, () -> app.enqueue(() -> {
|
||||
for (ParticleEmitter particleEmitter : activeEmitter) {
|
||||
app.getRootNode().detachChild(particleEmitter);
|
||||
}
|
||||
System.out.println("delete particle");
|
||||
return null;
|
||||
}));
|
||||
}
|
||||
}
|
||||
case MATRIX_OFF -> {
|
||||
if (timeElapsed >= 0.5f) {
|
||||
init = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turns off all active particle emitters.
|
||||
*/
|
||||
private void turnOff() {
|
||||
for (ParticleEmitter particleEmitter : activeEmitter) {
|
||||
particleEmitter.setParticlesPerSec(0f);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the radar particle emitter.
|
||||
*/
|
||||
private void radar() {
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
|
||||
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
emitter.setMaterial(mat);
|
||||
emitter.setImagesX(1); // columns
|
||||
emitter.setImagesY(1); // rows
|
||||
emitter.setSelectRandomImage(true);
|
||||
emitter.setStartColor(ColorRGBA.White);
|
||||
emitter.setEndColor(ColorRGBA.Black);
|
||||
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
|
||||
emitter.getParticleInfluencer().setVelocityVariation(0f);
|
||||
emitter.setStartSize(0.1f);
|
||||
emitter.setEndSize(10);
|
||||
emitter.setGravity(0, 0, 0);
|
||||
float life = 2.6f;
|
||||
emitter.setLowLife(life);
|
||||
emitter.setHighLife(life);
|
||||
emitter.setLocalTranslation(radarPos.add(new Vector3f(0, 0, 5)));
|
||||
emitter.setParticlesPerSec(1.8f);
|
||||
app.getRootNode().attachChild(emitter);
|
||||
radarEmitter = emitter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes multiple matrix particle streams.
|
||||
*/
|
||||
private void matrix() {
|
||||
for (int i = 0; i < 5; i++) {
|
||||
particleStream(
|
||||
generateMatrixColor(),
|
||||
generateMatrixColor(),
|
||||
getRandomFloat(0, 1f),
|
||||
getRandomPosition(),
|
||||
getRandomFloat(1, 2)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a particle stream with the specified parameters.
|
||||
*
|
||||
* @param start the start color of the particles
|
||||
* @param end the end color of the particles
|
||||
* @param speedVar the speed variation of the particles
|
||||
* @param pos the position of the particles
|
||||
* @param spawnVar the spawn rate variation of the particles
|
||||
*/
|
||||
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar) {
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
|
||||
ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
matrix.setMaterial(mat);
|
||||
matrix.setImagesX(2); // columns
|
||||
matrix.setImagesY(1); // rows
|
||||
matrix.setSelectRandomImage(true);
|
||||
matrix.setStartColor(start);
|
||||
matrix.setEndColor(end);
|
||||
matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
|
||||
matrix.getParticleInfluencer().setVelocityVariation(0f);
|
||||
matrix.setStartSize(0.4f);
|
||||
matrix.setEndSize(0.6f);
|
||||
matrix.setGravity(0, 0, 2f);
|
||||
matrix.setLowLife(3f);
|
||||
matrix.setHighLife(3f);
|
||||
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0, 0, 15)));
|
||||
matrix.setParticlesPerSec(spawnVar);
|
||||
app.getRootNode().attachChild(matrix);
|
||||
activeEmitter.add(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random position vector.
|
||||
*
|
||||
* @return a random position vector
|
||||
*/
|
||||
public static Vector3f getRandomPosition() {
|
||||
// Generate a random angle in radians (0 to 2π)
|
||||
float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
|
||||
|
||||
// Generate a random radius with uniform distribution
|
||||
float radius = (float) Math.sqrt(RANDOM.nextDouble());
|
||||
radius *= 1f;
|
||||
|
||||
// Convert polar coordinates to Cartesian
|
||||
float x = radius * (float) Math.cos(angle);
|
||||
float y = radius * (float) Math.sin(angle);
|
||||
|
||||
return new Vector3f(x, y, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random float between the specified start and end values.
|
||||
*
|
||||
* @param start the start value
|
||||
* @param end the end value
|
||||
* @return a random float between start and end
|
||||
*/
|
||||
public static float getRandomFloat(float start, float end) {
|
||||
if (start > end) {
|
||||
throw new IllegalArgumentException("Start must be less than or equal to end.");
|
||||
}
|
||||
return start + RANDOM.nextFloat() * (end - start);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a random color for the matrix particles.
|
||||
*
|
||||
* @return a random ColorRGBA object
|
||||
*/
|
||||
public static ColorRGBA generateMatrixColor() {
|
||||
// Red is dominant
|
||||
float red = 0.8f + RANDOM.nextFloat() * 0.2f; // Red channel: 0.8 to 1.0
|
||||
// Green is moderately high
|
||||
float green = 0.4f + RANDOM.nextFloat() * 0.3f; // Green channel: 0.4 to 0.7
|
||||
// Blue is minimal
|
||||
float blue = RANDOM.nextFloat() * 0.2f; // Blue channel: 0.0 to 0.2
|
||||
float alpha = 1.0f; // Fully opaque
|
||||
|
||||
return new ColorRGBA(red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
|
||||
/**
|
||||
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
|
||||
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
|
||||
*/
|
||||
public class MissileAnimation {
|
||||
|
||||
private final Node rootNode;
|
||||
private final MdgaApp app;
|
||||
private final Vector3f start;
|
||||
private final Vector3f target;
|
||||
private final float flightTime;
|
||||
private Explosion explosion;
|
||||
private Spatial missileModel;
|
||||
private Runnable actionAfter;
|
||||
private ParticleEmitter smoke;
|
||||
|
||||
private Node missileNode = new Node();
|
||||
|
||||
private final Material mat;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code MissileAnimation} class.
|
||||
*
|
||||
* @param app The main application managing the missile animation.
|
||||
* @param rootNode The root node to which the missile model will be attached.
|
||||
* @param target The target point where the missile will explode.
|
||||
* @param flightTime The total flight time of the missile.
|
||||
*/
|
||||
public MissileAnimation(MdgaApp app, Node rootNode, Vector3f target, float flightTime, Runnable actionAfter) {
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.flightTime = flightTime;
|
||||
this.actionAfter = actionAfter;
|
||||
|
||||
explosion = new Explosion(app, rootNode, target);
|
||||
|
||||
this.target = target.add(new Vector3f(1.5f, -1, 0));
|
||||
|
||||
|
||||
start = BoardHandler.gridToWorld(12, 0);
|
||||
start.add(new Vector3f(0, 0, 0));
|
||||
|
||||
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle, 400);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(3);
|
||||
smoke.setImagesY(3);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.0f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.1f);
|
||||
smoke.setStartSize(0.8f);
|
||||
smoke.setEndSize(1.5f);
|
||||
smoke.setGravity(0, 0, -0.3f);
|
||||
smoke.setLowLife(1.2f);
|
||||
smoke.setHighLife(3.5f);
|
||||
smoke.setParticlesPerSec(100);
|
||||
missileNode.attachChild(smoke);
|
||||
smoke.move(1, 0.85f, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the missile animation by loading the missile model and initiating its parabolic movement.
|
||||
*/
|
||||
public void start() {
|
||||
Smoke s = new Smoke(app, rootNode, start);
|
||||
s.trigger();
|
||||
loadMissile();
|
||||
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
|
||||
animateMissile();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
|
||||
*/
|
||||
private void loadMissile() {
|
||||
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
|
||||
missileModel.scale(Asset.missile.getSize());
|
||||
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
|
||||
missileModel.setMaterial(mat);
|
||||
|
||||
missileNode.setLocalTranslation(start);
|
||||
missileNode.attachChild(missileModel);
|
||||
|
||||
rootNode.attachChild(missileNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the missile along a parabolic path, triggers the explosion near the target,
|
||||
* and removes the missile model after the animation completes.
|
||||
*/
|
||||
private void animateMissile() {
|
||||
missileNode.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (elapsedTime > 6) {
|
||||
endAnim();
|
||||
rootNode.detachChild(missileNode);
|
||||
this.spatial.removeControl(this);
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = elapsedTime / flightTime;
|
||||
|
||||
if (progress >= 0.55) {
|
||||
smoke.setParticlesPerSec(30);
|
||||
}
|
||||
|
||||
if (progress >= 0.7) {
|
||||
smoke.setParticlesPerSec(0);
|
||||
}
|
||||
|
||||
if (progress >= 0.95f) {
|
||||
explosion.trigger();
|
||||
}
|
||||
|
||||
if (progress >= 1) {
|
||||
explosion.trigger();
|
||||
missileNode.detachChild(missileModel);
|
||||
}
|
||||
|
||||
Vector3f currentPosition = computeParabolicPath(start, target, progress);
|
||||
missileNode.setLocalTranslation(currentPosition);
|
||||
|
||||
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
|
||||
.subtract(currentPosition)
|
||||
.normalizeLocal();
|
||||
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
|
||||
missileModel.rotate(0, FastMath.HALF_PI, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void endAnim() {
|
||||
actionAfter.run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes a position along a parabolic path at a given progress value {@code t}.
|
||||
*
|
||||
* @param start The starting point of the missile's flight.
|
||||
* @param target The target point of the missile's flight.
|
||||
* @param t The progress value (0.0 to 1.0) along the flight path.
|
||||
* @return The interpolated position along the parabolic path.
|
||||
*/
|
||||
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
|
||||
Vector3f midPoint = start.add(target).multLocal(0.5f);
|
||||
midPoint.addLocal(0, 0, 20);
|
||||
|
||||
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
|
||||
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
|
||||
return FastMath.interpolateLinear(t, startToMid, midToTarget);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import static pp.mdga.client.Util.easeInOut;
|
||||
import static pp.mdga.client.Util.quadInt;
|
||||
|
||||
/**
|
||||
* A control that smoothly moves a spatial from an initial position to an end position
|
||||
* using a quadratic interpolation, with the option to perform an action after the movement is complete.
|
||||
* The movement path includes an intermediate "middle" position at a specified height.
|
||||
*
|
||||
* <p>Movement speed can be adjusted by modifying the MOVE_SPEED constant. The movement easing follows
|
||||
* an ease-in-out curve to create a smooth start and stop effect.
|
||||
* </p>
|
||||
*/
|
||||
public class MoveControl extends ActionControl {
|
||||
|
||||
private boolean moving;
|
||||
private final Vector3f initPos;
|
||||
private final Vector3f endPos;
|
||||
private final Vector3f middlePos;
|
||||
private final float height;
|
||||
private final float duration;
|
||||
private float timer = 0;
|
||||
private boolean easing;
|
||||
|
||||
/**
|
||||
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
|
||||
* The movement follows a path with a midpoint at a fixed height.
|
||||
*
|
||||
* @param initPos The starting position of the spatial.
|
||||
* @param endPos The target position of the spatial.
|
||||
* @param actionAfter A Runnable that will be executed after the movement finishes.
|
||||
*/
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter) {
|
||||
this(initPos, endPos, actionAfter, 2, 1, true);
|
||||
}
|
||||
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing) {
|
||||
super(actionAfter);
|
||||
moving = false;
|
||||
this.initPos = initPos;
|
||||
this.endPos = endPos;
|
||||
this.height = height;
|
||||
this.duration = duration;
|
||||
this.easing = easing;
|
||||
middlePos = new Vector3f(
|
||||
(initPos.x + endPos.x) / 2,
|
||||
(initPos.y + endPos.y) / 2,
|
||||
height
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the movement by resetting the progress and setting the moving flag to true.
|
||||
* This is called automatically when the spatial is set.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
moving = true;
|
||||
timer = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the movement of the spatial by interpolating its position along the defined path.
|
||||
* The movement is smoothed using an easing function.
|
||||
* Once the movement reaches the target, the {@link #end()} method is called to finish the movement.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (!moving) return;
|
||||
timer += tpf;
|
||||
|
||||
float t = timer / duration;
|
||||
if (t >= 1) t = 1;
|
||||
|
||||
float interpolated = easing ? easeInOut(t) : t;
|
||||
|
||||
spatial.setLocalTranslation(quadInt(initPos, middlePos, endPos, interpolated));
|
||||
|
||||
if (t >= 1) end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the movement by stopping the interpolation, running the action after the movement,
|
||||
* and removing this control from the spatial.
|
||||
*/
|
||||
private void end() {
|
||||
moving = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.TankTopControl;
|
||||
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
|
||||
/**
|
||||
* ShellAnimation class handles the animation of a shell being fired from a tank.
|
||||
*/
|
||||
public class ShellAnimation extends ActionControl {
|
||||
private static final float FLYING_DURATION = 1.25f;
|
||||
private static final float FLYING_HEIGHT = 12f;
|
||||
private TankTopControl tankTopControl;
|
||||
private MdgaApp app;
|
||||
|
||||
/**
|
||||
* Constructor for ShellAnimation.
|
||||
*
|
||||
* @param tankTopControl the control for the tank top
|
||||
* @param app the application instance
|
||||
* @param actionAfter the action to perform after the animation
|
||||
*/
|
||||
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter) {
|
||||
super(actionAfter);
|
||||
this.tankTopControl = tankTopControl;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial for the animation.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
|
||||
app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
|
||||
//app.getRootNode().attachChild(createShell());
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the shooting position based on the tank's turret rotation.
|
||||
*
|
||||
* @return the shooting position as a Vector3f
|
||||
*/
|
||||
private Vector3f getShootPos() {
|
||||
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
|
||||
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
|
||||
Vector3f transformedOffset = turretRotation.mult(localOffset);
|
||||
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action, including sound and visual effects.
|
||||
*/
|
||||
private void shoot() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
|
||||
Vector3f shootPos = getShootPos();
|
||||
createEffect(
|
||||
shootPos,
|
||||
"Images/particle/flame.png",
|
||||
2, 2,
|
||||
1, 3,
|
||||
1f,
|
||||
0.3f, 0.7f,
|
||||
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
|
||||
new ColorRGBA(1f, 0f, 0f, 0f)
|
||||
);
|
||||
createEffect(
|
||||
shootPos,
|
||||
"Images/particle/vapor_cloud.png",
|
||||
3, 3,
|
||||
0.3f, 0.8f,
|
||||
10,
|
||||
0.1f, 0.35f,
|
||||
new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f),
|
||||
ColorRGBA.Black
|
||||
);
|
||||
|
||||
Spatial shell = createShell();
|
||||
app.getRootNode().attachChild(shell);
|
||||
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the shell model and sets its initial properties.
|
||||
*
|
||||
* @return the created shell as a Spatial
|
||||
*/
|
||||
private Spatial createShell() {
|
||||
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
|
||||
model.scale(.16f);
|
||||
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
|
||||
|
||||
Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
|
||||
Vector3f targetPos = spatial.getLocalTranslation();
|
||||
Vector3f direction = targetPos.subtract(shootPos).normalize();
|
||||
|
||||
Quaternion rotation = new Quaternion();
|
||||
rotation.lookAt(direction, new Vector3f(1, 0, 0)); // Assuming UNIT_Y is the up vector
|
||||
|
||||
model.setLocalRotation(rotation);
|
||||
model.rotate(FastMath.HALF_PI, 0, 0);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
||||
mat.setBoolean("UseMaterialColors", true);
|
||||
ColorRGBA color = ColorRGBA.fromRGBA255(143, 117, 0, 255);
|
||||
mat.setColor("Diffuse", color);
|
||||
mat.setColor("Ambient", color);
|
||||
model.setMaterial(mat);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the explosion effect when the shell hits a target.
|
||||
*/
|
||||
private void hitExplosion() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
|
||||
createEffect(
|
||||
spatial.getLocalTranslation().setZ(1),
|
||||
"Images/particle/flame.png",
|
||||
2, 2,
|
||||
1, 5,
|
||||
2f,
|
||||
0.3f, 0.7f,
|
||||
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
|
||||
new ColorRGBA(1f, 0f, 0f, 0f)
|
||||
);
|
||||
app.getTimerManager().addTask(0.8f, super::action);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a particle effect at the specified position.
|
||||
*
|
||||
* @param shootPos the position to create the effect
|
||||
* @param image the image to use for the particles
|
||||
* @param x the number of columns in the texture
|
||||
* @param y the number of rows in the texture
|
||||
* @param startSize the initial size of the particles
|
||||
* @param endSize the final size of the particles
|
||||
* @param velocity the initial velocity of the particles
|
||||
* @param lowLife the minimum lifetime of the particles
|
||||
* @param highLife the maximum lifetime of the particles
|
||||
* @param start the starting color of the particles
|
||||
* @param end the ending color of the particles
|
||||
*/
|
||||
private void createEffect(Vector3f shootPos,
|
||||
String image,
|
||||
int x, int y,
|
||||
float startSize, float endSize,
|
||||
float velocity,
|
||||
float lowLife, float highLife,
|
||||
ColorRGBA start, ColorRGBA end) {
|
||||
// Create a particle emitter for the explosion
|
||||
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
|
||||
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
|
||||
explosionEmitter.setMaterial(explosionMat);
|
||||
|
||||
// Particle properties
|
||||
explosionEmitter.setImagesX(x); // Columns in the texture
|
||||
explosionEmitter.setImagesY(y); // Rows in the texture
|
||||
explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
|
||||
|
||||
explosionEmitter.setStartColor(start); // Bright yellowish orange
|
||||
explosionEmitter.setEndColor(end); // Fade to transparent red
|
||||
|
||||
explosionEmitter.setStartSize(startSize); // Initial size
|
||||
explosionEmitter.setEndSize(endSize); // Final size
|
||||
explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
|
||||
explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
|
||||
explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
|
||||
explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
|
||||
explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
|
||||
explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
|
||||
explosionEmitter.setLocalTranslation(shootPos);
|
||||
explosionEmitter.setParticlesPerSec(0);
|
||||
explosionEmitter.emitAllParticles();
|
||||
app.getRootNode().attachChild(explosionEmitter);
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.getRootNode().detachChild(explosionEmitter);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
/**
|
||||
* ShellControl is responsible for controlling the movement and visual effects of a shell.
|
||||
*/
|
||||
public class ShellControl extends ActionControl {
|
||||
private final Vector3f shootPos;
|
||||
private final Vector3f endPos;
|
||||
private final float height;
|
||||
private final float duration;
|
||||
private Vector3f oldPos;
|
||||
private ParticleEmitter emitter;
|
||||
private AssetManager assetManager;
|
||||
|
||||
/**
|
||||
* Constructs a new ShellControl.
|
||||
*
|
||||
* @param runnable the action to perform when the shell reaches its destination
|
||||
* @param shootPos the starting position of the shell
|
||||
* @param endPos the ending position of the shell
|
||||
* @param height the height of the shell's trajectory
|
||||
* @param duration the duration of the shell's flight
|
||||
* @param assetManager the asset manager to load resources
|
||||
*/
|
||||
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager) {
|
||||
super(runnable);
|
||||
this.shootPos = shootPos;
|
||||
this.endPos = endPos;
|
||||
this.height = height;
|
||||
this.duration = duration;
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial with the necessary controls and particle emitter.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
spatial.addControl(new MoveControl(
|
||||
shootPos,
|
||||
endPos,
|
||||
() -> {
|
||||
emitter.killAllParticles();
|
||||
emitter.setParticlesPerSec(0);
|
||||
emitter.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
spatial.removeFromParent();
|
||||
action();
|
||||
},
|
||||
height,
|
||||
duration,
|
||||
false
|
||||
));
|
||||
oldPos = spatial.getLocalTranslation().clone();
|
||||
createEmitter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and configures the particle emitter for the shell trail.
|
||||
*/
|
||||
private void createEmitter() {
|
||||
emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
|
||||
emitter.setMaterial(mat);
|
||||
|
||||
// Comic-Style Farben
|
||||
emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
|
||||
emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
|
||||
|
||||
// Partikelgröße und Lebensdauer
|
||||
emitter.setStartSize(0.15f); // Startgröße
|
||||
emitter.setEndSize(0.1f); // Endgröße
|
||||
emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
|
||||
emitter.setHighLife(0.14f);
|
||||
|
||||
emitter.setGravity(0, 0, 0); // Keine Gravitation
|
||||
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
|
||||
|
||||
// Hohe Dichte für eine glatte Spur
|
||||
emitter.setParticlesPerSec(500);
|
||||
|
||||
// Zur Shell hinzufügen
|
||||
spatial.getParent().attachChild(emitter);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the control, adjusting the shell's rotation and emitter position.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
|
||||
if (direction.lengthSquared() > 0) {
|
||||
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
|
||||
spatial.rotate(FastMath.HALF_PI, 0, 0);
|
||||
}
|
||||
oldPos = spatial.getLocalTranslation().clone();
|
||||
|
||||
emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
public class Smoke {
|
||||
|
||||
private final Node rootNode;
|
||||
private final MdgaApp app;
|
||||
private final Vector3f location;
|
||||
private ParticleEmitter fire;
|
||||
private ParticleEmitter smoke;
|
||||
|
||||
private boolean triggered = false;
|
||||
|
||||
private final Material mat;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code Explosion} class.
|
||||
*
|
||||
* @param app The main application managing the explosion.
|
||||
* @param rootNode The root node to which the explosion effects will be attached.
|
||||
* @param location The location of the explosion in world coordinates.
|
||||
*/
|
||||
public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.location = location;
|
||||
|
||||
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the particle emitters for the explosion effect.
|
||||
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle, 50);
|
||||
fire.setMaterial(mat);
|
||||
fire.setStartColor(ColorRGBA.DarkGray);
|
||||
fire.setEndColor(ColorRGBA.DarkGray);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f, 0.2f, 4f));
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||
fire.setStartSize(0.7f);
|
||||
fire.setEndSize(3.8f);
|
||||
fire.setGravity(0, 0, -0.1f);
|
||||
fire.setLowLife(0.5f);
|
||||
fire.setHighLife(1.2f);
|
||||
fire.setParticlesPerSec(0);
|
||||
|
||||
fire.setLocalTranslation(location);
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle, 40);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(2);
|
||||
smoke.setImagesY(2);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 2f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||
smoke.setStartSize(0.5f);
|
||||
smoke.setEndSize(1.5f);
|
||||
smoke.setGravity(0, 0, -0.3f);
|
||||
smoke.setLowLife(1.2f);
|
||||
smoke.setHighLife(2.5f);
|
||||
smoke.setParticlesPerSec(0);
|
||||
|
||||
smoke.setLocalTranslation(location);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
|
||||
* Both emitters are automatically detached after a predefined duration.
|
||||
*/
|
||||
public void trigger() {
|
||||
if (!triggered) {
|
||||
triggered = true;
|
||||
initializeEmitter();
|
||||
}
|
||||
|
||||
rootNode.attachChild(fire);
|
||||
fire.emitAllParticles();
|
||||
fire.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(fire);
|
||||
fire.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
|
||||
rootNode.attachChild(smoke);
|
||||
smoke.emitAllParticles();
|
||||
smoke.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(smoke);
|
||||
smoke.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
/**
|
||||
* A control that manages the animation of symbols representing different bonus card states.
|
||||
* The symbol can animate with zoom, rotation, and translation effects based on the state of the bonus card.
|
||||
*
|
||||
* <p>The control supports three main states: SHIELD, SWAP, and TURBO. Each state has its own specific animation logic:
|
||||
* <ul>
|
||||
* <li>SHIELD: Zooms in and out, with a scaling effect.</li>
|
||||
* <li>SWAP: Rotates the symbol 360 degrees.</li>
|
||||
* <li>TURBO: Moves the symbol along the Y-axis with a zoom effect.</li>
|
||||
* </ul>
|
||||
* </p>
|
||||
*/
|
||||
public class SymbolControl extends InitControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 3f;
|
||||
private float progress = 0;
|
||||
private BonusCard state;
|
||||
private float rotationSpeed = 0.8f;
|
||||
private Quaternion initialRotation = null;
|
||||
private float y = 5;
|
||||
|
||||
/**
|
||||
* Updates the symbol animation based on the current bonus card state.
|
||||
* The method calls the corresponding update method for each state (SHIELD, SWAP, TURBO).
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (state == null) return;
|
||||
switch (state) {
|
||||
case SHIELD -> shieldUpdate(tpf);
|
||||
case SWAP -> swapUpdate(tpf);
|
||||
case TURBO -> turboUpdate(tpf);
|
||||
case HIDDEN -> throw new RuntimeException("forbidden state");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is SHIELD. The symbol zooms in and then zooms out.
|
||||
* When the zooming out finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void shieldUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
progress = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is SWAP. The symbol rotates 360 degrees.
|
||||
* After the rotation finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void swapUpdate(float tpf) {
|
||||
if (initialRotation == null) {
|
||||
initialRotation = spatial.getLocalRotation().clone();
|
||||
}
|
||||
|
||||
progress += tpf * rotationSpeed;
|
||||
if (progress < 0) return;
|
||||
|
||||
float angle = lerp(0, 360, easeInOut(progress));
|
||||
|
||||
Quaternion newRotation = new Quaternion();
|
||||
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
|
||||
|
||||
spatial.setLocalRotation(initialRotation.mult(newRotation));
|
||||
|
||||
if (progress >= 1.2f) {
|
||||
state = null;
|
||||
initialRotation = null;
|
||||
progress = 0;
|
||||
spatial.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is TURBO. The symbol moves along the Y-axis with a zoom effect.
|
||||
* After the movement finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void turboUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
float y = lerp(-this.y, 0, easeOut(progress));
|
||||
spatial.setLocalTranslation(0, y, 0);
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
float y = lerp(0, this.y, easeIn(progress));
|
||||
spatial.setLocalTranslation(0, y, 0);
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the SHIELD animation by zooming the symbol in and out.
|
||||
* The symbol will first zoom in and then zoom out, and will be removed from the parent spatial once done.
|
||||
*/
|
||||
public void shield() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
state = BonusCard.SHIELD;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
spatial.setLocalScale(1f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the SWAP animation by rotating the symbol 360 degrees.
|
||||
* The symbol will rotate once and then be removed from the parent spatial.
|
||||
*/
|
||||
public void swap() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(3);
|
||||
state = BonusCard.SWAP;
|
||||
progress = -0.2f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the TURBO animation by moving the symbol along the Y-axis.
|
||||
* The symbol will move upwards and then return to its initial position.
|
||||
*/
|
||||
public void turbo() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(2);
|
||||
state = BonusCard.TURBO;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-out function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private static float easeOut(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in-out function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeInOut(float t) {
|
||||
if (t > 1) t = 1;
|
||||
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeIn(float t) {
|
||||
return t * t * t * t;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
public class TimerManager {
|
||||
private final List<TimedTask> tasks = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Add a timed task that will execute after the specified delay.
|
||||
*
|
||||
* @param delaySeconds The delay in seconds.
|
||||
* @param task The Runnable task to execute after the delay.
|
||||
*/
|
||||
public void addTask(float delaySeconds, Runnable task) {
|
||||
tasks.add(new TimedTask(delaySeconds, task));
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the timer manager to process and execute tasks when their delay has elapsed.
|
||||
* This should be called in the `controlUpdate` method or a similar update loop.
|
||||
*
|
||||
* @param tpf Time per frame (delta time) provided by the update loop.
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
Iterator<TimedTask> iterator = tasks.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
TimedTask task = iterator.next();
|
||||
task.update(tpf);
|
||||
if (task.isReady()) {
|
||||
task.run();
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all pending tasks from the manager.
|
||||
*/
|
||||
public void clearTasks() {
|
||||
tasks.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the manager has any pending tasks.
|
||||
*
|
||||
* @return True if there are pending tasks, otherwise false.
|
||||
*/
|
||||
public boolean hasPendingTasks() {
|
||||
return !tasks.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal class representing a single timed task.
|
||||
*/
|
||||
private static class TimedTask {
|
||||
private float remainingTime;
|
||||
private final Runnable task;
|
||||
|
||||
public TimedTask(float delaySeconds, Runnable task) {
|
||||
this.remainingTime = delaySeconds;
|
||||
this.task = task;
|
||||
}
|
||||
|
||||
public void update(float tpf) {
|
||||
remainingTime -= tpf;
|
||||
}
|
||||
|
||||
public boolean isReady() {
|
||||
return remainingTime <= 0;
|
||||
}
|
||||
|
||||
public void run() {
|
||||
task.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
/**
|
||||
* A control that applies a zoom effect to a spatial, smoothly scaling it in and out.
|
||||
* The zoom effect can be customized with speed and scaling factor.
|
||||
*
|
||||
* <p>The control supports zooming in and out with ease-in and ease-out transitions.
|
||||
* It starts by zooming in, and once complete, it zooms out, eventually removing the spatial from its parent when the animation ends.</p>
|
||||
*/
|
||||
public class ZoomControl extends InitControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float progress = 0;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 1f;
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with the default zoom speed.
|
||||
*/
|
||||
public ZoomControl() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with a specified zoom speed.
|
||||
*
|
||||
* @param speed The speed at which the zoom effect occurs.
|
||||
*/
|
||||
public ZoomControl(float speed) {
|
||||
zoomSpeed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial for the zoom effect. This method is called when the control is added to the spatial.
|
||||
* It sets the zooming state to zooming in.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
zoomingIn = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the zoom effect over time, either zooming in or zooming out.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingOut = false;
|
||||
end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the zoom animation by removing the spatial from its parent and the control from the spatial.
|
||||
*/
|
||||
private void end() {
|
||||
spatial.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-out function for smoothing the zoom-in transition.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeOut(float x) {
|
||||
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in function for smoothing the zoom-out transition.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeIn(float x) {
|
||||
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
/**
|
||||
* Record for holding Asset information
|
||||
*/
|
||||
record AssetOnMap(Asset asset, int x, int y, float rot) {
|
||||
}
|
||||
@@ -0,0 +1,920 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.animation.*;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* BoardHandler is responsible for managing the game board in the MDGA client, including handling
|
||||
* the initialization, movement, and management of game pieces and assets.
|
||||
* It works closely with the MdgaApp to create and manipulate 3D models of assets, track player pieces,
|
||||
* and manage movement across the game board.
|
||||
*/
|
||||
public class BoardHandler {
|
||||
// Constants defining the grid size and elevation of the board
|
||||
private static final float GRID_SIZE = 1.72f;
|
||||
private static final float GRID_ELEVATION = 0.0f;
|
||||
private static final String MAP_NAME = "Maps/map.mdga";
|
||||
|
||||
// The main application instance for accessing game assets and logic
|
||||
private final MdgaApp app;
|
||||
|
||||
// Collection of in-game assets and board elements
|
||||
private ArrayList<NodeControl> infield;
|
||||
private Map<UUID, PieceControl> pieces;
|
||||
private Map<Color, List<AssetOnMap>> colorAssetsMap;
|
||||
private Map<Color, List<NodeControl>> homeNodesMap;
|
||||
private Map<Color, List<NodeControl>> waitingNodesMap;
|
||||
private Map<Color, List<PieceControl>> waitingPiecesMap;
|
||||
private Map<Color, Map<UUID, NodeControl>> waitingNodes;
|
||||
private Map<UUID, Color> pieceColor;
|
||||
|
||||
private final Node rootNodeBoard;
|
||||
private final Node rootNode;
|
||||
private final FilterPostProcessor fpp;
|
||||
|
||||
private boolean isInitialised;
|
||||
|
||||
// Flags and lists for handling piece selection and movement
|
||||
private List<PieceControl> selectableOwnPieces;
|
||||
private List<PieceControl> selectableEnemyPieces;
|
||||
private Map<PieceControl, NodeControl> selectedPieceNodeMap;
|
||||
private List<NodeControl> outlineNodes;
|
||||
private PieceControl selectedOwnPiece;
|
||||
private PieceControl selectedEnemyPiece;
|
||||
private DiceControl diceControl;
|
||||
//Radar Position for Matrix animation
|
||||
private Vector3f radarPos;
|
||||
//TankTop for shellAnimation
|
||||
private TankTopControl tankTop;
|
||||
|
||||
/**
|
||||
* Creates a new BoardHandler.
|
||||
*
|
||||
* @param app The main application instance
|
||||
* @param rootNode The root node where the board will be attached
|
||||
* @param fpp The post-processor for effects like shadows or filters
|
||||
* @throws RuntimeException if the app is null
|
||||
*/
|
||||
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
||||
if (app == null) throw new RuntimeException("app is null");
|
||||
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
rootNodeBoard = new Node("Board Root Node");
|
||||
this.rootNode = rootNode;
|
||||
isInitialised = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the game board by setting up the pieces and nodes.
|
||||
*/
|
||||
public void init() {
|
||||
isInitialised = true;
|
||||
selectableOwnPieces = new ArrayList<>();
|
||||
selectableEnemyPieces = new ArrayList<>();
|
||||
selectedPieceNodeMap = new HashMap<>();
|
||||
outlineNodes = new ArrayList<>();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
initMap();
|
||||
rootNode.attachChild(rootNodeBoard);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the board handler by detaching all board-related nodes and clearing selected pieces.
|
||||
*/
|
||||
public void shutdown() {
|
||||
clearSelectable();
|
||||
isInitialised = false;
|
||||
rootNode.detachChild(rootNodeBoard);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an asset to the map of player assets, ensuring that the player does not have too many assets.
|
||||
*
|
||||
* @param col The color of the player
|
||||
* @param assetOnMap The asset to be added
|
||||
* @throws RuntimeException if there are too many assets for the player
|
||||
*/
|
||||
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||
List<AssetOnMap> inMap = addItemToMapList(colorAssetsMap, col, assetOnMap);
|
||||
if (inMap.size() > 4) throw new RuntimeException("to many assets for " + col);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the map with the assets loaded from the map file and corresponding nodes.
|
||||
*/
|
||||
private void initMap() {
|
||||
pieces = new HashMap<>();
|
||||
colorAssetsMap = new HashMap<>();
|
||||
infield = new ArrayList<>(40);
|
||||
homeNodesMap = new HashMap<>();
|
||||
waitingNodesMap = new HashMap<>();
|
||||
waitingPiecesMap = new HashMap<>();
|
||||
pieceColor = new HashMap<>();
|
||||
diceControl = new DiceControl(app.getAssetManager());
|
||||
diceControl.create(new Vector3f(0, 0, 0), 0.7f, true);
|
||||
waitingNodes = new HashMap<>();
|
||||
waitingNodes.put(Color.AIRFORCE, new HashMap<>());
|
||||
waitingNodes.put(Color.ARMY, new HashMap<>());
|
||||
waitingNodes.put(Color.NAVY, new HashMap<>());
|
||||
waitingNodes.put(Color.CYBER, new HashMap<>());
|
||||
|
||||
|
||||
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
|
||||
|
||||
for (AssetOnMap assetOnMap : assetOnMaps) {
|
||||
switch (assetOnMap.asset()) {
|
||||
case lw -> addFigureToPlayerMap(assetToColor(Asset.lw), assetOnMap);
|
||||
case heer -> addFigureToPlayerMap(assetToColor(Asset.heer), assetOnMap);
|
||||
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
|
||||
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
|
||||
case node_normal, node_bonus, node_start ->
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
|
||||
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
|
||||
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
|
||||
case node_home_yellow -> addHomeNode(homeNodesMap, Color.CYBER, assetOnMap);
|
||||
case node_wait_black -> addHomeNode(waitingNodesMap, Color.AIRFORCE, assetOnMap);
|
||||
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
|
||||
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
|
||||
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
|
||||
case radar -> addRadar(assetOnMap);
|
||||
case tankShoot -> addTankShoot(assetOnMap);
|
||||
|
||||
default -> displayAsset(assetOnMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addTankShoot(AssetOnMap assetOnMap) {
|
||||
displayAsset(assetOnMap);
|
||||
tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
|
||||
}
|
||||
|
||||
private void addRadar(AssetOnMap assetOnMap) {
|
||||
radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
|
||||
displayAsset(assetOnMap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts an asset to its corresponding color.
|
||||
*
|
||||
* @param asset The asset to be converted
|
||||
* @return The color associated with the asset
|
||||
* @throws RuntimeException if the asset is invalid
|
||||
*/
|
||||
private Color assetToColor(Asset asset) {
|
||||
return switch (asset) {
|
||||
case lw -> Color.AIRFORCE;
|
||||
case heer -> Color.ARMY;
|
||||
case marine -> Color.NAVY;
|
||||
case cir -> Color.CYBER;
|
||||
default -> throw new RuntimeException("invalid asset");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 3D model of an asset and adds it to the board.
|
||||
*
|
||||
* @param asset The asset to be displayed
|
||||
* @param pos The position of the asset on the board
|
||||
* @param rot The rotation of the asset
|
||||
* @return The Spatial representation of the asset
|
||||
*/
|
||||
private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
String modelName = asset.getModelPath();
|
||||
String texName = asset.getDiffPath();
|
||||
Spatial model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize());
|
||||
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
|
||||
model.setLocalTranslation(pos);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
|
||||
mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
|
||||
mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
model.setMaterial(mat);
|
||||
|
||||
rootNodeBoard.attachChild(model);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts grid coordinates to world space.
|
||||
*
|
||||
* @param x The x-coordinate on the grid
|
||||
* @param y The y-coordinate on the grid
|
||||
* @return The corresponding world position
|
||||
*/
|
||||
public static Vector3f gridToWorld(int x, int y) {
|
||||
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an asset on the map at the given position with the specified rotation.
|
||||
*
|
||||
* @param assetOnMap The asset to be displayed.
|
||||
* @return A spatial representation of the asset at the specified location and rotation.
|
||||
*/
|
||||
private Spatial displayAsset(AssetOnMap assetOnMap) {
|
||||
int x = assetOnMap.x();
|
||||
int y = assetOnMap.y();
|
||||
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
|
||||
*
|
||||
* @param assetOnMap The asset to be displayed in the 3D environment.
|
||||
* @param control The control to be added to the spatial representing the asset.
|
||||
* @param <T> The type of control, extending {@code AbstractControl}.
|
||||
* @return The control that was added to the spatial.
|
||||
*/
|
||||
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
|
||||
Spatial spatial = displayAsset(assetOnMap);
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a piece in the 3D environment to the location of a specified node.
|
||||
*
|
||||
* @param pieceControl The control managing the piece to be moved.
|
||||
* @param nodeControl The control managing the target node to which the piece will move.
|
||||
*/
|
||||
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl) {
|
||||
pieceControl.setLocation(nodeControl.getLocation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a home node for a specific player color, attaching it to the map of home nodes.
|
||||
*
|
||||
* @param map The map storing lists of home nodes by player color.
|
||||
* @param color The color associated with the home nodes to be added.
|
||||
* @param assetOnMap The asset representing the home node in the 3D environment.
|
||||
* @throws RuntimeException if more than 4 home nodes are added for a single color.
|
||||
*/
|
||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap) {
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle required to move a piece from one position to another.
|
||||
*
|
||||
* @param prev The previous position.
|
||||
* @param next The target position.
|
||||
* @return The rotation angle in degrees.
|
||||
*/
|
||||
private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||
Vector3f direction = next.subtract(prev).normalizeLocal();
|
||||
//I had to reverse dir.y, because then it worked.
|
||||
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||
if (newRot < 0) newRot += 360;
|
||||
return newRot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively moves a piece from its current index to the destination index,
|
||||
* to keep track of the piece rotation.
|
||||
*
|
||||
* @param uuid The UUID of the piece to move.
|
||||
* @param curIndex The current index of the piece.
|
||||
* @param moveIndex The target index to move the piece to.
|
||||
*/
|
||||
private void movePieceRek(UUID uuid, int curIndex, int moveIndex) {
|
||||
if (curIndex == moveIndex) return;
|
||||
|
||||
int nextIndex = (curIndex + 1) % infield.size();
|
||||
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
NodeControl nodeCur = infield.get(curIndex);
|
||||
NodeControl nodeMove = infield.get(nextIndex);
|
||||
|
||||
pieceControl.setRotation(getRotationMove(nodeCur.getLocation(), nodeMove.getLocation()));
|
||||
|
||||
movePieceToNode(pieceControl, nodeMove);
|
||||
|
||||
|
||||
movePieceRek(uuid, nextIndex, moveIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
|
||||
*
|
||||
* @param map The map containing lists of items.
|
||||
* @param key The key associated with the list in the map.
|
||||
* @param item The item to be added to the list.
|
||||
* @param <T> The type of items in the list.
|
||||
* @param <E> The type of the key in the map.
|
||||
* @return The updated list associated with the specified key.
|
||||
*/
|
||||
private <T, E> List<T> addItemToMapList(Map<E, List<T>> map, E key, T item) {
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.add(item);
|
||||
map.put(key, list);
|
||||
return list;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
|
||||
*
|
||||
* @param map The map containing lists of items.
|
||||
* @param key The key associated with the list in the map.
|
||||
* @param item The item to be removed from the list.
|
||||
* @param <T> The type of items in the list.
|
||||
* @param <E> The type of the key in the map.
|
||||
*/
|
||||
private <T, E> void removeItemFromMapList(Map<E, List<T>> map, E key, T item) {
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.remove(item);
|
||||
map.put(key, list);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the mean position of the waiting nodes for a specific color.
|
||||
*
|
||||
* @param color The color associated with the waiting nodes.
|
||||
* @return The mean position of the waiting nodes as a {@code Vector3f}.
|
||||
*/
|
||||
private Vector3f getWaitingPos(Color color) {
|
||||
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the mean position of a list of vectors.
|
||||
*
|
||||
* @param vectors The list of vectors.
|
||||
* @return The mean position as a Vector3f.
|
||||
*/
|
||||
public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
||||
if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
|
||||
|
||||
Vector3f sum = new Vector3f(0, 0, 0);
|
||||
for (Vector3f v : vectors) {
|
||||
sum.addLocal(v);
|
||||
}
|
||||
return sum.divide(vectors.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a player to the game by associating a color and a list of UUIDs to corresponding assets and waiting nodes.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @param uuid the list of UUIDs representing the player's assets
|
||||
* @throws RuntimeException if the number of assets or waiting nodes does not match the provided UUIDs
|
||||
*/
|
||||
public void addPlayer(Color color, List<UUID> uuid) {
|
||||
|
||||
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
||||
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
||||
if (uuid.size() != playerAssets.size())
|
||||
throw new RuntimeException("UUID array and playerAssets are not the same size");
|
||||
|
||||
List<NodeControl> waitNodes = waitingNodesMap.get(color);
|
||||
if (waitNodes.size() != playerAssets.size())
|
||||
throw new RuntimeException("waitNodes size does not match playerAssets size");
|
||||
|
||||
|
||||
for (int i = 0; i < playerAssets.size(); i++) {
|
||||
AssetOnMap assetOnMap = playerAssets.get(i);
|
||||
UUID pieceUuid = uuid.get(i);
|
||||
|
||||
// Initialize PieceControl
|
||||
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
|
||||
pieceControl.setRotation(assetOnMap.rot());
|
||||
|
||||
// Assign piece to waiting node
|
||||
NodeControl waitNode = getNextWaitingNode(color);
|
||||
waitingNodes.get(color).put(pieceUuid, waitNode);
|
||||
|
||||
// Move piece to node
|
||||
movePieceToNode(pieceControl, waitNode);
|
||||
|
||||
// Update mappings
|
||||
pieces.put(pieceUuid, pieceControl);
|
||||
pieceColor.put(pieceUuid, color);
|
||||
addItemToMapList(waitingPiecesMap, color, pieceControl);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a piece to its corresponding home node based on the given index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param index the index of the home node to move the piece to
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or if the home nodes are not properly defined
|
||||
*/
|
||||
private void moveHomePiece(UUID uuid, int index) {
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if (color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
|
||||
List<NodeControl> homeNodes = homeNodesMap.get(color);
|
||||
|
||||
if (homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
|
||||
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
NodeControl nodeControl = homeNodes.get(index);
|
||||
movePieceToNode(pieceControl, nodeControl);
|
||||
|
||||
//rotate piece in direction of homeNodes
|
||||
NodeControl firstHomeNode = homeNodes.get(0);
|
||||
NodeControl lastHomeNode = homeNodes.get(homeNodes.size() - 1);
|
||||
|
||||
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
|
||||
app.getModelSynchronize().animationEnd();
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the movement of a piece to a target node based on the given index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param nodeIndex the index of the target node to move the piece to
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found
|
||||
* @throws IllegalArgumentException if the node index is invalid
|
||||
*/
|
||||
private void movePieceStart(UUID uuid, int nodeIndex) {
|
||||
|
||||
// Farbe des Pieces abrufen
|
||||
Color color = pieceColor.get(uuid);
|
||||
if (color == null) throw new RuntimeException("UUID is not mapped to a color");
|
||||
|
||||
// PieceControl abrufen
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
if (pieceControl == null) throw new RuntimeException("PieceControl not found for UUID: " + uuid);
|
||||
|
||||
// Zielknoten abrufen und prüfen
|
||||
if (nodeIndex < 0 || nodeIndex >= infield.size()) {
|
||||
throw new IllegalArgumentException("Invalid nodeIndex: " + nodeIndex);
|
||||
}
|
||||
NodeControl targetNode = infield.get(nodeIndex);
|
||||
|
||||
movePieceToNode(pieceControl, targetNode);
|
||||
|
||||
removeItemFromMapList(waitingPiecesMap, color, pieceControl);
|
||||
waitingNodes.get(color).remove(uuid);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a piece from its current position to the target position based on the given indexes.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param curIndex the current index of the piece
|
||||
* @param moveIndex the target index of the move
|
||||
*/
|
||||
private void movePiece(UUID uuid, int curIndex, int moveIndex) {
|
||||
|
||||
movePieceRek(uuid, curIndex, moveIndex);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Throws a piece to the next available waiting node and updates the waiting node mapping.
|
||||
*
|
||||
* @param uuid the UUID of the piece to throw
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or if no available waiting nodes are found
|
||||
*/
|
||||
private void throwPiece(UUID uuid) {
|
||||
|
||||
// Farbe des Pieces abrufen
|
||||
Color color = pieceColor.get(uuid);
|
||||
if (color == null) throw new RuntimeException("UUID is not mapped to a color");
|
||||
|
||||
// PieceControl abrufen
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
if (pieceControl == null) throw new RuntimeException("PieceControl not found for UUID: " + uuid);
|
||||
|
||||
// Nächste freie Waiting Node abrufen
|
||||
NodeControl nextWaitNode = getNextWaitingNode(color);
|
||||
if (nextWaitNode == null) {
|
||||
throw new IllegalStateException("No available waiting nodes for color: " + color);
|
||||
}
|
||||
|
||||
// Bewegung durchführen
|
||||
movePieceToNode(pieceControl, nextWaitNode);
|
||||
|
||||
// Waiting Nodes aktualisieren
|
||||
waitingNodes.get(color).put(uuid, nextWaitNode);
|
||||
|
||||
// Synchronisation oder Animation
|
||||
pieceControl.rotateInit();
|
||||
app.getAcousticHandler().playSound(MdgaSound.LOSE);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Activates the shield for the specified piece.
|
||||
*
|
||||
* @param uuid the UUID of the piece to shield
|
||||
*/
|
||||
public void shieldPiece(UUID uuid) {
|
||||
pieces.get(uuid).activateShield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deactivates the shield for the specified piece.
|
||||
*
|
||||
* @param uuid the UUID of the piece to unshield
|
||||
*/
|
||||
public void unshieldPiece(UUID uuid) {
|
||||
pieces.get(uuid).deactivateShield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Suppresses the shield for the specified piece.
|
||||
*
|
||||
* @param uuid the UUID of the piece to suppress the shield
|
||||
*/
|
||||
public void suppressShield(UUID uuid) {
|
||||
|
||||
pieces.get(uuid).suppressShield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps the positions and rotations of two pieces.
|
||||
*
|
||||
* @param p1 the first piece to swap
|
||||
* @param p2 the second piece to swap
|
||||
* @param loc1 the original location of the first piece
|
||||
* @param rot1 the original rotation of the first piece
|
||||
* @param loc2 the original location of the second piece
|
||||
* @param rot2 the original rotation of the second piece
|
||||
*/
|
||||
private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2) {
|
||||
p1.setLocation(loc2);
|
||||
p2.setLocation(loc1);
|
||||
|
||||
p1.setRotation(rot2);
|
||||
p2.setRotation(rot1);
|
||||
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Outlines the possible move nodes for a list of pieces based on the move indices and whether it's a home move.
|
||||
*
|
||||
* @param pieces the list of UUIDs representing the pieces to outline
|
||||
* @param moveIndexe the list of indices for the target move nodes
|
||||
* @param homeMoves the list indicating whether the move is a home move
|
||||
* @throws RuntimeException if the sizes of the input lists do not match
|
||||
*/
|
||||
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
||||
if (pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size())
|
||||
throw new RuntimeException("arrays are not the same size");
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (int i = 0; i < pieces.size(); i++) {
|
||||
UUID uuid = pieces.get(i);
|
||||
PieceControl pieceControl = this.pieces.get(uuid);
|
||||
NodeControl nodeControl;
|
||||
|
||||
if (homeMoves.get(i)) {
|
||||
Color color = pieceColor.get(uuid);
|
||||
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
|
||||
} else {
|
||||
nodeControl = infield.get(moveIndexe.get(i));
|
||||
}
|
||||
pieceControl.selectableOwn();
|
||||
nodeControl.selectableOwn();
|
||||
outlineNodes.add(nodeControl);
|
||||
selectableOwnPieces.add(pieceControl);
|
||||
selectedPieceNodeMap.put(pieceControl, nodeControl);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Outlines the pieces that can be swapped based on the provided own and enemy pieces.
|
||||
*
|
||||
* @param ownPieces the list of UUIDs representing the player's pieces
|
||||
* @param enemyPieces the list of UUIDs representing the enemy's pieces
|
||||
*/
|
||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces) {
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (UUID uuid : ownPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.selectableOwn();
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
for (UUID uuid : enemyPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.selectableEnemy();
|
||||
selectableEnemyPieces.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Outlines the pieces that can be shielded based on the provided list of pieces.
|
||||
*
|
||||
* @param pieces the list of UUIDs representing the pieces to be shielded
|
||||
*/
|
||||
public void outlineShield(List<UUID> pieces) {
|
||||
selectableOwnPieces.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (UUID uuid : pieces) {
|
||||
PieceControl p = this.pieces.get(uuid);
|
||||
p.selectableOwn();
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a piece from either the own or enemy pieces based on the input and deselects others if needed.
|
||||
*
|
||||
* @param pieceSelected the PieceControl instance representing the piece selected by the user
|
||||
*/
|
||||
public void pieceSelect(OutlineOEControl selected) {
|
||||
PieceControl piece = getPieceByOE(selected);
|
||||
NodeControl node = selectedPieceNodeMap.get(piece);
|
||||
|
||||
boolean isSelected = piece.isSelected();
|
||||
if (selectableOwnPieces.contains(piece)) {
|
||||
for (PieceControl p : selectableOwnPieces) {
|
||||
p.selectOff();
|
||||
NodeControl n = selectedPieceNodeMap.get(p);
|
||||
if (n != null) n.selectOff();
|
||||
}
|
||||
if (!isSelected) {
|
||||
piece.selectOn();
|
||||
if (node != null) node.selectOn();
|
||||
selectedOwnPiece = piece;
|
||||
} else {
|
||||
piece.selectOff();
|
||||
if (node != null) node.selectOff();;
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
} else if (selectableEnemyPieces.contains(piece)) {
|
||||
for (PieceControl p : selectableEnemyPieces) {
|
||||
p.selectOff();
|
||||
}
|
||||
if (!isSelected) {
|
||||
piece.selectOn();
|
||||
selectedEnemyPiece = piece;
|
||||
} else {
|
||||
piece.selectOff();
|
||||
selectedEnemyPiece = null;
|
||||
}
|
||||
} else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||
|
||||
app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece));
|
||||
}
|
||||
|
||||
public void hoverOn(OutlineOEControl hover) {
|
||||
PieceControl piece = getPieceByOE(hover);
|
||||
NodeControl node = selectedPieceNodeMap.get(piece);
|
||||
|
||||
piece.hoverOn();
|
||||
if(node != null) node.hoverOn();
|
||||
}
|
||||
|
||||
public void hoverOff(OutlineOEControl hover) {
|
||||
PieceControl piece = getPieceByOE(hover);
|
||||
NodeControl node = selectedPieceNodeMap.get(piece);
|
||||
|
||||
piece.hoverOff();
|
||||
if(node != null) node.hoverOff();
|
||||
}
|
||||
|
||||
private PieceControl getPieceByOE(OutlineOEControl control){
|
||||
PieceControl piece;
|
||||
if (control instanceof PieceControl p){
|
||||
piece = p;
|
||||
}
|
||||
else if (control instanceof NodeControl n){
|
||||
piece = getKeyByValue(selectedPieceNodeMap, n);
|
||||
}
|
||||
else throw new RuntimeException("selected is not instanceof piece or node");
|
||||
return piece;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all highlighted, selectable, and selected pieces and nodes.
|
||||
*/
|
||||
public void clearSelectable() {
|
||||
for (PieceControl p : selectableOwnPieces) {
|
||||
p.selectableOff();
|
||||
NodeControl n = selectedPieceNodeMap.get(p);
|
||||
if(n != null) n.selectableOff();
|
||||
}
|
||||
for (PieceControl p : selectableEnemyPieces) {
|
||||
p.selectableOff();
|
||||
}
|
||||
|
||||
outlineNodes.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedPieceNodeMap.clear();
|
||||
selectedEnemyPiece = null;
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice for the specified color at the appropriate position.
|
||||
*
|
||||
* @param color the color of the player whose dice should be displayed
|
||||
*/
|
||||
public void showDice(Color color) {
|
||||
rootNodeBoard.attachChild(diceControl.getSpatial());
|
||||
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0, 0, 4)));
|
||||
diceControl.spin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dice from the view.
|
||||
*/
|
||||
public void hideDice() {
|
||||
diceControl.hide();
|
||||
}
|
||||
|
||||
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||
for (Map.Entry<K, V> entry : map.entrySet()) {
|
||||
if (entry.getValue().equals(value)) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the movement of a piece from its current index to a target index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param curIndex the current index of the piece
|
||||
* @param moveIndex the target index to animate the piece to
|
||||
*/
|
||||
public void movePieceAnim(UUID uuid, int curIndex, int moveIndex) {
|
||||
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
infield.get(curIndex).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
() -> movePiece(uuid, curIndex, moveIndex)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the movement of a piece to its home position based on the given home index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param homeIndex the index of the home node to move the piece to
|
||||
*/
|
||||
public void movePieceHomeAnim(UUID uuid, int homeIndex) {
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(),
|
||||
homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(),
|
||||
() -> moveHomePiece(uuid, homeIndex)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the start of the movement of a piece to a target index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param moveIndex the target index to animate the piece to
|
||||
*/
|
||||
public void movePieceStartAnim(UUID uuid, int moveIndex) {
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
() -> movePieceStart(uuid, moveIndex)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwPieceAnim(UUID uuid) {
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
|
||||
() -> throwPiece(uuid))
|
||||
);
|
||||
}
|
||||
|
||||
public void throwPiece(UUID uuid, Color throwColor) {
|
||||
switch (throwColor) {
|
||||
case ARMY -> throwShell(uuid);
|
||||
case NAVY -> throwMissile(uuid);
|
||||
case CYBER -> throwMatrix(uuid);
|
||||
case AIRFORCE -> throwBomb(uuid);
|
||||
default -> throw new RuntimeException("invalid color");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
private void throwBomb(UUID uuid) {
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
JetAnimation anim = new JetAnimation(app, rootNode, targetPoint, 40, 6, () -> throwPieceAnim(uuid));
|
||||
anim.start();
|
||||
}
|
||||
|
||||
private void throwMatrix(UUID uuid) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.MATRIX);
|
||||
Spatial piece = pieces.get(uuid).getSpatial();
|
||||
piece.addControl(new MatrixAnimation(app, radarPos, () -> {
|
||||
throwPieceAnim(uuid);
|
||||
}));
|
||||
}
|
||||
|
||||
private void throwMissile(UUID uuid) {
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
MissileAnimation anim = new MissileAnimation(app, rootNode, targetPoint, 2f, () -> throwPieceAnim(uuid));
|
||||
anim.start();
|
||||
}
|
||||
|
||||
private void throwShell(UUID uuid) {
|
||||
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, () -> throwPieceAnim(uuid)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the swapping of two pieces by swapping their positions and rotations.
|
||||
*
|
||||
* @param piece1 the UUID of the first piece
|
||||
* @param piece2 the UUID of the second piece
|
||||
*/
|
||||
public void swapPieceAnim(UUID piece1, UUID piece2) {
|
||||
PieceControl piece1Control = pieces.get(piece1);
|
||||
PieceControl piece2Control = pieces.get(piece2);
|
||||
|
||||
Vector3f loc1 = piece1Control.getLocation().clone();
|
||||
Vector3f loc2 = piece2Control.getLocation().clone();
|
||||
float rot1 = piece1Control.getRotation();
|
||||
float rot2 = piece2Control.getRotation();
|
||||
|
||||
piece1Control.getSpatial().addControl(new MoveControl(
|
||||
piece1Control.getLocation().clone(),
|
||||
piece2Control.getLocation().clone(),
|
||||
() -> {
|
||||
}
|
||||
));
|
||||
piece2Control.getSpatial().addControl(new MoveControl(
|
||||
piece2Control.getLocation().clone(),
|
||||
piece1Control.getLocation().clone(),
|
||||
() -> swapPieces(piece1Control, piece2Control, loc1, rot1, loc2, rot2)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the next available waiting node for the specified color.
|
||||
*
|
||||
* @param color the color of the player to get the next waiting node for
|
||||
* @return the next available NodeControl for the specified color
|
||||
* @throws IllegalStateException if no available waiting nodes are found for the color
|
||||
*/
|
||||
private NodeControl getNextWaitingNode(Color color) {
|
||||
List<NodeControl> nodes = waitingNodesMap.get(color);
|
||||
|
||||
if (nodes == null || nodes.isEmpty()) {
|
||||
throw new IllegalStateException("Keine verfügbaren Warteschleifen-Knoten für die Farbe " + color);
|
||||
}
|
||||
|
||||
for (NodeControl node : nodes) {
|
||||
if (!waitingNodes.getOrDefault(color, new HashMap<>()).containsValue(node)) {
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
throw new IllegalStateException("Keine freien Nodes im Wartebereich für die Farbe " + color);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.FXAAFilter;
|
||||
import com.jme3.post.ssao.SSAOFilter;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import com.jme3.util.SkyFactory.EnvMapType;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Handles the camera position, rotation, and lighting effects for the game.
|
||||
* Provides methods for camera initialization, updates based on user input, and shutdown operations.
|
||||
*/
|
||||
public class CameraHandler {
|
||||
MdgaApp app;
|
||||
|
||||
private DirectionalLight sun;
|
||||
private AmbientLight ambient;
|
||||
|
||||
private static final int SHADOWMAP_SIZE = 1024 * 8;
|
||||
|
||||
private Vector3f defaultCameraPosition;
|
||||
private Quaternion defaultCameraRotation;
|
||||
|
||||
FilterPostProcessor fpp;
|
||||
DirectionalLightShadowFilter dlsf;
|
||||
|
||||
Spatial sky;
|
||||
private Color ownColor;
|
||||
private boolean init;
|
||||
private boolean initRot;
|
||||
private SSAOFilter ssaoFilter;
|
||||
private FXAAFilter fxaaFilter;
|
||||
|
||||
/**
|
||||
* Constructor for the CameraHandler. Initializes the camera settings and lighting.
|
||||
*
|
||||
* @param app The main application instance that provides the camera and root node.
|
||||
* @param fpp The FilterPostProcessor used for post-processing effects.
|
||||
*/
|
||||
public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
init = false;
|
||||
initRot = false;
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
// Save the default camera state
|
||||
this.defaultCameraPosition = app.getCamera().getLocation().clone();
|
||||
this.defaultCameraRotation = app.getCamera().getRotation().clone();
|
||||
|
||||
sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(0.3f, 0, -1));
|
||||
|
||||
ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||
|
||||
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 1);
|
||||
dlsf.setLight(sun);
|
||||
dlsf.setEnabled(true);
|
||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||
dlsf.setShadowIntensity(0.7f);
|
||||
ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
|
||||
// ssaoFilter = new SSAOFilter();
|
||||
fxaaFilter = new FXAAFilter();
|
||||
|
||||
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI * 1, 0, FastMath.HALF_PI * 0.2f);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the camera with a specific color orientation.
|
||||
* Adds lights, sky, and shadow filters to the scene.
|
||||
*
|
||||
* @param ownColor The color that defines the initial camera view angle.
|
||||
*/
|
||||
public void init(Color ownColor) {
|
||||
app.getRootNode().addLight(sun);
|
||||
app.getRootNode().addLight(ambient);
|
||||
app.getRootNode().attachChild(sky);
|
||||
fpp.addFilter(dlsf);
|
||||
fpp.addFilter(ssaoFilter);
|
||||
fpp.addFilter(fxaaFilter);
|
||||
init = true;
|
||||
initRot = true;
|
||||
this.ownColor = ownColor;
|
||||
app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor) * 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the camera handler by removing all lights, sky, and filters,
|
||||
* and resets the camera position and rotation to its default state.
|
||||
*/
|
||||
public void shutdown() {
|
||||
init = false;
|
||||
fpp.removeFilter(fxaaFilter);
|
||||
fpp.removeFilter(ssaoFilter);
|
||||
fpp.removeFilter(dlsf);
|
||||
app.getRootNode().detachChild(sky);
|
||||
app.getRootNode().removeLight(ambient);
|
||||
app.getRootNode().removeLight(sun);
|
||||
|
||||
|
||||
// Reset the camera to its default state
|
||||
app.getCamera().setLocation(defaultCameraPosition);
|
||||
app.getCamera().setRotation(defaultCameraRotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the camera position and rotation based on user input (scroll and rotation).
|
||||
* Adjusts the vertical angle and radius based on zoom and rotation values.
|
||||
*
|
||||
* @param scroll The scroll input, determining zoom level.
|
||||
* @param rotation The rotation input, determining camera orientation.
|
||||
*/
|
||||
public void update(float scroll, float rotation) {
|
||||
if (!init) return;
|
||||
float scrollValue = Math.max(0, Math.min(scroll, 100));
|
||||
|
||||
float rotationValue = rotation % 360;
|
||||
if (rotationValue < 0) {
|
||||
rotationValue += 360;
|
||||
}
|
||||
|
||||
|
||||
float radius;
|
||||
|
||||
float verticalAngle;
|
||||
if (scroll < 100f) {
|
||||
verticalAngle = 20f + (scrollValue / 100f) * 45f;
|
||||
radius = 30f;
|
||||
} else {
|
||||
verticalAngle = 90f;
|
||||
rotationValue = getAngleByColor(ownColor);
|
||||
radius = 50f;
|
||||
}
|
||||
float verticalAngleRadians = FastMath.DEG_TO_RAD * verticalAngle;
|
||||
|
||||
float z = radius * FastMath.sin(verticalAngleRadians);
|
||||
float x = radius * FastMath.cos(verticalAngleRadians) * FastMath.sin(FastMath.DEG_TO_RAD * rotationValue);
|
||||
float y = radius * FastMath.cos(verticalAngleRadians) * FastMath.cos(FastMath.DEG_TO_RAD * rotationValue);
|
||||
|
||||
Vector3f cameraPosition = new Vector3f(x, y, z);
|
||||
app.getCamera().setLocation(cameraPosition);
|
||||
|
||||
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the camera angle based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the camera angle.
|
||||
* @return The camera angle in degrees.
|
||||
*/
|
||||
private float getAngleByColor(Color color) {
|
||||
return switch (color) {
|
||||
case ARMY -> 0;
|
||||
case AIRFORCE -> 90;
|
||||
case NAVY -> 270;
|
||||
case CYBER -> 180;
|
||||
default -> throw new RuntimeException("None is not allowed");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the initial camera angle based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the camera angle.
|
||||
* @return The initial camera angle in degrees.
|
||||
*/
|
||||
private float getInitAngleByColor(Color color) {
|
||||
return (getAngleByColor(color) + 180) % 360;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* A utility class for loading and parsing map data from a file.
|
||||
* The map contains asset names and coordinates for objects placed on the map.
|
||||
*/
|
||||
class MapLoader {
|
||||
/**
|
||||
* Private constructor to prevent instantiation.
|
||||
*/
|
||||
private MapLoader() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map file and parses its contents into a list of assets and their positions.
|
||||
* Each line in the map file defines an asset, its coordinates, and its rotation.
|
||||
*
|
||||
* @param mapName The name of the map file to load. The file is expected to be located in the resources directory.
|
||||
* @return A list of {@link AssetOnMap} objects representing the assets placed on the map.
|
||||
* @throws IOException If an error occurs while reading the map file.
|
||||
* @throws IllegalArgumentException If the map file contains invalid data.
|
||||
*/
|
||||
public static List<AssetOnMap> loadMap(String mapName) {
|
||||
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
||||
|
||||
try (
|
||||
InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))
|
||||
) {
|
||||
|
||||
while (true) {
|
||||
String entry = reader.readLine();
|
||||
if (entry == null) break;
|
||||
|
||||
entry = entry.trim();
|
||||
|
||||
if (entry.isEmpty()) continue;
|
||||
if (entry.charAt(0) == '#') continue;
|
||||
|
||||
String[] parts = entry.trim().split(" ");
|
||||
|
||||
assert (parts.length == 3) : "MapLoader: line has not 3 parts";
|
||||
|
||||
String assetName = parts[0];
|
||||
String[] coordinates = parts[1].split(",");
|
||||
|
||||
assert (coordinates.length == 2) : "MapLoade: coordinates are wrong";
|
||||
|
||||
int x = Integer.parseInt(coordinates[0]);
|
||||
int y = Integer.parseInt(coordinates[1]);
|
||||
|
||||
float rot = Float.parseFloat(parts[2]);
|
||||
|
||||
Asset asset = getLoadedAsset(assetName);
|
||||
assetsOnMap.add(new AssetOnMap(asset, x, y, rot));
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
} catch (IllegalArgumentException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return assetsOnMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the corresponding {@link Asset} for a given asset name.
|
||||
*
|
||||
* @param assetName The name of the asset to load.
|
||||
* @return The {@link Asset} associated with the given name.
|
||||
* @throws IllegalStateException If the asset name is unrecognized.
|
||||
*/
|
||||
private static Asset getLoadedAsset(String assetName) {
|
||||
return switch (assetName) {
|
||||
case "lw" -> Asset.lw;
|
||||
case "cir" -> Asset.cir;
|
||||
case "marine" -> Asset.marine;
|
||||
case "heer" -> Asset.heer;
|
||||
case "node" -> Asset.node_normal;
|
||||
case "node_start" -> Asset.node_start;
|
||||
case "node_bonus" -> Asset.node_bonus;
|
||||
case "node_home_blue" -> Asset.node_home_blue;
|
||||
case "node_home_yellow" -> Asset.node_home_yellow;
|
||||
case "node_home_black" -> Asset.node_home_black;
|
||||
case "node_home_green" -> Asset.node_home_green;
|
||||
case "node_wait_blue" -> Asset.node_wait_blue;
|
||||
case "node_wait_yellow" -> Asset.node_wait_yellow;
|
||||
case "node_wait_black" -> Asset.node_wait_black;
|
||||
case "node_wait_green" -> Asset.node_wait_green;
|
||||
case "world" -> Asset.world;
|
||||
case "jet" -> Asset.jet;
|
||||
case "big_tent" -> Asset.bigTent;
|
||||
case "small_tent" -> Asset.smallTent;
|
||||
case "radar" -> Asset.radar;
|
||||
case "ship" -> Asset.ship;
|
||||
case "tank" -> Asset.tank;
|
||||
case "treeSmall" -> Asset.treeSmall;
|
||||
case "treeBig" -> Asset.treeBig;
|
||||
case "tank_shoot" -> Asset.tankShoot;
|
||||
case "treesBigBackground" -> Asset.treesBigBackground;
|
||||
case "treesSmallBackground" -> Asset.treesSmallBackground;
|
||||
default -> throw new IllegalStateException("Unexpected value: " + assetName);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A control that adds highlighting functionality to a node in the game.
|
||||
* This class extends {@link OutlineControl} to add an outline effect when the node is highlighted.
|
||||
*/
|
||||
public class NodeControl extends OutlineOEControl {
|
||||
|
||||
/**
|
||||
* Constructs a {@link NodeControl} with the specified application and post processor.
|
||||
* This constructor sets up the necessary elements for highlighting functionality.
|
||||
*
|
||||
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
*/
|
||||
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp, app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the node in 3D space.
|
||||
* This is the node's local translation in the scene.
|
||||
*
|
||||
* @return The {@link Vector3f} representing the node's location.
|
||||
*/
|
||||
public Vector3f getLocation() {
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,182 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.outline.SelectObjectOutliner;
|
||||
|
||||
/**
|
||||
* A control that provides outline functionality to a spatial object.
|
||||
* This class is responsible for adding an outline effect to a spatial
|
||||
* object, allowing it to be highlighted or deselected.
|
||||
*/
|
||||
public class OutlineControl extends InitControl {
|
||||
/**
|
||||
* The {@link SelectObjectOutliner} responsible for managing the outline effect.
|
||||
*/
|
||||
private final SelectObjectOutliner selectObjectOutliner;
|
||||
private final MdgaApp app;
|
||||
private boolean hoverable = false;
|
||||
private boolean highlight = false;
|
||||
private boolean selectable = false;
|
||||
private boolean select = false;
|
||||
private ColorRGBA highlightColor;
|
||||
private int highlightWidth;
|
||||
private ColorRGBA hoverColor;
|
||||
private int hoverWidth;
|
||||
private ColorRGBA selectColor;
|
||||
private int selectWidth;
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with default thickness for the object outline.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam,
|
||||
ColorRGBA highlightColor, int highlightWidth,
|
||||
ColorRGBA hoverColor, int hoverWidth,
|
||||
ColorRGBA selectColor, int selectWidth
|
||||
) {
|
||||
this.app = app;
|
||||
this.highlightColor = highlightColor;
|
||||
this.highlightWidth = highlightWidth;
|
||||
this.hoverColor = hoverColor;
|
||||
this.hoverWidth = hoverWidth;
|
||||
this.selectColor = selectColor;
|
||||
this.selectWidth = selectWidth;
|
||||
selectObjectOutliner = new SelectObjectOutliner(fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Applies an outline to the spatial object with the given color.
|
||||
*
|
||||
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||
*/
|
||||
// public void outline(ColorRGBA color) {
|
||||
// selectObjectOutliner.select(spatial, color);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Applies an outline to the spatial object with the given color and width.
|
||||
*
|
||||
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||
* @param width The width of the outline.
|
||||
*/
|
||||
public void outline(ColorRGBA color, int width) {
|
||||
outlineOff();
|
||||
selectObjectOutliner.select(spatial, color, width);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the outline effect from the spatial object.
|
||||
*/
|
||||
public void outlineOff() {
|
||||
selectObjectOutliner.deselect(spatial);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the instance of the {@code MdgaApp} associated with this control.
|
||||
*
|
||||
* @return The {@code MdgaApp} instance.
|
||||
*/
|
||||
public MdgaApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
public void highlightOn() {
|
||||
highlight = true;
|
||||
outline(highlightColor, highlightWidth);
|
||||
}
|
||||
|
||||
public void highlightOff() {
|
||||
highlight = false;
|
||||
outlineOff();
|
||||
}
|
||||
|
||||
public void hoverOn() {
|
||||
if (!hoverable) return;
|
||||
outline(hoverColor, hoverWidth);
|
||||
}
|
||||
|
||||
public void hoverOff() {
|
||||
if (!hoverable) return;
|
||||
|
||||
if (select) selectOn();
|
||||
else if (highlight) highlightOn();
|
||||
else outlineOff();
|
||||
}
|
||||
|
||||
public void selectOn() {
|
||||
if (!selectable) return;
|
||||
select = true;
|
||||
outline(selectColor, selectWidth);
|
||||
}
|
||||
|
||||
public void selectOff() {
|
||||
select = false;
|
||||
if (highlight) highlightOn();
|
||||
else outlineOff();
|
||||
}
|
||||
|
||||
public void selectableOn(){
|
||||
setSelectable(true);
|
||||
setHoverable(true);
|
||||
highlightOn();
|
||||
select = false;
|
||||
}
|
||||
|
||||
public void selectableOff(){
|
||||
setSelectable(false);
|
||||
setHoverable(false);
|
||||
highlightOff();
|
||||
select = false;
|
||||
}
|
||||
|
||||
private void setSelectable(boolean selectable) {
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
public boolean isSelected() {
|
||||
return select;
|
||||
}
|
||||
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
public boolean isHoverable() {
|
||||
return hoverable;
|
||||
}
|
||||
|
||||
private void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
|
||||
public void setHighlightColor(ColorRGBA color){
|
||||
highlightColor = color;
|
||||
}
|
||||
|
||||
public void setHighlightWidth(int width){
|
||||
highlightWidth = width;
|
||||
}
|
||||
|
||||
public void setHoverColor(ColorRGBA color){
|
||||
hoverColor = color;
|
||||
}
|
||||
|
||||
public void setHoverWidth(int width){
|
||||
hoverWidth = width;
|
||||
}
|
||||
|
||||
public void setSelectColor(ColorRGBA color){
|
||||
selectColor = color;
|
||||
}
|
||||
|
||||
public void setSelectWidth(int width){
|
||||
selectWidth = width;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* OutlineOEControl class extends OutlineControl to manage outline colors and widths
|
||||
* for own and enemy objects, including hover and select states.
|
||||
*/
|
||||
public class OutlineOEControl extends OutlineControl{
|
||||
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
||||
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
|
||||
private static final int OUTLINE_HOVER_WIDTH = 8;
|
||||
private static final int OUTLINE_SELECT_WIDTH = 10;
|
||||
|
||||
/**
|
||||
* Constructor for OutlineOEControl.
|
||||
*
|
||||
* @param app the MdgaApp instance
|
||||
* @param fpp the FilterPostProcessor instance
|
||||
* @param cam the Camera instance
|
||||
*/
|
||||
public OutlineOEControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
super(app, fpp, cam,
|
||||
OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH,
|
||||
OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH,
|
||||
OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the outline colors and enables selection for own objects.
|
||||
*/
|
||||
public void selectableOwn(){
|
||||
setHighlightColor(OUTLINE_OWN_COLOR);
|
||||
setHoverColor(OUTLINE_OWN_HOVER_COLOR);
|
||||
setSelectColor(OUTLINE_OWN_SELECT_COLOR);
|
||||
selectableOn();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the outline colors and enables selection for enemy objects.
|
||||
*/
|
||||
public void selectableEnemy(){
|
||||
setHighlightColor(OUTLINE_ENEMY_COLOR);
|
||||
setHoverColor(OUTLINE_ENEMY_HOVER_COLOR);
|
||||
setSelectColor(OUTLINE_ENEMY_SELECT_COLOR);
|
||||
selectableOn();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A control that manages the behavior and properties of a game piece, such as its rotation,
|
||||
* position, shield activation, and highlighting. This class extends {@link OutlineControl}
|
||||
* to provide outline functionality and includes additional features like shield effects,
|
||||
* hover states, and selection states.
|
||||
*/
|
||||
public class PieceControl extends OutlineOEControl {
|
||||
private final float initRotation;
|
||||
private final AssetManager assetManager;
|
||||
private Spatial shieldRing;
|
||||
private final Material shieldMat;
|
||||
|
||||
private static final float SHIELD_SPEED = 1f;
|
||||
private static final float SHIELD_TRANSPARENCY = 0.6f;
|
||||
private static final ColorRGBA SHIELD_COLOR = new ColorRGBA(0, 0.9f, 1, SHIELD_TRANSPARENCY);
|
||||
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
|
||||
private static final float SHIELD_Z = 0f;
|
||||
|
||||
private final Node parentNode;
|
||||
private boolean enemy;
|
||||
private boolean hoverable;
|
||||
private boolean highlight;
|
||||
private boolean selectable;
|
||||
private boolean select;
|
||||
|
||||
/**
|
||||
* Constructs a {@link PieceControl} with the specified initial rotation, asset manager,
|
||||
* application, and post-processor.
|
||||
*
|
||||
* @param initRotation The initial rotation of the piece in degrees.
|
||||
* @param assetManager The {@link AssetManager} used for loading models and materials.
|
||||
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
*/
|
||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp, app.getCamera());
|
||||
this.parentNode = new Node();
|
||||
this.initRotation = initRotation;
|
||||
this.assetManager = assetManager;
|
||||
this.shieldRing = null;
|
||||
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rotation of the piece in degrees.
|
||||
*
|
||||
* @return The rotation of the piece in degrees.
|
||||
*/
|
||||
public float getRotation() {
|
||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0, 0, 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the piece to the specified value in degrees.
|
||||
*
|
||||
* @param rot The rotation in degrees to set.
|
||||
*/
|
||||
public void setRotation(float rot) {
|
||||
if (rot < 0) rot = -360;
|
||||
|
||||
Quaternion quaternion = new Quaternion();
|
||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0, 0, 1));
|
||||
spatial.setLocalRotation(quaternion);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current location (position) of the piece.
|
||||
*
|
||||
* @return The location of the piece as a {@link Vector3f}.
|
||||
*/
|
||||
public Vector3f getLocation() {
|
||||
return spatial.getLocalTranslation();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the piece control every frame. If the shield is active, it will rotate.
|
||||
*
|
||||
* @param delta The time difference between frames (time per frame).
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float delta) {
|
||||
if (shieldRing != null) {
|
||||
shieldRing.rotate(0, 0, delta * SHIELD_SPEED);
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, 0, SHIELD_Z)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the location (position) of the piece.
|
||||
*
|
||||
* @param loc The location to set as a {@link Vector3f}.
|
||||
*/
|
||||
public void setLocation(Vector3f loc) {
|
||||
this.spatial.setLocalTranslation(loc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial object and sets its rotation.
|
||||
* This also moves the spatial to a new parent node for organizational purposes.
|
||||
*/
|
||||
@Override
|
||||
public void initSpatial() {
|
||||
setRotation(this.initRotation);
|
||||
|
||||
Node oldParent = spatial.getParent();
|
||||
this.parentNode.setName(spatial.getName() + " Parent");
|
||||
oldParent.detachChild(this.getSpatial());
|
||||
this.parentNode.attachChild(this.getSpatial());
|
||||
oldParent.attachChild(this.parentNode);
|
||||
}
|
||||
|
||||
public void rotateInit() {
|
||||
setRotation(initRotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Activates the shield around the piece.
|
||||
* This adds a visual shield effect in the form of a rotating ring.
|
||||
*/
|
||||
public void activateShield() {
|
||||
if (shieldRing != null) {
|
||||
deactivateShield();
|
||||
}
|
||||
shieldRing = assetManager.loadModel(Asset.shieldRing.getModelPath());
|
||||
shieldRing.scale(1f);
|
||||
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, 0, SHIELD_Z)));
|
||||
|
||||
|
||||
shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket
|
||||
shieldMat.setColor("Color", SHIELD_COLOR);
|
||||
shieldRing.setMaterial(shieldMat);
|
||||
|
||||
parentNode.attachChild(shieldRing);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deactivates the shield by removing the shield ring from the scene.
|
||||
*/
|
||||
|
||||
public void deactivateShield() {
|
||||
parentNode.detachChild(shieldRing);
|
||||
shieldRing = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Suppresses the shield, changing its color to a suppressed state.
|
||||
*/
|
||||
public void suppressShield() {
|
||||
assert (shieldRing != null) : "PieceControl: shieldRing is not set";
|
||||
shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
|
||||
}
|
||||
|
||||
public void setMaterial(Material mat) {
|
||||
spatial.setMaterial(mat);
|
||||
}
|
||||
|
||||
public Material getMaterial() {
|
||||
return ((Geometry) getSpatial()).getMaterial();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
import static pp.mdga.client.Util.linInt;
|
||||
|
||||
/**
|
||||
* Controls the rotation of the tank's top part to face an enemy position.
|
||||
*/
|
||||
public class TankTopControl extends InitControl {
|
||||
|
||||
private float timer = 0; // Time elapsed
|
||||
private final static float DURATION = 1.5f; // Total rotation duration in seconds
|
||||
private boolean rotating = false; // Flag to track if rotation is active
|
||||
private float startAngle = 0;
|
||||
private float endAngle = 0;
|
||||
private Runnable actionAfter = null;
|
||||
|
||||
/**
|
||||
* Updates the control each frame.
|
||||
*
|
||||
* @param tpf Time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (!rotating) return;
|
||||
|
||||
// Update the timer
|
||||
timer += tpf;
|
||||
|
||||
// Calculate interpolation factor (0 to 1)
|
||||
float t = timer / DURATION;
|
||||
|
||||
if (t >= 1) t = 1;
|
||||
|
||||
float curAngle = linInt(startAngle, endAngle, t);
|
||||
|
||||
// Interpolate the rotation
|
||||
Quaternion interpolatedRotation = new Quaternion();
|
||||
interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
|
||||
|
||||
// Apply the interpolated rotation to the spatial
|
||||
spatial.setLocalRotation(interpolatedRotation);
|
||||
|
||||
if (t >= 1) {
|
||||
rotating = false;
|
||||
if (actionAfter != null) actionAfter.run();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the rotation of the tank's top part to face the enemy position.
|
||||
*
|
||||
* @param enemyPos The position of the enemy
|
||||
* @param actionAfter The action to execute after the rotation is complete
|
||||
*/
|
||||
public void rotate(Vector3f enemyPos, Runnable actionAfter) {
|
||||
if (spatial == null) throw new RuntimeException("spatial is null");
|
||||
|
||||
startAngle = getOwnAngle();
|
||||
endAngle = getEnemyAngle(enemyPos);
|
||||
|
||||
// Adjust endAngle to ensure the shortest path
|
||||
float deltaAngle = endAngle - startAngle;
|
||||
if (deltaAngle > 180) {
|
||||
endAngle -= 360; // Rotate counterclockwise
|
||||
} else if (deltaAngle < -180) {
|
||||
endAngle += 360; // Rotate clockwise
|
||||
}
|
||||
|
||||
timer = 0;
|
||||
rotating = true;
|
||||
this.actionAfter = actionAfter; // Store the action to execute after rotation
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the angle to the enemy position.
|
||||
*
|
||||
* @param enemyPos The position of the enemy
|
||||
* @return The angle to the enemy in degrees
|
||||
*/
|
||||
private float getEnemyAngle(Vector3f enemyPos) {
|
||||
// Direction to the enemy in the XY plane
|
||||
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
|
||||
direction.z = 0; // Project to XY plane
|
||||
direction.normalizeLocal();
|
||||
|
||||
Vector3f reference = Vector3f.UNIT_Y.mult(-1);
|
||||
|
||||
// Calculate the angle between the direction vector and the reference vector
|
||||
float angle = FastMath.acos(reference.dot(direction));
|
||||
|
||||
// Determine rotation direction using the cross product
|
||||
Vector3f cross = reference.cross(direction);
|
||||
if (cross.z < 0) {
|
||||
angle = -angle;
|
||||
}
|
||||
|
||||
return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the tank's current angle.
|
||||
*
|
||||
* @return The tank's current angle in degrees
|
||||
*/
|
||||
private float getOwnAngle() {
|
||||
// Tank's forward direction in the XY plane
|
||||
Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
|
||||
forward.z = 0; // Project to XY plane
|
||||
forward.normalizeLocal();
|
||||
|
||||
// Reference vector: Positive X-axis
|
||||
Vector3f reference = Vector3f.UNIT_Y;
|
||||
|
||||
// Calculate the angle between the forward vector and the reference vector
|
||||
float angle = FastMath.acos(reference.dot(forward));
|
||||
|
||||
// Determine rotation direction using the cross product
|
||||
Vector3f cross = reference.cross(forward);
|
||||
if (cross.z < 0) { // For Z-up, check the Z component of the cross product
|
||||
angle = -angle;
|
||||
}
|
||||
|
||||
return (float) Math.toDegrees(angle); // Return the absolute angle in radians
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents an abstract base class for creating customizable button components in a graphical user interface.
|
||||
* This class provides the framework for rendering buttons with different visual states, such as normal and pressed,
|
||||
* and supports position adjustments and font customization.
|
||||
*
|
||||
* <p>Subclasses must implement the {@link #show()} and {@link #hide()} methods to define how the button
|
||||
* is displayed and hidden in the application.</p>
|
||||
*/
|
||||
public abstract class AbstractButton {
|
||||
/**
|
||||
* Color representing the normal state of the button.
|
||||
*/
|
||||
public static final ColorRGBA BUTTON_NORMAL = ColorRGBA.fromRGBA255(233, 236, 239, 255);
|
||||
|
||||
/**
|
||||
* Color representing the pressed state of the button.
|
||||
*/
|
||||
public static final ColorRGBA BUTTON_PRESSED = ColorRGBA.fromRGBA255(105, 117, 89, 255);
|
||||
|
||||
/**
|
||||
* Color representing the normal state of the button text.
|
||||
*/
|
||||
public static final ColorRGBA TEXT_NORMAL = ColorRGBA.Black;
|
||||
|
||||
/**
|
||||
* Color representing the pressed state of the button text.
|
||||
*/
|
||||
public static final ColorRGBA TEXT_PRESSED = ColorRGBA.fromRGBA255(180, 195, 191, 255);
|
||||
|
||||
/**
|
||||
* The image representing the normal state of the button.
|
||||
*/
|
||||
protected Picture pictureNormal = new Picture("normalButton");
|
||||
|
||||
/**
|
||||
* The image representing the hover state of the button.
|
||||
*/
|
||||
protected Picture pictureHover = new Picture("normalButton");
|
||||
|
||||
/**
|
||||
* The number of horizontal divisions for calculating relative sizes.
|
||||
*/
|
||||
public static final float HORIZONTAL = 16;
|
||||
|
||||
/**
|
||||
* The number of vertical divisions for calculating relative sizes.
|
||||
*/
|
||||
public static final float VERTICAL = 9;
|
||||
|
||||
/**
|
||||
* The font used for rendering text on the button.
|
||||
*/
|
||||
protected BitmapFont font;
|
||||
|
||||
/**
|
||||
* Reference to the application instance for accessing assets and settings.
|
||||
*/
|
||||
protected final MdgaApp app;
|
||||
|
||||
/**
|
||||
* Node in the scene graph to which the button belongs.
|
||||
*/
|
||||
protected final Node node;
|
||||
|
||||
/**
|
||||
* The position of the button in 2D space.
|
||||
*/
|
||||
protected Vector2f pos;
|
||||
|
||||
/**
|
||||
* Factor for scaling the font size.
|
||||
*/
|
||||
protected float fontSizeFactor = 1.0f;
|
||||
|
||||
/**
|
||||
* Computed font size based on scaling factor and screen dimensions.
|
||||
*/
|
||||
protected float fontSize;
|
||||
|
||||
/**
|
||||
* Computed horizontal step size based on screen dimensions.
|
||||
*/
|
||||
protected float horizontalStep;
|
||||
|
||||
/**
|
||||
* Computed vertical step size based on screen dimensions.
|
||||
*/
|
||||
protected float verticalStep;
|
||||
|
||||
/**
|
||||
* Computed height step size based on vertical steps.
|
||||
*/
|
||||
protected float heightStep;
|
||||
|
||||
/**
|
||||
* Computed width step size based on horizontal steps.
|
||||
*/
|
||||
protected float widthStep;
|
||||
|
||||
/**
|
||||
* Flag indicating whether adjustments are applied to the button.
|
||||
*/
|
||||
protected boolean adjust = false;
|
||||
|
||||
/**
|
||||
* Constructs an AbstractButton instance with the specified application context and scene node.
|
||||
* Initializes the button's visual elements and font.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button is attached
|
||||
*/
|
||||
public AbstractButton(MdgaApp app, Node node) {
|
||||
this.app = app;
|
||||
this.node = node;
|
||||
|
||||
pictureNormal.setImage(app.getAssetManager(), "Images/General_Button_normal.png", true);
|
||||
pictureHover.setImage(app.getAssetManager(), "Images/General_Button_hover.png", true);
|
||||
|
||||
font = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the button. Implementation must define how the button is rendered on the screen.
|
||||
*/
|
||||
public abstract void show();
|
||||
|
||||
/**
|
||||
* Hides the button. Implementation must define how the button is removed from the screen.
|
||||
*/
|
||||
public abstract void hide();
|
||||
|
||||
/**
|
||||
* Sets the position of the button in 2D space.
|
||||
*
|
||||
* @param pos the position to set
|
||||
*/
|
||||
public void setPos(Vector2f pos) {
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates relative sizes and dimensions for the button based on the screen resolution.
|
||||
*/
|
||||
protected void calculateRelative() {
|
||||
fontSize = fontSizeFactor * 15 * (float) app.getCamera().getWidth() / 720;
|
||||
|
||||
horizontalStep = (float) app.getCamera().getWidth() / HORIZONTAL;
|
||||
verticalStep = (float) app.getCamera().getHeight() / VERTICAL;
|
||||
heightStep = verticalStep / 2;
|
||||
widthStep = horizontalStep / 2;
|
||||
}
|
||||
|
||||
public Vector2f getPos() {
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a specific implementation of a clickable button positioned on the left side.
|
||||
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
||||
* It also includes placeholder methods for handling hover events, which can be customized as needed.
|
||||
*/
|
||||
public class ButtonLeft extends ClickButton {
|
||||
|
||||
/**
|
||||
* Constructs a ButtonLeft instance with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label to display on the button
|
||||
* @param narrowFactor a factor to adjust position of the button
|
||||
*/
|
||||
public ButtonLeft(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
||||
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(0.5f * narrowFactor, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the button is hovered over by the pointer.
|
||||
* Subclasses can override this method to define specific hover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
// Placeholder for hover behavior
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the pointer stops hovering over the button.
|
||||
* Subclasses can override this method to define specific unhover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
// Placeholder for unhover behavior
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a specific implementation of a clickable button positioned on the right side.
|
||||
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
||||
* It includes placeholder methods for handling hover events, which can be customized as needed.
|
||||
*/
|
||||
public class ButtonRight extends ClickButton {
|
||||
|
||||
/**
|
||||
* Constructs a ButtonRight instance with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label to display on the button
|
||||
* @param narrowFactor a factor to adjust the position of the button
|
||||
*/
|
||||
public ButtonRight(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
||||
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(HORIZONTAL - 0.5f * narrowFactor, 1.8f));
|
||||
|
||||
// Enable adjustments specific to this button
|
||||
adjust = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the button is hovered over by the pointer.
|
||||
* Subclasses can override this method to define specific hover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
// Placeholder for hover behavior
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the pointer stops hovering over the button.
|
||||
* Subclasses can override this method to define specific unhover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
// Placeholder for unhover behavior
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,252 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Represents a button used in a ceremony screen, with 3D model integration, customizable
|
||||
* appearance based on type, and interactive behavior. The button can rotate and display
|
||||
* different positions such as FIRST, SECOND, THIRD, and LOST.
|
||||
*/
|
||||
public class CeremonyButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* Enum representing the possible positions of the button in the ceremony screen.
|
||||
*/
|
||||
public enum Pos {
|
||||
FIRST,
|
||||
SECOND,
|
||||
THIRD,
|
||||
LOST,
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixed width of the button in the UI layout.
|
||||
*/
|
||||
static final float WIDTH = 4.0f;
|
||||
|
||||
/**
|
||||
* Node to which the 3D model associated with this button is attached.
|
||||
*/
|
||||
private final Node node3d;
|
||||
|
||||
/**
|
||||
* Flag to determine if the button's 3D model should rotate.
|
||||
*/
|
||||
private boolean rotate = false;
|
||||
|
||||
/**
|
||||
* The 3D model associated with the button.
|
||||
*/
|
||||
private Spatial model;
|
||||
|
||||
/**
|
||||
* Current rotation angle of the button's 3D model.
|
||||
*/
|
||||
private float rot = 180;
|
||||
|
||||
/**
|
||||
* The taken state of the button (default is NOT taken).
|
||||
*/
|
||||
private LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
||||
|
||||
/**
|
||||
* A label associated with the button for displaying additional information.
|
||||
*/
|
||||
private LabelButton label;
|
||||
|
||||
/**
|
||||
* Constructs a CeremonyButton with specified attributes such as type, position, and label.
|
||||
* The button supports both 2D and 3D components for UI and visual effects.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param tsk the type/color associated with the button
|
||||
* @param pos the position of the button in the ceremony layout
|
||||
* @param name the label or name displayed on the button
|
||||
*/
|
||||
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
|
||||
super(app, node, () -> {
|
||||
}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
|
||||
this.node3d = node3d;
|
||||
|
||||
label = new LabelButton(app, node, name, new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
||||
|
||||
final float mid = HORIZONTAL / 2;
|
||||
final float uiSpacing = 1.4f;
|
||||
final float figSpacingX = 0.9f;
|
||||
final float figSpacingY = 0.25f;
|
||||
|
||||
float uiX = mid;
|
||||
float uiY = 6;
|
||||
float figX = 0;
|
||||
float figY = -0.32f;
|
||||
|
||||
Asset asset = switch (tsk) {
|
||||
case CYBER -> {
|
||||
instance.setText("CIR");
|
||||
yield Asset.cir;
|
||||
}
|
||||
case AIRFORCE -> {
|
||||
instance.setText("Luftwaffe");
|
||||
yield Asset.lw;
|
||||
}
|
||||
case ARMY -> {
|
||||
instance.setText("Heer");
|
||||
yield Asset.heer;
|
||||
}
|
||||
case NAVY -> {
|
||||
instance.setText("Marine");
|
||||
yield Asset.marine;
|
||||
}
|
||||
default -> throw new RuntimeException("None is not valid");
|
||||
};
|
||||
|
||||
switch (pos) {
|
||||
case FIRST:
|
||||
rotate = true;
|
||||
uiX = 0;
|
||||
figY -= 1 * figSpacingY;
|
||||
break;
|
||||
case SECOND:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= uiSpacing;
|
||||
uiY -= 1;
|
||||
figX -= figSpacingX;
|
||||
figY -= 2 * figSpacingY;
|
||||
figY -= 0.1f;
|
||||
break;
|
||||
case THIRD:
|
||||
uiX += uiSpacing;
|
||||
uiY -= 1.5f;
|
||||
figX += figSpacingX;
|
||||
figY -= 3 * figSpacingY;
|
||||
figY -= 0.07f;
|
||||
break;
|
||||
case LOST:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= 2 * uiSpacing + 0.4f;
|
||||
uiX -= WIDTH / 2;
|
||||
uiY -= 2.0f;
|
||||
figX -= 2.5f * figSpacingX + 0.05f;
|
||||
figY -= 4.5f * figSpacingY;
|
||||
break;
|
||||
}
|
||||
|
||||
setPos(new Vector2f(uiX, uiY));
|
||||
label.setPos(new Vector2f(uiX, uiY + 1));
|
||||
|
||||
createModel(asset, new Vector3f(figX, figY, 6));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior by changing the button's background appearance.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||
buttonNormal.a = 0.1f;
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior by resetting the button's background appearance.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||
buttonNormal.a = 0.1f;
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the button along with its 3D model and associated label.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(instance);
|
||||
node3d.attachChild(model);
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the button along with its 3D model and associated label.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
node3d.detachChild(model);
|
||||
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the rotation of the button's 3D model over time.
|
||||
*
|
||||
* @param tpf time per frame, used for smooth rotation calculations
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (rotate) {
|
||||
rot += 140.0f * tpf;
|
||||
rot %= 360;
|
||||
} else {
|
||||
rot = 180;
|
||||
}
|
||||
|
||||
model.setLocalRotation(new Quaternion().fromAngles(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 3D model associated with the button and applies its materials and position.
|
||||
*
|
||||
* @param asset the asset representing the 3D model and texture
|
||||
* @param pos the initial position of the model in 3D space
|
||||
*/
|
||||
private void createModel(Asset asset, Vector3f pos) {
|
||||
String modelName = asset.getModelPath();
|
||||
String texName = asset.getDiffPath();
|
||||
|
||||
model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize() / 2);
|
||||
model.rotate(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
model.setLocalTranslation(pos);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
model.setMaterial(mat);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,212 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.ui.Picture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
/**
|
||||
* Abstract base class for creating interactive buttons with click functionality.
|
||||
* This class extends {@link AbstractButton} and provides additional behavior such as
|
||||
* click handling, hover effects, and alignment management.
|
||||
*/
|
||||
public abstract class ClickButton extends AbstractButton {
|
||||
|
||||
/**
|
||||
* The action to be executed when the button is clicked.
|
||||
*/
|
||||
protected final Runnable action;
|
||||
|
||||
/**
|
||||
* The label or text displayed on the button.
|
||||
*/
|
||||
protected String label;
|
||||
|
||||
/**
|
||||
* The size of the button in relative units.
|
||||
*/
|
||||
protected Vector2f size;
|
||||
|
||||
/**
|
||||
* The instance of the button being managed.
|
||||
*/
|
||||
protected Button instance;
|
||||
|
||||
/**
|
||||
* Constructs a ClickButton with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute on button click
|
||||
* @param label the text label displayed on the button
|
||||
* @param size the size of the button
|
||||
* @param pos the position of the button in relative units
|
||||
*/
|
||||
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
|
||||
super(app, node);
|
||||
|
||||
this.action = action;
|
||||
this.label = label;
|
||||
this.pos = pos;
|
||||
this.size = size;
|
||||
|
||||
instance = new Button(label);
|
||||
|
||||
// Add click behavior
|
||||
instance.addClickCommands((button) -> {
|
||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
||||
action.run();
|
||||
});
|
||||
|
||||
// Set text alignment
|
||||
instance.setTextHAlignment(HAlignment.Center);
|
||||
instance.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
// Add hover commands
|
||||
instance.addCommands(Button.ButtonAction.HighlightOn, (button) -> click());
|
||||
instance.addCommands(Button.ButtonAction.HighlightOff, (button) -> release());
|
||||
|
||||
// Set font and colors
|
||||
instance.setFont(font);
|
||||
instance.setFocusColor(TEXT_NORMAL);
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the button by attaching it and its background image to the node.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
node.attachChild(pictureNormal);
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
setImageRelative(pictureNormal);
|
||||
|
||||
node.attachChild(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the button by detaching it and its background images from the node.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
|
||||
if (node.hasChild(pictureNormal)) {
|
||||
node.detachChild(pictureNormal);
|
||||
}
|
||||
if (node.hasChild(pictureHover)) {
|
||||
node.detachChild(pictureHover);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Abstract method to define hover behavior. Must be implemented by subclasses.
|
||||
*/
|
||||
protected abstract void onHover();
|
||||
|
||||
/**
|
||||
* Abstract method to define unhover behavior. Must be implemented by subclasses.
|
||||
*/
|
||||
protected abstract void onUnHover();
|
||||
|
||||
/**
|
||||
* Handles the button click behavior, including visual feedback and sound effects.
|
||||
*/
|
||||
protected void click() {
|
||||
instance.setColor(TEXT_PRESSED);
|
||||
instance.setHighlightColor(TEXT_PRESSED);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_PRESSED);
|
||||
instance.setBackground(background);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.UI_CLICK);
|
||||
|
||||
if (node.hasChild(pictureNormal)) {
|
||||
node.detachChild(pictureNormal);
|
||||
setImageRelative(pictureHover);
|
||||
node.attachChild(pictureHover);
|
||||
}
|
||||
|
||||
onHover();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the button to its normal state after a click or hover event.
|
||||
*/
|
||||
protected void release() {
|
||||
instance.setColor(TEXT_NORMAL);
|
||||
instance.setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
instance.setBackground(background);
|
||||
|
||||
if (node.hasChild(pictureHover)) {
|
||||
node.detachChild(pictureHover);
|
||||
setImageRelative(pictureNormal);
|
||||
node.attachChild(pictureNormal);
|
||||
}
|
||||
|
||||
onUnHover();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the relative size and position of the button based on screen dimensions.
|
||||
*/
|
||||
protected void setRelative() {
|
||||
instance.setFontSize(fontSize);
|
||||
|
||||
instance.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||
|
||||
float xAdjust = 0.0f;
|
||||
if (adjust) {
|
||||
xAdjust = instance.getPreferredSize().x;
|
||||
}
|
||||
|
||||
instance.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||
|
||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (instance.getPreferredSize().x / 2);
|
||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - instance.getPreferredSize().y / 2;
|
||||
|
||||
if (0 == pos.x) {
|
||||
instance.setLocalTranslation(horizontalMid, instance.getLocalTranslation().y, instance.getLocalTranslation().z);
|
||||
}
|
||||
|
||||
if (0 == pos.y) {
|
||||
instance.setLocalTranslation(instance.getLocalTranslation().x, verticalMid, instance.getLocalTranslation().z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the relative size and position of the button's background image.
|
||||
*
|
||||
* @param picture the background image to set
|
||||
*/
|
||||
protected void setImageRelative(Picture picture) {
|
||||
if (null == picture) {
|
||||
return;
|
||||
}
|
||||
|
||||
final float larger = 10;
|
||||
|
||||
picture.setWidth(instance.getPreferredSize().x + larger);
|
||||
picture.setHeight(instance.getPreferredSize().y + larger);
|
||||
|
||||
picture.setLocalTranslation(
|
||||
instance.getLocalTranslation().x - larger / 2,
|
||||
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
|
||||
instance.getLocalTranslation().z + 0.01f
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents an input button with a label and a text field, allowing users to input text.
|
||||
* The button is designed for graphical user interfaces and supports configurable
|
||||
* size, position, and character limit.
|
||||
*/
|
||||
public class InputButton extends AbstractButton {
|
||||
|
||||
/**
|
||||
* The label associated with the input field, displayed above or beside the text field.
|
||||
*/
|
||||
private Label label;
|
||||
|
||||
/**
|
||||
* The text field where users input their text.
|
||||
*/
|
||||
private TextField field;
|
||||
|
||||
/**
|
||||
* A container to hold the label and the text field for layout management.
|
||||
*/
|
||||
private Container container = new Container();
|
||||
|
||||
/**
|
||||
* The maximum allowed length of the input text.
|
||||
*/
|
||||
private final int maxLenght;
|
||||
|
||||
/**
|
||||
* The size of the input button in relative units.
|
||||
*/
|
||||
protected Vector2f size;
|
||||
|
||||
/**
|
||||
* Constructs an InputButton with the specified label, character limit, and other properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the input button belongs
|
||||
* @param label the label displayed with the input field
|
||||
* @param maxLenght the maximum number of characters allowed in the input field
|
||||
*/
|
||||
public InputButton(MdgaApp app, Node node, String label, int maxLenght) {
|
||||
super(app, node);
|
||||
|
||||
this.label = new Label(label);
|
||||
this.maxLenght = maxLenght;
|
||||
|
||||
// Configure label properties
|
||||
this.label.setColor(TEXT_NORMAL);
|
||||
|
||||
// Configure text field properties
|
||||
field = new TextField("");
|
||||
field.setColor(TEXT_NORMAL);
|
||||
field.setTextHAlignment(HAlignment.Left);
|
||||
field.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
// Set background for the text field
|
||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
field.setBackground(grayBackground);
|
||||
|
||||
// Set fonts for label and text field
|
||||
this.label.setFont(font);
|
||||
field.setFont(font);
|
||||
|
||||
// Default position and size
|
||||
pos = new Vector2f(0, 0);
|
||||
size = new Vector2f(5.5f, 1);
|
||||
|
||||
// Add components to the container
|
||||
container.addChild(this.label);
|
||||
container.addChild(field);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the input button by attaching it to the scene graph node.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the input button by detaching it from the scene graph node.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the input field, enforcing the character limit.
|
||||
* Trims the text if it exceeds the maximum allowed length.
|
||||
*/
|
||||
public void update() {
|
||||
String text = field.getText();
|
||||
int length = text.length();
|
||||
|
||||
if (length > maxLenght) {
|
||||
field.setText(text.substring(0, maxLenght));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the relative size and position of the input button based on the screen resolution.
|
||||
*/
|
||||
protected void setRelative() {
|
||||
this.label.setFontSize(fontSize);
|
||||
field.setFontSize(fontSize);
|
||||
|
||||
field.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||
|
||||
float xAdjust = 0.0f;
|
||||
if (adjust) {
|
||||
xAdjust = container.getPreferredSize().x;
|
||||
}
|
||||
|
||||
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||
|
||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
||||
|
||||
if (0 == pos.x) {
|
||||
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
||||
}
|
||||
|
||||
if (0 == pos.y) {
|
||||
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the text currently entered in the input field.
|
||||
*
|
||||
* @return the current text in the input field
|
||||
*/
|
||||
public String getString() {
|
||||
return field.getText();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the text of the input field to the specified string.
|
||||
*
|
||||
* @param string the text to set in the input field
|
||||
*/
|
||||
public void setString(String string) {
|
||||
field.setText(string);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the input field by clearing its text.
|
||||
*/
|
||||
public void reset() {
|
||||
field.setText("");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,132 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A specialized button that can function as a label or a clickable button.
|
||||
* It inherits from {@link ClickButton} and allows for flexible usage with or without button-like behavior.
|
||||
*/
|
||||
public class LabelButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* The color of the text displayed on the label or button.
|
||||
*/
|
||||
private ColorRGBA text = TEXT_NORMAL;
|
||||
|
||||
/**
|
||||
* The color of the button's background.
|
||||
*/
|
||||
private ColorRGBA button = BUTTON_NORMAL;
|
||||
|
||||
/**
|
||||
* Flag indicating whether this component functions as a button.
|
||||
*/
|
||||
private boolean isButton;
|
||||
|
||||
/**
|
||||
* Constructs a LabelButton with specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param label the text displayed on the label or button
|
||||
* @param size the size of the label or button
|
||||
* @param pos the position of the label or button in relative units
|
||||
* @param isButton whether this component acts as a button or a simple label
|
||||
*/
|
||||
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
|
||||
super(app, node, () -> {
|
||||
}, label, size, pos);
|
||||
|
||||
this.isButton = isButton;
|
||||
|
||||
// Use the same image for hover and normal states
|
||||
pictureHover = pictureNormal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the label or button, attaching it to the scene graph.
|
||||
* If the component is a button, it also attaches the background image.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
if (isButton) {
|
||||
node.attachChild(pictureNormal);
|
||||
}
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
setImageRelative(pictureNormal);
|
||||
|
||||
instance.setFontSize(fontSize / 2);
|
||||
|
||||
node.attachChild(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the label or button, detaching it from the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
|
||||
if (node.hasChild(pictureNormal)) {
|
||||
node.detachChild(pictureNormal);
|
||||
}
|
||||
if (node.hasChild(pictureHover)) {
|
||||
node.detachChild(pictureHover);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior, updating the colors of the text and background.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
instance.setColor(text);
|
||||
instance.setHighlightColor(text);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior, restoring the colors of the text and background.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
instance.setColor(text);
|
||||
instance.setHighlightColor(text);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the text displayed on the label or button.
|
||||
*
|
||||
* @param text the text to display
|
||||
*/
|
||||
public void setText(String text) {
|
||||
instance.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the colors of the text and background, and refreshes the label or button.
|
||||
*
|
||||
* @param text the color of the text
|
||||
* @param button the color of the button's background
|
||||
*/
|
||||
public void setColor(ColorRGBA text, ColorRGBA button) {
|
||||
this.text = text;
|
||||
this.button = button;
|
||||
|
||||
hide();
|
||||
show();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,329 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Represents a button in a multiplayer lobby screen. The button supports multiple states
|
||||
* (not taken, self, other) and displays a 3D model alongside its label. It can also indicate readiness
|
||||
* and interactively respond to hover and click events.
|
||||
*/
|
||||
public class LobbyButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* Enum representing the possible ownership states of the lobby button.
|
||||
*/
|
||||
public enum Taken {
|
||||
NOT, // The button is not taken
|
||||
SELF, // The button is taken by the user
|
||||
OTHER // The button is taken by another user
|
||||
}
|
||||
|
||||
/**
|
||||
* Color for a lobby button that is taken by another user.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_TAKEN = ColorRGBA.fromRGBA255(193, 58, 59, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button that is ready but not hovered.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_READY = ColorRGBA.fromRGBA255(55, 172, 190, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button that is ready and hovered.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_READY_HOVER = ColorRGBA.fromRGBA255(17, 211, 218, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button owned by the user in normal state.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_SELF_NORMAL = ColorRGBA.fromRGBA255(0, 151, 19, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button owned by the user when hovered.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_SELF_HOVER = ColorRGBA.fromRGBA255(0, 230, 19, 100);
|
||||
|
||||
/**
|
||||
* Fixed width for the lobby button.
|
||||
*/
|
||||
static final float WIDTH = 4.0f;
|
||||
|
||||
/**
|
||||
* Node to which the 3D model associated with this button is attached.
|
||||
*/
|
||||
private final Node node3d;
|
||||
|
||||
/**
|
||||
* Indicates whether the 3D model should rotate.
|
||||
*/
|
||||
private boolean rotate = false;
|
||||
|
||||
/**
|
||||
* The 3D model displayed alongside the button.
|
||||
*/
|
||||
private Spatial model;
|
||||
|
||||
/**
|
||||
* The rotation angle of the 3D model.
|
||||
*/
|
||||
private float rot = 180;
|
||||
|
||||
/**
|
||||
* The current ownership state of the lobby button.
|
||||
*/
|
||||
private Taken taken = Taken.NOT;
|
||||
|
||||
/**
|
||||
* Label displayed on the lobby button.
|
||||
*/
|
||||
private LabelButton label;
|
||||
|
||||
/**
|
||||
* Indicates whether the button represents a ready state.
|
||||
*/
|
||||
private boolean isReady = false;
|
||||
|
||||
/**
|
||||
* Constructs a LobbyButton with specified properties, including a 3D model and label.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
|
||||
*/
|
||||
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
|
||||
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
|
||||
this.node3d = node3d;
|
||||
|
||||
label = new LabelButton(app, node, "- leer -", new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
||||
|
||||
final float mid = HORIZONTAL / 2;
|
||||
final float uiSpacing = 0.4f;
|
||||
final float figSpacing = 0.51f;
|
||||
|
||||
float uiX = mid;
|
||||
float figX = 0;
|
||||
Asset asset = null;
|
||||
|
||||
// Configure the button based on its type
|
||||
switch (tsk) {
|
||||
case CYBER:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= 3 * uiSpacing;
|
||||
uiX -= WIDTH / 2;
|
||||
asset = Asset.cir;
|
||||
figX -= 3 * figSpacing;
|
||||
instance.setText("CIR");
|
||||
break;
|
||||
case AIRFORCE:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= uiSpacing;
|
||||
asset = Asset.lw;
|
||||
figX -= figSpacing;
|
||||
instance.setText("Luftwaffe");
|
||||
break;
|
||||
case ARMY:
|
||||
uiX += uiSpacing;
|
||||
asset = Asset.heer;
|
||||
figX += figSpacing;
|
||||
instance.setText("Heer");
|
||||
break;
|
||||
case NAVY:
|
||||
uiX += 3 * uiSpacing;
|
||||
uiX += WIDTH / 2;
|
||||
asset = Asset.marine;
|
||||
figX += 3 * figSpacing;
|
||||
instance.setText("Marine");
|
||||
break;
|
||||
}
|
||||
|
||||
setPos(new Vector2f(uiX, 6));
|
||||
label.setPos(new Vector2f(uiX, 7));
|
||||
|
||||
createModel(asset, new Vector3f(figX, -0.55f, 6));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior, updating the button's color and enabling rotation.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
ColorRGBA buttonPressed = BUTTON_PRESSED.clone();
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
buttonPressed.a = 0.3f;
|
||||
break;
|
||||
case SELF:
|
||||
buttonPressed = LOBBY_SELF_HOVER;
|
||||
break;
|
||||
case OTHER:
|
||||
buttonPressed = LOBBY_TAKEN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (isReady) {
|
||||
buttonPressed = LOBBY_READY_HOVER;
|
||||
}
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonPressed);
|
||||
instance.setBackground(background);
|
||||
|
||||
rotate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior, restoring the button's color and disabling rotation.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
buttonNormal.a = 0.3f;
|
||||
break;
|
||||
case SELF:
|
||||
buttonNormal = LOBBY_SELF_NORMAL;
|
||||
break;
|
||||
case OTHER:
|
||||
buttonNormal = LOBBY_TAKEN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (isReady) {
|
||||
buttonNormal = LOBBY_READY;
|
||||
}
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||
instance.setBackground(background);
|
||||
|
||||
rotate = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the lobby button and its associated components.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(instance);
|
||||
node3d.attachChild(model);
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the lobby button and its associated components.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
node3d.detachChild(model);
|
||||
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the 3D model's rotation if the button is being hovered.
|
||||
*
|
||||
* @param tpf time per frame, used for smooth rotation calculations
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (rotate) {
|
||||
rot += 140.0f * tpf;
|
||||
rot %= 360;
|
||||
} else {
|
||||
rot = 180;
|
||||
}
|
||||
|
||||
model.setLocalRotation(new Quaternion().fromAngles(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the 3D model associated with the lobby button and applies textures and positioning.
|
||||
*
|
||||
* @param asset the asset representing the 3D model
|
||||
* @param pos the initial position of the 3D model
|
||||
*/
|
||||
private void createModel(Asset asset, Vector3f pos) {
|
||||
String modelName = asset.getModelPath();
|
||||
String texName = asset.getDiffPath();
|
||||
|
||||
model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize() / 2);
|
||||
model.rotate(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
model.setLocalTranslation(pos);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
model.setMaterial(mat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current ownership state of the lobby button.
|
||||
*
|
||||
* @return the current state of the button
|
||||
*/
|
||||
public Taken getTaken() {
|
||||
return taken;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ownership state of the lobby button and updates its label accordingly.
|
||||
*
|
||||
* @param taken the new ownership state
|
||||
* @param name the name to display on the button
|
||||
*/
|
||||
public void setTaken(Taken taken, String name) {
|
||||
this.taken = taken;
|
||||
|
||||
if (taken == Taken.NOT) {
|
||||
label.setText("- leer -");
|
||||
isReady = false;
|
||||
} else {
|
||||
label.setText(name);
|
||||
}
|
||||
onUnHover();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ready state of the lobby button and updates its appearance.
|
||||
*
|
||||
* @param isReady whether the button represents a ready state
|
||||
*/
|
||||
public void setReady(boolean isReady) {
|
||||
this.isReady = isReady;
|
||||
onUnHover();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a button used in menu screens for navigation or executing actions.
|
||||
* Inherits from {@link ClickButton} and provides customizable text and actions.
|
||||
*/
|
||||
public class MenuButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* Constructs a MenuButton with specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label displayed on the button
|
||||
*/
|
||||
public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
|
||||
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the button is hovered over. Can be overridden to define hover-specific behavior.
|
||||
* Currently, no additional behavior is implemented.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
// Placeholder for hover behavior
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the pointer stops hovering over the button. Can be overridden to define unhover-specific behavior.
|
||||
* Currently, no additional behavior is implemented.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
// Placeholder for unhover behavior
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a button in the settings menu, designed to display an icon and handle hover effects.
|
||||
* Inherits from {@link ClickButton} and customizes its behavior for settings functionality.
|
||||
*/
|
||||
public class SettingsButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* The icon displayed on the button, which changes based on hover state.
|
||||
*/
|
||||
private IconComponent icon;
|
||||
|
||||
/**
|
||||
* Constructs a SettingsButton with a predefined size and position.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
*/
|
||||
public SettingsButton(MdgaApp app, Node node, Runnable action) {
|
||||
super(app, node, action, "", new Vector2f(2, 2), new Vector2f(HORIZONTAL - 0.5f, VERTICAL - 0.5f));
|
||||
|
||||
// Enable adjustment for positioning
|
||||
adjust = true;
|
||||
|
||||
pictureNormal.setImage(app.getAssetManager(), "Images/Settings_Button_normal.png", true);
|
||||
pictureHover.setImage(app.getAssetManager(), "Images/Settings_Button_hover.png", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior by changing the icon to the hover state.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior by restoring the icon to the normal state.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a slider button component with a label, providing functionality for
|
||||
* adjusting values in a graphical user interface. It includes increment, decrement,
|
||||
* and thumb buttons, allowing for interactive adjustments.
|
||||
*/
|
||||
public class SliderButton extends AbstractButton {
|
||||
|
||||
/**
|
||||
* The label displayed next to the slider.
|
||||
*/
|
||||
private Label label;
|
||||
|
||||
/**
|
||||
* The slider component for adjusting values.
|
||||
*/
|
||||
private Slider slider;
|
||||
|
||||
/**
|
||||
* A container to hold the label and slider for layout management.
|
||||
*/
|
||||
private Container container = new Container();
|
||||
|
||||
/**
|
||||
* The size of the slider button in relative units.
|
||||
*/
|
||||
protected Vector2f size;
|
||||
|
||||
/**
|
||||
* Constructs a SliderButton with the specified label.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the slider button belongs
|
||||
* @param label the text label displayed alongside the slider
|
||||
*/
|
||||
public SliderButton(MdgaApp app, Node node, String label) {
|
||||
super(app, node);
|
||||
|
||||
this.label = new Label(label);
|
||||
this.label.setColor(TEXT_NORMAL);
|
||||
|
||||
// Configure the slider
|
||||
slider = new Slider("slider");
|
||||
|
||||
// Configure decrement button
|
||||
slider.getDecrementButton().setText(" - ");
|
||||
slider.getDecrementButton().setFont(font);
|
||||
slider.getDecrementButton().setFocusColor(TEXT_NORMAL);
|
||||
slider.getDecrementButton().setTextVAlignment(VAlignment.Bottom);
|
||||
slider.getDecrementButton().setColor(TEXT_NORMAL);
|
||||
slider.getDecrementButton().setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
// Configure increment button
|
||||
slider.getIncrementButton().setText(" + ");
|
||||
slider.getIncrementButton().setFont(font);
|
||||
slider.getIncrementButton().setFocusColor(TEXT_NORMAL);
|
||||
slider.getIncrementButton().setTextVAlignment(VAlignment.Bottom);
|
||||
slider.getIncrementButton().setColor(TEXT_NORMAL);
|
||||
slider.getIncrementButton().setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
// Configure thumb button
|
||||
slider.getThumbButton().setText("X");
|
||||
slider.getThumbButton().setFont(font);
|
||||
slider.getThumbButton().setFocusColor(TEXT_NORMAL);
|
||||
slider.getThumbButton().setColor(TEXT_NORMAL);
|
||||
slider.getThumbButton().setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
// Set slider background
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
slider.setBackground(background);
|
||||
|
||||
// Set label background
|
||||
QuadBackgroundComponent labelBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
this.label.setBackground(labelBackground);
|
||||
|
||||
// Configure the label font
|
||||
this.label.setFont(font);
|
||||
this.label.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
// Default position and size
|
||||
pos = new Vector2f(0, 0);
|
||||
size = new Vector2f(6f, 1);
|
||||
|
||||
// Add label and slider to container
|
||||
container.addChild(this.label);
|
||||
container.addChild(slider);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the slider button by attaching its container to the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the slider button by detaching its container from the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the relative size and position of the slider button based on screen resolution.
|
||||
*/
|
||||
protected void setRelative() {
|
||||
this.label.setFontSize(fontSize);
|
||||
|
||||
// Set font sizes for slider components
|
||||
slider.getDecrementButton().setFontSize(fontSize);
|
||||
slider.getIncrementButton().setFontSize(fontSize);
|
||||
slider.getThumbButton().setFontSize(fontSize);
|
||||
|
||||
// Set slider size
|
||||
slider.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||
|
||||
float xAdjust = 0.0f;
|
||||
if (adjust) {
|
||||
xAdjust = container.getPreferredSize().x;
|
||||
}
|
||||
|
||||
// Set container position
|
||||
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||
|
||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
||||
|
||||
if (0 == pos.x) {
|
||||
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
||||
}
|
||||
|
||||
if (0 == pos.y) {
|
||||
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current percentage value of the slider.
|
||||
*
|
||||
* @return the current percentage value as a float
|
||||
*/
|
||||
public float getPercent() {
|
||||
return (float) slider.getModel().getPercent();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the slider to the specified percentage value.
|
||||
*
|
||||
* @param percent the percentage value to set
|
||||
*/
|
||||
public void setPercent(float percent) {
|
||||
slider.getModel().setPercent(percent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.button.SliderButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
|
||||
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
|
||||
* a button to return to the previous menu.
|
||||
*/
|
||||
public class AudioSettingsDialog extends Dialog {
|
||||
private final MdgaView view;
|
||||
|
||||
private SliderButton mainVolume;
|
||||
private SliderButton musicVolume;
|
||||
private SliderButton soundVolume;
|
||||
|
||||
private MenuButton backButton;
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
/**
|
||||
* Constructs an {@code AudioSettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The current view, used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
this.view = view;
|
||||
|
||||
mainVolume = new SliderButton(app, node, "Gesamt Lautstärke");
|
||||
musicVolume = new SliderButton(app, node, "Musik Lautstärke");
|
||||
soundVolume = new SliderButton(app, node, "Effekt Lautstärke");
|
||||
|
||||
backButton = new MenuButton(app, node, view::leaveAudioSettings, "Zurück");
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
mainVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.0f;
|
||||
|
||||
musicVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.0f;
|
||||
|
||||
soundVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
|
||||
mainVolume.setPercent(app.getAcousticHandler().getMainVolume());
|
||||
musicVolume.setPercent(app.getAcousticHandler().getMusicVolume());
|
||||
soundVolume.setPercent(app.getAcousticHandler().getSoundVolume());
|
||||
|
||||
backButton.show();
|
||||
|
||||
mainVolume.show();
|
||||
musicVolume.show();
|
||||
soundVolume.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all volume controls and the back button.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
|
||||
backButton.hide();
|
||||
|
||||
mainVolume.hide();
|
||||
musicVolume.hide();
|
||||
soundVolume.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application audio settings based on the current values of the sliders.
|
||||
* This method is called continuously while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
|
||||
app.getAcousticHandler().setMainVolume(mainVolume.getPercent());
|
||||
app.getAcousticHandler().setMusicVolume(musicVolume.getPercent());
|
||||
app.getAcousticHandler().setSoundVolume(soundVolume.getPercent());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
|
||||
* It allows adding rows of statistics and manages their visibility when shown or hidden.
|
||||
*/
|
||||
public class CeremonyDialog extends Dialog {
|
||||
private ArrayList<ArrayList<LabelButton>> labels;
|
||||
|
||||
float offsetX;
|
||||
|
||||
/**
|
||||
* Constructs a {@code CeremonyDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
*/
|
||||
public CeremonyDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
prepare();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Makes all label buttons in the table visible.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
for (LabelButton b : row) {
|
||||
b.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all label buttons in the table.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
for (LabelButton b : row) {
|
||||
b.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a row of statistical data to the dialog.
|
||||
*
|
||||
* @param name The name of the player or category for the row.
|
||||
* @param v1 The value for the first column.
|
||||
* @param v2 The value for the second column.
|
||||
* @param v3 The value for the third column.
|
||||
* @param v4 The value for the fourth column.
|
||||
* @param v5 The value for the fifth column.
|
||||
* @param v6 The value for the sixth column.
|
||||
*/
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
float offsetYSmall = 0.5f;
|
||||
|
||||
ArrayList<LabelButton> row = new ArrayList<>();
|
||||
|
||||
Vector2f sizeSmall = new Vector2f(4, 1.2f);
|
||||
row.add(new LabelButton(app, node, name, sizeSmall, new Vector2f(), true));
|
||||
row.add(new LabelButton(app, node, "" + v1, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v2, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v3, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v4, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v5, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v6, sizeSmall, new Vector2f(), false));
|
||||
|
||||
ColorRGBA colorText = AbstractButton.TEXT_NORMAL.clone();
|
||||
colorText.a = 0.2f;
|
||||
|
||||
ColorRGBA colorButton = AbstractButton.BUTTON_NORMAL.clone();
|
||||
colorButton.a = 0.2f;
|
||||
|
||||
int j = 0;
|
||||
for (LabelButton b : row) {
|
||||
if (j > 0) {
|
||||
b.setColor(colorText, colorButton);
|
||||
}
|
||||
|
||||
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetYSmall));
|
||||
offsetYSmall += 0.8f;
|
||||
|
||||
j++;
|
||||
}
|
||||
|
||||
offsetX += 2.3f;
|
||||
|
||||
labels.add(row);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the initial layout of the dialog, including header labels.
|
||||
*/
|
||||
public void prepare() {
|
||||
offsetX = 0.5f;
|
||||
|
||||
labels = new ArrayList<>();
|
||||
|
||||
ArrayList<LabelButton> first = new ArrayList<>();
|
||||
Vector2f size = new Vector2f(4, 1.2f);
|
||||
first.add(new LabelButton(app, node, "", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Figuren geworfen", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Figuren verloren", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Gespielte Bonuskarten", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Gewürfelte 6en", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Gelaufene Felder", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Bonusfeldern erreicht", size, new Vector2f(), true));
|
||||
|
||||
float offsetY = 0.5f;
|
||||
|
||||
for (LabelButton b : first) {
|
||||
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetY));
|
||||
offsetY += 0.8f;
|
||||
}
|
||||
|
||||
offsetX += 2.3f;
|
||||
|
||||
labels.add(first);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
|
||||
* It provides functionality for showing and hiding the dialog and defines abstract methods
|
||||
* for custom behavior when the dialog is shown or hidden.
|
||||
*/
|
||||
public abstract class Dialog {
|
||||
protected final MdgaApp app;
|
||||
protected final Node node = new Node();
|
||||
|
||||
private final Node root;
|
||||
|
||||
/**
|
||||
* Constructs a {@code Dialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node to which the dialog's node will be attached.
|
||||
*/
|
||||
Dialog(MdgaApp app, Node node) {
|
||||
this.app = app;
|
||||
this.root = node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
|
||||
*/
|
||||
public void show() {
|
||||
root.attachChild(node);
|
||||
|
||||
onShow();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
|
||||
*/
|
||||
public void hide() {
|
||||
root.detachChild(node);
|
||||
|
||||
onHide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
|
||||
*/
|
||||
protected abstract void onShow();
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
|
||||
*/
|
||||
protected abstract void onHide();
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code HostDialog} class represents a dialog for hosting a network game session.
|
||||
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
|
||||
*/
|
||||
public class HostDialog extends NetworkDialog {
|
||||
private InputButton portInput;
|
||||
|
||||
private ButtonRight hostButton;
|
||||
private ButtonLeft backButton;
|
||||
|
||||
private final MainView view;
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Constructs a {@code HostDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
this.view = view;
|
||||
|
||||
portInput = new InputButton(app, node, "Port: ", 5);
|
||||
portInput.setString(prefs.get("hostPort", "11111"));
|
||||
|
||||
hostButton = new ButtonRight(app, node, view::forward, "Spiel hosten", 10);
|
||||
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
portInput.show();
|
||||
hostButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
portInput.hide();
|
||||
hostButton.hide();
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the port input field.
|
||||
* This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||
*
|
||||
* @return The port number as a string.
|
||||
*/
|
||||
public String getPort() {
|
||||
prefs.put("hostPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the port input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("hostPort", "11111");
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server to host a network game.
|
||||
*/
|
||||
public void hostServer() {
|
||||
startServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the server as a client.
|
||||
*/
|
||||
public void connectServerAsClient() {
|
||||
connectServer();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
|
||||
* providing a message and the option to force an action if the user is a host.
|
||||
*/
|
||||
public class InterruptDialog extends Dialog {
|
||||
private ButtonRight forceButton;
|
||||
|
||||
private LabelButton label;
|
||||
|
||||
private String text = "";
|
||||
|
||||
/**
|
||||
* Constructs an {@code InterruptDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
*/
|
||||
public InterruptDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
|
||||
*/
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
if (app.getGameLogic().isHost()) {
|
||||
forceButton.show();
|
||||
}
|
||||
|
||||
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
|
||||
|
||||
float offset = 2.8f;
|
||||
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides the label and the force button.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
forceButton.hide();
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the displayed text based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
switch (color) {
|
||||
case AIRFORCE:
|
||||
text = "Luftwaffe";
|
||||
break;
|
||||
case ARMY:
|
||||
text = "Heer";
|
||||
break;
|
||||
case NAVY:
|
||||
text = "Marine";
|
||||
break;
|
||||
case CYBER:
|
||||
text = "CIR";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code JoinDialog} class represents a dialog for joining a network game.
|
||||
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
|
||||
*/
|
||||
public class JoinDialog extends NetworkDialog {
|
||||
private InputButton ipInput;
|
||||
private InputButton portInput;
|
||||
|
||||
private ButtonRight joinButton;
|
||||
private ButtonLeft backButton;
|
||||
|
||||
private final MainView view;
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Constructs a {@code JoinDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
this.view = view;
|
||||
|
||||
ipInput = new InputButton(app, node, "Ip: ", 15);
|
||||
portInput = new InputButton(app, node, "Port: ", 5);
|
||||
portInput.setString(prefs.get("joinPort", "11111"));
|
||||
ipInput.setString(prefs.get("joinIp", ""));
|
||||
|
||||
joinButton = new ButtonRight(app, node, view::forward, "Spiel beitreten", 10);
|
||||
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
ipInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
ipInput.show();
|
||||
portInput.show();
|
||||
joinButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
ipInput.hide();
|
||||
portInput.hide();
|
||||
joinButton.hide();
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
ipInput.update();
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
|
||||
*
|
||||
* @return The IP address as a string.
|
||||
*/
|
||||
public String getIpt() {
|
||||
prefs.put("joinIp", ipInput.getString());
|
||||
setHostname(ipInput.getString());
|
||||
return ipInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the IP input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetIp() {
|
||||
ipInput.reset();
|
||||
prefs.put("joinIp", "");
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||
*
|
||||
* @return The port number as a string.
|
||||
*/
|
||||
public String getPort() {
|
||||
prefs.put("joinPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the port input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("joinPort", "11111");
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the server using the current IP address and port number.
|
||||
*/
|
||||
public void connectToServer() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects from the server if a network connection exists.
|
||||
*/
|
||||
public void disconnect() {
|
||||
NetworkSupport network = getNetwork();
|
||||
if (network != null) {
|
||||
try {
|
||||
network.disconnect();
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error while disconnecting: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.server.MdgaServer;
|
||||
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
/**
|
||||
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
|
||||
* that involve network-related functionalities, such as connecting to a server or hosting a game.
|
||||
* It provides methods for initializing, connecting to, and managing a network server.
|
||||
*/
|
||||
public abstract class NetworkDialog extends Dialog {
|
||||
|
||||
private NetworkSupport network;
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private MdgaServer serverInstance;
|
||||
private Thread serverThread;
|
||||
|
||||
/**
|
||||
* Constructs a {@code NetworkDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param network The network support instance for managing network interactions.
|
||||
*/
|
||||
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||
super(app, node);
|
||||
this.network = network;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the hostname for the network connection.
|
||||
*
|
||||
* @param hostname The hostname or IP address of the server.
|
||||
*/
|
||||
public void setHostname(String hostname) {
|
||||
this.hostname = hostname;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the port number for the network connection.
|
||||
*
|
||||
* @param portNumber The port number to use for the connection.
|
||||
*/
|
||||
public void setPortNumber(int portNumber) {
|
||||
this.portNumber = portNumber;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection using the current hostname and port number.
|
||||
*
|
||||
* @return {@code null} if successful, otherwise throws an exception.
|
||||
*/
|
||||
protected Object initNetwork() {
|
||||
try {
|
||||
this.network.initNetwork(this.hostname, this.portNumber);
|
||||
return null;
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the process of connecting to a server asynchronously.
|
||||
*/
|
||||
protected void connectServer() {
|
||||
try {
|
||||
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException var2) {
|
||||
throw new NumberFormatException("Port must be a number");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts hosting a server in a separate thread.
|
||||
*/
|
||||
protected void startServer() {
|
||||
serverThread = new Thread(() -> {
|
||||
try {
|
||||
serverInstance = new MdgaServer(portNumber);
|
||||
serverInstance.run();
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
});
|
||||
|
||||
serverThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the hosted server and cleans up resources.
|
||||
*/
|
||||
public void shutdownServer() {
|
||||
|
||||
serverInstance.shutdown();
|
||||
|
||||
// Wait for the server to shut down
|
||||
try {
|
||||
serverThread.join(); // Wait for the server thread to finish
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
|
||||
System.out.println("Server shutdown successfully.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the connection process.
|
||||
*
|
||||
* @param delta The time elapsed since the last update call.
|
||||
*/
|
||||
public void update(float delta) {
|
||||
if (this.connectionFuture != null && this.connectionFuture.isDone()) {
|
||||
try {
|
||||
this.connectionFuture.get();
|
||||
} catch (ExecutionException ignored) {
|
||||
// TODO: implement
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
|
||||
*
|
||||
* @return The {@code NetworkSupport} instance.
|
||||
*/
|
||||
public NetworkSupport getNetwork() {
|
||||
return network;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
|
||||
* such as video and audio settings, or returning to the previous view.
|
||||
*/
|
||||
public class SettingsDialog extends Dialog {
|
||||
private MenuButton videoButton;
|
||||
private MenuButton audioButton;
|
||||
private MenuButton backButton;
|
||||
|
||||
private final MdgaView view;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The view managing navigation and interaction with the settings dialog.
|
||||
*/
|
||||
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
this.view = view;
|
||||
|
||||
videoButton = new MenuButton(app, node, view::enterVideoSettings, "Video");
|
||||
audioButton = new MenuButton(app, node, view::enterAudioSettings, "Audio");
|
||||
backButton = new MenuButton(app, node, view::leaveSettings, "Zurück");
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
videoButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.25f;
|
||||
|
||||
audioButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
videoButton.show();
|
||||
audioButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
videoButton.hide();
|
||||
audioButton.hide();
|
||||
backButton.hide();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,310 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* The {@code StartDialog} class represents the initial dialog in the application,
|
||||
* allowing the user to input their name, host or join a game, or exit the application.
|
||||
*/
|
||||
public class StartDialog extends Dialog {
|
||||
private InputButton nameInput;
|
||||
|
||||
private MenuButton hostButton;
|
||||
private MenuButton joinButton;
|
||||
private MenuButton endButton;
|
||||
|
||||
private final MainView view;
|
||||
|
||||
/**
|
||||
* Constructs a {@code StartDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
|
||||
this.view = view;
|
||||
|
||||
nameInput = new InputButton(app, node, "Name: ", 16);
|
||||
|
||||
hostButton = new MenuButton(app, node, () -> view.forward(true), "Spiel hosten");
|
||||
joinButton = new MenuButton(app, node, () -> view.forward(false), "Spiel beitreten");
|
||||
endButton = new MenuButton(app, node, app::stop, "Spiel beenden");
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
nameInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.15f;
|
||||
|
||||
hostButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.25f;
|
||||
|
||||
joinButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.25f;
|
||||
|
||||
endButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
nameInput.show();
|
||||
|
||||
hostButton.show();
|
||||
joinButton.show();
|
||||
endButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
nameInput.hide();
|
||||
|
||||
hostButton.hide();
|
||||
joinButton.hide();
|
||||
endButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
nameInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
|
||||
*
|
||||
* @return The user's name or a randomly generated name.
|
||||
*/
|
||||
public String getName() {
|
||||
String name = nameInput.getString();
|
||||
|
||||
if (name == null || name.trim().isEmpty()) {
|
||||
String[] names = {
|
||||
"PixelPirat",
|
||||
"NoobJäger",
|
||||
"LagMeister",
|
||||
"KnopfDrücker",
|
||||
"SpawnCamper",
|
||||
"AFKHeld",
|
||||
"RageQuitter",
|
||||
"GameOverPro",
|
||||
"Checkpoint",
|
||||
"RespawnHeld",
|
||||
"Teebeutel",
|
||||
"GlitchHexer",
|
||||
"QuickScope",
|
||||
"LootSammler",
|
||||
"EpicLauch",
|
||||
"KartoffelPro",
|
||||
"StilleKlinge",
|
||||
"TastenHeld",
|
||||
"PixelKrieger",
|
||||
"HacknSlash",
|
||||
"JoystickJoe",
|
||||
"SpawnFalle",
|
||||
"OneHitWanda",
|
||||
"CamperKing",
|
||||
"GameGenie",
|
||||
"HighPing",
|
||||
"CheesePro",
|
||||
"Speedy",
|
||||
"GigaGamer",
|
||||
"LevelNoob",
|
||||
"SkillTobi",
|
||||
"HeadshotMax",
|
||||
"PentaPaul",
|
||||
"CritKarl",
|
||||
"ManaLeerer",
|
||||
"Nachlader",
|
||||
"ClutchKönig",
|
||||
"FriendlyFe",
|
||||
"ZonenHeld",
|
||||
"SchleichKatze",
|
||||
"ShotgunPro",
|
||||
"SniperUdo",
|
||||
"BossHunter",
|
||||
"HeldenNoob",
|
||||
"KillFranz",
|
||||
"FragKarl",
|
||||
"TeamNiete",
|
||||
"LootPaul",
|
||||
"UltraNoob",
|
||||
"ProfiScout",
|
||||
"PunkteKlaus",
|
||||
"KrüppelKill",
|
||||
"PixelNinja",
|
||||
"NoobCrusher",
|
||||
"LagBoss",
|
||||
"SpawnKing",
|
||||
"AFKSlayer",
|
||||
"RespawnPro",
|
||||
"Killjoy",
|
||||
"GameBreaker",
|
||||
"FastFingers",
|
||||
"LootKing",
|
||||
"QuickFlick",
|
||||
"SilentShot",
|
||||
"HackGod",
|
||||
"GlitchHero",
|
||||
"SpeedyBot",
|
||||
"AimWizard",
|
||||
"FragMaster",
|
||||
"OneTapPro",
|
||||
"KnifeLord",
|
||||
"MetaHunter",
|
||||
"PingWarrior",
|
||||
"KeyBash",
|
||||
"ClutchPro",
|
||||
"ScopeBot",
|
||||
"TrollMage",
|
||||
"PowerLooter",
|
||||
"TankHero",
|
||||
"CampLord",
|
||||
"SmurfSlayer",
|
||||
"SkillThief",
|
||||
"SniperGod",
|
||||
"LevelHack",
|
||||
"GhostAim",
|
||||
"BossTamer",
|
||||
"ShotgunJoe",
|
||||
"AimRider",
|
||||
"KillCount",
|
||||
"PixelManiac",
|
||||
"TrollOver",
|
||||
"SneakPro",
|
||||
"ReloadKing",
|
||||
"SpawnTrap",
|
||||
"LagLover",
|
||||
"MetaHater",
|
||||
"BoomMaker",
|
||||
"WipeLord",
|
||||
"CarryPro",
|
||||
"ProBaiter",
|
||||
"GameWarden",
|
||||
"KartoffelKönig",
|
||||
"SaufenderWolf",
|
||||
"WurstGriller",
|
||||
"Flitzekacke",
|
||||
"BratwurstBub",
|
||||
"Hoppeldoppels",
|
||||
"BananenMensch",
|
||||
"KlopapierGuru",
|
||||
"SchnitzelKing",
|
||||
"NerdNomade",
|
||||
"Dönertänzer",
|
||||
"GlitzerGurke",
|
||||
"SchinkenShrek",
|
||||
"KäseKalle",
|
||||
"SchokoSchnecke",
|
||||
"KeksKämpfer",
|
||||
"QuarkPiraten",
|
||||
"Müslimonster",
|
||||
"KnuddelNase",
|
||||
"FantaFighter",
|
||||
"SchnapsSaurier",
|
||||
"Wackelpudding",
|
||||
"ZitronenZock",
|
||||
"FettWurst",
|
||||
"PlüschPanda",
|
||||
"Zuckerschnur",
|
||||
"FluffiKopf",
|
||||
"DonutDöner",
|
||||
"VollpfostenX",
|
||||
"Waschlappen",
|
||||
"Witzepumper",
|
||||
"ToastTraum",
|
||||
"FroschFighter",
|
||||
"KrümelTiger",
|
||||
"RegenWolke",
|
||||
"PuddingPower",
|
||||
"KoffeinKrieger",
|
||||
"SpeckSchlumpf",
|
||||
"SuperSuppe",
|
||||
"BierBärchen",
|
||||
"FischBär",
|
||||
"Flauschi",
|
||||
"Schokomonster",
|
||||
"ChaosKäse",
|
||||
"FlitzLappen",
|
||||
"WurstWombat",
|
||||
"KrümelMensch",
|
||||
"PuddingBär",
|
||||
"ZickZack",
|
||||
"Schwabel",
|
||||
"Fluffi",
|
||||
"RülpsFrosch",
|
||||
"PommesPapa",
|
||||
"QuarkBär",
|
||||
"KnusperKönig",
|
||||
"ToastBrot",
|
||||
"Ploppster",
|
||||
"Schleimschwein",
|
||||
"Äpfelchen",
|
||||
"Knallbonbon",
|
||||
"KaffeeKopf",
|
||||
"WackelWurst",
|
||||
"RennKeks",
|
||||
"BröselBub",
|
||||
"ZockerBrot",
|
||||
"BierWurm",
|
||||
"StinkFlummi",
|
||||
"SchlumpfKing",
|
||||
"PurzelBär",
|
||||
"FlinkFluff",
|
||||
"PloppPudel",
|
||||
"Schnorchel",
|
||||
"FliegenKopf",
|
||||
"PixelPommes",
|
||||
"SchwipsWürst",
|
||||
"WutzBär",
|
||||
"KnuddelKeks",
|
||||
"FantaFlumm",
|
||||
"ZockerKäse",
|
||||
"LachHäufchen",
|
||||
"GurkenGuru",
|
||||
"PonySchnitzel",
|
||||
"NudelNinja",
|
||||
"VulkanKeks",
|
||||
"WasserToast",
|
||||
"MenschSalat",
|
||||
"KampfKohl",
|
||||
"SockenZirkus",
|
||||
"SchwimmBärchen",
|
||||
"TanzenderPudel",
|
||||
"PizzamarktMensch",
|
||||
"ZahnarztZocker",
|
||||
"RollerRudi",
|
||||
"PupsPilot",
|
||||
"WitzigeZwiebel",
|
||||
"Pillenschlucker",
|
||||
"ZwiebelReiter",
|
||||
"HüpfenderKaktus",
|
||||
"AsteroidenAlf",
|
||||
"ChaosKarotte",
|
||||
"WolkenFurz",
|
||||
"Krümelmonster",
|
||||
"WackelBiene",
|
||||
};
|
||||
|
||||
Random random = new Random();
|
||||
name = names[random.nextInt(names.length)];
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
|
||||
* such as resolution and fullscreen mode. It also provides an option to restart the application
|
||||
* when certain settings are changed.
|
||||
*/
|
||||
public class VideoSettingsDialog extends Dialog {
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
private ButtonRight fullscreenButton;
|
||||
private MenuButton backButton;
|
||||
private ButtonRight restartButton;
|
||||
|
||||
private ButtonLeft hdButton9;
|
||||
private ButtonLeft fullHdButton9;
|
||||
private ButtonLeft wqhdButton9;
|
||||
private ButtonRight hdButton10;
|
||||
private ButtonRight fullHdButton10;
|
||||
private ButtonRight wqhdButton10;
|
||||
|
||||
private final MdgaView view;
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
/**
|
||||
* Constructs a {@code VideoSettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The view managing navigation and interaction with the video settings dialog.
|
||||
*/
|
||||
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
this.view = view;
|
||||
|
||||
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
|
||||
|
||||
restartButton = new ButtonRight(app, node, MdgaApp::restartApp, "Neustart", 1);
|
||||
|
||||
fullscreenButton = new ButtonRight(app, node, () -> updateResolution(0, 0, 0, true), "Vollbild", 1);
|
||||
|
||||
hdButton9 = new ButtonLeft(app, node, () -> updateResolution(1280, 720, 1.0f, false), "hd 16:9", 10);
|
||||
fullHdButton9 = new ButtonLeft(app, node, () -> updateResolution(1920, 1080, 2.25f, false), "full hd 16:9", 10);
|
||||
wqhdButton9 = new ButtonLeft(app, node, () -> updateResolution(2560, 1440, 4.0f, false), "wqhd 16:9", 10);
|
||||
|
||||
|
||||
hdButton10 = new ButtonRight(app, node, () -> updateResolution(1280, 800, 1.0f, false), "hd 16:10", 10);
|
||||
fullHdButton10 = new ButtonRight(app, node, () -> updateResolution(1920, 1200, 2.25f, false), "full hd 16:10", 10);
|
||||
wqhdButton10 = new ButtonRight(app, node, () -> updateResolution(2560, 1600, 4.0f, false), "wqhd 16:10", 10);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
fullscreenButton.setPos(new Vector2f(fullscreenButton.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
fullHdButton10.setPos(new Vector2f(fullHdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
wqhdButton9.setPos(new Vector2f(wqhdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
wqhdButton10.setPos(new Vector2f(wqhdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
|
||||
hdButton9.show();
|
||||
fullHdButton9.show();
|
||||
wqhdButton9.show();
|
||||
|
||||
hdButton10.show();
|
||||
fullHdButton10.show();
|
||||
wqhdButton10.show();
|
||||
|
||||
fullscreenButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
|
||||
hdButton9.hide();
|
||||
fullHdButton9.hide();
|
||||
wqhdButton9.hide();
|
||||
|
||||
hdButton10.hide();
|
||||
fullHdButton10.hide();
|
||||
wqhdButton10.hide();
|
||||
|
||||
fullscreenButton.hide();
|
||||
backButton.hide();
|
||||
restartButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
|
||||
*
|
||||
* @param width The width of the resolution.
|
||||
* @param height The height of the resolution.
|
||||
* @param imageFactor The scaling factor for the resolution.
|
||||
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if (width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
restartButton.show();
|
||||
}
|
||||
|
||||
app.updateResolution(width, height, imageFactor, isFullscreen);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,304 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.mdga.client.animation.ZoomControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
|
||||
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
|
||||
*/
|
||||
class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
private int ranking;
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
/**
|
||||
* Constructs an {@code ActionTextHandler}.
|
||||
*
|
||||
* @param guiNode The GUI node where the text messages will be displayed.
|
||||
* @param assetManager The asset manager used to load fonts and other assets.
|
||||
* @param appSettings The application settings for positioning and sizing.
|
||||
*/
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings) {
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
|
||||
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
|
||||
font = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
this.appSettings = appSettings;
|
||||
ranking = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
|
||||
*
|
||||
* @param textArr An array of strings representing the text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
|
||||
* @return A {@code Node} containing the styled text with spacing and color applied.
|
||||
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
|
||||
*/
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
if (textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||
|
||||
Node textNode = new Node("TextWithSpacing");
|
||||
Node center = new Node();
|
||||
float xOffset = 0;
|
||||
for (int i = 0; i < textArr.length; i++) {
|
||||
String text = textArr[i];
|
||||
ColorRGBA color = colorArr[i];
|
||||
for (char c : text.toCharArray()) {
|
||||
BitmapText letter = new BitmapText(font);
|
||||
letter.setColor(color);
|
||||
letter.setSize(size);
|
||||
letter.setText(Character.toString(c));
|
||||
letter.setLocalTranslation(xOffset, letter.getHeight() / 2, 0);
|
||||
center.attachChild(letter);
|
||||
|
||||
xOffset += letter.getLineWidth() + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
center.setLocalTranslation(new Vector3f(-xOffset / 2, 0, 0));
|
||||
textNode.attachChild(center);
|
||||
return textNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
|
||||
*
|
||||
* @param text The text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color The color of the text.
|
||||
* @return A {@code Node} containing the styled text.
|
||||
*/
|
||||
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
|
||||
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the center position of a rectangle given its width, height, and an origin position.
|
||||
*
|
||||
* @param width The width of the rectangle.
|
||||
* @param height The height of the rectangle.
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f center(float width, float height, Vector3f pos) {
|
||||
return new Vector3f(pos.x + width / 2, pos.y + height / 2, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
|
||||
*
|
||||
* @param name The text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color The color of the text.
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top) {
|
||||
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
|
||||
*
|
||||
* @param name An array of strings representing the text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top) {
|
||||
Node text = createTextWithSpacing(name, spacing, size, color);
|
||||
text.setLocalTranslation(0, (appSettings.getHeight() / 2f) * 0.8f - top, 0);
|
||||
root.attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the center position of a rectangle with negative width offset.
|
||||
*
|
||||
* @param width The negative width of the rectangle.
|
||||
* @param height The height of the rectangle.
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f centerText(float width, float height, Vector3f pos) {
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating the active player.
|
||||
*
|
||||
* @param name The name of the active player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void activePlayer(String name, Color color) {
|
||||
createTopText(new String[]{name, " ist dran"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player is active.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void ownActive(Color color) {
|
||||
createTopText(new String[]{"Du", " bist dran"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a dice roll result for a player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNum(int diceNum, String name, Color color) {
|
||||
createTopText(new String[]{name, " würfelt:"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a dice roll result with a multiplier for a player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNumMult(int diceNum, int mult, String name, Color color) {
|
||||
createTopText(new String[]{name, " würfelt:"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum * mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White, ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice roll result for the current player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
*/
|
||||
void ownDice(int diceNum) {
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice roll result with a multiplier for the current player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
*/
|
||||
void ownDiceMult(int diceNum, int mult) {
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum * mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White, ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that a specified player received a bonus card.
|
||||
*
|
||||
* @param name The name of the player who received the bonus card.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCard(String name, Color color) {
|
||||
createTopText(new String[]{name, " erhält eine Bonuskarte"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player received a bonus card.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCardOwn(Color color) {
|
||||
createTopText(new String[]{"Du", " erhälst eine Bonuskarte"}, 5, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that a specified player has completed their turn or action.
|
||||
*
|
||||
* @param name The name of the player who finished.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishText(String name, Color color) {
|
||||
createTopText(new String[]{name, " ist fertig!"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player has completed their turn or action.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishTextOwn(Color color) {
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a player's team color to a corresponding {@code ColorRGBA}.
|
||||
*
|
||||
* @param color The player's team color.
|
||||
* @return The corresponding {@code ColorRGBA}.
|
||||
* @throws RuntimeException if the color is invalid.
|
||||
*/
|
||||
private ColorRGBA playerColorToColorRGBA(Color color) {
|
||||
return switch (color) {
|
||||
case ARMY -> ColorRGBA.Green;
|
||||
case NAVY -> ColorRGBA.Blue;
|
||||
case CYBER -> ColorRGBA.Orange;
|
||||
case AIRFORCE -> ColorRGBA.Black;
|
||||
default -> throw new RuntimeException("None is not valid");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides all text messages displayed by the handler and resets the ranking counter.
|
||||
*/
|
||||
void hide() {
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a ranked dice roll result for a specified player.
|
||||
*
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResult(String name, Color color, int eye) {
|
||||
createTopText(new String[]{name, ": " + eye}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, paddingRanked * ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a ranked dice roll result for the current player.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResultOwn(Color color, int eye) {
|
||||
createTopText(new String[]{"Du", ": " + eye}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, paddingRanked * ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message prompting the player to roll the dice.
|
||||
*/
|
||||
void diceNow() {
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
|
||||
/**
|
||||
* CardControl class extends OutlineControl to manage the visual representation
|
||||
* and behavior of a card in the game.
|
||||
*/
|
||||
public class CardControl extends OutlineControl {
|
||||
|
||||
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
|
||||
private static final int HIGHLIGHT_WIDTH = 9;
|
||||
|
||||
private static final ColorRGBA HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final int HOVER_WIDTH = 12;
|
||||
|
||||
private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
|
||||
private static final int SELECT_WIDTH = 13;
|
||||
|
||||
private Node root;
|
||||
private BitmapText num;
|
||||
|
||||
/**
|
||||
* Constructor for CardControl.
|
||||
*
|
||||
* @param app the application instance
|
||||
* @param fpp the FilterPostProcessor instance
|
||||
* @param cam the Camera instance
|
||||
* @param root the root Node
|
||||
*/
|
||||
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root) {
|
||||
super(app, fpp, cam,
|
||||
HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH,
|
||||
HOVER_COLOR, HOVER_WIDTH,
|
||||
SELECT_COLOR, SELECT_WIDTH
|
||||
);
|
||||
|
||||
this.root = root;
|
||||
|
||||
Node rootNum = createNum();
|
||||
rootNum.setLocalTranslation(new Vector3f(0.35f, 0.8f, 0));
|
||||
root.attachChild(rootNum);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Node containing a number and a circle geometry.
|
||||
*
|
||||
* @return the created Node
|
||||
*/
|
||||
private Node createNum() {
|
||||
Node rootNum = new Node("root Num");
|
||||
Geometry circle = new Geometry("circle", new Sphere(20, 20, 1));
|
||||
circle.setLocalTranslation(new Vector3f(0.03f, 0.01f, 1));
|
||||
circle.setLocalScale(0.2f);
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
circle.setMaterial(mat);
|
||||
// root.attachChild(circle);
|
||||
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
num = new BitmapText(guiFont);
|
||||
num.setSize(0.3f);
|
||||
num.setText("1");
|
||||
num.setColor(ColorRGBA.White);
|
||||
num.setLocalTranslation(-num.getLineWidth() / 2, num.getHeight() / 2, 2);
|
||||
rootNum.attachChild(circle);
|
||||
rootNum.attachChild(num);
|
||||
return rootNum;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the number displayed on the card.
|
||||
*
|
||||
* @param num the number to display
|
||||
*/
|
||||
public void setNumCard(int num) {
|
||||
this.num.setText(String.valueOf(num));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root Node of the card.
|
||||
*
|
||||
* @return the root Node
|
||||
*/
|
||||
public Node getRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial properties of the card.
|
||||
*/
|
||||
@Override
|
||||
public void initSpatial() {
|
||||
}
|
||||
|
||||
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0, 0.4f, 0);
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.ComposeFilter;
|
||||
import com.jme3.post.filters.FXAAFilter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* CardLayer is an application state that manages the rendering and updating of card objects
|
||||
* in a separate viewport with post-processing effects.
|
||||
*/
|
||||
public class CardLayer extends AbstractAppState {
|
||||
|
||||
public static final int SHADOWMAP_SIZE = 1024 * 8;
|
||||
|
||||
private Node root;
|
||||
private Application app;
|
||||
private boolean init;
|
||||
|
||||
private List<Spatial> cardBuffer;
|
||||
private final FilterPostProcessor fpp;
|
||||
private final Camera overlayCam;
|
||||
private Texture2D backTexture;
|
||||
private FXAAFilter fxaaFilter;
|
||||
private ViewPort view;
|
||||
private DirectionalLightShadowFilter dlsf;
|
||||
DirectionalLight sun;
|
||||
ComposeFilter compose;
|
||||
|
||||
/**
|
||||
* Constructs a new CardLayer with the specified post-processor, camera, and background texture.
|
||||
*
|
||||
* @param fpp the FilterPostProcessor to use for post-processing effects
|
||||
* @param overlayCam the Camera to use for the overlay
|
||||
* @param backTexture the Texture2D to use as the background texture
|
||||
*/
|
||||
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
|
||||
this.overlayCam = overlayCam;
|
||||
this.fpp = fpp;
|
||||
this.backTexture = backTexture;
|
||||
cardBuffer = new ArrayList<>();
|
||||
init = false;
|
||||
fxaaFilter = new FXAAFilter();
|
||||
view = null;
|
||||
dlsf = null;
|
||||
|
||||
sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(.5f, -.5f, -1));
|
||||
compose = new ComposeFilter(backTexture);
|
||||
root = new Node("Under gui viewport Root");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the CardLayer, setting up the viewport, filters, and lighting.
|
||||
*
|
||||
* @param stateManager the AppStateManager managing this state
|
||||
* @param app the Application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
this.app = app;
|
||||
|
||||
view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
|
||||
view.setEnabled(true);
|
||||
view.setClearFlags(true, true, true);
|
||||
view.attachScene(root);
|
||||
fpp.setFrameBufferFormat(Image.Format.RGBA8);
|
||||
fpp.addFilter(compose);
|
||||
fpp.addFilter(fxaaFilter);
|
||||
|
||||
root.addLight(sun);
|
||||
|
||||
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
|
||||
dlsf.setLight(sun);
|
||||
dlsf.setEnabled(true);
|
||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||
dlsf.setShadowIntensity(.5f);
|
||||
fpp.addFilter(dlsf);
|
||||
|
||||
view.addProcessor(fpp);
|
||||
|
||||
if (!init) init = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the CardLayer, removing filters, lights, and clearing buffers.
|
||||
*/
|
||||
public void shutdown() {
|
||||
fpp.removeFilter(dlsf);
|
||||
dlsf = null;
|
||||
root.removeLight(sun);
|
||||
fpp.removeFilter(fxaaFilter);
|
||||
view.detachScene(root);
|
||||
|
||||
cardBuffer.clear();
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the CardLayer, updating the geometric state of the root node.
|
||||
*
|
||||
* @param rm the RenderManager handling the rendering
|
||||
*/
|
||||
@Override
|
||||
public void render(RenderManager rm) {
|
||||
root.updateGeometricState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the CardLayer, attaching buffered cards to the root node and updating its logical state.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (init && !cardBuffer.isEmpty()) {
|
||||
for (Spatial spatial : cardBuffer) {
|
||||
root.attachChild(spatial);
|
||||
}
|
||||
cardBuffer.clear();
|
||||
}
|
||||
root.updateLogicalState(tpf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a spatial card to the CardLayer.
|
||||
*
|
||||
* @param card the Spatial card to add
|
||||
*/
|
||||
public void addSpatial(Spatial card) {
|
||||
if (root == null) cardBuffer.add(card);
|
||||
else root.attachChild(card);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes a spatial card from the CardLayer.
|
||||
*
|
||||
* @param spatial the Spatial card to delete
|
||||
*/
|
||||
public void deleteSpatial(Spatial spatial) {
|
||||
root.detachChild(spatial);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the overlay camera used by the CardLayer.
|
||||
*
|
||||
* @return the overlay camera
|
||||
*/
|
||||
public Camera getOverlayCam() {
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node of the CardLayer.
|
||||
*
|
||||
* @return the root node
|
||||
*/
|
||||
public Node getRootNode() {
|
||||
return root;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,361 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.animation.SymbolControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* Handles the card layer in the GUI, including card management and dice control.
|
||||
*/
|
||||
public class CardLayerHandler {
|
||||
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
|
||||
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
|
||||
private static final float CARDLAYER_CAMERA_ZOOM = 4;
|
||||
|
||||
private final MdgaApp app;
|
||||
private final FilterPostProcessor fpp;
|
||||
private final Texture2D backTexture;
|
||||
|
||||
private Camera cardLayerCamera;
|
||||
private CardLayer cardLayer;
|
||||
private DiceControl diceControl;
|
||||
|
||||
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
|
||||
private final List<BonusCard> cardOrder = new ArrayList<>();
|
||||
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
|
||||
private final Set<CardControl> selectableCards = new HashSet<>();
|
||||
|
||||
private BonusCard cardSelect = null;
|
||||
private boolean show = false;
|
||||
|
||||
/**
|
||||
* Constructs a CardLayerHandler.
|
||||
*
|
||||
* @param app the application instance
|
||||
* @param backTexture the background texture
|
||||
*/
|
||||
public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
|
||||
this.app = app;
|
||||
this.fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
this.backTexture = backTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the card layer and dice control.
|
||||
*/
|
||||
public void init() {
|
||||
cardLayerCamera = createOverlayCam();
|
||||
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
|
||||
app.getStateManager().attach(cardLayer);
|
||||
|
||||
diceControl = new DiceControl(app.getAssetManager());
|
||||
diceControl.create(new Vector3f(0, 0, 0), 1f, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the card layer and clears selectable cards.
|
||||
*/
|
||||
public void shutdown() {
|
||||
clearSelectableCards();
|
||||
if (cardLayer != null) {
|
||||
cardLayer.shutdown();
|
||||
app.getStateManager().detach(cardLayer);
|
||||
}
|
||||
cardLayer = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls the dice with a specified number and action to perform after rolling.
|
||||
*
|
||||
* @param rollNum the number to roll (must be between 1 and 6)
|
||||
* @param actionAfter the action to perform after rolling
|
||||
*/
|
||||
public void rollDice(int rollNum, Runnable actionAfter) {
|
||||
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
|
||||
diceControl.rollDice(rollNum, actionAfter);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the dice on the card layer.
|
||||
*/
|
||||
public void showDice() {
|
||||
if (show) return;
|
||||
show = true;
|
||||
cardLayer.addSpatial(diceControl.getSpatial());
|
||||
diceControl.spin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dice from the card layer.
|
||||
*/
|
||||
public void hideDice() {
|
||||
show = false;
|
||||
diceControl.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a card to the card layer.
|
||||
*
|
||||
* @param card the card to add
|
||||
*/
|
||||
public void addCard(BonusCard card) {
|
||||
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
|
||||
|
||||
if (!bonusCardControlMap.containsKey(card)) {
|
||||
cardOrder.add(card);
|
||||
}
|
||||
|
||||
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
|
||||
bonusCardIntegerMap.put(card, newNum);
|
||||
|
||||
updateCard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a card from the card layer.
|
||||
*
|
||||
* @param card the card to remove
|
||||
*/
|
||||
public void removeCard(BonusCard card) {
|
||||
if (bonusCardControlMap.containsKey(card)) {
|
||||
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
|
||||
|
||||
if (bonusCardIntegerMap.get(card) <= 0) {
|
||||
bonusCardIntegerMap.remove(card);
|
||||
cardOrder.remove(card);
|
||||
}
|
||||
updateCard();
|
||||
} else throw new RuntimeException("card is not in bonusCardControlMap");
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all selectable cards.
|
||||
*/
|
||||
public void clearSelectableCards() {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.selectableOff();
|
||||
}
|
||||
selectableCards.clear();
|
||||
cardSelect = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the card layer with the current cards.
|
||||
*/
|
||||
private void updateCard() {
|
||||
for (BonusCard card : bonusCardControlMap.keySet()) {
|
||||
CardControl control = bonusCardControlMap.get(card);
|
||||
cardLayer.deleteSpatial(control.getRoot());
|
||||
}
|
||||
bonusCardControlMap.clear();
|
||||
|
||||
for (int i = 0; i < cardOrder.size(); i++) {
|
||||
BonusCard card = cardOrder.get(i);
|
||||
CardControl control = createCard(bonusToAsset(card), nextPos(i));
|
||||
control.setNumCard(bonusCardIntegerMap.get(card));
|
||||
cardLayer.addSpatial(control.getRoot());
|
||||
bonusCardControlMap.put(card, control);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the selectable cards.
|
||||
*
|
||||
* @param select the list of cards to set as selectable
|
||||
*/
|
||||
public void setSelectableCards(List<BonusCard> select) {
|
||||
for (BonusCard card : select) {
|
||||
selectableCards.add(bonusCardControlMap.get(card));
|
||||
}
|
||||
for (CardControl control : selectableCards) {
|
||||
control.selectableOn();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a card control.
|
||||
*
|
||||
* @param cardControl the card control to select
|
||||
*/
|
||||
public void selectCard(CardControl cardControl) {
|
||||
if (cardControl.isSelected()) {
|
||||
cardControl.selectOff();
|
||||
cardSelect = null;
|
||||
} else {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.selectOff();
|
||||
}
|
||||
cardControl.selectOn();
|
||||
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
|
||||
}
|
||||
|
||||
app.getModelSynchronize().selectCard(cardSelect);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the card layer camera.
|
||||
*
|
||||
* @return the card layer camera
|
||||
*/
|
||||
public Camera getCardLayerCamera() {
|
||||
return cardLayerCamera;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a shield symbol to the card layer.
|
||||
*/
|
||||
public void shield() {
|
||||
SymbolControl control = createSymbol(Asset.shieldSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.shield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a swap symbol to the card layer.
|
||||
*/
|
||||
public void swap() {
|
||||
SymbolControl control = createSymbol(Asset.swapSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.swap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a turbo symbol to the card layer.
|
||||
*/
|
||||
public void turbo() {
|
||||
SymbolControl control = createSymbol(Asset.turboSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.turbo();
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a bonus card to its corresponding asset.
|
||||
*
|
||||
* @param card the bonus card
|
||||
* @return the corresponding asset
|
||||
*/
|
||||
private Asset bonusToAsset(BonusCard card) {
|
||||
return switch (card) {
|
||||
case TURBO -> Asset.turboCard;
|
||||
case SHIELD -> Asset.shieldCard;
|
||||
case SWAP -> Asset.swapCard;
|
||||
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the next position for a card.
|
||||
*
|
||||
* @param i the index of the card
|
||||
* @return the next position vector
|
||||
*/
|
||||
private Vector3f nextPos(int i) {
|
||||
return START.add(MARGIN.mult(i));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an overlay camera for the card layer.
|
||||
*
|
||||
* @return the created overlay camera
|
||||
*/
|
||||
private Camera createOverlayCam() {
|
||||
Camera originalCam = app.getCamera();
|
||||
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
||||
overlayCam.setParallelProjection(true);
|
||||
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
|
||||
float size = CARDLAYER_CAMERA_ZOOM;
|
||||
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
||||
overlayCam.setLocation(new Vector3f(0, 0, 10));
|
||||
overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the key associated with a value in a map.
|
||||
*
|
||||
* @param map the map to search
|
||||
* @param value the value to find the key for
|
||||
* @param <K> the type of keys in the map
|
||||
* @param <V> the type of values in the map
|
||||
* @return the key associated with the value, or null if not found
|
||||
*/
|
||||
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||
for (Map.Entry<K, V> entry : map.entrySet()) {
|
||||
if (entry.getValue().equals(value)) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test method to add sample cards to the card layer.
|
||||
*/
|
||||
public void test() {
|
||||
addCard(BonusCard.SHIELD);
|
||||
addCard(BonusCard.SHIELD);
|
||||
addCard(BonusCard.TURBO);
|
||||
addCard(BonusCard.SWAP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card control for a given asset and position.
|
||||
*
|
||||
* @param card the asset representing the card
|
||||
* @param pos the position to place the card
|
||||
* @return the created card control
|
||||
*/
|
||||
private CardControl createCard(Asset card, Vector3f pos) {
|
||||
Node rootCard = new Node("Root Card");
|
||||
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
|
||||
rootCard.attachChild(spatial);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
rootCard.setLocalTranslation(pos);
|
||||
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180));
|
||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a symbol control for a given asset.
|
||||
*
|
||||
* @param asset the asset representing the symbol
|
||||
* @return the created symbol control
|
||||
*/
|
||||
private SymbolControl createSymbol(Asset asset) {
|
||||
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180));
|
||||
SymbolControl control = new SymbolControl();
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the card layer.
|
||||
*
|
||||
* @return the card layer
|
||||
*/
|
||||
public CardLayer getCardLayer() {
|
||||
return cardLayer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,230 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
/**
|
||||
* DiceControl class handles the rolling and spinning behavior of a dice in the game.
|
||||
*/
|
||||
public class DiceControl extends AbstractControl {
|
||||
private Quaternion targetRotation;
|
||||
private final Vector3f angularVelocity = new Vector3f();
|
||||
private float deceleration = 1f;
|
||||
private float timeElapsed = 0.0f;
|
||||
private float rollDuration = 1f;
|
||||
private static final int ANGULAR_MIN = 5;
|
||||
private static final int ANGULAR_MAX = 15;
|
||||
private static final int ANGULAR_SPIN = 10;
|
||||
private boolean isRolling = false;
|
||||
private boolean slerp = false;
|
||||
private boolean spin = false;
|
||||
private final AssetManager assetManager;
|
||||
private Runnable actionAfter;
|
||||
|
||||
/**
|
||||
* Constructor for DiceControl.
|
||||
*
|
||||
* @param assetManager the asset manager to load models and textures
|
||||
*/
|
||||
public DiceControl(AssetManager assetManager) {
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the control each frame.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
float clampedTpf = Math.min(tpf, 0.05f); // Max 50 ms per frame
|
||||
if (isRolling) {
|
||||
if (!slerp) {
|
||||
// Apply rotational velocity to the dice
|
||||
spinWithAngularVelocity(clampedTpf);
|
||||
|
||||
// Gradually reduce rotational velocity (simulate deceleration)
|
||||
angularVelocity.subtractLocal(
|
||||
angularVelocity.mult(deceleration * clampedTpf)
|
||||
);
|
||||
|
||||
// Stop rolling when angular velocity is close to zero
|
||||
if (angularVelocity.lengthSquared() <= 3f || MdgaApp.DEBUG_MULTIPLIER == 0) {
|
||||
slerp = true;
|
||||
}
|
||||
} else {
|
||||
timeElapsed += clampedTpf * rollDuration;
|
||||
|
||||
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
|
||||
Quaternion interpolated = spatial.getLocalRotation().clone();
|
||||
interpolated.slerp(targetRotation, timeElapsed);
|
||||
spatial.setLocalRotation(interpolated);
|
||||
|
||||
// Stop rolling once duration is complete
|
||||
if (timeElapsed >= 1.0f * MdgaApp.DEBUG_MULTIPLIER) {
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
actionAfter.run();
|
||||
}
|
||||
}
|
||||
} else if (spin) {
|
||||
spinWithAngularVelocity(clampedTpf);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies rotational velocity to the dice.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
private void spinWithAngularVelocity(float tpf) {
|
||||
Quaternion currentRotation = spatial.getLocalRotation();
|
||||
Quaternion deltaRotation = new Quaternion();
|
||||
deltaRotation.fromAngles(
|
||||
angularVelocity.x * tpf,
|
||||
angularVelocity.y * tpf,
|
||||
angularVelocity.z * tpf
|
||||
);
|
||||
spatial.setLocalRotation(currentRotation.mult(deltaRotation));
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the control.
|
||||
*
|
||||
* @param rm the render manager
|
||||
* @param vp the viewport
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the dice roll.
|
||||
*
|
||||
* @param diceNum the number on the dice to roll to
|
||||
* @param actionAfter the action to perform after the roll
|
||||
*/
|
||||
public void rollDice(int diceNum, Runnable actionAfter) {
|
||||
if (isRolling) return;
|
||||
spin = false;
|
||||
slerp = false;
|
||||
timeElapsed = 0;
|
||||
this.actionAfter = actionAfter;
|
||||
angularVelocity.set(
|
||||
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX)
|
||||
);
|
||||
|
||||
targetRotation = getRotationForDiceNum(diceNum);
|
||||
|
||||
isRolling = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the target rotation for a given dice number.
|
||||
*
|
||||
* @param diceNum the number on the dice
|
||||
* @return the target rotation as a Quaternion
|
||||
*/
|
||||
private Quaternion getRotationForDiceNum(int diceNum) {
|
||||
return switch (diceNum) {
|
||||
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||
case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||
case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||
case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||
case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||
case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Linear interpolation function.
|
||||
*
|
||||
* @param t the interpolation factor
|
||||
* @return the interpolated value
|
||||
*/
|
||||
public static float lerp(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a random rotation for the dice.
|
||||
*/
|
||||
public void randomRotation() {
|
||||
Quaternion randomRotation = new Quaternion();
|
||||
randomRotation.fromAngles(
|
||||
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random X rotation
|
||||
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random Y rotation
|
||||
FastMath.nextRandomFloat() * FastMath.TWO_PI // Random Z rotation
|
||||
);
|
||||
spatial.setLocalRotation(randomRotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the dice spin.
|
||||
*/
|
||||
public void spin() {
|
||||
angularVelocity.set(ANGULAR_SPIN, ANGULAR_SPIN, ANGULAR_SPIN);
|
||||
spin = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dice by removing it from the parent node.
|
||||
*/
|
||||
public void hide() {
|
||||
spatial.removeFromParent();
|
||||
spin = false;
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dice model and sets its initial properties.
|
||||
*
|
||||
* @param pos the position to place the dice
|
||||
* @param scale the scale of the dice
|
||||
* @param shadow whether the dice should cast and receive shadows
|
||||
*/
|
||||
public void create(Vector3f pos, float scale, boolean shadow) {
|
||||
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
|
||||
Material mat;
|
||||
if (shadow) {
|
||||
mat = new Material(assetManager, LIGHTING);
|
||||
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
} else {
|
||||
mat = new Material(assetManager, UNSHADED);
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||
}
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(scale);
|
||||
spatial.setLocalTranslation(pos);
|
||||
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180));
|
||||
spatial.addControl(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position of the dice.
|
||||
*
|
||||
* @param pos the new position
|
||||
*/
|
||||
public void setPos(Vector3f pos) {
|
||||
spatial.setLocalTranslation(pos);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,291 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Handles the GUI elements and interactions for the game.
|
||||
*/
|
||||
public class GuiHandler {
|
||||
private final MdgaApp app;
|
||||
private final CardLayerHandler cardLayerHandler;
|
||||
private final PlayerNameHandler playerNameHandler;
|
||||
private final ActionTextHandler actionTextHandler;
|
||||
private Color ownColor;
|
||||
|
||||
private FrameBuffer backFrameBuffer;
|
||||
|
||||
/**
|
||||
* Constructs a new GuiHandler.
|
||||
*
|
||||
* @param app the application instance
|
||||
* @param guiNode the GUI node
|
||||
*/
|
||||
public GuiHandler(MdgaApp app, Node guiNode) {
|
||||
this.app = app;
|
||||
this.ownColor = ownColor;
|
||||
|
||||
backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
|
||||
Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
|
||||
backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
|
||||
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
|
||||
|
||||
cardLayerHandler = new CardLayerHandler(app, backTexture);
|
||||
playerNameHandler = new PlayerNameHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
||||
actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI handler with the player's color.
|
||||
*
|
||||
* @param ownColor the player's color
|
||||
*/
|
||||
public void init(Color ownColor) {
|
||||
cardLayerHandler.init();
|
||||
playerNameHandler.show();
|
||||
this.ownColor = ownColor;
|
||||
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the GUI handler.
|
||||
*/
|
||||
public void shutdown() {
|
||||
cardLayerHandler.shutdown();
|
||||
app.getViewPort().setOutputFrameBuffer(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls the dice and handles the result.
|
||||
*
|
||||
* @param rollNum the number rolled
|
||||
* @param mult the multiplier
|
||||
*/
|
||||
public void rollDice(int rollNum, int mult) {
|
||||
cardLayerHandler.rollDice(rollNum, () -> {
|
||||
if (mult == -1) actionTextHandler.ownDice(rollNum);
|
||||
else actionTextHandler.ownDiceMult(rollNum, mult);
|
||||
hideDice();
|
||||
app.getModelSynchronize().animationEnd();
|
||||
app.getModelSynchronize().animationEnd();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the rolled dice with a multiplier for a specific player.
|
||||
*
|
||||
* @param rollNum the number rolled
|
||||
* @param mult the multiplier
|
||||
* @param color the player's color
|
||||
*/
|
||||
public void showRolledDiceMult(int rollNum, int mult, Color color) {
|
||||
String name = playerNameHandler.getName(color);
|
||||
if (mult == -1) actionTextHandler.diceNum(rollNum, name, color);
|
||||
else actionTextHandler.diceNumMult(rollNum, mult, name, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the rolled dice for a specific player.
|
||||
*
|
||||
* @param rollNum the number rolled
|
||||
* @param color the player's color
|
||||
*/
|
||||
public void showRolledDice(int rollNum, Color color) {
|
||||
actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice on the screen.
|
||||
*/
|
||||
public void showDice() {
|
||||
cardLayerHandler.showDice();
|
||||
actionTextHandler.diceNow();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dice from the screen.
|
||||
*/
|
||||
public void hideDice() {
|
||||
cardLayerHandler.hideDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a card to the player's hand.
|
||||
*
|
||||
* @param card the card to add
|
||||
*/
|
||||
public void addCardOwn(BonusCard card) {
|
||||
cardLayerHandler.addCard(card);
|
||||
playerNameHandler.addCard(ownColor);
|
||||
actionTextHandler.drawCardOwn(ownColor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a card from the player's hand.
|
||||
*
|
||||
* @param card the card to play
|
||||
*/
|
||||
public void playCardOwn(BonusCard card) {
|
||||
getEffectByCard(card);
|
||||
cardLayerHandler.removeCard(card);
|
||||
playerNameHandler.removeCard(ownColor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a card from an enemy player's hand.
|
||||
*
|
||||
* @param color the enemy player's color
|
||||
* @param card the card to play
|
||||
*/
|
||||
public void playCardEnemy(Color color, BonusCard card) {
|
||||
getEffectByCard(card);
|
||||
playerNameHandler.removeCard(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the effect of a card and applies it.
|
||||
*
|
||||
* @param bonus the card to get the effect from
|
||||
*/
|
||||
private void getEffectByCard(BonusCard bonus) {
|
||||
switch (bonus) {
|
||||
case SWAP -> swap();
|
||||
case TURBO -> turbo();
|
||||
case SHIELD -> shield();
|
||||
default -> throw new RuntimeException("invalid card");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all selectable cards.
|
||||
*/
|
||||
public void clearSelectableCards() {
|
||||
cardLayerHandler.clearSelectableCards();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the selectable cards.
|
||||
*
|
||||
* @param select the list of selectable cards
|
||||
*/
|
||||
public void setSelectableCards(List<BonusCard> select) {
|
||||
cardLayerHandler.setSelectableCards(select);
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects a card.
|
||||
*
|
||||
* @param cardControl the card control to select
|
||||
*/
|
||||
public void selectCard(CardControl cardControl) {
|
||||
cardLayerHandler.selectCard(cardControl);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the camera for the card layer.
|
||||
*
|
||||
* @return the card layer camera
|
||||
*/
|
||||
public Camera getCardLayerCamera() {
|
||||
return cardLayerHandler.getCardLayerCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node for the card layer.
|
||||
*
|
||||
* @return the card layer root node
|
||||
*/
|
||||
public Node getCardLayerRootNode() {
|
||||
return cardLayerHandler.getCardLayer().getRootNode();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a player to the game.
|
||||
*
|
||||
* @param color the player's color
|
||||
* @param name the player's name
|
||||
*/
|
||||
public void addPlayer(Color color, String name) {
|
||||
playerNameHandler.addPlayer(color, name, color == ownColor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the active player.
|
||||
*
|
||||
* @param color the active player's color
|
||||
*/
|
||||
public void setActivePlayer(Color color) {
|
||||
playerNameHandler.setActivePlayer(color);
|
||||
|
||||
if (ownColor == color) actionTextHandler.ownActive(color);
|
||||
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the shield effect.
|
||||
*/
|
||||
public void shield() {
|
||||
cardLayerHandler.shield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the swap effect.
|
||||
*/
|
||||
public void swap() {
|
||||
cardLayerHandler.swap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the turbo effect.
|
||||
*/
|
||||
public void turbo() {
|
||||
cardLayerHandler.turbo();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the action text.
|
||||
*/
|
||||
public void hideText() {
|
||||
actionTextHandler.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a card for an enemy player.
|
||||
*
|
||||
* @param color the enemy player's color
|
||||
*/
|
||||
public void drawCard(Color color) {
|
||||
//Color != ownColor
|
||||
actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||
playerNameHandler.addCard(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the finish text for a player.
|
||||
*
|
||||
* @param color the player's color
|
||||
*/
|
||||
public void finish(Color color) {
|
||||
if (ownColor == color) actionTextHandler.finishTextOwn(color);
|
||||
else actionTextHandler.finishText(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the ranking result for a player.
|
||||
*
|
||||
* @param color the player's color
|
||||
* @param eye the ranking result
|
||||
*/
|
||||
public void rollRankingResult(Color color, int eye) {
|
||||
if (ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
|
||||
else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,245 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Handles the display and management of player names and their associated data.
|
||||
*/
|
||||
public class PlayerNameHandler {
|
||||
private final BitmapFont playerFont;
|
||||
private final Node playerNameNode;
|
||||
private final List<Color> playerOrder;
|
||||
private final Map<Color, String> colorNameMap;
|
||||
private final Map<Color, Integer> colorCardMap;
|
||||
|
||||
private final AppSettings appSettings;
|
||||
private final AssetManager assetManager;
|
||||
private Color ownColor;
|
||||
|
||||
private static final float PADDING_TOP = 35;
|
||||
private static final float PADDING_LEFT = 50;
|
||||
private static final float MARGIN_NAMES = 50;
|
||||
private static final float IMAGE_SIZE = 50;
|
||||
private static final float TEXT_SIZE = 28;
|
||||
private static final ColorRGBA NORMAL_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA ACTIVE_COLOR = ColorRGBA.Blue;
|
||||
private static final ColorRGBA OWN_COLOR = ColorRGBA.Cyan;
|
||||
|
||||
private final Node guiNode;
|
||||
|
||||
/**
|
||||
* Constructs a PlayerNameHandler.
|
||||
*
|
||||
* @param guiNode the GUI node to attach player names to
|
||||
* @param assetManager the asset manager to load resources
|
||||
* @param appSettings the application settings
|
||||
*/
|
||||
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings) {
|
||||
this.guiNode = guiNode;
|
||||
|
||||
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
playerNameNode = new Node("player name node");
|
||||
playerOrder = new ArrayList<>();
|
||||
colorNameMap = new HashMap<>();
|
||||
colorCardMap = new HashMap<>();
|
||||
this.appSettings = appSettings;
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the player names on the GUI.
|
||||
*/
|
||||
public void show() {
|
||||
guiNode.attachChild(playerNameNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the player names from the GUI.
|
||||
*/
|
||||
public void hide() {
|
||||
guiNode.detachChild(playerNameNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the player names and their associated data on the GUI.
|
||||
*/
|
||||
private void drawPlayers() {
|
||||
playerNameNode.detachAllChildren();
|
||||
|
||||
for (int i = 0; i < playerOrder.size(); i++) {
|
||||
Color color = playerOrder.get(i);
|
||||
if (!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
|
||||
Node nameParent = new Node("nameParent");
|
||||
nameParent.attachChild(createColor(color));
|
||||
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor);
|
||||
nameParent.attachChild(name);
|
||||
if (colorCardMap.getOrDefault(color, 0) > 0) {
|
||||
Picture pic = createHandCard(name.getLineWidth());
|
||||
nameParent.attachChild(pic);
|
||||
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
|
||||
}
|
||||
nameParent.setLocalTranslation(50, appSettings.getWindowHeight() - PADDING_TOP - MARGIN_NAMES * i, 0);
|
||||
playerNameNode.attachChild(nameParent);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a BitmapText object to display the number of cards a player has.
|
||||
*
|
||||
* @param num the number of cards
|
||||
* @param lastWidth the width of the last element
|
||||
* @param lastX the x position of the last element
|
||||
* @return a BitmapText object displaying the number of cards
|
||||
*/
|
||||
private Spatial createCardNum(int num, float lastWidth, float lastX) {
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(NORMAL_COLOR);
|
||||
hudText.setText(String.valueOf(num));
|
||||
hudText.setLocalTranslation(lastX + lastWidth + 20, hudText.getHeight() / 2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Picture object to display a hand card image.
|
||||
*
|
||||
* @param width the width of the previous element
|
||||
* @return a Picture object displaying a hand card image
|
||||
*/
|
||||
private Picture createHandCard(float width) {
|
||||
Picture pic = new Picture("HUD Picture");
|
||||
pic.setImage(assetManager, "./Images/handcard.png", true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth() / 2 + width + PADDING_LEFT * 2, -pic.getHeight() / 2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the image path for a given color.
|
||||
*
|
||||
* @param color the color to get the image path for
|
||||
* @return the image path for the given color
|
||||
*/
|
||||
private String imagePath(Color color) {
|
||||
String root = "./Images/name_pictures/";
|
||||
return switch (color) {
|
||||
case ARMY -> root + "HEER_IMAGE.png";
|
||||
case NAVY -> root + "MARINE_IMAGE.png";
|
||||
case CYBER -> root + "CIR_IMAGE.png";
|
||||
case AIRFORCE -> root + "LW_IMAGE.png";
|
||||
default -> throw new RuntimeException("None is not valid");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Picture object to display a color image.
|
||||
*
|
||||
* @param color the color to create the image for
|
||||
* @return a Picture object displaying the color image
|
||||
*/
|
||||
private Spatial createColor(Color color) {
|
||||
Picture pic = new Picture("HUD Picture");
|
||||
pic.setImage(assetManager, imagePath(color), true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth() / 2, -pic.getHeight() / 2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a BitmapText object to display a player's name.
|
||||
*
|
||||
* @param name the player's name
|
||||
* @param first whether the player is the first in the list
|
||||
* @param own whether the player is the current user
|
||||
* @return a BitmapText object displaying the player's name
|
||||
*/
|
||||
private BitmapText createName(String name, boolean first, boolean own) {
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
|
||||
hudText.setText(own ? name + " (Du)" : name);
|
||||
hudText.setLocalTranslation(PADDING_LEFT, hudText.getHeight() / 2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a player to the handler.
|
||||
*
|
||||
* @param color the color associated with the player
|
||||
* @param name the name of the player
|
||||
* @param own whether the player is the current user
|
||||
*/
|
||||
public void addPlayer(Color color, String name, boolean own) {
|
||||
if (own) ownColor = color;
|
||||
colorNameMap.put(color, name);
|
||||
playerOrder.add(color);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the active player.
|
||||
*
|
||||
* @param color the color associated with the active player
|
||||
*/
|
||||
public void setActivePlayer(Color color) {
|
||||
if (playerOrder.get(0) == color) return;
|
||||
Color oldFirst = playerOrder.remove(0);
|
||||
playerOrder.remove(color);
|
||||
playerOrder.add(0, color);
|
||||
playerOrder.add(oldFirst);
|
||||
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the name of a player by their color.
|
||||
*
|
||||
* @param color the color associated with the player
|
||||
* @return the name of the player
|
||||
*/
|
||||
public String getName(Color color) {
|
||||
if (!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
|
||||
return colorNameMap.get(color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a card to a player.
|
||||
*
|
||||
* @param color the color associated with the player
|
||||
*/
|
||||
public void addCard(Color color) {
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a card from a player.
|
||||
*
|
||||
* @param color the color associated with the player
|
||||
*/
|
||||
public void removeCard(Color color) {
|
||||
if (colorCardMap.containsKey(color)) {
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
|
||||
if (colorCardMap.get(color) <= 0) colorCardMap.remove(color);
|
||||
}
|
||||
drawPlayers();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,139 @@
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MaterialDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
|
||||
|
||||
/**
|
||||
* OutlineFilter is a custom filter for rendering outlines around objects.
|
||||
*/
|
||||
public class OutlineFilter extends Filter {
|
||||
|
||||
private OutlinePreFilter outlinePreFilter;
|
||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||
private float outlineWidth = 1;
|
||||
|
||||
/**
|
||||
* Constructs an OutlineFilter with the specified OutlinePreFilter.
|
||||
*
|
||||
* @param outlinePreFilter the pre-filter used for outlining
|
||||
*/
|
||||
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
|
||||
super("OutlineFilter");
|
||||
this.outlinePreFilter = outlinePreFilter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the filter with the given parameters.
|
||||
*
|
||||
* @param assetManager the asset manager
|
||||
* @param renderManager the render manager
|
||||
* @param vp the viewport
|
||||
* @param w the width of the viewport
|
||||
* @param h the height of the viewport
|
||||
*/
|
||||
@Override
|
||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
|
||||
material = new Material(matDef);
|
||||
material.setVector2("Resolution", new Vector2f(w, h));
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called before each frame is rendered.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void preFrame(float tpf) {
|
||||
super.preFrame(tpf);
|
||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||
// System.out.println("OutlineFilter.preFrame()");
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after each frame is rendered.
|
||||
*
|
||||
* @param renderManager the render manager
|
||||
* @param viewPort the viewport
|
||||
* @param prevFilterBuffer the previous filter buffer
|
||||
* @param sceneBuffer the scene buffer
|
||||
*/
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
||||
// System.out.println("OutlineFilter.postFrame()");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the material used by this filter.
|
||||
*
|
||||
* @return the material
|
||||
*/
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the outline color.
|
||||
*
|
||||
* @return the outline color
|
||||
*/
|
||||
public ColorRGBA getOutlineColor() {
|
||||
return outlineColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the outline color.
|
||||
*
|
||||
* @param outlineColor the new outline color
|
||||
*/
|
||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||
this.outlineColor = outlineColor;
|
||||
if (material != null) {
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the outline width.
|
||||
*
|
||||
* @return the outline width
|
||||
*/
|
||||
public float getOutlineWidth() {
|
||||
return outlineWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the outline width.
|
||||
*
|
||||
* @param outlineWidth the new outline width
|
||||
*/
|
||||
public void setOutlineWidth(float outlineWidth) {
|
||||
this.outlineWidth = outlineWidth;
|
||||
if (material != null) {
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the OutlinePreFilter used by this filter.
|
||||
*
|
||||
* @return the OutlinePreFilter
|
||||
*/
|
||||
public OutlinePreFilter getOutlinePreFilter() {
|
||||
return outlinePreFilter;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.Renderer;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
|
||||
/**
|
||||
* OutlinePreFilter is a custom filter used to apply an outline effect to objects.
|
||||
*/
|
||||
public class OutlinePreFilter extends Filter {
|
||||
|
||||
private Pass normalPass;
|
||||
private RenderManager renderManager;
|
||||
|
||||
/**
|
||||
* Creates an OutlinePreFilter.
|
||||
*/
|
||||
public OutlinePreFilter() {
|
||||
super("OutlinePreFilter");
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates that this filter requires a depth texture.
|
||||
*
|
||||
* @return true, indicating that a depth texture is required.
|
||||
*/
|
||||
@Override
|
||||
protected boolean isRequiresDepthTexture() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after the render queue is processed.
|
||||
*
|
||||
* @param queue the render queue.
|
||||
*/
|
||||
@Override
|
||||
protected void postQueue(RenderQueue queue) {
|
||||
Renderer r = renderManager.getRenderer();
|
||||
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
|
||||
renderManager.getRenderer().clearBuffers(true, true, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after the frame is rendered.
|
||||
*
|
||||
* @param renderManager the render manager.
|
||||
* @param viewPort the viewport.
|
||||
* @param prevFilterBuffer the previous filter buffer.
|
||||
* @param sceneBuffer the scene buffer.
|
||||
*/
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the material used by this filter.
|
||||
*
|
||||
* @return the material.
|
||||
*/
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the texture containing the outline.
|
||||
*
|
||||
* @return the outline texture.
|
||||
*/
|
||||
public Texture getOutlineTexture() {
|
||||
return normalPass.getRenderedTexture();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the filter.
|
||||
*
|
||||
* @param manager the asset manager.
|
||||
* @param renderManager the render manager.
|
||||
* @param vp the viewport.
|
||||
* @param w the width.
|
||||
* @param h the height.
|
||||
*/
|
||||
@Override
|
||||
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
this.renderManager = renderManager;
|
||||
normalPass = new Pass();
|
||||
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
|
||||
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up the filter.
|
||||
*
|
||||
* @param r the renderer.
|
||||
*/
|
||||
@Override
|
||||
protected void cleanUpFilter(Renderer r) {
|
||||
normalPass.cleanup(r);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MaterialDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
|
||||
/**
|
||||
* OutlineProFilter is a custom filter for rendering outlines around objects.
|
||||
*/
|
||||
public class OutlineProFilter extends Filter {
|
||||
|
||||
private OutlinePreFilter outlinePreFilter;
|
||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||
private float outlineWidth = 1;
|
||||
|
||||
/**
|
||||
* Constructs an OutlineProFilter with the specified OutlinePreFilter.
|
||||
*
|
||||
* @param outlinePreFilter the pre-filter used for outlining
|
||||
*/
|
||||
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
|
||||
super("OutlineFilter");
|
||||
this.outlinePreFilter = outlinePreFilter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the filter with the given parameters.
|
||||
*
|
||||
* @param assetManager the asset manager
|
||||
* @param renderManager the render manager
|
||||
* @param vp the viewport
|
||||
* @param w the width of the viewport
|
||||
* @param h the height of the viewport
|
||||
*/
|
||||
@Override
|
||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
|
||||
material = new Material(matDef);
|
||||
material.setVector2("Resolution", new Vector2f(w, h));
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called before rendering each frame.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void preFrame(float tpf) {
|
||||
super.preFrame(tpf);
|
||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after rendering each frame.
|
||||
*
|
||||
* @param renderManager the render manager
|
||||
* @param viewPort the viewport
|
||||
* @param prevFilterBuffer the previous filter buffer
|
||||
* @param sceneBuffer the scene buffer
|
||||
*/
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the material used by this filter.
|
||||
*
|
||||
* @return the material
|
||||
*/
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the outline color.
|
||||
*
|
||||
* @return the outline color
|
||||
*/
|
||||
public ColorRGBA getOutlineColor() {
|
||||
return outlineColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the outline color.
|
||||
*
|
||||
* @param outlineColor the new outline color
|
||||
*/
|
||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||
this.outlineColor = outlineColor;
|
||||
if (material != null) {
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the outline width.
|
||||
*
|
||||
* @return the outline width
|
||||
*/
|
||||
public float getOutlineWidth() {
|
||||
return outlineWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the outline width.
|
||||
*
|
||||
* @param outlineWidth the new outline width
|
||||
*/
|
||||
public void setOutlineWidth(float outlineWidth) {
|
||||
this.outlineWidth = outlineWidth;
|
||||
if (material != null) {
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the OutlinePreFilter.
|
||||
*
|
||||
* @return the OutlinePreFilter
|
||||
*/
|
||||
public OutlinePreFilter getOutlinePreFilter() {
|
||||
return outlinePreFilter;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* This class is responsible for outlining selected objects in the scene.
|
||||
*/
|
||||
public class SelectObjectOutliner {
|
||||
|
||||
private final FilterPostProcessor fpp;
|
||||
private final RenderManager renderManager;
|
||||
private final AssetManager assetManager;
|
||||
private final Camera cam;
|
||||
private boolean selected;
|
||||
private ViewPort outlineViewport = null;
|
||||
// private OutlineFilter outlineFilter = null;
|
||||
private OutlineProFilter outlineFilter = null;
|
||||
private final MdgaApp app;
|
||||
|
||||
/**
|
||||
* Constructor for SelectObjectOutliner.
|
||||
*
|
||||
* @param fpp the FilterPostProcessor
|
||||
* @param renderManager the RenderManager
|
||||
* @param assetManager the AssetManager
|
||||
* @param cam the Camera
|
||||
* @param app the MdgaApp instance
|
||||
*/
|
||||
public SelectObjectOutliner(FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
|
||||
this.selected = false;
|
||||
this.fpp = fpp;
|
||||
this.renderManager = renderManager;
|
||||
this.assetManager = assetManager;
|
||||
this.cam = cam;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deselects the currently selected object, removing the outline effect.
|
||||
*
|
||||
* @param model the Spatial model to deselect
|
||||
*/
|
||||
public void deselect(Spatial model) {
|
||||
if (selected) {
|
||||
selected = false;
|
||||
hideOutlineFilterEffect(model);
|
||||
}
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Selects an object and applies an outline effect.
|
||||
// *
|
||||
// * @param model the Spatial model to select
|
||||
// * @param color the ColorRGBA for the outline
|
||||
// */
|
||||
// public void select(Spatial model, ColorRGBA color) {
|
||||
// if (!selected) {
|
||||
// selected = true;
|
||||
// showOutlineFilterEffect(model, width, color);
|
||||
// }
|
||||
// }
|
||||
|
||||
/**
|
||||
* Selects an object and applies an outline effect.
|
||||
*
|
||||
* @param model the Spatial model to select
|
||||
* @param color the ColorRGBA for the outline
|
||||
* @param width the width of the outline
|
||||
*/
|
||||
public void select(Spatial model, ColorRGBA color, int width) {
|
||||
if (!selected) {
|
||||
selected = true;
|
||||
showOutlineFilterEffect(model, width, color);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the outline effect from the selected object.
|
||||
*
|
||||
* @param model the Spatial model to hide the outline effect from
|
||||
*/
|
||||
private void hideOutlineFilterEffect(Spatial model) {
|
||||
outlineFilter.setEnabled(false);
|
||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||
fpp.removeFilter(outlineFilter);
|
||||
outlineViewport.detachScene(model);
|
||||
outlineViewport.clearProcessors();
|
||||
renderManager.removePreView(outlineViewport);
|
||||
outlineViewport = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the outline effect on the selected object.
|
||||
*
|
||||
* @param model the Spatial model to show the outline effect on
|
||||
* @param width the width of the outline
|
||||
* @param color the ColorRGBA for the outline
|
||||
*/
|
||||
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
|
||||
outlineViewport = renderManager.createPreView("outlineViewport", cam);
|
||||
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
|
||||
|
||||
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
|
||||
outlineFpp.addFilter(outlinePreFilter);
|
||||
outlineViewport.attachScene(model);
|
||||
outlineViewport.addProcessor(outlineFpp);
|
||||
|
||||
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
||||
outlineFilter.setOutlineColor(color);
|
||||
outlineFilter.setOutlineWidth(width);
|
||||
|
||||
fpp.addFilter(outlineFilter);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,372 @@
|
||||
package pp.mdga.client.server;
|
||||
|
||||
import com.jme3.network.*;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import com.jme3.network.serializing.serializers.EnumSerializer;
|
||||
import pp.mdga.Resources;
|
||||
import pp.mdga.game.*;
|
||||
import pp.mdga.game.card.*;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
import pp.mdga.server.ServerSender;
|
||||
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class MdgaServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
|
||||
|
||||
private Server myServer;
|
||||
private static int port;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
private volatile boolean running = true;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
} catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param port as the port for this server
|
||||
*/
|
||||
public MdgaServer(int port) {
|
||||
MdgaServer.port = port;
|
||||
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
|
||||
logic = new ServerGameLogic(this, new Game());
|
||||
}
|
||||
|
||||
/**
|
||||
* Main method to start the server.
|
||||
*/
|
||||
public void run() {
|
||||
startServer();
|
||||
while (running) {
|
||||
processNextMessage();
|
||||
}
|
||||
shutdownServerResources();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server and initializes listeners.
|
||||
*/
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server...");
|
||||
unlockSerializers();//NON-NLS
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
} catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next message in the queue.
|
||||
*/
|
||||
private void processNextMessage() {
|
||||
try {
|
||||
ReceivedMessage message = pendingMessages.take(); // This is a blocking call
|
||||
message.process(logic);
|
||||
} catch (InterruptedException ex) {
|
||||
LOGGER.log(Level.INFO, "Server thread interrupted, shutting down..."); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Register serializable classes.
|
||||
*/
|
||||
private void initializeSerializables() {
|
||||
|
||||
Serializer.registerClass(UUID.class, new UUIDSerializer());
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(ClientStartGameMessage.class);
|
||||
Serializer.registerClass(DeselectTSKMessage.class);
|
||||
Serializer.registerClass(ForceContinueGameMessage.class);
|
||||
Serializer.registerClass(StartGameMessage.class);
|
||||
Serializer.registerClass(JoinedLobbyMessage.class);
|
||||
Serializer.registerClass(LeaveGameMessage.class);
|
||||
Serializer.registerClass(LobbyNotReadyMessage.class);
|
||||
Serializer.registerClass(LobbyReadyMessage.class);
|
||||
Serializer.registerClass(NoPowerCardMessage.class);
|
||||
Serializer.registerClass(RequestBriefingMessage.class);
|
||||
Serializer.registerClass(RequestDieMessage.class);
|
||||
Serializer.registerClass(RequestMoveMessage.class);
|
||||
Serializer.registerClass(RequestPlayCardMessage.class);
|
||||
Serializer.registerClass(SelectCardMessage.class);
|
||||
Serializer.registerClass(SelectedPiecesMessage.class);
|
||||
Serializer.registerClass(SelectPieceMessage.class);
|
||||
Serializer.registerClass(SelectTSKMessage.class);
|
||||
Serializer.registerClass(ActivePlayerMessage.class);
|
||||
Serializer.registerClass(AnyPieceMessage.class);
|
||||
Serializer.registerClass(BriefingMessage.class);
|
||||
Serializer.registerClass(CeremonyMessage.class);
|
||||
Serializer.registerClass(DieMessage.class);
|
||||
Serializer.registerClass(DiceAgainMessage.class);
|
||||
Serializer.registerClass(DiceNowMessage.class);
|
||||
Serializer.registerClass(EndOfTurnMessage.class);
|
||||
Serializer.registerClass(LobbyAcceptMessage.class);
|
||||
Serializer.registerClass(LobbyDenyMessage.class);
|
||||
Serializer.registerClass(LobbyPlayerJoinedMessage.class);
|
||||
Serializer.registerClass(LobbyPlayerLeaveMessage.class);
|
||||
Serializer.registerClass(MoveMessage.class);
|
||||
Serializer.registerClass(NoTurnMessage.class);
|
||||
Serializer.registerClass(PauseGameMessage.class);
|
||||
Serializer.registerClass(PlayCardMessage.class);
|
||||
Serializer.registerClass(PossibleCardsMessage.class);
|
||||
Serializer.registerClass(PossiblePieceMessage.class);
|
||||
Serializer.registerClass(RankingResponseMessage.class);
|
||||
Serializer.registerClass(RankingRollAgainMessage.class);
|
||||
Serializer.registerClass(ReconnectBriefingMessage.class);
|
||||
Serializer.registerClass(ResumeGameMessage.class);
|
||||
Serializer.registerClass(ServerStartGameMessage.class);
|
||||
Serializer.registerClass(ShutdownMessage.class);
|
||||
Serializer.registerClass(StartPieceMessage.class);
|
||||
Serializer.registerClass(UpdateReadyMessage.class);
|
||||
Serializer.registerClass(UpdateTSKMessage.class);
|
||||
Serializer.registerClass(WaitPieceMessage.class);
|
||||
Serializer.registerClass(IncorrectRequestMessage.class);
|
||||
Serializer.registerClass(SpectatorMessage.class);
|
||||
Serializer.registerClass(Player.class);
|
||||
Serializer.registerClass(Statistic.class);
|
||||
Serializer.registerClass(Board.class);
|
||||
Serializer.registerClass(Node.class);
|
||||
Serializer.registerClass(Piece.class);
|
||||
Serializer.registerClass(BonusNode.class);
|
||||
Serializer.registerClass(StartNode.class);
|
||||
Serializer.registerClass(HomeNode.class);
|
||||
Serializer.registerClass(PowerCard.class);
|
||||
Serializer.registerClass(TurboCard.class);
|
||||
Serializer.registerClass(SwapCard.class);
|
||||
Serializer.registerClass(ShieldCard.class);
|
||||
Serializer.registerClass(HiddenCard.class);
|
||||
Serializer.registerClass(ChoosePieceStateMessage.class);
|
||||
Serializer.registerClass(DrawCardMessage.class);
|
||||
|
||||
Serializer.registerClass(Color.class, new EnumSerializer());
|
||||
Serializer.registerClass(PieceState.class, new EnumSerializer());
|
||||
Serializer.registerClass(ShieldState.class, new EnumSerializer());
|
||||
Serializer.registerClass(BonusCard.class, new EnumSerializer());
|
||||
}
|
||||
|
||||
/**
|
||||
* Register listeners for the server.
|
||||
*/
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addMessageListener(this, ClientStartGameMessage.class);
|
||||
myServer.addMessageListener(this, DeselectTSKMessage.class);
|
||||
myServer.addMessageListener(this, DisconnectedMessage.class);
|
||||
myServer.addMessageListener(this, ForceContinueGameMessage.class);
|
||||
myServer.addMessageListener(this, StartGameMessage.class);
|
||||
myServer.addMessageListener(this, JoinedLobbyMessage.class);
|
||||
myServer.addMessageListener(this, LeaveGameMessage.class);
|
||||
myServer.addMessageListener(this, LobbyNotReadyMessage.class);
|
||||
myServer.addMessageListener(this, LobbyReadyMessage.class);
|
||||
myServer.addMessageListener(this, NoPowerCardMessage.class);
|
||||
myServer.addMessageListener(this, RequestBriefingMessage.class);
|
||||
myServer.addMessageListener(this, RequestDieMessage.class);
|
||||
myServer.addMessageListener(this, RequestMoveMessage.class);
|
||||
myServer.addMessageListener(this, RequestPlayCardMessage.class);
|
||||
myServer.addMessageListener(this, SelectCardMessage.class);
|
||||
myServer.addMessageListener(this, SelectedPiecesMessage.class);
|
||||
myServer.addMessageListener(this, SelectTSKMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to receive network messages from the given source parameter.
|
||||
* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
|
||||
* method with the casted ClientMessage object.
|
||||
*
|
||||
* @param source as the connection which sends the message as a HostedConnection object.
|
||||
* @param message as the received message as a Message object.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
if (message instanceof ClientMessage) {
|
||||
this.messageReceived(source, (ClientMessage) message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to received network messages from the given source parameter.
|
||||
* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
|
||||
* a ReceivedMessage object with it and its id.
|
||||
*
|
||||
* @param source as the connection which sends the message as a HostedConnection object.
|
||||
* @param message as the received message as a Message object.
|
||||
*/
|
||||
private void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
System.out.println("server received from: " + source.getId() + " " + message.getClass().getName());
|
||||
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to handle all connections which are connected to the server.
|
||||
* It will check if the maximum number of connected clients are already reached. If yes it will send a
|
||||
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
|
||||
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
|
||||
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
|
||||
*
|
||||
* @param server as the server which is contains all connections as a Server object.
|
||||
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
|
||||
*/
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
System.out.println("new connection " + hostedConnection); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
|
||||
|
||||
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) {
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
|
||||
hostedConnection.close("");
|
||||
} else {
|
||||
if (hostedConnection.getAddress().contains("127.0.0.1") && this.logic.getGame().getHost() == -1) {
|
||||
this.logic.getGame().setHost(hostedConnection.getId());
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage(hostedConnection.getId()));
|
||||
} else {
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
|
||||
if (player == null)
|
||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||
else { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||
// exit(0);
|
||||
this.handleDisconnect(hostedConnection.getId());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to handle unintentional disconnections from players.
|
||||
*
|
||||
* @param id as the id of the disconnected player.
|
||||
*/
|
||||
public void handleDisconnect(int id) {
|
||||
this.logic.received(new DisconnectedMessage(), id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the server thread gracefully.
|
||||
*/
|
||||
public void exit() {
|
||||
LOGGER.log(Level.INFO, "Requesting server shutdown"); //NON-NLS
|
||||
running = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the specified message to the specified connection.
|
||||
*
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
@Override
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null) {
|
||||
System.out.println("server sends to: " + id + " " + message.getClass().getName());
|
||||
connection.send(message);
|
||||
} else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to send the given message parameter to all connected players which are saved inside the
|
||||
* players attribute of Game class.
|
||||
*
|
||||
* @param message as the message which will be sent to all players as a ServerMessage.
|
||||
*/
|
||||
@Override
|
||||
public void broadcast(ServerMessage message) {
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
this.send(entry.getKey(), message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to diconenect the client depending on the given id parameter.
|
||||
*
|
||||
* @param id as the connection id of the client as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void disconnectClient(int id) {
|
||||
if (myServer.getConnection(id) != null) {
|
||||
this.myServer.getConnection(id).close("");
|
||||
} else {
|
||||
LOGGER.log(Level.ERROR, "no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to shut down the server.
|
||||
* It will iterate threw all connections of myServer attribute and check if they are equal to null. If not they will
|
||||
* be closed. After that the myServer attribute will be closed and this program will be exited with the exit code 0.
|
||||
*/
|
||||
@Override
|
||||
public void shutdown() {
|
||||
this.exit();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gracefully shutdown server resources like connections and sockets.
|
||||
*/
|
||||
private void shutdownServerResources() {
|
||||
LOGGER.log(Level.INFO, "Shutting down server resources"); //NON-NLS
|
||||
if (myServer != null && myServer.isRunning()) {
|
||||
for (HostedConnection client : myServer.getConnections()) {
|
||||
if (client != null) client.close("Server shutting down.");
|
||||
}
|
||||
myServer.close();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to unlock the Serializer registry.
|
||||
*/
|
||||
private static void unlockSerializers() {
|
||||
try {
|
||||
Field lockField = Serializer.class.getDeclaredField("locked");
|
||||
lockField.setAccessible(true);
|
||||
lockField.setBoolean(null, false); // Unlock the Serializer registry
|
||||
} catch (NoSuchFieldException | IllegalAccessException e) {
|
||||
System.err.println("Failed to unlock the Serializer registry: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package pp.mdga.client.server;
|
||||
|
||||
import pp.mdga.message.client.ClientInterpreter;
|
||||
import pp.mdga.message.client.ClientMessage;
|
||||
|
||||
/**
|
||||
* Represents a message received from the server.
|
||||
*/
|
||||
public record ReceivedMessage(ClientMessage msg, int from) {
|
||||
|
||||
/**
|
||||
* Processes the received message using the specified client interpreter.
|
||||
*
|
||||
* @param interpreter the client interpreter to use for processing the message
|
||||
*/
|
||||
void process(ClientInterpreter interpreter) {
|
||||
msg.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package pp.mdga.client.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* Serializer for UUID objects to be used with jME3 networking.
|
||||
*/
|
||||
public class UUIDSerializer extends Serializer {
|
||||
|
||||
/**
|
||||
* Reads a UUID object from the given ByteBuffer.
|
||||
*
|
||||
* @param data the ByteBuffer containing the serialized UUID
|
||||
* @param c the class type of the object to be read
|
||||
* @param <T> the type of the object to be read
|
||||
* @return the deserialized UUID object, or null if the UUID is a placeholder
|
||||
* @throws IOException if an I/O error occurs
|
||||
*/
|
||||
@Override
|
||||
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException {
|
||||
byte[] uuid = new byte[36];
|
||||
data.get(uuid);
|
||||
|
||||
if (uuid.equals(new UUID(1, 1))) {
|
||||
return null;
|
||||
} else {
|
||||
return (T) UUID.fromString(new String(uuid));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a UUID object to the given ByteBuffer.
|
||||
*
|
||||
* @param buffer the ByteBuffer to write the serialized UUID to
|
||||
* @param object the UUID object to be serialized
|
||||
* @throws IOException if an I/O error occurs
|
||||
*/
|
||||
@Override
|
||||
public void writeObject(ByteBuffer buffer, Object object) throws IOException {
|
||||
UUID uuid = (UUID) object;
|
||||
|
||||
if (uuid != null) {
|
||||
buffer.put(uuid.toString().getBytes());
|
||||
} else {
|
||||
buffer.put(new UUID(1, 1).toString().getBytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,294 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.CeremonyButton;
|
||||
import pp.mdga.client.dialog.CeremonyDialog;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* CeremonyView class handles the display and interaction of the ceremony view in the application.
|
||||
*/
|
||||
public class CeremonyView extends MdgaView {
|
||||
/**
|
||||
* Enum representing the sub-states of the CeremonyView.
|
||||
*/
|
||||
private enum SubState {
|
||||
AWARD_CEREMONY,
|
||||
STATISTICS,
|
||||
}
|
||||
|
||||
private SubState state;
|
||||
|
||||
private Geometry background;
|
||||
private Geometry podest;
|
||||
|
||||
private ButtonLeft backButton;
|
||||
private ButtonRight continueButton;
|
||||
|
||||
private ArrayList<CeremonyButton> ceremonyButtons;
|
||||
|
||||
private CeremonyDialog ceremonyDialog;
|
||||
|
||||
private AmbientLight ambient = new AmbientLight();
|
||||
|
||||
/**
|
||||
* Constructor for CeremonyView.
|
||||
*
|
||||
* @param app The application instance.
|
||||
*/
|
||||
public CeremonyView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
backButton = new ButtonLeft(app, guiNode, this::back, "Zurück", 1);
|
||||
continueButton = new ButtonRight(app, guiNode, this::forward, "Weiter", 1);
|
||||
|
||||
ceremonyButtons = new ArrayList<>(4);
|
||||
|
||||
ceremonyDialog = new CeremonyDialog(app, guiNode);
|
||||
|
||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Method called when entering the CeremonyView.
|
||||
*/
|
||||
@Override
|
||||
public void onEnter() {
|
||||
rootNode.addLight(ambient);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.VICTORY);
|
||||
|
||||
float screenWidth = app.getCamera().getWidth();
|
||||
float screenHeight = app.getCamera().getHeight();
|
||||
float aspectRatio = screenWidth / screenHeight;
|
||||
|
||||
float scale = 3.5f;
|
||||
|
||||
float distanceFromCamera = 5f;
|
||||
float verticalSize = (float) (2 * Math.tan(Math.toRadians(app.getCamera().getFov() / 2)) * distanceFromCamera * scale);
|
||||
float horizontalSize = verticalSize * aspectRatio;
|
||||
|
||||
Quad backgroundQuad = new Quad(horizontalSize, verticalSize);
|
||||
background = new Geometry("LobbyBackground", backgroundQuad);
|
||||
|
||||
TextureKey backgroundKey = new TextureKey("Images/lobby.png", true);
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(-horizontalSize / 2, -verticalSize / 2, -distanceFromCamera);
|
||||
rootNode.attachChild(background);
|
||||
|
||||
verticalSize *= 0.99f;
|
||||
|
||||
Quad overlayQuad = new Quad(horizontalSize, verticalSize * 0.8f);
|
||||
podest = new Geometry("TransparentOverlay", overlayQuad);
|
||||
|
||||
TextureKey overlayKey = new TextureKey("Images/Ceremony.png", true);
|
||||
Texture overlayTexture = app.getAssetManager().loadTexture(overlayKey);
|
||||
Material overlayMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
overlayMaterial.setTexture("ColorMap", overlayTexture);
|
||||
|
||||
overlayMaterial.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
podest.setMaterial(overlayMaterial);
|
||||
|
||||
float overlayDistance = distanceFromCamera - 0.1f;
|
||||
podest.setLocalTranslation(-horizontalSize / 2, -verticalSize * 0.415f, -overlayDistance);
|
||||
|
||||
enterSub(SubState.AWARD_CEREMONY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method called when leaving the CeremonyView.
|
||||
*/
|
||||
@Override
|
||||
public void onLeave() {
|
||||
backButton.hide();
|
||||
continueButton.hide();
|
||||
|
||||
if (null != background) {
|
||||
guiNode.detachChild(background);
|
||||
}
|
||||
|
||||
ceremonyButtons.clear();
|
||||
|
||||
rootNode.removeLight(ambient);
|
||||
|
||||
ceremonyDialog.prepare();
|
||||
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method called when entering an overlay.
|
||||
*
|
||||
* @param overlay The overlay being entered.
|
||||
*/
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if (rootNode.hasChild(podest)) {
|
||||
rootNode.detachChild(podest);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Method called when leaving an overlay.
|
||||
*
|
||||
* @param overlay The overlay being left.
|
||||
*/
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
enterSub(state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method called to update the CeremonyView.
|
||||
*
|
||||
* @param tpf Time per frame.
|
||||
*/
|
||||
@Override
|
||||
protected void onUpdate(float tpf) {
|
||||
for (CeremonyButton c : ceremonyButtons) {
|
||||
c.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the award ceremony sub-state.
|
||||
*/
|
||||
private void awardCeremony() {
|
||||
continueButton.show();
|
||||
|
||||
rootNode.attachChild(podest);
|
||||
|
||||
for (CeremonyButton c : ceremonyButtons) {
|
||||
c.show();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the statistics sub-state.
|
||||
*/
|
||||
private void statistics() {
|
||||
//background = createBackground("Images/b2.png");
|
||||
//guiNode.attachChild(background);
|
||||
|
||||
backButton.show();
|
||||
continueButton.show();
|
||||
ceremonyDialog.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters a sub-state of the CeremonyView.
|
||||
*
|
||||
* @param state The sub-state to enter.
|
||||
*/
|
||||
private void enterSub(SubState state) {
|
||||
this.state = state;
|
||||
|
||||
if (rootNode.hasChild(podest)) {
|
||||
rootNode.detachChild(podest);
|
||||
}
|
||||
|
||||
backButton.hide();
|
||||
continueButton.hide();
|
||||
for (CeremonyButton c : ceremonyButtons) {
|
||||
c.hide();
|
||||
}
|
||||
ceremonyDialog.hide();
|
||||
|
||||
switch (state) {
|
||||
case AWARD_CEREMONY:
|
||||
awardCeremony();
|
||||
break;
|
||||
case STATISTICS:
|
||||
statistics();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the forward button action.
|
||||
*/
|
||||
public void forward() {
|
||||
switch (state) {
|
||||
case AWARD_CEREMONY:
|
||||
enterSub(SubState.STATISTICS);
|
||||
break;
|
||||
case STATISTICS:
|
||||
app.getModelSynchronize().next();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the back button action.
|
||||
*/
|
||||
private void back() {
|
||||
switch (state) {
|
||||
case AWARD_CEREMONY:
|
||||
//nothing
|
||||
break;
|
||||
case STATISTICS:
|
||||
enterSub(SubState.AWARD_CEREMONY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a participant to the ceremony.
|
||||
*
|
||||
* @param color The color of the participant.
|
||||
* @param pos The position of the participant.
|
||||
* @param name The name of the participant.
|
||||
*/
|
||||
public void addCeremonyParticipant(Color color, int pos, String name) {
|
||||
CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
|
||||
|
||||
ceremonyButtons.add(button);
|
||||
|
||||
if (state != null && state.equals(SubState.AWARD_CEREMONY)) {
|
||||
button.hide();
|
||||
button.show();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a row of statistics.
|
||||
*
|
||||
* @param name The name of the row.
|
||||
* @param v1 Value 1.
|
||||
* @param v2 Value 2.
|
||||
* @param v3 Value 3.
|
||||
* @param v4 Value 4.
|
||||
* @param v5 Value 5.
|
||||
* @param v6 Value 6.
|
||||
*/
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||
|
||||
ceremonyDialog.hide();
|
||||
ceremonyDialog.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up after the game.
|
||||
*/
|
||||
public void afterGameCleanup() {
|
||||
ceremonyDialog.prepare();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,239 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.board.CameraHandler;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.dialog.InterruptDialog;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Represents the view for the game.
|
||||
*/
|
||||
public class GameView extends MdgaView {
|
||||
private BoardHandler boardHandler;
|
||||
private CameraHandler camera;
|
||||
private GuiHandler guiHandler;
|
||||
|
||||
private ButtonLeft leaveButton;
|
||||
public ButtonRight confirmButton;
|
||||
|
||||
private ButtonRight noPowerButton;
|
||||
|
||||
private Color ownColor = null;
|
||||
|
||||
private InterruptDialog interruptDialog;
|
||||
|
||||
private FilterPostProcessor fpp;
|
||||
|
||||
public boolean needConfirm = false;
|
||||
public boolean needNoPower = false;
|
||||
|
||||
private Node guiHandlerNode = new Node();
|
||||
|
||||
/**
|
||||
* Constructs a new GameView.
|
||||
*
|
||||
* @param app the application instance
|
||||
*/
|
||||
public GameView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
|
||||
|
||||
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
|
||||
|
||||
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
|
||||
|
||||
interruptDialog = new InterruptDialog(app, guiNode);
|
||||
|
||||
fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
this.camera = new CameraHandler(app, fpp);
|
||||
this.boardHandler = new BoardHandler(app, rootNode, fpp);
|
||||
|
||||
guiHandler = new GuiHandler(app, guiHandlerNode);
|
||||
|
||||
guiNode.attachChild(guiHandlerNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when entering the view.
|
||||
*/
|
||||
@Override
|
||||
public void onEnter() {
|
||||
camera.init(ownColor);
|
||||
boardHandler.init();
|
||||
guiHandler.init(ownColor);
|
||||
|
||||
app.getViewPort().addProcessor(fpp);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when leaving the view.
|
||||
*/
|
||||
@Override
|
||||
public void onLeave() {
|
||||
boardHandler.shutdown();
|
||||
guiHandler.shutdown();
|
||||
camera.shutdown();
|
||||
|
||||
confirmButton.hide();
|
||||
noPowerButton.hide();
|
||||
|
||||
app.getViewPort().removeProcessor(fpp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the view.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when entering an overlay.
|
||||
*
|
||||
* @param overlay the overlay being entered
|
||||
*/
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if (overlay == Overlay.SETTINGS) {
|
||||
leaveButton.show();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when leaving an overlay.
|
||||
*
|
||||
* @param overlay the overlay being left
|
||||
*/
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
if (overlay == Overlay.SETTINGS) {
|
||||
leaveButton.hide();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Leaves the game.
|
||||
*/
|
||||
private void leaveGame() {
|
||||
app.getModelSynchronize().leave();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the board handler.
|
||||
*
|
||||
* @return the board handler
|
||||
*/
|
||||
public BoardHandler getBoardHandler() {
|
||||
return boardHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the GUI handler.
|
||||
*
|
||||
* @return the GUI handler
|
||||
*/
|
||||
public GuiHandler getGuiHandler() {
|
||||
return guiHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player's color.
|
||||
*
|
||||
* @param ownColor the player's color
|
||||
*/
|
||||
public void setOwnColor(Color ownColor) {
|
||||
this.ownColor = ownColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the player's color.
|
||||
*
|
||||
* @return the player's color
|
||||
*/
|
||||
public Color getOwnColor() {
|
||||
return ownColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the confirm button and hides the no power button.
|
||||
*/
|
||||
public void needConfirm() {
|
||||
noPowerButton.hide();
|
||||
confirmButton.show();
|
||||
|
||||
needConfirm = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the confirm button.
|
||||
*/
|
||||
public void noConfirm() {
|
||||
confirmButton.hide();
|
||||
|
||||
needConfirm = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the no power button and hides the confirm button.
|
||||
*/
|
||||
public void showNoPower() {
|
||||
confirmButton.hide();
|
||||
noPowerButton.show();
|
||||
|
||||
needNoPower = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the no power button.
|
||||
*/
|
||||
public void hideNoPower() {
|
||||
noPowerButton.hide();
|
||||
needNoPower = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters the interrupt state with the specified color.
|
||||
*
|
||||
* @param color the color to set
|
||||
*/
|
||||
public void enterInterrupt(Color color) {
|
||||
enterOverlay(Overlay.INTERRUPT);
|
||||
|
||||
guiNode.detachChild(guiHandlerNode);
|
||||
app.getGuiNode().attachChild(guiNode);
|
||||
|
||||
app.getInputSynchronize().setClickAllowed(false);
|
||||
|
||||
interruptDialog.setColor(color);
|
||||
interruptDialog.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Leaves the interrupt state.
|
||||
*/
|
||||
public void leaveInterrupt() {
|
||||
leaveOverlay(Overlay.INTERRUPT);
|
||||
|
||||
app.getGuiNode().detachChild(guiNode);
|
||||
guiNode.attachChild(guiHandlerNode);
|
||||
|
||||
app.getInputSynchronize().setClickAllowed(true);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||
|
||||
interruptDialog.hide();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,304 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.LobbyButton;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Represents the lobby view in the game.
|
||||
*/
|
||||
public class LobbyView extends MdgaView {
|
||||
private Geometry background;
|
||||
|
||||
private ButtonLeft leaveButton;
|
||||
private ButtonRight readyButton;
|
||||
private ButtonRight startButton;
|
||||
|
||||
private LobbyButton cyberButton;
|
||||
private LobbyButton airforceButton;
|
||||
private LobbyButton armyButton;
|
||||
private LobbyButton navyButton;
|
||||
|
||||
private AmbientLight ambient = new AmbientLight();
|
||||
|
||||
private boolean isReady = false;
|
||||
|
||||
private Color own = null;
|
||||
|
||||
/**
|
||||
* Constructs a new LobbyView.
|
||||
*
|
||||
* @param app the application instance
|
||||
*/
|
||||
public LobbyView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
|
||||
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
|
||||
startButton = new ButtonRight(app, guiNode, () -> app.getGameLogic().selectStart(), "Starten", 7);
|
||||
|
||||
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
|
||||
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
|
||||
armyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.ARMY), Color.ARMY);
|
||||
navyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.NAVY), Color.NAVY);
|
||||
|
||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when entering the lobby view.
|
||||
*/
|
||||
@Override
|
||||
public void onEnter() {
|
||||
app.getCamera().setParallelProjection(true);
|
||||
float aspect = (float) app.getCamera().getWidth() / app.getCamera().getHeight();
|
||||
float size = 1.65f;
|
||||
app.getCamera().setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
||||
|
||||
leaveButton.show();
|
||||
readyButton.show();
|
||||
|
||||
if (app.getGameLogic().isHost()) {
|
||||
startButton.show();
|
||||
}
|
||||
|
||||
cyberButton.show();
|
||||
airforceButton.show();
|
||||
armyButton.show();
|
||||
navyButton.show();
|
||||
|
||||
rootNode.addLight(ambient);
|
||||
|
||||
float screenWidth = app.getCamera().getWidth();
|
||||
float screenHeight = app.getCamera().getHeight();
|
||||
|
||||
float aspectRatio = screenWidth / screenHeight;
|
||||
float scale = 3.5f;
|
||||
|
||||
float quadWidth = scale * aspectRatio;
|
||||
float quadHeight = scale;
|
||||
|
||||
Quad quad = new Quad(quadWidth, quadHeight);
|
||||
background = new Geometry("LobbyBackground", quad);
|
||||
|
||||
TextureKey key = new TextureKey("Images/lobby.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setTexture("ColorMap", texture);
|
||||
background.setMaterial(material);
|
||||
|
||||
background.setLocalTranslation(-quadWidth / 2, -quadHeight / 2, -5);
|
||||
|
||||
rootNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when leaving the lobby view.
|
||||
*/
|
||||
@Override
|
||||
public void onLeave() {
|
||||
leaveButton.hide();
|
||||
readyButton.hide();
|
||||
startButton.hide();
|
||||
|
||||
airforceButton.hide();
|
||||
armyButton.hide();
|
||||
navyButton.hide();
|
||||
cyberButton.hide();
|
||||
|
||||
rootNode.removeLight(ambient);
|
||||
|
||||
app.getCamera().setParallelProjection(false);
|
||||
|
||||
app.getCamera().setFrustumPerspective(
|
||||
45.0f,
|
||||
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
|
||||
0.1f,
|
||||
1000.0f
|
||||
);
|
||||
|
||||
app.getCamera().setLocation(new Vector3f(0, 0, 10));
|
||||
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
|
||||
airforceButton.setReady(false);
|
||||
armyButton.setReady(false);
|
||||
navyButton.setReady(false);
|
||||
cyberButton.setReady(false);
|
||||
|
||||
airforceButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
armyButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
navyButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
cyberButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called on each frame update.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void onUpdate(float tpf) {
|
||||
airforceButton.update(tpf);
|
||||
armyButton.update(tpf);
|
||||
navyButton.update(tpf);
|
||||
cyberButton.update(tpf);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
// No implementation needed
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
// No implementation needed
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the taken status of a color.
|
||||
*
|
||||
* @param color the color
|
||||
* @param isTaken whether the color is taken
|
||||
* @param isSelf whether the color is taken by the player
|
||||
* @param name the name of the player who took the color
|
||||
*/
|
||||
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
|
||||
LobbyButton.Taken taken;
|
||||
|
||||
if (isTaken) {
|
||||
if (isSelf) {
|
||||
own = color;
|
||||
taken = LobbyButton.Taken.SELF;
|
||||
} else {
|
||||
taken = LobbyButton.Taken.OTHER;
|
||||
}
|
||||
} else {
|
||||
if (isSelf) {
|
||||
own = null;
|
||||
}
|
||||
|
||||
taken = LobbyButton.Taken.NOT;
|
||||
}
|
||||
|
||||
switch (color) {
|
||||
case CYBER:
|
||||
cyberButton.setTaken(taken, name);
|
||||
break;
|
||||
case AIRFORCE:
|
||||
airforceButton.setTaken(taken, name);
|
||||
break;
|
||||
case ARMY:
|
||||
armyButton.setTaken(taken, name);
|
||||
break;
|
||||
case NAVY:
|
||||
navyButton.setTaken(taken, name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ready status of a color.
|
||||
*
|
||||
* @param color the color
|
||||
* @param isReady whether the color is ready
|
||||
*/
|
||||
public void setReady(Color color, boolean isReady) {
|
||||
LobbyButton button = switch (color) {
|
||||
case CYBER -> cyberButton;
|
||||
case AIRFORCE -> airforceButton;
|
||||
case ARMY -> armyButton;
|
||||
case NAVY -> navyButton;
|
||||
default -> throw new RuntimeException("None is not valid");
|
||||
};
|
||||
|
||||
button.setReady(isReady);
|
||||
|
||||
if (button.getTaken() == LobbyButton.Taken.SELF) {
|
||||
this.isReady = isReady;
|
||||
}
|
||||
|
||||
if (!isReady) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
|
||||
} else {
|
||||
if (button.getTaken() != LobbyButton.Taken.SELF) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the task selection for a color.
|
||||
*
|
||||
* @param color the color
|
||||
*/
|
||||
private void toggleTsk(Color color) {
|
||||
LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
||||
|
||||
switch (color) {
|
||||
case CYBER:
|
||||
taken = cyberButton.getTaken();
|
||||
break;
|
||||
case AIRFORCE:
|
||||
taken = airforceButton.getTaken();
|
||||
break;
|
||||
case ARMY:
|
||||
taken = armyButton.getTaken();
|
||||
break;
|
||||
case NAVY:
|
||||
taken = navyButton.getTaken();
|
||||
break;
|
||||
}
|
||||
|
||||
if (isReady) {
|
||||
setReady(own, false);
|
||||
}
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
app.getModelSynchronize().selectTsk(color);
|
||||
break;
|
||||
case SELF:
|
||||
app.getModelSynchronize().unselectTsk(color);
|
||||
break;
|
||||
case OTHER:
|
||||
//nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player as ready.
|
||||
*/
|
||||
public void ready() {
|
||||
if (own == null) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isReady) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
|
||||
}
|
||||
|
||||
app.getModelSynchronize().setReady(!isReady);
|
||||
}
|
||||
|
||||
/**
|
||||
* Leaves the lobby.
|
||||
*/
|
||||
private void leaveLobby() {
|
||||
app.getModelSynchronize().leave();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,314 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.scene.Geometry;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.dialog.HostDialog;
|
||||
import pp.mdga.client.dialog.JoinDialog;
|
||||
import pp.mdga.client.dialog.StartDialog;
|
||||
|
||||
/**
|
||||
* MainView class that extends MdgaView and manages the main view of the application.
|
||||
*/
|
||||
public class MainView extends MdgaView {
|
||||
/**
|
||||
* Enum representing the different sub-states of the MainView.
|
||||
*/
|
||||
private enum SubState {
|
||||
HOST,
|
||||
JOIN,
|
||||
MAIN,
|
||||
}
|
||||
|
||||
private SubState state;
|
||||
|
||||
private Geometry background;
|
||||
|
||||
private StartDialog startDialog;
|
||||
private JoinDialog joinDialog;
|
||||
private HostDialog hostDialog;
|
||||
|
||||
/**
|
||||
* Constructor for MainView.
|
||||
*
|
||||
* @param app the MdgaApp instance
|
||||
*/
|
||||
public MainView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
startDialog = new StartDialog(app, guiNode, this);
|
||||
joinDialog = new JoinDialog(app, guiNode, this);
|
||||
hostDialog = new HostDialog(app, guiNode, this);
|
||||
|
||||
background = createBackground("Images/startmenu.png");
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the view is entered.
|
||||
*/
|
||||
@Override
|
||||
public void onEnter() {
|
||||
app.setup();
|
||||
|
||||
guiNode.attachChild(background);
|
||||
|
||||
enterSub(SubState.MAIN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the view is left.
|
||||
*/
|
||||
@Override
|
||||
public void onLeave() {
|
||||
startDialog.hide();
|
||||
joinDialog.hide();
|
||||
hostDialog.hide();
|
||||
|
||||
guiNode.detachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the view.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
startDialog.update();
|
||||
joinDialog.update();
|
||||
hostDialog.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when an overlay is entered.
|
||||
*
|
||||
* @param overlay the overlay being entered
|
||||
*/
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
guiNode.detachChild(background);
|
||||
settingsNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when an overlay is left.
|
||||
*
|
||||
* @param overlay the overlay being left
|
||||
*/
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
settingsNode.detachChild(background);
|
||||
guiNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the join menu.
|
||||
*/
|
||||
private void joinMenu() {
|
||||
startDialog.hide();
|
||||
hostDialog.hide();
|
||||
|
||||
joinDialog.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the host menu.
|
||||
*/
|
||||
private void hostMenu() {
|
||||
startDialog.hide();
|
||||
joinDialog.hide();
|
||||
|
||||
hostDialog.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the main menu.
|
||||
*/
|
||||
private void mainMenu() {
|
||||
joinDialog.hide();
|
||||
hostDialog.hide();
|
||||
|
||||
startDialog.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to host a game.
|
||||
*/
|
||||
private void tryHost() {
|
||||
int port = 0;
|
||||
String text = hostDialog.getPort();
|
||||
app.getGameLogic().selectHost("");
|
||||
|
||||
try {
|
||||
port = Integer.parseInt(text);
|
||||
|
||||
if (port >= 1 && port <= 65535) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
hostDialog.hostServer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException ignored) {
|
||||
}
|
||||
hostDialog.connectServerAsClient();
|
||||
app.getModelSynchronize().setHost(port);
|
||||
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
}
|
||||
} catch (NumberFormatException ignored) {
|
||||
}
|
||||
|
||||
hostDialog.resetPort();
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to join a game.
|
||||
*/
|
||||
private void tryJoin() {
|
||||
int port = 0;
|
||||
String ip = joinDialog.getIpt();
|
||||
String portText = joinDialog.getPort();
|
||||
app.getGameLogic().selectJoin("");
|
||||
|
||||
try {
|
||||
// Validate the port
|
||||
port = Integer.parseInt(portText);
|
||||
if (port < 1 || port > 65535) {
|
||||
throw new IllegalArgumentException("Invalid port");
|
||||
}
|
||||
joinDialog.setPortNumber(port);
|
||||
// Validate the IP address
|
||||
if (isValidIpAddress(ip)) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
joinDialog.setHostname(ip);
|
||||
joinDialog.connectToServer();
|
||||
return;
|
||||
}
|
||||
} catch (IllegalArgumentException e) {
|
||||
// Invalid input, fall through to reset
|
||||
}
|
||||
|
||||
joinDialog.resetPort();
|
||||
joinDialog.resetIp();
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates an IP address.
|
||||
*
|
||||
* @param ip the IP address to validate
|
||||
* @return true if the IP address is valid, false otherwise
|
||||
*/
|
||||
private boolean isValidIpAddress(String ip) {
|
||||
String ipRegex =
|
||||
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
|
||||
|
||||
return ip != null && ip.matches(ipRegex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enters a sub-state.
|
||||
*
|
||||
* @param state the sub-state to enter
|
||||
*/
|
||||
private void enterSub(SubState state) {
|
||||
this.state = state;
|
||||
|
||||
if (null != background) {
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
switch (state) {
|
||||
case HOST:
|
||||
hostMenu();
|
||||
break;
|
||||
case JOIN:
|
||||
joinMenu();
|
||||
break;
|
||||
case MAIN:
|
||||
mainMenu();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the state based on the current sub-state.
|
||||
*/
|
||||
public void forward() {
|
||||
switch (state) {
|
||||
case HOST:
|
||||
tryHost();
|
||||
break;
|
||||
case JOIN:
|
||||
tryJoin();
|
||||
break;
|
||||
case MAIN:
|
||||
throw new RuntimeException("call forward(boolean host) insted of forward()");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the state based on the current sub-state and a boolean flag.
|
||||
*
|
||||
* @param host a boolean flag indicating whether to host or join
|
||||
*/
|
||||
public void forward(boolean host) {
|
||||
switch (state) {
|
||||
case HOST:
|
||||
tryHost();
|
||||
break;
|
||||
case JOIN:
|
||||
tryJoin();
|
||||
break;
|
||||
case MAIN:
|
||||
if (host) {
|
||||
enterSub(SubState.HOST);
|
||||
//TODO playSound
|
||||
} else {
|
||||
enterSub(SubState.JOIN);
|
||||
//TODO: playSound
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Goes back to the main menu from the current sub-state.
|
||||
*/
|
||||
public void back() {
|
||||
switch (state) {
|
||||
case HOST:
|
||||
enterSub(SubState.MAIN);
|
||||
//TODO: playSound
|
||||
break;
|
||||
case JOIN:
|
||||
enterSub(SubState.MAIN);
|
||||
//TODO: playSound
|
||||
break;
|
||||
case MAIN:
|
||||
//nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the JoinDialog instance.
|
||||
*
|
||||
* @return the JoinDialog instance
|
||||
*/
|
||||
public JoinDialog getJoinDialog() {
|
||||
return joinDialog;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the HostDialog instance.
|
||||
*
|
||||
* @return the HostDialog instance
|
||||
*/
|
||||
public HostDialog getHostDialog() {
|
||||
return hostDialog;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,326 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.system.NanoTimer;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.SettingsButton;
|
||||
import pp.mdga.client.dialog.AudioSettingsDialog;
|
||||
import pp.mdga.client.dialog.SettingsDialog;
|
||||
import pp.mdga.client.dialog.VideoSettingsDialog;
|
||||
|
||||
/**
|
||||
* Abstract class representing a view in the MDGA application.
|
||||
*/
|
||||
public abstract class MdgaView {
|
||||
/**
|
||||
* Enum representing different types of overlays.
|
||||
*/
|
||||
public enum Overlay {
|
||||
INTERRUPT,
|
||||
SETTINGS,
|
||||
}
|
||||
|
||||
protected MdgaApp app;
|
||||
protected Node rootNode = new Node("View Root");
|
||||
protected Node guiNode = new Node("View Root GUI");
|
||||
protected Node settingsNode = new Node("View Root Overlay");
|
||||
|
||||
private SettingsButton settingsButton;
|
||||
|
||||
private SettingsDialog settingsDialog;
|
||||
private VideoSettingsDialog videoSettingsDialog;
|
||||
private AudioSettingsDialog audioSettingsDialog;
|
||||
|
||||
protected LabelButton infoLabel = null;
|
||||
protected NanoTimer infoTimer = new NanoTimer();
|
||||
|
||||
private int settingsDepth = 0;
|
||||
|
||||
/**
|
||||
* Constructor for MdgaView.
|
||||
*
|
||||
* @param app the application instance
|
||||
*/
|
||||
public MdgaView(MdgaApp app) {
|
||||
this.app = app;
|
||||
settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
|
||||
|
||||
settingsDialog = new SettingsDialog(app, settingsNode, this);
|
||||
videoSettingsDialog = new VideoSettingsDialog(app, settingsNode, this);
|
||||
audioSettingsDialog = new AudioSettingsDialog(app, settingsNode, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to enter the view.
|
||||
*/
|
||||
public void enter() {
|
||||
app.getRootNode().attachChild(rootNode);
|
||||
app.getGuiNode().attachChild(guiNode);
|
||||
|
||||
settingsButton.show();
|
||||
|
||||
onEnter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to leave the view.
|
||||
*/
|
||||
public void leave() {
|
||||
onLeave();
|
||||
|
||||
settingsButton.hide();
|
||||
|
||||
while (settingsDepth > 0) {
|
||||
pressEscape();
|
||||
}
|
||||
|
||||
app.getRootNode().detachChild(rootNode);
|
||||
app.getGuiNode().detachChild(guiNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to enter an overlay.
|
||||
*
|
||||
* @param overlay the overlay to enter
|
||||
*/
|
||||
public void enterOverlay(Overlay overlay) {
|
||||
app.getGuiNode().detachChild(guiNode);
|
||||
|
||||
onEnterOverlay(overlay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to leave an overlay.
|
||||
*
|
||||
* @param overlay the overlay to leave
|
||||
*/
|
||||
public void leaveOverlay(Overlay overlay) {
|
||||
app.getGuiNode().attachChild(guiNode);
|
||||
|
||||
onLeaveOverlay(overlay);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to update the view.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
videoSettingsDialog.update();
|
||||
audioSettingsDialog.update();
|
||||
|
||||
if (null != infoLabel && infoTimer.getTimeInSeconds() > 5) {
|
||||
infoLabel.hide();
|
||||
infoLabel = null;
|
||||
}
|
||||
|
||||
onUpdate(tpf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Abstract method to handle entering the view.
|
||||
*/
|
||||
protected abstract void onEnter();
|
||||
|
||||
/**
|
||||
* Abstract method to handle leaving the view.
|
||||
*/
|
||||
protected abstract void onLeave();
|
||||
|
||||
/**
|
||||
* Method to handle updating the view.
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
protected void onUpdate(float tpf) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Abstract method to handle entering an overlay.
|
||||
*
|
||||
* @param overlay the overlay to enter
|
||||
*/
|
||||
protected abstract void onEnterOverlay(Overlay overlay);
|
||||
|
||||
/**
|
||||
* Abstract method to handle leaving an overlay.
|
||||
*
|
||||
* @param overlay the overlay to leave
|
||||
*/
|
||||
protected abstract void onLeaveOverlay(Overlay overlay);
|
||||
|
||||
/**
|
||||
* Method to create a background geometry with a texture.
|
||||
*
|
||||
* @param texturePath the path to the texture
|
||||
* @return the created background geometry
|
||||
*/
|
||||
protected Geometry createBackground(String texturePath) {
|
||||
TextureKey key = new TextureKey(texturePath, true);
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture(key);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", backgroundTexture);
|
||||
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0, 0, -2);
|
||||
|
||||
return background;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to enter the settings view.
|
||||
*/
|
||||
public void enterSettings() {
|
||||
enterOverlay(Overlay.SETTINGS);
|
||||
|
||||
app.getGuiNode().attachChild(settingsNode);
|
||||
|
||||
settingsDialog.show();
|
||||
|
||||
settingsDepth++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to leave the settings view.
|
||||
*/
|
||||
public void leaveSettings() {
|
||||
leaveOverlay(Overlay.SETTINGS);
|
||||
|
||||
app.getGuiNode().detachChild(settingsNode);
|
||||
|
||||
settingsDialog.hide();
|
||||
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to enter the video settings view.
|
||||
*/
|
||||
public void enterVideoSettings() {
|
||||
settingsDialog.hide();
|
||||
videoSettingsDialog.show();
|
||||
|
||||
settingsDepth++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to leave the video settings view.
|
||||
*/
|
||||
public void leaveVideoSettings() {
|
||||
settingsDialog.show();
|
||||
videoSettingsDialog.hide();
|
||||
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to enter the audio settings view.
|
||||
*/
|
||||
public void enterAudioSettings() {
|
||||
settingsDialog.hide();
|
||||
audioSettingsDialog.show();
|
||||
|
||||
settingsDepth++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to leave the audio settings view.
|
||||
*/
|
||||
public void leaveAudioSettings() {
|
||||
settingsDialog.show();
|
||||
audioSettingsDialog.hide();
|
||||
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to leave advanced settings.
|
||||
*/
|
||||
private void leaveAdvanced() {
|
||||
settingsDialog.show();
|
||||
audioSettingsDialog.hide();
|
||||
videoSettingsDialog.hide();
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to handle pressing the escape key.
|
||||
*/
|
||||
public void pressEscape() {
|
||||
if (settingsDepth == 0) {
|
||||
enterSettings();
|
||||
} else if (settingsDepth == 1) {
|
||||
leaveSettings();
|
||||
} else {
|
||||
leaveAdvanced();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to handle pressing the forward key.
|
||||
*/
|
||||
public void pressForward() {
|
||||
if (this instanceof MainView mainView) {
|
||||
mainView.forward(false);
|
||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
||||
}
|
||||
|
||||
if (this instanceof LobbyView lobbyView) {
|
||||
lobbyView.ready();
|
||||
}
|
||||
|
||||
if (this instanceof GameView gameView) {
|
||||
if (gameView.needConfirm) {
|
||||
app.getModelSynchronize().confirm();
|
||||
} else if (gameView.needNoPower) {
|
||||
app.getModelSynchronize().confirm();
|
||||
} else {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
}
|
||||
|
||||
if (this instanceof CeremonyView ceremonyView) {
|
||||
ceremonyView.forward();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to show information on the view.
|
||||
*
|
||||
* @param error the error message
|
||||
* @param isError flag indicating if it is an error
|
||||
*/
|
||||
public void showInfo(String error, boolean isError) {
|
||||
infoTimer.reset();
|
||||
|
||||
if (null != infoLabel) {
|
||||
infoLabel.hide();
|
||||
}
|
||||
|
||||
infoLabel = new LabelButton(app, guiNode, error, new Vector2f(5.5f, 2), new Vector2f(0.5f, AbstractButton.VERTICAL - 0.5f), false);
|
||||
|
||||
ColorRGBA color;
|
||||
|
||||
if (isError) {
|
||||
color = ColorRGBA.Red.clone();
|
||||
} else {
|
||||
color = ColorRGBA.Green.clone();
|
||||
}
|
||||
|
||||
infoLabel.setColor(ColorRGBA.Black, color);
|
||||
}
|
||||
}
|
||||
195
Projekte/mdga/client/src/main/resources/Fonts/Gunplay.fnt
Normal file
@@ -0,0 +1,195 @@
|
||||
info face=null size=178 bold=0 italic=0 charset=ASCII unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
|
||||
common lineHeight=214 base=26 scaleW=2048 scaleH=2048 pages=1 packed=0
|
||||
page id=0 file="Gunplay.png"
|
||||
chars count=255
|
||||
char id=9 x=0 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=10 x=6 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=13 x=12 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=32 x=18 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=59 page=0 chnl=0
|
||||
char id=33 x=24 y=46 width=40 height=220 xoffset=8 yoffset=0 xadvance=49 page=0 chnl=0
|
||||
char id=34 x=64 y=46 width=62 height=220 xoffset=8 yoffset=0 xadvance=71 page=0 chnl=0
|
||||
char id=35 x=126 y=46 width=95 height=220 xoffset=3 yoffset=0 xadvance=95 page=0 chnl=0
|
||||
char id=36 x=221 y=46 width=84 height=220 xoffset=4 yoffset=0 xadvance=86 page=0 chnl=0
|
||||
char id=37 x=305 y=46 width=148 height=220 xoffset=6 yoffset=0 xadvance=153 page=0 chnl=0
|
||||
char id=38 x=453 y=46 width=127 height=220 xoffset=6 yoffset=0 xadvance=131 page=0 chnl=0
|
||||
char id=39 x=580 y=46 width=31 height=220 xoffset=8 yoffset=0 xadvance=39 page=0 chnl=0
|
||||
char id=40 x=611 y=46 width=44 height=220 xoffset=4 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=41 x=655 y=46 width=44 height=220 xoffset=4 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=42 x=699 y=46 width=71 height=220 xoffset=4 yoffset=0 xadvance=71 page=0 chnl=0
|
||||
char id=43 x=770 y=46 width=86 height=220 xoffset=3 yoffset=0 xadvance=85 page=0 chnl=0
|
||||
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|
||||
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|
||||
char id=46 x=959 y=46 width=39 height=220 xoffset=8 yoffset=0 xadvance=48 page=0 chnl=0
|
||||
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|
||||
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|
||||
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|
||||
char id=50 x=1268 y=46 width=104 height=220 xoffset=6 yoffset=0 xadvance=111 page=0 chnl=0
|
||||
char id=51 x=1372 y=46 width=100 height=220 xoffset=6 yoffset=0 xadvance=106 page=0 chnl=0
|
||||
char id=52 x=1472 y=46 width=111 height=220 xoffset=3 yoffset=0 xadvance=109 page=0 chnl=0
|
||||
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|
||||
char id=54 x=1681 y=46 width=104 height=220 xoffset=8 yoffset=0 xadvance=112 page=0 chnl=0
|
||||
char id=55 x=1785 y=46 width=92 height=220 xoffset=6 yoffset=0 xadvance=93 page=0 chnl=0
|
||||
char id=56 x=1877 y=46 width=100 height=220 xoffset=7 yoffset=0 xadvance=107 page=0 chnl=0
|
||||
char id=57 x=0 y=266 width=105 height=220 xoffset=7 yoffset=0 xadvance=112 page=0 chnl=0
|
||||
char id=58 x=105 y=266 width=36 height=220 xoffset=8 yoffset=0 xadvance=43 page=0 chnl=0
|
||||
char id=59 x=141 y=266 width=37 height=220 xoffset=7 yoffset=0 xadvance=43 page=0 chnl=0
|
||||
char id=60 x=178 y=266 width=59 height=220 xoffset=1 yoffset=0 xadvance=58 page=0 chnl=0
|
||||
char id=61 x=237 y=266 width=92 height=220 xoffset=8 yoffset=0 xadvance=97 page=0 chnl=0
|
||||
char id=62 x=329 y=266 width=59 height=220 xoffset=8 yoffset=0 xadvance=61 page=0 chnl=0
|
||||
char id=63 x=388 y=266 width=96 height=220 xoffset=4 yoffset=0 xadvance=98 page=0 chnl=0
|
||||
char id=64 x=484 y=266 width=132 height=220 xoffset=4 yoffset=0 xadvance=136 page=0 chnl=0
|
||||
char id=65 x=616 y=266 width=120 height=220 xoffset=1 yoffset=0 xadvance=114 page=0 chnl=0
|
||||
char id=66 x=736 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=67 x=843 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=68 x=950 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=69 x=1057 y=266 width=87 height=220 xoffset=8 yoffset=0 xadvance=93 page=0 chnl=0
|
||||
char id=70 x=1144 y=266 width=87 height=220 xoffset=8 yoffset=0 xadvance=91 page=0 chnl=0
|
||||
char id=71 x=1231 y=266 width=105 height=220 xoffset=8 yoffset=0 xadvance=114 page=0 chnl=0
|
||||
char id=72 x=1336 y=266 width=105 height=220 xoffset=8 yoffset=0 xadvance=114 page=0 chnl=0
|
||||
char id=73 x=1441 y=266 width=41 height=220 xoffset=8 yoffset=0 xadvance=50 page=0 chnl=0
|
||||
char id=74 x=1482 y=266 width=63 height=220 xoffset=3 yoffset=0 xadvance=67 page=0 chnl=0
|
||||
char id=75 x=1545 y=266 width=114 height=220 xoffset=8 yoffset=0 xadvance=118 page=0 chnl=0
|
||||
char id=76 x=1659 y=266 width=83 height=220 xoffset=8 yoffset=0 xadvance=87 page=0 chnl=0
|
||||
char id=77 x=1742 y=266 width=142 height=220 xoffset=8 yoffset=0 xadvance=151 page=0 chnl=0
|
||||
char id=78 x=1884 y=266 width=111 height=220 xoffset=8 yoffset=0 xadvance=121 page=0 chnl=0
|
||||
char id=79 x=0 y=486 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=80 x=107 y=486 width=105 height=220 xoffset=8 yoffset=0 xadvance=108 page=0 chnl=0
|
||||
char id=81 x=212 y=486 width=107 height=220 xoffset=6 yoffset=0 xadvance=113 page=0 chnl=0
|
||||
char id=82 x=319 y=486 width=107 height=220 xoffset=8 yoffset=0 xadvance=113 page=0 chnl=0
|
||||
char id=83 x=426 y=486 width=112 height=220 xoffset=6 yoffset=0 xadvance=117 page=0 chnl=0
|
||||
char id=84 x=538 y=486 width=107 height=220 xoffset=3 yoffset=0 xadvance=105 page=0 chnl=0
|
||||
char id=85 x=645 y=486 width=107 height=220 xoffset=8 yoffset=0 xadvance=116 page=0 chnl=0
|
||||
char id=86 x=752 y=486 width=117 height=220 xoffset=1 yoffset=0 xadvance=111 page=0 chnl=0
|
||||
char id=87 x=869 y=486 width=169 height=220 xoffset=1 yoffset=0 xadvance=165 page=0 chnl=0
|
||||
char id=88 x=1038 y=486 width=123 height=220 xoffset=3 yoffset=0 xadvance=124 page=0 chnl=0
|
||||
char id=89 x=1161 y=486 width=119 height=220 xoffset=2 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=90 x=1280 y=486 width=101 height=220 xoffset=5 yoffset=0 xadvance=104 page=0 chnl=0
|
||||
char id=91 x=1381 y=486 width=37 height=220 xoffset=8 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=92 x=1418 y=486 width=102 height=220 xoffset=1 yoffset=0 xadvance=97 page=0 chnl=0
|
||||
char id=93 x=1520 y=486 width=37 height=220 xoffset=8 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=94 x=1557 y=486 width=95 height=220 xoffset=4 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=95 x=1652 y=486 width=125 height=220 xoffset=-1 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=96 x=1777 y=486 width=57 height=220 xoffset=-2 yoffset=0 xadvance=56 page=0 chnl=0
|
||||
char id=97 x=1834 y=486 width=98 height=220 xoffset=7 yoffset=0 xadvance=103 page=0 chnl=0
|
||||
char id=98 x=1932 y=486 width=91 height=220 xoffset=8 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=99 x=0 y=706 width=91 height=220 xoffset=7 yoffset=0 xadvance=98 page=0 chnl=0
|
||||
char id=100 x=91 y=706 width=90 height=220 xoffset=4 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=101 x=181 y=706 width=91 height=220 xoffset=7 yoffset=0 xadvance=98 page=0 chnl=0
|
||||
char id=102 x=272 y=706 width=70 height=220 xoffset=1 yoffset=0 xadvance=66 page=0 chnl=0
|
||||
char id=103 x=342 y=706 width=89 height=220 xoffset=6 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=104 x=431 y=706 width=91 height=220 xoffset=8 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=105 x=522 y=706 width=37 height=220 xoffset=8 yoffset=0 xadvance=46 page=0 chnl=0
|
||||
char id=106 x=559 y=706 width=57 height=220 xoffset=-14 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=107 x=616 y=706 width=98 height=220 xoffset=8 yoffset=0 xadvance=101 page=0 chnl=0
|
||||
char id=108 x=714 y=706 width=37 height=220 xoffset=8 yoffset=0 xadvance=46 page=0 chnl=0
|
||||
char id=109 x=751 y=706 width=138 height=220 xoffset=8 yoffset=0 xadvance=147 page=0 chnl=0
|
||||
char id=110 x=889 y=706 width=91 height=220 xoffset=8 yoffset=0 xadvance=100 page=0 chnl=0
|
||||
char id=111 x=980 y=706 width=91 height=220 xoffset=7 yoffset=0 xadvance=99 page=0 chnl=0
|
||||
char id=112 x=1071 y=706 width=91 height=220 xoffset=8 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=113 x=1162 y=706 width=90 height=220 xoffset=5 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=114 x=1252 y=706 width=65 height=220 xoffset=8 yoffset=0 xadvance=69 page=0 chnl=0
|
||||
char id=115 x=1317 y=706 width=91 height=220 xoffset=6 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=116 x=1408 y=706 width=73 height=220 xoffset=1 yoffset=0 xadvance=68 page=0 chnl=0
|
||||
char id=117 x=1481 y=706 width=91 height=220 xoffset=8 yoffset=0 xadvance=100 page=0 chnl=0
|
||||
char id=118 x=1572 y=706 width=99 height=220 xoffset=1 yoffset=0 xadvance=95 page=0 chnl=0
|
||||
char id=119 x=1671 y=706 width=146 height=220 xoffset=3 yoffset=0 xadvance=144 page=0 chnl=0
|
||||
char id=120 x=1817 y=706 width=102 height=220 xoffset=4 yoffset=0 xadvance=103 page=0 chnl=0
|
||||
char id=121 x=1919 y=706 width=99 height=220 xoffset=2 yoffset=0 xadvance=96 page=0 chnl=0
|
||||
char id=122 x=0 y=926 width=84 height=220 xoffset=5 yoffset=0 xadvance=86 page=0 chnl=0
|
||||
char id=123 x=84 y=926 width=67 height=220 xoffset=3 yoffset=0 xadvance=68 page=0 chnl=0
|
||||
char id=124 x=151 y=926 width=27 height=220 xoffset=8 yoffset=0 xadvance=36 page=0 chnl=0
|
||||
char id=125 x=178 y=926 width=67 height=220 xoffset=6 yoffset=0 xadvance=68 page=0 chnl=0
|
||||
char id=126 x=245 y=926 width=93 height=220 xoffset=12 yoffset=0 xadvance=110 page=0 chnl=0
|
||||
char id=161 x=338 y=926 width=40 height=220 xoffset=8 yoffset=0 xadvance=49 page=0 chnl=0
|
||||
char id=162 x=378 y=926 width=82 height=220 xoffset=8 yoffset=0 xadvance=90 page=0 chnl=0
|
||||
char id=163 x=460 y=926 width=93 height=220 xoffset=5 yoffset=0 xadvance=95 page=0 chnl=0
|
||||
char id=164 x=553 y=926 width=80 height=220 xoffset=12 yoffset=0 xadvance=97 page=0 chnl=0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
char id=175 x=1435 y=926 width=65 height=220 xoffset=8 yoffset=0 xadvance=75 page=0 chnl=0
|
||||
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|
||||
char id=177 x=1570 y=926 width=93 height=220 xoffset=12 yoffset=0 xadvance=110 page=0 chnl=0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
char id=183 x=1904 y=926 width=39 height=220 xoffset=8 yoffset=0 xadvance=48 page=0 chnl=0
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BIN
Projekte/mdga/client/src/main/resources/Fonts/Gunplay.png
Normal file
|
After Width: | Height: | Size: 293 KiB |
BIN
Projekte/mdga/client/src/main/resources/Images/Ceremony.png
Normal file
|
After Width: | Height: | Size: 1016 KiB |
|
After Width: | Height: | Size: 535 KiB |
|
After Width: | Height: | Size: 611 KiB |
|
After Width: | Height: | Size: 684 KiB |
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BIN
Projekte/mdga/client/src/main/resources/Images/Statistics.png
Normal file
|
After Width: | Height: | Size: 1.4 MiB |
|
After Width: | Height: | Size: 3.1 MiB |
|
After Width: | Height: | Size: 3.9 MiB |
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After Width: | Height: | Size: 3.3 MiB |
BIN
Projekte/mdga/client/src/main/resources/Images/handcard.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
Projekte/mdga/client/src/main/resources/Images/lobby.png
Normal file
|
After Width: | Height: | Size: 3.1 MiB |
BIN
Projekte/mdga/client/src/main/resources/Images/main.png
Normal file
|
After Width: | Height: | Size: 1.4 MiB |
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After Width: | Height: | Size: 894 KiB |
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After Width: | Height: | Size: 866 KiB |
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After Width: | Height: | Size: 857 KiB |
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