Compare commits
	
		
			13 Commits
		
	
	
		
			b_koppe_fe
			...
			b_Grigench
		
	
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					ef16a3f92b | 
@@ -9,11 +9,13 @@ implementation project(":jme-common")
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    implementation project(":battleship:model")
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    implementation libs.jme3.desktop
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    implementation libs.jme3.effects
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    runtimeOnly libs.jme3.awt.dialogs
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    runtimeOnly libs.jme3.plugins
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    runtimeOnly libs.jme3.jogg
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    runtimeOnly libs.jme3.testdata
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}
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application {
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@@ -29,7 +29,7 @@ robot.targets=2, 0,\
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              2, 3
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#
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# Delay in milliseconds between each shot fired by the RobotClient.
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robot.delay=500
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robot.delay=2000
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#
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# The dimensions of the game map used in single mode.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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@@ -0,0 +1,267 @@
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package pp.battleship.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData.DataType;
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import com.jme3.audio.AudioNode;
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import pp.battleship.notification.GameEventListener;
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import pp.battleship.notification.MusicEvent;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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 * The BackgroundMusic class represents the background music in the Battleship game application.
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 * It extends the AbstractAppState class and provides functionalities for playing the menu music,
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 * game music, victory music, and defeat music.
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 */
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public class BackgroundMusic extends AbstractAppState implements GameEventListener {
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    /**
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     * Logger for the BackgroundMusic class.
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     */
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    private static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
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    /**
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     * Preferences for storing music settings.
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     */
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    private static final Preferences PREFERENCES = getPreferences(BackgroundMusic.class);
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    /**
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     * Preference key for enabling/disabling music.
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     */
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    private static final String ENABLED_PREF = "enabled"; //NON-NLS
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    /**
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     * Preference key for storing the volume level.
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     */
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    private static final String VOLUME_PREF = "volume"; //NON-NLS
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    /**
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     * Path to the menu music file.
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     */
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    private static final String MENU_MUSIC_PATH = "Sound/Music/menu_music.ogg";
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    /**
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     * Path to the game music file.
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     */
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    private static final String GAME_MUSIC_PATH = "Sound/Music/pirates.ogg";
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    /**
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     * Path to the victory music file.
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     */
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    private static final String VICTORY_MUSIC_PATH = "Sound/Music/win_the_game.ogg";
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    /**
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     * Path to the defeat music file.
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     */
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    private static final String DEFEAT_MUSIC_PATH = "Sound/Music/defeat.ogg";
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    /**
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     * AudioNode for the menu music.
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     */
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    private AudioNode menuMusic;
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    /**
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     * AudioNode for the game music.
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     */
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    private AudioNode gameMusic;
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    /**
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     * AudioNode for the victory music.
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     */
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    private AudioNode victoryMusic;
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    /**
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     * AudioNode for the defeat music.
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     */
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    private AudioNode defeatMusic;
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    /**
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     * The currently playing AudioNode.
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     */
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    private AudioNode currentMusic;
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    /**
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     * The volume level for the background music.
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     */
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    private float volume;
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    /**
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     * Checks if music is enabled in the preferences.
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     *
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     * @return {@code true} if music is enabled, {@code false} otherwise.
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     */
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    public static boolean enabledInPreferences() {
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        return PREFERENCES.getBoolean(ENABLED_PREF, true);
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    }
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    /**
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     * Sets the enabled state of this AppState.
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     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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     *
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     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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     */
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    @Override
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    public void setEnabled(boolean enabled) {
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        if (isEnabled() == enabled) return;
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        super.setEnabled(enabled);
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        LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
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        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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        playCurrentMusic();
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    }
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    /**
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     * Initializes the music for the game.
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     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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     *
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     * @param stateManager The state manager
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     * @param app          The application
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     */
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    @Override
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    public void initialize(AppStateManager stateManager, Application app) {
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        LOGGER.log(Level.INFO, "Initializing background music"); //NON-NLS
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        super.initialize(stateManager, app);
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        menuMusic = loadMusic(app, MENU_MUSIC_PATH);
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        gameMusic = loadMusic(app, GAME_MUSIC_PATH);
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        victoryMusic = loadMusic(app, VICTORY_MUSIC_PATH);
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        defeatMusic = loadMusic(app, DEFEAT_MUSIC_PATH);
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        currentMusic = menuMusic;
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        playCurrentMusic();
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    }
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    /**
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     * Loads a music file and initializes an AudioNode with the specified settings.
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     *
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     * @param app  The application instance.
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     * @param name The name of the music file to load.
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     * @return The initialized AudioNode, or {@code null} if the file could not be loaded.
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     */
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    private AudioNode loadMusic(Application app, String name) {
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        try {
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            this.volume = PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
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            final AudioNode music = new AudioNode(app.getAssetManager(), name, DataType.Stream);
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            music.setLooping(true);
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            music.setVolume(volume);
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            music.setPositional(false);
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            music.setDirectional(false);
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            return music;
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        } catch (AssetLoadException | AssetNotFoundException ex) {
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            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
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        }
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        return null;
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    }
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    /**
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     * Plays the current music if the music is enabled.
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     * Stops the current music if the music is disabled.
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     */
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    private void playCurrentMusic() {
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        if (isEnabled()) {
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            if (currentMusic != null) {
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                LOGGER.log(Level.INFO, "Playing current music"); //NON-NLS
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                currentMusic.play();
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            }
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        } else {
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            if (currentMusic != null) {
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                currentMusic.stop();
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            }
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        }
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    }
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    /**
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     * Plays the game music.
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     */
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    private void gameMusic() {
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        if (isEnabled() && gameMusic != null) {
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            stopAll();
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            LOGGER.log(Level.INFO, "Playing game music"); //NON-NLS
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            PREFERENCES.putFloat(VOLUME_PREF, volume);
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            gameMusic.play();
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        }
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    }
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    /**
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     * Plays the victory music.
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     */
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    private void victoryMusic() {
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        if (isEnabled() && victoryMusic != null) {
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            stopAll();
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            LOGGER.log(Level.INFO, "Playing victory music"); //NON-NLS
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            PREFERENCES.putFloat(VOLUME_PREF, volume);
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            victoryMusic.play();
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        }
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    }
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    /**
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     * Plays the defeat music.
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     */
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    private void defeatMusic() {
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        if (isEnabled() && defeatMusic != null) {
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            stopAll();
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            LOGGER.log(Level.INFO, "Playing defeat music"); //NON-NLS
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            PREFERENCES.putFloat(VOLUME_PREF, volume);
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            defeatMusic.play();
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        }
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    }
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    /**
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     * Stops all music.
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     */
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    private void stopAll() {
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        if (menuMusic != null) menuMusic.stop();
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        if (gameMusic != null) gameMusic.stop();
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        if (victoryMusic != null) victoryMusic.stop();
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        if (defeatMusic != null) defeatMusic.stop();
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    }
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    /**
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     * Handles the received music event and plays the corresponding music.
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     *
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     * @param event The music event to handle.
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     */
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    @Override
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    public void receivedEvent(MusicEvent event) {
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        switch (event.music()) {
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            case GAME_MUSIC -> {
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                gameMusic();
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                currentMusic = gameMusic;
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            }
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            case VICTORY_MUSIC -> {
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                victoryMusic();
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                currentMusic = victoryMusic;
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            }
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            case DEFEAT_MUSIC -> {
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                defeatMusic();
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                currentMusic = defeatMusic;
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            }
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        }
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    }
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    /**
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     * Sets the volume for the background music and updates the preferences.
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     *
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     * @param volume The volume level to set.
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     */
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    public void setVolume(float volume) {
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        LOGGER.log(Level.INFO, "Setting volume to {0}", volume); //NON-NLS
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        this.volume = volume;
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        currentMusic.setVolume(volume);
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        PREFERENCES.putFloat(VOLUME_PREF, volume);
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    }
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    /**
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     * Returns the volume level for the background music.
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     *
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     * @return The volume level as a float.
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     */
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    public float getVolume() {
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        return volume;
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    }
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}
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@@ -128,8 +128,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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        try {
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            manager.readConfiguration(new FileInputStream("logging.properties"));
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            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
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        }
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        catch (IOException e) {
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        } catch (IOException e) {
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            LOGGER.log(Level.INFO, e.getMessage());
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        }
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    }
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@@ -267,6 +266,7 @@ private void setupStates() {
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        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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        attachGameSound();
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        attachBackgroundSound();
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        stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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    }
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@@ -280,6 +280,19 @@ private void attachGameSound() {
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        stateManager.attach(gameSound);
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    }
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    /**
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     * Attaches the background music state and sets its initial enabled state.
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     * The background music state is responsible for managing the background music
 | 
			
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     * playback in the game. It listens to the game logic for any changes in the
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     * background music settings.
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     */
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    private void attachBackgroundSound() {
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        final BackgroundMusic backgroundMusic = new BackgroundMusic();
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        logic.addListener(backgroundMusic);
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        backgroundMusic.setEnabled(BackgroundMusic.enabledInPreferences());
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        stateManager.attach(backgroundMusic);
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    }
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		||||
 | 
			
		||||
    /**
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		||||
     * Updates the application state every frame.
 | 
			
		||||
     * This method is called once per frame during the game loop.
 | 
			
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@@ -405,12 +418,12 @@ public void stop(boolean waitFor) {
 | 
			
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     */
 | 
			
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    void confirmDialog(String question, Runnable yesAction) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.question"))
 | 
			
		||||
                     .setText(question)
 | 
			
		||||
                     .setOkButton(lookup("button.yes"), yesAction)
 | 
			
		||||
                     .setNoButton(lookup("button.no"))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
                .setTitle(lookup("dialog.question"))
 | 
			
		||||
                .setText(question)
 | 
			
		||||
                .setOkButton(lookup("button.yes"), yesAction)
 | 
			
		||||
                .setNoButton(lookup("button.no"))
 | 
			
		||||
                .build()
 | 
			
		||||
                .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
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		||||
@@ -420,10 +433,10 @@ void confirmDialog(String question, Runnable yesAction) {
 | 
			
		||||
     */
 | 
			
		||||
    void errorDialog(String errorMessage) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.error"))
 | 
			
		||||
                     .setText(errorMessage)
 | 
			
		||||
                     .setOkButton(lookup("button.ok"))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
                .setTitle(lookup("dialog.error"))
 | 
			
		||||
                .setText(errorMessage)
 | 
			
		||||
                .setOkButton(lookup("button.ok"))
 | 
			
		||||
                .build()
 | 
			
		||||
                .open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,248 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
import com.jme3.network.Server;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
			
		||||
 */
 | 
			
		||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for the BattleshipServer class.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configuration file for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Port number for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private final int PORT_NUMBER;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configuration settings for the Battleship server.
 | 
			
		||||
     */
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server instance.
 | 
			
		||||
     */
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Game logic for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Queue for pending messages to be processed by the server.
 | 
			
		||||
     */
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    public BattleshipServer(int PORT_NUMBER) {
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        this.PORT_NUMBER = PORT_NUMBER;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server and processes incoming messages indefinitely.
 | 
			
		||||
     */
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server and initializes necessary components.
 | 
			
		||||
     * This method sets up the server, registers serializable classes,
 | 
			
		||||
     * starts the server, and registers listeners for incoming connections and messages.
 | 
			
		||||
     * If the server fails to start, it logs an error and exits the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(PORT_NUMBER);
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
			
		||||
            exit(1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes the next message in the queue.
 | 
			
		||||
     * This method blocks until a message is available, then processes it using the server logic.
 | 
			
		||||
     * If interrupted while waiting, it logs the interruption and re-interrupts the thread.
 | 
			
		||||
     */
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
        } catch (InterruptedException ex) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
 | 
			
		||||
            Thread.currentThread().interrupt();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers the serializable classes used by the server.
 | 
			
		||||
     * This method ensures that the necessary classes are registered with the serializer
 | 
			
		||||
     * so that they can be correctly transmitted over the network.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers listeners for incoming connections and messages.
 | 
			
		||||
     * This method adds message listeners for `MapMessage` and `ShootMessage` classes,
 | 
			
		||||
     * and a connection listener for handling connection events.
 | 
			
		||||
     */
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of messages from clients.
 | 
			
		||||
     *
 | 
			
		||||
     * @param source  the connection from which the message was received
 | 
			
		||||
     * @param message the message received from the client
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
        if (message instanceof ClientMessage clientMessage)
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when a new connection is added to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param server           the server to which the connection was added
 | 
			
		||||
     * @param hostedConnection the connection that was added
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when a connection is removed from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param server           the server from which the connection was removed
 | 
			
		||||
     * @param hostedConnection the connection that was removed
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        final Player player = logic.getPlayerById(hostedConnection.getId());
 | 
			
		||||
        if (player == null)
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
 | 
			
		||||
        else { //NON-NLS
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
 | 
			
		||||
            exit(0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Exits the application with the specified exit value.
 | 
			
		||||
     * Closes all client connections and logs the close request.
 | 
			
		||||
     *
 | 
			
		||||
     * @param exitValue the exit value to be used when exiting the application
 | 
			
		||||
     */
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
            for (HostedConnection client : myServer.getConnections()) //NON-NLS
 | 
			
		||||
                if (client != null) client.close("Game over"); //NON-NLS
 | 
			
		||||
        System.exit(exitValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Send the specified message to the specified connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id      the connection id
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    public void send(int id, ServerMessage message) {
 | 
			
		||||
        if (myServer == null || !myServer.isRunning()) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        final HostedConnection connection = myServer.getConnection(id);
 | 
			
		||||
        if (connection != null)
 | 
			
		||||
            connection.send(message);
 | 
			
		||||
        else
 | 
			
		||||
            LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode shellFiredSound;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -78,6 +79,7 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        shellFiredSound = loadSound(app, "Sound/Effects/missle.wav"); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -93,8 +95,7 @@ private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
        } catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
@@ -124,12 +125,21 @@ public void shipDestroyed() {
 | 
			
		||||
            shipDestroyedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays sound effect when a shell has been fired.
 | 
			
		||||
     */
 | 
			
		||||
    public void shellFired() {
 | 
			
		||||
        if (isEnabled() && shellFiredSound != null)
 | 
			
		||||
            shellFiredSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case EXPLOSION -> explosion();
 | 
			
		||||
            case SPLASH -> splash();
 | 
			
		||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
			
		||||
            case SHELL_FIRED -> shellFired();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,10 @@
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
@@ -19,6 +22,8 @@
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
@@ -28,11 +33,13 @@
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
class Menu extends Dialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(Menu.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(Menu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
			
		||||
    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
			
		||||
    private final VersionedReference<Double> volumeRef;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
@@ -43,8 +50,19 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
                new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.music-toggle"),
 | 
			
		||||
                new StateCheckboxModel(app, BackgroundMusic.class)));
 | 
			
		||||
 | 
			
		||||
        Slider volumeSlider = new Slider();
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0, 2.0, app.getStateManager().getState(BackgroundMusic.class).getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.1f);
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton)
 | 
			
		||||
@@ -65,6 +83,28 @@ public void update() {
 | 
			
		||||
        saveButton.setEnabled(app.getGameLogic().maySaveMap());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the menu state based on the time per frame (tpf).
 | 
			
		||||
     * If the volume reference has been updated, adjusts the volume accordingly.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf the time per frame
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (volumeRef.update()) {
 | 
			
		||||
            adjustVolume(volumeRef.get());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adjusts the volume of the background music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume the new volume level to set, as a double
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustVolume(double volume) {
 | 
			
		||||
        app.getStateManager().getState(BackgroundMusic.class).setVolume((float) volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     */
 | 
			
		||||
@@ -99,8 +139,7 @@ private void handle(FileAction fileAction, TextInputDialog dialog) {
 | 
			
		||||
            PREFERENCES.put(LAST_PATH, path);
 | 
			
		||||
            fileAction.run(new File(path));
 | 
			
		||||
            dialog.close();
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
            app.errorDialog(e.getLocalizedMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -114,13 +153,13 @@ private void handle(FileAction fileAction, TextInputDialog dialog) {
 | 
			
		||||
    private void fileDialog(FileAction fileAction, String label) {
 | 
			
		||||
        final TextInputDialog dialog =
 | 
			
		||||
                TextInputDialog.builder(app.getDialogManager())
 | 
			
		||||
                               .setLabel(lookup("label.file"))
 | 
			
		||||
                               .setFocus(TextInputDialog::getInput)
 | 
			
		||||
                               .setTitle(label)
 | 
			
		||||
                               .setOkButton(lookup("button.ok"), d -> handle(fileAction, d))
 | 
			
		||||
                               .setNoButton(lookup("button.cancel"))
 | 
			
		||||
                               .setOkClose(false)
 | 
			
		||||
                               .build();
 | 
			
		||||
                        .setLabel(lookup("label.file"))
 | 
			
		||||
                        .setFocus(TextInputDialog::getInput)
 | 
			
		||||
                        .setTitle(label)
 | 
			
		||||
                        .setOkButton(lookup("button.ok"), d -> handle(fileAction, d))
 | 
			
		||||
                        .setNoButton(lookup("button.cancel"))
 | 
			
		||||
                        .setOkClose(false)
 | 
			
		||||
                        .build();
 | 
			
		||||
        final String path = PREFERENCES.get(LAST_PATH, null);
 | 
			
		||||
        if (path != null)
 | 
			
		||||
            dialog.getInput().setText(path.trim());
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
@@ -30,6 +31,7 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
 | 
			
		||||
    private static final String DEFAULT_PORT = "1234"; //NON-NLS
 | 
			
		||||
    private static final int START_SERVER_DELAY = 2000;
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
@@ -37,6 +39,7 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
    private boolean hostServer = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
@@ -50,21 +53,26 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        Checkbox hostCheckbox = new Checkbox(lookup("host.own-server"));
 | 
			
		||||
        hostCheckbox.setChecked(false);
 | 
			
		||||
        hostCheckbox.addClickCommands(s -> hostServer = !hostServer);
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        input.addChild(hostCheckbox);
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
                     .setExtension(d -> d.addChild(input))
 | 
			
		||||
                     .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                     .setNoButton(lookup("button.cancel"), app::closeApp)
 | 
			
		||||
                     .setOkClose(false)
 | 
			
		||||
                     .setNoClose(false)
 | 
			
		||||
                     .build(this);
 | 
			
		||||
                .setTitle(lookup("server.dialog"))
 | 
			
		||||
                .setExtension(d -> d.addChild(input))
 | 
			
		||||
                .setOkButton(lookup("button.connect"), d -> connectHostServer())
 | 
			
		||||
                .setNoButton(lookup("button.cancel"), app::closeApp)
 | 
			
		||||
                .setOkClose(false)
 | 
			
		||||
                .setNoClose(false)
 | 
			
		||||
                .build(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -78,19 +86,54 @@ private void connect() {
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Connects to the host server. If the `hostServer` flag is set, it starts the server
 | 
			
		||||
     * before attempting to connect. If the server fails to start, logs an error.
 | 
			
		||||
     */
 | 
			
		||||
    private void connectHostServer() {
 | 
			
		||||
        if (hostServer) {
 | 
			
		||||
            startServer();
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(START_SERVER_DELAY);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server start failed", e); //NON-NLS
 | 
			
		||||
            }
 | 
			
		||||
            connect();
 | 
			
		||||
        } else {
 | 
			
		||||
            connect();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the game server in a new thread.
 | 
			
		||||
     * Logs an error if the server fails to start.
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "start server"); //NON-NLS
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
                BattleshipServer server = new BattleshipServer(Integer.parseInt(port.getText()));
 | 
			
		||||
                LOGGER.log(Level.INFO, "Server started"); //NON-NLS
 | 
			
		||||
                server.run();
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server start failed", e); //NON-NLS
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
                .setText(lookup("label.connecting"))
 | 
			
		||||
                .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -103,8 +146,7 @@ private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -119,11 +161,9 @@ public void update(float delta) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a received message from a client.
 | 
			
		||||
 *
 | 
			
		||||
 * @param message the client message
 | 
			
		||||
 * @param from    the ID of the sender
 | 
			
		||||
 */
 | 
			
		||||
record ReceivedMessage(ClientMessage message, int from) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes the received message using the specified interpreter.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the client interpreter
 | 
			
		||||
     */
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -143,6 +143,10 @@ public float getHeight() {
 | 
			
		||||
        return FIELD_SIZE * map.getHeight();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static float getFieldSize() {
 | 
			
		||||
        return FIELD_SIZE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts coordinates from view coordinates to model coordinates.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -7,14 +7,20 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Sphere;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.material.Materials.UNSHADED;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
 * It handles the rendering of ships and shots on the map view, updating the view
 | 
			
		||||
@@ -65,9 +71,9 @@ public Spatial visit(Shot shot) {
 | 
			
		||||
 | 
			
		||||
        // Create and return a rectangle representing the shot
 | 
			
		||||
        return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
 | 
			
		||||
                                                     SHOT_DEPTH,
 | 
			
		||||
                                                     p2.getX() - p1.getX(), p2.getY() - p1.getY(),
 | 
			
		||||
                                                     color);
 | 
			
		||||
                SHOT_DEPTH,
 | 
			
		||||
                p2.getX() - p1.getX(), p2.getY() - p1.getY(),
 | 
			
		||||
                color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -109,6 +115,25 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return shipNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual representation of a shell on the map.
 | 
			
		||||
     * The shell is represented as a black ellipse.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell object representing the shell in the model
 | 
			
		||||
     * @return a Spatial representing the shell on the map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.getFieldSize() / 2 * 0.8f));
 | 
			
		||||
        Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
 | 
			
		||||
        mat.setColor("Color", ColorRGBA.Black);
 | 
			
		||||
        ellipse.setMaterial(mat);
 | 
			
		||||
        ellipse.addControl(new ShellMapControl(view, shell));
 | 
			
		||||
        return ellipse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a line geometry representing part of the ship's border.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -7,20 +7,20 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.battleship.model.*;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
@@ -35,12 +35,17 @@
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String DESTROYER_MODEL = "Models/Destroyer/Destroyer.j3o"; //NON-NLS
 | 
			
		||||
    private static final String DESTROYER_TEXTURE = "Models/Destroyer/BattleshipC.jpg"; //NON-NLS
 | 
			
		||||
    private static final String TYPE_II_UBOAT_MODEL = "Models/TypeIIUboat/TypeIIUboat.j3o"; //NON-NLS
 | 
			
		||||
    private static final String TYPE_II_UBOAT_TEXTURE = "Models/TypeIIUboat/Type_II_U-boat_diff.jpg"; //NON-NLS
 | 
			
		||||
    private static final String ATLANTICA_MODEL = "Models/Atlantica/Atlantica.j3o"; //NON-NLS
 | 
			
		||||
    private static final String ROCKET = "Models/Rocket/Rocket.j3o"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final String SHELL = "shell"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
@@ -69,7 +74,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : createCylinder(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : handleMiss(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -84,33 +89,120 @@ private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        final Geometry representation = createCylinder(shot);
 | 
			
		||||
        representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
			
		||||
        shipNode.attachChild(representation);
 | 
			
		||||
        final ParticleEmitter debris = createDebrisEffect(shot);
 | 
			
		||||
        shipNode.attachChild(debris);
 | 
			
		||||
 | 
			
		||||
        final ParticleEmitter fire = createFireEffect(shot, shipNode);
 | 
			
		||||
        shipNode.attachChild(fire);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial handleMiss(Shot shot) {
 | 
			
		||||
        return createMissEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private ParticleEmitter createMissEffect(Shot shot) {
 | 
			
		||||
        final ParticleEmitter water = new ParticleEmitter("WaterEmitter", ParticleMesh.Type.Triangle, 20);
 | 
			
		||||
 | 
			
		||||
        Material waterMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        waterMaterial.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
 | 
			
		||||
        water.setMaterial(waterMaterial);
 | 
			
		||||
 | 
			
		||||
        water.setImagesX(2);
 | 
			
		||||
        water.setImagesY(2);
 | 
			
		||||
        water.setStartColor(ColorRGBA.Cyan);
 | 
			
		||||
        water.setEndColor(ColorRGBA.Blue);
 | 
			
		||||
        water.getParticleInfluencer().setInitialVelocity(new Vector3f(0.1f, 0.1f, 0.1f));
 | 
			
		||||
        water.setStartSize(0.4f);
 | 
			
		||||
        water.setEndSize(0.45f);
 | 
			
		||||
        water.setGravity(0, -0.5f, 0);
 | 
			
		||||
        water.setLowLife(1f);
 | 
			
		||||
        water.setHighLife(1f);
 | 
			
		||||
        water.setParticlesPerSec(0);
 | 
			
		||||
 | 
			
		||||
        water.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
        water.emitAllParticles();
 | 
			
		||||
        return water;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private ParticleEmitter createDebrisEffect(Shot shot) {
 | 
			
		||||
        final ParticleEmitter debris = new ParticleEmitter("DebrisEmitter", ParticleMesh.Type.Triangle, 2);
 | 
			
		||||
 | 
			
		||||
        Material debrisMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        debrisMaterial.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
 | 
			
		||||
        debris.setMaterial(debrisMaterial);
 | 
			
		||||
 | 
			
		||||
        debris.setImagesX(2);
 | 
			
		||||
        debris.setImagesY(2);
 | 
			
		||||
        debris.setStartColor(ColorRGBA.White);
 | 
			
		||||
        debris.setEndColor(ColorRGBA.White);
 | 
			
		||||
        debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.1f, 2f, 0.1f));
 | 
			
		||||
        debris.setStartSize(0.1f);
 | 
			
		||||
        debris.setEndSize(0.5f);
 | 
			
		||||
        debris.setGravity(0, 3f, 0);
 | 
			
		||||
        debris.getParticleInfluencer().setVelocityVariation(.40f);
 | 
			
		||||
        debris.setLowLife(1f);
 | 
			
		||||
        debris.setHighLife(1.5f);
 | 
			
		||||
        debris.setParticlesPerSec(0);
 | 
			
		||||
 | 
			
		||||
        debris.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
        debris.emitAllParticles();
 | 
			
		||||
        return debris;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private ParticleEmitter createFireEffect(Shot shot, Node shipNode) {
 | 
			
		||||
        ParticleEmitter fire = new ParticleEmitter("FireEmitter", ParticleMesh.Type.Triangle, 100);
 | 
			
		||||
 | 
			
		||||
        Material fireMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        fireMaterial.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
 | 
			
		||||
        fire.setMaterial(fireMaterial);
 | 
			
		||||
 | 
			
		||||
        fire.setImagesX(2);
 | 
			
		||||
        fire.setImagesY(2);
 | 
			
		||||
        fire.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        fire.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1.5f, 0));
 | 
			
		||||
        fire.setStartSize(0.2f);
 | 
			
		||||
        fire.setEndSize(0.05f);
 | 
			
		||||
        fire.setLowLife(1f);
 | 
			
		||||
        fire.setHighLife(2f);
 | 
			
		||||
        fire.getParticleInfluencer().setVelocityVariation(0.2f);
 | 
			
		||||
 | 
			
		||||
        fire.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
        fire.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
			
		||||
 | 
			
		||||
        return fire;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a cylinder geometry representing the specified shot.
 | 
			
		||||
     * The appearance of the cylinder depends on whether the shot is a hit or a miss.
 | 
			
		||||
     * Visits a {@link Shell} and creates a graphical representation of it.
 | 
			
		||||
     * The shell is represented as a node with a model attached to it.
 | 
			
		||||
     * The node is then positioned and controlled by a {@link ShellControl}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot the shot to be represented
 | 
			
		||||
     * @return the geometry representing the shot
 | 
			
		||||
     * @param shell the shell to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the shell
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createCylinder(Shot shot) {
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
 | 
			
		||||
        final float height = shot.isHit() ? 1.2f : 0.1f;
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Node node = new Node(SHELL);
 | 
			
		||||
        node.attachChild(createShell());
 | 
			
		||||
        node.setLocalTranslation(shell.getY() + 0.5f, 10f, shell.getX() + 0.5f);
 | 
			
		||||
        node.addControl(new ShellControl());
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHOT, cylinder);
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a graphical representation of a shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the spatial representing the shell
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShell() {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(ROCKET);
 | 
			
		||||
        model.scale(0.0025f);
 | 
			
		||||
        model.rotate(PI, 0f, 0f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -141,7 +233,13 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        return switch (ship.getLength()) {
 | 
			
		||||
            case 1 -> createVessel(ship);
 | 
			
		||||
            case 2 -> createSubmarine(ship);
 | 
			
		||||
            case 3 -> createDestroyer(ship);
 | 
			
		||||
            case 4 -> createBattleship(ship);
 | 
			
		||||
            default -> createBox(ship);
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -152,10 +250,10 @@ private Spatial createShip(Battleship ship) {
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Battleship ship) {
 | 
			
		||||
        final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
 | 
			
		||||
                0.3f,
 | 
			
		||||
                0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHIP, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(BOX_COLOR));
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial());
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
@@ -167,16 +265,14 @@ private Spatial createBox(Battleship ship) {
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
    private Material createColoredMaterial() {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
        if (SeaSynchronizer.BOX_COLOR.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        material.setColor(COLOR, SeaSynchronizer.BOX_COLOR);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -196,6 +292,68 @@ private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a destroyer battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the destroyer battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createDestroyer(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(DESTROYER_MODEL);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(DESTROYER_TEXTURE));
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(BlendMode.Off);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.setQueueBucket(RenderQueue.Bucket.Opaque);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.1f);
 | 
			
		||||
        model.setLocalTranslation(0f, 0.25f, 0f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a Type II U-boat submarine.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the Type II U-boat submarine
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSubmarine(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(TYPE_II_UBOAT_MODEL);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(TYPE_II_UBOAT_TEXTURE));
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.25f);
 | 
			
		||||
        model.getLocalTranslation().addLocal(0f, -0.15f, 0f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a vessel.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the vessel
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createVessel(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(ATLANTICA_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.0003f);
 | 
			
		||||
        model.getLocalTranslation().addLocal(0f, -0.05f, 0f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,42 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the movement and rotation of a shell in the game.
 | 
			
		||||
 * The shell moves downward at a constant speed and rotates around its Y-axis.
 | 
			
		||||
 * When the shell reaches a certain Y-coordinate, it is removed from its parent node.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
    private final static float SHELL_SPEED = 7.5f;
 | 
			
		||||
    private final static float SHELL_ROTATION_SPEED = 0.5f;
 | 
			
		||||
    private final static float MIN_HEIGHT = 0.7f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the shell's position and rotation.
 | 
			
		||||
     * If the shell's Y-coordinate is less than or equal to 1.0, it is detached from its parent node.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame, used to ensure consistent movement speed across different frame rates
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(0, -SHELL_SPEED * tpf, 0);
 | 
			
		||||
        spatial.rotate(0, SHELL_ROTATION_SPEED, 0);
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= MIN_HEIGHT) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Renders the shell. This method is currently not used.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager
 | 
			
		||||
     * @param vp the ViewPort
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // nothing to do here
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,82 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the animation of a shell in the map view.
 | 
			
		||||
 * This class handles the movement of a shell from its starting position to its target position
 | 
			
		||||
 * using linear interpolation over a specified duration.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellMapControl extends AbstractControl {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ShellMapControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The duration of the shell animation in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    private final static float ANIMATION_DURATION = 0.8f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The end position of the shell in the map view.
 | 
			
		||||
     */
 | 
			
		||||
    private final Position endPos;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The progress of the shell's movement, ranging from 0 to 1.
 | 
			
		||||
     */
 | 
			
		||||
    private float progress = 0f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new instance of {@link ShellMapControl}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param view  the map view
 | 
			
		||||
     * @param shell the shell to be controlled
 | 
			
		||||
     */
 | 
			
		||||
    public ShellMapControl(MapView view, Shell shell) {
 | 
			
		||||
        Vector3f endPos = new Vector3f(shell.getX(), 0, shell.getY());
 | 
			
		||||
        this.endPos = view.modelToView(endPos.x, endPos.z);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "ShellMapControl created with endPos: " + this.endPos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the position of the shell in the view with linear interpolation.
 | 
			
		||||
     * This method is called during the update phase.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf the time per frame
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        // adjust speed by changing the multiplier
 | 
			
		||||
        progress += tpf * ANIMATION_DURATION;
 | 
			
		||||
 | 
			
		||||
        // progress is between 0 and 1
 | 
			
		||||
        if (progress > 1f) {
 | 
			
		||||
            progress = 1f;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // linearly interpolate the current position between (0, 0) and endPos
 | 
			
		||||
        float newX = (1 - progress) * 0 + progress * endPos.getX() + MapView.getFieldSize() / 2;
 | 
			
		||||
        float newZ = (1 - progress) * 0 + progress * endPos.getY() + MapView.getFieldSize() / 2;
 | 
			
		||||
 | 
			
		||||
        spatial.setLocalTranslation(newX, newZ, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the render phase.
 | 
			
		||||
     * Currently, it does nothing.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager
 | 
			
		||||
     * @param vp the ViewPort
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // nothing to do here
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -48,6 +48,10 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
 | 
			
		||||
    private final Battleship ship;
 | 
			
		||||
 | 
			
		||||
    private static final float SINKING_HEIGHT = -0.6f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
     * The ship's orientation determines the axis of rotation, while its length influences
 | 
			
		||||
@@ -65,6 +69,8 @@ public ShipControl(Battleship ship) {
 | 
			
		||||
        // Set the cycle duration and amplitude based on the ship's length
 | 
			
		||||
        cycle = ship.getLength() * 2f;
 | 
			
		||||
        amplitude = 5f * DEG_TO_RAD / ship.getLength();
 | 
			
		||||
 | 
			
		||||
        this.ship = ship;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -78,6 +84,15 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
        // If spatial is null, do nothing
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        // Handle ship sinking by moving it downwards
 | 
			
		||||
        if (ship.isDestroyed()) {
 | 
			
		||||
            if (spatial.getLocalTranslation().getY() < SINKING_HEIGHT) {
 | 
			
		||||
                spatial.getParent().detachChild(spatial);
 | 
			
		||||
            } else {
 | 
			
		||||
                spatial.move(0, -tpf * 0.1f, 0);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Update the time within the oscillation cycle
 | 
			
		||||
        time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,104 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 16.12.2011 14:18:52
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6667 0.6667 0.6667
 | 
			
		||||
	Kd 0.6667 0.6667 0.6667
 | 
			
		||||
	Ks 0.1800 0.1800 0.1800
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_elements_black
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_glass
 | 
			
		||||
	Ns 60.0000
 | 
			
		||||
	Ni 7.0000
 | 
			
		||||
	d 0.4000
 | 
			
		||||
	Tr 0.6000
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.1059 0.1569 0.1451
 | 
			
		||||
	Kd 0.1059 0.1569 0.1451
 | 
			
		||||
	Ks 0.6750 0.6750 0.6750
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_screw_hooks_bronze
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2941 0.2157 0.0510
 | 
			
		||||
	Kd 0.2941 0.2157 0.0510
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_silver
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3333 0.3333 0.3333
 | 
			
		||||
	Kd 0.3333 0.3333 0.3333
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_buffer
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.2700 0.2700 0.2700
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_buffer_diffuse.jpg
 | 
			
		||||
	map_Kd boat_buffer_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_roof_accessory
 | 
			
		||||
	Ns 15.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_roof_accessory_diffuse.jpg
 | 
			
		||||
	map_Kd boat_roof_accessory_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_body
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_body_diffuse.jpg
 | 
			
		||||
	map_Kd boat_body_diffuse.jpg
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/boat-v2--225787.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 56 KiB  | 
| 
		 After Width: | Height: | Size: 166 KiB  | 
| 
		 After Width: | Height: | Size: 98 KiB  | 
@@ -0,0 +1,92 @@
 | 
			
		||||
# Blender 4.1.0 MTL File: 'None'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Ks 0.000000 0.000000 0.000000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 1
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.000000 0.000000 0.000000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 1
 | 
			
		||||
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.000000 0.000000 0.000000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 1
 | 
			
		||||
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
Ns 256.000031
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Kd 0.500000 0.500000 0.500000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
| 
		 After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -0,0 +1,250 @@
 | 
			
		||||
# 
 | 
			
		||||
# Generated by Sweet Home 3D - ven. janv. 02 20:37:08 CET 2015
 | 
			
		||||
# http://www.sweethome3d.com/
 | 
			
		||||
# 
 | 
			
		||||
 | 
			
		||||
newmtl FrontColorNoCulling
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl ForegroundColor
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.48235294 0.5019608 0.5803922
 | 
			
		||||
Kd 0.48235294 0.5019608 0.5803922
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_5
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.47843137 0.49803922 0.5764706
 | 
			
		||||
Kd 0.47843137 0.49803922 0.5764706
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_10
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl FrontColorNoCulling_11
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl ForegroundColor_12
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Mesh_13
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.0 0.0 0.0
 | 
			
		||||
Kd 0.0 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_7_7
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.4
 | 
			
		||||
Kd 0.4 0.4 0.4
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_10_10
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_11_11
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl 12_12
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1_Cube_1_1_1_38
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_58
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.1882353 0.27058825 0.58431375
 | 
			
		||||
Kd 0.1882353 0.27058825 0.58431375
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_59
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.3137255 0.14901961 0.011764706
 | 
			
		||||
Kd 0.3137255 0.14901961 0.011764706
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl 1_1
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
d 0.48000002
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_1_1.png
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_2_2
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_4_4
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_5_5
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.8 0.8 0.0
 | 
			
		||||
Kd 0.8 0.8 0.0
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_6_6
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_10_10_Cylinder_10_10_73
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl 11_11
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1_Cube_1_1_1_76
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_1_1_Cube_1_1_1_76.png
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_2_2
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_3_3
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.0
 | 
			
		||||
Kd 0.4 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_4_4_Cylinder_4_4_79
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.0 0.0 0.0
 | 
			
		||||
Kd 0.0 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_5_5
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_5_5.png
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_6_6
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_6_6.png
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_1_1
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.4
 | 
			
		||||
Kd 0.4 0.4 0.4
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_5_5_Cube_1_5_5_86
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_6_6_Cube_1_6_6_87
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.0 0.0
 | 
			
		||||
Kd 0.8 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_7_7_Cylinder_7_7_88
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_8_8
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.6 0.0
 | 
			
		||||
Kd 0.4 0.6 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
| 
		 After Width: | Height: | Size: 210 KiB  | 
| 
		 After Width: | Height: | Size: 164 KiB  | 
| 
		 After Width: | Height: | Size: 289 KiB  | 
| 
		 After Width: | Height: | Size: 26 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/de/3d-model/aim-120d-missile-51025.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 168 KiB  | 
@@ -0,0 +1,16 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
@@ -0,0 +1,10 @@
 | 
			
		||||
Personal-use only.
 | 
			
		||||
 | 
			
		||||
menu_music.ogg
 | 
			
		||||
https://pixabay.com/de/music/szenen-aufbauen-demolition-outline-science-fiction-trailer-music-191960/
 | 
			
		||||
pirates.ogg
 | 
			
		||||
https://pixabay.com/de/music/epische-klassik-pirates-163389/
 | 
			
		||||
win_the_game.gg
 | 
			
		||||
https://pixabay.com/de/users/enrico_dering-31760131/
 | 
			
		||||
defeat.ogg
 | 
			
		||||
https://pixabay.com/de/music/dramaszene-defeat-charles-michel-140604/
 | 
			
		||||
@@ -0,0 +1,159 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.AnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state of the game during an animation sequence.
 | 
			
		||||
 * This state handles the progress and completion of the animation,
 | 
			
		||||
 * updates the game state accordingly, and transitions to the next state.
 | 
			
		||||
 */
 | 
			
		||||
public class AnimationState extends ClientState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Progress of the current animation, ranging from 0 to 1.
 | 
			
		||||
     */
 | 
			
		||||
    private float animationProgress = 0;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Duration of the animation in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    private final static float ANIMATION_DURATION = 0.375f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Speed of the shell in the animation.
 | 
			
		||||
     */
 | 
			
		||||
    private final static float SHELL_SPEED = 0.3f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The effect message received from the server.
 | 
			
		||||
     */
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The shell involved in the animation.
 | 
			
		||||
     */
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an AnimationState with the specified game logic, effect message, and shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic associated with this state
 | 
			
		||||
     * @param msg   the effect message received from the server
 | 
			
		||||
     * @param shell the shell involved in the animation
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationState(ClientGameLogic logic, EffectMessage msg, Shell shell) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        this.msg = msg;
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Ends the animation state and transitions to the next state:<br>
 | 
			
		||||
     * - Plays the appropriate sound.<br>
 | 
			
		||||
     * - Updates the affected map.<br>
 | 
			
		||||
     * - Adds destroyed ships to the opponent's map.<br>
 | 
			
		||||
     * - Sends an `AnimationMessage` to the server.<br>
 | 
			
		||||
     * - If the game is over, transitions to `GameOverState` and plays music.<br>
 | 
			
		||||
     * - Otherwise, transitions to `BattleState`.
 | 
			
		||||
     */
 | 
			
		||||
    public void endState() {
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        affectedMap(msg).remove(shell);
 | 
			
		||||
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
 | 
			
		||||
        logic.send(new AnimationMessage());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            for (Battleship ship : msg.getRemainingOpponentShips()) {
 | 
			
		||||
                logic.getOpponentMap().add(ship);
 | 
			
		||||
            }
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
            if (msg.isOwnShot())
 | 
			
		||||
                logic.playMusic(Music.VICTORY_MUSIC);
 | 
			
		||||
            else
 | 
			
		||||
                logic.playMusic(Music.DEFEAT_MUSIC);
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.setState(new BattleState(logic, msg.isMyTurn()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the battle state should be shown.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the battle state should be shown, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a click on the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position where the click occurred
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOpponentMap(IntPoint pos) {
 | 
			
		||||
        if (!msg.isMyTurn())
 | 
			
		||||
            logic.setInfoText("wait.its.not.your.turn");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the animation. This method increments the animationProgress value
 | 
			
		||||
     * until it exceeds a threshold, at which point the state ends.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time elapsed since the last update, in seconds
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (animationProgress > ANIMATION_DURATION) {
 | 
			
		||||
            endState();
 | 
			
		||||
        } else {
 | 
			
		||||
            animationProgress += delta * SHELL_SPEED;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -10,11 +10,10 @@
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state of the client where players take turns to attack each other's ships.
 | 
			
		||||
 */
 | 
			
		||||
@@ -32,11 +31,21 @@ public BattleState(ClientGameLogic logic, boolean myTurn) {
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the battle state should be shown.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the battle state should be shown, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a click on the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position where the click occurred
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOpponentMap(IntPoint pos) {
 | 
			
		||||
        if (!myTurn)
 | 
			
		||||
@@ -52,17 +61,16 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        // Update turn and info text
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
        // Add the shell to the affected map
 | 
			
		||||
        Shell shell = new Shell(msg.getShot());
 | 
			
		||||
        affectedMap(msg).add(shell);
 | 
			
		||||
        // Change state to AnimationState
 | 
			
		||||
        logic.playSound(Sound.SHELL_FIRED);
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg, shell));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -74,29 +82,4 @@ public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -15,13 +15,7 @@
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
import pp.battleship.notification.ClientStateEvent;
 | 
			
		||||
import pp.battleship.notification.GameEvent;
 | 
			
		||||
import pp.battleship.notification.GameEventBroker;
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
import pp.battleship.notification.InfoTextEvent;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.battleship.notification.SoundEvent;
 | 
			
		||||
import pp.battleship.notification.*;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
@@ -258,6 +252,15 @@ public void playSound(Sound sound) {
 | 
			
		||||
        notifyListeners(new SoundEvent(sound));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Emits an event to play the specified music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the music to be played.
 | 
			
		||||
     */
 | 
			
		||||
    public void playMusic(Music music) {
 | 
			
		||||
        notifyListeners(new MusicEvent(music));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,7 @@
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
 | 
			
		||||
@@ -111,8 +112,7 @@ private void placeShip(IntPoint cursor) {
 | 
			
		||||
            harbor().remove(selectedInHarbor);
 | 
			
		||||
            preview = null;
 | 
			
		||||
            selectedInHarbor = null;
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else {
 | 
			
		||||
            preview.setStatus(INVALID_PREVIEW);
 | 
			
		||||
            ownMap().add(preview);
 | 
			
		||||
        }
 | 
			
		||||
@@ -135,8 +135,7 @@ public void clickHarbor(IntPoint pos) {
 | 
			
		||||
            harbor().add(selectedInHarbor);
 | 
			
		||||
            preview = null;
 | 
			
		||||
            selectedInHarbor = null;
 | 
			
		||||
        }
 | 
			
		||||
        else if (shipAtCursor != null) {
 | 
			
		||||
        } else if (shipAtCursor != null) {
 | 
			
		||||
            selectedInHarbor = shipAtCursor;
 | 
			
		||||
            selectedInHarbor.setStatus(VALID_PREVIEW);
 | 
			
		||||
            harbor().remove(selectedInHarbor);
 | 
			
		||||
@@ -238,6 +237,8 @@ public void loadMap(File file) throws IOException {
 | 
			
		||||
        final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
 | 
			
		||||
        if (!dto.fits(logic.getDetails()))
 | 
			
		||||
            throw new IOException(lookup("map.doesnt.fit"));
 | 
			
		||||
        if (!validMap(dto))
 | 
			
		||||
            throw new IOException(lookup("map.invalid"));
 | 
			
		||||
        ownMap().clear();
 | 
			
		||||
        dto.getShips().forEach(ownMap()::add);
 | 
			
		||||
        harbor().clear();
 | 
			
		||||
@@ -264,4 +265,70 @@ public boolean mayLoadMap() {
 | 
			
		||||
    public boolean maySaveMap() {
 | 
			
		||||
        return harbor().getItems().isEmpty();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Validates the given ShipMapDTO by checking if all ships are within bounds
 | 
			
		||||
     * and do not overlap with each other.
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto the ShipMapDTO to validate
 | 
			
		||||
     * @return true if the map is valid, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean validMap(ShipMapDTO dto) {
 | 
			
		||||
        return inBounds(dto) && !overlaps(dto);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if all ships in the given ShipMapDTO are within the bounds of the map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto the ShipMapDTO to validate
 | 
			
		||||
     * @return true if all ships are within bounds, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean inBounds(ShipMapDTO dto) {
 | 
			
		||||
        List<Battleship> ships = dto.getShips();
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            if (!isWithinBounds(ship, dto.getWidth(), dto.getHeight())) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the given ship is within the bounds of the map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship   the Battleship to check
 | 
			
		||||
     * @param width  the width of the map
 | 
			
		||||
     * @param height the height of the map
 | 
			
		||||
     * @return true if the ship is within bounds, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isWithinBounds(Battleship ship, int width, int height) {
 | 
			
		||||
        int minX = ship.getMinX();
 | 
			
		||||
        int maxX = ship.getMaxX();
 | 
			
		||||
        int minY = ship.getMinY();
 | 
			
		||||
        int maxY = ship.getMaxY();
 | 
			
		||||
        return minX >= 0 && minX < width &&
 | 
			
		||||
                minY >= 0 && minY < height &&
 | 
			
		||||
                maxX >= 0 && maxX < width &&
 | 
			
		||||
                maxY >= 0 && maxY < height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if any ships in the given ShipMapDTO overlap with each other.
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto the ShipMapDTO to validate
 | 
			
		||||
     * @return true if any ships overlap, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean overlaps(ShipMapDTO dto) {
 | 
			
		||||
        List<Battleship> ships = dto.getShips();
 | 
			
		||||
        for (int i = 0; i < ships.size(); i++) {
 | 
			
		||||
            Battleship ship1 = ships.get(i);
 | 
			
		||||
            for (int j = i + 1; j < ships.size(); j++) {
 | 
			
		||||
                Battleship ship2 = ships.get(j);
 | 
			
		||||
                if (ship1.collidesWith(ship2)) {
 | 
			
		||||
                    return true; // Collision detected
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,9 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
@@ -37,5 +39,19 @@ public void receivedStartBattle(StartBattleMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "start battle, {0} turn", msg.isMyTurn() ? "my" : "other's"); //NON-NLS
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isMyTurn()));
 | 
			
		||||
        logic.playMusic(Music.GAME_MUSIC);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the GameDetails message received from the server.
 | 
			
		||||
     * If the map is invalid, the editor state is set.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the GameDetails message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedGameDetails(GameDetails msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
 | 
			
		||||
        logic.setInfoText("map.invalid");
 | 
			
		||||
        logic.setState(new EditorState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.message.client.AnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
@@ -35,6 +36,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private final BattleshipConfig config;
 | 
			
		||||
    private final List<Player> players = new ArrayList<>(2);
 | 
			
		||||
    private final Set<Player> readyPlayers = new HashSet<>();
 | 
			
		||||
    private final Set<Player> finishedAnimation = new HashSet<>();
 | 
			
		||||
    private final ServerSender serverSender;
 | 
			
		||||
    private Player activePlayer;
 | 
			
		||||
    private ServerState state = ServerState.WAIT;
 | 
			
		||||
@@ -142,8 +144,77 @@ public Player addPlayer(int id) {
 | 
			
		||||
    public void received(MapMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.SET_UP)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
        else if (validMap(msg))
 | 
			
		||||
            playerReady(getPlayerById(from), msg.getShips());
 | 
			
		||||
        else {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "map does not fit game details"); //NON-NLS
 | 
			
		||||
            send(getPlayerById(from), new GameDetails(config));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Validates the received map message by checking if all ships are within bounds
 | 
			
		||||
     * and do not overlap with each other.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received MapMessage containing the ships
 | 
			
		||||
     * @return true if the map is valid, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean validMap(MapMessage msg) {
 | 
			
		||||
        List<Battleship> ships = msg.getShips();
 | 
			
		||||
        return inBounds(ships) && !overlaps(ships);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if all ships in the given list are within the bounds of the map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ships the list of Battleships to validate
 | 
			
		||||
     * @return true if all ships are within bounds, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean inBounds(List<Battleship> ships) {
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            if (!isWithinBounds(ship)) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the given ship is within the bounds of the map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the Battleship to check
 | 
			
		||||
     * @return true if the ship is within bounds, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isWithinBounds(Battleship ship) {
 | 
			
		||||
        int minX = ship.getMinX();
 | 
			
		||||
        int maxX = ship.getMaxX();
 | 
			
		||||
        int minY = ship.getMinY();
 | 
			
		||||
        int maxY = ship.getMaxY();
 | 
			
		||||
        int width = config.getMapWidth();
 | 
			
		||||
        int height = config.getMapHeight();
 | 
			
		||||
        return minX >= 0 && minX < width &&
 | 
			
		||||
                minY >= 0 && minY < height &&
 | 
			
		||||
                maxX >= 0 && maxX < width &&
 | 
			
		||||
                maxY >= 0 && maxY < height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if any ships in the given list overlap with each other.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ships the list of Battleships to validate
 | 
			
		||||
     * @return true if any ships overlap, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean overlaps(List<Battleship> ships) {
 | 
			
		||||
        for (int i = 0; i < ships.size(); i++) {
 | 
			
		||||
            Battleship ship1 = ships.get(i);
 | 
			
		||||
            for (int j = i + 1; j < ships.size(); j++) {
 | 
			
		||||
                Battleship ship2 = ships.get(j);
 | 
			
		||||
                if (ship1.collidesWith(ship2)) {
 | 
			
		||||
                    return true; // Collision detected
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -156,8 +227,40 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
    public void received(ShootMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.BATTLE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
        else {
 | 
			
		||||
            setState(ServerState.ANIMATION);
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of an {@link AnimationMessage}.
 | 
			
		||||
     * Marks the player's animation as finished and transitions the game state if necessary.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the received {@code AnimationMessage}
 | 
			
		||||
     * @param from the ID of the sender client
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.ANIMATION)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
            finishedAnimation(getPlayerById(from));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Marks the player's animation as finished and transitions the game state if necessary.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player the player whose animation is finished
 | 
			
		||||
     */
 | 
			
		||||
    private void finishedAnimation(Player player) {
 | 
			
		||||
        if (!finishedAnimation.add(player)) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "{0}'s animation was already finished", player);
 | 
			
		||||
        }
 | 
			
		||||
        if (finishedAnimation.size() == 2) {
 | 
			
		||||
            finishedAnimation.clear();
 | 
			
		||||
            setState(ServerState.BATTLE);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -195,8 +298,7 @@ void shoot(Player p, IntPoint pos) {
 | 
			
		||||
            send(activePlayer, EffectMessage.miss(true, pos));
 | 
			
		||||
            send(otherPlayer, EffectMessage.miss(false, pos));
 | 
			
		||||
            activePlayer = otherPlayer;
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else {
 | 
			
		||||
            // shot hit a ship
 | 
			
		||||
            selectedShip.hit(pos);
 | 
			
		||||
            if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
 | 
			
		||||
@@ -204,13 +306,11 @@ void shoot(Player p, IntPoint pos) {
 | 
			
		||||
                send(activePlayer, EffectMessage.won(pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
                setState(ServerState.GAME_OVER);
 | 
			
		||||
            }
 | 
			
		||||
            else if (selectedShip.isDestroyed()) {
 | 
			
		||||
            } else if (selectedShip.isDestroyed()) {
 | 
			
		||||
                // ship has been destroyed, but game is not yet over
 | 
			
		||||
                send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
            } else {
 | 
			
		||||
                // ship has been hit, but it hasn't been destroyed
 | 
			
		||||
                send(activePlayer, EffectMessage.hit(true, pos));
 | 
			
		||||
                send(otherPlayer, EffectMessage.hit(false, pos));
 | 
			
		||||
 
 | 
			
		||||
@@ -26,6 +26,11 @@ enum ServerState {
 | 
			
		||||
     */
 | 
			
		||||
    BATTLE,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server is waiting for clients to finish their animations.
 | 
			
		||||
     */
 | 
			
		||||
    ANIMATION,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.client.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -63,6 +60,19 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a {@link AnimationMessage}.
 | 
			
		||||
     * Since a {@code AnimationMessage} does not need to be copied, it is directly assigned.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the received {@code AnimationMessage}
 | 
			
		||||
     * @param from the identifier of the sender
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationMessage msg, int from) {
 | 
			
		||||
        // copying is not necessary
 | 
			
		||||
        copiedMessage = msg;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a copy of the provided {@link Battleship}.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.message.client.AnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
@@ -121,6 +122,7 @@ public void received(StartBattleMessage msg) {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EffectMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
			
		||||
        connection.sendRobotMessage(new AnimationMessage());
 | 
			
		||||
        if (msg.isMyTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,27 @@
 | 
			
		||||
package pp.battleship.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A message indicating an animation event is finished in the game. (Client → Server)
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationMessage extends ClientMessage {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new AnimationMessage instance.
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor for processing this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     * @param from        the connection ID of the sender
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
			
		||||
        interpreter.received(this, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(MapMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received AnimationMessage.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the AnimationMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationMessage msg, int from);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,32 @@
 | 
			
		||||
package pp.battleship.model;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a shell in the Battleship game.
 | 
			
		||||
 */
 | 
			
		||||
public class Shell implements Item {
 | 
			
		||||
    private final int x;
 | 
			
		||||
    private final int y;
 | 
			
		||||
 | 
			
		||||
    public Shell(Shot shot) {
 | 
			
		||||
        this.x = shot.getX();
 | 
			
		||||
        this.y = shot.getY();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getX() {
 | 
			
		||||
        return x;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getY() {
 | 
			
		||||
        return y;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -91,6 +91,15 @@ public void add(Shot shot) {
 | 
			
		||||
        addItem(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a shell to the map and triggers an item addition event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be added to the map
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Shell shell) {
 | 
			
		||||
        addItem(shell);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes an item from the map and triggers an item removal event.
 | 
			
		||||
     *
 | 
			
		||||
@@ -181,8 +190,8 @@ public int getHeight() {
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isValid(Battleship ship) {
 | 
			
		||||
        return isValid(ship.getMinX(), ship.getMinY()) &&
 | 
			
		||||
               isValid(ship.getMaxX(), ship.getMaxY()) &&
 | 
			
		||||
               getShips().filter(s -> s != ship).noneMatch(ship::collidesWith);
 | 
			
		||||
                isValid(ship.getMaxX(), ship.getMaxY()) &&
 | 
			
		||||
                getShips().filter(s -> s != ship).noneMatch(ship::collidesWith);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -194,8 +203,8 @@ public boolean isValid(Battleship ship) {
 | 
			
		||||
     */
 | 
			
		||||
    public Battleship findShipAt(int x, int y) {
 | 
			
		||||
        return getShips().filter(ship -> ship.contains(x, y))
 | 
			
		||||
                         .findAny()
 | 
			
		||||
                         .orElse(null);
 | 
			
		||||
                .findAny()
 | 
			
		||||
                .orElse(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -227,7 +236,7 @@ public boolean isValid(IntPosition pos) {
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isValid(int x, int y) {
 | 
			
		||||
        return x >= 0 && x < width &&
 | 
			
		||||
               y >= 0 && y < height;
 | 
			
		||||
                y >= 0 && y < height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
 | 
			
		||||
     * @return the result of visiting the Battleship element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the result of visiting the Shell element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
 | 
			
		||||
     * @param ship the Battleship element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -114,4 +114,22 @@ public static ShipMapDTO loadFrom(File file) throws IOException {
 | 
			
		||||
            throw new IOException(e.getLocalizedMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the width of the ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the width of the ship map
 | 
			
		||||
     */
 | 
			
		||||
    public int getWidth() {
 | 
			
		||||
        return width;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the height of the ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the height of the ship map
 | 
			
		||||
     */
 | 
			
		||||
    public int getHeight() {
 | 
			
		||||
        return height;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -39,6 +39,13 @@ default void receivedEvent(InfoTextEvent event) { /* do nothing */ }
 | 
			
		||||
     */
 | 
			
		||||
    default void receivedEvent(SoundEvent event) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Indicates that music shall be played.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
    default void receivedEvent(MusicEvent event) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Indicates that the client's state has changed.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,23 @@
 | 
			
		||||
package pp.battleship.notification;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Enumeration representing different types of music used in the game.
 | 
			
		||||
 */
 | 
			
		||||
public enum Music {
 | 
			
		||||
    /**
 | 
			
		||||
     * Music for the game.
 | 
			
		||||
     */
 | 
			
		||||
    GAME_MUSIC,
 | 
			
		||||
    /**
 | 
			
		||||
     * Music for the menu.
 | 
			
		||||
     */
 | 
			
		||||
    MENU_MUSIC,
 | 
			
		||||
    /**
 | 
			
		||||
     * Music for victory.
 | 
			
		||||
     */
 | 
			
		||||
    VICTORY_MUSIC,
 | 
			
		||||
    /**
 | 
			
		||||
     * Music for defeat.
 | 
			
		||||
     */
 | 
			
		||||
    DEFEAT_MUSIC
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,20 @@
 | 
			
		||||
package pp.battleship.notification;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Event when music is played in the game.
 | 
			
		||||
 *
 | 
			
		||||
 * @param music the music to be played
 | 
			
		||||
 */
 | 
			
		||||
public record MusicEvent(Music music) implements GameEvent {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Notifies the game event listener of this event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param listener the game event listener
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void notifyListener(GameEventListener listener) {
 | 
			
		||||
        listener.receivedEvent(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -22,5 +22,9 @@ public enum Sound {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a ship being destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    DESTROYED_SHIP
 | 
			
		||||
    DESTROYED_SHIP,
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a shot being fired.
 | 
			
		||||
     */
 | 
			
		||||
    SHELL_FIRED
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -24,6 +24,7 @@ button.connect=Connect
 | 
			
		||||
button.cancel=Cancel
 | 
			
		||||
server.dialog=Server
 | 
			
		||||
host.name=Host
 | 
			
		||||
host.own-server=Host own server
 | 
			
		||||
port.number=Port
 | 
			
		||||
wait.its.not.your.turn=Wait, it's not your turn!!
 | 
			
		||||
menu.quit=Quit game
 | 
			
		||||
@@ -31,9 +32,11 @@ menu.return-to-game=Return to game
 | 
			
		||||
menu.sound-enabled=Sound switched on
 | 
			
		||||
menu.map.load=Load map from file...
 | 
			
		||||
menu.map.save=Save map in file...
 | 
			
		||||
menu.music-toggle=Music on/off
 | 
			
		||||
label.file=File:
 | 
			
		||||
label.connecting=Connecting...
 | 
			
		||||
dialog.error=Error
 | 
			
		||||
dialog.question=Question
 | 
			
		||||
port.must.be.integer=Port must be an integer number
 | 
			
		||||
map.doesnt.fit=The map doesn't fit to this game
 | 
			
		||||
map.invalid=The map is invalid
 | 
			
		||||
 
 | 
			
		||||
@@ -25,15 +25,18 @@ button.cancel=Abbruch
 | 
			
		||||
server.dialog=Server
 | 
			
		||||
host.name=Host
 | 
			
		||||
port.number=Port
 | 
			
		||||
host.own-server=Server hosten
 | 
			
		||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
 | 
			
		||||
menu.quit=Spiel beenden
 | 
			
		||||
menu.return-to-game=Zurück zum Spiel
 | 
			
		||||
menu.return-to-game=Zur<EFBFBD>ck zum Spiel
 | 
			
		||||
menu.sound-enabled=Sound eingeschaltet
 | 
			
		||||
menu.map.load=Karte von Datei laden...
 | 
			
		||||
menu.map.save=Karte in Datei speichern...
 | 
			
		||||
menu.music-toggle=Musik an/aus
 | 
			
		||||
label.file=Datei:
 | 
			
		||||
label.connecting=Verbindung wird aufgebaut...
 | 
			
		||||
dialog.error=Fehler
 | 
			
		||||
dialog.question=Frage
 | 
			
		||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
 | 
			
		||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
 | 
			
		||||
map.invalid=Die Karte ist ung<6E>ltig
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,7 @@
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
@@ -56,8 +57,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -92,8 +92,7 @@ private void startServer() {
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
			
		||||
            exit(1);
 | 
			
		||||
        }
 | 
			
		||||
@@ -102,8 +101,7 @@ private void startServer() {
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
        }
 | 
			
		||||
        catch (InterruptedException ex) {
 | 
			
		||||
        } catch (InterruptedException ex) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
 | 
			
		||||
            Thread.currentThread().interrupt();
 | 
			
		||||
        }
 | 
			
		||||
@@ -114,6 +112,7 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
@@ -123,6 +122,7 @@ private void initializeSerializables() {
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -163,18 +163,45 @@ public static float atan2(float fY, float fX) {
 | 
			
		||||
        return (float) Math.atan2(fY, fX);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A direct call to Math.sinh.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The value for which to compute the hyperbolic sine
 | 
			
		||||
     * @return Math.sinh(x)
 | 
			
		||||
     * @see Math#sinh(double)
 | 
			
		||||
     */
 | 
			
		||||
    public static float sinh(float x) {
 | 
			
		||||
        return (float) Math.sinh(x);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A direct call to Math.cosh.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The value for which to compute the hyperbolic cosine
 | 
			
		||||
     * @return Math.cosh(x)
 | 
			
		||||
     * @see Math#cosh(double)
 | 
			
		||||
     */
 | 
			
		||||
    public static float cosh(float x) {
 | 
			
		||||
        return (float) Math.cosh(x);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A direct call to Math.tanh.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The value for which to compute the hyperbolic tangent
 | 
			
		||||
     * @return Math.tanh(x)
 | 
			
		||||
     * @see Math#tanh(double)
 | 
			
		||||
     */
 | 
			
		||||
    public static float tanh(float x) {
 | 
			
		||||
        return (float) Math.tanh(x);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the hyperbolic cotangent of a value.
 | 
			
		||||
     * @param x The value for which to compute the hyperbolic cotangent.
 | 
			
		||||
     * @return The hyperbolic cotangent of x.
 | 
			
		||||
     * @see Math#tanh(double)
 | 
			
		||||
     */
 | 
			
		||||
    public static float coth(float x) {
 | 
			
		||||
        return (float) (1d / Math.tanh(x));
 | 
			
		||||
    }
 | 
			
		||||
@@ -239,6 +266,14 @@ public static float exp(float fValue) {
 | 
			
		||||
        return (float) Math.exp(fValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns e^fValue - 1.
 | 
			
		||||
     * This is equivalent to calling Math.expm1.
 | 
			
		||||
     *
 | 
			
		||||
     * @param fValue The exponent to raise e to, minus 1.
 | 
			
		||||
     * @return The result of e^fValue - 1.
 | 
			
		||||
     * @see Math#expm1(double)
 | 
			
		||||
     */
 | 
			
		||||
    public static float expm1(float fValue) {
 | 
			
		||||
        return (float) Math.expm1(fValue);
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@
 | 
			
		||||
            library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
 | 
			
		||||
            library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
 | 
			
		||||
            library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
 | 
			
		||||
            library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
 | 
			
		||||
 | 
			
		||||
            library('lemur', 'com.simsilica:lemur:1.16.0')
 | 
			
		||||
            library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
 | 
			
		||||
 
 | 
			
		||||