7 Commits

Author SHA1 Message Date
Cedric Beck
4430b37581 fixed wrong dice rotation because of fps drop 2024-12-07 17:00:42 +01:00
Cedric Beck
e14b8cb510 added converted assets 2024-12-07 16:50:43 +01:00
Cedric Beck
6d3c733f91 added effect for shell flying 2024-12-07 14:45:39 +01:00
Cedric Beck
1a079dad44 added shell asset for ShellAnimation 2024-12-07 14:22:36 +01:00
Cedric Beck
32f49a6181 added shellAnimation without shell asset 2024-12-07 13:30:30 +01:00
Cedric Beck
29c6b13300 added MatrixAnimation 2024-12-06 17:09:06 +01:00
Cedric Beck
2ac2de645b working on matrix-animation 2024-12-06 14:56:04 +01:00
188 changed files with 2372 additions and 8375 deletions

View File

@@ -1,19 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
<module name="Projekte.mdga.client.main" />
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.mdga.client.board.outline.*" />
<option name="ENABLED" value="true" />
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>

View File

@@ -39,7 +39,11 @@ public enum Asset {
shieldCard,
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
dice,
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
tankShoot("Models/tank/tankShoot_bot.j3o", "Models/tank/tank_diff.png"),
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
shell
;
private final String modelPath;

View File

@@ -149,16 +149,25 @@ else if(boardSelect != null) {
if (name.equals("Right")) {
isRotateRight = !isRotateRight;
}
if(name.equals("Test2") &&isPressed){
if(name.equals("Test") &&isPressed){
if(app.getView() instanceof GameView gameView){
if(p == null) {
p = UUID.randomUUID();
gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
gameView.getBoardHandler().movePieceStartAnim(p,0);
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
gameView.getGuiHandler().setSelectableCards(List.of(BonusCard.SHIELD));
// gameView.getBoardHandler().movePieceAnim(p,0, 8);
} else {
gameView.getBoardHandler().throwMissileAnim(p);
// gameView.getBoardHandler().throwBombAnim(p);
gameView.getBoardHandler().throwPiece(p,Color.ARMY);
// gameView.getBoardHandler().movePieceAnim(p,0,20);
// gameView.getBoardHandler().throwPiece(p,Color.CYBER);
// gameView.getBoardHandler().throwPiece(p,Color.AIRFORCE);
//gameView.getBoardHandler().movePieceStartAnim(p,0);
}

View File

@@ -74,11 +74,10 @@ public void selectCard(BonusCard card) {
this.card = card;
GameView gameView = (GameView) app.getView();
if(card == null) {
if(card != null) {
gameView.needConfirm();
} else {
gameView.needNoPower();
gameView.noConfirm();
}
}
@@ -94,17 +93,14 @@ public void confirm() {
} else if (a != null) {
selectPiece(a);
gameView.getBoardHandler().clearSelectable();
} else if (card != null){
selectCard(card);
gameView.getGuiHandler().clearSelectableCards();
} else {
if(null == card) {
selectCard(null);
} else {
selectCard(card);
gameView.getGuiHandler().clearSelectableCards();
}
throw new RuntimeException("nothing to confirm");
}
gameView.noConfirm();
gameView.noNoPower();
}
public void selectTsk(Color color) {

View File

@@ -1,6 +1,5 @@
package pp.mdga.client;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.gui.GuiHandler;
import pp.mdga.client.view.CeremonyView;
@@ -86,14 +85,13 @@ private void handleGame(Notification notification) {
GuiHandler guiHandler = gameView.getGuiHandler();
BoardHandler boardHandler = gameView.getBoardHandler();
ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
Color ownColor = gameView.getOwnColor();
if (notification instanceof AcquireCardNotification n) {
guiHandler.addCardOwn(n.getBonusCard());
app.getAcousticHandler().playSound(MdgaSound.BONUS);
} else if (notification instanceof ActivePlayerNotification n) {
gameView.getGuiHandler().setActivePlayer(n.getColor());
boardHandler.showDice(n.getColor());
app.getAcousticHandler().playSound(MdgaSound.UI90);
if(n.getColor() != ownColor) boardHandler.showDice(n.getColor());
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
app.enter(MdgaState.CEREMONY);
CeremonyView ceremonyView = (CeremonyView) app.getView();
@@ -128,8 +126,8 @@ private void handleGame(Notification notification) {
} else if (notification instanceof HomeMoveNotification home) {
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
guiHandler.hideText();
} else if (notification instanceof InterruptNotification notification1) {
gameView.enterInterrupt(notification1.getColor());
} else if (notification instanceof InterruptNotification) {
gameView.enterInterrupt();
} else if (notification instanceof MovePieceNotification n) {
if(n.isMoveStart()) {
//StartMove
@@ -141,11 +139,11 @@ private void handleGame(Notification notification) {
}
guiHandler.hideText();
} else if (notification instanceof ThrowPieceNotification n) {
boardHandler.throwBombAnim(n.getPieceId());
boardHandler.throwPiece(n.getPieceId(), n.getThrowColor());
} else if (notification instanceof NoShieldNotification n) {
boardHandler.unshieldPiece(n.getPieceId());
} else if (notification instanceof PlayCardNotification n) {
if(n.getColor() == gameView.getOwnColor()) guiHandler.playCardOwn(n.getCard());
if(n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard());
else guiHandler.playCardEnemy(n.getColor(), n.getCard());
} else if (notification instanceof PlayerInGameNotification n) {
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
@@ -154,7 +152,7 @@ private void handleGame(Notification notification) {
gameView.leaveInterrupt();
} else if (notification instanceof RollDiceNotification n) {
gameView.getGuiHandler().hideText();
if(n.getColor() == gameView.getOwnColor()){
if(n.getColor() == ownColor){
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
}
else {
@@ -164,7 +162,6 @@ private void handleGame(Notification notification) {
}
} else if (notification instanceof SelectableCardsNotification n) {
guiHandler.setSelectableCards(n.getCards());
gameView.needNoPower();
} else if (notification instanceof ShieldActiveNotification n) {
boardHandler.shieldPiece(n.getPieceId());
} else if (notification instanceof ShieldSuppressedNotification n) {

View File

@@ -0,0 +1,47 @@
package pp.mdga.client;
import com.jme3.math.Vector3f;
public class Util {
private Util(){}
/**
* Performs linear interpolation between two values.
*
* @param start The starting value.
* @param end The ending value.
* @param t A parameter between 0 and 1 representing the interpolation progress.
* @return The interpolated value.
*/
public static float linInt(float start, float end, float t) {
return start + t * (end - start);
}
/**
* Performs quadratic interpolation between three points.
*
* @param p1 The initial point.
* @param p2 The middle point.
* @param p3 The final point.
* @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated point.
*/
public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
float oneMinusT = 1 - t;
return p1.mult(oneMinusT * oneMinusT)
.add(p2.mult(2 * oneMinusT * t))
.add(p3.mult(t * t));
}
/**
* A smooth ease-in-out function for interpolation.
* It accelerates and decelerates the interpolation for a smoother effect.
*
* @param x The interpolation parameter (0 <= x <= 1).
* @return The adjusted interpolation value.
*/
public static float easeInOut(float x){
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
}
}

View File

@@ -113,9 +113,9 @@ public void playSound(MdgaSound sound) {
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
break;
case EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 4f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 4f));
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 4f));
break;
case LOSE:
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
@@ -123,14 +123,14 @@ public void playSound(MdgaSound sound) {
case BONUS:
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
break;
case UI90:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
case TURRET_ROTATE:
assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
break;
case MISSILE:
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
case TANK_SHOOT:
assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
break;
case MATRIX:
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
case TANK_EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
break;
default:
break;

View File

@@ -35,7 +35,7 @@ public enum MdgaSound {
EXPLOSION,
LOSE,
BONUS,
UI90,
MISSILE,
MATRIX,
TURRET_ROTATE,
TANK_SHOOT,
TANK_EXPLOSION
}

View File

@@ -35,9 +35,11 @@ enum SoundAsset {
UI90("ui90.ogg"),
BONUS("bonus.ogg"),
LOSE("lose.ogg"),
MISSILE("missile.ogg"),
MATRIX("matrix.wav"),
CONNECTED("connected.wav");
CONNECTED("connected.wav"),
TURRET_ROTATE("turret_rotate.ogg"),
TANK_SHOOT("tank_shoot.ogg")
;
private final String path;

View File

@@ -0,0 +1,18 @@
package pp.mdga.client.animation;
import pp.mdga.client.InitControl;
public class ActionControl extends InitControl {
private final Runnable runnable;
public ActionControl(Runnable runnable){
this.runnable = runnable;
}
protected void action(){
if(runnable == null) throw new RuntimeException("runnable is null");
else runnable.run();
}
}

View File

@@ -8,7 +8,6 @@
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
public class Explosion {
@@ -35,6 +34,8 @@ public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.getAdditionalRenderState().setDepthWrite(false);
mat.getAdditionalRenderState().setDepthTest(false);
}
/**
@@ -55,6 +56,7 @@ private void initializeEmitter() {
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
fire.move(0, 0, 45);
smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
smoke.setMaterial(mat);
@@ -72,8 +74,7 @@ private void initializeEmitter() {
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
smoke.move(0, 0, 45);
}
/**

View File

@@ -0,0 +1,70 @@
package pp.mdga.client.animation;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.linInt;
public class FadeControl extends ActionControl {
private float duration; // Duration of the fade effect
private float timeElapsed = 0;
private boolean init = false;
private float startAlpha;
private float endAlpha;
public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
super(actionAfter);
this.duration = duration;
this.startAlpha = startAlpha;
this.endAlpha = endAlpha;
}
public FadeControl(float duration, float startAlpha, float endAlpha) {
this(duration, startAlpha, endAlpha, null);
}
@Override
protected void initSpatial() {
init = true;
}
@Override
protected void controlUpdate(float tpf) {
if (!init) return;
timeElapsed += tpf;
float t = timeElapsed / duration; // Calculate progress (0 to 1)
if (t >= 1) {
// Fade complete
t = 1;
init = false;
spatial.removeControl(this);
action();
}
float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
// Update the material's alpha
if (spatial instanceof Geometry geometry) {
Material mat = geometry.getMaterial();
if (mat != null) {
ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
// Disable shadows when the object is nearly invisible
if (alpha <= 0.1f) {
geometry.setShadowMode(RenderQueue.ShadowMode.Off);
} else {
geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
}
} else throw new RuntimeException("Material is null");
} else throw new RuntimeException("Spatial is not instance of Geometry");
}
}

View File

@@ -29,6 +29,7 @@ public class JetAnimation {
private final float animationDuration; // Dauer der Animation
private Explosion explosion;
private final UUID id;
private Runnable actionAfter;
/**
* Konstruktor für die ThrowAnimation-Klasse.
@@ -40,7 +41,7 @@ public class JetAnimation {
* @param curveHeight Die maximale Höhe der Flugkurve
* @param animationDuration Die Gesamtdauer der Animation in Sekunden
*/
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration) {
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
@@ -57,7 +58,8 @@ public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint,
id = uuid;
explosion = new Explosion(app, rootNode, targetPoint);
explosion = new Explosion(app, rootNode, nodePoint);
this.actionAfter = actionAfter;
}
/**
@@ -83,6 +85,8 @@ private void spawnJet() {
jetModel.setMaterial(mat);
rootNode.attachChild(jetModel);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
@@ -118,10 +122,7 @@ protected void controlUpdate(float tpf) {
}
if (elapsedTime > 6.0f) {
GameView gameView = (GameView) app.getView();
BoardHandler boardHandler = gameView.getBoardHandler();
boardHandler.throwPieceAnim(id);
endAnim();
}
}
@@ -132,6 +133,10 @@ protected void controlRender(RenderManager rm, ViewPort vp) {
});
}
private void endAnim(){
actionAfter.run();
}
/**
* Repräsentiert eine 3D-Bezier-Kurve mit vier Kontrollpunkten.
*/

View File

@@ -0,0 +1,200 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import java.util.*;
public class MatrixAnimation extends ActionControl {
private MdgaApp app;
private static final Random RANDOM = new Random();
private Vector3f radarPos;
private Runnable runnable;
private boolean init = false;
private List<ParticleEmitter> activeEmitter = new ArrayList<>();
private ParticleEmitter radarEmitter = null;
private float timeElapsed = 0f;
private enum MatrixState{
RADAR_ON,
RADAR_OFF,
MATRIX_ON,
MATRIX_OFF
}
private MatrixState state;
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable){
super(runnable);
this.app = app;
this.radarPos = radarPos;
}
@Override
protected void initSpatial() {
state = MatrixState.RADAR_ON;
timeElapsed = 0;
init = true;
radar();
}
@Override
protected void controlUpdate(float tpf) {
if(!init) return;
timeElapsed += tpf;
switch(state){
case RADAR_ON -> {
if(timeElapsed >= 2f){
state = MatrixState.RADAR_OFF;
timeElapsed = 0;
radarEmitter.setParticlesPerSec(0);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
app.getRootNode().detachChild(radarEmitter);
}
}, 3000);
}
}
case RADAR_OFF -> {
if(timeElapsed >= 0.1f){
state = MatrixState.MATRIX_ON;
timeElapsed = 0;
matrix();
}
}
case MATRIX_ON -> {
if(timeElapsed >= 3f){
state = MatrixState.MATRIX_OFF;
timeElapsed = 0;
turnOff();
new Timer().schedule(new TimerTask() {
@Override
public void run() {
for (ParticleEmitter particleEmitter : activeEmitter){
app.getRootNode().detachChild(particleEmitter);
}
}
}, 3000);
}
}
case MATRIX_OFF -> {
if(timeElapsed >= 0.5f){
init = false;
spatial.removeControl(this);
action();
}
}
}
}
private void turnOff(){
for (ParticleEmitter particleEmitter : activeEmitter){
particleEmitter.setParticlesPerSec(0f);
}
}
private void radar(){
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
emitter.setMaterial(mat);
emitter.setImagesX(1); // columns
emitter.setImagesY(1); // rows
emitter.setSelectRandomImage(true);
emitter.setStartColor(ColorRGBA.White);
emitter.setEndColor(ColorRGBA.Black);
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
emitter.getParticleInfluencer().setVelocityVariation(0f);
emitter.setStartSize(0.1f);
emitter.setEndSize(10);
emitter.setGravity(0, 0, 0);
float life = 2.6f;
emitter.setLowLife(life);
emitter.setHighLife(life);
emitter.setLocalTranslation(radarPos.add(new Vector3f(0,0,5)));
emitter.setParticlesPerSec(1.8f);
app.getRootNode().attachChild(emitter);
radarEmitter = emitter;
}
private void matrix(){
for(int i = 0; i < 5; i++){
particleStream(
generateMatrixColor(),
generateMatrixColor(),
getRandomFloat(0,1f),
getRandomPosition(),
getRandomFloat(1,2)
);
}
}
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar){
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
matrix.setMaterial(mat);
matrix.setImagesX(2); // columns
matrix.setImagesY(1); // rows
matrix.setSelectRandomImage(true);
matrix.setStartColor(start);
matrix.setEndColor(end);
matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
matrix.getParticleInfluencer().setVelocityVariation(0f);
matrix.setStartSize(0.4f);
matrix.setEndSize(0.6f);
matrix.setGravity(0, 0, 2f);
matrix.setLowLife(3f);
matrix.setHighLife(3f);
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0,0,15)));
matrix.setParticlesPerSec(spawnVar);
app.getRootNode().attachChild(matrix);
activeEmitter.add(matrix);
}
public static Vector3f getRandomPosition() {
// Generate a random angle in radians (0 to )
float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
// Generate a random radius with uniform distribution
float radius = (float) Math.sqrt(RANDOM.nextDouble());
radius *= 1f;
// Convert polar coordinates to Cartesian
float x = radius * (float) Math.cos(angle);
float y = radius * (float) Math.sin(angle);
return new Vector3f(x,y,0);
}
public static float getRandomFloat(float start, float end) {
if (start > end) {
throw new IllegalArgumentException("Start must be less than or equal to end.");
}
return start + RANDOM.nextFloat() * (end - start);
}
public static ColorRGBA generateMatrixColor() {
// Red is dominant
float red = 0.8f + RANDOM.nextFloat() * 0.2f; // Red channel: 0.8 to 1.0
// Green is moderately high
float green = 0.4f + RANDOM.nextFloat() * 0.3f; // Green channel: 0.4 to 0.7
// Blue is minimal
float blue = RANDOM.nextFloat() * 0.2f; // Blue channel: 0.0 to 0.2
float alpha = 1.0f; // Fully opaque
return new ColorRGBA(red, green, blue, alpha);
}
}

View File

@@ -1,138 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import java.util.UUID;
public class MissileAnimation {
private final Node rootNode; // Root-Knoten, an den die Animation gehängt wird
private final MdgaApp app; // Referenz auf die Hauptanwendung
private final Vector3f start; // Startpunkt der Rakete
private final Vector3f target; // Zielpunkt der Rakete
private final float flightTime; // Gesamtdauer des Flugs
private Explosion explosion;
private Spatial missileModel; // 3D-Modell der Rakete
private UUID id;
/**
* Konstruktor für die MissileAnimation.
*
* @param app Die Hauptanwendung.
* @param rootNode Der Root-Knoten, an den die Animation gehängt wird.
* @param target Der Zielpunkt der Rakete.
* @param flightTime Die Zeit, die die Rakete für den gesamten Flug benötigt.
*/
public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target, float flightTime) {
this.app = app;
this.rootNode = rootNode;
this.flightTime = flightTime;
explosion = new Explosion(app, rootNode, target);
id = uuid;
this.target = target.add(new Vector3f(1.5f, -1, 0));
start = BoardHandler.gridToWorld(12, 0);
start.add(new Vector3f(0, 0, 0));
}
/**
* Startet die Raketenanimation.
*/
public void start() {
loadMissile();
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
animateMissile();
}
/**
* Lädt das Raketenmodell und setzt es auf den Startpunkt.
*/
private void loadMissile() {
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath()); // Lade das Missile-Modell
missileModel.scale(Asset.missile.getSize());
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
missileModel.setMaterial(mat);
missileModel.setLocalTranslation(start); // Setze Startposition
rootNode.attachChild(missileModel); // Füge das Modell zur Szene hinzu
}
/**
* Animiert die Rakete entlang einer Parabel.
*/
private void animateMissile() {
missileModel.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
float progress = elapsedTime / flightTime;
if (progress >= 0.95f) {
explosion.trigger();
}
if (progress >= 1) {
explosion.trigger();
// Flug abgeschlossen
rootNode.detachChild(missileModel); // Entferne Rakete nach dem Ziel
this.spatial.removeControl(this); // Entferne die Steuerung
return;
}
// Berechne die aktuelle Position entlang der Parabel
Vector3f currentPosition = computeParabolicPath(start, target, progress);
missileModel.setLocalTranslation(currentPosition);
// Passe die Ausrichtung an (Nase der Rakete zeigt in Flugrichtung)
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
.subtract(currentPosition)
.normalizeLocal();
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y); // Z ist oben, Y ist "Up"
missileModel.rotate(0, FastMath.HALF_PI, 0);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// Keine Render-Logik benötigt
}
});
}
/**
* Berechnet eine Parabelbewegung von `start` zu `target`.
*
* @param start Der Startpunkt der Rakete.
* @param target Der Zielpunkt der Rakete.
* @param t Der Fortschritt des Flugs (0 bis 1).
* @return Die Position der Rakete entlang der Parabel.
*/
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
Vector3f midPoint = start.add(target).multLocal(0.5f); // Berechne die Mitte zwischen Start und Ziel
midPoint.addLocal(0, 0, 20); // Erhöhe den Scheitelpunkt der Parabel entlang der Z-Achse
// Quadratische Interpolation (Parabel)
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
return FastMath.interpolateLinear(t, startToMid, midToTarget);
}
}

View File

@@ -1,7 +1,8 @@
package pp.mdga.client.animation;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.*;
/**
* A control that smoothly moves a spatial from an initial position to an end position
@@ -12,16 +13,16 @@
* an ease-in-out curve to create a smooth start and stop effect.
* </p>
*/
public class MoveControl extends InitControl {
public class MoveControl extends ActionControl {
private boolean moving;
private final Vector3f initPos;
private final Vector3f endPos;
private final Vector3f middlePos;
private final static float HEIGHT = 2;
private final static float MOVE_SPEED = 1f;
private float progress = 0;
private final Runnable actionAfter;
private final float height;
private final float duration;
private float timer = 0;
private boolean easing;
/**
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
@@ -32,15 +33,22 @@ public class MoveControl extends InitControl {
* @param actionAfter A Runnable that will be executed after the movement finishes.
*/
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
this(initPos, endPos, actionAfter, 2, 1, true);
}
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing){
super(actionAfter);
moving = false;
this.initPos = initPos;
this.endPos = endPos;
this.height = height;
this.duration = duration;
this.easing = easing;
middlePos = new Vector3f(
(initPos.x + endPos.x) / 2,
(initPos.y + endPos.y) / 2,
HEIGHT
(initPos.x + endPos.x) / 2,
(initPos.y + endPos.y) / 2,
height
);
this.actionAfter = actionAfter;
}
/**
@@ -50,7 +58,7 @@ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
@Override
protected void initSpatial() {
moving = true;
progress = 0;
timer = 0;
}
/**
@@ -63,10 +71,16 @@ protected void initSpatial() {
@Override
protected void controlUpdate(float tpf) {
if(!moving) return;
progress += tpf * MOVE_SPEED;
if(progress > 1) progress = 1;
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, easeInOut(progress)));
if(progress == 1) end();
timer += tpf;
float t = timer / duration;
if (t >= 1) t = 1;
float interpolated = easing ? easeInOut(t) : t;
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, interpolated));
if(t >= 1) end();
}
/**
@@ -75,35 +89,11 @@ protected void controlUpdate(float tpf) {
*/
private void end(){
moving = false;
actionAfter.run();
spatial.removeControl(this);
action();
}
/**
* Performs quadratic interpolation between three points.
*
* @param p1 The initial point.
* @param p2 The middle point.
* @param p3 The final point.
* @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated point.
*/
private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
float oneMinusT = 1 - t;
return p1.mult(oneMinusT * oneMinusT)
.add(p2.mult(2 * oneMinusT * t))
.add(p3.mult(t * t));
}
/**
* A smooth ease-in-out function for interpolation.
* It accelerates and decelerates the interpolation for a smoother effect.
*
* @param x The interpolation parameter (0 <= x <= 1).
* @return The adjusted interpolation value.
*/
private float easeInOut(float x){
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
}
}

View File

@@ -0,0 +1,167 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.mdga.client.Asset;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.TankTopControl;
import java.util.Timer;
import java.util.TimerTask;
import static com.jme3.material.Materials.LIGHTING;
import static com.jme3.material.Materials.UNSHADED;
public class ShellAnimation extends ActionControl {
private static final float FLYING_DURATION = 1.25f;
private static final float FLYING_HEIGHT = 12f;
private TankTopControl tankTopControl;
private MdgaApp app;
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter){
super(actionAfter);
this.tankTopControl = tankTopControl;
this.app = app;
}
@Override
protected void initSpatial() {
tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
app.getRootNode().attachChild(createShell());
}
private Vector3f getShootPos(){
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
Vector3f transformedOffset = turretRotation.mult(localOffset);
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
}
private void shoot(){
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
Vector3f shootPos = getShootPos();
createEffect(
shootPos,
"Images/particle/flame.png",
2, 2,
1, 3,
1f,
0.3f, 0.7f,
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
new ColorRGBA(1f, 0f, 0f, 0f)
);
createEffect(
shootPos,
"Images/particle/vapor_cloud.png",
3, 3,
0.3f, 0.8f,
10,
0.1f, 0.35f,
new ColorRGBA(0.5f,0.5f,0.5f,0.5f),
ColorRGBA.Black
);
Spatial shell = createShell();
app.getRootNode().attachChild(shell);
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
}
private Spatial createShell(){
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
model.scale(.16f);
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
Vector3f targetPos = spatial.getLocalTranslation();
Vector3f direction = targetPos.subtract(shootPos).normalize();
Quaternion rotation = new Quaternion();
rotation.lookAt(direction, new Vector3f(1,0,0)); // Assuming UNIT_Y is the up vector
model.setLocalRotation(rotation);
model.rotate(FastMath.HALF_PI,0,0);
Material mat = new Material(app.getAssetManager(), LIGHTING);
mat.setBoolean("UseMaterialColors", true);
ColorRGBA color = ColorRGBA.fromRGBA255(143,117,0,255);
mat.setColor("Diffuse", color);
mat.setColor("Ambient", color);
model.setMaterial(mat);
return model;
}
private void hitExplosion(){
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
createEffect(
spatial.getLocalTranslation().setZ(1),
"Images/particle/flame.png",
2, 2,
1, 5,
2f,
0.3f, 0.7f,
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
new ColorRGBA(1f, 0f, 0f, 0f)
);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
action();
}
}, 800);
}
private void createEffect(Vector3f shootPos,
String image,
int x, int y,
float startSize, float endSize,
float velocity,
float lowLife, float highLife,
ColorRGBA start, ColorRGBA end){
// Create a particle emitter for the explosion
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
explosionEmitter.setMaterial(explosionMat);
// Particle properties
explosionEmitter.setImagesX(x); // Columns in the texture
explosionEmitter.setImagesY(y); // Rows in the texture
explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
explosionEmitter.setStartColor(start); // Bright yellowish orange
explosionEmitter.setEndColor(end); // Fade to transparent red
explosionEmitter.setStartSize(startSize); // Initial size
explosionEmitter.setEndSize(endSize); // Final size
explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
explosionEmitter.setLocalTranslation(shootPos);
explosionEmitter.setParticlesPerSec(0);
explosionEmitter.emitAllParticles();
app.getRootNode().attachChild(explosionEmitter);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
app.getRootNode().detachChild(explosionEmitter);
}
}, 1000);
}
}

View File

@@ -0,0 +1,89 @@
package pp.mdga.client.animation;
import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
public class ShellControl extends ActionControl {
private final Vector3f shootPos;
private final Vector3f endPos;
private final float height;
private final float duration;
private Vector3f oldPos;
private ParticleEmitter emitter;
private AssetManager assetManager;
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager){
super(runnable);
this.shootPos = shootPos;
this.endPos = endPos;
this.height = height;
this.duration = duration;
this.assetManager = assetManager;
}
@Override
protected void initSpatial() {
spatial.addControl(new MoveControl(
shootPos,
endPos,
()->{
emitter.killAllParticles();
emitter.setParticlesPerSec(0);
emitter.removeFromParent();
spatial.removeControl(this);
spatial.removeFromParent();
action();
},
height,
duration,
false
));
oldPos = spatial.getLocalTranslation().clone();
createEmitter();
}
private void createEmitter() {
emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
emitter.setMaterial(mat);
// Comic-Style Farben
emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
// Partikelgröße und Lebensdauer
emitter.setStartSize(0.15f); // Startgröße
emitter.setEndSize(0.1f); // Endgröße
emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
emitter.setHighLife(0.14f);
emitter.setGravity(0, 0, 0); // Keine Gravitation
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
// Hohe Dichte für eine glatte Spur
emitter.setParticlesPerSec(500);
// Zur Shell hinzufügen
spatial.getParent().attachChild(emitter);
}
@Override
protected void controlUpdate(float tpf) {
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
if (direction.lengthSquared() > 0) {
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
spatial.rotate(FastMath.HALF_PI,0,0);
}
oldPos = spatial.getLocalTranslation().clone();
emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
}
}

View File

@@ -1,6 +1,9 @@
package pp.mdga.client.board;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.queue.RenderQueue;
@@ -10,9 +13,7 @@
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.animation.MissileAnimation;
import pp.mdga.client.animation.MoveControl;
import pp.mdga.client.animation.JetAnimation;
import pp.mdga.client.animation.*;
import pp.mdga.client.gui.DiceControl;
import pp.mdga.game.Color;
@@ -56,6 +57,10 @@ public class BoardHandler {
private PieceControl selectedOwnPiece;
private PieceControl selectedEnemyPiece;
private DiceControl diceControl;
//Radar Position for Matrix animation
private Vector3f radarPos;
//TankTop for shellAnimation
private TankTopControl tankTop;
/**
* Creates a new BoardHandler.
@@ -148,12 +153,24 @@ private void initMap() {
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
case radar -> addRadar(assetOnMap);
case tankShoot -> addTankShoot(assetOnMap);
default -> displayAsset(assetOnMap);
}
}
}
private void addTankShoot(AssetOnMap assetOnMap) {
displayAsset(assetOnMap);
tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
}
private void addRadar(AssetOnMap assetOnMap) {
radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
displayAsset(assetOnMap);
}
/**
* Converts an asset to its corresponding color.
*
@@ -187,11 +204,16 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
model.setLocalTranslation(pos);
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
model.setMaterial(mat);
rootNodeBoard.attachChild(model);
rootNodeBoard.attachChild(model);
return model;
}
@@ -202,7 +224,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
* @param y The y-coordinate on the grid
* @return The corresponding world position
*/
public static Vector3f gridToWorld(int x, int y) {
private static Vector3f gridToWorld(int x, int y) {
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
}
@@ -723,34 +745,54 @@ public void movePieceStartAnim(UUID uuid, int moveIndex){
*/
public void throwPieceAnim(UUID uuid){
pieces.get(uuid).getSpatial().addControl(new MoveControl(
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(), ()->throwPiece(uuid))
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
()->throwPiece(uuid))
);
}
/**
* Animates the throwing of a piece to the next available waiting node and plays jet animation.
*
* @param uuid the UUID of the piece to animate
*/
public void throwBombAnim(UUID uuid){
Vector3f targetPoint = pieces.get(uuid).getLocation();
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6);
anim.start();
public void throwPiece(UUID uuid, Color throwColor){
switch(throwColor){
case ARMY -> throwShell(uuid);
case NAVY -> throwMissle(uuid);
case CYBER -> throwMatrix(uuid);
case AIRFORCE -> throwBomb(uuid);
default -> throw new RuntimeException("invalid color");
}
}
/**
* Animates the throwing of a piece to the next available waiting node and plays ship animation.
* Animates the throwing of a piece to the next available waiting node.
*
* @param uuid the UUID of the piece to animate
*/
public void throwMissileAnim(UUID uuid){
private void throwBomb(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
MissileAnimation anim = new MissileAnimation(app, rootNode, uuid, targetPoint, 2);
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
anim.start();
}
private void throwMatrix(UUID uuid) {
//app.getAcousticHandler().playSound(MdgaSound.MATRIX);
Spatial piece = pieces.get(uuid).getSpatial();
piece.addControl(new MatrixAnimation(app, radarPos,()-> {
piece.addControl(new FadeControl(1,1,0,
() -> {
throwPiece(uuid);
piece.addControl(new FadeControl(1,0,1));
}
));
}));
}
private void throwMissle(UUID uuid) {
}
private void throwShell(UUID uuid) {
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, ()-> throwPieceAnim(uuid)));
}
/**
* Animates the swapping of two pieces by swapping their positions and rotations.
*

View File

@@ -102,15 +102,18 @@ public void init(Color ownColor) {
* and resets the camera position and rotation to its default state.
*/
public void shutdown() {
app.getRootNode().removeLight(sun);
app.getRootNode().removeLight(ambient);
init = false;
fpp.removeFilter(fxaaFilter);
fpp.removeFilter(ssaoFilter);
fpp.removeFilter(dlsf);
app.getRootNode().detachChild(sky);
app.getRootNode().removeLight(ambient);
app.getRootNode().removeLight(sun);
// Reset the camera to its default state
app.getCamera().setLocation(defaultCameraPosition);
app.getCamera().setRotation(defaultCameraRotation);
fpp.removeFilter(dlsf);
}
/**

View File

@@ -109,6 +109,9 @@ private static Asset getLoadedAsset(String assetName) {
case "tank" -> Asset.tank;
case "treeSmall" -> Asset.treeSmall;
case "treeBig" -> Asset.treeBig;
case "tank_shoot" -> Asset.tankShoot;
case "treesBigBackground" -> Asset.treesBigBackground;
case "treesSmallBackground" -> Asset.treesSmallBackground;
default -> throw new IllegalStateException("Unexpected value: " + assetName);
};
}

View File

@@ -141,7 +141,7 @@ public void initSpatial(){
}
public void rotateInit() {
// rotate(rotation - initRotation);
setRotation(initRotation);
}
/**
@@ -278,4 +278,5 @@ public boolean isSelectable() {
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
}

View File

@@ -0,0 +1,105 @@
package pp.mdga.client.board;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.linInt;
public class TankTopControl extends InitControl {
private float timer = 0; // Time elapsed
private final static float DURATION = 1.5f; // Total rotation duration in seconds
private boolean rotating = false; // Flag to track if rotation is active
private float startAngle = 0;
private float endAngle = 0;
private Runnable actionAfter = null;
@Override
protected void controlUpdate(float tpf) {
if (!rotating) return;
// Update the timer
timer += tpf;
// Calculate interpolation factor (0 to 1)
float t = timer / DURATION;
if (t >= 1) t = 1;
float curAngle = linInt(startAngle, endAngle, t);
// Interpolate the rotation
Quaternion interpolatedRotation = new Quaternion();
interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
// Apply the interpolated rotation to the spatial
spatial.setLocalRotation(interpolatedRotation);
if(t >= 1){
rotating = false;
if(actionAfter != null) actionAfter.run();
}
}
public void rotate(Vector3f enemyPos, Runnable actionAfter) {
if (spatial == null) throw new RuntimeException("spatial is null");
startAngle = getOwnAngle();
endAngle = getEnemyAngle(enemyPos);
// Adjust endAngle to ensure the shortest path
float deltaAngle = endAngle - startAngle;
if (deltaAngle > 180) {
endAngle -= 360; // Rotate counterclockwise
} else if (deltaAngle < -180) {
endAngle += 360; // Rotate clockwise
}
timer = 0;
rotating = true;
this.actionAfter = actionAfter; // Store the action to execute after rotation
}
private float getEnemyAngle(Vector3f enemyPos){
// Direction to the enemy in the XY plane
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
direction.z = 0; // Project to XY plane
direction.normalizeLocal();
Vector3f reference = Vector3f.UNIT_Y.mult(-1);
// Calculate the angle between the direction vector and the reference vector
float angle = FastMath.acos(reference.dot(direction));
// Determine rotation direction using the cross product
Vector3f cross = reference.cross(direction);
if (cross.z < 0) {
angle = -angle;
}
return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
}
private float getOwnAngle() {
// Tank's forward direction in the XY plane
Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
forward.z = 0; // Project to XY plane
forward.normalizeLocal();
// Reference vector: Positive X-axis
Vector3f reference = Vector3f.UNIT_Y;
// Calculate the angle between the forward vector and the reference vector
float angle = FastMath.acos(reference.dot(forward));
// Determine rotation direction using the cross product
Vector3f cross = reference.cross(forward);
if (cross.z < 0) { // For Z-up, check the Z component of the cross product
angle = -angle;
}
return (float) Math.toDegrees(angle); // Return the absolute angle in radians
}
}

View File

@@ -8,21 +8,18 @@
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView;
import pp.mdga.game.Color;
public class InterruptDialog extends Dialog {
private ButtonRight forceButton;
private LabelButton label;
private String text = "";
public InterruptDialog(MdgaApp app, Node node) {
super(app, node);
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
label = new LabelButton(app, node, "Warte auf Spieler...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
float offset = 2.8f;
@@ -43,21 +40,4 @@ protected void onHide() {
forceButton.hide();
label.hide();
}
public void setColor(Color color) {
switch (color) {
case AIRFORCE:
text = "Luftwaffe";
break;
case ARMY:
text = "Heer";
break;
case NAVY:
text = "Marine";
break;
case CYBER:
text = "CIR";
break;
}
}
}

View File

@@ -152,5 +152,4 @@ void rollRankingResultOwn(Color color, int eye){
void diceNow(){
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
}
}

View File

@@ -8,6 +8,7 @@
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ComposeFilter;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
@@ -31,35 +32,46 @@ public class CardLayer extends AbstractAppState {
private List<Spatial> cardBuffer;
private final FilterPostProcessor fpp;
private final Camera overlayCam;
Texture2D backTexture;
private Texture2D backTexture;
private FXAAFilter fxaaFilter;
private ViewPort view;
private DirectionalLightShadowFilter dlsf;
DirectionalLight sun;
ComposeFilter compose;
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
this.overlayCam = overlayCam;
this.fpp = fpp;
this.cardBuffer = new ArrayList<>();
init = false;
this.backTexture = backTexture;
cardBuffer = new ArrayList<>();
init = false;
fxaaFilter = new FXAAFilter();
view = null;
dlsf = null;
sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f, -.5f, -1));
compose = new ComposeFilter(backTexture);
root = new Node("Under gui viewport Root");
}
@Override
public void initialize(AppStateManager stateManager, Application app) {
this.app = app;
root = new Node("Under gui viewport Root");
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
view.setEnabled(true);
view.setClearFlags(true, true, true);
view.attachScene(root);
fpp.setFrameBufferFormat(Image.Format.RGBA8);
fpp.addFilter(new ComposeFilter(backTexture));
fpp.addFilter(compose);
fpp.addFilter(fxaaFilter);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f, -.5f, -1));
root.addLight(sun);
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
dlsf.setLight(sun);
dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
@@ -72,6 +84,15 @@ public void initialize(AppStateManager stateManager, Application app) {
}
public void shutdown() {
view.clearProcessors();
fpp.removeFilter(dlsf);
dlsf = null;
root.removeLight(sun);
fpp.removeFilter(fxaaFilter);
fpp.removeFilter(compose);
view.detachScene(root);
app.getRenderManager().removeMainView(view);
cardBuffer.clear();
root.detachAllChildren();
}

View File

@@ -131,8 +131,6 @@ public void selectCard(CardControl cardControl) {
cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
}
app.getModelSynchronize().selectCard(cardSelect);
}
public Camera getCardLayerCamera() {

View File

@@ -39,14 +39,15 @@ public DiceControl(AssetManager assetManager){
@Override
protected void controlUpdate(float tpf) {
float clampedTpf = Math.min(tpf, 0.05f); // Max 50 ms per frame
if (isRolling) {
if(!slerp) {
// Apply rotational velocity to the dice
spinWithAngularVelocity(tpf);
spinWithAngularVelocity(clampedTpf);
// Gradually reduce rotational velocity (simulate deceleration)
angularVelocity.subtractLocal(
angularVelocity.mult(deceleration * tpf)
angularVelocity.mult(deceleration * clampedTpf)
);
// Stop rolling when angular velocity is close to zero
@@ -55,7 +56,7 @@ protected void controlUpdate(float tpf) {
}
}
else {
timeElapsed += tpf * rollDuration;
timeElapsed += clampedTpf * rollDuration;
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
@@ -71,7 +72,7 @@ protected void controlUpdate(float tpf) {
}
}
}else if(spin){
spinWithAngularVelocity(tpf);
spinWithAngularVelocity(clampedTpf);
}
}

View File

@@ -3,6 +3,7 @@
import com.jme3.asset.AssetManager;
import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
@@ -54,7 +55,6 @@ public void select(Spatial model, ColorRGBA color, int width) {
}
private void hideOutlineFilterEffect(Spatial model) {
// app.enqueue(() -> {
outlineFilter.setEnabled(false);
outlineFilter.getOutlinePreFilter().setEnabled(false);
fpp.removeFilter(outlineFilter);
@@ -62,18 +62,14 @@ private void hideOutlineFilterEffect(Spatial model) {
outlineViewport.clearProcessors();
renderManager.removePreView(outlineViewport);
outlineViewport = null;
// return null;
// });
}
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
// app.enqueue(() -> {
outlineViewport = renderManager.createPreView("outlineViewport", cam);
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
outlineFpp.addFilter(outlinePreFilter);
outlineViewport.attachScene(model);
outlineViewport.addProcessor(outlineFpp);
@@ -82,7 +78,5 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
outlineFilter.setOutlineWidth(width);
fpp.addFilter(outlineFilter);
// return null;
// });
}
}

View File

@@ -5,7 +5,6 @@
import com.jme3.network.serializing.serializers.EnumSerializer;
import pp.mdga.Resources;
import pp.mdga.game.*;
import pp.mdga.game.card.*;
import pp.mdga.message.client.*;
import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic;
@@ -125,7 +124,7 @@ private void initializeSerializables() {
Serializer.registerClass(NoTurnMessage.class);
Serializer.registerClass(PauseGameMessage.class);
Serializer.registerClass(PlayCardMessage.class);
Serializer.registerClass(PossibleCardsMessage.class);
Serializer.registerClass(PossibleCardMessage.class);
Serializer.registerClass(PossiblePieceMessage.class);
Serializer.registerClass(RankingResponseMessage.class);
Serializer.registerClass(RankingRollAgainMessage.class);
@@ -145,17 +144,12 @@ private void initializeSerializables() {
Serializer.registerClass(Piece.class);
Serializer.registerClass(BonusNode.class);
Serializer.registerClass(StartNode.class);
Serializer.registerClass(PlayerData.class);
Serializer.registerClass(HomeNode.class);
Serializer.registerClass(PowerCard.class);
Serializer.registerClass(TurboCard.class);
Serializer.registerClass(SwapCard.class);
Serializer.registerClass(ShieldCard.class);
Serializer.registerClass(HiddenCard.class);
Serializer.registerClass(Color.class, new EnumSerializer());
Serializer.registerClass(PieceState.class, new EnumSerializer());
Serializer.registerClass(ShieldState.class, new EnumSerializer());
Serializer.registerClass(BonusCard.class, new EnumSerializer());
}
private void registerListeners() {

View File

@@ -20,8 +20,6 @@ public class GameView extends MdgaView {
private ButtonLeft leaveButton;
private ButtonRight confirmButton;
private ButtonRight noPowerButton;
private Color ownColor = null;
private InterruptDialog interruptDialog;
@@ -33,13 +31,10 @@ public class GameView extends MdgaView {
public GameView(MdgaApp app) {
super(app);
setOwnColor(Color.AIRFORCE);
leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
interruptDialog = new InterruptDialog(app, guiNode);
fpp = new FilterPostProcessor(app.getAssetManager());
@@ -70,7 +65,6 @@ public void onLeave() {
confirmButton.hide();
noPowerButton.hide();
app.getViewPort().removeProcessor(fpp);
}
@@ -115,7 +109,6 @@ public Color getOwnColor() {
}
public void needConfirm() {
noPowerButton.hide();
confirmButton.show();
}
@@ -123,16 +116,7 @@ public void noConfirm() {
confirmButton.hide();
}
public void needNoPower() {
confirmButton.hide();
noPowerButton.show();
}
public void noNoPower() {
noPowerButton.show();
}
public void enterInterrupt(Color color) {
public void enterInterrupt() {
enterOverlay(Overlay.INTERRUPT);
guiNode.detachChild(guiHandlerNode);
@@ -140,7 +124,6 @@ public void enterInterrupt(Color color) {
app.getInputSynchronize().setClickAllowed(false);
interruptDialog.setColor(color);
interruptDialog.show();
}
@@ -152,8 +135,6 @@ public void leaveInterrupt() {
app.getInputSynchronize().setClickAllowed(true);
app.getAcousticHandler().playSound(MdgaSound.START);
interruptDialog.hide();
}
}

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@@ -1,4 +1,6 @@
world 0,0 90
treesBigBackground 0,0 90
treesSmallBackground 0,0 90
#Marine Pos
@@ -56,7 +58,8 @@ big_tent -10,-9 130
big_tent 9,-10 225
radar 0,10 -20
tank -1,-10 135
tank 0,-18 180
#tank 0,-18 180
tank_shoot 0,-18 180
tank 3,-18 180
tank -3,-18 180
@@ -270,3 +273,4 @@ treeBig 12,22 360

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View File

@@ -1,32 +0,0 @@
# Blender MTL File: 'untitled.blend'
# Material Count: 3
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.002
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.004
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg

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View File

@@ -1,8 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.ceremonystate.CeremonyStates;
import pp.mdga.client.ceremonystate.PodiumState;
import pp.mdga.client.ceremonystate.StatisticsState;
import pp.mdga.client.ceremonyState.CeremonyStates;
import pp.mdga.client.ceremonyState.PodiumState;
import pp.mdga.client.ceremonyState.StatisticsState;
import pp.mdga.notification.CeremonyNotification;
public class CeremonyState extends ClientState {

View File

@@ -5,13 +5,13 @@
import pp.mdga.game.Color;
import pp.mdga.game.Game;
import pp.mdga.game.Piece;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;
import pp.mdga.notification.InfoNotification;
import pp.mdga.notification.Notification;
import pp.mdga.notification.StartDialogNotification;
import pp.mdga.notification.*;
import java.util.ArrayList;
import java.util.Map;
import java.util.UUID;
/**
@@ -52,21 +52,20 @@ public ClientGameLogic(ClientSender clientSender) {
*
* @param msg the message to be sent
*/
public void send(ClientMessage msg) {
public void send(ClientMessage msg){
LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
clientSender.send(msg);
}
/**
* This method is used to get a piece by its id
*
* @param pieceId the UUID of the piece
* @return the piece
*/
private Piece getPiece(UUID pieceId) {
for (var player : this.game.getPlayers().values()) {
for (Piece piece : player.getPieces()) {
if (piece.getUuid().equals(pieceId)) {
private Piece getPiece(UUID pieceId){
for(Map.Entry<Color, PlayerData> entry : game.getBoard().getPlayerData().entrySet()){
for(Piece piece : entry.getValue().getPieces()){
if(piece.getUuid().equals(pieceId)){
return piece;
}
}
@@ -79,7 +78,7 @@ private Piece getPiece(UUID pieceId) {
*
* @return the clientSender
*/
public ClientSender getClientSender() {
public ClientSender getClientSender(){
return clientSender;
}
@@ -124,7 +123,7 @@ public void setOwnPlayerId(int ownPlayerId) {
*
* @return the game
*/
public Game getGame() {
public Game getGame(){
return game;
}
@@ -133,7 +132,7 @@ public Game getGame() {
*
* @return the current State
*/
public ClientState getState() {
public ClientState getState(){
return state;
}
@@ -142,7 +141,7 @@ public ClientState getState() {
*
* @return if the client is a host
*/
public boolean isHost() {
public boolean isHost(){
return isHost;
}
@@ -151,8 +150,8 @@ public boolean isHost() {
*
* @return the calculated moves as int
*/
public int getCalculatedMoves() {
return 0;
public int getCalculatedMoves(){
return game.getDiceEyes() * game.getDiceModifier();
}
/**
@@ -160,7 +159,7 @@ public int getCalculatedMoves() {
*
* @param isHost the boolean value
*/
public void setHost(boolean isHost) {
public void setHost(boolean isHost){
this.isHost = isHost;
}
@@ -330,7 +329,7 @@ public void received(PlayCardMessage msg) {
* @param msg the PossibleCard message received
*/
@Override
public void received(PossibleCardsMessage msg) {
public void received(PossibleCardMessage msg) {
state.received(msg);
}
@@ -413,7 +412,7 @@ public void received(ShutdownMessage msg) {
*/
@Override
public void received(IncorrectRequestMessage msg) {
addNotification(new InfoNotification(Resources.stringLookup("incorrect.request." + msg.getId())));
state.received(msg);
}
/**
@@ -481,14 +480,14 @@ public void received(SelectPieceMessage msg) {
*
* @param pieceId the pieceID
*/
public void selectPiece(UUID pieceId) {
public void selectPiece(UUID pieceId){
state.selectPiece(getPiece(pieceId));
}
/**
* This method call the method selectNExt of the state
*/
public void selectNext() {
public void selectNext(){
state.selectNext();
}
@@ -497,7 +496,7 @@ public void selectNext() {
*
* @param card the BonusCard to selected
*/
public void selectCard(BonusCard card) {
public void selectCard(BonusCard card){
state.selectCard(card);
}
@@ -506,7 +505,7 @@ public void selectCard(BonusCard card) {
*
* @param color the Color to be selected
*/
public void selectTsk(Color color) {
public void selectTsk(Color color){
state.selectTSK(color);
}
@@ -515,14 +514,14 @@ public void selectTsk(Color color) {
*
* @param color the color to be deselcted
*/
public void deselectTSK(Color color) {
public void deselectTSK(Color color){
state.deselectTSK(color);
}
/**
* This method calls the selectDice method of the state
*/
public void selectDice() {
public void selectDice(){
state.selectDice();
}
@@ -531,7 +530,7 @@ public void selectDice() {
*
* @param name the name to be set
*/
public void selectName(String name) {
public void selectName(String name){
state.setName(name);
}
@@ -540,8 +539,8 @@ public void selectName(String name) {
*
* @param ready the value if this method should ready or unready
*/
public void selectReady(boolean ready) {
if (ready) {
public void selectReady(boolean ready){
if(ready){
state.selectReady();
} else {
state.selectUnready();
@@ -553,14 +552,14 @@ public void selectReady(boolean ready) {
*
* @param name the name of the player hosting
*/
public void selectHost(String name) {
public void selectHost(String name){
state.selectHost(name);
}
/**
* This method calls the selectLeave method of the state
*/
public void selectLeave() {
public void selectLeave(){
state.selectLeave();
}
@@ -569,28 +568,28 @@ public void selectLeave() {
*
* @param ip the ip to cennect to
*/
public void selectJoin(String ip) {
public void selectJoin(String ip){
state.selectJoin(ip);
}
/**
* This method calls the selectAnimationEnd method of the state
*/
public void selectAnimationEnd() {
public void selectAnimationEnd(){
state.selectAnimationEnd();
}
/**
* This method calls the selectStart method of the state
*/
public void selectStart() {
public void selectStart(){
state.selectStart();
}
/**
* This method calls the selectResume method of the state
*/
public void selectResume() {
public void selectResume(){
state.selectResume();
}
@@ -599,7 +598,7 @@ public void selectResume() {
*
* @param state the new state
*/
public void setState(ClientState state) {
public void setState(ClientState state){
this.state.exit();
state.enter();
this.state = state;
@@ -608,7 +607,7 @@ public void setState(ClientState state) {
/**
* This method is used to enter the interrupt state and save the previous state
*/
public void enterInterrupt() {
public void enterInterrupt(){
interruptState.enter();
interruptState.setPreviousState(state);
this.state = interruptState;
@@ -619,7 +618,7 @@ public void enterInterrupt() {
*
* @return the GameState
*/
public GameState getGameState() {
public GameState getGameState(){
return gameState;
}
@@ -628,7 +627,7 @@ public GameState getGameState() {
*
* @return the CeremonyState
*/
public CeremonyState getCeremony() {
public CeremonyState getCeremony(){
return ceremonyState;
}
@@ -637,7 +636,7 @@ public CeremonyState getCeremony() {
*
* @return the InterruptState
*/
public InterruptState getInterrupt() {
public InterruptState getInterrupt(){
return interruptState;
}
@@ -646,7 +645,7 @@ public InterruptState getInterrupt() {
*
* @return the DialogsState
*/
public DialogsState getDialogs() {
public DialogsState getDialogs(){
return dialogsState;
}
@@ -655,7 +654,7 @@ public DialogsState getDialogs() {
*
* @return the SettingsState
*/
public SettingsState getSettings() {
public SettingsState getSettings(){
return settingsState;
}
@@ -664,8 +663,8 @@ public SettingsState getSettings() {
*
* @return the next notification
*/
public Notification getNotification() {
if (!notifications.isEmpty()) {
public Notification getNotification(){
if(!notifications.isEmpty()){
return notifications.remove(0);
} else {
return null;
@@ -677,7 +676,7 @@ public Notification getNotification() {
*
* @param notification the notification to be added
*/
public void addNotification(Notification notification) {
public void addNotification(Notification notification){
notifications.add(notification);
}

View File

@@ -116,7 +116,7 @@ public void received(PlayCardMessage msg) {
}
@Override
public void received(PossibleCardsMessage msg) {
public void received(PossibleCardMessage msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
}

View File

@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.dialogstate.DialogStates;
import pp.mdga.client.dialogstate.LobbyState;
import pp.mdga.client.dialogstate.NetworkDialogState;
import pp.mdga.client.dialogstate.StartDialogState;
import pp.mdga.client.dialogState.DialogStates;
import pp.mdga.client.dialogState.LobbyState;
import pp.mdga.client.dialogState.NetworkDialogState;
import pp.mdga.client.dialogState.StartDialogState;
import pp.mdga.game.Color;
import pp.mdga.message.server.*;

View File

@@ -1,6 +1,6 @@
package pp.mdga.client;
import pp.mdga.client.gamestate.*;
import pp.mdga.client.gameState.*;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.client.LeaveGameMessage;
@@ -241,7 +241,7 @@ public void received(DiceAgainMessage msg){
* @param msg the message to be received
*/
@Override
public void received(PossibleCardsMessage msg){
public void received(PossibleCardMessage msg){
state.received(msg);
}

View File

@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.settingsstate.AudioSettingsState;
import pp.mdga.client.settingsstate.MainSettingsState;
import pp.mdga.client.settingsstate.SettingStates;
import pp.mdga.client.settingsstate.VideoSettingsState;
import pp.mdga.client.settingsState.AudioSettingsState;
import pp.mdga.client.settingsState.MainSettingsState;
import pp.mdga.client.settingsState.SettingStates;
import pp.mdga.client.settingsState.VideoSettingsState;
public class SettingsState extends ClientState {

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonystate;
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonystate;
package pp.mdga.client.ceremonyState;
import pp.mdga.client.CeremonyState;
import pp.mdga.client.ClientGameLogic;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonystate;
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogstate;
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogstate;
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
@@ -6,14 +6,16 @@
import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*;
import pp.mdga.message.server.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
import pp.mdga.message.server.ServerStartGameMessage;
import pp.mdga.message.server.UpdateReadyMessage;
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.notification.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.*;
public class LobbyState extends DialogStates {
@@ -56,47 +58,41 @@ public void selectReady() {
}
@Override
public void selectUnready() {
public void selectUnready(){
logic.send(new LobbyNotReadyMessage());
}
@Override
public void selectStart() {
if (logic.isHost() && logic.getGame().areAllReady()) {
logic.send(new StartGameMessage());
public void selectStart(){
if(logic.isHost() && logic.getGame().areAllReady()){
logic.send(new StartGameMessage(false));
} else if(logic.isHost() && !logic.getGame().areAllReady()) {
logic.send(new StartGameMessage(true));
} else {
logic.send(new StartGameMessage());
LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
}
}
@Override
public void received(ServerStartGameMessage msg) {
for (Player player: msg.getPlayers()) {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
if (entry.getValue().getColor() == player.getColor()) {
this.logic.getGame().getPlayers().put(entry.getKey(), player);
}
}
}
public void received(ServerStartGameMessage msg){
logic.getGame().setBoard(msg.getBoard());
logic.addNotification(new GameNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor()));
for (var player : logic.getGame().getPlayers().values()) {
for (Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()) {
List<UUID> pieces = new ArrayList<>();
for (Piece piece : player.getPieces()) {
for (Piece piece : logic.getGame().getBoard().getPlayerData().get(entry.getValue().getColor()).getPieces()) {
pieces.add(piece.getUuid());
}
logic.addNotification(new PlayerInGameNotification(player.getColor(), pieces, player.getName()));
logic.addNotification(new PlayerInGameNotification(entry.getValue().getColor(), pieces, entry.getValue().getName()));
}
logic.setState(logic.getGameState());
}
@Override
public void received(LobbyPlayerJoinedMessage msg) {
if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) {
public void received(LobbyPlayerJoinedMessage msg){
if(msg.getPlayer().getName().equals(logic.getOwnPlayerName())){
logic.setOwnPlayerId(msg.getId());
}
if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()) {
if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()){
logic.setHost(true);
}
@@ -105,9 +101,9 @@ public void received(LobbyPlayerJoinedMessage msg) {
}
@Override
public void received(UpdateTSKMessage msg) {
if (msg.isTaken()) {
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId() == msg.getId()));
public void received(UpdateTSKMessage msg){
if(msg.isTaken()) {
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId()== msg.getId()));
} else {
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
}
@@ -116,13 +112,13 @@ public void received(UpdateTSKMessage msg) {
}
@Override
public void received(LobbyPlayerLeaveMessage msg) {
public void received(LobbyPlayerLeaveMessage msg){
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().remove(msg.getId());
}
@Override
public void received(UpdateReadyMessage msg) {
public void received(UpdateReadyMessage msg){
//TODO server sendet kein update on UNready
logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogstate;
package pp.mdga.client.dialogState;
import pp.mdga.Resources;
import pp.mdga.client.ClientGameLogic;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogstate;
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.gamestate;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,14 +1,11 @@
package pp.mdga.client.gamestate;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gamestate.determinestartplayerstate.DetermineStartPlayerStates;
import pp.mdga.client.gamestate.determinestartplayerstate.Intro;
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
@@ -20,33 +17,12 @@ public class DetermineStartPlayerState extends GameStates {
private final RollRankingDiceState rollRankingDiceState = new RollRankingDiceState(this, logic);
private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
private final Intro intro = new Intro(this, logic);
public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState;
}
public WaitRankingState getWaitRanking() {
return waitRankingState;
}
public DetermineStartPlayerStates getState(){
return state;
}
public Intro getIntro(){
return intro;
}
public GameState getParent() {
return parent;
}
@Override
public void enter() {
this.setState(this.rollRankingDiceState);
@@ -70,11 +46,6 @@ public void selectDice() {
state.selectDice();
}
@Override
public void selectAnimationEnd(){
state.selectAnimationEnd();
}
@Override
public void received(DieMessage msg){
state.received(msg);
@@ -90,8 +61,19 @@ public void received(RankingResponseMessage msg){
state.received(msg);
}
@Override
public void received(ActivePlayerMessage msg){
state.received(msg);
public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState;
}
public WaitRankingState getWaitRanking() {
return waitRankingState;
}
public DetermineStartPlayerStates getState(){
return state;
}
public GameState getParent() {
return parent;
}
}

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.gamestate;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
@@ -12,45 +12,39 @@
import pp.mdga.notification.SwapPieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.UUID;
public abstract class GameStates extends ClientState {
public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
protected void handlePowerCard(PlayCardMessage msg) {
if (msg.getCard().getCard().equals(BonusCard.TURBO)) {
protected void handlePowerCard(PlayCardMessage msg){
if (msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else if (msg.getCard().getCard().equals(BonusCard.SHIELD)) {
handleShield(msg.getPieces().get(0).getUuid());
} else if (msg.getCard().equals(BonusCard.SHIELD)){
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier())) % 10 != 0) {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
} else {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
}
} else {
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(0).getUuid());
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(1).getUuid());
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifierEnemy());
int ownIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(ownPiece);
logic.addNotification(new SwapPieceNotification(ownPiece.getUuid(), enemyPiece.getUuid()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
logic.getGame().getBoard().getInfield()[ownIndex].setOccupant(enemyPiece);
}
logic.getGame().getDiscardPile().add(msg.getCard());
logic.getGame().getDiscardPile().add(logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard()));
}
protected void throwPiece(Piece piece) {
protected void throwPiece(Piece piece){
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).addWaitingPiece(piece);
logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).addWaitingPiece(piece);
// logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
logic.getGame().getGameStatistics().increasePiecesBeingThrown();
piece.setState(PieceState.WAITING);
}
private void handleShield(UUID uuid) {
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(uuid)) % 10 != 0) {
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(uuid));
} else {
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(uuid));
}
}
}

View File

@@ -1,14 +1,11 @@
package pp.mdga.client.gamestate;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.HomeMoveNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.PlayCardNotification;
import pp.mdga.notification.*;
public class SpectatorState extends GameStates {
@@ -30,15 +27,15 @@ public void exit() {
}
@Override
public void received(CeremonyMessage msg) {
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DieMessage msg) {
//logic.getGame().setDiceEyes(msg.getDiceEye());
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if (msg.getDiceEye() == 6) {
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
@@ -46,8 +43,8 @@ public void received(DieMessage msg) {
}
@Override
public void received(PlayCardMessage msg) {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
@@ -55,26 +52,26 @@ public void received(PlayCardMessage msg) {
}
@Override
public void received(ActivePlayerMessage msg) {
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg) {
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()) {
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {

View File

@@ -1,14 +1,14 @@
package pp.mdga.client.gamestate;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.MovePieceState;
import pp.mdga.client.gamestate.turnstate.PlayPowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.client.gamestate.turnstate.RollDiceState;
import pp.mdga.client.gamestate.turnstate.TurnStates;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gameState.turnState.MovePieceState;
import pp.mdga.client.gameState.turnState.PlayPowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gameState.turnState.RollDiceState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
@@ -108,7 +108,7 @@ public void received(DiceAgainMessage msg){
}
@Override
public void received(PossibleCardsMessage msg){
public void received(PossibleCardMessage msg){
state.received(msg);
}

View File

@@ -1,10 +1,9 @@
package pp.mdga.client.gamestate;
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.game.*;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
@@ -28,21 +27,21 @@ public void exit() {
}
@Override
public void received(CeremonyMessage msg) {
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DiceNowMessage msg) {
public void received(DiceNowMessage msg){
logic.addNotification(new DiceNowNotification());
parent.setState(parent.getTurn());
}
@Override
public void received(DieMessage msg) {
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes()));
if (msg.getDiceEye() == 6) {
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
@@ -50,8 +49,8 @@ public void received(DieMessage msg) {
}
@Override
public void received(PlayCardMessage msg) {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
@@ -59,21 +58,21 @@ public void received(PlayCardMessage msg) {
}
@Override
public void received(ActivePlayerMessage msg) {
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg) {
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()) {
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
for (int i = msg.getTargetIndex() + 1; i < 4; i++) {
if (!logic.getGame().getPlayerByColor(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()) {
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
for(int i = msg.getTargetIndex() + 1; i < 4; i++){
if(!logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()){
pieceToMove.setState(PieceState.HOME);
break;
}
@@ -85,7 +84,7 @@ public void received(MoveMessage msg) {
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.GameStates;
import pp.mdga.client.gameState.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.notification.DiceNowNotification;
@@ -28,12 +28,13 @@ public void exit() {
@Override
public void selectDice(){
System.out.println("selectDice");
logic.send(new RequestDieMessage());
}
@Override
public void received(DieMessage msg){
parent.setState(parent.getWaitRanking());
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
parent.setState(parent.getWaitRanking());
}
}

View File

@@ -0,0 +1,40 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
import pp.mdga.notification.ActivePlayerNotification;
public class WaitRankingState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(RankingRollAgainMessage msg){
parent.setState(parent.getRollRankingDice());
}
@Override
public void received(RankingResponseMessage msg){
logic.addNotification(new ActivePlayerNotification(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor()));
logic.getGame().setActiveColor(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor());
parent.getParent().setState(parent.getParent().getWaiting());
}
}

View File

@@ -1,9 +1,9 @@
package pp.mdga.client.gamestate.turnstate;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.choosePieceState.*;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification;
@@ -20,7 +20,7 @@ public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard().getCard()));
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard()));
handlePowerCard(playCardMessage);
}

View File

@@ -1,17 +1,17 @@
package pp.mdga.client.gamestate.turnstate;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
import pp.mdga.client.gamestate.turnstate.powercardstate.PowerCardStates;
import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossiblePieceMessage;
public class PowerCardState extends TurnStates {
@@ -48,7 +48,7 @@ public void setState(PowerCardStates state) {
}
@Override
public void received(PossibleCardsMessage msg){
public void received(PossibleCardMessage msg){
state.received(msg);
}

View File

@@ -1,13 +1,10 @@
package pp.mdga.client.gamestate.turnstate;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.NoTurnMessage;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.RollDiceNotification;
public class RollDiceState extends TurnStates {
@@ -20,7 +17,7 @@ public RollDiceState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
logic.addNotification(new DiceNowNotification());
}
@Override
@@ -32,11 +29,6 @@ public TurnState getParent() {
return parent;
}
@Override
public void selectDice(){
logic.send(new RequestDieMessage());
}
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
parent.setState(parent.getChoosePiece());

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate;
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.GameStates;
import pp.mdga.client.gameState.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.TurnStates;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,11 +1,12 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.WaitMoveNotification;

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
@@ -31,26 +31,24 @@ public void exit() {
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
public void setPossiblePieces(ArrayList<Piece> possiblePieces){
this.possiblePieces = possiblePieces;
}
@Override
public void selectPiece(Piece piece) {
ArrayList<Piece> pieces = new ArrayList<>();
public void selectPiece(Piece piece){
if(possiblePieces.contains(piece)){
pieces.add(piece);
logic.send(new SelectedPiecesMessage(pieces));
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg) {
public void received(MoveMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()) {
if(msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());

View File

@@ -1,14 +1,12 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import java.util.ArrayList;
public class StartPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
@@ -32,10 +30,8 @@ public void exit() {
@Override
public void selectPiece(Piece piece){
ArrayList<Piece> pieces = new ArrayList<>();
if(moveablePiece.equals(piece)){
pieces.add(piece);
logic.send(new SelectedPiecesMessage(pieces));
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}

View File

@@ -1,16 +1,13 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import java.util.ArrayList;
import java.util.List;
public class WaitingPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
@@ -32,10 +29,8 @@ public void exit() {
@Override
public void selectPiece(Piece piece){
ArrayList<Piece> pieces = new ArrayList<>();
if(moveablePiece.equals(piece)){
pieces.add(piece);
logic.send(new SelectedPiecesMessage(pieces));
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}

View File

@@ -1,15 +1,14 @@
package pp.mdga.client.gamestate.turnstate.powercardstate;
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.card.*;
import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.notification.SelectableCardsNotification;
@@ -22,7 +21,7 @@
public class ChoosePowerCardState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<PowerCard> possibleCards = new ArrayList<>();
private ArrayList<BonusCard> possibleCards;
/**
* Constructor
@@ -39,6 +38,8 @@ public ChoosePowerCardState(ClientState parent, ClientGameLogic logic) {
*/
@Override
public void enter() {
possibleCards = new ArrayList<>();
//TODO: logic.send(new RequestPossibleCardsMessage());
}
/**
@@ -46,7 +47,7 @@ public void enter() {
*/
@Override
public void exit() {
possibleCards = new ArrayList<>();
possibleCards = null;
}
/**
@@ -54,15 +55,9 @@ public void exit() {
* @param msg possible cards message
*/
@Override
public void received(PossibleCardsMessage msg){
possibleCards = (ArrayList<PowerCard>)msg.getPossibleCards();
ArrayList<BonusCard> possibleBonusCards = new ArrayList<>();
for (PowerCard card : possibleCards) {
if (!possibleBonusCards.contains(card.getCard())) {
possibleBonusCards.add(card.getCard());
}
}
logic.addNotification(new SelectableCardsNotification(possibleBonusCards));
public void received(PossibleCardMessage msg){
possibleCards = (ArrayList<BonusCard>) msg.getPossibleCards();
logic.addNotification(new SelectableCardsNotification(possibleCards));
}
/**
@@ -72,7 +67,7 @@ public void received(PossibleCardsMessage msg){
@Override
public void selectCard(BonusCard card){
if(card != null){
logic.send(new SelectCardMessage(logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getPowerCardByType(card)));
logic.send(new SelectCardMessage(card));
} else {
logic.send(new NoPowerCardMessage());
}
@@ -84,9 +79,10 @@ public void selectCard(BonusCard card){
*/
@Override
public void received(PlayCardMessage msg){
if(msg.getCard().getCard().equals(BonusCard.TURBO)){
parent.getParent().getPlayPowerCard().setPlayCard(msg);
parent.getParent().setState(parent.getParent().getPlayPowerCard());
if(msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else {
LOGGER.log(System.Logger.Level.ERROR, "Received card that is not turbo");
}
}

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate.powercardstate;
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.TurnStates;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate.powercardstate;
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gamestate.turnstate.powercardstate;
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;

View File

@@ -1,85 +0,0 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.game.Player;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.MovePieceNotification;
import java.util.Map;
public class Intro extends DetermineStartPlayerStates{
private final DetermineStartPlayerState parent;
private int animationCounter = 0;
/**
* Constructor for Intro
*
* @param parent the parent state
* @param logic the client game logic
*/
public Intro(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
/**
* This method is used to get the parent state;
*
* @return the parent state
*/
public DetermineStartPlayerState getParent(){
return parent;
}
/**
* This method is used to enter this state and play all necessary intro animations.
*/
@Override
public void enter() {
for(Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()){
//logic.addNotification(new WaitMoveNotification(entry.getValue().getPieces()[0].getUuid()));
logic.addNotification(new MovePieceNotification(entry.getValue().getPieces()[0].getUuid(), entry.getValue().getStartNodeIndex(), true));
logic.getGame().getBoard().getInfield()[entry.getValue().getStartNodeIndex()].setOccupant(entry.getValue().getPieces()[0]);
animationCounter++;
if(entry.getKey() == logic.getOwnPlayerId()){
logic.addNotification(new AcquireCardNotification(entry.getValue().getHandCards().get(0).getCard()));
} else {
logic.addNotification(new DrawCardNotification(entry.getValue().getColor(), entry.getValue().getHandCards().get(0).getCard()));
}
}
}
/**
* This method i s used to exit this state.
*/
@Override
public void exit() {
animationCounter = 0;
}
/**
* This method is used when the view has completed the animation.
*/
@Override
public void selectAnimationEnd(){
animationCounter--;
if(animationCounter != 0){
return;
}
logic.send(new AnimationEndMessage());
if (logic.getGame().getActivePlayerId() == logic.getOwnPlayerId()){
parent.getParent().setState(parent.getParent().getTurn());
logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
} else {
parent.getParent().setState(parent.getParent().getWaiting());
logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
}
}
}

View File

@@ -1,58 +0,0 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;
import pp.mdga.notification.ActivePlayerNotification;
public class WaitRankingState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
private boolean canChange = false;
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
private void changeToIntro(){
if(!canChange){
canChange = true;
return;
}
parent.setState(parent.getIntro());
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(DiceNowMessage msg){
parent.setState(parent.getRollRankingDice());
}
@Override
public void received(RankingResponseMessage msg){
}
@Override
public void selectAnimationEnd(){
changeToIntro();
logic.send(new AnimationEndMessage());
}
@Override
public void received(ActivePlayerMessage msg){
logic.getGame().setActiveColor(msg.getColor());
changeToIntro();
}
}

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsstate;
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsstate;
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsstate;
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsstate;
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -2,38 +2,31 @@
import com.jme3.network.serializing.Serializable;
import java.util.HashMap;
import java.util.Map;
/**
* This class will be used to hold all Board relevant data.
*/
@Serializable
public class Board {
/**
* The size of the board.
*/
public static final int BOARD_SIZE = 40;
/**
* Create Board attributes.
*/
private Map<Color, PlayerData> playerData = new HashMap<>();
private final Node[] infield;
/**
* This constructor is used to create a new board
*/
public Board() {
infield = new Node[BOARD_SIZE];
initializeBoard();
}
/**
* Initializes the board by setting up the nodes.
* Start nodes, bonus nodes, and regular nodes are created based on their positions.
*/
private void initializeBoard() {
for (int i = 0; i < BOARD_SIZE; i++) {
if (isStartNode(i)) {
infield[i] = createStartNode(i);
} else if (isBonusNode(i)) {
infield = new Node[40];
for (int i = 0; i < 40; i++) {
if (i % 10 == 0) {
infield[i] = new StartNode(
i == 0 ? Color.AIRFORCE :
i == 10 ? Color.CYBER :
i == 20 ? Color.NAVY :
Color.ARMY
);
} else if (i == 4 || i == 14 || i == 24 || i == 34) {
infield[i] = new BonusNode();
} else {
infield[i] = new Node(null);
@@ -42,48 +35,23 @@ private void initializeBoard() {
}
/**
* Checks if the given index is a start node.
* This method will be used to add the given color and playerData parameters to the playerData attribute of
* Board class.
*
* @param i the index to check
* @return true if the index is a start node, false otherwise
* @param color as the color of the player as a Color enumeration.
* @param playerData as the playerData of the player as a PlayerData object.
*/
private boolean isStartNode(int i) {
return i % 10 == 0;
public void addPlayerData(Color color, PlayerData playerData) {
this.playerData.put(color, playerData);
}
/**
* Checks if the given index is a bonus node.
* This method returns the playerData
*
* @param i the index to check
* @return true if the index is a bonus node, false otherwise
* @return the playerData
*/
private boolean isBonusNode(int i) {
return i % 10 == 4;
}
/**
* Creates a start node with the appropriate color based on the index.
*
* @param i the index of the start node
* @return a new StartNode with the corresponding color
*/
private StartNode createStartNode(int i) {
return new StartNode(Color.getColor(i));
}
/**
* This method returns the index of a specific piece on the board
*
* @param piece the piece to be searched for
* @return the index of the piece
*/
public int getInfieldIndexOfPiece(Piece piece) {
for (int i = 0; i < infield.length; i++) {
if (infield[i].getOccupant() == piece) {
return i;
}
}
return -1;
public Map<Color, PlayerData> getPlayerData() {
return playerData;
}
/**
@@ -105,8 +73,18 @@ public void setPieceOnBoard(int index, Piece piece) {
infield[index].setOccupant(piece);
}
@Override
public String toString() {
return "Default Board";
/**
* This method returns the index of a specific piece on the board
*
* @param piece the piece to be searched for
* @return the index of the piece
*/
public int getInfieldIndexOfPiece(Piece piece) {
for (int i = 0; i < infield.length; i++) {
if (infield[i].getOccupant() == piece) {
return i;
}
}
return -1;
}
}

View File

@@ -1,11 +1,8 @@
package pp.mdga.game;
import com.jme3.network.serializing.Serializable;
/**
* Enum representing the different types of bonus cards.
*/
@Serializable
public enum BonusCard {
/**
* The hidden bonus card.

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