Compare commits
27 Commits
dev/model
...
dev/server
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76f86c8a66 |
@@ -28,7 +28,7 @@ public enum Asset {
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ship(0.8f),
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smallTent,
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tank,
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world(1.2f),
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world("Models/world/world_export_newTex.obj", "Models/world/world_diff.png",1.2f),
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shieldRing("Models/shieldRing/shieldRing.j3o", null),
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treeSmall(1.2f),
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treeBig(1.2f),
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@@ -40,6 +40,11 @@ public enum Asset {
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shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
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dice,
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missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
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tankShoot("Models/tank/tank_shoot_bot.obj", "Models/tank/tank_diff.png"),
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tankShootTop("Models/tank/tank_shoot_top.obj", "Models/tank/tank_diff.png"),
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treesSmallBackground("Models/treeSmall/small_trees_background.obj", "Models/treeSmall/treeSmall_diff.png", 1.2f),
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treesBigBackground("Models/treeBig/big_trees_background.obj", "Models/treeBig/treeBig_diff.png", 1.2f),
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shell
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;
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private final String modelPath;
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@@ -158,7 +158,7 @@ else if(boardSelect != null) {
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gameView.getBoardHandler().movePieceStartAnim(p,0);
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//gameView.getBoardHandler().movePieceAnim(p,0, 8);
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} else {
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gameView.getBoardHandler().throwMissileAnim(p);
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gameView.getBoardHandler().throwPiece(p, Color.NAVY);
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//gameView.getBoardHandler().movePieceStartAnim(p,0);
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}
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@@ -1,16 +1,8 @@
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package pp.mdga.client;
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import pp.mdga.client.acoustic.MdgaSound;
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import pp.mdga.client.server.MdgaServer;
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import pp.mdga.client.view.CeremonyView;
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import pp.mdga.client.view.GameView;
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import pp.mdga.client.view.LobbyView;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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import pp.mdga.message.client.LobbyReadyMessage;
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import pp.mdga.notification.AcquireCardNotification;
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import pp.mdga.notification.DrawCardNotification;
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import pp.mdga.notification.TskSelectNotification;
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import java.util.UUID;
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import java.util.logging.Level;
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@@ -75,10 +67,10 @@ public void selectCard(BonusCard card) {
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GameView gameView = (GameView) app.getView();
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if(card == null) {
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if(card != null) {
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gameView.needConfirm();
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} else {
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gameView.needNoPower();
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gameView.showNoPower();
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}
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}
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@@ -95,16 +87,12 @@ public void confirm() {
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app.getGameLogic().selectPiece(a);
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gameView.getBoardHandler().clearSelectable();
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} else {
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if(null == card) {
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app.getGameLogic().selectCard(null);
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} else {
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app.getGameLogic().selectCard(card);
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gameView.getGuiHandler().clearSelectableCards();
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}
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app.getGameLogic().selectCard(card);
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gameView.getGuiHandler().clearSelectableCards();
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}
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gameView.noConfirm();
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gameView.noNoPower();
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gameView.hideNoPower();
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}
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public void selectTsk(Color color) {
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@@ -1,5 +1,6 @@
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package pp.mdga.client;
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import com.jme3.system.NanoTimer;
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import pp.mdga.client.acoustic.MdgaSound;
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import pp.mdga.client.board.BoardHandler;
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import pp.mdga.client.gui.GuiHandler;
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@@ -16,13 +17,26 @@ public class NotificationSynchronizer {
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private ArrayList<Notification> notifications = new ArrayList<>();
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private NanoTimer timer = new NanoTimer();
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private float delay = 0;
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private static final float STANDARD_DELAY = 2.5f;
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NotificationSynchronizer(MdgaApp app) {
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this.app = app;
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}
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public void update() {
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Notification n = app.getGameLogic().getNotification();
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while (n != null) {
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while (timer.getTimeInSeconds() >= delay) {
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Notification n = app.getGameLogic().getNotification();
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if(n == null) {
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return;
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}
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timer.reset();
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delay = 0;
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if(n instanceof InfoNotification infoNotification) {
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app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
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return;
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@@ -46,8 +60,6 @@ public void update() {
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throw new RuntimeException("no notification expected: " + n.getClass().getName());
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}
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}
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n = app.getGameLogic().getNotification();
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}
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}
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@@ -90,10 +102,12 @@ private void handleGame(Notification notification) {
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if (notification instanceof AcquireCardNotification n) {
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guiHandler.addCardOwn(n.getBonusCard());
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app.getAcousticHandler().playSound(MdgaSound.BONUS);
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delay = STANDARD_DELAY;
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} else if (notification instanceof ActivePlayerNotification n) {
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gameView.getGuiHandler().setActivePlayer(n.getColor());
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boardHandler.showDice(n.getColor());
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app.getAcousticHandler().playSound(MdgaSound.UI90);
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delay = STANDARD_DELAY;
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} else if (notification instanceof CeremonyNotification ceremonyNotification) {
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app.enter(MdgaState.CEREMONY);
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CeremonyView ceremonyView = (CeremonyView) app.getView();
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@@ -141,7 +155,7 @@ private void handleGame(Notification notification) {
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}
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guiHandler.hideText();
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} else if (notification instanceof ThrowPieceNotification n) {
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boardHandler.throwBombAnim(n.getPieceId());
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boardHandler.throwPiece(n.getPieceId(), n.getThrowColor());
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} else if (notification instanceof NoShieldNotification n) {
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boardHandler.unshieldPiece(n.getPieceId());
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} else if (notification instanceof PlayCardNotification n) {
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@@ -162,9 +176,10 @@ private void handleGame(Notification notification) {
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if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
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else guiHandler.showRolledDice(n.getEyes(), n.getColor());
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}
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delay = 7;
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} else if (notification instanceof SelectableCardsNotification n) {
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guiHandler.setSelectableCards(n.getCards());
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gameView.needNoPower();
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gameView.showNoPower();
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} else if (notification instanceof ShieldActiveNotification n) {
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boardHandler.shieldPiece(n.getPieceId());
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} else if (notification instanceof ShieldSuppressedNotification n) {
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47
Projekte/mdga/client/src/main/java/pp/mdga/client/Util.java
Normal file
@@ -0,0 +1,47 @@
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package pp.mdga.client;
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import com.jme3.math.Vector3f;
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public class Util {
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private Util(){}
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/**
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* Performs linear interpolation between two values.
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*
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* @param start The starting value.
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* @param end The ending value.
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* @param t A parameter between 0 and 1 representing the interpolation progress.
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* @return The interpolated value.
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*/
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public static float linInt(float start, float end, float t) {
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return start + t * (end - start);
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}
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/**
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* Performs quadratic interpolation between three points.
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*
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* @param p1 The initial point.
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* @param p2 The middle point.
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* @param p3 The final point.
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* @param t The interpolation parameter (0 <= t <= 1).
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* @return The interpolated point.
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*/
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public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
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// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
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float oneMinusT = 1 - t;
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return p1.mult(oneMinusT * oneMinusT)
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.add(p2.mult(2 * oneMinusT * t))
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.add(p3.mult(t * t));
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}
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/**
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* A smooth ease-in-out function for interpolation.
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* It accelerates and decelerates the interpolation for a smoother effect.
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*
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* @param x The interpolation parameter (0 <= x <= 1).
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* @return The adjusted interpolation value.
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*/
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public static float easeInOut(float x){
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return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
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}
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}
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@@ -18,12 +18,14 @@ public class AcousticHandler {
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private boolean fading = false; // Indicates if a fade is in progress
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private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
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private static final float FADE_DURATION = 3.0f; // Duration for outfade
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private static final float FADE_DURATION = 2.0f; // Duration for outfade
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private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
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private GameMusic playing = null; // Currently playing track
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private GameMusic scheduled = null; // Scheduled track to play next
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private GameMusic old = null; // Old track being faded out
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private GameMusic birds;
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private float mainVolume = 0.0f;
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private float musicVolume = 1.0f;
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private float soundVolume = 1.0f;
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@@ -38,6 +40,8 @@ public AcousticHandler(MdgaApp app) {
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mainVolume = prefs.getFloat("mainVolume", 1.0f);
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musicVolume = prefs.getFloat("musicVolume", 1.0f);
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soundVolume = prefs.getFloat("soundVolume", 1.0f);
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birds = new GameMusic(app, MusicAsset.BIRDS, getSoundVolumeTotal(), MusicAsset.BIRDS.getSubVolume(), MusicAsset.BIRDS.getLoop(), 0.0f);
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}
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/**
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@@ -60,6 +64,8 @@ public void update() {
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iterator.remove();
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}
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}
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birds.update(Math.min(getSoundVolumeTotal(), getMusicVolumeTotal() > 0 ? 0 : 1));
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}
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/**
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@@ -132,6 +138,15 @@ public void playSound(MdgaSound sound) {
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case MATRIX:
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assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
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break;
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case TURRET_ROTATE:
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assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
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break;
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case TANK_SHOOT:
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assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
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break;
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case TANK_EXPLOSION:
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assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
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break;
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default:
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break;
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}
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@@ -153,6 +168,10 @@ public void playState(MdgaState state) {
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}
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MusicAsset asset = null;
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birds.pause();
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float pause = 0.0f;
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switch (state) {
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case MAIN:
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playGame = false;
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@@ -163,10 +182,12 @@ public void playState(MdgaState state) {
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asset = MusicAsset.LOBBY;
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break;
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case GAME:
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birds.play();
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addGameTracks();
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playGame = true;
|
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assert (!gameTracks.isEmpty()) : "no more game music available";
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asset = gameTracks.remove(0);
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pause = 2.0f;
|
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break;
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case CEREMONY:
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playGame = false;
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@@ -178,7 +199,7 @@ public void playState(MdgaState state) {
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|
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assert (null != asset) : "music sceduling went wrong";
|
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|
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scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), 0.0f);
|
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scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), pause);
|
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}
|
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|
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/**
|
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@@ -454,7 +475,7 @@ public void setSoundVolume(float soundVolume) {
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*/
|
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float getMusicVolumeTotal() {
|
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|
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return getMusicVolume() * getMainVolume();
|
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return getMusicVolume() * getMainVolume() / 2;
|
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}
|
||||
|
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/**
|
||||
|
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@@ -38,4 +38,7 @@ public enum MdgaSound {
|
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UI90,
|
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MISSILE,
|
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MATRIX,
|
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TURRET_ROTATE,
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TANK_SHOOT,
|
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TANK_EXPLOSION
|
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}
|
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|
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@@ -10,12 +10,13 @@ enum MusicAsset {
|
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MAIN_MENU("Spaceship.wav", true, 1.0f),
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LOBBY("DeadPlanet.wav", true, 1.0f),
|
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CEREMONY("80s,Disco,Life.wav", true, 1.0f),
|
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GAME_1("NeonRoadTrip.wav", 1.0f),
|
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GAME_2("NoPressureTrance.wav", 1.0f),
|
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GAME_3("TheSynthRave.wav", 1.0f),
|
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GAME_4("LaserParty.wav", 1.0f),
|
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GAME_5("RetroNoir.wav", 1.0f),
|
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GAME_6("SpaceInvaders.wav", 1.0f);
|
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GAME_1("NeonRoadTrip.wav", 0.5f),
|
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GAME_2("NoPressureTrance.wav", 0.5f),
|
||||
GAME_3("TheSynthRave.wav", 0.5f),
|
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GAME_4("LaserParty.wav", 0.5f),
|
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GAME_5("RetroNoir.wav", 0.5f),
|
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GAME_6("SpaceInvaders.wav", 0.5f),
|
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BIRDS("nature-ambience.ogg", true, 1.0f);
|
||||
|
||||
private final String path;
|
||||
private final boolean loop;
|
||||
|
||||
@@ -37,7 +37,11 @@ enum SoundAsset {
|
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LOSE("lose.ogg"),
|
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MISSILE("missile.ogg"),
|
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MATRIX("matrix.wav"),
|
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CONNECTED("connected.wav");
|
||||
CONNECTED("connected.wav"),
|
||||
TURRET_ROTATE("turret_rotate.ogg"),
|
||||
TANK_SHOOT("tank_shoot.ogg")
|
||||
;
|
||||
|
||||
|
||||
private final String path;
|
||||
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
public class ActionControl extends InitControl {
|
||||
private final Runnable runnable;
|
||||
|
||||
public ActionControl(Runnable runnable){
|
||||
this.runnable = runnable;
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected void action(){
|
||||
if(runnable == null) throw new RuntimeException("runnable is null");
|
||||
else runnable.run();
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,10 @@
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
/**
|
||||
* The {@code Explosion} class represents an explosion effect in a 3D environment.
|
||||
* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
|
||||
*/
|
||||
public class Explosion {
|
||||
|
||||
private final Node rootNode;
|
||||
@@ -23,11 +27,11 @@ public class Explosion {
|
||||
private final Material mat;
|
||||
|
||||
/**
|
||||
* Konstruktor für die Explosion.
|
||||
* Constructor for the {@code Explosion} class.
|
||||
*
|
||||
* @param app Die Hauptanwendung.
|
||||
* @param rootNode Der Root-Knoten, an den die Explosion angefügt wird.
|
||||
* @param location Der Ort der Explosion in World-Koordinaten.
|
||||
* @param app The main application managing the explosion.
|
||||
* @param rootNode The root node to which the explosion effects will be attached.
|
||||
* @param location The location of the explosion in world coordinates.
|
||||
*/
|
||||
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
this.app = app;
|
||||
@@ -38,7 +42,8 @@ public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert den Partikel-Emitter für die Explosion.
|
||||
* Initializes the particle emitters for the explosion effect.
|
||||
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", Type.Triangle,50);
|
||||
@@ -77,7 +82,8 @@ private void initializeEmitter() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Löst die Explosion aus.
|
||||
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
|
||||
* Both emitters are automatically detached after a predefined duration.
|
||||
*/
|
||||
public void trigger() {
|
||||
if (!triggered) {
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
import static pp.mdga.client.Util.linInt;
|
||||
|
||||
public class FadeControl extends ActionControl {
|
||||
private float duration; // Duration of the fade effect
|
||||
private float timeElapsed = 0;
|
||||
private boolean init = false;
|
||||
private float startAlpha;
|
||||
private float endAlpha;
|
||||
|
||||
public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
|
||||
super(actionAfter);
|
||||
this.duration = duration;
|
||||
this.startAlpha = startAlpha;
|
||||
this.endAlpha = endAlpha;
|
||||
}
|
||||
|
||||
public FadeControl(float duration, float startAlpha, float endAlpha) {
|
||||
this(duration, startAlpha, endAlpha, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
init = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (!init) return;
|
||||
|
||||
timeElapsed += tpf;
|
||||
float t = timeElapsed / duration; // Calculate progress (0 to 1)
|
||||
|
||||
if (t >= 1) {
|
||||
// Fade complete
|
||||
t = 1;
|
||||
init = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
|
||||
float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
|
||||
|
||||
// Update the material's alpha
|
||||
if (spatial instanceof Geometry geometry) {
|
||||
Material mat = geometry.getMaterial();
|
||||
if (mat != null) {
|
||||
ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
|
||||
mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
|
||||
|
||||
ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
|
||||
mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
|
||||
|
||||
// Disable shadows when the object is nearly invisible
|
||||
if (alpha <= 0.1f) {
|
||||
geometry.setShadowMode(RenderQueue.ShadowMode.Off);
|
||||
} else {
|
||||
geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
}
|
||||
} else throw new RuntimeException("Material is null");
|
||||
} else throw new RuntimeException("Spatial is not instance of Geometry");
|
||||
}
|
||||
}
|
||||
@@ -17,30 +17,36 @@
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
|
||||
* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
|
||||
* and performs additional actions upon animation completion.
|
||||
*/
|
||||
public class JetAnimation {
|
||||
|
||||
private final MdgaApp app; // Referenz auf die Hauptanwendung
|
||||
private final Node rootNode; // Root-Knoten, an dem die Animation hängt
|
||||
private Spatial jetModel; // Das Model des "jet"
|
||||
private final Vector3f spawnPoint; // Spawnpunkt des Jets
|
||||
private final Vector3f nodePoint; // Punkt des überflogenen Knotens
|
||||
private final Vector3f despawnPoint; // Punkt, an dem der Jet despawnt
|
||||
private final float curveHeight; // Maximale Höhe der Kurve
|
||||
private final float animationDuration; // Dauer der Animation
|
||||
private final MdgaApp app;
|
||||
private final Node rootNode;
|
||||
private Spatial jetModel;
|
||||
private final Vector3f spawnPoint;
|
||||
private final Vector3f nodePoint;
|
||||
private final Vector3f despawnPoint;
|
||||
private final float curveHeight;
|
||||
private final float animationDuration;
|
||||
private Explosion explosion;
|
||||
private final UUID id;
|
||||
private Runnable actionAfter;
|
||||
|
||||
/**
|
||||
* Konstruktor für die ThrowAnimation-Klasse.
|
||||
* Constructor for the {@code JetAnimation} class.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
* @param rootNode Der Root-Knoten, an dem der Jet angefügt wird
|
||||
* @param uuid Die UUID des pieces
|
||||
* @param targetPoint Der Punkt, an dem der Jet spawnt
|
||||
* @param curveHeight Die maximale Höhe der Flugkurve
|
||||
* @param animationDuration Die Gesamtdauer der Animation in Sekunden
|
||||
* @param app The main application managing the jet animation.
|
||||
* @param rootNode The root node to which the jet model will be attached.
|
||||
* @param uuid A unique identifier for the animation.
|
||||
* @param targetPoint The target point where the explosion will occur.
|
||||
* @param curveHeight The height of the curve for the jet's flight path.
|
||||
* @param animationDuration The total duration of the jet animation.
|
||||
*/
|
||||
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration) {
|
||||
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
|
||||
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
|
||||
|
||||
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
|
||||
@@ -57,11 +63,12 @@ public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint,
|
||||
|
||||
id = uuid;
|
||||
|
||||
explosion = new Explosion(app, rootNode, targetPoint);
|
||||
explosion = new Explosion(app, rootNode, nodePoint);
|
||||
this.actionAfter = actionAfter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet die Animation.
|
||||
* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
|
||||
*/
|
||||
public void start() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.JET);
|
||||
@@ -70,7 +77,7 @@ public void start() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawnt den Jet an der spezifizierten Position.
|
||||
* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
|
||||
*/
|
||||
private void spawnJet() {
|
||||
jetModel = app.getAssetManager().loadModel(Asset.jet.getModelPath());
|
||||
@@ -86,7 +93,8 @@ private void spawnJet() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Animiert den Jet entlang einer Kurve und lässt ihn anschließend verschwinden.
|
||||
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
|
||||
* and performs cleanup operations after the animation completes.
|
||||
*/
|
||||
private void animateJet() {
|
||||
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
|
||||
@@ -118,26 +126,34 @@ protected void controlUpdate(float tpf) {
|
||||
}
|
||||
|
||||
if (elapsedTime > 6.0f) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
BoardHandler boardHandler = gameView.getBoardHandler();
|
||||
|
||||
boardHandler.throwPieceAnim(id);
|
||||
endAnim();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Wird hier nicht benötigt
|
||||
}
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {}
|
||||
});
|
||||
}
|
||||
|
||||
private void endAnim(){
|
||||
actionAfter.run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Repräsentiert eine 3D-Bezier-Kurve mit vier Kontrollpunkten.
|
||||
* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
|
||||
* It provides methods to interpolate positions and derivatives along the curve.
|
||||
*/
|
||||
private static class BezierCurve3f {
|
||||
private final Vector3f p0, p1, p2, p3;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code BezierCurve3f} class.
|
||||
*
|
||||
* @param p0 The starting point of the curve.
|
||||
* @param p1 The first control point influencing the curve's shape.
|
||||
* @param p2 The second control point influencing the curve's shape.
|
||||
* @param p3 The endpoint of the curve.
|
||||
*/
|
||||
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
|
||||
this.p0 = p0;
|
||||
this.p1 = p1;
|
||||
@@ -145,6 +161,12 @@ public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
|
||||
this.p3 = p3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Interpolates a position along the curve at a given progress value {@code t}.
|
||||
*
|
||||
* @param t The progress value (0.0 to 1.0) along the curve.
|
||||
* @return The interpolated position on the curve.
|
||||
*/
|
||||
public Vector3f interpolate(float t) {
|
||||
float u = 1 - t;
|
||||
float tt = t * t;
|
||||
@@ -159,6 +181,12 @@ public Vector3f interpolate(float t) {
|
||||
return point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
|
||||
*
|
||||
* @param t The progress value (0.0 to 1.0) along the curve.
|
||||
* @return The derivative (direction vector) at the specified progress.
|
||||
*/
|
||||
public Vector3f interpolateDerivative(float t) {
|
||||
float u = 1 - t;
|
||||
float tt = t * t;
|
||||
|
||||
@@ -0,0 +1,200 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class MatrixAnimation extends ActionControl {
|
||||
private MdgaApp app;
|
||||
private static final Random RANDOM = new Random();
|
||||
private Vector3f radarPos;
|
||||
private Runnable runnable;
|
||||
private boolean init = false;
|
||||
private List<ParticleEmitter> activeEmitter = new ArrayList<>();
|
||||
private ParticleEmitter radarEmitter = null;
|
||||
private float timeElapsed = 0f;
|
||||
|
||||
private enum MatrixState{
|
||||
RADAR_ON,
|
||||
RADAR_OFF,
|
||||
MATRIX_ON,
|
||||
MATRIX_OFF
|
||||
}
|
||||
|
||||
private MatrixState state;
|
||||
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable){
|
||||
super(runnable);
|
||||
this.app = app;
|
||||
this.radarPos = radarPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
state = MatrixState.RADAR_ON;
|
||||
timeElapsed = 0;
|
||||
init = true;
|
||||
radar();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(!init) return;
|
||||
|
||||
timeElapsed += tpf;
|
||||
|
||||
switch(state){
|
||||
case RADAR_ON -> {
|
||||
if(timeElapsed >= 2f){
|
||||
state = MatrixState.RADAR_OFF;
|
||||
timeElapsed = 0;
|
||||
radarEmitter.setParticlesPerSec(0);
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.getRootNode().detachChild(radarEmitter);
|
||||
}
|
||||
}, 3000);
|
||||
}
|
||||
}
|
||||
case RADAR_OFF -> {
|
||||
if(timeElapsed >= 0.1f){
|
||||
state = MatrixState.MATRIX_ON;
|
||||
timeElapsed = 0;
|
||||
matrix();
|
||||
}
|
||||
|
||||
}
|
||||
case MATRIX_ON -> {
|
||||
if(timeElapsed >= 3f){
|
||||
state = MatrixState.MATRIX_OFF;
|
||||
timeElapsed = 0;
|
||||
turnOff();
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
for (ParticleEmitter particleEmitter : activeEmitter){
|
||||
app.getRootNode().detachChild(particleEmitter);
|
||||
}
|
||||
}
|
||||
}, 3000);
|
||||
}
|
||||
}
|
||||
case MATRIX_OFF -> {
|
||||
if(timeElapsed >= 0.5f){
|
||||
init = false;
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void turnOff(){
|
||||
for (ParticleEmitter particleEmitter : activeEmitter){
|
||||
particleEmitter.setParticlesPerSec(0f);
|
||||
}
|
||||
}
|
||||
|
||||
private void radar(){
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
|
||||
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
emitter.setMaterial(mat);
|
||||
emitter.setImagesX(1); // columns
|
||||
emitter.setImagesY(1); // rows
|
||||
emitter.setSelectRandomImage(true);
|
||||
emitter.setStartColor(ColorRGBA.White);
|
||||
emitter.setEndColor(ColorRGBA.Black);
|
||||
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
|
||||
emitter.getParticleInfluencer().setVelocityVariation(0f);
|
||||
emitter.setStartSize(0.1f);
|
||||
emitter.setEndSize(10);
|
||||
emitter.setGravity(0, 0, 0);
|
||||
float life = 2.6f;
|
||||
emitter.setLowLife(life);
|
||||
emitter.setHighLife(life);
|
||||
emitter.setLocalTranslation(radarPos.add(new Vector3f(0,0,5)));
|
||||
emitter.setParticlesPerSec(1.8f);
|
||||
app.getRootNode().attachChild(emitter);
|
||||
radarEmitter = emitter;
|
||||
}
|
||||
|
||||
private void matrix(){
|
||||
for(int i = 0; i < 5; i++){
|
||||
particleStream(
|
||||
generateMatrixColor(),
|
||||
generateMatrixColor(),
|
||||
getRandomFloat(0,1f),
|
||||
getRandomPosition(),
|
||||
getRandomFloat(1,2)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar){
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
|
||||
ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||
matrix.setMaterial(mat);
|
||||
matrix.setImagesX(2); // columns
|
||||
matrix.setImagesY(1); // rows
|
||||
matrix.setSelectRandomImage(true);
|
||||
matrix.setStartColor(start);
|
||||
matrix.setEndColor(end);
|
||||
matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
|
||||
matrix.getParticleInfluencer().setVelocityVariation(0f);
|
||||
matrix.setStartSize(0.4f);
|
||||
matrix.setEndSize(0.6f);
|
||||
matrix.setGravity(0, 0, 2f);
|
||||
matrix.setLowLife(3f);
|
||||
matrix.setHighLife(3f);
|
||||
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0,0,15)));
|
||||
matrix.setParticlesPerSec(spawnVar);
|
||||
app.getRootNode().attachChild(matrix);
|
||||
activeEmitter.add(matrix);
|
||||
}
|
||||
|
||||
public static Vector3f getRandomPosition() {
|
||||
// Generate a random angle in radians (0 to 2π)
|
||||
float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
|
||||
|
||||
// Generate a random radius with uniform distribution
|
||||
float radius = (float) Math.sqrt(RANDOM.nextDouble());
|
||||
radius *= 1f;
|
||||
|
||||
// Convert polar coordinates to Cartesian
|
||||
float x = radius * (float) Math.cos(angle);
|
||||
float y = radius * (float) Math.sin(angle);
|
||||
|
||||
return new Vector3f(x,y,0);
|
||||
}
|
||||
|
||||
public static float getRandomFloat(float start, float end) {
|
||||
if (start > end) {
|
||||
throw new IllegalArgumentException("Start must be less than or equal to end.");
|
||||
}
|
||||
return start + RANDOM.nextFloat() * (end - start);
|
||||
}
|
||||
|
||||
public static ColorRGBA generateMatrixColor() {
|
||||
// Red is dominant
|
||||
float red = 0.8f + RANDOM.nextFloat() * 0.2f; // Red channel: 0.8 to 1.0
|
||||
// Green is moderately high
|
||||
float green = 0.4f + RANDOM.nextFloat() * 0.3f; // Green channel: 0.4 to 0.7
|
||||
// Blue is minimal
|
||||
float blue = RANDOM.nextFloat() * 0.2f; // Blue channel: 0.0 to 0.2
|
||||
float alpha = 1.0f; // Fully opaque
|
||||
|
||||
return new ColorRGBA(red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
@@ -16,25 +16,30 @@
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
|
||||
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
|
||||
*/
|
||||
public class MissileAnimation {
|
||||
|
||||
private final Node rootNode; // Root-Knoten, an den die Animation gehängt wird
|
||||
private final MdgaApp app; // Referenz auf die Hauptanwendung
|
||||
private final Vector3f start; // Startpunkt der Rakete
|
||||
private final Vector3f target; // Zielpunkt der Rakete
|
||||
private final float flightTime; // Gesamtdauer des Flugs
|
||||
private final Node rootNode;
|
||||
private final MdgaApp app;
|
||||
private final Vector3f start;
|
||||
private final Vector3f target;
|
||||
private final float flightTime;
|
||||
private Explosion explosion;
|
||||
private Spatial missileModel; // 3D-Modell der Rakete
|
||||
private Spatial missileModel;
|
||||
|
||||
private UUID id;
|
||||
|
||||
/**
|
||||
* Konstruktor für die MissileAnimation.
|
||||
* Constructor for the {@code MissileAnimation} class.
|
||||
*
|
||||
* @param app Die Hauptanwendung.
|
||||
* @param rootNode Der Root-Knoten, an den die Animation gehängt wird.
|
||||
* @param target Der Zielpunkt der Rakete.
|
||||
* @param flightTime Die Zeit, die die Rakete für den gesamten Flug benötigt.
|
||||
* @param app The main application managing the missile animation.
|
||||
* @param rootNode The root node to which the missile model will be attached.
|
||||
* @param uuid A unique identifier for the missile animation.
|
||||
* @param target The target point where the missile will explode.
|
||||
* @param flightTime The total flight time of the missile.
|
||||
*/
|
||||
public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target, float flightTime) {
|
||||
this.app = app;
|
||||
@@ -52,30 +57,33 @@ public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target,
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet die Raketenanimation.
|
||||
* Starts the missile animation by loading the missile model and initiating its parabolic movement.
|
||||
*/
|
||||
public void start() {
|
||||
Smoke s = new Smoke(app, rootNode, start);
|
||||
s.trigger();
|
||||
loadMissile();
|
||||
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
|
||||
animateMissile();
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Raketenmodell und setzt es auf den Startpunkt.
|
||||
* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
|
||||
*/
|
||||
private void loadMissile() {
|
||||
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath()); // Lade das Missile-Modell
|
||||
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
|
||||
missileModel.scale(Asset.missile.getSize());
|
||||
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
|
||||
missileModel.setMaterial(mat);
|
||||
missileModel.setLocalTranslation(start); // Setze Startposition
|
||||
rootNode.attachChild(missileModel); // Füge das Modell zur Szene hinzu
|
||||
missileModel.setLocalTranslation(start);
|
||||
rootNode.attachChild(missileModel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animiert die Rakete entlang einer Parabel.
|
||||
* Animates the missile along a parabolic path, triggers the explosion near the target,
|
||||
* and removes the missile model after the animation completes.
|
||||
*/
|
||||
private void animateMissile() {
|
||||
missileModel.addControl(new AbstractControl() {
|
||||
@@ -93,44 +101,39 @@ protected void controlUpdate(float tpf) {
|
||||
if (progress >= 1) {
|
||||
explosion.trigger();
|
||||
|
||||
// Flug abgeschlossen
|
||||
rootNode.detachChild(missileModel); // Entferne Rakete nach dem Ziel
|
||||
this.spatial.removeControl(this); // Entferne die Steuerung
|
||||
rootNode.detachChild(missileModel);
|
||||
this.spatial.removeControl(this);
|
||||
return;
|
||||
}
|
||||
|
||||
// Berechne die aktuelle Position entlang der Parabel
|
||||
Vector3f currentPosition = computeParabolicPath(start, target, progress);
|
||||
missileModel.setLocalTranslation(currentPosition);
|
||||
|
||||
// Passe die Ausrichtung an (Nase der Rakete zeigt in Flugrichtung)
|
||||
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
|
||||
.subtract(currentPosition)
|
||||
.normalizeLocal();
|
||||
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y); // Z ist oben, Y ist "Up"
|
||||
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
|
||||
missileModel.rotate(0, FastMath.HALF_PI, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Keine Render-Logik benötigt
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet eine Parabelbewegung von `start` zu `target`.
|
||||
* Computes a position along a parabolic path at a given progress value {@code t}.
|
||||
*
|
||||
* @param start Der Startpunkt der Rakete.
|
||||
* @param target Der Zielpunkt der Rakete.
|
||||
* @param t Der Fortschritt des Flugs (0 bis 1).
|
||||
* @return Die Position der Rakete entlang der Parabel.
|
||||
* @param start The starting point of the missile's flight.
|
||||
* @param target The target point of the missile's flight.
|
||||
* @param t The progress value (0.0 to 1.0) along the flight path.
|
||||
* @return The interpolated position along the parabolic path.
|
||||
*/
|
||||
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
|
||||
Vector3f midPoint = start.add(target).multLocal(0.5f); // Berechne die Mitte zwischen Start und Ziel
|
||||
midPoint.addLocal(0, 0, 20); // Erhöhe den Scheitelpunkt der Parabel entlang der Z-Achse
|
||||
Vector3f midPoint = start.add(target).multLocal(0.5f);
|
||||
midPoint.addLocal(0, 0, 20);
|
||||
|
||||
// Quadratische Interpolation (Parabel)
|
||||
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
|
||||
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
|
||||
return FastMath.interpolateLinear(t, startToMid, midToTarget);
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
import static pp.mdga.client.Util.*;
|
||||
|
||||
/**
|
||||
* A control that smoothly moves a spatial from an initial position to an end position
|
||||
@@ -12,16 +13,16 @@
|
||||
* an ease-in-out curve to create a smooth start and stop effect.
|
||||
* </p>
|
||||
*/
|
||||
public class MoveControl extends InitControl {
|
||||
public class MoveControl extends ActionControl {
|
||||
|
||||
private boolean moving;
|
||||
private final Vector3f initPos;
|
||||
private final Vector3f endPos;
|
||||
private final Vector3f middlePos;
|
||||
private final static float HEIGHT = 2;
|
||||
private final static float MOVE_SPEED = 1f;
|
||||
private float progress = 0;
|
||||
private final Runnable actionAfter;
|
||||
private final float height;
|
||||
private final float duration;
|
||||
private float timer = 0;
|
||||
private boolean easing;
|
||||
|
||||
/**
|
||||
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
|
||||
@@ -32,15 +33,22 @@ public class MoveControl extends InitControl {
|
||||
* @param actionAfter A Runnable that will be executed after the movement finishes.
|
||||
*/
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||
this(initPos, endPos, actionAfter, 2, 1, true);
|
||||
}
|
||||
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing){
|
||||
super(actionAfter);
|
||||
moving = false;
|
||||
this.initPos = initPos;
|
||||
this.endPos = endPos;
|
||||
this.height = height;
|
||||
this.duration = duration;
|
||||
this.easing = easing;
|
||||
middlePos = new Vector3f(
|
||||
(initPos.x + endPos.x) / 2,
|
||||
(initPos.y + endPos.y) / 2,
|
||||
HEIGHT
|
||||
(initPos.x + endPos.x) / 2,
|
||||
(initPos.y + endPos.y) / 2,
|
||||
height
|
||||
);
|
||||
this.actionAfter = actionAfter;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -50,7 +58,7 @@ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
moving = true;
|
||||
progress = 0;
|
||||
timer = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -63,10 +71,16 @@ protected void initSpatial() {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(!moving) return;
|
||||
progress += tpf * MOVE_SPEED;
|
||||
if(progress > 1) progress = 1;
|
||||
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, easeInOut(progress)));
|
||||
if(progress == 1) end();
|
||||
timer += tpf;
|
||||
|
||||
float t = timer / duration;
|
||||
if (t >= 1) t = 1;
|
||||
|
||||
float interpolated = easing ? easeInOut(t) : t;
|
||||
|
||||
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, interpolated));
|
||||
|
||||
if(t >= 1) end();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,35 +89,11 @@ protected void controlUpdate(float tpf) {
|
||||
*/
|
||||
private void end(){
|
||||
moving = false;
|
||||
actionAfter.run();
|
||||
spatial.removeControl(this);
|
||||
action();
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs quadratic interpolation between three points.
|
||||
*
|
||||
* @param p1 The initial point.
|
||||
* @param p2 The middle point.
|
||||
* @param p3 The final point.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated point.
|
||||
*/
|
||||
private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
|
||||
float oneMinusT = 1 - t;
|
||||
return p1.mult(oneMinusT * oneMinusT)
|
||||
.add(p2.mult(2 * oneMinusT * t))
|
||||
.add(p3.mult(t * t));
|
||||
}
|
||||
|
||||
/**
|
||||
* A smooth ease-in-out function for interpolation.
|
||||
* It accelerates and decelerates the interpolation for a smoother effect.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The adjusted interpolation value.
|
||||
*/
|
||||
private float easeInOut(float x){
|
||||
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.TankTopControl;
|
||||
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
public class ShellAnimation extends ActionControl {
|
||||
private static final float FLYING_DURATION = 1.25f;
|
||||
private static final float FLYING_HEIGHT = 12f;
|
||||
private TankTopControl tankTopControl;
|
||||
private MdgaApp app;
|
||||
|
||||
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter){
|
||||
super(actionAfter);
|
||||
this.tankTopControl = tankTopControl;
|
||||
this.app = app;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
|
||||
app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
|
||||
app.getRootNode().attachChild(createShell());
|
||||
}
|
||||
|
||||
private Vector3f getShootPos(){
|
||||
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
|
||||
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
|
||||
Vector3f transformedOffset = turretRotation.mult(localOffset);
|
||||
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
|
||||
}
|
||||
|
||||
private void shoot(){
|
||||
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
|
||||
Vector3f shootPos = getShootPos();
|
||||
createEffect(
|
||||
shootPos,
|
||||
"Images/particle/flame.png",
|
||||
2, 2,
|
||||
1, 3,
|
||||
1f,
|
||||
0.3f, 0.7f,
|
||||
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
|
||||
new ColorRGBA(1f, 0f, 0f, 0f)
|
||||
);
|
||||
createEffect(
|
||||
shootPos,
|
||||
"Images/particle/vapor_cloud.png",
|
||||
3, 3,
|
||||
0.3f, 0.8f,
|
||||
10,
|
||||
0.1f, 0.35f,
|
||||
new ColorRGBA(0.5f,0.5f,0.5f,0.5f),
|
||||
ColorRGBA.Black
|
||||
);
|
||||
|
||||
Spatial shell = createShell();
|
||||
app.getRootNode().attachChild(shell);
|
||||
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
|
||||
}
|
||||
|
||||
private Spatial createShell(){
|
||||
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
|
||||
model.scale(.16f);
|
||||
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
|
||||
|
||||
Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
|
||||
Vector3f targetPos = spatial.getLocalTranslation();
|
||||
Vector3f direction = targetPos.subtract(shootPos).normalize();
|
||||
|
||||
Quaternion rotation = new Quaternion();
|
||||
rotation.lookAt(direction, new Vector3f(1,0,0)); // Assuming UNIT_Y is the up vector
|
||||
|
||||
model.setLocalRotation(rotation);
|
||||
model.rotate(FastMath.HALF_PI,0,0);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
||||
mat.setBoolean("UseMaterialColors", true);
|
||||
ColorRGBA color = ColorRGBA.fromRGBA255(143,117,0,255);
|
||||
mat.setColor("Diffuse", color);
|
||||
mat.setColor("Ambient", color);
|
||||
model.setMaterial(mat);
|
||||
return model;
|
||||
}
|
||||
|
||||
private void hitExplosion(){
|
||||
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
|
||||
createEffect(
|
||||
spatial.getLocalTranslation().setZ(1),
|
||||
"Images/particle/flame.png",
|
||||
2, 2,
|
||||
1, 5,
|
||||
2f,
|
||||
0.3f, 0.7f,
|
||||
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
|
||||
new ColorRGBA(1f, 0f, 0f, 0f)
|
||||
);
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
action();
|
||||
}
|
||||
}, 800);
|
||||
}
|
||||
|
||||
private void createEffect(Vector3f shootPos,
|
||||
String image,
|
||||
int x, int y,
|
||||
float startSize, float endSize,
|
||||
float velocity,
|
||||
float lowLife, float highLife,
|
||||
ColorRGBA start, ColorRGBA end){
|
||||
// Create a particle emitter for the explosion
|
||||
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
|
||||
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
|
||||
explosionEmitter.setMaterial(explosionMat);
|
||||
|
||||
// Particle properties
|
||||
explosionEmitter.setImagesX(x); // Columns in the texture
|
||||
explosionEmitter.setImagesY(y); // Rows in the texture
|
||||
explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
|
||||
|
||||
explosionEmitter.setStartColor(start); // Bright yellowish orange
|
||||
explosionEmitter.setEndColor(end); // Fade to transparent red
|
||||
|
||||
explosionEmitter.setStartSize(startSize); // Initial size
|
||||
explosionEmitter.setEndSize(endSize); // Final size
|
||||
explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
|
||||
explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
|
||||
explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
|
||||
explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
|
||||
explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
|
||||
explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
|
||||
explosionEmitter.setLocalTranslation(shootPos);
|
||||
explosionEmitter.setParticlesPerSec(0);
|
||||
explosionEmitter.emitAllParticles();
|
||||
app.getRootNode().attachChild(explosionEmitter);
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.getRootNode().detachChild(explosionEmitter);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
public class ShellControl extends ActionControl {
|
||||
private final Vector3f shootPos;
|
||||
private final Vector3f endPos;
|
||||
private final float height;
|
||||
private final float duration;
|
||||
private Vector3f oldPos;
|
||||
private ParticleEmitter emitter;
|
||||
private AssetManager assetManager;
|
||||
|
||||
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager){
|
||||
super(runnable);
|
||||
this.shootPos = shootPos;
|
||||
this.endPos = endPos;
|
||||
this.height = height;
|
||||
this.duration = duration;
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
spatial.addControl(new MoveControl(
|
||||
shootPos,
|
||||
endPos,
|
||||
()->{
|
||||
emitter.killAllParticles();
|
||||
emitter.setParticlesPerSec(0);
|
||||
emitter.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
spatial.removeFromParent();
|
||||
action();
|
||||
},
|
||||
height,
|
||||
duration,
|
||||
false
|
||||
));
|
||||
oldPos = spatial.getLocalTranslation().clone();
|
||||
createEmitter();
|
||||
}
|
||||
|
||||
private void createEmitter() {
|
||||
emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
|
||||
emitter.setMaterial(mat);
|
||||
|
||||
// Comic-Style Farben
|
||||
emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
|
||||
emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
|
||||
|
||||
// Partikelgröße und Lebensdauer
|
||||
emitter.setStartSize(0.15f); // Startgröße
|
||||
emitter.setEndSize(0.1f); // Endgröße
|
||||
emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
|
||||
emitter.setHighLife(0.14f);
|
||||
|
||||
emitter.setGravity(0, 0, 0); // Keine Gravitation
|
||||
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
|
||||
|
||||
// Hohe Dichte für eine glatte Spur
|
||||
emitter.setParticlesPerSec(500);
|
||||
|
||||
// Zur Shell hinzufügen
|
||||
spatial.getParent().attachChild(emitter);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
|
||||
if (direction.lengthSquared() > 0) {
|
||||
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
|
||||
spatial.rotate(FastMath.HALF_PI,0,0);
|
||||
}
|
||||
oldPos = spatial.getLocalTranslation().clone();
|
||||
|
||||
emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
public class Smoke {
|
||||
|
||||
private final Node rootNode;
|
||||
private final MdgaApp app;
|
||||
private final Vector3f location;
|
||||
private ParticleEmitter fire;
|
||||
private ParticleEmitter smoke;
|
||||
|
||||
private boolean triggered = false;
|
||||
|
||||
private final Material mat;
|
||||
|
||||
/**
|
||||
* Constructor for the {@code Explosion} class.
|
||||
*
|
||||
* @param app The main application managing the explosion.
|
||||
* @param rootNode The root node to which the explosion effects will be attached.
|
||||
* @param location The location of the explosion in world coordinates.
|
||||
*/
|
||||
public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.location = location;
|
||||
|
||||
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the particle emitters for the explosion effect.
|
||||
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,50);
|
||||
fire.setMaterial(mat);
|
||||
fire.setStartColor(ColorRGBA.DarkGray);
|
||||
fire.setEndColor(ColorRGBA.DarkGray);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,8f));
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||
fire.setStartSize(0.1f);
|
||||
fire.setEndSize(0.8f);
|
||||
fire.setGravity(0, 0, -0.1f);
|
||||
fire.setLowLife(0.5f);
|
||||
fire.setHighLife(1.2f);
|
||||
fire.setParticlesPerSec(0);
|
||||
|
||||
fire.setLocalTranslation(location);
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,40);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(2);
|
||||
smoke.setImagesY(2);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,2f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||
smoke.setStartSize(0.2f);
|
||||
smoke.setEndSize(0.5f);
|
||||
smoke.setGravity(0, 0, -0.3f);
|
||||
smoke.setLowLife(1.2f);
|
||||
smoke.setHighLife(2.5f);
|
||||
smoke.setParticlesPerSec(0);
|
||||
|
||||
smoke.setLocalTranslation(location);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
|
||||
* Both emitters are automatically detached after a predefined duration.
|
||||
*/
|
||||
public void trigger() {
|
||||
if (!triggered) {
|
||||
triggered = true;
|
||||
initializeEmitter();
|
||||
}
|
||||
|
||||
rootNode.attachChild(fire);
|
||||
fire.emitAllParticles();
|
||||
fire.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(fire);
|
||||
fire.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
});
|
||||
|
||||
rootNode.attachChild(smoke);
|
||||
smoke.emitAllParticles();
|
||||
smoke.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(smoke);
|
||||
smoke.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,9 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
@@ -10,9 +13,7 @@
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.animation.MissileAnimation;
|
||||
import pp.mdga.client.animation.MoveControl;
|
||||
import pp.mdga.client.animation.JetAnimation;
|
||||
import pp.mdga.client.animation.*;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
@@ -56,6 +57,10 @@ public class BoardHandler {
|
||||
private PieceControl selectedOwnPiece;
|
||||
private PieceControl selectedEnemyPiece;
|
||||
private DiceControl diceControl;
|
||||
//Radar Position for Matrix animation
|
||||
private Vector3f radarPos;
|
||||
//TankTop for shellAnimation
|
||||
private TankTopControl tankTop;
|
||||
|
||||
/**
|
||||
* Creates a new BoardHandler.
|
||||
@@ -148,12 +153,24 @@ private void initMap() {
|
||||
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
|
||||
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
|
||||
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
|
||||
case radar -> addRadar(assetOnMap);
|
||||
case tankShoot -> addTankShoot(assetOnMap);
|
||||
|
||||
default -> displayAsset(assetOnMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addTankShoot(AssetOnMap assetOnMap) {
|
||||
displayAsset(assetOnMap);
|
||||
tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
|
||||
}
|
||||
|
||||
private void addRadar(AssetOnMap assetOnMap) {
|
||||
radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
|
||||
displayAsset(assetOnMap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts an asset to its corresponding color.
|
||||
*
|
||||
@@ -187,11 +204,16 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
|
||||
model.setLocalTranslation(pos);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
|
||||
mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
|
||||
mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
model.setMaterial(mat);
|
||||
rootNodeBoard.attachChild(model);
|
||||
|
||||
rootNodeBoard.attachChild(model);
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -218,16 +240,38 @@ private Spatial displayAsset(AssetOnMap assetOnMap) {
|
||||
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
|
||||
*
|
||||
* @param assetOnMap The asset to be displayed in the 3D environment.
|
||||
* @param control The control to be added to the spatial representing the asset.
|
||||
* @param <T> The type of control, extending {@code AbstractControl}.
|
||||
* @return The control that was added to the spatial.
|
||||
*/
|
||||
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
|
||||
Spatial spatial = displayAsset(assetOnMap);
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a piece in the 3D environment to the location of a specified node.
|
||||
*
|
||||
* @param pieceControl The control managing the piece to be moved.
|
||||
* @param nodeControl The control managing the target node to which the piece will move.
|
||||
*/
|
||||
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
|
||||
pieceControl.setLocation(nodeControl.getLocation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a home node for a specific player color, attaching it to the map of home nodes.
|
||||
*
|
||||
* @param map The map storing lists of home nodes by player color.
|
||||
* @param color The color associated with the home nodes to be added.
|
||||
* @param assetOnMap The asset representing the home node in the 3D environment.
|
||||
* @throws RuntimeException if more than 4 home nodes are added for a single color.
|
||||
*/
|
||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||
@@ -271,6 +315,16 @@ private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||
movePieceRek(uuid, curIndex, moveIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
|
||||
*
|
||||
* @param map The map containing lists of items.
|
||||
* @param key The key associated with the list in the map.
|
||||
* @param item The item to be added to the list.
|
||||
* @param <T> The type of items in the list.
|
||||
* @param <E> The type of the key in the map.
|
||||
* @return The updated list associated with the specified key.
|
||||
*/
|
||||
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.add(item);
|
||||
@@ -278,12 +332,27 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||
return list;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
|
||||
*
|
||||
* @param map The map containing lists of items.
|
||||
* @param key The key associated with the list in the map.
|
||||
* @param item The item to be removed from the list.
|
||||
* @param <T> The type of items in the list.
|
||||
* @param <E> The type of the key in the map.
|
||||
*/
|
||||
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.remove(item);
|
||||
map.put(key, list);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the mean position of the waiting nodes for a specific color.
|
||||
*
|
||||
* @param color The color associated with the waiting nodes.
|
||||
* @return The mean position of the waiting nodes as a {@code Vector3f}.
|
||||
*/
|
||||
private Vector3f getWaitingPos(Color color){
|
||||
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
||||
}
|
||||
@@ -723,34 +792,57 @@ public void movePieceStartAnim(UUID uuid, int moveIndex){
|
||||
*/
|
||||
public void throwPieceAnim(UUID uuid){
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(), ()->throwPiece(uuid))
|
||||
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
|
||||
()->throwPiece(uuid))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node and plays jet animation.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwBombAnim(UUID uuid){
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6);
|
||||
anim.start();
|
||||
public void throwPiece(UUID uuid, Color throwColor){
|
||||
switch(throwColor){
|
||||
case ARMY -> throwShell(uuid);
|
||||
case NAVY -> throwMissle(uuid);
|
||||
case CYBER -> throwMatrix(uuid);
|
||||
case AIRFORCE -> throwBomb(uuid);
|
||||
default -> throw new RuntimeException("invalid color");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node and plays ship animation.
|
||||
* Animates the throwing of a piece to the next available waiting node.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwMissileAnim(UUID uuid){
|
||||
private void throwBomb(UUID uuid) {
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
|
||||
anim.start();
|
||||
}
|
||||
|
||||
private void throwMatrix(UUID uuid) {
|
||||
//app.getAcousticHandler().playSound(MdgaSound.MATRIX);
|
||||
Spatial piece = pieces.get(uuid).getSpatial();
|
||||
piece.addControl(new MatrixAnimation(app, radarPos,()-> {
|
||||
piece.addControl(new FadeControl(1,1,0,
|
||||
() -> {
|
||||
throwPiece(uuid);
|
||||
piece.addControl(new FadeControl(1,0,1));
|
||||
}
|
||||
));
|
||||
}));
|
||||
}
|
||||
|
||||
private void throwMissle(UUID uuid) {
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
MissileAnimation anim = new MissileAnimation(app, rootNode, uuid, targetPoint, 2);
|
||||
anim.start();
|
||||
}
|
||||
|
||||
private void throwShell(UUID uuid) {
|
||||
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, ()-> throwPieceAnim(uuid)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the swapping of two pieces by swapping their positions and rotations.
|
||||
*
|
||||
|
||||
@@ -109,6 +109,9 @@ private static Asset getLoadedAsset(String assetName) {
|
||||
case "tank" -> Asset.tank;
|
||||
case "treeSmall" -> Asset.treeSmall;
|
||||
case "treeBig" -> Asset.treeBig;
|
||||
case "tank_shoot" -> Asset.tankShoot;
|
||||
case "treesBigBackground" -> Asset.treesBigBackground;
|
||||
case "treesSmallBackground" -> Asset.treesSmallBackground;
|
||||
default -> throw new IllegalStateException("Unexpected value: " + assetName);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -18,17 +18,37 @@ public class OutlineControl extends InitControl {
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
private MdgaApp app;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with default thickness for the object outline.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
* @param cam The camera used for rendering the outlined objects.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
|
||||
*
|
||||
* @param app The main application managing the outline control.
|
||||
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||
* @param cam The camera used for rendering the outlined objects.
|
||||
* @param thickness The thickness of the outline.
|
||||
*/
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
@@ -61,6 +81,11 @@ public void deOutline(){
|
||||
outlineOwn.deselect(spatial);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the instance of the {@code MdgaApp} associated with this control.
|
||||
*
|
||||
* @return The {@code MdgaApp} instance.
|
||||
*/
|
||||
public MdgaApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ public void initSpatial(){
|
||||
}
|
||||
|
||||
public void rotateInit() {
|
||||
// rotate(rotation - initRotation);
|
||||
setRotation(initRotation);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -278,4 +278,5 @@ public boolean isSelectable() {
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
import static pp.mdga.client.Util.linInt;
|
||||
|
||||
public class TankTopControl extends InitControl {
|
||||
|
||||
private float timer = 0; // Time elapsed
|
||||
private final static float DURATION = 1.5f; // Total rotation duration in seconds
|
||||
private boolean rotating = false; // Flag to track if rotation is active
|
||||
private float startAngle = 0;
|
||||
private float endAngle = 0;
|
||||
private Runnable actionAfter = null;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (!rotating) return;
|
||||
|
||||
// Update the timer
|
||||
timer += tpf;
|
||||
|
||||
// Calculate interpolation factor (0 to 1)
|
||||
float t = timer / DURATION;
|
||||
|
||||
if (t >= 1) t = 1;
|
||||
|
||||
float curAngle = linInt(startAngle, endAngle, t);
|
||||
|
||||
// Interpolate the rotation
|
||||
Quaternion interpolatedRotation = new Quaternion();
|
||||
interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
|
||||
|
||||
// Apply the interpolated rotation to the spatial
|
||||
spatial.setLocalRotation(interpolatedRotation);
|
||||
|
||||
if(t >= 1){
|
||||
rotating = false;
|
||||
if(actionAfter != null) actionAfter.run();
|
||||
}
|
||||
}
|
||||
|
||||
public void rotate(Vector3f enemyPos, Runnable actionAfter) {
|
||||
if (spatial == null) throw new RuntimeException("spatial is null");
|
||||
|
||||
startAngle = getOwnAngle();
|
||||
endAngle = getEnemyAngle(enemyPos);
|
||||
|
||||
// Adjust endAngle to ensure the shortest path
|
||||
float deltaAngle = endAngle - startAngle;
|
||||
if (deltaAngle > 180) {
|
||||
endAngle -= 360; // Rotate counterclockwise
|
||||
} else if (deltaAngle < -180) {
|
||||
endAngle += 360; // Rotate clockwise
|
||||
}
|
||||
|
||||
timer = 0;
|
||||
rotating = true;
|
||||
this.actionAfter = actionAfter; // Store the action to execute after rotation
|
||||
}
|
||||
|
||||
private float getEnemyAngle(Vector3f enemyPos){
|
||||
// Direction to the enemy in the XY plane
|
||||
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
|
||||
direction.z = 0; // Project to XY plane
|
||||
direction.normalizeLocal();
|
||||
|
||||
Vector3f reference = Vector3f.UNIT_Y.mult(-1);
|
||||
|
||||
// Calculate the angle between the direction vector and the reference vector
|
||||
float angle = FastMath.acos(reference.dot(direction));
|
||||
|
||||
// Determine rotation direction using the cross product
|
||||
Vector3f cross = reference.cross(direction);
|
||||
if (cross.z < 0) {
|
||||
angle = -angle;
|
||||
}
|
||||
|
||||
return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
|
||||
}
|
||||
|
||||
private float getOwnAngle() {
|
||||
// Tank's forward direction in the XY plane
|
||||
Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
|
||||
forward.z = 0; // Project to XY plane
|
||||
forward.normalizeLocal();
|
||||
|
||||
// Reference vector: Positive X-axis
|
||||
Vector3f reference = Vector3f.UNIT_Y;
|
||||
|
||||
// Calculate the angle between the forward vector and the reference vector
|
||||
float angle = FastMath.acos(reference.dot(forward));
|
||||
|
||||
// Determine rotation direction using the cross product
|
||||
Vector3f cross = reference.cross(forward);
|
||||
if (cross.z < 0) { // For Z-up, check the Z component of the cross product
|
||||
angle = -angle;
|
||||
}
|
||||
|
||||
return (float) Math.toDegrees(angle); // Return the absolute angle in radians
|
||||
}
|
||||
}
|
||||
@@ -77,12 +77,17 @@ public SliderButton(MdgaApp app, Node node, String label) {
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
slider.setBackground(background);
|
||||
|
||||
// Set label background
|
||||
QuadBackgroundComponent labelBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
this.label.setBackground(labelBackground);
|
||||
|
||||
// Configure the label font
|
||||
this.label.setFont(font);
|
||||
this.label.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
// Default position and size
|
||||
pos = new Vector2f(0, 0);
|
||||
size = new Vector2f(5.5f, 1);
|
||||
size = new Vector2f(6f, 1);
|
||||
|
||||
// Add label and slider to container
|
||||
container.addChild(this.label);
|
||||
|
||||
@@ -7,6 +7,11 @@
|
||||
import pp.mdga.client.button.SliderButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
|
||||
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
|
||||
* a button to return to the previous menu.
|
||||
*/
|
||||
public class AudioSettingsDialog extends Dialog {
|
||||
private final MdgaView view;
|
||||
|
||||
@@ -18,6 +23,13 @@ public class AudioSettingsDialog extends Dialog {
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
/**
|
||||
* Constructs an {@code AudioSettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The current view, used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -42,6 +54,9 @@ public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
@@ -57,6 +72,9 @@ protected void onShow() {
|
||||
soundVolume.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all volume controls and the back button.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
@@ -68,6 +86,10 @@ protected void onHide() {
|
||||
soundVolume.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application audio settings based on the current values of the sliders.
|
||||
* This method is called continuously while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if(!active) {
|
||||
return;
|
||||
|
||||
@@ -10,17 +10,30 @@
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
|
||||
* It allows adding rows of statistics and manages their visibility when shown or hidden.
|
||||
*/
|
||||
public class CeremonyDialog extends Dialog {
|
||||
private ArrayList<ArrayList<LabelButton>> labels;
|
||||
|
||||
float offsetX;
|
||||
|
||||
/**
|
||||
* Constructs a {@code CeremonyDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
*/
|
||||
public CeremonyDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
prepare();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Makes all label buttons in the table visible.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
@@ -30,6 +43,9 @@ protected void onShow() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all label buttons in the table.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
@@ -39,6 +55,17 @@ protected void onHide() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a row of statistical data to the dialog.
|
||||
*
|
||||
* @param name The name of the player or category for the row.
|
||||
* @param v1 The value for the first column.
|
||||
* @param v2 The value for the second column.
|
||||
* @param v3 The value for the third column.
|
||||
* @param v4 The value for the fourth column.
|
||||
* @param v5 The value for the fifth column.
|
||||
* @param v6 The value for the sixth column.
|
||||
*/
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
float offsetYSmall = 0.5f;
|
||||
|
||||
@@ -76,6 +103,9 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
|
||||
labels.add(row);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the initial layout of the dialog, including header labels.
|
||||
*/
|
||||
public void prepare() {
|
||||
offsetX = 0.5f;
|
||||
|
||||
|
||||
@@ -4,30 +4,53 @@
|
||||
import com.simsilica.lemur.Container;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
|
||||
* It provides functionality for showing and hiding the dialog and defines abstract methods
|
||||
* for custom behavior when the dialog is shown or hidden.
|
||||
*/
|
||||
public abstract class Dialog {
|
||||
protected final MdgaApp app;
|
||||
protected final Node node = new Node();
|
||||
|
||||
private final Node root;
|
||||
|
||||
/**
|
||||
* Constructs a {@code Dialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node to which the dialog's node will be attached.
|
||||
*/
|
||||
Dialog(MdgaApp app, Node node) {
|
||||
this.app = app;
|
||||
this.root = node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
|
||||
*/
|
||||
public void show() {
|
||||
root.attachChild(node);
|
||||
|
||||
onShow();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
|
||||
*/
|
||||
public void hide() {
|
||||
root.detachChild(node);
|
||||
|
||||
onHide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
|
||||
*/
|
||||
protected abstract void onShow();
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
|
||||
*/
|
||||
protected abstract void onHide();
|
||||
}
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code HostDialog} class represents a dialog for hosting a network game session.
|
||||
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
|
||||
*/
|
||||
public class HostDialog extends NetworkDialog {
|
||||
private InputButton portInput;
|
||||
|
||||
@@ -22,6 +26,13 @@ public class HostDialog extends NetworkDialog {
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Constructs a {@code HostDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
@@ -39,6 +50,9 @@ public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
portInput.show();
|
||||
@@ -46,6 +60,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
portInput.hide();
|
||||
@@ -53,27 +70,44 @@ protected void onHide() {
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the port input field.
|
||||
* This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||
*
|
||||
* @return The port number as a string.
|
||||
*/
|
||||
public String getPort() {
|
||||
prefs.put("hostPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the port input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("hostPort", "11111");
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server to host a network game.
|
||||
*/
|
||||
public void hostServer() {
|
||||
startServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the server as a client.
|
||||
*/
|
||||
public void connectServerAsClient() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
|
||||
* providing a message and the option to force an action if the user is a host.
|
||||
*/
|
||||
public class InterruptDialog extends Dialog {
|
||||
private ButtonRight forceButton;
|
||||
|
||||
@@ -17,33 +21,50 @@ public class InterruptDialog extends Dialog {
|
||||
|
||||
private String text = "";
|
||||
|
||||
/**
|
||||
* Constructs an {@code InterruptDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
*/
|
||||
public InterruptDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
|
||||
|
||||
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
|
||||
*/
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
if(app.getGameLogic().isHost()) {
|
||||
forceButton.show();
|
||||
}
|
||||
|
||||
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
|
||||
|
||||
float offset = 2.8f;
|
||||
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides the label and the force button.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
forceButton.hide();
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the displayed text based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
|
||||
*/
|
||||
public void setColor(Color color) {
|
||||
switch (color) {
|
||||
case AIRFORCE:
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code JoinDialog} class represents a dialog for joining a network game.
|
||||
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
|
||||
*/
|
||||
public class JoinDialog extends NetworkDialog {
|
||||
private InputButton ipInput;
|
||||
private InputButton portInput;
|
||||
@@ -24,6 +28,13 @@ public class JoinDialog extends NetworkDialog {
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/**
|
||||
* Constructs a {@code JoinDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
@@ -46,6 +57,9 @@ public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
ipInput.show();
|
||||
@@ -54,6 +68,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
ipInput.hide();
|
||||
@@ -62,37 +79,62 @@ protected void onHide() {
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
ipInput.update();
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
|
||||
*
|
||||
* @return The IP address as a string.
|
||||
*/
|
||||
public String getIpt() {
|
||||
prefs.put("joinIp", ipInput.getString());
|
||||
setHostname(ipInput.getString());
|
||||
return ipInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the IP input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetIp() {
|
||||
ipInput.reset();
|
||||
prefs.put("joinIp", "");
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||
*
|
||||
* @return The port number as a string.
|
||||
*/
|
||||
public String getPort() {
|
||||
prefs.put("joinPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the port input field to its default value and updates preferences accordingly.
|
||||
*/
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("joinPort", "11111");
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the server using the current IP address and port number.
|
||||
*/
|
||||
public void connectToServer() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects from the server if a network connection exists.
|
||||
*/
|
||||
public void disconnect() {
|
||||
NetworkSupport network = getNetwork();
|
||||
if (network != null) {
|
||||
@@ -104,4 +146,3 @@ public void disconnect() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
/**
|
||||
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
|
||||
* that involve network-related functionalities, such as connecting to a server or hosting a game.
|
||||
* It provides methods for initializing, connecting to, and managing a network server.
|
||||
*/
|
||||
public abstract class NetworkDialog extends Dialog {
|
||||
|
||||
private NetworkSupport network;
|
||||
@@ -17,19 +22,41 @@ public abstract class NetworkDialog extends Dialog {
|
||||
private MdgaServer serverInstance;
|
||||
private Thread serverThread;
|
||||
|
||||
/**
|
||||
* Constructs a {@code NetworkDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param network The network support instance for managing network interactions.
|
||||
*/
|
||||
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||
super(app, node);
|
||||
this.network = network;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the hostname for the network connection.
|
||||
*
|
||||
* @param hostname The hostname or IP address of the server.
|
||||
*/
|
||||
public void setHostname(String hostname) {
|
||||
this.hostname = hostname;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the port number for the network connection.
|
||||
*
|
||||
* @param portNumber The port number to use for the connection.
|
||||
*/
|
||||
public void setPortNumber(int portNumber) {
|
||||
this.portNumber = portNumber;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection using the current hostname and port number.
|
||||
*
|
||||
* @return {@code null} if successful, otherwise throws an exception.
|
||||
*/
|
||||
protected Object initNetwork() {
|
||||
try {
|
||||
this.network.initNetwork(this.hostname, this.portNumber);
|
||||
@@ -39,6 +66,9 @@ protected Object initNetwork() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the process of connecting to a server asynchronously.
|
||||
*/
|
||||
protected void connectServer() {
|
||||
try {
|
||||
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
|
||||
@@ -47,6 +77,9 @@ protected void connectServer() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts hosting a server in a separate thread.
|
||||
*/
|
||||
protected void startServer() {
|
||||
serverThread = new Thread(() -> {
|
||||
try {
|
||||
@@ -60,6 +93,9 @@ protected void startServer() {
|
||||
serverThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the hosted server and cleans up resources.
|
||||
*/
|
||||
public void shutdownServer() {
|
||||
|
||||
try {
|
||||
@@ -85,6 +121,11 @@ public void shutdownServer() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the connection process.
|
||||
*
|
||||
* @param delta The time elapsed since the last update call.
|
||||
*/
|
||||
public void update(float delta) {
|
||||
if (this.connectionFuture != null && this.connectionFuture.isDone()) {
|
||||
try {
|
||||
@@ -97,6 +138,11 @@ public void update(float delta) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
|
||||
*
|
||||
* @return The {@code NetworkSupport} instance.
|
||||
*/
|
||||
public NetworkSupport getNetwork() {
|
||||
return network;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
import pp.mdga.client.view.MainView;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
/**
|
||||
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
|
||||
* such as video and audio settings, or returning to the previous view.
|
||||
*/
|
||||
public class SettingsDialog extends Dialog {
|
||||
private MenuButton videoButton;
|
||||
private MenuButton audioButton;
|
||||
@@ -15,6 +19,13 @@ public class SettingsDialog extends Dialog {
|
||||
|
||||
private final MdgaView view;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The view managing navigation and interaction with the settings dialog.
|
||||
*/
|
||||
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -34,6 +45,9 @@ public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
videoButton.show();
|
||||
@@ -41,6 +55,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
videoButton.hide();
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
import java.util.Random;
|
||||
import java.util.random.RandomGenerator;
|
||||
|
||||
/**
|
||||
* The {@code StartDialog} class represents the initial dialog in the application,
|
||||
* allowing the user to input their name, host or join a game, or exit the application.
|
||||
*/
|
||||
public class StartDialog extends Dialog {
|
||||
private InputButton nameInput;
|
||||
|
||||
@@ -23,6 +27,13 @@ public class StartDialog extends Dialog {
|
||||
|
||||
private final MainView view;
|
||||
|
||||
/**
|
||||
* Constructs a {@code StartDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The main view used for navigation and interaction with the dialog.
|
||||
*/
|
||||
public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -48,6 +59,9 @@ public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||
endButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
nameInput.show();
|
||||
@@ -57,6 +71,9 @@ protected void onShow() {
|
||||
endButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides the name input field and all buttons.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide ()
|
||||
{
|
||||
@@ -67,10 +84,18 @@ protected void onHide ()
|
||||
endButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
|
||||
*/
|
||||
public void update() {
|
||||
nameInput.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
|
||||
*
|
||||
* @return The user's name or a randomly generated name.
|
||||
*/
|
||||
public String getName() {
|
||||
String name = nameInput.getString();
|
||||
|
||||
@@ -206,7 +231,7 @@ public String getName() {
|
||||
"FluffiKopf",
|
||||
"DonutDöner",
|
||||
"VollpfostenX",
|
||||
"Schraubenschlüssel",
|
||||
"Waschlappen",
|
||||
"Witzepumper",
|
||||
"ToastTraum",
|
||||
"FroschFighter",
|
||||
@@ -263,22 +288,22 @@ public String getName() {
|
||||
"VulkanKeks",
|
||||
"WasserToast",
|
||||
"MenschSalat",
|
||||
"KampfKohlenhydrate",
|
||||
"KampfKohl",
|
||||
"SockenZirkus",
|
||||
"SchwimmBärchen",
|
||||
"TanzenderDachgepäckträger",
|
||||
"TanzenderPudel",
|
||||
"PizzamarktMensch",
|
||||
"ZahnarztZocker",
|
||||
"RollerCoasterTester",
|
||||
"WaschmaschinenPilot",
|
||||
"RollerRudi",
|
||||
"PupsPilot",
|
||||
"WitzigeZwiebel",
|
||||
"Pillenschlucker",
|
||||
"ZwiebelReiter",
|
||||
"HüpfenderKaktus",
|
||||
"KochenderAsteroid",
|
||||
"AsteroidenAlf",
|
||||
"ChaosKarotte",
|
||||
"WolkenFurz",
|
||||
"SchnitzelPartikel",
|
||||
"Krümelmonster",
|
||||
"WackelBiene",
|
||||
};
|
||||
|
||||
|
||||
@@ -11,6 +11,11 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
|
||||
* such as resolution and fullscreen mode. It also provides an option to restart the application
|
||||
* when certain settings are changed.
|
||||
*/
|
||||
public class VideoSettingsDialog extends Dialog {
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
@@ -29,6 +34,13 @@ public class VideoSettingsDialog extends Dialog {
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
/**
|
||||
* Constructs a {@code VideoSettingsDialog}.
|
||||
*
|
||||
* @param app The main application managing the dialog.
|
||||
* @param node The root node for attaching UI elements.
|
||||
* @param view The view managing navigation and interaction with the video settings dialog.
|
||||
*/
|
||||
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
@@ -67,6 +79,9 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
|
||||
*/
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
@@ -83,6 +98,9 @@ protected void onShow() {
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
|
||||
*/
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
@@ -100,12 +118,23 @@ protected void onHide() {
|
||||
restartButton.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
|
||||
*/
|
||||
public void update() {
|
||||
if(!active) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
|
||||
*
|
||||
* @param width The width of the resolution.
|
||||
* @param height The height of the resolution.
|
||||
* @param imageFactor The scaling factor for the resolution.
|
||||
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
restartButton.show();
|
||||
|
||||
@@ -10,12 +10,25 @@
|
||||
import pp.mdga.client.animation.ZoomControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
|
||||
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
|
||||
*/
|
||||
class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
private int ranking;
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
/**
|
||||
* Constructs an {@code ActionTextHandler}.
|
||||
*
|
||||
* @param guiNode The GUI node where the text messages will be displayed.
|
||||
* @param assetManager The asset manager used to load fonts and other assets.
|
||||
* @param appSettings The application settings for positioning and sizing.
|
||||
*/
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
@@ -26,6 +39,16 @@ class ActionTextHandler {
|
||||
ranking = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
|
||||
*
|
||||
* @param textArr An array of strings representing the text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
|
||||
* @return A {@code Node} containing the styled text with spacing and color applied.
|
||||
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
|
||||
*/
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||
|
||||
@@ -52,18 +75,55 @@ private Node createTextWithSpacing(String[] textArr, float spacing, float size,
|
||||
return textNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
|
||||
*
|
||||
* @param text The text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color The color of the text.
|
||||
* @return A {@code Node} containing the styled text.
|
||||
*/
|
||||
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
|
||||
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the center position of a rectangle given its width, height, and an origin position.
|
||||
*
|
||||
* @param width The width of the rectangle.
|
||||
* @param height The height of the rectangle.
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f center(float width, float height, Vector3f pos){
|
||||
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
|
||||
*
|
||||
* @param name The text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color The color of the text.
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
|
||||
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
|
||||
*
|
||||
* @param name An array of strings representing the text to be displayed.
|
||||
* @param spacing The spacing between individual characters.
|
||||
* @param size The size of the text.
|
||||
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
|
||||
* @param top The vertical offset from the top of the screen.
|
||||
* @return A {@code Node} containing the styled text positioned at the top.
|
||||
*/
|
||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
|
||||
Node text = createTextWithSpacing(name, spacing, size, color);
|
||||
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
|
||||
@@ -71,18 +131,44 @@ private Node createTopText(String[] name, float spacing, float size, ColorRGBA c
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the center position of a rectangle with negative width offset.
|
||||
*
|
||||
* @param width The negative width of the rectangle.
|
||||
* @param height The height of the rectangle.
|
||||
* @param pos The origin position of the rectangle.
|
||||
* @return A {@code Vector3f} representing the center position.
|
||||
*/
|
||||
private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating the active player.
|
||||
*
|
||||
* @param name The name of the active player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void activePlayer(String name, Color color){
|
||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player is active.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void ownActive(Color color){
|
||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a dice roll result for a player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNum(int diceNum, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
@@ -90,38 +176,84 @@ void diceNum(int diceNum, String name, Color color){
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a dice roll result with a multiplier for a player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice roll result for the current player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
*/
|
||||
void ownDice(int diceNum){
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice roll result with a multiplier for the current player.
|
||||
*
|
||||
* @param diceNum The number rolled on the dice.
|
||||
* @param mult The multiplier applied to the dice result.
|
||||
*/
|
||||
void ownDiceMult(int diceNum, int mult){
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that a specified player received a bonus card.
|
||||
*
|
||||
* @param name The name of the player who received the bonus card.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCard(String name, Color color){
|
||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player received a bonus card.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void drawCardOwn(Color color){
|
||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that a specified player has completed their turn or action.
|
||||
*
|
||||
* @param name The name of the player who finished.
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishText(String name, Color color){
|
||||
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message indicating that the current player has completed their turn or action.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
*/
|
||||
void finishTextOwn(Color color){
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Converts a player's team color to a corresponding {@code ColorRGBA}.
|
||||
*
|
||||
* @param color The player's team color.
|
||||
* @return The corresponding {@code ColorRGBA}.
|
||||
* @throws RuntimeException if the color is invalid.
|
||||
*/
|
||||
private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
return switch (color){
|
||||
case ARMY -> ColorRGBA.Green;
|
||||
@@ -132,25 +264,41 @@ private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides all text messages displayed by the handler and resets the ranking counter.
|
||||
*/
|
||||
void hide(){
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
/**
|
||||
* Displays a ranked dice roll result for a specified player.
|
||||
*
|
||||
* @param name The name of the player.
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResult(String name, Color color, int eye){
|
||||
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a ranked dice roll result for the current player.
|
||||
*
|
||||
* @param color The color representing the player's team.
|
||||
* @param eye The dice roll result.
|
||||
*/
|
||||
void rollRankingResultOwn(Color color, int eye){
|
||||
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a message prompting the player to roll the dice.
|
||||
*/
|
||||
void diceNow(){
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -122,13 +122,13 @@ public void noConfirm() {
|
||||
confirmButton.hide();
|
||||
}
|
||||
|
||||
public void needNoPower() {
|
||||
public void showNoPower() {
|
||||
confirmButton.hide();
|
||||
noPowerButton.show();
|
||||
}
|
||||
|
||||
public void noNoPower() {
|
||||
noPowerButton.show();
|
||||
public void hideNoPower() {
|
||||
noPowerButton.hide();
|
||||
}
|
||||
|
||||
public void enterInterrupt(Color color) {
|
||||
|
||||
|
Before Width: | Height: | Size: 216 KiB |
|
Before Width: | Height: | Size: 274 KiB |
|
After Width: | Height: | Size: 46 KiB |
BIN
Projekte/mdga/client/src/main/resources/Images/particle/line.png
Normal file
|
After Width: | Height: | Size: 140 B |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 18 KiB |
@@ -1,4 +1,6 @@
|
||||
world 0,0 90
|
||||
treesBigBackground 0,0 90
|
||||
treesSmallBackground 0,0 90
|
||||
|
||||
|
||||
#Marine Pos
|
||||
@@ -56,7 +58,8 @@ big_tent -10,-9 130
|
||||
big_tent 9,-10 225
|
||||
radar 0,10 -20
|
||||
tank -1,-10 135
|
||||
tank 0,-18 180
|
||||
#tank 0,-18 180
|
||||
tank_shoot 0,-18 180
|
||||
tank 3,-18 180
|
||||
tank -3,-18 180
|
||||
|
||||
@@ -270,3 +273,4 @@ treeBig 12,22 360
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Samplers for textures
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
|
||||
// Input texture coordinates from the vertex shader
|
||||
in vec2 texCoord;
|
||||
@@ -15,26 +14,25 @@ uniform float m_OutlineWidth;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
// Sample depth textures
|
||||
// Sample depth textures at various offsets
|
||||
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
|
||||
// Sample the main texture
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
|
||||
// Determine whether to apply the outline color
|
||||
if (depth == vec4(0.0) &&
|
||||
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
|
||||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
|
||||
fragColor = m_OutlineColor; // Apply outline color
|
||||
} else {
|
||||
fragColor = color; // Use the original texture color
|
||||
}
|
||||
// Check if an outline should be applied
|
||||
bool isEdge = (depth == vec4(0.0)) &&
|
||||
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
|
||||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth);
|
||||
|
||||
// Output the final color
|
||||
fragColor = isEdge ? m_OutlineColor : color;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
|
||||
// Use 'in' instead of 'varying' for inputs from the vertex shader
|
||||
// Input texture coordinates from the vertex shader
|
||||
in vec2 texCoord;
|
||||
|
||||
// Declare a custom output variable for the fragment color
|
||||
// Output variable for the fragment color
|
||||
out vec4 fragColor;
|
||||
|
||||
// Uniform samplers
|
||||
// Uniform samplers for textures
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_NormalsTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
@@ -13,6 +12,7 @@ uniform sampler2D m_DepthTexture;
|
||||
void main() {
|
||||
// Sample the texture at the given texture coordinates
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
|
||||
// Assign the color to the output variable
|
||||
fragColor = color;
|
||||
}
|
||||
|
||||
@@ -1,109 +1,78 @@
|
||||
// Uniform samplers
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
varying vec2 texCoord;
|
||||
|
||||
// Input texture coordinates from the vertex shader
|
||||
in vec2 texCoord;
|
||||
|
||||
// Uniforms for resolution, outline color, and width
|
||||
uniform vec2 m_Resolution;
|
||||
uniform vec4 m_OutlineColor;
|
||||
uniform float m_OutlineWidth;
|
||||
|
||||
// Output variable for fragment color
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
//如果是背景
|
||||
float ratio=0.;
|
||||
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
|
||||
float dist=m_OutlineWidth;
|
||||
//距离边的像素
|
||||
vec4 nearDepth;
|
||||
if(depth1 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth2 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth3 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth4 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth5 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth6 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth7 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth8 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//0:场景颜色 1:outline颜色
|
||||
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
|
||||
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
|
||||
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
|
||||
//gl_FragColor = m_OutlineColor;
|
||||
}else{
|
||||
gl_FragColor = color;
|
||||
}
|
||||
//debug
|
||||
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
|
||||
}
|
||||
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
|
||||
float ratio = 0.0;
|
||||
if (depth == vec4(0.0) &&
|
||||
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
|
||||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
|
||||
float dist = m_OutlineWidth;
|
||||
vec4 nearDepth;
|
||||
|
||||
// Iterate to find the distance to the nearest edge
|
||||
for (float i = 0.0; i < m_OutlineWidth; i++) {
|
||||
if (depth1 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, i)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth2 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, -i)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth3 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, i)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth4 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, -i)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth5 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, i)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth6 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -i)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth7 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, 0.0)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
} else if (depth8 != depth) {
|
||||
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, 0.0)) / m_Resolution);
|
||||
if (nearDepth != depth) { dist = i; break; }
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate ratio for outline blending
|
||||
ratio = clamp(1.0 - dist / m_OutlineWidth, 0.0, 1.0);
|
||||
|
||||
// Blend the outline color with the base color
|
||||
fragColor = color * (1.0 - ratio) + m_OutlineColor * ratio;
|
||||
} else {
|
||||
// No outline, use the base texture color
|
||||
fragColor = color;
|
||||
}
|
||||
|
||||
// Optional: Debugging outline visualization
|
||||
// fragColor = vec4(0.0, 1.0 - ratio, 0.0, 1.0);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
// Use 'in' for vertex attributes
|
||||
// Vertex attributes
|
||||
in vec4 inPosition;
|
||||
in vec2 inTexCoord;
|
||||
|
||||
// Use 'out' for passing data to the fragment shader
|
||||
// Output to fragment shader
|
||||
out vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
|
||||
BIN
Projekte/mdga/client/src/main/resources/Models/shell/shell.j3o
Normal file
@@ -0,0 +1,554 @@
|
||||
# Blender 3.6.5
|
||||
# www.blender.org
|
||||
o tank_top
|
||||
v 0.136104 -4.382030 2.447842
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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|
||||
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||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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||||
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||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
vt 0.878533 0.914030
|
||||
vt 0.886125 0.935503
|
||||
vt 0.036904 0.863435
|
||||
vt 0.057955 0.805815
|
||||
vt 0.058039 0.865604
|
||||
vt 0.893784 0.134399
|
||||
vt 0.914942 0.195798
|
||||
vt 0.893712 0.196631
|
||||
vt 0.011369 0.804651
|
||||
vt 0.032412 0.863875
|
||||
vt 0.011276 0.866012
|
||||
vt 0.032503 0.745834
|
||||
vt 0.011370 0.744910
|
||||
vt 0.032435 0.705568
|
||||
vt 0.011300 0.703600
|
||||
vt 0.297104 0.788044
|
||||
vt 0.318245 0.865182
|
||||
vt 0.297086 0.866212
|
||||
vt 0.057959 0.746102
|
||||
vt 0.036897 0.705526
|
||||
vt 0.058032 0.703600
|
||||
vt 0.036826 0.746953
|
||||
vt 0.067083 0.748470
|
||||
vt 0.067078 0.803985
|
||||
vt 0.067151 0.708957
|
||||
vt 0.288040 0.863346
|
||||
vt 0.288056 0.790674
|
||||
vt 0.002181 0.709075
|
||||
vt 0.002246 0.747480
|
||||
vt 0.002245 0.803021
|
||||
vt 0.002159 0.860067
|
||||
vt 0.884977 0.194314
|
||||
vt 0.885044 0.136458
|
||||
vt 0.067157 0.859570
|
||||
vt 0.709979 0.282916
|
||||
vt 0.754532 0.352364
|
||||
vt 0.709910 0.352320
|
||||
vt 0.702128 0.640146
|
||||
vt 0.706914 0.684776
|
||||
vt 0.702166 0.684781
|
||||
vt 0.415360 0.813107
|
||||
vt 0.370725 0.882511
|
||||
vt 0.370725 0.813107
|
||||
vt 0.427272 0.808484
|
||||
vt 0.432057 0.763854
|
||||
vt 0.432020 0.808488
|
||||
vt 0.542664 0.617975
|
||||
vt 0.537927 0.687379
|
||||
vt 0.537924 0.617975
|
||||
vt 0.457848 0.589850
|
||||
vt 0.453099 0.520446
|
||||
vt 0.457847 0.520446
|
||||
vt 0.919379 0.134399
|
||||
vt 0.951006 0.183699
|
||||
vt 0.919330 0.183667
|
||||
vt 0.002161 0.927961
|
||||
vt 0.834247 0.310724
|
||||
vt 0.508749 0.879113
|
||||
vt 0.847530 0.310724
|
||||
vt 0.697810 0.697763
|
||||
vt 0.319140 0.582175
|
||||
vt 0.777234 0.828693
|
||||
vt 0.508937 0.814544
|
||||
vt 0.227862 0.819722
|
||||
vt 0.429180 0.812900
|
||||
vt 0.795040 0.559250
|
||||
vt 0.537933 0.691697
|
||||
vt 0.971758 0.285237
|
||||
vt 0.458817 0.594174
|
||||
vt 0.956052 0.311174
|
||||
vt 0.723911 0.980958
|
||||
vt 0.713986 0.971033
|
||||
vt 0.723911 0.947070
|
||||
vt 0.747872 0.956995
|
||||
vt 0.737947 0.980958
|
||||
vt 0.583697 0.937139
|
||||
vt 0.331777 0.944776
|
||||
vt 0.341688 0.954686
|
||||
vt 0.341688 0.968720
|
||||
vt 0.317762 0.978673
|
||||
vt 0.307851 0.968762
|
||||
vt 0.905406 0.871198
|
||||
vt 0.806235 0.867128
|
||||
vt 0.036821 0.805157
|
||||
vt 0.915012 0.135139
|
||||
vt 0.032502 0.804065
|
||||
vt 0.318263 0.788989
|
||||
vt 0.754601 0.282960
|
||||
vt 0.706876 0.640142
|
||||
vt 0.415360 0.882511
|
||||
vt 0.427309 0.763850
|
||||
vt 0.542666 0.687379
|
||||
vt 0.453100 0.589850
|
||||
vt 0.951055 0.134431
|
||||
s 1
|
||||
f 3/1/1 2/2/1 1/3/1
|
||||
f 7/4/2 4/5/2 3/6/2
|
||||
f 5/7/3 8/8/3 7/9/3
|
||||
f 1/10/4 6/11/4 5/12/4
|
||||
f 1/13/5 7/14/5 3/15/5
|
||||
f 8/16/6 2/17/6 4/18/6
|
||||
f 11/19/1 10/20/1 9/21/1
|
||||
f 15/22/2 12/23/2 11/24/2
|
||||
f 13/25/3 16/26/3 15/27/3
|
||||
f 9/28/4 14/29/4 13/30/4
|
||||
f 9/31/5 15/32/5 11/33/5
|
||||
f 14/34/6 12/35/6 16/36/6
|
||||
f 18/37/3 19/38/3 17/39/3
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f 20/40/7 23/41/7 19/42/7
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||||
f 24/43/1 21/44/1 23/45/1
|
||||
f 22/46/8 17/47/8 21/48/8
|
||||
f 19/49/9 21/50/9 17/51/9
|
||||
f 20/52/10 22/53/10 24/54/10
|
||||
f 3/1/1 4/55/1 2/2/1
|
||||
f 7/4/2 8/56/2 4/5/2
|
||||
f 5/7/3 6/57/3 8/8/3
|
||||
f 1/10/4 2/58/4 6/11/4
|
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f 1/13/5 5/59/5 7/14/5
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||||
f 8/16/6 6/60/6 2/17/6
|
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f 11/19/1 12/61/1 10/20/1
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||||
f 15/22/2 16/62/2 12/23/2
|
||||
f 13/25/3 14/63/3 16/26/3
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||||
f 9/28/4 10/64/4 14/29/4
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||||
f 9/31/5 13/65/5 15/32/5
|
||||
f 14/34/6 10/66/6 12/35/6
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||||
f 18/37/3 20/67/3 19/38/3
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||||
f 20/40/7 24/68/7 23/41/7
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||||
f 24/43/1 22/69/1 21/44/1
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||||
f 22/46/8 18/70/8 17/47/8
|
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f 19/49/9 23/71/9 21/50/9
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||||
f 20/52/10 18/72/10 22/53/10
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f 73/135/27 58/136/27 74/137/27
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f 74/137/28 59/138/28 75/139/28
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f 61/143/31 78/144/31 77/142/31
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f 79/146/33 64/147/33 80/148/33
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f 64/147/34 73/135/34 80/148/34
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f 80/149/35 88/150/35 87/151/35
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f 86/152/36 80/153/36 87/154/36
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f 85/155/37 79/156/37 86/157/37
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f 88/150/42 74/168/42 81/165/42
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f 69/175/47 85/155/47 70/176/47
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f 25/73/11 26/202/11 28/74/11
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f 27/76/2 28/203/2 32/77/2
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f 32/79/12 30/204/12 29/80/12
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f 30/82/4 26/205/4 25/83/4
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f 31/85/13 29/206/13 25/86/13
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f 32/88/14 28/207/14 26/89/14
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f 34/91/15 36/208/15 35/92/15
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f 36/94/2 40/209/2 39/95/2
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f 38/100/4 34/211/4 33/101/4
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f 35/103/17 39/212/17 37/104/17
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f 36/106/18 34/213/18 38/107/18
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f 51/120/23 52/216/23 50/121/23
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f 51/122/24 53/129/24 54/123/24
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f 42/217/16 44/218/16 46/125/16
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f 46/125/16 48/219/16 50/126/16
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f 50/126/16 52/220/16 54/127/16
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f 54/127/16 56/221/16 42/217/16
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f 42/217/16 46/125/16 54/127/16
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f 55/128/25 56/222/25 54/123/25
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f 41/111/26 42/110/26 56/130/26
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f 43/133/15 41/223/15 51/134/15
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f 41/223/15 55/224/15 51/134/15
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f 55/224/15 53/225/15 51/134/15
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f 51/134/15 49/226/15 47/227/15
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f 47/227/15 45/132/15 51/134/15
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f 73/135/27 57/228/27 58/136/27
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f 74/137/28 58/136/28 59/138/28
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f 75/139/29 59/138/29 60/140/29
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f 60/140/30 61/143/30 77/142/30
|
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f 61/143/31 62/229/31 78/144/31
|
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f 78/144/32 62/229/32 63/145/32
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f 59/138/18 58/136/18 61/143/18
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f 58/136/18 57/228/18 62/229/18
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f 61/143/18 58/136/18 62/229/18
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f 57/228/18 64/147/18 63/145/18
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f 63/145/18 62/229/18 57/228/18
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f 79/146/33 63/145/33 64/147/33
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f 64/147/34 57/228/34 73/135/34
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||||
f 80/149/35 73/230/35 88/150/35
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||||
f 86/152/36 79/231/36 80/153/36
|
||||
f 85/155/37 78/232/37 79/156/37
|
||||
f 77/158/38 78/232/38 85/155/38
|
||||
f 76/160/39 77/158/39 84/159/39
|
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f 82/162/40 75/233/40 76/163/40
|
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f 81/165/41 74/168/41 75/166/41
|
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f 88/150/42 73/230/42 74/168/42
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f 88/150/43 81/165/43 66/169/43
|
||||
f 81/165/44 82/167/44 67/171/44
|
||||
f 82/162/45 83/164/45 68/172/45
|
||||
f 68/174/46 83/161/46 84/159/46
|
||||
f 69/175/47 84/159/47 85/155/47
|
||||
f 85/155/48 86/157/48 71/177/48
|
||||
f 86/152/49 87/154/49 72/178/49
|
||||
f 72/180/50 87/151/50 88/150/50
|
||||
f 89/181/51 90/234/51 92/182/51
|
||||
f 92/184/2 96/235/2 95/185/2
|
||||
f 96/187/52 94/236/52 93/188/52
|
||||
f 93/190/4 94/237/4 90/191/4
|
||||
f 95/193/53 93/238/53 89/194/53
|
||||
f 96/196/54 92/239/54 90/197/54
|
||||
f 97/199/51 98/240/51 100/200/51
|
||||
|
Before Width: | Height: | Size: 10 MiB After Width: | Height: | Size: 13 MiB |
|
After Width: | Height: | Size: 10 MiB |
BIN
Projekte/mdga/client/src/main/resources/Sounds/tank_shoot.ogg
Normal file
BIN
Projekte/mdga/client/src/main/resources/Sounds/turret_rotate.ogg
Normal file
@@ -275,6 +275,11 @@ public void received(ActivePlayerMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the current state
|
||||
*
|
||||
|
||||
@@ -94,6 +94,7 @@ public void received(ServerStartGameMessage msg) {
|
||||
@Override
|
||||
public void received(LobbyPlayerJoinedMessage msg) {
|
||||
if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) {
|
||||
System.out.println(msg.getId());
|
||||
logic.setOwnPlayerId(msg.getId());
|
||||
}
|
||||
if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()) {
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
public class AnimationState extends GameStates {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final GameState parent;
|
||||
|
||||
public AnimationState(ClientState parent, ClientGameLogic logic) {
|
||||
@@ -16,7 +18,7 @@ public AnimationState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering AnimationState");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -8,10 +8,7 @@
|
||||
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
|
||||
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.server.ActivePlayerMessage;
|
||||
import pp.mdga.message.server.DieMessage;
|
||||
import pp.mdga.message.server.RankingResponseMessage;
|
||||
import pp.mdga.message.server.RankingRollAgainMessage;
|
||||
import pp.mdga.message.server.*;
|
||||
|
||||
public class DetermineStartPlayerState extends GameStates {
|
||||
|
||||
@@ -61,8 +58,8 @@ public void setState(DetermineStartPlayerStates state) {
|
||||
if(this.state != null){
|
||||
this.state.exit();
|
||||
}
|
||||
state.enter();
|
||||
this.state = state;
|
||||
this.state.enter();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -80,6 +77,11 @@ public void received(DieMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceNowMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingRollAgainMessage msg){
|
||||
state.received(msg);
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class GameStates extends ClientState {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
public GameStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
@@ -27,6 +30,7 @@ protected void handlePowerCard(PlayCardMessage msg) {
|
||||
} else {
|
||||
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(0).getUuid());
|
||||
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(1).getUuid());
|
||||
LOGGER.log(System.Logger.Level.INFO, "Swapping");
|
||||
int ownIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(ownPiece);
|
||||
logic.addNotification(new SwapPieceNotification(ownPiece.getUuid(), enemyPiece.getUuid()));
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
|
||||
@@ -38,7 +42,7 @@ protected void handlePowerCard(PlayCardMessage msg) {
|
||||
protected void throwPiece(Piece piece) {
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).addWaitingPiece(piece);
|
||||
logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
|
||||
logic.addNotification(new ThrowPieceNotification(piece.getUuid(), piece.getColor()));
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
|
||||
logic.getGame().getGameStatistics().increasePiecesBeingThrown();
|
||||
piece.setState(PieceState.WAITING);
|
||||
|
||||
@@ -63,7 +63,7 @@ public void received(ActivePlayerMessage msg) {
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
|
||||
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
if (msg.isHomeMove()) {
|
||||
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
|
||||
|
||||
@@ -132,6 +132,11 @@ public void received(DieMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg){
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
public ChoosePieceState getChoosePiece() {
|
||||
return choosePieceState;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
public class WaitingState extends GameStates {
|
||||
|
||||
private final GameState parent;
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
public WaitingState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -46,7 +47,6 @@ public void received(DieMessage msg) {
|
||||
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
|
||||
logic.getGame().getGameStatistics().increaseDiced6();
|
||||
}
|
||||
parent.setState(parent.getAnimation());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -62,35 +62,24 @@ public void received(PlayCardMessage msg) {
|
||||
public void received(ActivePlayerMessage msg) {
|
||||
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
|
||||
logic.getGame().setActiveColor(msg.getColor());
|
||||
parent.setState(parent.getAnimation());
|
||||
parent.setState(parent.getTurn());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
|
||||
if (msg.isHomeMove()) {
|
||||
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
|
||||
logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
|
||||
for (int i = msg.getTargetIndex() + 1; i < 4; i++) {
|
||||
if (!logic.getGame().getPlayerByColor(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()) {
|
||||
pieceToMove.setState(PieceState.HOME);
|
||||
break;
|
||||
}
|
||||
pieceToMove.setState(PieceState.HOMEFINISHED);
|
||||
}
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
|
||||
} else {
|
||||
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
|
||||
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
|
||||
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
|
||||
logic.getGame().getGameStatistics().increasePiecesThrown();
|
||||
}
|
||||
if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
|
||||
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
|
||||
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
|
||||
} else {
|
||||
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
|
||||
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
|
||||
int i = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
this.LOGGER.log(System.Logger.Level.INFO, "Received MoveMessage with start index: " + i);
|
||||
logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
|
||||
if (occ != null){
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
}
|
||||
}
|
||||
parent.setState(parent.getAnimation());
|
||||
|
||||
@@ -44,9 +44,9 @@ public DetermineStartPlayerState getParent(){
|
||||
@Override
|
||||
public void enter() {
|
||||
for(Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()){
|
||||
//logic.addNotification(new WaitMoveNotification(entry.getValue().getPieces()[0].getUuid()));
|
||||
logic.addNotification(new MovePieceNotification(entry.getValue().getPieces()[0].getUuid(), entry.getValue().getStartNodeIndex(), true));
|
||||
logic.getGame().getBoard().getInfield()[entry.getValue().getStartNodeIndex()].setOccupant(entry.getValue().getPieces()[0]);
|
||||
entry.getValue().getWaitingArea()[0] = null;
|
||||
animationCounter++;
|
||||
if(entry.getKey() == logic.getOwnPlayerId()){
|
||||
logic.addNotification(new AcquireCardNotification(entry.getValue().getHandCards().get(0).getCard()));
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
|
||||
public class RollRankingDiceState extends DetermineStartPlayerStates {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final DetermineStartPlayerState parent;
|
||||
|
||||
public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
|
||||
@@ -19,11 +21,13 @@ public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering RollRankingDiceState");
|
||||
logic.addNotification(new DiceNowNotification());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Exiting RollRankingDiceState");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
public class WaitRankingState extends DetermineStartPlayerStates {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final DetermineStartPlayerState parent;
|
||||
private boolean canChange = false;
|
||||
|
||||
@@ -27,11 +29,13 @@ private void changeToIntro(){
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering WaitRankingState");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
canChange = false;
|
||||
LOGGER.log(System.Logger.Level.INFO, "Exiting WaitRankingState");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -47,6 +47,7 @@ public void received(DieMessage msg){
|
||||
@Override
|
||||
public void selectAnimationEnd(){
|
||||
logic.send(new AnimationEndMessage());
|
||||
parent.setState(parent.getChoosePiece());
|
||||
}
|
||||
|
||||
// @Override
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
public class NoPieceState extends ChoosePieceStates {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final ChoosePieceState parent;
|
||||
|
||||
public NoPieceState(ClientState parent, ClientGameLogic logic) {
|
||||
@@ -25,7 +27,7 @@ public NoPieceState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering NoPieceState");
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -35,14 +37,16 @@ public void exit() {
|
||||
|
||||
@Override
|
||||
public void received(SelectPieceMessage msg) {
|
||||
parent.setState(parent.getSelectPiece());
|
||||
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new));
|
||||
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new));
|
||||
parent.getSelectPiece().setPossiblePieces(pieces);
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received " + msg.getPieces().size() + " pieces");
|
||||
logic.addNotification(new SelectableMoveNotification(pieces.stream().map(Piece::getUuid).collect(Collectors.toCollection(ArrayList::new)), msg.getTargetIndex(), msg.getIsHomeMove()));
|
||||
parent.setState(parent.getSelectPiece());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(WaitPieceMessage msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received WaitPieceMessage");
|
||||
logic.addNotification(new WaitMoveNotification(msg.getPieceID()));
|
||||
parent.setState(parent.getWaitingPiece());
|
||||
}
|
||||
@@ -56,6 +60,8 @@ public void received(StartPieceMessage msg){
|
||||
listPiece.add(piece.getUuid());
|
||||
listIndex.add(msg.getTargetIndex());
|
||||
homeMove.add(false);
|
||||
parent.getStartPiece().setMoveablePiece(piece);
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received start piece " + listPiece.get(0));
|
||||
logic.addNotification(new SelectableMoveNotification(listPiece, listIndex, homeMove));
|
||||
parent.setState(parent.getStartPiece());
|
||||
}
|
||||
|
||||
@@ -4,10 +4,12 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.RequestMoveMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.server.MoveMessage;
|
||||
import pp.mdga.notification.HomeMoveNotification;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.ThrowPieceNotification;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -15,6 +17,7 @@ public class SelectPieceState extends ChoosePieceStates {
|
||||
|
||||
private final ChoosePieceState parent;
|
||||
private ArrayList<Piece> possiblePieces;
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
public SelectPieceState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
@@ -37,27 +40,28 @@ public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
|
||||
|
||||
@Override
|
||||
public void selectPiece(Piece piece) {
|
||||
ArrayList<Piece> pieces = new ArrayList<>();
|
||||
if(possiblePieces.contains(piece)){
|
||||
pieces.add(piece);
|
||||
logic.send(new SelectedPiecesMessage(pieces));
|
||||
logic.send(new RequestMoveMessage(piece));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
|
||||
if (msg.isHomeMove()) {
|
||||
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
|
||||
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
|
||||
} else {
|
||||
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
|
||||
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
|
||||
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
|
||||
logic.getGame().getGameStatistics().increasePiecesThrown();
|
||||
int i = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received MoveMessage with start index: " + i);
|
||||
logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
|
||||
if (occ != null){
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
}
|
||||
logic.addNotification(new MovePieceNotification(piece.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
|
||||
parent.getParent().setState(parent.getParent().getMovePiece());
|
||||
}
|
||||
parent.getParent().setState(parent.getParent().getMovePiece());
|
||||
}
|
||||
|
||||
@@ -4,13 +4,18 @@
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.RequestMoveMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.server.MoveMessage;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.ThrowPieceNotification;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class StartPieceState extends ChoosePieceStates {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final ChoosePieceState parent;
|
||||
private Piece moveablePiece;
|
||||
|
||||
@@ -27,20 +32,31 @@ public void enter() {
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
moveablePiece = null;
|
||||
}
|
||||
|
||||
public void setMoveablePiece(Piece moveablePiece) {
|
||||
this.moveablePiece = moveablePiece;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
ArrayList<Piece> pieces = new ArrayList<>();
|
||||
if(moveablePiece.equals(piece)){
|
||||
pieces.add(piece);
|
||||
logic.send(new SelectedPiecesMessage(pieces));
|
||||
logic.send(new RequestMoveMessage(piece));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
int i = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received MoveMessage with start index: " + i);
|
||||
logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
|
||||
if (occ != null){
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
|
||||
}
|
||||
parent.getParent().setState(parent.getParent().getMovePiece());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,11 @@
|
||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.PieceState;
|
||||
import pp.mdga.message.client.RequestMoveMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.server.MoveMessage;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.ThrowPieceNotification;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -32,16 +35,20 @@ public void exit() {
|
||||
|
||||
@Override
|
||||
public void selectPiece(Piece piece){
|
||||
ArrayList<Piece> pieces = new ArrayList<>();
|
||||
if(moveablePiece.equals(piece)){
|
||||
pieces.add(piece);
|
||||
logic.send(new SelectedPiecesMessage(pieces));
|
||||
logic.send(new RequestMoveMessage(piece));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg){
|
||||
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
|
||||
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
|
||||
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(pieceToMove);
|
||||
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getStartNodeIndex(), true));
|
||||
if (occ != null){
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), pieceToMove.getColor()));
|
||||
}
|
||||
pieceToMove.setState(PieceState.ACTIVE);
|
||||
parent.getParent().setState(parent.getParent().getMovePiece());
|
||||
}
|
||||
|
||||
@@ -106,11 +106,12 @@ public void received(DiceNowMessage msg){
|
||||
@Override
|
||||
public void received(PossiblePieceMessage msg){
|
||||
if (msg.getEnemyPossiblePieces().isEmpty()){
|
||||
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
|
||||
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
|
||||
parent.setState(parent.getShield());
|
||||
} else {
|
||||
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
|
||||
parent.getSwap().setPossibleEnemyPieces(msg.getEnemyPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
|
||||
System.out.println("Should enter Swap State");
|
||||
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
|
||||
parent.getSwap().setPossibleEnemyPieces(msg.getEnemyPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
|
||||
parent.setState(parent.getSwap());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
public class ShieldState extends PowerCardStates {
|
||||
|
||||
private final PowerCardState parent;
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private ArrayList<Piece> possiblePieces;
|
||||
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
import pp.mdga.client.gamestate.turnstate.PowerCardState;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.message.client.RequestPlayCardMessage;
|
||||
import pp.mdga.message.client.SelectCardMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.server.PlayCardMessage;
|
||||
import pp.mdga.notification.SelectableSwapNotification;
|
||||
|
||||
@@ -13,6 +15,8 @@
|
||||
|
||||
public class SwapState extends PowerCardStates {
|
||||
|
||||
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
|
||||
|
||||
private final PowerCardState parent;
|
||||
|
||||
private ArrayList<Piece> possibleOwnPieces;
|
||||
@@ -29,6 +33,7 @@ public SwapState(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Entering SwapState");
|
||||
ArrayList<UUID> ownPieces = new ArrayList<>(possibleOwnPieces.stream().map(Piece::getUuid).toList());
|
||||
ArrayList<UUID> enemyPieces = new ArrayList<>(possibleEnemyPieces.stream().map(Piece::getUuid).toList());
|
||||
logic.addNotification(new SelectableSwapNotification(ownPieces, enemyPieces));
|
||||
@@ -36,6 +41,7 @@ public void enter() {
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Exiting SwapState");
|
||||
possibleOwnPieces = null;
|
||||
possibleEnemyPieces = null;
|
||||
}
|
||||
@@ -56,7 +62,10 @@ public void selectPiece(Piece piece){
|
||||
selectedEnemyPiece = piece;
|
||||
}
|
||||
if (selectedOwnPiece != null && selectedEnemyPiece != null){
|
||||
logic.send(RequestPlayCardMessage.requestPlaySwap(selectedOwnPiece.getUuid(), selectedEnemyPiece.getUuid()));
|
||||
ArrayList<Piece> temp = new ArrayList<>();
|
||||
temp.add(selectedOwnPiece);
|
||||
temp.add(selectedEnemyPiece);
|
||||
logic.send(new SelectedPiecesMessage(temp));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -79,8 +79,11 @@ private StartNode createStartNode(int i) {
|
||||
*/
|
||||
public int getInfieldIndexOfPiece(Piece piece) {
|
||||
for (int i = 0; i < infield.length; i++) {
|
||||
if (infield[i].getOccupant() == piece) {
|
||||
return i;
|
||||
System.out.println(infield[i].getOccupant());
|
||||
if(infield[i].isOccupied()) {
|
||||
if (infield[i].getOccupant().equals(piece)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
|
||||
@@ -71,7 +71,7 @@ public class Game {
|
||||
/**
|
||||
* The dice modifier.
|
||||
*/
|
||||
private int diceModifier;
|
||||
private int diceModifier = 1;
|
||||
|
||||
/**
|
||||
* The number of eyes on the dice.
|
||||
|
||||
@@ -49,6 +49,25 @@ public void setOccupant(Piece occupant) {
|
||||
this.occupant = occupant;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method handles the event when a new occupant is moved to the node,
|
||||
* it then returns the old occupant.
|
||||
*
|
||||
* @param newOccupant the new occupant of the node
|
||||
* @return the old occupant of the node
|
||||
*/
|
||||
public Piece moveOccupant(Piece newOccupant) {
|
||||
if (occupant == null) {
|
||||
setOccupant(newOccupant);
|
||||
return null;
|
||||
} else {
|
||||
occupant.setShield(ShieldState.NONE);
|
||||
occupant.setState(PieceState.WAITING);
|
||||
setOccupant(newOccupant);
|
||||
return occupant;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to clear the node of its occupant
|
||||
*/
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
@@ -159,7 +160,9 @@ public boolean equals(Object obj) {
|
||||
if (obj instanceof Piece) {
|
||||
Piece piece = (Piece) obj;
|
||||
|
||||
return this.hashCode() == piece.hashCode();
|
||||
System.out.println("own UUID: " + this.uuid + ". Other UUID: " + piece.uuid);
|
||||
return Objects.equals(this.uuid.toString(), piece.uuid.toString());
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -152,6 +152,57 @@ public PowerCard getPowerCardByType(BonusCard bonusCard) {
|
||||
return null;
|
||||
}
|
||||
|
||||
public Piece getWaitingPiece(){
|
||||
for (Piece piece : this.waitingArea) {
|
||||
if (piece != null){
|
||||
return piece;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns a boolean based on if the Player has a piece in its waiting area
|
||||
*
|
||||
* @return the boolean if the waiting area contains a piece
|
||||
*/
|
||||
public boolean hasPieceInWaitingArea(){
|
||||
for (Piece piece : this.waitingArea) {
|
||||
if (piece != null){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getHomeIndexOfPiece(Piece piece) {
|
||||
for (int i = 0; i < Resources.MAX_PIECES; i++) {
|
||||
if (this.homeNodes[i].getOccupant().equals(piece)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public boolean pieceInsideOfHome(Piece piece) {
|
||||
for (Node node : this.homeNodes) {
|
||||
if (piece.equals(node.getOccupant())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isHomeFinished(Piece piece) {
|
||||
for (int i = getHomeIndexOfPiece(piece); i < Resources.MAX_PIECES; i++) {
|
||||
if (!this.homeNodes[i].isOccupied()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the give name of the Player
|
||||
*
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package pp.mdga.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
@@ -12,22 +13,22 @@ public class RequestMoveMessage extends ClientMessage {
|
||||
/**
|
||||
* The identifier for the piece.
|
||||
*/
|
||||
private final UUID pieceIdentifier;
|
||||
private final Piece piece;
|
||||
|
||||
/**
|
||||
* Constructor for RequestMove
|
||||
*
|
||||
* @param pieceIdentifier the piece identifier
|
||||
* @param piece the piece
|
||||
*/
|
||||
public RequestMoveMessage(UUID pieceIdentifier) {
|
||||
this.pieceIdentifier = pieceIdentifier;
|
||||
public RequestMoveMessage(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private RequestMoveMessage() {
|
||||
pieceIdentifier = null;
|
||||
piece = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -35,8 +36,8 @@ private RequestMoveMessage() {
|
||||
*
|
||||
* @return the piece identifier
|
||||
*/
|
||||
public UUID getPieceIdentifier() {
|
||||
return pieceIdentifier;
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -46,7 +47,8 @@ public UUID getPieceIdentifier() {
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "RequestMove{pieceIdentifier = " + pieceIdentifier + '}';
|
||||
assert piece != null;
|
||||
return "RequestMove{pieceIdentifier = " + piece.toString() + '}';
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
@@ -12,7 +13,7 @@ public class MoveMessage extends ServerMessage {
|
||||
/**
|
||||
* The identifier of the piece that should be moved.
|
||||
*/
|
||||
private final UUID pieceUUID;
|
||||
private final Piece piece;
|
||||
|
||||
/**
|
||||
* The index of the target node;
|
||||
@@ -27,11 +28,13 @@ public class MoveMessage extends ServerMessage {
|
||||
/**
|
||||
* Constructs a new MoveMessage instance.
|
||||
*
|
||||
* @param identifier the identifier of the piece that should be moved
|
||||
* @param piece the identifier of the piece that should be moved
|
||||
* @param isHomeMove boolean flag declaring home move or not
|
||||
* @param targetIndex the targetIndex
|
||||
*/
|
||||
public MoveMessage(UUID identifier, boolean isHomeMove, int targetIndex) {
|
||||
public MoveMessage(Piece piece, boolean isHomeMove, int targetIndex) {
|
||||
super();
|
||||
this.pieceUUID = identifier;
|
||||
this.piece = piece;
|
||||
this.isHomeMove = isHomeMove;
|
||||
this.targetIndex = targetIndex;
|
||||
}
|
||||
@@ -41,7 +44,7 @@ public MoveMessage(UUID identifier, boolean isHomeMove, int targetIndex) {
|
||||
*/
|
||||
private MoveMessage() {
|
||||
super();
|
||||
pieceUUID = null;
|
||||
piece = null;
|
||||
targetIndex = 0;
|
||||
isHomeMove = false;
|
||||
}
|
||||
@@ -51,8 +54,8 @@ private MoveMessage() {
|
||||
*
|
||||
* @return the identifier of the piece that should be moved
|
||||
*/
|
||||
public UUID getIdentifier() {
|
||||
return pieceUUID;
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -90,6 +93,6 @@ public void accept(ServerInterpreter interpreter) {
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "MoveMessage{" + "pieceUUID=" + pieceUUID + ", targetIndex=" + targetIndex + ", isHomeMove=" + isHomeMove + '}';
|
||||
return "MoveMessage{" + "pieceUUID=" + piece.getUuid() + ", targetIndex=" + targetIndex + ", isHomeMove=" + isHomeMove + '}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
import java.io.PipedOutputStream;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
@@ -14,12 +16,12 @@ public class PossiblePieceMessage extends ServerMessage {
|
||||
/**
|
||||
* The list of possible own pieces
|
||||
*/
|
||||
private final List<UUID> possibleOwnPieces;
|
||||
private final List<Piece> possibleOwnPieces;
|
||||
|
||||
/**
|
||||
* The list of possible enemy pieces
|
||||
*/
|
||||
private final List<UUID> possibleEnemyPieces;
|
||||
private final List<Piece> possibleEnemyPieces;
|
||||
|
||||
/**
|
||||
* Constructor for PossiblePiece
|
||||
@@ -37,7 +39,7 @@ public PossiblePieceMessage() {
|
||||
* @param possibleEnemyPieces the list of possible enemy pieces
|
||||
* @return the swapped possible pieces
|
||||
*/
|
||||
public static PossiblePieceMessage swapPossiblePieces(ArrayList<UUID> possibleOwnPieces, ArrayList<UUID> possibleEnemyPieces) {
|
||||
public static PossiblePieceMessage swapPossiblePieces(List<Piece> possibleOwnPieces, List<Piece> possibleEnemyPieces) {
|
||||
PossiblePieceMessage possiblePieceMessage = new PossiblePieceMessage();
|
||||
possiblePieceMessage.possibleOwnPieces.addAll(possibleOwnPieces);
|
||||
possiblePieceMessage.possibleEnemyPieces.addAll(possibleEnemyPieces);
|
||||
@@ -50,7 +52,7 @@ public static PossiblePieceMessage swapPossiblePieces(ArrayList<UUID> possibleOw
|
||||
* @param possibleOwnPieces the list of possible own pieces
|
||||
* @return the possible pieces for the shield
|
||||
*/
|
||||
public static PossiblePieceMessage shieldPossiblePieces(ArrayList<UUID> possibleOwnPieces) {
|
||||
public static PossiblePieceMessage shieldPossiblePieces(List<Piece> possibleOwnPieces) {
|
||||
PossiblePieceMessage possiblePieceMessage = new PossiblePieceMessage();
|
||||
possiblePieceMessage.possibleOwnPieces.addAll(possibleOwnPieces);
|
||||
return possiblePieceMessage;
|
||||
@@ -61,7 +63,7 @@ public static PossiblePieceMessage shieldPossiblePieces(ArrayList<UUID> possible
|
||||
*
|
||||
* @param piece the piece to add
|
||||
*/
|
||||
public void addOwnPossiblePiece(UUID piece) {
|
||||
public void addOwnPossiblePiece(Piece piece) {
|
||||
this.possibleOwnPieces.add(piece);
|
||||
}
|
||||
|
||||
@@ -70,7 +72,7 @@ public void addOwnPossiblePiece(UUID piece) {
|
||||
*
|
||||
* @param piece the piece to add
|
||||
*/
|
||||
public void addEnemyPossiblePiece(UUID piece) {
|
||||
public void addEnemyPossiblePiece(Piece piece) {
|
||||
this.possibleEnemyPieces.add(piece);
|
||||
}
|
||||
|
||||
@@ -79,7 +81,7 @@ public void addEnemyPossiblePiece(UUID piece) {
|
||||
*
|
||||
* @return the list of possible pieces
|
||||
*/
|
||||
public List<UUID> getOwnPossiblePieces() {
|
||||
public List<Piece> getOwnPossiblePieces() {
|
||||
return possibleOwnPieces;
|
||||
}
|
||||
|
||||
@@ -88,7 +90,7 @@ public List<UUID> getOwnPossiblePieces() {
|
||||
*
|
||||
* @return the list of possible enemy pieces
|
||||
*/
|
||||
public List<UUID> getEnemyPossiblePieces() {
|
||||
public List<Piece> getEnemyPossiblePieces() {
|
||||
return possibleEnemyPieces;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
/**
|
||||
* A message sent by the server to the active player to select a piece to move.
|
||||
@@ -13,7 +13,7 @@ public class SelectPieceMessage extends ServerMessage {
|
||||
/**
|
||||
* The list of pieces
|
||||
*/
|
||||
private final List<UUID> pieces;
|
||||
private final List<Piece> pieces;
|
||||
|
||||
/**
|
||||
* The list of booleans of isHomeMove of the pieces
|
||||
@@ -32,7 +32,7 @@ public class SelectPieceMessage extends ServerMessage {
|
||||
* @param isHomeMove the List of booleans of isHomeMove of the pieces
|
||||
* @param targetIndex the List of indexes of target nodes of the pieces
|
||||
*/
|
||||
public SelectPieceMessage(List<UUID> pieces, List<Boolean> isHomeMove, List<Integer> targetIndex) {
|
||||
public SelectPieceMessage(List<Piece> pieces, List<Boolean> isHomeMove, List<Integer> targetIndex) {
|
||||
super();
|
||||
this.pieces = pieces;
|
||||
this.isHomeMove = isHomeMove;
|
||||
@@ -54,7 +54,7 @@ public SelectPieceMessage() {
|
||||
*
|
||||
* @return the pieces
|
||||
*/
|
||||
public List<UUID> getPieces() {
|
||||
public List<Piece> getPieces() {
|
||||
return pieces;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package pp.mdga.notification;
|
||||
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
@@ -10,12 +12,14 @@ public class ThrowPieceNotification extends Notification {
|
||||
* The id of the piece that was thrown.
|
||||
*/
|
||||
private final UUID pieceId;
|
||||
private final Color throwColor;
|
||||
|
||||
/**
|
||||
* This constructor is used to create a new ThrowPieceNotification
|
||||
*/
|
||||
public ThrowPieceNotification(UUID pieceId) {
|
||||
public ThrowPieceNotification(UUID pieceId, Color throwColor) {
|
||||
this.pieceId = pieceId;
|
||||
this.throwColor = throwColor;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -26,4 +30,8 @@ public ThrowPieceNotification(UUID pieceId) {
|
||||
public UUID getPieceId() {
|
||||
return pieceId;
|
||||
}
|
||||
|
||||
public Color getThrowColor() {
|
||||
return throwColor;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package pp.mdga.server.automaton;
|
||||
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.client.DisconnectedMessage;
|
||||
import pp.mdga.message.client.LeaveGameMessage;
|
||||
import pp.mdga.message.client.RequestDieMessage;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.CeremonyMessage;
|
||||
import pp.mdga.message.server.PauseGameMessage;
|
||||
import pp.mdga.server.automaton.game.AnimationState;
|
||||
@@ -88,6 +85,24 @@ public void received(LeaveGameMessage msg, int from) {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoPowerCardMessage msg, int from){
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
public void received(SelectCardMessage msg, int from){
|
||||
currentState.received(msg, from);
|
||||
}
|
||||
|
||||
public void received(RequestMoveMessage msg, int from){
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SelectedPiecesMessage msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be called whenever the server received a RequestDieMessage message.
|
||||
* It will also get the client id of the player who send this message.
|
||||
|
||||
@@ -52,7 +52,7 @@ public void initializeGame() {
|
||||
for (var player : this.logic.getGame().getPlayers().values()) {
|
||||
player.initialize();
|
||||
player.addHandCard(this.logic.getGame().draw());
|
||||
Piece piece = player.getWaitingArea()[0];
|
||||
Piece piece = player.getPieces()[0];
|
||||
player.getWaitingArea()[0] = null;
|
||||
piece.setState(PieceState.ACTIVE);
|
||||
this.logic.getGame().getBoard().getInfield()[player.getStartNodeIndex()].setOccupant(piece);
|
||||
|
||||
@@ -54,7 +54,6 @@ public void received(AnimationEndMessage msg, int from) {
|
||||
this.messageReceived.add(from);
|
||||
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
|
||||
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
|
||||
this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,9 +79,6 @@ else if (maximumRoll < entry.getValue()) {
|
||||
this.playersHaveToRoll.clear();
|
||||
this.playersHaveToRoll.add(entry.getKey());
|
||||
}
|
||||
else {
|
||||
this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
|
||||
}
|
||||
}
|
||||
|
||||
for (int id: this.playersHaveToRoll) {
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
package pp.mdga.server.automaton.game;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.NoPowerCardMessage;
|
||||
import pp.mdga.message.client.RequestDieMessage;
|
||||
import pp.mdga.message.client.RequestMoveMessage;
|
||||
import pp.mdga.message.client.SelectedPiecesMessage;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
import pp.mdga.server.automaton.GameState;
|
||||
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
|
||||
@@ -111,6 +108,15 @@ public void received(RequestMoveMessage msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
this.currentState.received(msg, from);
|
||||
}
|
||||
|
||||
public void received(SelectCardMessage msg, int from){
|
||||
currentState.received(msg, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return currentState attribute of TurnState class.
|
||||
*
|
||||
|
||||
@@ -34,17 +34,17 @@ public ChoosePieceState(TurnState turnAutomaton, ServerGameLogic logic) {
|
||||
this.waitingPieceState = new WaitingPieceState(this, logic);
|
||||
this.startPieceState = new StartPieceState(this, logic);
|
||||
this.selectPieceState = new SelectPieceState(this, logic);
|
||||
this.setCurrentState(this.noPieceState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Exited ChoosePieceState state.");
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Entered ChoosePieceState state.");
|
||||
this.setCurrentState(this.noPieceState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Entered ChoosePieceState state.");
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Exited ChoosePieceState state.");
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,13 +1,24 @@
|
||||
package pp.mdga.server.automaton.game.turn;
|
||||
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.AnimationEndMessage;
|
||||
import pp.mdga.message.server.ActivePlayerMessage;
|
||||
import pp.mdga.message.server.DiceNowMessage;
|
||||
import pp.mdga.message.server.EndOfTurnMessage;
|
||||
import pp.mdga.message.server.SpectatorMessage;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
import pp.mdga.server.automaton.game.TurnState;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovePieceState extends TurnAutomatonState {
|
||||
/**
|
||||
* Create LobbyState constants.
|
||||
*/
|
||||
private static final System.Logger LOGGER = System.getLogger(MovePieceState.class.getName());
|
||||
private Set<Player> finishedAnimations = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Constructs a server state of the specified game logic.
|
||||
@@ -24,8 +35,37 @@ public void enter() {
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Entered MovePieceState state.");
|
||||
}
|
||||
|
||||
private void setActivePlayer(Color color) {
|
||||
if (!logic.getGame().getPlayerByColor(color.next()).isFinished()) {
|
||||
logic.getGame().setActiveColor(logic.getGame().getActiveColor().next());
|
||||
logic.getServerSender().broadcast(new ActivePlayerMessage(color.next()));
|
||||
} else {
|
||||
setActivePlayer(color.next());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from){
|
||||
finishedAnimations.add(logic.getGame().getPlayerById(from));
|
||||
if (finishedAnimations.size() == logic.getGame().getPlayers().size()) {
|
||||
if (logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).isFinished()){
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(logic.getGame().getActiveColor()), new SpectatorMessage());
|
||||
setActivePlayer(logic.getGame().getActiveColor());
|
||||
this.turnAutomaton.getGameAutomaton().setCurrentState(this.turnAutomaton.getGameAutomaton().getTurnState());
|
||||
} else if (logic.getGame().getDiceEyes() == 6){
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(logic.getGame().getActiveColor()), new DiceNowMessage());
|
||||
this.turnAutomaton.setCurrentState(this.turnAutomaton.getRollDiceState());
|
||||
} else {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(logic.getGame().getActiveColor()), new EndOfTurnMessage());
|
||||
setActivePlayer(logic.getGame().getActiveColor());
|
||||
this.turnAutomaton.getGameAutomaton().setCurrentState(this.turnAutomaton.getGameAutomaton().getTurnState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
finishedAnimations.clear();
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Exited MovePieceState state.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ public PlayPowerCardState(TurnState turnAutomaton, ServerGameLogic logic) {
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "Entered PlayPowerCardState state.");
|
||||
}
|
||||
|
||||
|
||||