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b_Feyer_Be
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Dokumente/.$Klassendiagramm_battleship_client_Feyer.drawio.bkp
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BIN
Dokumente/Feyer_Benjamin_BPMN_Diagramm.drawio.png
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Normal file
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|
||||
<mxGeometry x="670" y="358" width="75" height="20" as="geometry" />
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||||
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-6" value="receivedGameDetails(details)" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="720" y="298" width="180" height="30" as="geometry" />
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||||
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<mxGeometry relative="1" as="geometry" />
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<mxGeometry relative="1" as="geometry" />
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<mxGeometry x="815" y="368" width="90" height="30" as="geometry" />
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</mxCell>
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-11" value="[otherwise]" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="680" y="498" width="80" height="30" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-12" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-13" target="ec3Q6cWicWv9khViEyFp-15">
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<mxGeometry relative="1" as="geometry" />
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||||
</mxCell>
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-13" value="Wait State" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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||||
<mxGeometry x="782.5" y="575" width="75" height="20" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-14" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=0.5;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;strokeColor=#FF0000;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-15" target="ec3Q6cWicWv9khViEyFp-17">
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<mxGeometry relative="1" as="geometry" />
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||||
</mxCell>
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-15" value="Battle State" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="782.5" y="690" width="75" height="20" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-16" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-17" target="ec3Q6cWicWv9khViEyFp-21">
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<mxGeometry relative="1" as="geometry" />
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||||
</mxCell>
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-17" value="Animation State" style="rounded=1;whiteSpace=wrap;html=1;strokeColor=#FF0000;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="940" y="760" width="110" height="20" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-18" value="receivedAnimationStartMessage(msg)" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=#FF0000;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="885" y="660" width="230" height="30" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-19" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0;exitY=0.5;exitDx=0;exitDy=0;entryX=0.5;entryY=1;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-21" target="ec3Q6cWicWv9khViEyFp-15">
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<mxGeometry relative="1" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-20" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-21" target="ec3Q6cWicWv9khViEyFp-23">
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<mxGeometry relative="1" as="geometry" />
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</mxCell>
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<mxCell id="ec3Q6cWicWv9khViEyFp-21" value="<span style="color: rgba(0, 0, 0, 0); font-family: monospace; font-size: 0px; text-align: start; text-wrap: nowrap;">%3CmxGraphModel%3E%3Croot%3E%3CmxCell%20id%3D%220%22%2F%3E%3CmxCell%20id%3D%221%22%20parent%3D%220%22%2F%3E%3CmxCell%20id%3D%222%22%20value%3D%22%22%20style%3D%22rhombus%3BwhiteSpace%3Dwrap%3Bhtml%3D1%3B%22%20vertex%3D%221%22%20parent%3D%221%22%3E%3CmxGeometry%20x%3D%22170%22%20y%3D%22530%22%20width%3D%2280%22%20height%3D%2240%22%20as%3D%22geometry%22%2F%3E%3C%2FmxCell%3E%3C%2Froot%3E%3C%2FmxGraphModel%3E</span>" style="rhombus;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="940" y="970" width="110" height="20" as="geometry" />
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<mxCell id="ec3Q6cWicWv9khViEyFp-24" value="[game over]" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="832" y="918" width="80" height="30" as="geometry" />
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||||
</mxCell>
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-26" value="[horbor&nbsp; empty] / send MapMessage" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="832" y="525" width="220" height="30" as="geometry" />
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||||
</mxCell>
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||||
<mxCell id="ec3Q6cWicWv9khViEyFp-27" value="receivedStartBattle(msg)" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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<mxGeometry x="827" y="610" width="160" height="30" as="geometry" />
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||||
</mxCell>
|
||||
</root>
|
||||
</mxGraphModel>
|
||||
</diagram>
|
||||
</mxfile>
|
||||
BIN
Dokumente/State_Diagramm_Client.drawio.png
Normal file
|
After Width: | Height: | Size: 54 KiB |
@@ -9,7 +9,7 @@
|
||||
#
|
||||
# Specifies the map used by the opponent in single mode.
|
||||
# Single mode is activated if this property is set.
|
||||
#map.opponent=maps/map2.json
|
||||
#git map.opponent=maps/map2.json
|
||||
#
|
||||
# Specifies the map used by the player in single mode.
|
||||
# The player must define their own map if this property is not set.
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.audio.AudioData.DataType;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource.Status;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* this class is used to control the background-music in the game
|
||||
*/
|
||||
public class BackgroundMusic {
|
||||
|
||||
/**
|
||||
* this attribute ist the keyword to save the last volume, that was set
|
||||
*/
|
||||
private static final String VOLUME_PREV = "BackgroundVolume";
|
||||
|
||||
/**
|
||||
* this attribute ist the keyword to save the state, whether the music was on or off in the last session
|
||||
*/
|
||||
private static final String BACKGROUND_MUSIC_ENABLED_PREV = "BackgroundMusicEnabled";
|
||||
|
||||
/**
|
||||
* this attribute holds the last set values for on/off and the volume, with the keywords "BackgroundVolume" and "BackgroundMusicEnabled"
|
||||
*/
|
||||
private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
|
||||
|
||||
/**
|
||||
* this attribute holds the Music-node, which is used to play the music
|
||||
*/
|
||||
private final AudioNode backgroundMusic;
|
||||
|
||||
/**
|
||||
* this boolean holds, whether the music is enabled or not at this state
|
||||
*/
|
||||
private boolean backgroundMusicEnabled;
|
||||
|
||||
/**
|
||||
* this attribute holds the current volume
|
||||
*/
|
||||
private float backgroundVolume;
|
||||
|
||||
/**
|
||||
* this is the constructor of this class, is used to set the current values to the values stored in the preferences
|
||||
*
|
||||
* @param app the application the Background-music uis used in
|
||||
* @param backGroundMusicPath the path, where the Background-music is stored in
|
||||
*/
|
||||
public BackgroundMusic(Application app, String backGroundMusicPath) {
|
||||
this.backgroundVolume = prefs.getFloat(VOLUME_PREV, 1.0f); // sets the volume to the value stored in pref,or 1.0f if it is not accessible
|
||||
this.backgroundMusicEnabled = prefs.getBoolean(BACKGROUND_MUSIC_ENABLED_PREV, true); // sets the enabled to the value stored in pref,or true if it is not accessible
|
||||
|
||||
backgroundMusic = new AudioNode(app.getAssetManager(), backGroundMusicPath, DataType.Stream); // initialize the Audio-node
|
||||
backgroundMusic.setLooping(true); // sets looping true, so it is played always, when enabled
|
||||
backgroundMusic.setPositional(false);
|
||||
backgroundMusic.setVolume(backgroundVolume);
|
||||
|
||||
if (backgroundMusicEnabled) { //starts playing, when enabled
|
||||
play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method plays the background sound, if it is enabled
|
||||
*/
|
||||
public void play() {
|
||||
if (backgroundMusicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) { //checks, if it is enabled and stopped or paused
|
||||
backgroundMusic.play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method stops the background-music
|
||||
*/
|
||||
public void stop() { //stops the music, when it is playing
|
||||
if (backgroundMusic.getStatus() == Status.Playing) backgroundMusic.stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* function to toggle the Background-music ,so if it was disabled it is now enabled and other way around
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
this.backgroundMusicEnabled = !this.backgroundMusicEnabled;
|
||||
if (backgroundMusicEnabled) {
|
||||
play();
|
||||
}
|
||||
else {
|
||||
stop();
|
||||
}
|
||||
prefs.putBoolean(BACKGROUND_MUSIC_ENABLED_PREV, backgroundMusicEnabled); //puts in new enabled to the pref
|
||||
}
|
||||
|
||||
/**
|
||||
* this method sets the
|
||||
*
|
||||
* @param volume is the volume the music is set to
|
||||
*/
|
||||
public void setBackgroundVolume(float volume) {
|
||||
this.backgroundVolume = volume;
|
||||
backgroundMusic.setVolume(backgroundVolume);
|
||||
prefs.putFloat(VOLUME_PREV, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns the BackgroundVolume
|
||||
*
|
||||
* @return backgroundVolume
|
||||
*/
|
||||
public float getBackgroundVolume() {
|
||||
return backgroundVolume;
|
||||
}
|
||||
|
||||
/**
|
||||
* return, if the background-music is enabled
|
||||
*
|
||||
* @return true if the music is enabled
|
||||
*/
|
||||
public boolean isBackgroundMusicEnabled() {
|
||||
return backgroundMusicEnabled;
|
||||
}
|
||||
}
|
||||
@@ -122,6 +122,11 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
/**
|
||||
* this is the object, responsible for the background-music and to control it
|
||||
*/
|
||||
private BackgroundMusic backgroundMusic;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
@@ -225,6 +230,7 @@ public void simpleInitApp() {
|
||||
setupStates();
|
||||
setupGui();
|
||||
serverConnection.connect();
|
||||
backgroundMusic = new BackgroundMusic(this, "Sound/Background/backgroundMusic.ogg"); //initialise backgroundMusic and sets the backgroundMusic-path
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -426,4 +432,12 @@ void errorDialog(String errorMessage) {
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns Background-Music
|
||||
* @return background-music
|
||||
*/
|
||||
public BackgroundMusic getBackgroundMusic(){
|
||||
return backgroundMusic;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,10 +30,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode rocketSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -78,6 +78,7 @@ public void initialize(AppStateManager stateManager, Application app) {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
rocketSound = loadSound(app, "Sound/Effects/rocket-loop-99748.wav");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -93,8 +94,7 @@ private AudioNode loadSound(Application app, String name) {
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
} catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
@@ -124,12 +124,36 @@ public void shipDestroyed() {
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered, though a sound-event,it decides, which sound should be played
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case ROCKET -> rocket();
|
||||
case ROCKET_STOP -> rocketStopped();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method plays the sound of the rocket
|
||||
*/
|
||||
private void rocket() {
|
||||
if (isEnabled() && splashSound != null)
|
||||
rocketSound.play();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method stops the sound of the rocket
|
||||
*/
|
||||
private void rocketStopped() {
|
||||
rocketSound.stop();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -9,7 +9,10 @@
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.DefaultRangedValueModel;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
@@ -33,6 +36,7 @@ class Menu extends Dialog {
|
||||
private final BattleshipApp app;
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
private final VersionedReference<Double> volumeRef;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
@@ -45,6 +49,20 @@ public Menu(BattleshipApp app) {
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
//this sets the checkbox,to disable/enable the background-music
|
||||
Checkbox backgroundMusicEnabled = new Checkbox(lookup("background.music.checkbox"));
|
||||
backgroundMusicEnabled.setChecked(app.getBackgroundMusic().isBackgroundMusicEnabled());
|
||||
backgroundMusicEnabled.addClickCommands(s -> app.getBackgroundMusic().toggleMusic());
|
||||
addChild(backgroundMusicEnabled);
|
||||
|
||||
//this sets the volume-slider for the volume of the background-music
|
||||
Slider volumeSlider = new Slider(lookup("background.music.volume"));
|
||||
volumeSlider.setModel(new DefaultRangedValueModel(0.0, 2.0, app.getBackgroundMusic().getBackgroundVolume()));
|
||||
volumeSlider.setDelta(0.1);
|
||||
addChild(volumeSlider);
|
||||
volumeRef = volumeSlider.getModel().createReference();
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
@@ -53,9 +71,22 @@ public Menu(BattleshipApp app) {
|
||||
.addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit")))
|
||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* updates the background-volume
|
||||
*
|
||||
* @param tmp
|
||||
*/
|
||||
@Override
|
||||
public void update(float tmp) {
|
||||
if (volumeRef.update()) {
|
||||
app.getBackgroundMusic().setBackgroundVolume((float) (double) volumeRef.get()); //sets new background-volume
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
|
||||
@@ -7,10 +7,13 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.battleship.client.server.BattleshipLocalServer;
|
||||
import pp.battleship.client.server.BattleshipLocalServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
@@ -37,6 +40,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
private boolean localServer = false;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
@@ -57,6 +61,13 @@ class NetworkDialog extends SimpleDialog {
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
/*
|
||||
* this checkbox controls, whether it will connect to an existing server or create a separate server
|
||||
*/
|
||||
Checkbox localServerCb = new Checkbox(lookup("local.server"));
|
||||
localServerCb.setChecked(false);
|
||||
localServerCb.addClickCommands(s -> localServer = !localServer);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
.setExtension(d -> d.addChild(input))
|
||||
@@ -65,13 +76,14 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
addChild(localServerCb); // adds the checkbox to the network dialog at the bottom
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
private void connectServer() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
@@ -84,6 +96,40 @@ private void connect() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* connects to the server, creates one, if no server is up
|
||||
*/
|
||||
public void connect() {
|
||||
if (localServer) {
|
||||
startLocalServer(); //starts a local server
|
||||
try {
|
||||
Thread.sleep(1000); // waits, to ensure, that the server in the separate Thread has enough time to start properly
|
||||
}
|
||||
catch (Exception e) {
|
||||
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
||||
}
|
||||
connectServer(); // connects to the server, that was just created
|
||||
}
|
||||
else {
|
||||
connectServer(); // connects to existing server, when the server si not running, or not started by one of the clients
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*starts a local server, in another thread
|
||||
*/
|
||||
private void startLocalServer() {
|
||||
new Thread(() -> { //creates new Thread
|
||||
try {
|
||||
BattleshipLocalServer battleshipLocalServer = new BattleshipLocalServer(Integer.parseInt(port.getText())); // creates local server, with the given port numbers
|
||||
battleshipLocalServer.run(); // runs the local server
|
||||
}
|
||||
catch (Exception e) {
|
||||
LOGGER.log(Level.ERROR, e.getMessage(), e);
|
||||
}
|
||||
}).start(); // starts the thread
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
|
||||
@@ -12,20 +12,26 @@
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
* whenever changes occur in the model.
|
||||
*/
|
||||
class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
|
||||
// Constants for rendering properties
|
||||
private static final float SHIP_LINE_WIDTH = 6f;
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
private static final float SHELL_DEPTH = 8f;
|
||||
private static final float SHELL_IN_GRID = 0.1f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
@@ -65,9 +71,9 @@ public Spatial visit(Shot shot) {
|
||||
|
||||
// Create and return a rectangle representing the shot
|
||||
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
|
||||
SHOT_DEPTH,
|
||||
p2.getX() - p1.getX(), p2.getY() - p1.getY(),
|
||||
color);
|
||||
SHOT_DEPTH,
|
||||
p2.getX() - p1.getX(), p2.getY() - p1.getY(),
|
||||
color);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -109,6 +115,35 @@ public Spatial visit(Battleship ship) {
|
||||
return shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method will create a representation of a shell in the map
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the node the representation is attached to
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
|
||||
final Node shellNode = new Node("shell");
|
||||
final Position target = view.modelToView(shell.getX(), shell.getY());
|
||||
final Position startPosition = view.modelToView(SHELL_IN_GRID, SHELL_IN_GRID);
|
||||
shellNode.attachChild(createShell());
|
||||
shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
|
||||
shellNode.scale(18f);
|
||||
shellNode.addControl(new ShellMapControl(view.getApp(), target, shell));
|
||||
return shellNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the red dot for the shell in the MapViewSynchronizer
|
||||
*
|
||||
* @return Spatial
|
||||
*/
|
||||
private Spatial createShell() {
|
||||
return view.getApp().getDraw().makeFilledCircle(ColorRGBA.Red);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
|
||||
@@ -7,21 +7,27 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
@@ -33,14 +39,18 @@
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final Logger LOGGER = System.getLogger(SeaSynchronizer.class.getName());
|
||||
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String SUBMARINE = "Models/Submarine/submarine.j3o";
|
||||
private static final String DESTROYER = "Models/Destroyer/10619_Battleship.j3o";
|
||||
private static final String SMALL_SHIP = "Models/SmallShip/10634_SpeedBoat_v01_LOD3.obj";
|
||||
private static final String PARTICLE = "Common/MatDefs/Misc/Particle.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
private static final String ROCKET = "Models/Rocket/rocket.j3o";
|
||||
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
||||
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
@@ -69,7 +79,20 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss
|
||||
*
|
||||
* @param shot a hit
|
||||
* @return always null to prevent the representation from being attached
|
||||
* to the items node as well
|
||||
*/
|
||||
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
final ParticleEmitter emitter = createMissParticle(shot);
|
||||
return emitter;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -83,34 +106,112 @@ public Spatial visit(Shot shot) {
|
||||
private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
|
||||
final ParticleEmitter particleEmitter = createHitParticle(shot);
|
||||
particleEmitter.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(particleEmitter);
|
||||
final ParticleEmitter fire = createFire(shot);
|
||||
shipNode.attachChild(fire);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||
* this method attach fire to the ship, if it is hit
|
||||
*
|
||||
* @param shot the shot to be represented
|
||||
* @return the geometry representing the shot
|
||||
* @param shot the shot, that hit the ship
|
||||
* @return the Fire
|
||||
*/
|
||||
private Geometry createCylinder(Shot shot) {
|
||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
|
||||
final float height = shot.isHit() ? 1.2f : 0.1f;
|
||||
private ParticleEmitter createFire(Shot shot) {
|
||||
ParticleEmitter hitEffect = new ParticleEmitter("fire", Type.Triangle, 5000);
|
||||
hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
|
||||
hitEffect.setImagesX(2);
|
||||
hitEffect.setImagesY(2);
|
||||
hitEffect.setStartColor(ColorRGBA.Orange);
|
||||
hitEffect.setEndColor(ColorRGBA.Red);
|
||||
hitEffect.setStartSize(0.1f);
|
||||
hitEffect.setEndSize(0.05f);
|
||||
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
|
||||
hitEffect.setParticlesPerSec(5);
|
||||
hitEffect.setLowLife(1f);
|
||||
hitEffect.setHighLife(1f);
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(map.findShipAt(shot.getX(), shot.getY())), "Missing ship node");
|
||||
hitEffect.setGravity(0, -0.9f, 0);
|
||||
Vector3f shipNodePos = shipNode.getLocalTranslation();
|
||||
Vector3f shotWorld = mapToWorldCord(shot.getX(), shot.getY());
|
||||
Vector3f firePos = shotWorld.subtract(shipNodePos);
|
||||
if (map.findShipAt(shot.getX(), shot.getY()).getLength() == 2) {
|
||||
hitEffect.setLocalTranslation(firePos.x, 0.15f, firePos.z);
|
||||
} else {
|
||||
hitEffect.setLocalTranslation(firePos.x, 0.3f, firePos.z);
|
||||
}
|
||||
return hitEffect;
|
||||
}
|
||||
|
||||
final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
|
||||
final Geometry geometry = new Geometry(SHOT, cylinder);
|
||||
/**
|
||||
* this method converts 2d to 3d positions
|
||||
*
|
||||
* @param x x-Coordinate
|
||||
* @param y-Coordinate
|
||||
* @return the Position as a 3d Vector
|
||||
*/
|
||||
|
||||
geometry.setMaterial(createColoredMaterial(color));
|
||||
geometry.rotate(HALF_PI, 0f, 0f);
|
||||
// compute the center of the shot in world coordinates
|
||||
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
private Vector3f mapToWorldCord(int x, int y) {
|
||||
return new Vector3f(y + 0.5f, 0, x + 0.5f);
|
||||
}
|
||||
|
||||
return geometry;
|
||||
/**
|
||||
* this method creates the particles, when the shot misses
|
||||
*
|
||||
* @param shot is the parameter, where was shot
|
||||
* @return the particle
|
||||
*/
|
||||
|
||||
private ParticleEmitter createMissParticle(Shot shot) {
|
||||
ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle, 30);
|
||||
hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
|
||||
hitEffect.setImagesX(2);
|
||||
hitEffect.setImagesY(2);
|
||||
hitEffect.setStartColor(ColorRGBA.Cyan);
|
||||
hitEffect.setEndColor(ColorRGBA.Blue);
|
||||
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0.1f, 0.1f, 0.1f));
|
||||
hitEffect.move(0, -2, 0);
|
||||
hitEffect.setStartSize(0.45f);
|
||||
hitEffect.setEndSize(0.45f);
|
||||
hitEffect.setGravity(0, -0.5f, 0);
|
||||
hitEffect.setLowLife(1f);
|
||||
hitEffect.setHighLife(1f);
|
||||
hitEffect.setParticlesPerSec(0);
|
||||
hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
|
||||
hitEffect.emitAllParticles();
|
||||
return hitEffect;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method creates the particles, when a ship is hit
|
||||
*
|
||||
* @param shot says, where was shot
|
||||
* @return the particle
|
||||
*/
|
||||
|
||||
private ParticleEmitter createHitParticle(Shot shot) {
|
||||
ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle, 30);
|
||||
hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
|
||||
hitEffect.setImagesX(2);
|
||||
hitEffect.setImagesY(2);
|
||||
hitEffect.setStartColor(ColorRGBA.Orange);
|
||||
hitEffect.setEndColor(ColorRGBA.Red);
|
||||
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(1, 1, 1));
|
||||
|
||||
hitEffect.setStartSize(0.45f);
|
||||
hitEffect.setEndSize(0.1f);
|
||||
hitEffect.setGravity(0, -0.5f, 0);
|
||||
hitEffect.setLowLife(1f);
|
||||
hitEffect.setHighLife(2f);
|
||||
hitEffect.setParticlesPerSec(0);
|
||||
hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
|
||||
hitEffect.emitAllParticles();
|
||||
return hitEffect;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -129,10 +230,42 @@ public Spatial visit(Battleship ship) {
|
||||
final float x = 0.5f * (ship.getMinY() + ship.getMaxY() + 1f);
|
||||
final float z = 0.5f * (ship.getMinX() + ship.getMaxX() + 1f);
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
node.addControl(new ShipControl(ship));
|
||||
node.addControl(new ShipControl(ship, map));
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Shell} and creates a graphical representation of it.
|
||||
* The representation is a 3D model
|
||||
*
|
||||
* @param shell the shell to be represented
|
||||
* @return the node containing the graphical representation of the shell
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
LOGGER.log(Level.INFO, "was visited by SeaSynchronizer");
|
||||
final Node node = new Node("Shell");
|
||||
node.attachChild(createShell());
|
||||
node.setLocalTranslation(shell.getY() + 0.5f, 10, shell.getX() + 0.5f);
|
||||
node.addControl(new ShellControl(shell, app));
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method loads the Model
|
||||
*
|
||||
* @return model
|
||||
*/
|
||||
private Spatial createShell() {
|
||||
LOGGER.log(Level.INFO, "created Shell");
|
||||
final Spatial model = app.getAssetManager().loadModel(ROCKET);
|
||||
model.rotate(PI, PI, 0);
|
||||
model.scale(0.0002f);
|
||||
model.move(0, 0, 0);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the appropriate graphical representation of the specified battleship.
|
||||
* The representation is either a detailed model or a simple box based on the length of the ship.
|
||||
@@ -141,7 +274,14 @@ public Spatial visit(Battleship ship) {
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
//return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
return switch (ship.getLength()) {
|
||||
case (1) -> createSmallShip(ship);
|
||||
case (2) -> createSubmarine(ship);
|
||||
case (3) -> createDestroyer(ship);
|
||||
case (4) -> createBattleship(ship);
|
||||
default -> createBox(ship);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -152,8 +292,8 @@ private Spatial createShip(Battleship ship) {
|
||||
*/
|
||||
private Spatial createBox(Battleship ship) {
|
||||
final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
|
||||
0.3f,
|
||||
0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(SHIP, box);
|
||||
geometry.setMaterial(createColoredMaterial(BOX_COLOR));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
@@ -161,6 +301,54 @@ private Spatial createBox(Battleship ship) {
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Destroyer to represent a battleship that has the length of 3.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the model representing the battleship
|
||||
*/
|
||||
private Spatial createDestroyer(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(DESTROYER);
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) - HALF_PI, 0f);
|
||||
model.scale(0.0001f);
|
||||
model.move(0, 0.3f, 0);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Submarine to represent a battleship that has the length 2.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the model representing the battleship
|
||||
*/
|
||||
private Spatial createSubmarine(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SUBMARINE);
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.25f);
|
||||
model.move(0, -0.2f, 0);
|
||||
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a SmallShip to represent a battleship that has the length y.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the model representing the battleship
|
||||
*/
|
||||
private Spatial createSmallShip(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
||||
model.scale(0.001f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* this class controls the Shell in the view
|
||||
*/
|
||||
public class ShellControl extends AbstractControl {
|
||||
|
||||
private static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
|
||||
|
||||
/**
|
||||
* the shell, that is displayed
|
||||
*/
|
||||
private Shell shell;
|
||||
|
||||
/**
|
||||
* the Height, when the shell will despawn
|
||||
*/
|
||||
private static final Float HEIGHT = 0f;
|
||||
|
||||
/**
|
||||
* the battleship app
|
||||
*/
|
||||
private BattleshipApp app;
|
||||
|
||||
/**
|
||||
* the constructor for this class
|
||||
*
|
||||
* @param shell the shell it displays
|
||||
* @param app the BattleshipApp
|
||||
*/
|
||||
public ShellControl(Shell shell, BattleshipApp app) {
|
||||
LOGGER.log(Level.INFO, "ShellControl has been initialized");
|
||||
this.shell = shell;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method controls the movement of the shell in dependent on fpt
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (spatial == null) return;
|
||||
if (spatial.getLocalTranslation().getY() <= HEIGHT) {
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
} else {
|
||||
spatial.move(0, -1 * 4f * tpf, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
//not in use
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* this class controls the behaviour of a shell in a 2d map
|
||||
*/
|
||||
public class ShellMapControl extends AbstractControl {
|
||||
private static final System.Logger LOGGER = System.getLogger(ShellMapControl.class.getName());
|
||||
|
||||
/**
|
||||
* the position in map-coordinates
|
||||
*/
|
||||
private final Position position;
|
||||
|
||||
/**
|
||||
* the vector, the shell is going on the 2d screen
|
||||
*/
|
||||
private static final Vector3f vector = new Vector3f();
|
||||
|
||||
/**
|
||||
* the battleship app
|
||||
*/
|
||||
private final BattleshipApp app;
|
||||
|
||||
/**
|
||||
* the shell displayed
|
||||
*/
|
||||
private final Shell shell;
|
||||
|
||||
/**
|
||||
* the constructor for this class
|
||||
*
|
||||
* @param app the Battleship app
|
||||
* @param position the position shot at in map-coordinates
|
||||
* @param shell the shell shot
|
||||
*/
|
||||
public ShellMapControl(BattleshipApp app, Position position, Shell shell) {
|
||||
super();
|
||||
this.position = position;
|
||||
this.app = app;
|
||||
this.shell = shell;
|
||||
vector.set(new Vector3f(position.getX(), position.getY(), 0));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* the update loop for this shell
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
|
||||
app.getGameLogic().playSound(Sound.ROCKET_STOP);
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "shell has been deleted", spatial.getLocalTranslation());
|
||||
} else {
|
||||
spatial.move(vector.mult(tpf));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -11,9 +11,13 @@
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.ShipMap;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.DEG_TO_RAD;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
import static pp.util.FloatMath.sin;
|
||||
@@ -48,6 +52,18 @@ class ShipControl extends AbstractControl {
|
||||
*/
|
||||
private float time;
|
||||
|
||||
/**
|
||||
* this attribute is the ship, this ShipControl controls
|
||||
*/
|
||||
|
||||
private final Battleship ship;
|
||||
|
||||
/**
|
||||
* this CONST represents the sinking height, when the ship will be removed
|
||||
*/
|
||||
|
||||
private static final Float SINKING_HEIGHT = -0.6f;
|
||||
|
||||
/**
|
||||
* Constructs a new ShipControl instance for the specified Battleship.
|
||||
* The ship's orientation determines the axis of rotation, while its length influences
|
||||
@@ -55,7 +71,7 @@ class ShipControl extends AbstractControl {
|
||||
*
|
||||
* @param ship the Battleship object to control
|
||||
*/
|
||||
public ShipControl(Battleship ship) {
|
||||
public ShipControl(Battleship ship, ShipMap map) {
|
||||
// Determine the axis of rotation based on the ship's orientation
|
||||
axis = switch (ship.getRot()) {
|
||||
case LEFT, RIGHT -> Vector3f.UNIT_X;
|
||||
@@ -65,6 +81,7 @@ public ShipControl(Battleship ship) {
|
||||
// Set the cycle duration and amplitude based on the ship's length
|
||||
cycle = ship.getLength() * 2f;
|
||||
amplitude = 5f * DEG_TO_RAD / ship.getLength();
|
||||
this.ship = ship;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,6 +94,16 @@ public ShipControl(Battleship ship) {
|
||||
protected void controlUpdate(float tpf) {
|
||||
// If spatial is null, do nothing
|
||||
if (spatial == null) return;
|
||||
if(ship.isDestroyed()){
|
||||
if(spatial.getLocalTranslation().getY() < SINKING_HEIGHT) { // removes the ship, if it is completely sunk
|
||||
spatial.getParent().detachChild(spatial);
|
||||
}
|
||||
else // sink the ship, if it's not completely sunk
|
||||
spatial.move(0, tpf * 0.1f * -1, 0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Update the time within the oscillation cycle
|
||||
time = (time + tpf) % cycle;
|
||||
|
||||
@@ -84,6 +84,7 @@ public void receivedEvent(ItemRemovedEvent event) {
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (shipMap == event.map())
|
||||
|
||||
add(event.item());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
import com.jme3.network.Server;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipLocalServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipLocalServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private static int PORT_NUMBER;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this constructs the local battleship server
|
||||
*
|
||||
* @param portNumber the port number, the local-host should be accessed at
|
||||
*/
|
||||
public BattleshipLocalServer(int portNumber) {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
PORT_NUMBER = portNumber;
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
}
|
||||
|
||||
public void run() {
|
||||
startServer();
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is used to start a server
|
||||
*/
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(PORT_NUMBER); // creates new server, with the port given before
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void processNextMessage() {
|
||||
try {
|
||||
pendingMessages.take().process(logic);
|
||||
}
|
||||
catch (InterruptedException ex) {
|
||||
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(GameDetails.class);
|
||||
Serializer.registerClass(StartBattleMessage.class);
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(BackToBattleStateMessage.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
final Player player = logic.getPlayerById(hostedConnection.getId());
|
||||
if (player == null)
|
||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||
else { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void exit(int exitValue) { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||
if (myServer != null)
|
||||
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
||||
if (client != null) client.close("Game over"); //NON-NLS
|
||||
System.exit(exitValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the specified message to the specified connection.
|
||||
*
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null)
|
||||
connection.send(message);
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
newmtl Battleship
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd BattleshipC.jpg
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn1SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn2SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn3SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn4SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn5SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn6SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn7SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn8SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
|
After Width: | Height: | Size: 360 KiB |
@@ -0,0 +1,3 @@
|
||||
This model is from the following website:
|
||||
https://free3d.com/3d-model/battleship-v1--611736.html
|
||||
License: Free Personal Use Only
|
||||
@@ -0,0 +1,3 @@
|
||||
Rocket origin:
|
||||
https://free3d.com/3d-model/proton-rocket-31617.html
|
||||
Licence: free for personal use
|
||||
|
After Width: | Height: | Size: 717 KiB |
@@ -0,0 +1,28 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 08.06.2011 15:26:00
|
||||
|
||||
newmtl _10634_SpeedBoat_v01_LOD310634_SpeedBoat_v01
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5882 0.5882 0.5882
|
||||
Kd 0.5882 0.5882 0.5882
|
||||
Ks 0.2000 0.2000 0.2000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 10634_SpeedBoat_v01.jpg
|
||||
map_Kd 10634_SpeedBoat_v01.jpg
|
||||
|
||||
newmtl glass
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 0.2000
|
||||
Tr 0.8000
|
||||
Tf 0.2000 0.2000 0.2000
|
||||
illum 2
|
||||
Ka 0.5882 0.5882 0.5882
|
||||
Kd 0.5882 0.5882 0.5882
|
||||
Ks 0.5000 0.5000 0.5000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
@@ -0,0 +1,3 @@
|
||||
This model is from following website:
|
||||
https://free3d.com/3d-model/speedboat-v01--840133.html
|
||||
License: Free Personal Use Only
|
||||
@@ -0,0 +1,3 @@
|
||||
This model is from the following website:
|
||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
|
||||
License: Free Personal Use Only
|
||||
|
After Width: | Height: | Size: 168 KiB |
@@ -0,0 +1,16 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 29.03.2012 14:25:39
|
||||
|
||||
newmtl default
|
||||
Ns 35.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.5400 0.5400 0.5400
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
203099
Projekte/battleship/client/src/main/resources/Models/Submarine/submarine.obj
Normal file
@@ -0,0 +1,3 @@
|
||||
The soundtrack for the background-music is from:
|
||||
https://pixabay.com/music/future-bass-nightfall-future-bass-music-228100/
|
||||
the soundtrack is free to use
|
||||
@@ -0,0 +1,3 @@
|
||||
RocketSound origin:
|
||||
https://pixabay.com/sound-effects/rocket-loop-99748/
|
||||
Licence: free to use
|
||||
@@ -41,7 +41,7 @@ public static void main(String[] args) {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/KingGeorgeV/rocket/proton.obj", "proton.j3o"); //NON-NLS
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.message.server.BackToBattleStateMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
public class AnimationState extends ClientState {
|
||||
private static final Logger LOGGER = System.getLogger(AnimationState.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint pos) {
|
||||
super(logic);
|
||||
if (myTurn) {
|
||||
logic.getOpponentMap().add(new Shell(pos));
|
||||
logic.playSound(Sound.ROCKET);
|
||||
} else {
|
||||
logic.getOwnMap().add(new Shell(pos));
|
||||
logic.playSound(Sound.ROCKET);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
logic.playSound(Sound.ROCKET_STOP);
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
logic.setInfoText(msg.getInfoTextKey()); //
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg)) {
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
}
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives an AnimationStartMessage and sets the state to AnimationState
|
||||
*
|
||||
* @param msg the message received
|
||||
*/
|
||||
public void receivedAnimationStart(AnimationStartMessage msg) {
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a BackToBattleStateMessage and sets the state to BattleState
|
||||
*
|
||||
* @param msg the message received
|
||||
*/
|
||||
@Override
|
||||
public void receiveBackToBattleState(BackToBattleStateMessage msg) {
|
||||
logic.setState(new BattleState(logic, msg.isMyTurn()));
|
||||
}
|
||||
}
|
||||
@@ -8,12 +8,8 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Represents the state of the client where players take turns to attack each other's ships.
|
||||
@@ -32,11 +28,21 @@ public BattleState(ClientGameLogic logic, boolean myTurn) {
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* this return-statement decides, whether the battle will be shown
|
||||
*
|
||||
* @return true, so the battle will be displayed
|
||||
*/
|
||||
@Override
|
||||
public boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* the logic, responsible for deciding, whether it was a valid input or not
|
||||
*
|
||||
* @param pos the position where the click occurred
|
||||
*/
|
||||
@Override
|
||||
public void clickOpponentMap(IntPoint pos) {
|
||||
if (!myTurn)
|
||||
@@ -46,57 +52,13 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
* Receives an AnimationStartEvent and changes then the client-state to AnimationState
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
* @param msg the message received
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
public void receivedAnimationStart(AnimationStartMessage msg) {
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,7 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -226,6 +223,26 @@ public void received(EffectMessage msg) {
|
||||
state.receivedEffect(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the AnimationStartMessage based on the server-state
|
||||
*
|
||||
* @param animationStartMessage the StartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage animationStartMessage) {
|
||||
state.receivedAnimationStart(animationStartMessage);//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the BackToBattleStateMessage based on the server-state
|
||||
*
|
||||
* @param backToBattleStateMessage the Message received
|
||||
*/
|
||||
@Override
|
||||
public void received(BackToBattleStateMessage backToBattleStateMessage) {
|
||||
state.receiveBackToBattleState(backToBattleStateMessage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the player's own map, opponent's map, and harbor based on the game details.
|
||||
*
|
||||
@@ -304,7 +321,7 @@ public void saveMap(File file) throws IOException {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
|
||||
@@ -7,9 +7,7 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -165,6 +163,13 @@ void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg the message received
|
||||
*/
|
||||
void receivedAnimationStart(AnimationStartMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedAnimationStart not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
@@ -193,6 +198,15 @@ boolean maySaveMap() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Received a BackToBattleStateMessage and logs it
|
||||
*
|
||||
* @param msg the message received
|
||||
*/
|
||||
public void receiveBackToBattleState(BackToBattleStateMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedBackToBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called once per frame by the update loop if this state is active.
|
||||
*
|
||||
|
||||
@@ -10,12 +10,15 @@
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
|
||||
@@ -238,6 +241,9 @@ public void loadMap(File file) throws IOException {
|
||||
final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
|
||||
if (!dto.fits(logic.getDetails()))
|
||||
throw new IOException(lookup("map.doesnt.fit"));
|
||||
if (!verifyMap(dto)) {
|
||||
throw new IOException(lookup("player.submitted.invalid.map"));
|
||||
}
|
||||
ownMap().clear();
|
||||
dto.getShips().forEach(ownMap()::add);
|
||||
harbor().clear();
|
||||
@@ -245,6 +251,50 @@ public void loadMap(File file) throws IOException {
|
||||
selectedInHarbor = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns true, if the given map is valid (don't overlap or out of bound)
|
||||
*
|
||||
* @param dto the map
|
||||
* @return true, if the map is valid
|
||||
*/
|
||||
private boolean verifyMap(ShipMapDTO dto) { //MapMessage msg, int playerID
|
||||
return verifyBounds(dto) && verifyOverlap(dto);
|
||||
}
|
||||
|
||||
/**
|
||||
* checks, whether a ship is out of the grid
|
||||
*
|
||||
* @param dto is the Map, where the ships are in
|
||||
* @return true, if all ships are in bound
|
||||
*/
|
||||
private boolean verifyBounds(ShipMapDTO dto) {
|
||||
int mapWidth = dto.getWidth();
|
||||
int mapHeight = dto.getHeight();
|
||||
for (Battleship ship : dto.getShips()) {
|
||||
if (ship.getMaxX() > mapWidth || ship.getMinX() < 0 || ship.getMaxY() > mapHeight || ship.getMinY() < 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether the ships overlap each other
|
||||
*
|
||||
* @param dto ist the map, where the ships are in
|
||||
* @return true, if no ships overlap
|
||||
*/
|
||||
private boolean verifyOverlap(ShipMapDTO dto) {
|
||||
List<Battleship> ships = dto.getShips();
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!ship.equals(compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the player's own map may be loaded from a file.
|
||||
*
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -38,4 +39,18 @@ public void receivedStartBattle(StartBattleMessage msg) {
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
logic.setState(new BattleState(logic, msg.isMyTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the GameDetails message received from the server.
|
||||
* If the map is invalid, the editor state is set.
|
||||
*
|
||||
* @param msg the GameDetails message received
|
||||
*/
|
||||
@Override
|
||||
public void receivedGameDetails(GameDetails msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
|
||||
logic.setInfoText("map.invalid");
|
||||
logic.setState(new EditorState(logic));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,13 +8,11 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@@ -38,6 +36,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private final ServerSender serverSender;
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
private boolean playerOneAnimationReady = false;
|
||||
private boolean playerTwoAnimationReady = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
@@ -142,10 +142,82 @@ public Player addPlayer(int id) {
|
||||
public void received(MapMessage msg, int from) {
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
else if (!verifyMap(msg, from)) {
|
||||
LOGGER.log(Level.ERROR, "player submitted invalid map", state);
|
||||
send(getPlayerById(from), new GameDetails(config));
|
||||
} else
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
LOGGER.log(Level.INFO, "AnimationEndMessage was received by ServerGameLogic");
|
||||
if (state != ServerState.ANIMATION_WAIT_STATE)
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
else if (getPlayerById(from) == players.get(0)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
playerOneAnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
} else if (getPlayerById(from) == players.get(1)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
playerTwoAnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if (playerOneAnimationReady && playerTwoAnimationReady) {
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new BackToBattleStateMessage(player == activePlayer));
|
||||
playerOneAnimationReady = false;
|
||||
playerTwoAnimationReady = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns true, if the given map is valid (don't overlap or out of bound)
|
||||
*
|
||||
* @param msg the message, where the map is in
|
||||
* @param playerID the player, who committed the map
|
||||
* @return true, if the map is valid
|
||||
*/
|
||||
private boolean verifyMap(MapMessage msg, int playerID) {
|
||||
return verifyBounds(msg, playerID) && verifyOverlap(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* checks, whether a ship is out of the grid
|
||||
*
|
||||
* @param msg is the message, where the map is in
|
||||
* @return true, if all ships are in bound
|
||||
*/
|
||||
private boolean verifyBounds(MapMessage msg, int playerID) {
|
||||
int mapWidth = getPlayerById(playerID).getMap().getWidth();
|
||||
int mapHeight = getPlayerById(playerID).getMap().getHeight();
|
||||
for (Battleship ship : msg.getShips()) {
|
||||
if (ship.getMaxX() > mapWidth || ship.getMinX() < 0 || ship.getMaxY() > mapHeight || ship.getMinY() < 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether the ships overlap each other
|
||||
*
|
||||
* @param msg is the message, where the map is in
|
||||
* @return true, if no ships overlap
|
||||
*/
|
||||
private boolean verifyOverlap(MapMessage msg) {
|
||||
List<Battleship> ships = msg.getShips();
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!ship.equals(compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
*
|
||||
@@ -156,8 +228,13 @@ public void received(MapMessage msg, int from) {
|
||||
public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
else {
|
||||
for (Player player : players) {
|
||||
send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.ANIMATION_WAIT_STATE);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -183,38 +260,125 @@ void playerReady(Player player, List<Battleship> ships) {
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
* @param p the player who shot
|
||||
* @param position the position of the shot
|
||||
*/
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||
void shoot(Player p, IntPoint position) {
|
||||
final Battleship selectedShip;
|
||||
selectedShip = getSelectedShip(p, position);
|
||||
if (selectedShip == null) {
|
||||
// shot missed
|
||||
send(activePlayer, EffectMessage.miss(true, pos));
|
||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||
activePlayer = otherPlayer;
|
||||
nullShip(p, position);
|
||||
} else {
|
||||
shootShip(p, position, selectedShip);
|
||||
}
|
||||
else {
|
||||
// shot hit a ship
|
||||
selectedShip.hit(pos);
|
||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||
// game is over
|
||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
else if (selectedShip.isDestroyed()) {
|
||||
// ship has been destroyed, but game is not yet over
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||
}
|
||||
else {
|
||||
// ship has been hit, but it hasn't been destroyed
|
||||
send(activePlayer, EffectMessage.hit(true, pos));
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the selected battleship through the shot
|
||||
*
|
||||
* @param p the current player
|
||||
* @param position the position shot at
|
||||
* @return the battleship, on the position shot at
|
||||
*/
|
||||
private Battleship getSelectedShip(Player p, IntPoint position) {
|
||||
return (p != activePlayer) ? p.getMap().findShipAt(position) : getOpponent(p).getMap().findShipAt(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method handles the shot logic, if the shot misses
|
||||
*
|
||||
* @param p the current player
|
||||
* @param position the position shot at
|
||||
*/
|
||||
private void nullShip(Player p, IntPoint position) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.miss(false, position));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.miss(true, position));
|
||||
}
|
||||
//switches the active player, when both have finished their animation
|
||||
if (playerOneAnimationReady && playerTwoAnimationReady) {
|
||||
LOGGER.log(Level.DEBUG, "switched active player");
|
||||
if (p != activePlayer) {
|
||||
activePlayer = p;
|
||||
} else {
|
||||
activePlayer = getOpponent(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method handles the shot logic, if the shot misses
|
||||
*
|
||||
* @param p the current player
|
||||
* @param position the position shot at
|
||||
* @param selectedShip the ship shot at
|
||||
*/
|
||||
private void shootShip(Player p, IntPoint position, Battleship selectedShip) {
|
||||
selectedShip.hit(position);
|
||||
if (isGameOver(getOpponent(p))) {
|
||||
gameOver(p, position, selectedShip);
|
||||
} else if (selectedShip.isDestroyed()) {
|
||||
shipDestroys(p, position, selectedShip);
|
||||
} else {
|
||||
shipHit(p, position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* checks, if the given player ends the game, bc he has no ships
|
||||
*
|
||||
* @param p the player
|
||||
* @return true, if the given player has no shi left
|
||||
*/
|
||||
private boolean isGameOver(Player p) {
|
||||
return p.getMap().getRemainingShips().isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the shot logic,if the game is over
|
||||
*
|
||||
* @param p the player
|
||||
* @param position the position shot at
|
||||
* @param selectedShip the current ship, shot at
|
||||
*/
|
||||
private void gameOver(Player p, IntPoint position, Battleship selectedShip) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.won(position, selectedShip));
|
||||
}
|
||||
if (playerOneAnimationReady && playerTwoAnimationReady) {
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the logic,if the ship is destroyed and it's not gameOver
|
||||
*
|
||||
* @param p the player
|
||||
* @param position the position shot at
|
||||
* @param selectedShip the ship shot at
|
||||
*/
|
||||
private void shipDestroys(Player p, IntPoint position, Battleship selectedShip) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the logic,if the ship is hit and it's not gameOver
|
||||
*
|
||||
* @param p the player
|
||||
* @param position the position shot at
|
||||
*/
|
||||
private void shipHit(Player p, IntPoint position) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.hit(false, position));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.hit(true, position));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,5 +29,10 @@ enum ServerState {
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
GAME_OVER
|
||||
GAME_OVER,
|
||||
|
||||
/**
|
||||
* The game has paused, cause the clients need time to play their respective animations
|
||||
*/
|
||||
ANIMATION_WAIT_STATE
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
@@ -63,6 +64,17 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationEndMessage, copies it
|
||||
*
|
||||
* @param msg the message
|
||||
* @param from the connectionID
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
copiedMessage = new AnimationEndMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -9,19 +9,19 @@
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* A proxy class that interprets messages from the server and forwards them to the BattleshipClient.
|
||||
* Implements the ServerInterpreter interface to handle specific server messages.
|
||||
*/
|
||||
class InterpreterProxy implements ServerInterpreter {
|
||||
private static final Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
/**
|
||||
@@ -55,8 +55,7 @@ private void loadMap() {
|
||||
final ClientGameLogic clientGameLogic = playerClient.getGameLogic();
|
||||
try {
|
||||
clientGameLogic.loadMap(playerClient.getConfig().getOwnMap());
|
||||
}
|
||||
catch (IOException e) {
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException("Failed to load PlayerClient map", e);
|
||||
}
|
||||
clientGameLogic.mapFinished();
|
||||
@@ -82,6 +81,27 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Received an AnimationStartMessage, logs it and forwards it
|
||||
*
|
||||
* @param animationStartMessage the StartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage animationStartMessage) {
|
||||
LOGGER.log(Level.INFO, "AnimationStartMessage was received by InterpreterProxy");
|
||||
forward(animationStartMessage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Received a BackToBattleStateMessage, and forwards it
|
||||
*
|
||||
* @param backToBattleStateMessage the Message received
|
||||
*/
|
||||
@Override
|
||||
public void received(BackToBattleStateMessage backToBattleStateMessage) {
|
||||
forward(backToBattleStateMessage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -124,4 +122,27 @@ public void received(EffectMessage msg) {
|
||||
if (msg.isMyTurn())
|
||||
shoot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Received an AnimationStartMessage, logs it, and sends an AnimationEndMessage, bc it can't be displayed
|
||||
*
|
||||
* @param msg the StartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
LOGGER.log(Level.INFO, "AnimationStartMessage was received by RobotClient");
|
||||
connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Received an Message, if the BackToBattleState is active, checks, if it's his turn and fires, if it is
|
||||
*
|
||||
* @param backToBattleStateMessage the Message received
|
||||
*/
|
||||
@Override
|
||||
public void received(BackToBattleStateMessage backToBattleStateMessage) {
|
||||
if (backToBattleStateMessage.isMyTurn()) {
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* this class represents the AnimationEndMessage, that is sent from the clients to the server, to say, they are finished with the animation
|
||||
*/
|
||||
@Serializable
|
||||
public class AnimationEndMessage extends ClientMessage {
|
||||
|
||||
/**
|
||||
* the position, where was shot at
|
||||
*/
|
||||
private IntPoint position;
|
||||
|
||||
/**
|
||||
* this private constructor is used for the serialization
|
||||
*/
|
||||
private AnimationEndMessage() { /* nothing */}
|
||||
|
||||
/**
|
||||
* this is the constructor for this class
|
||||
*
|
||||
* @param position IntPoint
|
||||
*/
|
||||
public AnimationEndMessage(IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* the getter for the position
|
||||
*
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* the accept-method for the ClientInterpreter
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
* @param from the connection ID of the sender
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received AnimationEndMessage
|
||||
*
|
||||
* @param animationEndMessage the message processed
|
||||
* @param from the connectionID
|
||||
*/
|
||||
void received(AnimationEndMessage animationEndMessage, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* This class represents the AnimationStartMessage, which tells the clients, that they should display their animations
|
||||
*/
|
||||
@Serializable
|
||||
public class AnimationStartMessage extends ServerMessage {
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* this empty constructor is needed for the serialization
|
||||
*/
|
||||
private AnimationStartMessage() { /* nothing */}
|
||||
|
||||
/**
|
||||
* this is the constructor for the AnimationMessage
|
||||
*
|
||||
* @param position the position, where was shot
|
||||
* @param isTurn of the receiving client
|
||||
*/
|
||||
public AnimationStartMessage(IntPoint position, boolean isTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the position
|
||||
*
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for myTurn
|
||||
*
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean isMyTurn() {
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method accept ServerInterpreter
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the Info text for each state
|
||||
*
|
||||
* @return String InfoText
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return (position + " to be animated");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
|
||||
/**
|
||||
* this Message tells the clients, that they should return to the BattleState
|
||||
*/
|
||||
@Serializable
|
||||
public class BackToBattleStateMessage extends ServerMessage {
|
||||
|
||||
/**
|
||||
* the boolean describes, whether it is his turn
|
||||
*/
|
||||
private boolean isMyTurn;
|
||||
|
||||
/**
|
||||
* the private constructor is used for the serialization
|
||||
*/
|
||||
private BackToBattleStateMessage() { /* nothing */}
|
||||
|
||||
/**
|
||||
* the constructor for the message
|
||||
*
|
||||
* @param isMyTurn indicates, whether the client, that receives this message, has his turn
|
||||
*/
|
||||
public BackToBattleStateMessage(boolean isMyTurn) {
|
||||
this.isMyTurn = isMyTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the MyTurn
|
||||
*
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean isMyTurn() {
|
||||
return isMyTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* accept-method for ServerInterpreter
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns info text for this Message
|
||||
*
|
||||
* @return String
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles the AnimationStartMessage
|
||||
*
|
||||
* @param animationStartMessage the StartMessage received
|
||||
*/
|
||||
void received(AnimationStartMessage animationStartMessage);
|
||||
|
||||
/**
|
||||
* Handles the Message, that sets the clients back in the BattleState
|
||||
*
|
||||
* @param backToBattleStateMessage the Message received
|
||||
*/
|
||||
void received(BackToBattleStateMessage backToBattleStateMessage);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* this class is the model for the shell, that hits the Battleships
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
|
||||
private static final Logger LOGGER = System.getLogger(Shell.class.getName());
|
||||
|
||||
/**
|
||||
* the Target, the Shell will hit
|
||||
*/
|
||||
private IntPoint target;
|
||||
|
||||
/**
|
||||
* the constructor for this class
|
||||
*
|
||||
* @param target the target, the shell is fired at
|
||||
*/
|
||||
public Shell(IntPoint target) {
|
||||
this.target = target;
|
||||
LOGGER.log(Level.INFO, "Shell has been initialized");
|
||||
}
|
||||
|
||||
/**
|
||||
* the accept-method for a generic visitor
|
||||
*
|
||||
* @param visitor the visitor performing operations on the item
|
||||
* @param <T> cause it is generic
|
||||
* @return T
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* the accept-method for the void visitor
|
||||
*
|
||||
* @param visitor the visitor performing operations on the item
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the x coordinate
|
||||
*
|
||||
* @return int x coordinate
|
||||
*/
|
||||
public int getX() {
|
||||
return target.getX();
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the y coordinate
|
||||
*
|
||||
* @return int y coordinate
|
||||
*/
|
||||
public int getY() {
|
||||
return target.getY();
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@
|
||||
import pp.battleship.notification.GameEvent;
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.ItemAddedEvent;
|
||||
import pp.battleship.notification.ItemRemovedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
@@ -90,6 +91,15 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* adds the shell to the ShipMap
|
||||
*
|
||||
* @param shell the shell that's added
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
@@ -97,7 +107,7 @@ public void add(Shot shot) {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners(new ItemRemovedEvent(item, this));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -180,8 +190,8 @@ public int getHeight() {
|
||||
*/
|
||||
public boolean isValid(Battleship ship) {
|
||||
return isValid(ship.getMinX(), ship.getMinY()) &&
|
||||
isValid(ship.getMaxX(), ship.getMaxY()) &&
|
||||
getShips().filter(s -> s != ship).noneMatch(ship::collidesWith);
|
||||
isValid(ship.getMaxX(), ship.getMaxY()) &&
|
||||
getShips().filter(s -> s != ship).noneMatch(ship::collidesWith);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -193,8 +203,8 @@ public boolean isValid(Battleship ship) {
|
||||
*/
|
||||
public Battleship findShipAt(int x, int y) {
|
||||
return getShips().filter(ship -> ship.contains(x, y))
|
||||
.findAny()
|
||||
.orElse(null);
|
||||
.findAny()
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -226,7 +236,7 @@ public boolean isValid(IntPosition pos) {
|
||||
*/
|
||||
public boolean isValid(int x, int y) {
|
||||
return x >= 0 && x < width &&
|
||||
y >= 0 && y < height;
|
||||
y >= 0 && y < height;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -28,4 +28,6 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,6 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -114,4 +114,12 @@ public static ShipMapDTO loadFrom(File file) throws IOException {
|
||||
throw new IOException(e.getLocalizedMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public int getWidth(){
|
||||
return this.width;
|
||||
}
|
||||
|
||||
public int getHeight(){
|
||||
return this.height;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,5 +22,13 @@ public enum Sound {
|
||||
/**
|
||||
* Sound of a ship being destroyed.
|
||||
*/
|
||||
DESTROYED_SHIP
|
||||
DESTROYED_SHIP,
|
||||
/**
|
||||
* Sound of a rocket
|
||||
*/
|
||||
ROCKET,
|
||||
/**
|
||||
* Stops the Sound of the rocket
|
||||
*/
|
||||
ROCKET_STOP
|
||||
}
|
||||
|
||||
@@ -37,3 +37,8 @@ dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
background.music.checkbox= Background music on/off
|
||||
background.music.volume= Background volume
|
||||
player.submitted.invalid.map= invalid map submitted
|
||||
local.server= instantiate local server
|
||||
map.invalid=The map is invalid
|
||||
|
||||
@@ -37,3 +37,9 @@ dialog.error=Fehler
|
||||
dialog.question=Frage
|
||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||
background.music.checkbox= Musik an/aus
|
||||
background.music.volume= Musiklautst<EFBFBD>rke
|
||||
player.submitted.invalid.map= Invalide karte gegeben
|
||||
local.server=Lokalen Server erstellen
|
||||
map.invalid=Die Karte ist ung<6E>ltig
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Properties;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static pp.battleship.model.Battleship.Status.NORMAL;
|
||||
|
||||
@@ -74,6 +74,7 @@ public void testClear() {
|
||||
verify(mockBroker).notifyListeners(any(ItemRemovedEvent.class));
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
public void testGetRemainingShips() {
|
||||
map.add(battleship);
|
||||
|
||||
@@ -18,13 +18,11 @@
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
@@ -118,11 +116,15 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(BackToBattleStateMessage.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -232,6 +232,7 @@ else if (o.y >= 0f)
|
||||
return det > 0f ? -1 : 1;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
|
||||
@@ -210,6 +210,60 @@ private Geometry makeCircle(ColorRGBA color) {
|
||||
return circle;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns a dot in the color given
|
||||
* @param color the color
|
||||
* @return Geometry
|
||||
*/
|
||||
public Geometry makeFilledCircle(ColorRGBA color) {
|
||||
if (circleMesh == null) {
|
||||
circleMesh = new Mesh();
|
||||
|
||||
// Setze den Modus auf Triangles, um den Kreis aus Dreiecken zu füllen
|
||||
circleMesh.setMode(Mesh.Mode.Triangles);
|
||||
|
||||
final float[] pointBuffer = new float[3 * (NUM + 1)]; // NUM + 1, da wir den Mittelpunkt hinzufügen
|
||||
final short[] indexBuffer = new short[NUM * 3]; // NUM * 3, da wir Dreiecke erstellen
|
||||
|
||||
int j = 0;
|
||||
// Mittelpunkt des Kreises (0, 0, 0)
|
||||
pointBuffer[j++] = 0f; // x
|
||||
pointBuffer[j++] = 0f; // y
|
||||
pointBuffer[j++] = 0f; // z
|
||||
|
||||
// Außenpunkte des Kreises
|
||||
for (short i = 1; i <= NUM; i++) {
|
||||
final float a = TWO_PI / NUM * (i - 1);
|
||||
pointBuffer[j++] = 0.5f * cos(a);
|
||||
pointBuffer[j++] = 0.5f * sin(a);
|
||||
pointBuffer[j++] = 0f;
|
||||
}
|
||||
|
||||
// Dreiecke setzen (Mittelpunkt zu jedem Paar benachbarter Punkte)
|
||||
j = 0;
|
||||
for (short i = 1; i <= NUM; i++) {
|
||||
indexBuffer[j++] = 0; // Mittelpunkt
|
||||
indexBuffer[j++] = i; // aktueller Punkt
|
||||
indexBuffer[j++] = (i == NUM) ? 1 : (short) (i + 1); // nächster Punkt oder zurück zum ersten Punkt
|
||||
}
|
||||
|
||||
circleMesh.setBuffer(VertexBuffer.Type.Position, 3, pointBuffer);
|
||||
circleMesh.setBuffer(VertexBuffer.Type.Index, 3, indexBuffer);
|
||||
circleMesh.updateBound(); // Mesh-Buffer aktualisieren
|
||||
}
|
||||
|
||||
// Erstelle das Geometry-Objekt mit dem Kreis-Mesh
|
||||
final Geometry circle = new Geometry("circleMesh", circleMesh.clone());
|
||||
|
||||
// Setze das Material
|
||||
Material matWireframe = new Material(am, UNSHADED); //NON-NLS
|
||||
matWireframe.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
|
||||
matWireframe.setColor(COLOR, color); //NON-NLS
|
||||
circle.setMaterial(matWireframe);
|
||||
|
||||
return circle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an ellipse with the specified color.
|
||||
*
|
||||
|
||||