merge development into test #26
133
Projekte/mdga/model/src/main/java/pp/mdga/game/Die.java
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133
Projekte/mdga/model/src/main/java/pp/mdga/game/Die.java
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package pp.mdga.game;
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import java.util.random.RandomGenerator;
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import java.util.random.RandomGeneratorFactory;
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/**
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* This class represents a simple die with the possibilities to shuffle and return the roll result.
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* An important fact, the sum of ZERO_EYE, NORMAL_EYE and DOUBLE_EYE have to be 1.0;
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*/
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public class Die {
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/**
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* The maximum number of eyes on the die.
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*/
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public static final int MAXIMUM_EYES = 6;
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/**
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* The probability of rolling a zero eye.
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*/
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public static final double ZERO_EYE = 0.2;
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/**
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* The probability of rolling a normal eye.
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*/
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public static final double NORMAL_EYE = 0.2;
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/**
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* The probability of rolling a double eye.
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*/
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public static final double DOUBLE_EYE = 0.6;
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/**
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* The modifier applied to the die roll.
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*/
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private int dieModifier = 1;
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/**
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* The random number generator used for die rolls.
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*/
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private final RandomGenerator random;
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/**
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* The result of the last die roll.
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*/
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private int lastNumberOfDice;
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/**
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* This constructor is used to create a new Die object with a random seed.
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*/
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public Die() {
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this.random = RandomGeneratorFactory.of("Random").create();
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}
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/**
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* This constructor is used to create a new Die object with a given seed.
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*
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* @param seed the seed for the random number generator
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*/
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public Die(long seed) {
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this.random = RandomGeneratorFactory.of("Random").create(seed);
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}
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/**
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* This method will be used to return a random number generated by the random attribute of Die class.
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*
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* @return lastNumberOfDice as an Integer.
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*/
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public int shuffle() {
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this.lastNumberOfDice = this.random.nextInt(MAXIMUM_EYES) + 1;
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return this.lastNumberOfDice;
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}
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/**
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* This method will be used to return the given roll parameter.
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* It will be used for test cases.
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*
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* @param roll as the roll result which will be returned as an Integer.
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* @return lastNumberOfDice as an Integer.
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*/
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public int shuffle(int roll) {
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this.lastNumberOfDice = roll;
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return this.lastNumberOfDice;
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}
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/**
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* This method will be used to modify the value of dieModifier attribute of Die class.
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*/
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public void modify() {
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float randomFloat = this.random.nextFloat();
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if (randomFloat < ZERO_EYE) {
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this.dieModifier = 0;
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} else if (ZERO_EYE <= randomFloat && randomFloat < ZERO_EYE + NORMAL_EYE) {
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this.dieModifier = 1;
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} else if (ZERO_EYE + NORMAL_EYE <= randomFloat && randomFloat < ZERO_EYE + NORMAL_EYE + DOUBLE_EYE) {
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this.dieModifier = 2;
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}
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}
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/**
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* This method will be used to reset all values of the Die class to its origins.
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*/
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public void reset() {
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this.dieModifier = 1;
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}
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/**
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* This method will be used to return dieModifier attribute of Die class.
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*
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* @return dieModifier as an Integer.
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*/
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public int getDieModifier() {
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return this.dieModifier;
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}
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/**
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* This method will be used return lastNumberOfDice attribute of Die class.
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*
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* @return lastNumberOfDice as an Integer.
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*/
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public int getLastNumberOfDice() {
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return this.lastNumberOfDice;
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}
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/**
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* This method will be used to set dieModifier attribute of Die class to the given dieModifier parameter.
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*
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* @param dieModifier as the new value of dieModifier as an Integer.
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*/
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public void setDieModifier(int dieModifier) {
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this.dieModifier = dieModifier;
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}
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}
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@@ -9,25 +9,43 @@
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*/
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*/
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public class Game {
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public class Game {
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/**
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/**
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* Constants.
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* The number of turbo cards available in the game.
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*/
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*/
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public static final int AMOUNT_OF_TURBO_CARDS = 16;
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public static final int AMOUNT_OF_TURBO_CARDS = 16;
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public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
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/**
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/**
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* Attributes.
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* The number of shield and swap cards available in the game.
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*/
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*/
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public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
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// The modifier applied to the dice roll.
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private int diceModifier = 1;
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private int diceModifier = 1;
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// The number of eyes shown on the dice.
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private int diceEyes;
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private int diceEyes;
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// A map of player IDs to Player objects.
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private Map<Integer, Player> players = new HashMap<>();
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private Map<Integer, Player> players = new HashMap<>();
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// The statistics of the game.
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private Statistic gameStatistics;
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private Statistic gameStatistics;
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// The pile of bonus cards available for drawing.
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private List<BonusCard> drawPile;
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private List<BonusCard> drawPile;
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// The pile of bonus cards that have been discarded.
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private List<BonusCard> discardPile = new ArrayList<>();
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private List<BonusCard> discardPile = new ArrayList<>();
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// The game board.
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private Board board;
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private Board board;
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// The die used in the game.
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private Die die;
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// The color of the active player.
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private Color activeColor;
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private Color activeColor;
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private final ArrayList<Observer> observers = new ArrayList<>();
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private boolean allRanked = false;
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// A flag indicating whether all players are ready.
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private boolean movablePieces = false;
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private boolean allReady = false;
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private boolean allReady = false;
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/**
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/**
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@@ -66,27 +84,10 @@ public void removePlayer(int id) {
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}
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}
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/**
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/**
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* This method adds an observer to the game.
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* This method updates the active state of a player.
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*
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*
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* @param observer the observer to be added
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* @param id the id of the player
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*/
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* @param active the new active state
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public void addObserver(Observer observer) {
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observers.add(observer);
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}
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/**
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* This method removes an observer from the game.
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*
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* @param observer the observer to be removed
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*/
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public void removeObserver(Observer observer) {
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observers.remove(observer);
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}
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/**
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*
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* @param id
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* @param active
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*/
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*/
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public void updatePlayerActiveState(int id, boolean active) {
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public void updatePlayerActiveState(int id, boolean active) {
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this.players.get(id).setActive(active);
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this.players.get(id).setActive(active);
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@@ -139,7 +140,7 @@ public int getNumberOfActivePlayers() {
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*
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*
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* @return the piece specified by the UUID
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* @return the piece specified by the UUID
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*/
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*/
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public Piece getPieceThroughUUID(UUID pieceId){
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public Piece getPieceThroughUUID(UUID pieceId) {
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for (var playerData : board.getPlayerData().values()) {
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for (var playerData : board.getPlayerData().values()) {
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for (var piece : playerData.getPieces()) {
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for (var piece : playerData.getPieces()) {
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if (piece.getUuid().equals(pieceId)) {
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if (piece.getUuid().equals(pieceId)) {
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@@ -150,15 +151,6 @@ public Piece getPieceThroughUUID(UUID pieceId){
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return null;
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return null;
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}
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}
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/**
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* This method notifies the observers.
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*/
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public void notifyObservers() {
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for (Observer observer : new ArrayList<>(observers)) {
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//TODO: observer.update();
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}
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}
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/**
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/**
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* This method returns the dice modifier.
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* This method returns the dice modifier.
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*
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*
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@@ -231,15 +223,6 @@ public Color getActiveColor() {
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return activeColor;
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return activeColor;
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}
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}
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/**
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* This method returns whether the game is interrupted.
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*
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* @return true if the game is interrupted, false otherwise
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*/
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public Boolean getMovablePieces() {
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return movablePieces;
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}
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/**
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/**
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* This method sets the dice modifier.
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* This method sets the dice modifier.
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*
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*
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@@ -312,35 +295,6 @@ public void setActiveColor(Color activeColor) {
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this.activeColor = activeColor;
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this.activeColor = activeColor;
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}
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}
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/**
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* This method sets the game interruption state.
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*
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* @param movablePieces the new game interruption state
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*/
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public void setMovablePieces(Boolean movablePieces) {
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this.movablePieces = movablePieces;
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if (Boolean.FALSE.equals(movablePieces)) notifyObservers();
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}
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/**
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* This method returns whether all players have ranked.
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*
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* @return true if all players have ranked, false otherwise
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*/
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public Boolean allRanked() {
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return allRanked;
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}
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/**
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* This method sets whether all players have ranked.
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*
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* @param allRanked the new all ranked state
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*/
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public void setAllRanked(Boolean allRanked) {
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this.allRanked = allRanked;
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if (Boolean.TRUE.equals(allRanked)) notifyObservers();
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}
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/**
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/**
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* This method returns the all ready state.
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* This method returns the all ready state.
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*
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*
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@@ -357,6 +311,5 @@ public Boolean allReady() {
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*/
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*/
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public void setAllReady(Boolean allReady) {
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public void setAllReady(Boolean allReady) {
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this.allReady = allReady;
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this.allReady = allReady;
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if (Boolean.TRUE.equals(allReady)) notifyObservers();
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}
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}
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}
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}
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Reference in New Issue
Block a user