merge development into test #26
17
Projekte/.run/MdgaApp.run.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
|
||||
<module name="Projekte.mdga.client.main" />
|
||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
|
||||
<option name="ENABLED" value="true" />
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
32
Projekte/mdga/client/hs_err_pid112363.log
Normal file
@@ -0,0 +1,32 @@
|
||||
#
|
||||
# A fatal error has been detected by the Java Runtime Environment:
|
||||
#
|
||||
# SIGSEGV (0xb) at pc=0x000076fb04e70b48, pid=112363, tid=112397
|
||||
#
|
||||
# JRE version: OpenJDK Runtime Environment Temurin-20.0.2+9 (20.0.2+9) (build 20.0.2+9)
|
||||
# Java VM: OpenJDK 64-Bit Server VM Temurin-20.0.2+9 (20.0.2+9, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
|
||||
# Problematic frame:
|
||||
# C [libLLVM.so.18.1+0x1070b48] llvm::EVT::isExtendedVector() const+0x8
|
||||
#
|
||||
# Core dump will be written. Default location: Core dumps may be processed with "/usr/lib/systemd/systemd-coredump %P %u %g %s %t %c %h" (or dumping to /home/cedric/ProgProjekt/Gruppe-01/Projekte/mdga/client/core.112363)
|
||||
#
|
||||
# If you would like to submit a bug report, please visit:
|
||||
# https://github.com/adoptium/adoptium-support/issues
|
||||
# The crash happened outside the Java Virtual Machine in native code.
|
||||
# See problematic frame for where to report the bug.
|
||||
#
|
||||
|
||||
--------------- S U M M A R Y ------------
|
||||
|
||||
Command Line: -Ddebugger.agent.enable.coroutines=true -Djava.util.logging.config.file=logging.properties -Dkotlinx.coroutines.debug.enable.creation.stack.trace=false -agentlib:jdwp=transport=dt_socket,server=n,suspend=y,address=127.0.0.1:37129 -javaagent:/usr/share/idea/plugins/java/lib/rt/debugger-agent.jar -Dfile.encoding=UTF-8 -Duser.country=US -Duser.language=en -Duser.variant -ea pp.mdga.client.MdgaApp
|
||||
|
||||
Host: AMD Ryzen 5 8640HS w/ Radeon 760M Graphics, 12 cores, 14G, Manjaro Linux
|
||||
Time: Fri Nov 29 22:02:46 2024 CET elapsed time: 26.893420 seconds (0d 0h 0m 26s)
|
||||
|
||||
--------------- T H R E A D ---------------
|
||||
|
||||
Current thread (0x000076fbec5e6dd0): JavaThread "jME3 Main" [_thread_in_native, id=112397, stack(0x000076fbd00fe000,0x000076fbd01fe000)]
|
||||
|
||||
Stack: [0x000076fbd00fe000,0x000076fbd01fe000], sp=0x000076fbd01f4ef8, free space=987k
|
||||
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
|
||||
C [libLLVM.so.18.1+0x1070b48] llvm::EVT::isExtendedVector() const+0x8
|
||||
@@ -1,76 +1,133 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
/**
|
||||
* Represents different assets in the application. Each asset may have an associated model path,
|
||||
* diffuse texture path, and a size factor. The enum provides multiple constructors to handle
|
||||
* varying levels of detail for different assets.
|
||||
*/
|
||||
public enum Asset {
|
||||
bigTent,
|
||||
cardStack,
|
||||
cir,
|
||||
heer,
|
||||
cir("Models/cir/cir_newOrigin.obj"),
|
||||
heer("Models/heer/heer_newOrigin.obj"),
|
||||
jet,
|
||||
lw,
|
||||
marine,
|
||||
node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
|
||||
node_wait_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
|
||||
node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
|
||||
node_wait_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
|
||||
node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
|
||||
node_wait_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
|
||||
node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
|
||||
node_wait_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
|
||||
lw("Models/lw/lw_newOrigin.obj"),
|
||||
marine("Models/marine/marine_newOrigin.obj"),
|
||||
node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
||||
node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
||||
node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
||||
node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
||||
node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
||||
node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
||||
node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
||||
node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
||||
node_normal,
|
||||
node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
|
||||
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
|
||||
node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
|
||||
node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
|
||||
radar,
|
||||
ship(0.8f),
|
||||
smallTent,
|
||||
tank,
|
||||
// world(1.2f),
|
||||
world("./world_new/world_export_new.obj", "./world_new/world_new_diff.png", 1.2f),
|
||||
shield_ring("./shield_ring/shield_ring.obj", null),
|
||||
tree_small("./tree_small/tree_small.obj", "./tree_small/tree_small_diff.png"),
|
||||
tree_big("./tree_big/tree_big.obj", "./tree_big/tree_big_diff.png"),
|
||||
turboCard,
|
||||
swapCard,
|
||||
shieldCard
|
||||
world("Models/world_new/world_export_new.obj", "Models/world_new/world_new_diff.png", 1.2f),
|
||||
shield_ring("Models/shield_ring/shield_ring.obj", null),
|
||||
tree_small("Models/tree_small/tree_small.obj", "Models/tree_small/tree_small_diff.png"),
|
||||
tree_big("Models/tree_big/tree_big.obj", "Models/tree_big/tree_big_diff.png"),
|
||||
turboCard("Models/turboCard/turboCard.obj", "Models/turboCard/turboCard_diff.png"),
|
||||
turboSymbol("Models/turboCard/turboSymbol.obj", "Models/turboCard/turboCard_diff.png"),
|
||||
swapCard("Models/swapCard/swapCard.obj", "Models/swapCard/swapCard_diff.png"),
|
||||
swapSymbol("Models/swapCard/swapSymbol.obj", "Models/swapCard/swapCard_diff.png"),
|
||||
shieldCard("Models/shieldCard/shieldCard.obj", "Models/shieldCard/shieldCard_diff.png"),
|
||||
shieldSymbol("Models/shieldCard/shieldSymbol.obj", "Models/shieldCard/shieldCard_diff.png"),
|
||||
dice("Models/dice/dice.obj", "Models/dice/dice_diff.jpeg")
|
||||
;
|
||||
|
||||
private final String modelPath;
|
||||
private final String diffPath;
|
||||
private final float size;
|
||||
private static final String root = "Models/";
|
||||
|
||||
/**
|
||||
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
|
||||
*/
|
||||
Asset() {
|
||||
String folderFileName = "./" + name() + "/" + name();
|
||||
String folderFileName = "./" + root + name() + "/" + name();
|
||||
this.modelPath = folderFileName + ".j3o";
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific model path and diffuse texture path.
|
||||
*
|
||||
* @param modelPath Path to the 3D model file.
|
||||
* @param diffPath Path to the diffuse texture file.
|
||||
*/
|
||||
Asset(String modelPath, String diffPath) {
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = diffPath;
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific model path. Diffuse texture path is derived based on enum name.
|
||||
*
|
||||
* @param modelPath Path to the 3D model file.
|
||||
*/
|
||||
Asset(String modelPath) {
|
||||
String folderFileName = "./" + root + name() + "/" + name();
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = folderFileName + "_diff.png";;
|
||||
this.size = 1f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific size. Model and texture paths are derived based on enum name.
|
||||
*
|
||||
* @param size Scaling factor for the asset.
|
||||
*/
|
||||
Asset(float size) {
|
||||
String folderFileName = "./" + name() + "/" + name();
|
||||
String folderFileName = "./" + root + name() + "/" + name();
|
||||
this.modelPath = folderFileName + ".j3o";
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor with specific model path, diffuse texture path, and size.
|
||||
*
|
||||
* @param modelPath Path to the 3D model file.
|
||||
* @param diffPath Path to the diffuse texture file.
|
||||
* @param size Scaling factor for the asset.
|
||||
*/
|
||||
Asset(String modelPath, String diffPath, float size){
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = diffPath;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the model path for the asset.
|
||||
*
|
||||
* @return Path to the 3D model file.
|
||||
*/
|
||||
public String getModelPath() {
|
||||
return modelPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the diffuse texture path for the asset.
|
||||
*
|
||||
* @return Path to the diffuse texture file, or null if not applicable.
|
||||
*/
|
||||
public String getDiffPath() {
|
||||
return diffPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the scaling factor for the asset.
|
||||
*
|
||||
* @return The size of the asset.
|
||||
*/
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,283 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.collision.CollisionResult;
|
||||
import com.jme3.collision.CollisionResults;
|
||||
import com.jme3.input.InputManager;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.*;
|
||||
import com.jme3.math.Ray;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.scene.control.Control;
|
||||
import pp.mdga.client.board.NodeControl;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
import pp.mdga.client.board.PieceControl;
|
||||
import pp.mdga.client.gui.CardControl;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Piece;
|
||||
|
||||
public class InputSynchronizer {
|
||||
|
||||
private MdgaApp app;
|
||||
private InputManager inputManager;
|
||||
|
||||
protected boolean rightMousePressed = false;
|
||||
private float rotationAngle = 180f;
|
||||
private int scrollValue = 0;
|
||||
private CardControl hoverCard;
|
||||
private PieceControl hoverPiece;
|
||||
|
||||
/**
|
||||
* Constructor initializes the InputSynchronizer with the application context.
|
||||
* Sets up input mappings and listeners for user interactions.
|
||||
*
|
||||
* @param app The application instance
|
||||
*/
|
||||
InputSynchronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
|
||||
this.inputManager = app.getInputManager();
|
||||
hoverCard = null;
|
||||
hoverPiece = null;
|
||||
setupInput();
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings for various actions and binds them to listeners.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||
|
||||
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
|
||||
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
|
||||
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
|
||||
inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
|
||||
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
|
||||
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
|
||||
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
|
||||
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
|
||||
|
||||
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
|
||||
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
||||
}
|
||||
|
||||
private boolean test = false;
|
||||
|
||||
/**
|
||||
* Handles action-based input events such as key presses and mouse clicks.
|
||||
*/
|
||||
private final ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("Settings") && isPressed) {
|
||||
app.getView().pressEscape();
|
||||
}
|
||||
if (name.equals("Forward") && isPressed) {
|
||||
app.getView().pressForward();
|
||||
}
|
||||
if (name.equals("RotateRightMouse")) {
|
||||
rightMousePressed = isPressed;
|
||||
}
|
||||
if(name.equals("Click") && isPressed) {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
|
||||
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
|
||||
|
||||
if(cardLayerSelect != null) {
|
||||
//cardSelect
|
||||
if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
||||
}
|
||||
else if(boardSelect != null) {
|
||||
//boardSelect
|
||||
if(boardSelect instanceof PieceControl pieceControl){
|
||||
if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
|
||||
}
|
||||
if(boardSelect instanceof NodeControl nodeControl){
|
||||
//
|
||||
}
|
||||
}
|
||||
else {
|
||||
//both null
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if(name.equals("Test") &&isPressed){
|
||||
if(app.getView() instanceof GameView gameView){
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Handles analog-based input events such as mouse movement and scrolling.
|
||||
*/
|
||||
private final AnalogListener analogListener = new AnalogListener() {
|
||||
@Override
|
||||
public void onAnalog(String name, float value, float tpf) {
|
||||
if (name.equals("MouseLeft") && rightMousePressed) {
|
||||
rotationAngle -= value * 360f;
|
||||
}
|
||||
else if (name.equals("MouseRight") && rightMousePressed) {
|
||||
rotationAngle += value * 360f;
|
||||
}
|
||||
else if (name.equals("MouseScrollUp")) {
|
||||
scrollValue = Math.max(1, scrollValue - 5);
|
||||
}
|
||||
else if (name.equals("MouseScrollDown")) {
|
||||
scrollValue = Math.min(100, scrollValue + 5);
|
||||
}
|
||||
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
|
||||
hoverPiece();
|
||||
hoverCard();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Detects the hovered piece and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
|
||||
CollisionResults results = new CollisionResults();
|
||||
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
|
||||
root.collideWith(ray, results);
|
||||
for(CollisionResult collisionResult : results){
|
||||
if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Detects the hovered card and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
|
||||
CollisionResults results = new CollisionResults();
|
||||
Vector3f mousePos = getMousePos(cam);
|
||||
mousePos.setZ(cam.getLocation().getZ());
|
||||
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
|
||||
root.collideWith(ray, results);
|
||||
if (results.size() > 0) {
|
||||
for(CollisionResult res : results ){
|
||||
T control = res.getGeometry().getControl(controlType);
|
||||
if(control != null) return control;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the hover state for a piece in the game.
|
||||
* Checks if a piece is being hovered over, updates the hover state, and triggers hover effects.
|
||||
*/
|
||||
private void hoverPiece() {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
PieceControl control = checkPiece();
|
||||
if (control != null) {
|
||||
if (control != hoverPiece) {
|
||||
pieceOff();
|
||||
hoverPiece = control;
|
||||
hoverPiece.hover();
|
||||
}
|
||||
} else {
|
||||
pieceOff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the hover state for a card in the game.
|
||||
* Checks if a card is being hovered over, updates the hover state, and triggers hover effects.
|
||||
*/
|
||||
private void hoverCard() {
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
CardControl control = checkCard(gameView);
|
||||
if (control != null) {
|
||||
if (control != hoverCard) {
|
||||
cardOff();
|
||||
hoverCard = control;
|
||||
hoverCard.hover();
|
||||
}
|
||||
} else {
|
||||
cardOff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a piece is being hovered over in the 3D game world.
|
||||
*
|
||||
* @return The PieceControl of the hovered piece, or null if no piece is hovered.
|
||||
*/
|
||||
private PieceControl checkPiece() {
|
||||
return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a card is being hovered over in the 2D card layer.
|
||||
*
|
||||
* @param gameView The current game view.
|
||||
* @return The CardControl of the hovered card, or null if no card is hovered.
|
||||
*/
|
||||
private CardControl checkCard(GameView gameView) {
|
||||
return checkHoverOrtho(
|
||||
gameView.getGuiHandler().getCardLayerCamera(),
|
||||
gameView.getGuiHandler().getCardLayerRootNode(),
|
||||
CardControl.class
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the hover effect on the currently hovered piece, if any.
|
||||
*/
|
||||
private void pieceOff() {
|
||||
if (hoverPiece != null) hoverPiece.hoverOff();
|
||||
hoverPiece = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the hover effect on the currently hovered card, if any.
|
||||
*/
|
||||
private void cardOff() {
|
||||
if (hoverCard != null) hoverCard.hoverOff();
|
||||
hoverCard = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current mouse position in the 3D world using the specified camera.
|
||||
*
|
||||
* @param cam The camera used for determining the mouse position.
|
||||
* @return A Vector3f representing the mouse position in the 3D world.
|
||||
*/
|
||||
private Vector3f getMousePos(Camera cam) {
|
||||
Vector2f mousePositionScreen = inputManager.getCursorPosition();
|
||||
Vector3f world = cam.getWorldCoordinates(mousePositionScreen, 0);
|
||||
if (cam.isParallelProjection()) world.setZ(0);
|
||||
return world;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rotation angle of the game element.
|
||||
*
|
||||
* @return The rotation angle in degrees, normalized to 360 degrees.
|
||||
*/
|
||||
public float getRotation() {
|
||||
return (rotationAngle / 2) % 360;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current scroll value.
|
||||
*
|
||||
* @return The scroll value as an integer.
|
||||
*/
|
||||
public int getScroll() {
|
||||
return scrollValue;
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.input.InputManager;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.*;
|
||||
|
||||
public class InputSyncronizer {
|
||||
|
||||
private MdgaApp app;
|
||||
private InputManager inputManager;
|
||||
|
||||
protected boolean rightMousePressed = false;
|
||||
private float rotationAngle = 180f;
|
||||
private int scrollValue = 0;
|
||||
|
||||
InputSyncronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
|
||||
this.inputManager = app.getInputManager();
|
||||
|
||||
setupInput();
|
||||
}
|
||||
|
||||
private void setupInput() {
|
||||
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
|
||||
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
|
||||
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
|
||||
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
|
||||
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
|
||||
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
|
||||
|
||||
inputManager.addListener(actionListener, "Settings", "RotateRightMouse");
|
||||
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
||||
}
|
||||
|
||||
private final ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("Settings") && isPressed) {
|
||||
app.getView().pressEscape();
|
||||
}
|
||||
if (name.equals("RotateRightMouse")) {
|
||||
rightMousePressed = isPressed;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private final AnalogListener analogListener = new AnalogListener() {
|
||||
@Override
|
||||
public void onAnalog(String name, float value, float tpf) {
|
||||
if (name.equals("MouseLeft") && rightMousePressed) {
|
||||
rotationAngle -= value * 360f;
|
||||
} else if (name.equals("MouseRight") && rightMousePressed) {
|
||||
rotationAngle += value * 360f;
|
||||
} else if (name.equals("MouseScrollUp")) {
|
||||
scrollValue = Math.max(1, scrollValue - 5);
|
||||
} else if (name.equals("MouseScrollDown")) {
|
||||
scrollValue = Math.min(100, scrollValue + 5);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public float getRotation() {
|
||||
return (rotationAngle / 2) % 360;
|
||||
}
|
||||
|
||||
public int getScroll() {
|
||||
return scrollValue;
|
||||
}
|
||||
}
|
||||
@@ -7,29 +7,60 @@
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.mdga.client.view.*;
|
||||
|
||||
/**
|
||||
* Main application class for the MdgaApp game.
|
||||
* This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
|
||||
*/
|
||||
public class MdgaApp extends SimpleApplication {
|
||||
|
||||
/** Handles animations in the application. */
|
||||
private AnimationHandler animationHandler;
|
||||
|
||||
/** Handles acoustic effects and state-based sounds. */
|
||||
private AcousticHandler acousticHandler;
|
||||
|
||||
/** Synchronizes notifications throughout the application. */
|
||||
private NotificationSynchronizer notificationSynchronizer;
|
||||
private InputSyncronizer inputSyncronizer;
|
||||
private ModelSyncronizer modelSyncronizer;
|
||||
|
||||
MdgaView view = null;
|
||||
private MdgaState state = MdgaState.MAIN;
|
||||
/** Manages input events and synchronization. */
|
||||
private InputSynchronizer inputSynchronizer;
|
||||
|
||||
private static float resolutionFactor = 1.0f;
|
||||
/** Synchronizes game models. */
|
||||
private ModelSynchronizer modelSynchronizer;
|
||||
|
||||
/** The currently active view in the application. */
|
||||
private MdgaView view = null;
|
||||
|
||||
/** The current state of the application. */
|
||||
private MdgaState state = null;
|
||||
|
||||
/** Scale for rendering images. */
|
||||
private static final float imageScale = 1.5f;
|
||||
|
||||
/** The main menu view. */
|
||||
private MdgaView mainView;
|
||||
|
||||
/** The lobby view. */
|
||||
private MdgaView lobbyView;
|
||||
|
||||
/** The game view. */
|
||||
private MdgaView gameView;
|
||||
|
||||
/** The ceremony view. */
|
||||
private MdgaView ceremonyView;
|
||||
|
||||
/**
|
||||
* Main entry point for the application.
|
||||
* Configures settings and starts the application.
|
||||
*
|
||||
* @param args command-line arguments (not used)
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.setSamples(128);
|
||||
settings.setCenterWindow(true);
|
||||
|
||||
int width = (int)(1280 * resolutionFactor);
|
||||
int height = (int)(720 * resolutionFactor);
|
||||
|
||||
settings.setWidth(width);
|
||||
settings.setHeight(height);
|
||||
|
||||
settings.setWidth(1920);
|
||||
settings.setHeight(1080);
|
||||
settings.setVSync(false);
|
||||
|
||||
MdgaApp app = new MdgaApp();
|
||||
@@ -38,33 +69,51 @@ public static void main(String[] args) {
|
||||
app.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application by setting up handlers, views, and entering the default state.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
|
||||
inputManager.deleteMapping("SIMPLEAPP_Exit");
|
||||
|
||||
flyCam.setEnabled(false);
|
||||
|
||||
animationHandler = new AnimationHandler(this);
|
||||
acousticHandler = new AcousticHandler(this);
|
||||
notificationSynchronizer = new NotificationSynchronizer(this);
|
||||
inputSyncronizer = new InputSyncronizer(this);
|
||||
modelSyncronizer = new ModelSyncronizer(this);
|
||||
inputSynchronizer = new InputSynchronizer(this);
|
||||
modelSynchronizer = new ModelSynchronizer(this);
|
||||
|
||||
inputManager.deleteMapping("SIMPLEAPP_Exit");
|
||||
inputManager.deleteMapping("FLYCAM_ZoomIn");
|
||||
inputManager.deleteMapping("FLYCAM_ZoomOut");
|
||||
inputManager.deleteMapping("FLYCAM_RotateDrag");
|
||||
flyCam.setEnabled(false);
|
||||
GuiGlobals.initialize(this);
|
||||
mainView = new MainView(this);
|
||||
lobbyView = new LobbyView(this);
|
||||
gameView = new GameView(this);
|
||||
ceremonyView = new CeremonyView(this);
|
||||
|
||||
enter(state);
|
||||
enter(MdgaState.MAIN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application on each frame. Updates the view, acoustic handler, and notifications.
|
||||
*
|
||||
* @param tpf time per frame, used for smooth updating
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
view.update();
|
||||
view.update(tpf);
|
||||
acousticHandler.update();
|
||||
notificationSynchronizer.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Transitions the application to a new state.
|
||||
*
|
||||
* @param state the new state to enter
|
||||
* @throws RuntimeException if attempting to enter the {@link MdgaState#NONE} state
|
||||
*/
|
||||
public void enter(MdgaState state) {
|
||||
if(null != view) {
|
||||
if (null != view) {
|
||||
view.leave();
|
||||
}
|
||||
|
||||
@@ -72,19 +121,19 @@ public void enter(MdgaState state) {
|
||||
|
||||
switch (state) {
|
||||
case MAIN:
|
||||
view = new MainView(this);
|
||||
view = mainView;
|
||||
break;
|
||||
case LOBBY:
|
||||
view = new LobbyView(this);
|
||||
view = lobbyView;
|
||||
break;
|
||||
case GAME:
|
||||
view = new GameView(this);
|
||||
view = gameView;
|
||||
break;
|
||||
case CEREMONY:
|
||||
view = new CeremonyView(this);
|
||||
view = ceremonyView;
|
||||
break;
|
||||
case NONE:
|
||||
throw new RuntimeException("cant enter state NONE");
|
||||
throw new RuntimeException("Cannot enter state NONE");
|
||||
}
|
||||
|
||||
acousticHandler.playState(state);
|
||||
@@ -92,31 +141,83 @@ public void enter(MdgaState state) {
|
||||
view.enter();
|
||||
}
|
||||
|
||||
public void afteGameCleanup() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the animation handler.
|
||||
*
|
||||
* @return the {@link AnimationHandler} instance
|
||||
*/
|
||||
public AnimationHandler getAnimationHandler() {
|
||||
return animationHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the acoustic handler.
|
||||
*
|
||||
* @return the {@link AcousticHandler} instance
|
||||
*/
|
||||
public AcousticHandler getAcousticHandler() {
|
||||
return acousticHandler;
|
||||
}
|
||||
|
||||
public MdgaState getState() {return state; }
|
||||
|
||||
public float getResolutionFactor() {
|
||||
return resolutionFactor;
|
||||
/**
|
||||
* Gets the current state of the application.
|
||||
*
|
||||
* @return the current {@link MdgaState}
|
||||
*/
|
||||
public MdgaState getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the image scaling factor.
|
||||
*
|
||||
* @return the image scale as a float
|
||||
*/
|
||||
public float getImageScale() {
|
||||
return imageScale;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently active view.
|
||||
*
|
||||
* @return the active {@link MdgaView}
|
||||
*/
|
||||
public MdgaView getView() {
|
||||
return view;
|
||||
}
|
||||
|
||||
public ModelSyncronizer getModelSyncronizer() {
|
||||
return modelSyncronizer;
|
||||
/**
|
||||
* Gets the model synchronizer.
|
||||
*
|
||||
* @return the {@link ModelSynchronizer} instance
|
||||
*/
|
||||
public ModelSynchronizer getModelSynchronize() {
|
||||
return modelSynchronizer;
|
||||
}
|
||||
|
||||
public InputSyncronizer getInputSyncronizer() { return inputSyncronizer; }
|
||||
/**
|
||||
* Gets the input synchronizer.
|
||||
*
|
||||
* @return the {@link InputSynchronizer} instance
|
||||
*/
|
||||
public InputSynchronizer getInputSynchronize() {
|
||||
return inputSynchronizer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the notification synchronizer.
|
||||
*
|
||||
* @return the {@link NotificationSynchronizer} instance
|
||||
*/
|
||||
public NotificationSynchronizer getNotificationSynchronizer() {
|
||||
return notificationSynchronizer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the app for a new game cycle.
|
||||
*/
|
||||
public void setup() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,35 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
/**
|
||||
* Enum representing the various states of the MdgaApp application.
|
||||
* Each state corresponds to a distinct phase or mode of the application.
|
||||
*/
|
||||
public enum MdgaState {
|
||||
|
||||
/**
|
||||
* Represents an undefined or uninitialized state.
|
||||
* This state should not be entered during normal application execution.
|
||||
*/
|
||||
NONE,
|
||||
|
||||
/**
|
||||
* Represents the main menu state.
|
||||
* This is typically the first state entered when the application starts.
|
||||
*/
|
||||
MAIN,
|
||||
|
||||
/**
|
||||
* Represents the lobby state where players can prepare or wait before starting a game.
|
||||
*/
|
||||
LOBBY,
|
||||
|
||||
/**
|
||||
* Represents the main gameplay state where the core game mechanics take place.
|
||||
*/
|
||||
GAME,
|
||||
|
||||
/**
|
||||
* Represents the ceremony state, typically used for post-game events or celebrations.
|
||||
*/
|
||||
CEREMONY;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,186 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.view.CeremonyView;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.client.view.LobbyView;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.client.LobbyReadyMessage;
|
||||
import pp.mdga.notification.AcquireCardNotification;
|
||||
import pp.mdga.notification.DrawCardNotification;
|
||||
import pp.mdga.notification.TskSelectNotification;
|
||||
|
||||
import java.util.UUID;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class ModelSynchronizer {
|
||||
private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
|
||||
private MdgaApp app;
|
||||
|
||||
private UUID a;
|
||||
private UUID b;
|
||||
private BonusCard card;
|
||||
|
||||
ModelSynchronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
private Color testColor;
|
||||
private int test = 0;
|
||||
|
||||
public void animationEnd() {
|
||||
|
||||
}
|
||||
|
||||
public void selectSwap(UUID a, UUID b) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "selectPiece");
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if(a != null && b != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
public void selectPiece(UUID piece) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "selectPiece");
|
||||
|
||||
this.a = piece;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if(piece != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
public void selectCard(BonusCard card) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "selectCard");
|
||||
|
||||
this.card = card;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if(card != null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
public void confirm() {
|
||||
LOGGER.log(Level.INFO, "confirm");
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
if(a != null && b != null) {
|
||||
//swap
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
} else if (a != null) {
|
||||
//piece
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
} else if (card != null){
|
||||
//card
|
||||
gameView.getGuiHandler().clearSelectableCards();
|
||||
} else {
|
||||
throw new RuntimeException("nothing to confirm");
|
||||
}
|
||||
|
||||
gameView.noConfirm();
|
||||
}
|
||||
|
||||
public void selectTsk(Color color) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "selectTsk: {0}", color);
|
||||
LobbyView view = (LobbyView) app.getView();
|
||||
view.setTaken(color, true, true, "OwnPlayerName");
|
||||
testColor = color;
|
||||
}
|
||||
|
||||
public void unselectTsk() {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "unselectTsk");
|
||||
}
|
||||
|
||||
public void rolledDice() {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "rolledDice");
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "setName: {0}", name);
|
||||
}
|
||||
|
||||
public void setReady(boolean ready) {
|
||||
LOGGER.log(Level.INFO, "setReady");
|
||||
LobbyView view = (LobbyView) app.getView();
|
||||
view.setReady(testColor, ready);
|
||||
test++;
|
||||
|
||||
if(test > 2) {
|
||||
test = 0;
|
||||
enter(MdgaState.GAME);
|
||||
}
|
||||
}
|
||||
|
||||
public void setHost(int port) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "setHost: {0}", port);
|
||||
enter(MdgaState.LOBBY);
|
||||
}
|
||||
|
||||
public void setJoin(String ip, int port) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "setJoin with IP: {0}, Port: {1}", new Object[]{ip, port});
|
||||
enter(MdgaState.LOBBY);
|
||||
}
|
||||
|
||||
public void leave() {
|
||||
LOGGER.log(Level.INFO, "leave");
|
||||
app.getAcousticHandler().playSound(MdgaSound.LEAVE);
|
||||
enter(MdgaState.MAIN);
|
||||
}
|
||||
|
||||
public void enter(MdgaState state) {
|
||||
LOGGER.log(Level.INFO, "enter: {0}", state);
|
||||
app.enter(state);
|
||||
|
||||
if (state == MdgaState.CEREMONY) {
|
||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
||||
ceremonyView.addCeremonyParticipant(Color.AIRFORCE, 1, "ugidffdg");
|
||||
ceremonyView.addCeremonyParticipant(Color.ARMY, 2, "ugidffdg");
|
||||
ceremonyView.addCeremonyParticipant(Color.NAVY, 3, "ugidffdg");
|
||||
ceremonyView.addCeremonyParticipant(Color.CYBER, 4, "ugidffdg");
|
||||
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("Gesamt", 1, 2, 3, 4, 5, 6);
|
||||
}
|
||||
|
||||
if (state == MdgaState.GAME) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
//app.getNotificationSynchronizer().addTestNotification(new DrawCardNotification(Color.AIRFORCE, BonusCard.SHIELD));
|
||||
selectPiece(UUID.randomUUID());
|
||||
}
|
||||
|
||||
if (state == MdgaState.LOBBY) {
|
||||
LobbyView lobbyView = (LobbyView) app.getView();
|
||||
|
||||
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
|
||||
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
|
||||
lobbyView.setReady(Color.ARMY, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.view.LobbyView;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class ModelSyncronizer {
|
||||
private MdgaApp app;
|
||||
|
||||
ModelSyncronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public void selectPiece() {
|
||||
//TODO call from somewhere
|
||||
System.out.println("selectPiece");
|
||||
}
|
||||
|
||||
public void selectCard() {
|
||||
//TODO call from somewhere
|
||||
System.out.println("selectCard");
|
||||
}
|
||||
|
||||
public void selectTsk(Color color) {
|
||||
//TODO call from somewhere
|
||||
System.out.println("selectTsk: " + color);
|
||||
LobbyView view = (LobbyView) app.getView();
|
||||
view.setTaken(color, true, true, "OwnPlayerName");
|
||||
}
|
||||
|
||||
public void unselectTsk() {
|
||||
//TODO call from somewhere
|
||||
System.out.println("unselectTsk");
|
||||
}
|
||||
|
||||
public void rolledDice() {
|
||||
//TODO call from somewhere
|
||||
System.out.println("rolledDice");
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
//TODO call from somewhere
|
||||
System.out.println("setName:" + name);
|
||||
}
|
||||
|
||||
public void setReady() {
|
||||
//TODO call from somewhere
|
||||
System.out.println("setReady");
|
||||
app.enter(MdgaState.GAME);
|
||||
}
|
||||
|
||||
public void setHost(int port) {
|
||||
//TODO call from somewhere
|
||||
System.out.println("setHost: " + port);
|
||||
app.enter(MdgaState.LOBBY);
|
||||
}
|
||||
|
||||
public void setJoin(String ip, int port) {
|
||||
//TODO call from somewhere
|
||||
System.out.println("setJoin");
|
||||
app.enter(MdgaState.LOBBY);
|
||||
}
|
||||
|
||||
public void leave() {
|
||||
System.out.println("leave");
|
||||
app.enter(MdgaState.MAIN);
|
||||
}
|
||||
|
||||
public void enter(MdgaState state) {
|
||||
System.out.println("enter:" + state);
|
||||
app.enter(state);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,11 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.client.view.CeremonyView;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.client.view.LobbyView;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.notification.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -21,7 +25,6 @@ public void addTestNotification(Notification n) {
|
||||
|
||||
public void update() {
|
||||
//TODO fetch model notifications
|
||||
|
||||
for (Notification n : notifications) {
|
||||
switch (app.getState()) {
|
||||
case MAIN:
|
||||
@@ -40,6 +43,7 @@ public void update() {
|
||||
throw new RuntimeException("no notification expected: " + n.toString());
|
||||
}
|
||||
}
|
||||
notifications.clear();
|
||||
}
|
||||
|
||||
private void handleMain(Notification notification) {
|
||||
@@ -53,12 +57,13 @@ private void handleMain(Notification notification) {
|
||||
private void handleLobby(Notification notification) {
|
||||
LobbyView lobbyView = (LobbyView) app.getView();
|
||||
|
||||
if (notification instanceof TskSelectNotification) {
|
||||
TskSelectNotification n = (TskSelectNotification)notification;
|
||||
if (notification instanceof TskSelectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
|
||||
} else if (notification instanceof TskUnselectNotification) {
|
||||
TskUnselectNotification n = (TskUnselectNotification)notification;
|
||||
lobbyView.setTaken(n.getColor(), true, false, n.getName());
|
||||
} else if (notification instanceof TskUnselectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), false, false, null);
|
||||
//} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||
//lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()):
|
||||
} else if (notification instanceof GameNotification) {
|
||||
app.enter(MdgaState.GAME);
|
||||
} else {
|
||||
@@ -68,59 +73,105 @@ private void handleLobby(Notification notification) {
|
||||
|
||||
private void handleGame(Notification notification) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
GuiHandler guiHandler = gameView.getGuiHandler();
|
||||
BoardHandler boardHandler = gameView.getBoardHandler();
|
||||
|
||||
if (notification instanceof AcquireCardNotification) {
|
||||
// Handle AcquireCardNotification
|
||||
} else if (notification instanceof ActivePlayerNotification) {
|
||||
// Handle ActivePlayerNotification
|
||||
} else if (notification instanceof CeremonyNotification) {
|
||||
} else if (notification instanceof ActivePlayerNotification n) {
|
||||
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
||||
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
|
||||
app.enter(MdgaState.CEREMONY);
|
||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
||||
int size = ceremonyNotification.getNames().size();
|
||||
|
||||
if (ceremonyNotification.getPiecesThrown().size() != size ||
|
||||
ceremonyNotification.getPiecesLost().size() != size ||
|
||||
ceremonyNotification.getBonusCardsPlayed().size() != size ||
|
||||
ceremonyNotification.getSixes().size() != size ||
|
||||
ceremonyNotification.getNodesMoved().size() != size ||
|
||||
ceremonyNotification.getBonusNodes().size() != size) {
|
||||
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
|
||||
}
|
||||
|
||||
for (int i = 0; i < size; i++) {
|
||||
Color color = ceremonyNotification.getColors().get(i);
|
||||
String name = ceremonyNotification.getNames().get(i);
|
||||
int v1 = ceremonyNotification.getPiecesThrown().get(i);
|
||||
int v2 = ceremonyNotification.getPiecesLost().get(i);
|
||||
int v3 = ceremonyNotification.getBonusCardsPlayed().get(i);
|
||||
int v4 = ceremonyNotification.getSixes().get(i);
|
||||
int v5 = ceremonyNotification.getNodesMoved().get(i);
|
||||
int v6 = ceremonyNotification.getBonusNodes().get(i);
|
||||
|
||||
ceremonyView.addCeremonyParticipant(color, i, name);
|
||||
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||
}
|
||||
} else if (notification instanceof DiceNowNotification) {
|
||||
// Handle DiceNowNotification
|
||||
} else if (notification instanceof DicingNotification) {
|
||||
// Handle DicingNotification
|
||||
} else if (notification instanceof DrawCardNotification) {
|
||||
// Handle DrawCardNotification
|
||||
} else if (notification instanceof HomeMoveNotification) {
|
||||
HomeMoveNotification n = (HomeMoveNotification)notification;
|
||||
gameView.getBoardHandler().moveHomePiece(n.getPieceId(), n.getHomeIndex());
|
||||
guiHandler.showDice();
|
||||
} else if (notification instanceof DicingNotification n) {
|
||||
//TODO ???
|
||||
} else if (notification instanceof DrawCardNotification n) {
|
||||
guiHandler.drawCard(n.getColor());
|
||||
} else if (notification instanceof HomeMoveNotification home) {
|
||||
boardHandler.moveHomePiece(home.getPieceId(), home.getHomeIndex());
|
||||
guiHandler.hideText();
|
||||
} else if (notification instanceof InterruptNotification) {
|
||||
// Handle InterruptNotification
|
||||
} else if (notification instanceof MovePieceNotification) {
|
||||
MovePieceNotification n = (MovePieceNotification)notification;
|
||||
//gameView.getBoardHandler().movePiece(n.get); //TODO
|
||||
//TODO: } else if (notification instanceof MoveThrowPieceNotification) {
|
||||
//TODO: MoveThrowPieceNotification n = (MoveThrowPieceNotification)notification;
|
||||
//gameView.getBoardHandler().throwPiece(n.); //TODO
|
||||
} else if (notification instanceof NoShieldNotification) {
|
||||
NoShieldNotification n = (NoShieldNotification)notification;
|
||||
gameView.getBoardHandler().unshieldPiece(n.getPieceId());
|
||||
//TODO:} else if (notification instanceof PieceInGameNotification) {
|
||||
// Handle PieceInGameNotification
|
||||
} else if (notification instanceof PlayCardNotification) {
|
||||
// Handle PlayCardNotification
|
||||
} else if (notification instanceof PlayerInGameNotification) {
|
||||
// Handle PlayerInGameNotification
|
||||
app.enter(MdgaState.LOBBY);
|
||||
} else if (notification instanceof MovePieceNotification n) {
|
||||
if(n.isMoveStart()) {
|
||||
//StartMove
|
||||
boardHandler.movePieceStart(n.getPiece(), n.getMoveIndex());
|
||||
}
|
||||
else {
|
||||
//InfieldMove
|
||||
boardHandler.movePiece(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||
}
|
||||
} else if (notification instanceof ThrowPieceNotification n) {
|
||||
boardHandler.throwPiece(n.getPieceId());
|
||||
} else if (notification instanceof NoShieldNotification n) {
|
||||
boardHandler.unshieldPiece(n.getPieceId());
|
||||
} else if (notification instanceof PlayCardNotification n) {
|
||||
switch(n.getCard()){
|
||||
case SWAP -> guiHandler.swap();
|
||||
case TURBO -> guiHandler.turbo();
|
||||
case SHIELD -> guiHandler.shield();
|
||||
default -> throw new RuntimeException("invalid card");
|
||||
}
|
||||
} else if (notification instanceof PlayerInGameNotification n) {
|
||||
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
|
||||
guiHandler.addPlayer(n.getColor(),n.getName());
|
||||
} else if (notification instanceof ResumeNotification) {
|
||||
// Handle ResumeNotification
|
||||
} else if (notification instanceof RollDiceNotification) {
|
||||
// Handle RollDiceNotification
|
||||
} else if (notification instanceof SelectableCardsNotification) {
|
||||
// Handle SelectableCardsNotification
|
||||
//TODO: } else if (notification instanceof SelectablePiecesNotification) {
|
||||
// Handle SelectablePiecesNotification
|
||||
} else if (notification instanceof ShieldActiveNotification) {
|
||||
ShieldActiveNotification n = (ShieldActiveNotification)notification;
|
||||
gameView.getBoardHandler().shieldPiece(n.getPieceId());
|
||||
} else if (notification instanceof ShieldSuppressedNotification) {
|
||||
ShieldSuppressedNotification n = (ShieldSuppressedNotification)notification;
|
||||
gameView.getBoardHandler().suppressShield(n.getPieceId());
|
||||
//TODO
|
||||
} else if (notification instanceof RollDiceNotification n) {
|
||||
if(n.getColor() == gameView.getOwnColor()){
|
||||
//guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
|
||||
}
|
||||
else {
|
||||
//if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
|
||||
//else guiHandler.showRolledDice(n.getEyes(), n.getColor());
|
||||
}
|
||||
} else if (notification instanceof SelectableCardsNotification n) {
|
||||
guiHandler.setSelectableCards(n.getCards());
|
||||
} else if (notification instanceof ShieldActiveNotification n) {
|
||||
boardHandler.shieldPiece(n.getPieceId());
|
||||
} else if (notification instanceof ShieldSuppressedNotification n) {
|
||||
boardHandler.suppressShield(n.getPieceId());
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof SwapPieceNotification) {
|
||||
// Handle SwapPieceNotification
|
||||
} else if (notification instanceof SwapPieceNotification n) {
|
||||
boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
|
||||
guiHandler.swap();
|
||||
} else if (notification instanceof WaitMoveNotification) {
|
||||
// Handle WaitMoveNotification
|
||||
//TODO ???
|
||||
} else if (notification instanceof SelectableMoveNotification n) {
|
||||
boardHandler.outlineMove(n.getPieces(), n.getMoveIndexe(), n.getHomeMoves());
|
||||
} else if (notification instanceof SelectableSwapNotification n) {
|
||||
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
||||
// } //else if (notification instanceof SelectableShieldNotification n) {
|
||||
// boardHandler.outlineShield(n.getOwnPieces());
|
||||
//} else if (notification instanceof TurboActiveNotification){
|
||||
// guiHandler.turbo();
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
import pp.mdga.client.MdgaState;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class AcousticHandler {
|
||||
private MdgaApp app;
|
||||
@@ -23,14 +24,20 @@ public class AcousticHandler {
|
||||
private GameMusic scheduled = null; // Scheduled track to play next
|
||||
private GameMusic old = null; // Old track being faded out
|
||||
|
||||
private float mainVolume = 1.0f;
|
||||
private float mainVolume = 0.0f;
|
||||
private float musicVolume = 1.0f;
|
||||
private float soundVolume = 1.0f;
|
||||
|
||||
private ArrayList<GameSound> sounds = new ArrayList<>();
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(AcousticHandler.class);
|
||||
|
||||
public AcousticHandler(MdgaApp app) {
|
||||
this.app = app;
|
||||
|
||||
mainVolume = prefs.getFloat("mainVolume", 1.0f);
|
||||
musicVolume = prefs.getFloat("musicVolume", 1.0f);
|
||||
soundVolume = prefs.getFloat("soundVolume", 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -67,10 +74,42 @@ public void playSound(MdgaSound sound) {
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
|
||||
break;
|
||||
case VICTORY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 2.0f));
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 0.0f));
|
||||
break;
|
||||
case BUTTON_PRESSED:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.BUTTON_PRESS, 0.7f, 0.0f));
|
||||
break;
|
||||
case WRONG_INPUT:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.ERROR, 1.0f, 0.0f));
|
||||
break;
|
||||
case UI_CLICK:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
|
||||
break;
|
||||
case START:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
|
||||
break;
|
||||
case THROW:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
|
||||
break;
|
||||
case POWERUP:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
|
||||
break;
|
||||
case SELF_READY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
|
||||
break;
|
||||
case OTHER_READY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
|
||||
break;
|
||||
case OTHER_CONNECTED:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
|
||||
break;
|
||||
case NOT_READY:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
|
||||
break;
|
||||
case LEAVE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
|
||||
break;
|
||||
default:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -362,6 +401,7 @@ public float getSoundVolume() {
|
||||
*/
|
||||
public void setMainVolume(float mainVolume) {
|
||||
this.mainVolume = mainVolume;
|
||||
prefs.putFloat("mainVolume", mainVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -371,6 +411,7 @@ public void setMainVolume(float mainVolume) {
|
||||
*/
|
||||
public void setMusicVolume(float musicVolume) {
|
||||
this.musicVolume = musicVolume;
|
||||
prefs.putFloat("musicVolume", musicVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -380,6 +421,7 @@ public void setMusicVolume(float musicVolume) {
|
||||
*/
|
||||
public void setSoundVolume(float soundVolume) {
|
||||
this.soundVolume = soundVolume;
|
||||
prefs.putFloat("soundVolume", soundVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -19,5 +19,16 @@ public enum MdgaSound {
|
||||
DESELECT,
|
||||
HURRY,
|
||||
VICTORY,
|
||||
LOST
|
||||
LOST,
|
||||
BUTTON_PRESSED,
|
||||
WRONG_INPUT,
|
||||
UI_CLICK,
|
||||
START,
|
||||
THROW,
|
||||
POWERUP,
|
||||
SELF_READY,
|
||||
OTHER_READY,
|
||||
OTHER_CONNECTED,
|
||||
NOT_READY,
|
||||
LEAVE,
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ enum MusicAsset {
|
||||
private final String path;
|
||||
private final boolean loop;
|
||||
private final float subVolume;
|
||||
private static final String root = "Music/";
|
||||
|
||||
/**
|
||||
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
||||
@@ -29,7 +30,7 @@ enum MusicAsset {
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, float subVolume) {
|
||||
this.path = "music/" + name;
|
||||
this.path = root + name;
|
||||
this.loop = false;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
@@ -42,7 +43,7 @@ enum MusicAsset {
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, boolean loop, float subVolume) {
|
||||
this.path = "music/" + name;
|
||||
this.path = root + name;
|
||||
this.loop = loop;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,18 @@ enum SoundAsset {
|
||||
DESELECT(""),
|
||||
HURRY(""),
|
||||
VICTORY("LevelUp2.wav"),
|
||||
LOST("GameOver.wav");
|
||||
LOST("GameOver.wav"),
|
||||
BUTTON_PRESS("menu_button.ogg"),
|
||||
ERROR("buzzer.wav"),
|
||||
UI_SOUND("ui_sound.ogg"),
|
||||
UI_SOUND2("ui_swoosch.wav"),
|
||||
UI_CLICK("uiclick.ogg"),
|
||||
START("gamestart.ogg"),
|
||||
LAUGHT("laughter.wav"),
|
||||
POWERUP("powerup.wav"),
|
||||
ROBOT_READY("robotReady.wav"),
|
||||
UNIT_READY("unitReady.wav"),
|
||||
CONNECTED("connected.wav");
|
||||
|
||||
private final String path;
|
||||
|
||||
@@ -27,7 +38,7 @@ enum SoundAsset {
|
||||
* @param name The name of the sound file.
|
||||
*/
|
||||
SoundAsset(String name) {
|
||||
this.path = "sound/" + name;
|
||||
this.path = "Sounds/" + name;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.*;
|
||||
@@ -16,13 +17,10 @@
|
||||
public class BoardHandler {
|
||||
private static final float GRID_SIZE = 1.72f;
|
||||
private static final float GRID_ELEVATION = 0.0f;
|
||||
private static final String MAP_NAME = "map.mdga";
|
||||
private static final String MAP_NAME = "Maps/map.mdga";
|
||||
|
||||
private final MdgaApp app;
|
||||
|
||||
private PileControl drawPile = null;
|
||||
private PileControl discardPile = null;
|
||||
|
||||
private ArrayList<NodeControl> infield;
|
||||
private Map<UUID, PieceControl> pieces;
|
||||
|
||||
@@ -32,18 +30,45 @@ public class BoardHandler {
|
||||
private Map<Color, List<PieceControl>> waitingPiecesMap;
|
||||
private Map<UUID, Color> pieceColor;
|
||||
|
||||
private Node node;
|
||||
private Node node = new Node();
|
||||
private final Node rootNode;
|
||||
|
||||
private FilterPostProcessor fpp;
|
||||
private final FilterPostProcessor fpp;
|
||||
|
||||
private boolean init;
|
||||
private boolean isInitialised;
|
||||
|
||||
public BoardHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
private List<PieceControl> selectableOwnPieces;
|
||||
private List<PieceControl> selectableEnemyPieces;
|
||||
private List<NodeControl> outlineNodes;
|
||||
private PieceControl selectedOwnPiece;
|
||||
private PieceControl selectedEnemyPiece;
|
||||
private DiceControl diceControl;
|
||||
|
||||
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
||||
if(app == null) throw new RuntimeException("app is null");
|
||||
|
||||
this.init = false;
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
this.rootNode = rootNode;
|
||||
isInitialised = false;
|
||||
}
|
||||
|
||||
public void init() {
|
||||
isInitialised = true;
|
||||
selectableOwnPieces = new ArrayList<>();
|
||||
selectableEnemyPieces = new ArrayList<>();
|
||||
outlineNodes = new ArrayList<>();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
initMap();
|
||||
rootNode.attachChild(node);
|
||||
}
|
||||
|
||||
public void shutdown(){
|
||||
clearSelectable();
|
||||
isInitialised = false;
|
||||
initMap();
|
||||
rootNode.detachChild(node);
|
||||
}
|
||||
|
||||
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||
@@ -52,19 +77,15 @@ private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||
}
|
||||
|
||||
private void initMap() {
|
||||
if (init) return;
|
||||
|
||||
this.init = true;
|
||||
this.node = new Node("Asset Node");
|
||||
app.getRootNode().attachChild(node);
|
||||
|
||||
this.pieces = new HashMap<>();
|
||||
this.colorAssetsMap = new HashMap<>();
|
||||
this.infield = new ArrayList<>(40);
|
||||
this.homeNodesMap = new HashMap<>();
|
||||
this.waitingNodesMap = new HashMap<>();
|
||||
this.waitingPiecesMap = new HashMap<>();
|
||||
this.pieceColor = new HashMap<>();
|
||||
pieces = new HashMap<>();
|
||||
colorAssetsMap = new HashMap<>();
|
||||
infield = new ArrayList<>(40);
|
||||
homeNodesMap = new HashMap<>();
|
||||
waitingNodesMap = new HashMap<>();
|
||||
waitingPiecesMap = new HashMap<>();
|
||||
pieceColor = new HashMap<>();
|
||||
diceControl = new DiceControl(app.getAssetManager());
|
||||
diceControl.create(new Vector3f(0,0,0), 0.7f, true);
|
||||
|
||||
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
|
||||
|
||||
@@ -75,7 +96,7 @@ private void initMap() {
|
||||
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
|
||||
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
|
||||
case node_normal, node_bonus, node_start ->
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl()));
|
||||
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
|
||||
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
|
||||
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
|
||||
@@ -112,7 +133,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
model.setMaterial(mat);
|
||||
node.attachChild(model);
|
||||
// app.getRootNode().attachChild(model);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -137,20 +158,22 @@ private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl)
|
||||
}
|
||||
|
||||
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl()));
|
||||
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||
}
|
||||
|
||||
private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||
Vector3f direction = next.subtract(prev).normalizeLocal();
|
||||
//I had to reverse dir.y, because then it worked.
|
||||
return (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||
if(newRot < 0) newRot += 360;
|
||||
return newRot;
|
||||
}
|
||||
|
||||
private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
|
||||
private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||
if (curIndex == moveIndex) return;
|
||||
|
||||
curIndex = (curIndex + 1) % 40;
|
||||
curIndex = (curIndex + 1) % infield.size();
|
||||
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
NodeControl nodeControl = infield.get(curIndex);
|
||||
@@ -159,7 +182,7 @@ private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
|
||||
|
||||
movePieceToNode(pieceControl, nodeControl);
|
||||
|
||||
movePiece_rek(uuid, curIndex, moveIndex);
|
||||
movePieceRek(uuid, curIndex, moveIndex);
|
||||
}
|
||||
|
||||
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||
@@ -169,16 +192,29 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||
return list;
|
||||
}
|
||||
|
||||
private <T, E> List<T> removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||
list.remove(item);
|
||||
map.put(key, list);
|
||||
return list;
|
||||
}
|
||||
|
||||
private Vector3f getWaitingPos(Color color){
|
||||
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
||||
}
|
||||
|
||||
public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
||||
if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
|
||||
|
||||
Vector3f sum = new Vector3f(0, 0, 0);
|
||||
for (Vector3f v : vectors) {
|
||||
sum.addLocal(v);
|
||||
}
|
||||
return sum.divide(vectors.size());
|
||||
}
|
||||
|
||||
//public methods****************************************************************************************************
|
||||
public void addPlayer(Color color, List<UUID> uuid) {
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
||||
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
||||
@@ -191,6 +227,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
|
||||
for (int i = 0; i < playerAssets.size(); i++){
|
||||
AssetOnMap assetOnMap = playerAssets.get(i);
|
||||
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
|
||||
pieceControl.setRotation(assetOnMap.rot());
|
||||
movePieceToNode(pieceControl, waitNodes.get(i));
|
||||
|
||||
pieces.put(uuid.get(i), pieceControl);
|
||||
@@ -202,7 +239,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
|
||||
}
|
||||
|
||||
public void moveHomePiece(UUID uuid, int index){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -223,7 +260,7 @@ public void moveHomePiece(UUID uuid, int index){
|
||||
}
|
||||
|
||||
public void movePieceStart(UUID uuid, int nodeIndex){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -235,13 +272,13 @@ public void movePieceStart(UUID uuid, int nodeIndex){
|
||||
}
|
||||
|
||||
public void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
movePiece_rek(uuid, curIndex, moveIndex);
|
||||
movePieceRek(uuid, curIndex, moveIndex);
|
||||
}
|
||||
|
||||
public void throwPiece(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -256,68 +293,189 @@ public void throwPiece(UUID uuid){
|
||||
}
|
||||
|
||||
public void shieldPiece(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).activateShield();
|
||||
}
|
||||
|
||||
public void unshieldPiece(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).deactivateShield();
|
||||
}
|
||||
|
||||
public void suppressShield(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).suppressShield();
|
||||
}
|
||||
|
||||
public void swapPieces(UUID piece1, UUID piece2){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
PieceControl piece1_control = pieces.get(piece1);
|
||||
PieceControl piece2_control = pieces.get(piece2);
|
||||
PieceControl piece1Control = pieces.get(piece1);
|
||||
PieceControl piece2Control = pieces.get(piece2);
|
||||
|
||||
if(piece1_control == null) throw new RuntimeException("piece1 UUID is not valid");
|
||||
if(piece2_control == null) throw new RuntimeException("piece2 UUID is not valid");
|
||||
if(piece1Control == null) throw new RuntimeException("piece1 UUID is not valid");
|
||||
if(piece2Control == null) throw new RuntimeException("piece2 UUID is not valid");
|
||||
|
||||
float rot1 = piece1_control.getRotation();
|
||||
float rot2 = piece2_control.getRotation();
|
||||
float rot1 = piece1Control.getRotation();
|
||||
float rot2 = piece2Control.getRotation();
|
||||
|
||||
piece1_control.setRotation(rot2);
|
||||
piece2_control.setRotation(rot1);
|
||||
piece1Control.setRotation(rot2);
|
||||
piece2Control.setRotation(rot1);
|
||||
|
||||
Vector3f pos1 = piece1_control.getLocation().clone();
|
||||
Vector3f pos2 = piece2_control.getLocation().clone();
|
||||
Vector3f pos1 = piece1Control.getLocation().clone();
|
||||
Vector3f pos2 = piece2Control.getLocation().clone();
|
||||
|
||||
piece1_control.setLocation(pos2);
|
||||
piece2_control.setLocation(pos1);
|
||||
piece1Control.setLocation(pos2);
|
||||
piece2Control.setLocation(pos1);
|
||||
}
|
||||
|
||||
public void init(){
|
||||
initMap();
|
||||
}
|
||||
|
||||
public void shutdown(){
|
||||
if (!init) return;
|
||||
|
||||
init = false;
|
||||
app.getRootNode().detachChild(node);
|
||||
}
|
||||
|
||||
|
||||
//List<Pieces>
|
||||
//List<NodesIndexe>
|
||||
public void highlight(UUID uuid, boolean bool){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).highlight(bool);
|
||||
pieces.get(uuid).setSelectable(bool);
|
||||
|
||||
pieces.get(uuid).outline(bool);
|
||||
}
|
||||
|
||||
public void unHighlight(UUID uuid){
|
||||
if (!init) throw new RuntimeException("BoardHandler is not initialized");
|
||||
//called when (dice) moveNum is received from server to display the movable pieces and corresponding moveNodes
|
||||
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
||||
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
|
||||
|
||||
pieces.get(uuid).deOutline();
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (int i = 0; i < pieces.size(); i++) {
|
||||
UUID uuid = pieces.get(i);
|
||||
PieceControl pieceControl = this.pieces.get(uuid);
|
||||
NodeControl nodeControl;
|
||||
|
||||
if (homeMoves.get(i)) {
|
||||
Color color = pieceColor.get(uuid);
|
||||
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
|
||||
}
|
||||
else {
|
||||
nodeControl = infield.get(moveIndexe.get(i));
|
||||
}
|
||||
nodeControl.highlight();
|
||||
pieceControl.highlight(false);
|
||||
pieceControl.setHoverable(true);
|
||||
pieceControl.setSelectable(true);
|
||||
outlineNodes.add(nodeControl);
|
||||
selectableOwnPieces.add(pieceControl);
|
||||
}
|
||||
}
|
||||
|
||||
//called when swap notification is received to highlight and select own/enemy pieces
|
||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for(UUID uuid : ownPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.highlight(false);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
for(UUID uuid : enemyPieces) {
|
||||
PieceControl p = pieces.get(uuid);
|
||||
p.highlight(true);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
selectableEnemyPieces.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
public void outlineShield(List<UUID> pieces){
|
||||
selectableOwnPieces.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
selectedOwnPiece = null;
|
||||
selectedEnemyPiece = null;
|
||||
|
||||
for (UUID uuid : pieces){
|
||||
PieceControl p = this.pieces.get(uuid);
|
||||
p.highlight(false);
|
||||
p.setHoverable(true);
|
||||
p.setSelectable(true);
|
||||
selectableOwnPieces.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
//called from inputSynchronizer when a piece is selectable
|
||||
public void pieceSelect(PieceControl pieceSelected) {
|
||||
boolean isSelected = pieceSelected.isSelected();
|
||||
if(selectableOwnPieces.contains(pieceSelected)){
|
||||
for(PieceControl p : selectableOwnPieces) {
|
||||
p.unSelect();
|
||||
}
|
||||
if (!isSelected) {
|
||||
pieceSelected.select();
|
||||
selectedOwnPiece = pieceSelected;
|
||||
}
|
||||
else {
|
||||
pieceSelected.unSelect();
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
}
|
||||
else if(selectableEnemyPieces.contains(pieceSelected)) {
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
}
|
||||
if (!isSelected) {
|
||||
pieceSelected.select();
|
||||
selectedEnemyPiece = pieceSelected;
|
||||
}
|
||||
else {
|
||||
pieceSelected.unSelect();
|
||||
selectedEnemyPiece = null;
|
||||
}
|
||||
}
|
||||
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||
}
|
||||
|
||||
//called when view is no longer needed to select pieces
|
||||
public void clearSelectable(){
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
p.unHighlight();
|
||||
p.setSelectable(false);
|
||||
}
|
||||
for(PieceControl p : selectableOwnPieces) {
|
||||
p.unSelect();
|
||||
p.unHighlight();
|
||||
p.setSelectable(false);
|
||||
}
|
||||
for(NodeControl n : outlineNodes){
|
||||
n.deOutline();
|
||||
}
|
||||
outlineNodes.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
selectableOwnPieces.clear();
|
||||
selectedEnemyPiece = null;
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
|
||||
public void enableHover(UUID uuid){
|
||||
pieces.get(uuid).setHoverable(true);
|
||||
}
|
||||
|
||||
public void showDice(Color color){
|
||||
node.attachChild(diceControl.getSpatial());
|
||||
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
|
||||
diceControl.spin();
|
||||
}
|
||||
|
||||
public void hideDice(){
|
||||
diceControl.hide();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -4,9 +4,14 @@
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import com.jme3.util.SkyFactory.EnvMapType;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class CameraHandler {
|
||||
@@ -17,8 +22,21 @@ public class CameraHandler {
|
||||
|
||||
private static final int SHADOWMAP_SIZE = 1024 * 8;
|
||||
|
||||
public CameraHandler(MdgaApp app, FilterPostProcessor fpp){
|
||||
private Vector3f defaultCameraPosition;
|
||||
private Quaternion defaultCameraRotation;
|
||||
|
||||
FilterPostProcessor fpp;
|
||||
DirectionalLightShadowFilter dlsf;
|
||||
|
||||
Spatial sky;
|
||||
|
||||
public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
|
||||
// Save the default camera state
|
||||
this.defaultCameraPosition = app.getCamera().getLocation().clone();
|
||||
this.defaultCameraRotation = app.getCamera().getRotation().clone();
|
||||
|
||||
sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
@@ -27,19 +45,35 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp){
|
||||
ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||
|
||||
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 4);
|
||||
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 4);
|
||||
dlsf.setLight(sun);
|
||||
dlsf.setEnabled(true);
|
||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||
dlsf.setShadowIntensity(0.7f);
|
||||
fpp.addFilter(dlsf);
|
||||
|
||||
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void init() {
|
||||
app.getRootNode().addLight(sun);
|
||||
app.getRootNode().addLight(ambient);
|
||||
app.getRootNode().attachChild(sky);
|
||||
fpp.addFilter(dlsf);
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
app.getRootNode().removeLight(sun);
|
||||
app.getRootNode().removeLight(ambient);
|
||||
app.getRootNode().detachChild(sky);
|
||||
|
||||
// Reset the camera to its default state
|
||||
app.getCamera().setLocation(defaultCameraPosition);
|
||||
app.getCamera().setRotation(defaultCameraRotation);
|
||||
|
||||
fpp.removeFilter(dlsf);
|
||||
}
|
||||
|
||||
public void update(float scroll, float rotation) {
|
||||
|
||||
@@ -1,22 +1,27 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class NodeControl extends AbstractControl {
|
||||
public class NodeControl extends OutlineControl {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float v) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
||||
|
||||
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp);
|
||||
}
|
||||
|
||||
public Vector3f getLocation(){
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
}
|
||||
|
||||
public void highlight() {
|
||||
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
package pp.mdga.client.board.Outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MaterialDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
|
||||
public class OutlineProFilter extends Filter {
|
||||
|
||||
private OutlinePreFilter outlinePreFilter;
|
||||
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||
private float outlineWidth = 1;
|
||||
|
||||
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
|
||||
super("OutlineFilter");
|
||||
this.outlinePreFilter = outlinePreFilter;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
|
||||
material = new Material(matDef);
|
||||
material.setVector2("Resolution", new Vector2f(w, h));
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void preFrame(float tpf) {
|
||||
super.preFrame(tpf);
|
||||
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||
// System.out.println("OutlineFilter.preFrame()");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
||||
// System.out.println("OutlineFilter.postFrame()");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public ColorRGBA getOutlineColor() {
|
||||
return outlineColor;
|
||||
}
|
||||
|
||||
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||
this.outlineColor = outlineColor;
|
||||
if (material != null) {
|
||||
material.setColor("OutlineColor", outlineColor);
|
||||
}
|
||||
}
|
||||
|
||||
public float getOutlineWidth() {
|
||||
return outlineWidth;
|
||||
}
|
||||
|
||||
public void setOutlineWidth(float outlineWidth) {
|
||||
this.outlineWidth = outlineWidth;
|
||||
if (material != null) {
|
||||
material.setFloat("OutlineWidth", outlineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
public OutlinePreFilter getOutlinePreFilter() {
|
||||
return outlinePreFilter;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -17,8 +17,8 @@ public class SelectObjectOutliner {
|
||||
private final int width;
|
||||
private boolean selected;
|
||||
private ViewPort outlineViewport = null;
|
||||
private OutlineFilter outlineFilter = null;
|
||||
|
||||
// private OutlineFilter outlineFilter = null;
|
||||
private OutlineProFilter outlineFilter = null;
|
||||
|
||||
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam) {
|
||||
this.selected = false;
|
||||
@@ -43,11 +43,19 @@ public void select(Spatial model, ColorRGBA color) {
|
||||
}
|
||||
}
|
||||
|
||||
public void select(Spatial model, ColorRGBA color, int width) {
|
||||
if(!selected){
|
||||
selected = true;
|
||||
showOutlineFilterEffect(model, width, color);
|
||||
}
|
||||
}
|
||||
|
||||
private void hideOutlineFilterEffect(Spatial model) {
|
||||
outlineFilter.setEnabled(false);
|
||||
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||
fpp.removeFilter(outlineFilter);
|
||||
outlineViewport.detachScene(model);
|
||||
outlineViewport.clearProcessors();
|
||||
renderManager.removePreView(outlineViewport);
|
||||
outlineViewport = null;
|
||||
}
|
||||
@@ -62,7 +70,8 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
|
||||
outlineViewport.attachScene(model);
|
||||
outlineViewport.addProcessor(outlineFpp);
|
||||
|
||||
outlineFilter = new OutlineFilter(outlinePreFilter);
|
||||
// outlineFilter = new OutlineFilter(outlinePreFilter);
|
||||
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
||||
outlineFilter.setOutlineColor(color);
|
||||
outlineFilter.setOutlineWidth(width);
|
||||
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
|
||||
|
||||
public class OutlineControl extends AbstractControl {
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
private final SelectObjectOutliner outlineOwn;
|
||||
private MdgaApp app;
|
||||
|
||||
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
|
||||
}
|
||||
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam);
|
||||
}
|
||||
|
||||
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
||||
this.app = app;
|
||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam);
|
||||
}
|
||||
|
||||
public void outline(ColorRGBA color){
|
||||
outlineOwn.select(spatial, color);
|
||||
}
|
||||
|
||||
public void outline(ColorRGBA color, int width){
|
||||
deOutline();
|
||||
outlineOwn.select(spatial, color, width);
|
||||
}
|
||||
|
||||
public void deOutline(){
|
||||
outlineOwn.deselect(spatial);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
public void initSpatial(){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial){
|
||||
if(this.spatial == null && spatial != null){
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
else{
|
||||
super.setSpatial(spatial);
|
||||
}
|
||||
}
|
||||
|
||||
public MdgaApp getApp() {
|
||||
return app;
|
||||
}
|
||||
}
|
||||
@@ -7,18 +7,14 @@
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
|
||||
|
||||
public class PieceControl extends AbstractControl {
|
||||
public class PieceControl extends OutlineControl {
|
||||
private final float initRotation;
|
||||
private final AssetManager assetManager;
|
||||
private Spatial shieldRing;
|
||||
@@ -30,40 +26,53 @@ public class PieceControl extends AbstractControl {
|
||||
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
|
||||
private static final float SHIELD_Z = 0f;
|
||||
|
||||
SelectObjectOutliner outlineOwn;
|
||||
|
||||
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
||||
private static final int OUTLINE_THICKNESS = 4;
|
||||
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
||||
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
|
||||
private static final int OUTLINE_HOVER_WIDTH = 8;
|
||||
private static final int OUTLINE_SELECT_WIDTH = 10;
|
||||
|
||||
private final Node parentNode;
|
||||
private boolean enemy;
|
||||
private boolean hoverable;
|
||||
private boolean highlight;
|
||||
private boolean selectable;
|
||||
private boolean select;
|
||||
|
||||
|
||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
|
||||
super();
|
||||
super(app, fpp);
|
||||
this.parentNode = new Node();
|
||||
this.initRotation = initRotation;
|
||||
this.assetManager = assetManager;
|
||||
this.shieldRing = null;
|
||||
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
|
||||
|
||||
outlineOwn = new SelectObjectOutliner(OUTLINE_THICKNESS, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
|
||||
|
||||
enemy = false;
|
||||
hoverable = false;
|
||||
highlight = false;
|
||||
selectable = false;
|
||||
select = false;
|
||||
}
|
||||
|
||||
public float getRotation() {
|
||||
return (float) Math.toDegrees(this.spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
}
|
||||
|
||||
public void setRotation(float rot){
|
||||
if(rot < 0) rot =- 360;
|
||||
|
||||
Quaternion quaternion = new Quaternion();
|
||||
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
|
||||
this.spatial.setLocalRotation(quaternion);
|
||||
spatial.setLocalRotation(quaternion);
|
||||
}
|
||||
|
||||
public Vector3f getLocation(){
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
return spatial.getLocalTranslation();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -73,31 +82,16 @@ protected void controlUpdate(float delta) {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
|
||||
}
|
||||
|
||||
public void setLocation(Vector3f loc){
|
||||
this.getSpatial().setLocalTranslation(loc);
|
||||
this.spatial.setLocalTranslation(loc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial){
|
||||
if(this.getSpatial() == null && spatial != null){
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
else{
|
||||
super.setSpatial(spatial);
|
||||
}
|
||||
}
|
||||
|
||||
public void initSpatial(){
|
||||
setRotation(this.initRotation);
|
||||
|
||||
Node oldParent = this.spatial.getParent();
|
||||
this.parentNode.setName(this.spatial.getName() + " Parent");
|
||||
Node oldParent = spatial.getParent();
|
||||
this.parentNode.setName(spatial.getName() + " Parent");
|
||||
oldParent.detachChild(this.getSpatial());
|
||||
this.parentNode.attachChild(this.getSpatial());
|
||||
oldParent.attachChild(this.parentNode);
|
||||
@@ -132,19 +126,60 @@ public void suppressShield(){
|
||||
}
|
||||
|
||||
public void setMaterial(Material mat){
|
||||
this.spatial.setMaterial(mat);
|
||||
spatial.setMaterial(mat);
|
||||
}
|
||||
|
||||
public Material getMaterial(){
|
||||
return ((Geometry) this.spatial).getMaterial();
|
||||
return ((Geometry) getSpatial()).getMaterial();
|
||||
}
|
||||
|
||||
public void outline(boolean enemy) {
|
||||
ColorRGBA color = enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR;
|
||||
outlineOwn.select(this.getSpatial(), color);
|
||||
public void highlight(boolean enemy) {
|
||||
this.enemy = enemy;
|
||||
highlight = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
public void deOutline() {
|
||||
outlineOwn.deselect(this.getSpatial());
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
deOutline();
|
||||
}
|
||||
|
||||
public void hover(){
|
||||
if(!hoverable) return;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
||||
}
|
||||
|
||||
public void hoverOff(){
|
||||
if(!hoverable) return;
|
||||
|
||||
if(select) select();
|
||||
else if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void unSelect(){
|
||||
select = false;
|
||||
if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void select(){
|
||||
if(!selectable) return;
|
||||
select = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
||||
}
|
||||
|
||||
public void setSelectable(boolean selectable){
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
public boolean isSelected() { return select; }
|
||||
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents an abstract base class for creating customizable button components in a graphical user interface.
|
||||
* This class provides the framework for rendering buttons with different visual states, such as normal and pressed,
|
||||
* and supports position adjustments and font customization.
|
||||
*
|
||||
* <p>Subclasses must implement the {@link #show()} and {@link #hide()} methods to define how the button
|
||||
* is displayed and hidden in the application.</p>
|
||||
*/
|
||||
public abstract class AbstractButton {
|
||||
/**
|
||||
* Color representing the normal state of the button.
|
||||
*/
|
||||
public static final ColorRGBA BUTTON_NORMAL = ColorRGBA.fromRGBA255(233, 236, 239, 255);
|
||||
|
||||
/**
|
||||
* Color representing the pressed state of the button.
|
||||
*/
|
||||
public static final ColorRGBA BUTTON_PRESSED = ColorRGBA.fromRGBA255(105, 117, 89, 255);
|
||||
|
||||
/**
|
||||
* Color representing the normal state of the button text.
|
||||
*/
|
||||
public static final ColorRGBA TEXT_NORMAL = ColorRGBA.Black;
|
||||
|
||||
/**
|
||||
* Color representing the pressed state of the button text.
|
||||
*/
|
||||
public static final ColorRGBA TEXT_PRESSED = ColorRGBA.fromRGBA255(180, 195, 191, 255);
|
||||
|
||||
/**
|
||||
* The image representing the normal state of the button.
|
||||
*/
|
||||
protected Picture pictureNormal = new Picture("normalButton");
|
||||
|
||||
/**
|
||||
* The image representing the hover state of the button.
|
||||
*/
|
||||
protected Picture pictureHover = new Picture("normalButton");
|
||||
|
||||
/**
|
||||
* The number of horizontal divisions for calculating relative sizes.
|
||||
*/
|
||||
public static final float HORIZONTAL = 16;
|
||||
|
||||
/**
|
||||
* The number of vertical divisions for calculating relative sizes.
|
||||
*/
|
||||
public static final float VERTICAL = 9;
|
||||
|
||||
/**
|
||||
* The font used for rendering text on the button.
|
||||
*/
|
||||
protected BitmapFont font;
|
||||
|
||||
/**
|
||||
* Reference to the application instance for accessing assets and settings.
|
||||
*/
|
||||
protected final MdgaApp app;
|
||||
|
||||
/**
|
||||
* Node in the scene graph to which the button belongs.
|
||||
*/
|
||||
protected final Node node;
|
||||
|
||||
/**
|
||||
* The position of the button in 2D space.
|
||||
*/
|
||||
protected Vector2f pos;
|
||||
|
||||
/**
|
||||
* Factor for scaling the font size.
|
||||
*/
|
||||
protected float fontSizeFactor = 1.0f;
|
||||
|
||||
/**
|
||||
* Computed font size based on scaling factor and screen dimensions.
|
||||
*/
|
||||
protected float fontSize;
|
||||
|
||||
/**
|
||||
* Computed horizontal step size based on screen dimensions.
|
||||
*/
|
||||
protected float horizontalStep;
|
||||
|
||||
/**
|
||||
* Computed vertical step size based on screen dimensions.
|
||||
*/
|
||||
protected float verticalStep;
|
||||
|
||||
/**
|
||||
* Computed height step size based on vertical steps.
|
||||
*/
|
||||
protected float heightStep;
|
||||
|
||||
/**
|
||||
* Computed width step size based on horizontal steps.
|
||||
*/
|
||||
protected float widthStep;
|
||||
|
||||
/**
|
||||
* Flag indicating whether adjustments are applied to the button.
|
||||
*/
|
||||
protected boolean adjust = false;
|
||||
|
||||
/**
|
||||
* Constructs an AbstractButton instance with the specified application context and scene node.
|
||||
* Initializes the button's visual elements and font.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button is attached
|
||||
*/
|
||||
public AbstractButton(MdgaApp app, Node node) {
|
||||
this.app = app;
|
||||
this.node = node;
|
||||
|
||||
pictureNormal.setImage(app.getAssetManager(), "Images/General_Button_normal.png", true);
|
||||
pictureHover.setImage(app.getAssetManager(), "Images/General_Button_hover.png", true);
|
||||
|
||||
font = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the button. Implementation must define how the button is rendered on the screen.
|
||||
*/
|
||||
public abstract void show();
|
||||
|
||||
/**
|
||||
* Hides the button. Implementation must define how the button is removed from the screen.
|
||||
*/
|
||||
public abstract void hide();
|
||||
|
||||
/**
|
||||
* Sets the position of the button in 2D space.
|
||||
*
|
||||
* @param pos the position to set
|
||||
*/
|
||||
public void setPos(Vector2f pos) {
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates relative sizes and dimensions for the button based on the screen resolution.
|
||||
*/
|
||||
protected void calculateRelative() {
|
||||
fontSize = fontSizeFactor * 15 * (float) app.getCamera().getWidth() / 720;
|
||||
|
||||
horizontalStep = (float) app.getCamera().getWidth() / HORIZONTAL;
|
||||
verticalStep = (float) app.getCamera().getHeight() / VERTICAL;
|
||||
heightStep = verticalStep / 2;
|
||||
widthStep = horizontalStep / 2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import com.jme3.ui.Picture;
|
||||
|
||||
/**
|
||||
* Represents a specific implementation of a clickable button positioned on the left side.
|
||||
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
||||
* It also includes placeholder methods for handling hover events, which can be customized as needed.
|
||||
*/
|
||||
public class ButtonLeft extends ClickButton {
|
||||
|
||||
/**
|
||||
* Constructs a ButtonLeft instance with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label to display on the button
|
||||
* @param narrowFactor a factor to adjust position of the button
|
||||
*/
|
||||
public ButtonLeft(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
||||
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(0.5f * narrowFactor, 1.8f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the button is hovered over by the pointer.
|
||||
* Subclasses can override this method to define specific hover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
// Placeholder for hover behavior
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the pointer stops hovering over the button.
|
||||
* Subclasses can override this method to define specific unhover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
// Placeholder for unhover behavior
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a specific implementation of a clickable button positioned on the right side.
|
||||
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
||||
* It includes placeholder methods for handling hover events, which can be customized as needed.
|
||||
*/
|
||||
public class ButtonRight extends ClickButton {
|
||||
|
||||
/**
|
||||
* Constructs a ButtonRight instance with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label to display on the button
|
||||
* @param narrowFactor a factor to adjust the position of the button
|
||||
*/
|
||||
public ButtonRight(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
||||
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(HORIZONTAL - 0.5f * narrowFactor, 1.8f));
|
||||
|
||||
// Enable adjustments specific to this button
|
||||
adjust = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the button is hovered over by the pointer.
|
||||
* Subclasses can override this method to define specific hover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
// Placeholder for hover behavior
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the pointer stops hovering over the button.
|
||||
* Subclasses can override this method to define specific unhover behavior.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
// Placeholder for unhover behavior
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,251 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Represents a button used in a ceremony screen, with 3D model integration, customizable
|
||||
* appearance based on type, and interactive behavior. The button can rotate and display
|
||||
* different positions such as FIRST, SECOND, THIRD, and LOST.
|
||||
*/
|
||||
public class CeremonyButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* Enum representing the possible positions of the button in the ceremony screen.
|
||||
*/
|
||||
public enum Pos {
|
||||
FIRST,
|
||||
SECOND,
|
||||
THIRD,
|
||||
LOST,
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixed width of the button in the UI layout.
|
||||
*/
|
||||
static final float WIDTH = 4.0f;
|
||||
|
||||
/**
|
||||
* Node to which the 3D model associated with this button is attached.
|
||||
*/
|
||||
private final Node node3d;
|
||||
|
||||
/**
|
||||
* Flag to determine if the button's 3D model should rotate.
|
||||
*/
|
||||
private boolean rotate = false;
|
||||
|
||||
/**
|
||||
* The 3D model associated with the button.
|
||||
*/
|
||||
private Spatial model;
|
||||
|
||||
/**
|
||||
* Current rotation angle of the button's 3D model.
|
||||
*/
|
||||
private float rot = 180;
|
||||
|
||||
/**
|
||||
* The taken state of the button (default is NOT taken).
|
||||
*/
|
||||
private LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
||||
|
||||
/**
|
||||
* A label associated with the button for displaying additional information.
|
||||
*/
|
||||
private LabelButton label;
|
||||
|
||||
/**
|
||||
* Constructs a CeremonyButton with specified attributes such as type, position, and label.
|
||||
* The button supports both 2D and 3D components for UI and visual effects.
|
||||
*
|
||||
* @param app the application instance for accessing resources and settings
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param tsk the type/color associated with the button
|
||||
* @param pos the position of the button in the ceremony layout
|
||||
* @param name the label or name displayed on the button
|
||||
*/
|
||||
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
|
||||
super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
|
||||
this.node3d = node3d;
|
||||
|
||||
label = new LabelButton(app, node, name, new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
||||
|
||||
final float mid = HORIZONTAL / 2;
|
||||
final float uiSpacing = 1.4f;
|
||||
final float figSpacingX = 0.9f;
|
||||
final float figSpacingY = 0.25f;
|
||||
|
||||
float uiX = mid;
|
||||
float uiY = 6;
|
||||
float figX = 0;
|
||||
float figY = -0.32f;
|
||||
|
||||
Asset asset = switch (tsk) {
|
||||
case CYBER -> {
|
||||
instance.setText("CIR");
|
||||
yield Asset.cir;
|
||||
}
|
||||
case AIRFORCE -> {
|
||||
instance.setText("Luftwaffe");
|
||||
yield Asset.lw;
|
||||
}
|
||||
case ARMY -> {
|
||||
instance.setText("Heer");
|
||||
yield Asset.heer;
|
||||
}
|
||||
case NAVY -> {
|
||||
instance.setText("Marine");
|
||||
yield Asset.marine;
|
||||
}
|
||||
default -> throw new RuntimeException("Color not supported");
|
||||
};
|
||||
|
||||
switch (pos) {
|
||||
case FIRST:
|
||||
rotate = true;
|
||||
uiX = 0;
|
||||
figY -= 1 * figSpacingY;
|
||||
break;
|
||||
case SECOND:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= uiSpacing;
|
||||
uiY -= 1;
|
||||
figX -= figSpacingX;
|
||||
figY -= 2 * figSpacingY;
|
||||
figY -= 0.1f;
|
||||
break;
|
||||
case THIRD:
|
||||
uiX += uiSpacing;
|
||||
uiY -= 1.5f;
|
||||
figX += figSpacingX;
|
||||
figY -= 3 * figSpacingY;
|
||||
figY -= 0.07f;
|
||||
break;
|
||||
case LOST:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= 2 * uiSpacing + 0.4f;
|
||||
uiX -= WIDTH / 2;
|
||||
uiY -= 2.0f;
|
||||
figX -= 2.5f * figSpacingX + 0.05f;
|
||||
figY -= 4.5f * figSpacingY;
|
||||
break;
|
||||
}
|
||||
|
||||
setPos(new Vector2f(uiX, uiY));
|
||||
label.setPos(new Vector2f(uiX, uiY + 1));
|
||||
|
||||
createModel(asset, new Vector3f(figX, figY, 6));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior by changing the button's background appearance.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||
buttonNormal.a = 0.1f;
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior by resetting the button's background appearance.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||
buttonNormal.a = 0.1f;
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the button along with its 3D model and associated label.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(instance);
|
||||
node3d.attachChild(model);
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the button along with its 3D model and associated label.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
node3d.detachChild(model);
|
||||
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the rotation of the button's 3D model over time.
|
||||
*
|
||||
* @param tpf time per frame, used for smooth rotation calculations
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (rotate) {
|
||||
rot += 140.0f * tpf;
|
||||
rot %= 360;
|
||||
} else {
|
||||
rot = 180;
|
||||
}
|
||||
|
||||
model.setLocalRotation(new Quaternion().fromAngles(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 3D model associated with the button and applies its materials and position.
|
||||
*
|
||||
* @param asset the asset representing the 3D model and texture
|
||||
* @param pos the initial position of the model in 3D space
|
||||
*/
|
||||
private void createModel(Asset asset, Vector3f pos) {
|
||||
String modelName = asset.getModelPath();
|
||||
String texName = asset.getDiffPath();
|
||||
|
||||
model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize() / 2);
|
||||
model.rotate(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
model.setLocalTranslation(pos);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
model.setMaterial(mat);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,212 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.ui.Picture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
/**
|
||||
* Abstract base class for creating interactive buttons with click functionality.
|
||||
* This class extends {@link AbstractButton} and provides additional behavior such as
|
||||
* click handling, hover effects, and alignment management.
|
||||
*/
|
||||
public abstract class ClickButton extends AbstractButton {
|
||||
|
||||
/**
|
||||
* The action to be executed when the button is clicked.
|
||||
*/
|
||||
protected final Runnable action;
|
||||
|
||||
/**
|
||||
* The label or text displayed on the button.
|
||||
*/
|
||||
protected String label;
|
||||
|
||||
/**
|
||||
* The size of the button in relative units.
|
||||
*/
|
||||
protected Vector2f size;
|
||||
|
||||
/**
|
||||
* The instance of the button being managed.
|
||||
*/
|
||||
protected Button instance;
|
||||
|
||||
/**
|
||||
* Constructs a ClickButton with the specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute on button click
|
||||
* @param label the text label displayed on the button
|
||||
* @param size the size of the button
|
||||
* @param pos the position of the button in relative units
|
||||
*/
|
||||
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
|
||||
super(app, node);
|
||||
|
||||
this.action = action;
|
||||
this.label = label;
|
||||
this.pos = pos;
|
||||
this.size = size;
|
||||
|
||||
instance = new Button(label);
|
||||
|
||||
// Add click behavior
|
||||
instance.addClickCommands((button) -> {
|
||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
||||
action.run();
|
||||
});
|
||||
|
||||
// Set text alignment
|
||||
instance.setTextHAlignment(HAlignment.Center);
|
||||
instance.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
// Add hover commands
|
||||
instance.addCommands(Button.ButtonAction.HighlightOn, (button) -> click());
|
||||
instance.addCommands(Button.ButtonAction.HighlightOff, (button) -> release());
|
||||
|
||||
// Set font and colors
|
||||
instance.setFont(font);
|
||||
instance.setFocusColor(TEXT_NORMAL);
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the button by attaching it and its background image to the node.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
node.attachChild(pictureNormal);
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
setImageRelative(pictureNormal);
|
||||
|
||||
node.attachChild(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the button by detaching it and its background images from the node.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
|
||||
if (node.hasChild(pictureNormal)) {
|
||||
node.detachChild(pictureNormal);
|
||||
}
|
||||
if (node.hasChild(pictureHover)) {
|
||||
node.detachChild(pictureHover);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Abstract method to define hover behavior. Must be implemented by subclasses.
|
||||
*/
|
||||
protected abstract void onHover();
|
||||
|
||||
/**
|
||||
* Abstract method to define unhover behavior. Must be implemented by subclasses.
|
||||
*/
|
||||
protected abstract void onUnHover();
|
||||
|
||||
/**
|
||||
* Handles the button click behavior, including visual feedback and sound effects.
|
||||
*/
|
||||
protected void click() {
|
||||
instance.setColor(TEXT_PRESSED);
|
||||
instance.setHighlightColor(TEXT_PRESSED);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_PRESSED);
|
||||
instance.setBackground(background);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.UI_CLICK);
|
||||
|
||||
if (node.hasChild(pictureNormal)) {
|
||||
node.detachChild(pictureNormal);
|
||||
setImageRelative(pictureHover);
|
||||
node.attachChild(pictureHover);
|
||||
}
|
||||
|
||||
onHover();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the button to its normal state after a click or hover event.
|
||||
*/
|
||||
protected void release() {
|
||||
instance.setColor(TEXT_NORMAL);
|
||||
instance.setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
instance.setBackground(background);
|
||||
|
||||
if (node.hasChild(pictureHover)) {
|
||||
node.detachChild(pictureHover);
|
||||
setImageRelative(pictureNormal);
|
||||
node.attachChild(pictureNormal);
|
||||
}
|
||||
|
||||
onUnHover();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the relative size and position of the button based on screen dimensions.
|
||||
*/
|
||||
protected void setRelative() {
|
||||
instance.setFontSize(fontSize);
|
||||
|
||||
instance.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||
|
||||
float xAdjust = 0.0f;
|
||||
if (adjust) {
|
||||
xAdjust = instance.getPreferredSize().x;
|
||||
}
|
||||
|
||||
instance.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||
|
||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (instance.getPreferredSize().x / 2);
|
||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - instance.getPreferredSize().y / 2;
|
||||
|
||||
if (0 == pos.x) {
|
||||
instance.setLocalTranslation(horizontalMid, instance.getLocalTranslation().y, instance.getLocalTranslation().z);
|
||||
}
|
||||
|
||||
if (0 == pos.y) {
|
||||
instance.setLocalTranslation(instance.getLocalTranslation().x, verticalMid, instance.getLocalTranslation().z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the relative size and position of the button's background image.
|
||||
*
|
||||
* @param picture the background image to set
|
||||
*/
|
||||
protected void setImageRelative(Picture picture) {
|
||||
if (null == picture) {
|
||||
return;
|
||||
}
|
||||
|
||||
final float LARGER = 10;
|
||||
|
||||
picture.setWidth(instance.getPreferredSize().x + LARGER);
|
||||
picture.setHeight(instance.getPreferredSize().y + LARGER);
|
||||
|
||||
picture.setLocalTranslation(
|
||||
instance.getLocalTranslation().x - LARGER / 2,
|
||||
(instance.getLocalTranslation().y - picture.getHeight()) + LARGER / 2,
|
||||
instance.getLocalTranslation().z + 0.01f
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents an input button with a label and a text field, allowing users to input text.
|
||||
* The button is designed for graphical user interfaces and supports configurable
|
||||
* size, position, and character limit.
|
||||
*/
|
||||
public class InputButton extends AbstractButton {
|
||||
|
||||
/**
|
||||
* The label associated with the input field, displayed above or beside the text field.
|
||||
*/
|
||||
private Label label;
|
||||
|
||||
/**
|
||||
* The text field where users input their text.
|
||||
*/
|
||||
private TextField field;
|
||||
|
||||
/**
|
||||
* A container to hold the label and the text field for layout management.
|
||||
*/
|
||||
private Container container = new Container();
|
||||
|
||||
/**
|
||||
* The maximum allowed length of the input text.
|
||||
*/
|
||||
private final int maxLenght;
|
||||
|
||||
/**
|
||||
* The size of the input button in relative units.
|
||||
*/
|
||||
protected Vector2f size;
|
||||
|
||||
/**
|
||||
* Constructs an InputButton with the specified label, character limit, and other properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the input button belongs
|
||||
* @param label the label displayed with the input field
|
||||
* @param maxLenght the maximum number of characters allowed in the input field
|
||||
*/
|
||||
public InputButton(MdgaApp app, Node node, String label, int maxLenght) {
|
||||
super(app, node);
|
||||
|
||||
this.label = new Label(label);
|
||||
this.maxLenght = maxLenght;
|
||||
|
||||
// Configure label properties
|
||||
this.label.setColor(TEXT_NORMAL);
|
||||
|
||||
// Configure text field properties
|
||||
field = new TextField("");
|
||||
field.setColor(TEXT_NORMAL);
|
||||
field.setTextHAlignment(HAlignment.Left);
|
||||
field.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
// Set background for the text field
|
||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
field.setBackground(grayBackground);
|
||||
|
||||
// Set fonts for label and text field
|
||||
this.label.setFont(font);
|
||||
field.setFont(font);
|
||||
|
||||
// Default position and size
|
||||
pos = new Vector2f(0, 0);
|
||||
size = new Vector2f(5.5f, 1);
|
||||
|
||||
// Add components to the container
|
||||
container.addChild(this.label);
|
||||
container.addChild(field);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the input button by attaching it to the scene graph node.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the input button by detaching it from the scene graph node.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the input field, enforcing the character limit.
|
||||
* Trims the text if it exceeds the maximum allowed length.
|
||||
*/
|
||||
public void update() {
|
||||
String text = field.getText();
|
||||
int length = text.length();
|
||||
|
||||
if (length > maxLenght) {
|
||||
field.setText(text.substring(0, maxLenght));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the relative size and position of the input button based on the screen resolution.
|
||||
*/
|
||||
protected void setRelative() {
|
||||
this.label.setFontSize(fontSize);
|
||||
field.setFontSize(fontSize);
|
||||
|
||||
field.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||
|
||||
float xAdjust = 0.0f;
|
||||
if (adjust) {
|
||||
xAdjust = container.getPreferredSize().x;
|
||||
}
|
||||
|
||||
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||
|
||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
||||
|
||||
if (0 == pos.x) {
|
||||
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
||||
}
|
||||
|
||||
if (0 == pos.y) {
|
||||
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the text currently entered in the input field.
|
||||
*
|
||||
* @return the current text in the input field
|
||||
*/
|
||||
public String getString() {
|
||||
return field.getText();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the text of the input field to the specified string.
|
||||
*
|
||||
* @param string the text to set in the input field
|
||||
*/
|
||||
public void setString(String string) {
|
||||
field.setText(string);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the input field by clearing its text.
|
||||
*/
|
||||
public void reset() {
|
||||
field.setText("");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A specialized button that can function as a label or a clickable button.
|
||||
* It inherits from {@link ClickButton} and allows for flexible usage with or without button-like behavior.
|
||||
*/
|
||||
public class LabelButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* The color of the text displayed on the label or button.
|
||||
*/
|
||||
private ColorRGBA text = TEXT_NORMAL;
|
||||
|
||||
/**
|
||||
* The color of the button's background.
|
||||
*/
|
||||
private ColorRGBA button = BUTTON_NORMAL;
|
||||
|
||||
/**
|
||||
* Flag indicating whether this component functions as a button.
|
||||
*/
|
||||
private boolean isButton;
|
||||
|
||||
/**
|
||||
* Constructs a LabelButton with specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param label the text displayed on the label or button
|
||||
* @param size the size of the label or button
|
||||
* @param pos the position of the label or button in relative units
|
||||
* @param isButton whether this component acts as a button or a simple label
|
||||
*/
|
||||
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
|
||||
super(app, node, () -> {}, label, size, pos);
|
||||
|
||||
this.isButton = isButton;
|
||||
|
||||
// Use the same image for hover and normal states
|
||||
pictureHover = pictureNormal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the label or button, attaching it to the scene graph.
|
||||
* If the component is a button, it also attaches the background image.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
if (isButton) {
|
||||
node.attachChild(pictureNormal);
|
||||
}
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
setImageRelative(pictureNormal);
|
||||
|
||||
instance.setFontSize(fontSize / 2);
|
||||
|
||||
node.attachChild(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the label or button, detaching it from the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
|
||||
if (node.hasChild(pictureNormal)) {
|
||||
node.detachChild(pictureNormal);
|
||||
}
|
||||
if (node.hasChild(pictureHover)) {
|
||||
node.detachChild(pictureHover);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior, updating the colors of the text and background.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
instance.setColor(text);
|
||||
instance.setHighlightColor(text);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior, restoring the colors of the text and background.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
instance.setColor(text);
|
||||
instance.setHighlightColor(text);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
||||
instance.setBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the text displayed on the label or button.
|
||||
*
|
||||
* @param text the text to display
|
||||
*/
|
||||
public void setText(String text) {
|
||||
instance.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the colors of the text and background, and refreshes the label or button.
|
||||
*
|
||||
* @param text the color of the text
|
||||
* @param button the color of the button's background
|
||||
*/
|
||||
public void setColor(ColorRGBA text, ColorRGBA button) {
|
||||
this.text = text;
|
||||
this.button = button;
|
||||
|
||||
hide();
|
||||
show();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,334 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Represents a button in a multiplayer lobby screen. The button supports multiple states
|
||||
* (not taken, self, other) and displays a 3D model alongside its label. It can also indicate readiness
|
||||
* and interactively respond to hover and click events.
|
||||
*/
|
||||
public class LobbyButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* Enum representing the possible ownership states of the lobby button.
|
||||
*/
|
||||
public enum Taken {
|
||||
NOT, // The button is not taken
|
||||
SELF, // The button is taken by the user
|
||||
OTHER // The button is taken by another user
|
||||
}
|
||||
|
||||
/**
|
||||
* Color for a lobby button that is taken by another user.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_TAKEN = ColorRGBA.fromRGBA255(193, 58, 59, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button that is ready but not hovered.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_READY = ColorRGBA.fromRGBA255(55, 172, 190, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button that is ready and hovered.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_READY_HOVER = ColorRGBA.fromRGBA255(17, 211, 218, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button owned by the user in normal state.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_SELF_NORMAL = ColorRGBA.fromRGBA255(0, 151, 19, 100);
|
||||
|
||||
/**
|
||||
* Color for a lobby button owned by the user when hovered.
|
||||
*/
|
||||
static final ColorRGBA LOBBY_SELF_HOVER = ColorRGBA.fromRGBA255(0, 230, 19, 100);
|
||||
|
||||
/**
|
||||
* Fixed width for the lobby button.
|
||||
*/
|
||||
static final float WIDTH = 4.0f;
|
||||
|
||||
/**
|
||||
* Node to which the 3D model associated with this button is attached.
|
||||
*/
|
||||
private final Node node3d;
|
||||
|
||||
/**
|
||||
* Indicates whether the 3D model should rotate.
|
||||
*/
|
||||
private boolean rotate = false;
|
||||
|
||||
/**
|
||||
* The 3D model displayed alongside the button.
|
||||
*/
|
||||
private Spatial model;
|
||||
|
||||
/**
|
||||
* The rotation angle of the 3D model.
|
||||
*/
|
||||
private float rot = 180;
|
||||
|
||||
/**
|
||||
* The current ownership state of the lobby button.
|
||||
*/
|
||||
private Taken taken = Taken.NOT;
|
||||
|
||||
/**
|
||||
* Label displayed on the lobby button.
|
||||
*/
|
||||
private LabelButton label;
|
||||
|
||||
/**
|
||||
* Indicates whether the button represents a ready state.
|
||||
*/
|
||||
private boolean isReady = false;
|
||||
|
||||
/**
|
||||
* Constructs a LobbyButton with specified properties, including a 3D model and label.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param node3d the node for 3D scene components associated with this button
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
|
||||
*/
|
||||
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
|
||||
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||
|
||||
this.node3d = node3d;
|
||||
|
||||
label = new LabelButton(app, node, "- leer -", new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
||||
|
||||
final float mid = HORIZONTAL / 2;
|
||||
final float uiSpacing = 0.4f;
|
||||
final float figSpacing = 0.51f;
|
||||
|
||||
float uiX = mid;
|
||||
float figX = 0;
|
||||
Asset asset = null;
|
||||
|
||||
// Configure the button based on its type
|
||||
switch (tsk) {
|
||||
case CYBER:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= 3 * uiSpacing;
|
||||
uiX -= WIDTH / 2;
|
||||
asset = Asset.cir;
|
||||
figX -= 3 * figSpacing;
|
||||
instance.setText("CIR");
|
||||
break;
|
||||
case AIRFORCE:
|
||||
adjust = true;
|
||||
label.adjust = true;
|
||||
uiX -= uiSpacing;
|
||||
asset = Asset.lw;
|
||||
figX -= figSpacing;
|
||||
instance.setText("Luftwaffe");
|
||||
break;
|
||||
case ARMY:
|
||||
uiX += uiSpacing;
|
||||
asset = Asset.heer;
|
||||
figX += figSpacing;
|
||||
instance.setText("Heer");
|
||||
break;
|
||||
case NAVY:
|
||||
uiX += 3 * uiSpacing;
|
||||
uiX += WIDTH / 2;
|
||||
asset = Asset.marine;
|
||||
figX += 3 * figSpacing;
|
||||
instance.setText("Marine");
|
||||
break;
|
||||
}
|
||||
|
||||
setPos(new Vector2f(uiX, 6));
|
||||
label.setPos(new Vector2f(uiX, 7));
|
||||
|
||||
createModel(asset, new Vector3f(figX, -0.55f, 6));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior, updating the button's color and enabling rotation.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
ColorRGBA buttonPressed = BUTTON_PRESSED.clone();
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
buttonPressed.a = 0.3f;
|
||||
break;
|
||||
case SELF:
|
||||
buttonPressed = LOBBY_SELF_HOVER;
|
||||
break;
|
||||
case OTHER:
|
||||
buttonPressed = LOBBY_TAKEN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (isReady) {
|
||||
buttonPressed = LOBBY_READY_HOVER;
|
||||
}
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonPressed);
|
||||
instance.setBackground(background);
|
||||
|
||||
rotate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior, restoring the button's color and disabling rotation.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
buttonNormal.a = 0.3f;
|
||||
break;
|
||||
case SELF:
|
||||
buttonNormal = LOBBY_SELF_NORMAL;
|
||||
break;
|
||||
case OTHER:
|
||||
buttonNormal = LOBBY_TAKEN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (isReady) {
|
||||
buttonNormal = LOBBY_READY;
|
||||
}
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||
instance.setBackground(background);
|
||||
|
||||
rotate = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the lobby button and its associated components.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(instance);
|
||||
node3d.attachChild(model);
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the lobby button and its associated components.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(instance);
|
||||
node3d.detachChild(model);
|
||||
|
||||
label.hide();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the 3D model's rotation if the button is being hovered.
|
||||
*
|
||||
* @param tpf time per frame, used for smooth rotation calculations
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (rotate) {
|
||||
rot += 140.0f * tpf;
|
||||
rot %= 360;
|
||||
} else {
|
||||
rot = 180;
|
||||
}
|
||||
|
||||
model.setLocalRotation(new Quaternion().fromAngles(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the 3D model associated with the lobby button and applies textures and positioning.
|
||||
*
|
||||
* @param asset the asset representing the 3D model
|
||||
* @param pos the initial position of the 3D model
|
||||
*/
|
||||
private void createModel(Asset asset, Vector3f pos) {
|
||||
String modelName = asset.getModelPath();
|
||||
String texName = asset.getDiffPath();
|
||||
|
||||
model = app.getAssetManager().loadModel(modelName);
|
||||
model.scale(asset.getSize() / 2);
|
||||
model.rotate(
|
||||
(float) Math.toRadians(90),
|
||||
(float) Math.toRadians(rot),
|
||||
(float) Math.toRadians(180)
|
||||
);
|
||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
|
||||
model.setLocalTranslation(pos);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||
model.setMaterial(mat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current ownership state of the lobby button.
|
||||
*
|
||||
* @return the current state of the button
|
||||
*/
|
||||
public Taken getTaken() {
|
||||
return taken;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ownership state of the lobby button and updates its label accordingly.
|
||||
*
|
||||
* @param taken the new ownership state
|
||||
* @param name the name to display on the button
|
||||
*/
|
||||
public void setTaken(Taken taken, String name) {
|
||||
this.taken = taken;
|
||||
|
||||
if (taken == Taken.NOT) {
|
||||
label.setText("- leer -");
|
||||
isReady = false;
|
||||
} else {
|
||||
label.setText(name);
|
||||
}
|
||||
|
||||
onUnHover();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ready state of the lobby button and updates its appearance.
|
||||
*
|
||||
* @param isReady whether the button represents a ready state
|
||||
*/
|
||||
public void setReady(boolean isReady) {
|
||||
this.isReady = isReady;
|
||||
onUnHover();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a button used in menu screens for navigation or executing actions.
|
||||
* Inherits from {@link ClickButton} and provides customizable text and actions.
|
||||
*/
|
||||
public class MenuButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* Constructs a MenuButton with specified properties.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
* @param label the text label displayed on the button
|
||||
*/
|
||||
public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
|
||||
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the button is hovered over. Can be overridden to define hover-specific behavior.
|
||||
* Currently, no additional behavior is implemented.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
// Placeholder for hover behavior
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the pointer stops hovering over the button. Can be overridden to define unhover-specific behavior.
|
||||
* Currently, no additional behavior is implemented.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
// Placeholder for unhover behavior
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a button in the settings menu, designed to display an icon and handle hover effects.
|
||||
* Inherits from {@link ClickButton} and customizes its behavior for settings functionality.
|
||||
*/
|
||||
public class SettingsButton extends ClickButton {
|
||||
|
||||
/**
|
||||
* The icon displayed on the button, which changes based on hover state.
|
||||
*/
|
||||
private IconComponent icon;
|
||||
|
||||
/**
|
||||
* Constructs a SettingsButton with a predefined size and position.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the button belongs
|
||||
* @param action the action to execute when the button is clicked
|
||||
*/
|
||||
public SettingsButton(MdgaApp app, Node node, Runnable action) {
|
||||
super(app, node, action, "", new Vector2f(2, 2), new Vector2f(HORIZONTAL - 0.5f, VERTICAL - 0.5f));
|
||||
|
||||
// Enable adjustment for positioning
|
||||
adjust = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the settings button by attaching it to the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
setImageRelative(pictureNormal);
|
||||
|
||||
node.attachChild(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles hover behavior by changing the icon to the hover state.
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
icon = new IconComponent("Images/Settings_Button_hover.png");
|
||||
icon.setIconScale(0.02f * app.getImageScale());
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
|
||||
instance.setIcon(icon);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles unhover behavior by restoring the icon to the normal state.
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
icon = new IconComponent("Images/Settings_Button_normal.png");
|
||||
icon.setIconScale(0.02f * app.getImageScale());
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
|
||||
instance.setIcon(icon);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
package pp.mdga.client.button;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* Represents a slider button component with a label, providing functionality for
|
||||
* adjusting values in a graphical user interface. It includes increment, decrement,
|
||||
* and thumb buttons, allowing for interactive adjustments.
|
||||
*/
|
||||
public class SliderButton extends AbstractButton {
|
||||
|
||||
/**
|
||||
* The label displayed next to the slider.
|
||||
*/
|
||||
private Label label;
|
||||
|
||||
/**
|
||||
* The slider component for adjusting values.
|
||||
*/
|
||||
private Slider slider;
|
||||
|
||||
/**
|
||||
* A container to hold the label and slider for layout management.
|
||||
*/
|
||||
private Container container = new Container();
|
||||
|
||||
/**
|
||||
* The size of the slider button in relative units.
|
||||
*/
|
||||
protected Vector2f size;
|
||||
|
||||
/**
|
||||
* Constructs a SliderButton with the specified label.
|
||||
*
|
||||
* @param app the application instance for accessing resources
|
||||
* @param node the node in the scene graph to which the slider button belongs
|
||||
* @param label the text label displayed alongside the slider
|
||||
*/
|
||||
public SliderButton(MdgaApp app, Node node, String label) {
|
||||
super(app, node);
|
||||
|
||||
this.label = new Label(label);
|
||||
this.label.setColor(TEXT_NORMAL);
|
||||
|
||||
// Configure the slider
|
||||
slider = new Slider("slider");
|
||||
|
||||
// Configure decrement button
|
||||
slider.getDecrementButton().setText(" - ");
|
||||
slider.getDecrementButton().setFont(font);
|
||||
slider.getDecrementButton().setFocusColor(TEXT_NORMAL);
|
||||
slider.getDecrementButton().setTextVAlignment(VAlignment.Bottom);
|
||||
slider.getDecrementButton().setColor(TEXT_NORMAL);
|
||||
slider.getDecrementButton().setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
// Configure increment button
|
||||
slider.getIncrementButton().setText(" + ");
|
||||
slider.getIncrementButton().setFont(font);
|
||||
slider.getIncrementButton().setFocusColor(TEXT_NORMAL);
|
||||
slider.getIncrementButton().setTextVAlignment(VAlignment.Bottom);
|
||||
slider.getIncrementButton().setColor(TEXT_NORMAL);
|
||||
slider.getIncrementButton().setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
// Configure thumb button
|
||||
slider.getThumbButton().setText("X");
|
||||
slider.getThumbButton().setFont(font);
|
||||
slider.getThumbButton().setFocusColor(TEXT_NORMAL);
|
||||
slider.getThumbButton().setColor(TEXT_NORMAL);
|
||||
slider.getThumbButton().setHighlightColor(TEXT_NORMAL);
|
||||
|
||||
// Set slider background
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||
slider.setBackground(background);
|
||||
|
||||
// Configure the label font
|
||||
this.label.setFont(font);
|
||||
|
||||
// Default position and size
|
||||
pos = new Vector2f(0, 0);
|
||||
size = new Vector2f(5.5f, 1);
|
||||
|
||||
// Add label and slider to container
|
||||
container.addChild(this.label);
|
||||
container.addChild(slider);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the slider button by attaching its container to the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
|
||||
node.attachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the slider button by detaching its container from the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
node.detachChild(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the relative size and position of the slider button based on screen resolution.
|
||||
*/
|
||||
protected void setRelative() {
|
||||
this.label.setFontSize(fontSize);
|
||||
|
||||
// Set font sizes for slider components
|
||||
slider.getDecrementButton().setFontSize(fontSize);
|
||||
slider.getIncrementButton().setFontSize(fontSize);
|
||||
slider.getThumbButton().setFontSize(fontSize);
|
||||
|
||||
// Set slider size
|
||||
slider.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||
|
||||
float xAdjust = 0.0f;
|
||||
if (adjust) {
|
||||
xAdjust = container.getPreferredSize().x;
|
||||
}
|
||||
|
||||
// Set container position
|
||||
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||
|
||||
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
||||
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
||||
|
||||
if (0 == pos.x) {
|
||||
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
||||
}
|
||||
|
||||
if (0 == pos.y) {
|
||||
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current percentage value of the slider.
|
||||
*
|
||||
* @return the current percentage value as a float
|
||||
*/
|
||||
public float getPercent() {
|
||||
return (float) slider.getModel().getPercent();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the slider to the specified percentage value.
|
||||
*
|
||||
* @param percent the percentage value to set
|
||||
*/
|
||||
public void setPercent(float percent) {
|
||||
slider.getModel().setPercent(percent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.button.SliderButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
public class AudioSettingsDialog extends Dialog {
|
||||
private final MdgaView view;
|
||||
|
||||
private SliderButton mainVolume;
|
||||
private SliderButton musicVolume;
|
||||
private SliderButton soundVolume;
|
||||
|
||||
private MenuButton backButton;
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
this.view = view;
|
||||
|
||||
mainVolume = new SliderButton(app, node, "Gesamt Lautstärke");
|
||||
musicVolume = new SliderButton(app, node, "Musik Lautstärke");
|
||||
soundVolume = new SliderButton(app, node, "Effekt Lautstärke");
|
||||
|
||||
backButton = new MenuButton(app, node, view::leaveAudioSettings, "Zurück");
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
mainVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.0f;
|
||||
|
||||
musicVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.0f;
|
||||
|
||||
soundVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
|
||||
mainVolume.setPercent(app.getAcousticHandler().getMainVolume());
|
||||
musicVolume.setPercent(app.getAcousticHandler().getMusicVolume());
|
||||
soundVolume.setPercent(app.getAcousticHandler().getSoundVolume());
|
||||
|
||||
backButton.show();
|
||||
|
||||
mainVolume.show();
|
||||
musicVolume.show();
|
||||
soundVolume.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
|
||||
backButton.hide();
|
||||
|
||||
mainVolume.hide();
|
||||
musicVolume.hide();
|
||||
soundVolume.hide();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if(!active) {
|
||||
return;
|
||||
}
|
||||
|
||||
app.getAcousticHandler().setMainVolume(mainVolume.getPercent());
|
||||
app.getAcousticHandler().setMusicVolume(musicVolume.getPercent());
|
||||
app.getAcousticHandler().setSoundVolume(soundVolume.getPercent());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class CeremonyDialog extends Dialog {
|
||||
private ArrayList<ArrayList<LabelButton>> labels;
|
||||
|
||||
float offsetX;
|
||||
|
||||
public CeremonyDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
prepare();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
for (LabelButton b : row) {
|
||||
b.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onHide() {
|
||||
for (ArrayList<LabelButton> row : labels) {
|
||||
for (LabelButton b : row) {
|
||||
b.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
float offsetYSmall = 0.5f;
|
||||
|
||||
ArrayList<LabelButton> row = new ArrayList<>();
|
||||
|
||||
Vector2f sizeSmall = new Vector2f(4, 1.2f);
|
||||
row.add(new LabelButton(app, node, name, sizeSmall, new Vector2f(), true));
|
||||
row.add(new LabelButton(app, node, "" + v1, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v2, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v3, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v4, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v5, sizeSmall, new Vector2f(), false));
|
||||
row.add(new LabelButton(app, node, "" + v6, sizeSmall, new Vector2f(), false));
|
||||
|
||||
ColorRGBA colorText = AbstractButton.TEXT_NORMAL.clone();
|
||||
colorText.a = 0.2f;
|
||||
|
||||
ColorRGBA colorButton = AbstractButton.BUTTON_NORMAL.clone();
|
||||
colorButton.a = 0.2f;
|
||||
|
||||
int j = 0;
|
||||
for (LabelButton b : row) {
|
||||
if(j > 0) {
|
||||
b.setColor(colorText, colorButton);
|
||||
}
|
||||
|
||||
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetYSmall));
|
||||
offsetYSmall += 0.8f;
|
||||
|
||||
j++;
|
||||
}
|
||||
|
||||
offsetX += 2.3f;
|
||||
|
||||
labels.add(row);
|
||||
}
|
||||
|
||||
public void prepare() {
|
||||
offsetX = 0.5f;
|
||||
|
||||
labels = new ArrayList<>();
|
||||
|
||||
ArrayList<LabelButton> first = new ArrayList<>();
|
||||
Vector2f size = new Vector2f(4, 1.2f);
|
||||
first.add(new LabelButton(app, node, "", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Figuren geworfen", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Figuren verloren", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Gespielte Bonuskarten", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Gewürfelte 6en", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Gelaufene Felder", size, new Vector2f(), true));
|
||||
first.add(new LabelButton(app, node, "Bonusfeldern erreicht", size, new Vector2f(), true));
|
||||
|
||||
float offsetY = 0.5f;
|
||||
|
||||
for (LabelButton b : first) {
|
||||
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetY));
|
||||
offsetY += 0.8f;
|
||||
}
|
||||
|
||||
offsetX += 2.3f;
|
||||
|
||||
labels.add(first);
|
||||
}
|
||||
}
|
||||
@@ -1,82 +1,32 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
import static com.jme3.math.FastMath.floor;
|
||||
|
||||
public abstract class Dialog {
|
||||
protected final ColorRGBA COLOR_DEFAULT = ColorRGBA.Gray;
|
||||
protected final ColorRGBA COLOR_HOVER = ColorRGBA.DarkGray;
|
||||
|
||||
protected Container container;
|
||||
|
||||
protected final MdgaApp app;
|
||||
private final Node node;
|
||||
protected final Node node = new Node();
|
||||
|
||||
protected final float vertical_step;
|
||||
protected final float horitontal_step;
|
||||
private final Node root;
|
||||
|
||||
protected float fontSize = 35;
|
||||
|
||||
public Dialog(MdgaApp app, Node node) {
|
||||
Dialog(MdgaApp app, Node node) {
|
||||
this.app = app;
|
||||
this.node = node;
|
||||
this.container = new Container();
|
||||
|
||||
this.horitontal_step = app.getCamera().getWidth() / 16;
|
||||
this.vertical_step = app.getCamera().getHeight() / 9;
|
||||
|
||||
int val = (int) (32 * Math.min(app.getResolutionFactor() * 0.9f, 1));
|
||||
fontSize = val;
|
||||
this.root = node;
|
||||
}
|
||||
|
||||
public void show() {
|
||||
node.attachChild(container);
|
||||
root.attachChild(node);
|
||||
|
||||
onShow();
|
||||
}
|
||||
|
||||
public void hide () {
|
||||
node.detachChild(container);
|
||||
public void hide() {
|
||||
root.detachChild(node);
|
||||
|
||||
onHide();
|
||||
}
|
||||
|
||||
protected void createButton(String label, Runnable action, Vector3f size) {
|
||||
Button button = new Button(label);
|
||||
button.addClickCommands(source -> action.run());
|
||||
button.setFontSize(fontSize);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
container.addChild(button);
|
||||
}
|
||||
protected abstract void onShow();
|
||||
protected abstract void onHide ();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public class GetPercentRunnable {
|
||||
private final Supplier<Float> action;
|
||||
|
||||
public GetPercentRunnable(Supplier<Float> action) {
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public float get() {
|
||||
return action.get();
|
||||
}
|
||||
}
|
||||
@@ -1,143 +1,68 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
public class HostDialog extends Dialog {
|
||||
private TextField portInput;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public HostDialog(MdgaApp app, Node node, Runnable backAction) {
|
||||
public class HostDialog extends Dialog {
|
||||
private InputButton portInput;
|
||||
|
||||
private ButtonRight hostButton;
|
||||
private ButtonLeft backButton;
|
||||
|
||||
private final MainView view;
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
|
||||
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
this.view = view;
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
|
||||
portInput = new InputButton(app, node, "Port: ", 5);
|
||||
portInput.setString(prefs.get("hostPort", "11111"));
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
hostButton = new ButtonRight(app, node, view::forward, "Spiel hosten", 10);
|
||||
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
||||
|
||||
Panel imagePanel = new Panel();
|
||||
imagePanel.setBackground(b);
|
||||
float offset = 2.8f;
|
||||
|
||||
container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
createTextField();
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
Container sub = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
createButton(sub, "Abbrechen", backAction, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
|
||||
sub.addChild(new Panel(40 * app.getResolutionFactor(), 0 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
createButton(sub, "Starten", () -> tryStart(), new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
|
||||
container.addChild(sub);
|
||||
}
|
||||
|
||||
void tryStart() {
|
||||
if (null == portInput.getText()) {
|
||||
portInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
int port = 0;
|
||||
|
||||
try {
|
||||
port = Integer.parseInt(portInput.getText());
|
||||
} catch (NumberFormatException e) {
|
||||
portInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
if(port >= 1 && port <= 65535) {
|
||||
app.getModelSyncronizer().setHost(port);
|
||||
}
|
||||
|
||||
portInput.setText("");
|
||||
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
container.setLocalTranslation(
|
||||
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
|
||||
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
|
||||
0
|
||||
);
|
||||
protected void onShow() {
|
||||
portInput.show();
|
||||
hostButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
protected void onHide() {
|
||||
portInput.hide();
|
||||
hostButton.hide();
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
private void createTextField() {
|
||||
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
Label nameLabel = new Label("Port:\t");
|
||||
nameLabel.setFontSize(fontSize);
|
||||
nameLabel.setColor(ColorRGBA.Black);
|
||||
|
||||
portInput = new TextField("");
|
||||
|
||||
portInput.setColor(ColorRGBA.Black);
|
||||
portInput.setTextHAlignment(HAlignment.Left);
|
||||
portInput.setFontSize(fontSize);
|
||||
portInput.setSingleLine(true);
|
||||
|
||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
|
||||
portInput.setBackground(grayBackground);
|
||||
|
||||
subContainer.addChild(nameLabel);
|
||||
subContainer.addChild(portInput);
|
||||
|
||||
container.addChild(subContainer);
|
||||
public void update() {
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
protected void createButton(Container c, String label, Runnable action, Vector3f size) {
|
||||
Button button = new Button(label);
|
||||
button.addClickCommands(source -> action.run());
|
||||
button.setFontSize(fontSize);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
public String getPort() {
|
||||
prefs.put("hostPort", portInput.getString());
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
c.addChild(button);
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("hostPort", "11111");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
public class InterruptDialog {
|
||||
}
|
||||
@@ -1,192 +1,88 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class JoinDialog extends Dialog {
|
||||
private TextField portInput;
|
||||
private TextField ipInput;
|
||||
private InputButton ipInput;
|
||||
private InputButton portInput;
|
||||
|
||||
public JoinDialog(MdgaApp app, Node node, Runnable backAction) {
|
||||
private ButtonRight joinButton;
|
||||
private ButtonLeft backButton;
|
||||
|
||||
private final MainView view;
|
||||
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
|
||||
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
this.view = view;
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
|
||||
ipInput = new InputButton(app, node, "Ip: ", 15);
|
||||
portInput = new InputButton(app, node, "Port: ", 5);
|
||||
portInput.setString(prefs.get("joinPort", "11111"));
|
||||
ipInput.setString(prefs.get("joinIp", ""));
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
joinButton = new ButtonRight(app, node, view::forward, "Spiel beitreten", 10);
|
||||
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
||||
|
||||
Panel imagePanel = new Panel();
|
||||
imagePanel.setBackground(b);
|
||||
float offset = 2.8f;
|
||||
|
||||
container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
|
||||
ipInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
createIpField();
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
createPortField();
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
Container sub = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
createButton(sub, "Abbrechen", backAction, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
|
||||
sub.addChild(new Panel(40 * app.getResolutionFactor(), 0 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
|
||||
createButton(sub, "Beitreten", () -> tryJoin(), new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
|
||||
container.addChild(sub);
|
||||
}
|
||||
|
||||
void tryJoin() {
|
||||
if (null == portInput.getText()) {
|
||||
portInput.setText("");
|
||||
ipInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
int port = 0;
|
||||
|
||||
try {
|
||||
port = Integer.parseInt(portInput.getText());
|
||||
} catch (NumberFormatException e) {
|
||||
portInput.setText("");
|
||||
ipInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!(port >= 1 && port <= 65535)) {
|
||||
portInput.setText("");
|
||||
ipInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
if (null == ipInput.getText()) {
|
||||
portInput.setText("");
|
||||
ipInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
String ipv4Pattern = "^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$";
|
||||
|
||||
if(!Pattern.matches(ipv4Pattern, ipInput.getText())) {
|
||||
portInput.setText("");
|
||||
ipInput.setText("");
|
||||
return;
|
||||
}
|
||||
|
||||
app.getModelSyncronizer().setJoin(ipInput.getText(), port);
|
||||
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
container.setLocalTranslation(
|
||||
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
|
||||
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
|
||||
0
|
||||
);
|
||||
protected void onShow() {
|
||||
ipInput.show();
|
||||
portInput.show();
|
||||
joinButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
protected void onHide() {
|
||||
ipInput.hide();
|
||||
portInput.hide();
|
||||
joinButton.hide();
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
private void createPortField() {
|
||||
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
Label nameLabel = new Label("Port:\t");
|
||||
nameLabel.setFontSize(fontSize);
|
||||
nameLabel.setColor(ColorRGBA.Black);
|
||||
|
||||
portInput = new TextField("");
|
||||
|
||||
portInput.setColor(ColorRGBA.Black);
|
||||
portInput.setTextHAlignment(HAlignment.Left);
|
||||
portInput.setFontSize(fontSize);
|
||||
portInput.setSingleLine(true);
|
||||
|
||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
|
||||
portInput.setBackground(grayBackground);
|
||||
|
||||
subContainer.addChild(nameLabel);
|
||||
subContainer.addChild(portInput);
|
||||
|
||||
container.addChild(subContainer);
|
||||
public void update() {
|
||||
ipInput.update();
|
||||
portInput.update();
|
||||
}
|
||||
|
||||
private void createIpField() {
|
||||
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
Label nameLabel = new Label("Ip:\t");
|
||||
nameLabel.setFontSize(fontSize);
|
||||
nameLabel.setColor(ColorRGBA.Black);
|
||||
|
||||
ipInput = new TextField("");
|
||||
|
||||
ipInput.setColor(ColorRGBA.Black);
|
||||
ipInput.setTextHAlignment(HAlignment.Left);
|
||||
ipInput.setFontSize(fontSize);
|
||||
ipInput.setSingleLine(true);
|
||||
|
||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
|
||||
ipInput.setBackground(grayBackground);
|
||||
|
||||
subContainer.addChild(nameLabel);
|
||||
subContainer.addChild(ipInput);
|
||||
|
||||
container.addChild(subContainer);
|
||||
public String getIpt() {
|
||||
prefs.put("joinIp", ipInput.getString());
|
||||
return ipInput.getString();
|
||||
}
|
||||
|
||||
protected void createButton(Container c, String label, Runnable action, Vector3f size) {
|
||||
Button button = new Button(label);
|
||||
button.addClickCommands(source -> action.run());
|
||||
button.setFontSize(fontSize);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
public void resetIp() {
|
||||
ipInput.reset();
|
||||
prefs.put("joinIp", "");
|
||||
}
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
public String getPort() {
|
||||
prefs.put("joinPort", portInput.getString());
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
c.addChild(button);
|
||||
public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("joinPort", "11111");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Command;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class LobbyButtonDialog extends Dialog {
|
||||
private final int pos;
|
||||
|
||||
private Button button;
|
||||
|
||||
private Command<Button> clickCommand;
|
||||
|
||||
private boolean taken = false;
|
||||
|
||||
private final String label;
|
||||
|
||||
private int val;
|
||||
|
||||
public LobbyButtonDialog(MdgaApp app, Node node, String label, int pos) {
|
||||
super(app, node);
|
||||
|
||||
clickCommand = (Button source) -> {
|
||||
toggleButton();
|
||||
};
|
||||
|
||||
this.pos = pos;
|
||||
|
||||
this.label = label;
|
||||
this.button = new Button(label);
|
||||
this.button.setFontSize(fontSize);
|
||||
|
||||
val = pos;
|
||||
|
||||
createNotTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
float x = ((2 + (4 * pos)) * horitontal_step) - ((0.33333333f * pos) * container.getPreferredSize().x);
|
||||
float y = 6 * vertical_step;
|
||||
|
||||
container.setLocalTranslation(x, y, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
}
|
||||
|
||||
public void setTaken(boolean isTaken, boolean self, String name) {
|
||||
taken = isTaken;
|
||||
|
||||
if(isTaken) {
|
||||
createTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0), self);
|
||||
|
||||
button.setText(label + "\n\n" + name);
|
||||
} else {
|
||||
createNotTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0));
|
||||
|
||||
button.setText(label);
|
||||
}
|
||||
}
|
||||
|
||||
protected void createNotTakenButton(Vector3f size) {
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
if(button.getClickCommands() != null) {
|
||||
button.removeClickCommands(clickCommand);
|
||||
}
|
||||
|
||||
button.addClickCommands(clickCommand);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
container.addChild(button);
|
||||
}
|
||||
|
||||
private void toggleButton() {
|
||||
if(taken) {
|
||||
app.getModelSyncronizer().unselectTsk();
|
||||
}
|
||||
else {
|
||||
app.getModelSyncronizer().selectTsk(Color.values()[val]);
|
||||
}
|
||||
}
|
||||
|
||||
protected void createTakenButton(Vector3f size, boolean self) {
|
||||
ColorRGBA color_a;
|
||||
ColorRGBA color_b;
|
||||
|
||||
if(button.getClickCommands() != null) {
|
||||
button.removeClickCommands(clickCommand);
|
||||
}
|
||||
|
||||
if(!self) {
|
||||
color_a = ColorRGBA.Red;
|
||||
color_b = ColorRGBA.Red;
|
||||
} else {
|
||||
color_a = ColorRGBA.Green;
|
||||
color_b = ColorRGBA.Yellow;
|
||||
|
||||
button.addClickCommands(clickCommand);
|
||||
}
|
||||
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(color_a);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(color_b);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(color_a);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
});
|
||||
|
||||
container.addChild(button);
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class PercentRunnable {
|
||||
private final Consumer<Float> action;
|
||||
|
||||
public PercentRunnable(Consumer<Float> action) {
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public void run(float percent) {
|
||||
action.accept(percent);
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class SettingsButtonDialog extends Dialog {
|
||||
private IconComponent icon;
|
||||
|
||||
public SettingsButtonDialog(MdgaApp app, Node node, String label, Runnable action) {
|
||||
super(app, node);
|
||||
|
||||
icon = new IconComponent("zahnrad.png");
|
||||
icon.setIconScale(0.1f * app.getResolutionFactor());
|
||||
|
||||
createButton(label, action, new Vector3f(60 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
float x = (15.5f * horitontal_step) - container.getPreferredSize().x;
|
||||
float y = 8.5f * vertical_step;
|
||||
|
||||
container.setLocalTranslation(x, y, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void createButton(String label, Runnable action, Vector3f size) {
|
||||
Button button = new Button(label);
|
||||
button.addClickCommands(source -> action.run());
|
||||
button.setFontSize(fontSize);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setPreferredSize(size);
|
||||
button.setTextHAlignment(HAlignment.Center);
|
||||
button.setTextVAlignment(VAlignment.Center);
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
button.setBackground(background);
|
||||
button.setIcon(icon);
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
|
||||
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
|
||||
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(hoverBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setIcon(icon);
|
||||
});
|
||||
|
||||
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
|
||||
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
|
||||
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
|
||||
source.setBackground(normalBackground);
|
||||
button.setHighlightColor(ColorRGBA.White);
|
||||
button.setColor(ColorRGBA.Black);
|
||||
button.setIcon(icon);
|
||||
});
|
||||
|
||||
container.addChild(button);
|
||||
}
|
||||
}
|
||||
@@ -1,112 +1,50 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.event.CursorListener;
|
||||
import com.simsilica.lemur.event.CursorMotionEvent;
|
||||
import com.simsilica.lemur.event.MouseEventControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.style.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
public class SettingsDialog extends Dialog {
|
||||
private TextField nameInput;
|
||||
private MenuButton videoButton;
|
||||
private MenuButton audioButton;
|
||||
private MenuButton backButton;
|
||||
|
||||
private HashMap<Slider, PercentRunnable> map = new HashMap<Slider, PercentRunnable>();
|
||||
private HashMap<Slider, GetPercentRunnable> map2 = new HashMap<Slider, GetPercentRunnable>();
|
||||
private final MdgaView view;
|
||||
|
||||
public SettingsDialog(MdgaApp app, Node node, String path) {
|
||||
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
this.view = view;
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture(path);
|
||||
videoButton = new MenuButton(app, node, view::enterVideoSettings, "Video");
|
||||
audioButton = new MenuButton(app, node, view::enterAudioSettings, "Audio");
|
||||
backButton = new MenuButton(app, node, view::leaveSettings, "Zurück");
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
float offset = 2.8f;
|
||||
|
||||
Panel imagePanel = new Panel();
|
||||
imagePanel.setBackground(b);
|
||||
videoButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.25f;
|
||||
|
||||
container.addChild(imagePanel).setPreferredSize(new Vector3f((texture.getImage().getWidth() / 2) * app.getResolutionFactor(), (texture.getImage().getHeight() / 2) * app.getResolutionFactor(), 0));
|
||||
audioButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(80 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
container.setLocalTranslation(
|
||||
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
|
||||
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
|
||||
0
|
||||
);
|
||||
protected void onShow() {
|
||||
videoButton.show();
|
||||
audioButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
}
|
||||
|
||||
public void addButton(String label, Runnable action, Vector3f size) {
|
||||
createButton(label, action, size);
|
||||
}
|
||||
|
||||
public void addSlider(String label, PercentRunnable action, GetPercentRunnable action2, Vector3f size, int start) {
|
||||
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
Slider slider = new Slider("slider");
|
||||
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(ColorRGBA.DarkGray);
|
||||
slider.setBackground(background);
|
||||
|
||||
slider.setPreferredSize(size);
|
||||
slider.setModel(new DefaultRangedValueModel(0, 100, start));
|
||||
slider.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 30 * app.getResolutionFactor(), 0));
|
||||
slider.getDecrementButton().setText(" - ");
|
||||
slider.getIncrementButton().setText(" + ");
|
||||
slider.getDecrementButton().setFontSize(25 * app.getResolutionFactor());
|
||||
slider.getIncrementButton().setFontSize(25 * app.getResolutionFactor());
|
||||
|
||||
Label nameLabel = new Label(label);
|
||||
nameLabel.setFontSize(fontSize);
|
||||
nameLabel.setColor(ColorRGBA.Black);
|
||||
nameLabel.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), 0));
|
||||
|
||||
subContainer.addChild(nameLabel);
|
||||
subContainer.addChild(slider);
|
||||
|
||||
container.addChild(subContainer);
|
||||
|
||||
map.put(slider, action);
|
||||
map2.put(slider, action2);
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(20 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
}
|
||||
|
||||
public void initVolume() {
|
||||
map2.forEach((slider, runnable) -> {
|
||||
double val = (double) runnable.get();
|
||||
slider.getModel().setPercent(val);
|
||||
});
|
||||
}
|
||||
|
||||
public void update() {
|
||||
map.forEach((slider, runnable) -> {
|
||||
float val = (float) slider.getModel().getPercent();
|
||||
runnable.run(val);
|
||||
});
|
||||
protected void onHide() {
|
||||
videoButton.hide();
|
||||
audioButton.hide();
|
||||
backButton.hide();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class SingleButtonLeftDialog extends Dialog {
|
||||
public SingleButtonLeftDialog(MdgaApp app, Node node, String label, Runnable action) {
|
||||
super(app, node);
|
||||
|
||||
createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
float x = 2 * horitontal_step;
|
||||
float y = 1.8f * vertical_step;
|
||||
|
||||
container.setLocalTranslation(x, y, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class SingleButtonRightDialog extends Dialog {
|
||||
public SingleButtonRightDialog(MdgaApp app, Node node, String label, Runnable action) {
|
||||
super(app, node);
|
||||
|
||||
createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
float x = (14 * horitontal_step) - container.getPreferredSize().x;
|
||||
float y = 1.8f * vertical_step;
|
||||
|
||||
container.setLocalTranslation(x, y, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
}
|
||||
}
|
||||
@@ -1,86 +1,188 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MainView;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.random.RandomGenerator;
|
||||
|
||||
public class StartDialog extends Dialog {
|
||||
private TextField nameInput;
|
||||
private InputButton nameInput;
|
||||
|
||||
public StartDialog(MdgaApp app, Node node) {
|
||||
private MenuButton hostButton;
|
||||
private MenuButton joinButton;
|
||||
private MenuButton endButton;
|
||||
|
||||
private final MainView view;
|
||||
|
||||
public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
|
||||
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
|
||||
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
|
||||
container.setBackground(quad1);
|
||||
this.view = view;
|
||||
|
||||
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
|
||||
nameInput = new InputButton(app, node, "Name: ", 16);
|
||||
|
||||
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
|
||||
hostButton = new MenuButton(app, node, () -> view.forward(true), "Spiel hosten");
|
||||
joinButton = new MenuButton(app, node, () -> view.forward(false), "Spiel beitreten");
|
||||
endButton = new MenuButton(app, node, app::stop, "Spiel beenden");
|
||||
|
||||
Panel imagePanel = new Panel();
|
||||
imagePanel.setBackground(b);
|
||||
float offset = 2.8f;
|
||||
|
||||
container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4, texture.getImage().getHeight() / 4, 0));
|
||||
nameInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.15f;
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
hostButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.25f;
|
||||
|
||||
createTextField();
|
||||
joinButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
offset += 1.25f;
|
||||
|
||||
//abstandshalter
|
||||
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
|
||||
endButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
protected void onShow() {
|
||||
nameInput.show();
|
||||
|
||||
container.setLocalTranslation(
|
||||
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
|
||||
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
|
||||
0
|
||||
);
|
||||
hostButton.show();
|
||||
joinButton.show();
|
||||
endButton.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
protected void onHide ()
|
||||
{
|
||||
nameInput.hide();
|
||||
|
||||
hostButton.hide();
|
||||
joinButton.hide();
|
||||
endButton.hide();
|
||||
}
|
||||
|
||||
public void addButton(String label, Runnable action, Vector3f size) {
|
||||
createButton(label, action, size);
|
||||
}
|
||||
|
||||
private void createTextField() {
|
||||
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
Label nameLabel = new Label("Name:\t");
|
||||
nameLabel.setFontSize(fontSize);
|
||||
nameLabel.setColor(ColorRGBA.Black);
|
||||
|
||||
nameInput = new TextField("");
|
||||
|
||||
nameInput.setColor(ColorRGBA.Black);
|
||||
nameInput.setTextHAlignment(HAlignment.Left);
|
||||
nameInput.setFontSize(fontSize);
|
||||
nameInput.setSingleLine(true);
|
||||
|
||||
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
|
||||
nameInput.setBackground(grayBackground);
|
||||
|
||||
subContainer.addChild(nameLabel);
|
||||
subContainer.addChild(nameInput);
|
||||
|
||||
container.addChild(subContainer);
|
||||
public void update() {
|
||||
nameInput.update();
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return nameInput.getText();
|
||||
String name = nameInput.getString();
|
||||
|
||||
if (name == null || name.trim().isEmpty()) {
|
||||
String[] names = {
|
||||
"PixelPirat",
|
||||
"NoobJäger",
|
||||
"LagMeister",
|
||||
"KnopfDrücker",
|
||||
"SpawnCamper",
|
||||
"AFKHeld",
|
||||
"RageQuitter",
|
||||
"GameOverPro",
|
||||
"Checkpoint",
|
||||
"RespawnHeld",
|
||||
"Teebeutel",
|
||||
"GlitchHexer",
|
||||
"QuickScope",
|
||||
"LootSammler",
|
||||
"EpicLauch",
|
||||
"KartoffelPro",
|
||||
"StilleKlinge",
|
||||
"TastenHeld",
|
||||
"PixelKrieger",
|
||||
"HacknSlash",
|
||||
"JoystickJoe",
|
||||
"SpawnFalle",
|
||||
"OneHitWanda",
|
||||
"CamperKing",
|
||||
"GameGenie",
|
||||
"HighPing",
|
||||
"CheesePro",
|
||||
"Speedy",
|
||||
"GigaGamer",
|
||||
"LevelNoob",
|
||||
"SkillTobi",
|
||||
"HeadshotMax",
|
||||
"PentaPaul",
|
||||
"CritKarl",
|
||||
"ManaLeerer",
|
||||
"Nachlader",
|
||||
"ClutchKönig",
|
||||
"FriendlyFe",
|
||||
"ZonenHeld",
|
||||
"SchleichKatze",
|
||||
"ShotgunPro",
|
||||
"SniperUdo",
|
||||
"BossHunter",
|
||||
"HeldenNoob",
|
||||
"KillFranz",
|
||||
"FragKarl",
|
||||
"TeamNiete",
|
||||
"LootPaul",
|
||||
"UltraNoob",
|
||||
"ProfiScout",
|
||||
"PunkteKlaus",
|
||||
"KrüppelKill",
|
||||
"PixelNinja",
|
||||
"NoobCrusher",
|
||||
"LagBoss",
|
||||
"SpawnKing",
|
||||
"AFKSlayer",
|
||||
"RespawnPro",
|
||||
"Killjoy",
|
||||
"GameBreaker",
|
||||
"FastFingers",
|
||||
"LootKing",
|
||||
"QuickFlick",
|
||||
"SilentShot",
|
||||
"HackGod",
|
||||
"GlitchHero",
|
||||
"SpeedyBot",
|
||||
"AimWizard",
|
||||
"FragMaster",
|
||||
"OneTapPro",
|
||||
"KnifeLord",
|
||||
"MetaHunter",
|
||||
"PingWarrior",
|
||||
"KeyBash",
|
||||
"ClutchPro",
|
||||
"ScopeBot",
|
||||
"TrollMage",
|
||||
"PowerLooter",
|
||||
"TankHero",
|
||||
"CampLord",
|
||||
"SmurfSlayer",
|
||||
"SkillThief",
|
||||
"SniperGod",
|
||||
"LevelHack",
|
||||
"GhostAim",
|
||||
"BossTamer",
|
||||
"ShotgunJoe",
|
||||
"AimRider",
|
||||
"KillCount",
|
||||
"PixelManiac",
|
||||
"TrollOver",
|
||||
"SneakPro",
|
||||
"ReloadKing",
|
||||
"SpawnTrap",
|
||||
"LagLover",
|
||||
"MetaHater",
|
||||
"BoomMaker",
|
||||
"WipeLord",
|
||||
"CarryPro",
|
||||
"ProBaiter",
|
||||
"GameWarden",
|
||||
};
|
||||
|
||||
Random random = new Random();
|
||||
name = names[random.nextInt(names.length)];
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
public class VideoSettingsDialog extends Dialog {
|
||||
private MenuButton backButton;
|
||||
|
||||
private final MdgaView view;
|
||||
|
||||
private boolean active = false;
|
||||
|
||||
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
super(app, node);
|
||||
|
||||
this.view = view;
|
||||
|
||||
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
|
||||
backButton.hide();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if(!active) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
|
||||
public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
|
||||
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
|
||||
font = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
this.appSettings = appSettings;
|
||||
|
||||
}
|
||||
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||
|
||||
Node textNode = new Node("TextWithSpacing");
|
||||
Node center = new Node();
|
||||
float xOffset = 0;
|
||||
for(int i = 0; i < textArr.length; i++){
|
||||
String text = textArr[i];
|
||||
ColorRGBA color = colorArr[i];
|
||||
for (char c : text.toCharArray()) {
|
||||
BitmapText letter = new BitmapText(font);
|
||||
letter.setColor(color);
|
||||
letter.setSize(size);
|
||||
letter.setText(Character.toString(c));
|
||||
letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
|
||||
center.attachChild(letter);
|
||||
|
||||
xOffset += letter.getLineWidth() + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
|
||||
textNode.attachChild(center);
|
||||
return textNode;
|
||||
}
|
||||
|
||||
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
|
||||
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
|
||||
}
|
||||
|
||||
private Vector3f center(float width, float height, Vector3f pos){
|
||||
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
|
||||
}
|
||||
|
||||
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
|
||||
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
||||
}
|
||||
|
||||
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
|
||||
Node text = createTextWithSpacing(name, spacing, size, color);
|
||||
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
|
||||
root.attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
public void activePlayer(String name, Color color){
|
||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void ownActive(Color color){
|
||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void diceNum(int diceNum, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
||||
|
||||
}
|
||||
|
||||
public void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
public void ownDice(int diceNum){
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
public void ownDiceMult(int diceNum, int mult){
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
public void drawCard(String name, Color color){
|
||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void drawCardOwn(Color color){
|
||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
return switch (color){
|
||||
case ARMY -> ColorRGBA.Green;
|
||||
case NAVY -> ColorRGBA.Blue;
|
||||
case CYBER -> ColorRGBA.Orange;
|
||||
case AIRFORCE -> ColorRGBA.Black;
|
||||
default -> throw new RuntimeException("Color not supported");
|
||||
};
|
||||
}
|
||||
|
||||
public void hide(){
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,23 +1,153 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
|
||||
public class CardControl extends AbstractControl {
|
||||
import java.awt.*;
|
||||
|
||||
public CardControl(){
|
||||
public class CardControl extends OutlineControl {
|
||||
|
||||
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
|
||||
|
||||
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
|
||||
private static final int HIGHLIGHT_WIDTH = 9;
|
||||
|
||||
private static final ColorRGBA HOVER_COLOR = ColorRGBA.Green;
|
||||
private static final int HOVER_WIDTH = 12;
|
||||
|
||||
private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
|
||||
private static final int SELECT_WIDTH = 13;
|
||||
|
||||
|
||||
private static final int OUTLINE_THICKNESS = 9;
|
||||
private boolean hoverable;
|
||||
private boolean highlight;
|
||||
private boolean selectable;
|
||||
private boolean select;
|
||||
private Node root;
|
||||
private BitmapText num;
|
||||
|
||||
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
|
||||
super(app, fpp, cam, OUTLINE_THICKNESS);
|
||||
this.root = root;
|
||||
|
||||
|
||||
Node rootNum = createNum();
|
||||
rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
|
||||
root.attachChild(rootNum);
|
||||
}
|
||||
|
||||
private Node createNum(){
|
||||
Node rootNum = new Node("root Num");
|
||||
Geometry circle = new Geometry("circle", new Sphere(20,20,1));
|
||||
circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
|
||||
circle.setLocalScale(0.2f);
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
circle.setMaterial(mat);
|
||||
root.attachChild(circle);
|
||||
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
num = new BitmapText(guiFont);
|
||||
num.setSize(0.3f);
|
||||
num.setText("1");
|
||||
num.setColor(ColorRGBA.White);
|
||||
num.setLocalTranslation(-num.getLineWidth() / 2, num.getHeight() / 2, 2);
|
||||
rootNum.attachChild(circle);
|
||||
rootNum.attachChild(num);
|
||||
return rootNum;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
public void setNumCard(int num){
|
||||
this.num.setText(String.valueOf(num));
|
||||
}
|
||||
|
||||
public Node getRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
public void initSpatial(){
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void outline(){
|
||||
super.outline(OUTLINE_COLOR);
|
||||
}
|
||||
|
||||
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
|
||||
|
||||
public void setHighlight() {
|
||||
this.highlight = true;
|
||||
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
|
||||
highlight();
|
||||
}
|
||||
|
||||
public void highlight() {
|
||||
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
|
||||
deOutline();
|
||||
}
|
||||
|
||||
public void hover(){
|
||||
if(!hoverable) return;
|
||||
super.outline(HOVER_COLOR, HOVER_WIDTH);
|
||||
}
|
||||
|
||||
public void hoverOff(){
|
||||
if(!hoverable) return;
|
||||
|
||||
if(select) select();
|
||||
else if(highlight) highlight();
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void select(){
|
||||
if(!selectable) return;
|
||||
select = true;
|
||||
super.outline(SELECT_COLOR, SELECT_WIDTH);
|
||||
}
|
||||
|
||||
public void unSelect(){
|
||||
if(!selectable) return;
|
||||
select = false;
|
||||
if(highlight) highlight();
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
public void setSelectable(boolean selectable){
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
public boolean isSelected() {
|
||||
return select;
|
||||
}
|
||||
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,13 +3,22 @@
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.ComposeFilter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
import java.util.*;
|
||||
@@ -21,11 +30,16 @@ public class CardLayer extends AbstractAppState {
|
||||
private boolean init;
|
||||
|
||||
private List<Spatial> cardBuffer;
|
||||
private final FilterPostProcessor fpp;
|
||||
private final Camera overlayCam;
|
||||
Texture2D backTexture;
|
||||
|
||||
|
||||
public CardLayer() {
|
||||
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
|
||||
this.overlayCam = overlayCam;
|
||||
this.fpp = fpp;
|
||||
this.cardBuffer = new ArrayList<>();
|
||||
init = false;
|
||||
this.backTexture = backTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -33,23 +47,36 @@ public void initialize(AppStateManager stateManager, Application app ) {
|
||||
this.app = app;
|
||||
root = new Node("Under gui viewport Root");
|
||||
|
||||
Camera originalCam = app.getCamera();
|
||||
|
||||
Camera cam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
||||
cam.setParallelProjection(false);
|
||||
cam.setFrustum(originalCam.getFrustumNear(), originalCam.getFrustumFar(), originalCam.getFrustumLeft(), originalCam.getFrustumRight(),originalCam.getFrustumTop(), originalCam.getFrustumBottom());
|
||||
cam.setFov(originalCam.getFov());
|
||||
cam.setLocation(new Vector3f(0, 0, 10));
|
||||
cam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
|
||||
|
||||
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", cam);
|
||||
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
|
||||
view.setEnabled(true);
|
||||
view.setClearFlags(false, true, false);
|
||||
view.setClearFlags(true, true, true);
|
||||
view.attachScene(root);
|
||||
fpp.setFrameBufferFormat(Image.Format.RGBA8);
|
||||
fpp.addFilter(new ComposeFilter(backTexture));
|
||||
|
||||
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(.5f,-.5f,-1));
|
||||
root.addLight(sun);
|
||||
|
||||
final int SHADOWMAP_SIZE=1024*8;
|
||||
|
||||
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
|
||||
dlsf.setLight(sun);
|
||||
dlsf.setEnabled(true);
|
||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||
dlsf.setShadowIntensity(.5f);
|
||||
fpp.addFilter(dlsf);
|
||||
|
||||
view.addProcessor(fpp);
|
||||
|
||||
if(!init) init = true;
|
||||
}
|
||||
|
||||
|
||||
public void shutdown(){
|
||||
cardBuffer.clear();
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +88,7 @@ public void render(RenderManager rm) {
|
||||
|
||||
@Override
|
||||
public void update( float tpf ) {
|
||||
root.updateLogicalState(tpf);
|
||||
|
||||
|
||||
if (init && !cardBuffer.isEmpty()) {
|
||||
for(Spatial spatial : cardBuffer){
|
||||
@@ -69,9 +96,22 @@ public void update( float tpf ) {
|
||||
}
|
||||
cardBuffer.clear();
|
||||
}
|
||||
root.updateLogicalState(tpf);
|
||||
}
|
||||
|
||||
public void addCard(Spatial card){
|
||||
public void addSpatial(Spatial card){
|
||||
cardBuffer.add(card);
|
||||
}
|
||||
|
||||
public void deleteSpatial(Spatial spatial){
|
||||
root.detachChild(spatial);
|
||||
}
|
||||
|
||||
public Camera getOverlayCam(){
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
public Node getRootNode(){
|
||||
return root;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,214 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class CardLayerHandler {
|
||||
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
|
||||
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
|
||||
private static final float CARDLAYER_CAMERA_ZOOM = 4;
|
||||
|
||||
private final MdgaApp app;
|
||||
private final FilterPostProcessor fpp;
|
||||
private final Texture2D backTexture;
|
||||
|
||||
private Camera cardLayerCamera;
|
||||
private CardLayer cardLayer;
|
||||
private DiceControl diceControl;
|
||||
|
||||
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
|
||||
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
|
||||
private final Set<CardControl> selectableCards = new HashSet<>();
|
||||
|
||||
private BonusCard cardSelect = null;
|
||||
|
||||
public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
|
||||
this.app = app;
|
||||
this.fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
this.backTexture = backTexture;
|
||||
}
|
||||
|
||||
public void init() {
|
||||
cardLayerCamera = createOverlayCam();
|
||||
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
|
||||
app.getStateManager().attach(cardLayer);
|
||||
diceControl = new DiceControl(app.getAssetManager());
|
||||
diceControl.create(new Vector3f(0, 0, 0), 1f, false);
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
if (cardLayer != null) {
|
||||
cardLayer.shutdown();
|
||||
}
|
||||
cardLayer = null;
|
||||
}
|
||||
|
||||
public void rollDice(int rollNum, Runnable actionAfter) {
|
||||
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
|
||||
diceControl.rollDice(rollNum, actionAfter);
|
||||
}
|
||||
|
||||
public void showDice() {
|
||||
cardLayer.addSpatial(diceControl.getSpatial());
|
||||
diceControl.spin();
|
||||
}
|
||||
|
||||
public void hideDice() {
|
||||
diceControl.hide();
|
||||
}
|
||||
|
||||
public void addCard(BonusCard card) {
|
||||
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
|
||||
|
||||
if (!bonusCardControlMap.containsKey(card)) {
|
||||
CardControl control = createCard(bonusToAsset(card), nextPos());
|
||||
bonusCardControlMap.put(card, control);
|
||||
cardLayer.addSpatial(control.getRoot());
|
||||
}
|
||||
|
||||
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
|
||||
bonusCardIntegerMap.put(card, newNum);
|
||||
bonusCardControlMap.get(card).setNumCard(newNum);
|
||||
}
|
||||
|
||||
public void clearSelectableCards() {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.setSelectable(false);
|
||||
control.setHoverable(false);
|
||||
control.unHighlight();
|
||||
control.unSelect();
|
||||
}
|
||||
selectableCards.clear();
|
||||
cardSelect = null;
|
||||
}
|
||||
|
||||
public void setSelectableCards(List<BonusCard> select) {
|
||||
for (BonusCard card : select) {
|
||||
selectableCards.add(bonusCardControlMap.get(card));
|
||||
}
|
||||
for (CardControl control : selectableCards) {
|
||||
control.setSelectable(true);
|
||||
control.setHoverable(true);
|
||||
control.setHighlight();
|
||||
}
|
||||
}
|
||||
|
||||
public void selectCard(CardControl cardControl) {
|
||||
if (cardControl.isSelected()) {
|
||||
cardControl.unSelect();
|
||||
cardSelect = null;
|
||||
} else {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.unSelect();
|
||||
}
|
||||
cardControl.select();
|
||||
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
|
||||
}
|
||||
}
|
||||
|
||||
public Camera getCardLayerCamera() {
|
||||
return cardLayerCamera;
|
||||
}
|
||||
|
||||
public void shield(){
|
||||
SymbolControl control = createSymbol(Asset.shieldSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.shield();
|
||||
}
|
||||
|
||||
public void swap(){
|
||||
SymbolControl control = createSymbol(Asset.swapSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.swap();
|
||||
}
|
||||
|
||||
public void turbo(){
|
||||
SymbolControl control = createSymbol(Asset.turboSymbol);
|
||||
cardLayer.addSpatial(control.getSpatial());
|
||||
control.turbo();
|
||||
}
|
||||
|
||||
private Asset bonusToAsset(BonusCard card) {
|
||||
return switch (card) {
|
||||
case TURBO -> Asset.turboCard;
|
||||
case SHIELD -> Asset.shieldCard;
|
||||
case SWAP -> Asset.swapCard;
|
||||
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
|
||||
};
|
||||
}
|
||||
|
||||
private Vector3f nextPos() {
|
||||
return START.add(MARGIN.mult(bonusCardControlMap.size()));
|
||||
}
|
||||
|
||||
private Camera createOverlayCam() {
|
||||
Camera originalCam = app.getCamera();
|
||||
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
||||
overlayCam.setParallelProjection(true);
|
||||
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
|
||||
float size = CARDLAYER_CAMERA_ZOOM;
|
||||
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
||||
overlayCam.setLocation(new Vector3f(0, 0, 10));
|
||||
overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||
for (Map.Entry<K, V> entry : map.entrySet()) {
|
||||
if (entry.getValue().equals(value)) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void test() {
|
||||
addCard(BonusCard.SHIELD);
|
||||
addCard(BonusCard.SHIELD);
|
||||
addCard(BonusCard.TURBO);
|
||||
addCard(BonusCard.SWAP);
|
||||
}
|
||||
|
||||
private CardControl createCard(Asset card, Vector3f pos){
|
||||
Node rootCard = new Node("Root Card");
|
||||
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
|
||||
rootCard.attachChild(spatial);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
rootCard.setLocalTranslation(pos);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
private SymbolControl createSymbol(Asset asset){
|
||||
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
SymbolControl control = new SymbolControl();
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
}
|
||||
|
||||
public CardLayer getCardLayer(){
|
||||
return cardLayer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
public class DiceControl extends AbstractControl {
|
||||
private Quaternion targetRotation;
|
||||
private final Vector3f angularVelocity = new Vector3f();
|
||||
private float deceleration = 0.5f;
|
||||
private float timeElapsed = 0.0f;
|
||||
private float rollDuration = 1f;
|
||||
private static final int ANGULAR_MIN = 5;
|
||||
private static final int ANGULAR_MAX = 15;
|
||||
private static final int ANGULAR_SPIN = 10;
|
||||
private boolean isRolling = false;
|
||||
private boolean slerp = false;
|
||||
private boolean spin = false;
|
||||
private final AssetManager assetManager;
|
||||
private Runnable actionAfter;
|
||||
|
||||
public DiceControl(AssetManager assetManager){
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (isRolling) {
|
||||
if(!slerp) {
|
||||
// Apply rotational velocity to the dice
|
||||
spinWithAngularVelocity(tpf);
|
||||
|
||||
// Gradually reduce rotational velocity (simulate deceleration)
|
||||
angularVelocity.subtractLocal(
|
||||
angularVelocity.mult(deceleration * tpf)
|
||||
);
|
||||
|
||||
// Stop rolling when angular velocity is close to zero
|
||||
if (angularVelocity.lengthSquared() < 3f) {
|
||||
slerp = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
timeElapsed += tpf * rollDuration;
|
||||
|
||||
|
||||
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
|
||||
Quaternion interpolated = spatial.getLocalRotation().clone();
|
||||
interpolated.slerp(targetRotation, timeElapsed);
|
||||
spatial.setLocalRotation(interpolated);
|
||||
|
||||
// Stop rolling once duration is complete
|
||||
if (timeElapsed >= 1.0f) {
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
actionAfter.run();
|
||||
}
|
||||
}
|
||||
}else if(spin){
|
||||
spinWithAngularVelocity(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
private void spinWithAngularVelocity(float tpf){
|
||||
Quaternion currentRotation = spatial.getLocalRotation();
|
||||
Quaternion deltaRotation = new Quaternion();
|
||||
deltaRotation.fromAngles(
|
||||
angularVelocity.x * tpf,
|
||||
angularVelocity.y * tpf,
|
||||
angularVelocity.z * tpf
|
||||
);
|
||||
spatial.setLocalRotation(currentRotation.mult(deltaRotation));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
}
|
||||
|
||||
|
||||
public void rollDice(int diceNum, Runnable actionAfter) {
|
||||
if (isRolling) return;
|
||||
spin = false;
|
||||
slerp = false;
|
||||
this.actionAfter = actionAfter;
|
||||
angularVelocity.set(
|
||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
||||
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
|
||||
);
|
||||
|
||||
targetRotation = getRotationForDiceNum(diceNum);
|
||||
|
||||
isRolling = true;
|
||||
}
|
||||
|
||||
private Quaternion getRotationForDiceNum(int diceNum) {
|
||||
return switch (diceNum) {
|
||||
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||
case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||
case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||
case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||
case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||
case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
|
||||
};
|
||||
}
|
||||
|
||||
public static float lerp(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
public void randomRotation() {
|
||||
Quaternion randomRotation = new Quaternion();
|
||||
randomRotation.fromAngles(
|
||||
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random X rotation
|
||||
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random Y rotation
|
||||
FastMath.nextRandomFloat() * FastMath.TWO_PI // Random Z rotation
|
||||
);
|
||||
spatial.setLocalRotation(randomRotation);
|
||||
}
|
||||
|
||||
public void spin(){
|
||||
angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
|
||||
spin = true;
|
||||
}
|
||||
|
||||
public void hide(){
|
||||
spatial.removeFromParent();
|
||||
spin = false;
|
||||
isRolling = false;
|
||||
slerp = false;
|
||||
}
|
||||
|
||||
public void create(Vector3f pos, float scale, boolean shadow){
|
||||
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
|
||||
Material mat;
|
||||
if(shadow){
|
||||
mat = new Material(assetManager, LIGHTING);
|
||||
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
}
|
||||
else{
|
||||
mat = new Material(assetManager, UNSHADED);
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||
}
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(scale);
|
||||
spatial.setLocalTranslation(pos);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
spatial.addControl(this);
|
||||
}
|
||||
|
||||
public void setPos(Vector3f pos){
|
||||
spatial.setLocalTranslation(pos);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,70 +1,130 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.mdga.client.Asset;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class GuiHandler {
|
||||
private final MdgaApp app;
|
||||
private final CardLayerHandler cardLayerHandler;
|
||||
private final PlayerNameHandler playerNameHandler;
|
||||
private final ActionTextHandler actionTextHandler;
|
||||
private final Color ownColor;
|
||||
|
||||
private MdgaApp app;
|
||||
private CardLayer cardLayer;
|
||||
private Map<UUID, CardControl> ownCardsMap;
|
||||
private FrameBuffer backFrameBuffer;
|
||||
|
||||
private static final Vector3f START = new Vector3f(-3,-3,0);
|
||||
private static final Vector3f MARGIN = new Vector3f(2.5f,0,0);
|
||||
|
||||
public GuiHandler(MdgaApp app) {
|
||||
public GuiHandler(MdgaApp app, Node guiNode, Color ownColor) {
|
||||
this.app = app;
|
||||
this.ownColor = ownColor;
|
||||
|
||||
backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
|
||||
Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
|
||||
backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
|
||||
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
|
||||
|
||||
cardLayerHandler = new CardLayerHandler(app, backTexture);
|
||||
playerNameHandler = new PlayerNameHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
||||
actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
||||
}
|
||||
|
||||
public void init(){
|
||||
cardLayer = new CardLayer();
|
||||
app.getStateManager().attach(cardLayer);
|
||||
ownCardsMap = new HashMap<>();
|
||||
|
||||
addCard(BonusCard.SHIELD, UUID.randomUUID());
|
||||
addCard(BonusCard.TURBO, UUID.randomUUID());
|
||||
addCard(BonusCard.SWAP, UUID.randomUUID());
|
||||
|
||||
public void init() {
|
||||
cardLayerHandler.init();
|
||||
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
|
||||
}
|
||||
|
||||
private Asset bonusToAsset(BonusCard card){
|
||||
return switch (card){
|
||||
case TURBO -> Asset.turboCard;
|
||||
case SHIELD -> Asset.shieldCard;
|
||||
case SWAP -> Asset.swapCard;
|
||||
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
|
||||
};
|
||||
public void shutdown() {
|
||||
cardLayerHandler.shutdown();
|
||||
app.getViewPort().setOutputFrameBuffer(null);
|
||||
}
|
||||
|
||||
public void addCard(BonusCard card, UUID uuid) {
|
||||
CardControl control = createCard(bonusToAsset(card), nextPos());
|
||||
ownCardsMap.put(uuid, control);
|
||||
cardLayer.addCard(control.getSpatial());
|
||||
public void rollDice(int rollNum, int mult) {
|
||||
cardLayerHandler.rollDice(rollNum, ()->{
|
||||
if(mult == -1) actionTextHandler.ownDice(rollNum);
|
||||
else actionTextHandler.ownDiceMult(rollNum, mult);
|
||||
hideDice();
|
||||
//TODO send Model finished
|
||||
});
|
||||
}
|
||||
|
||||
private Vector3f nextPos() {
|
||||
return START.add(MARGIN.mult(ownCardsMap.size()));
|
||||
public void showRolledDiceMult(int rollNum, int mult, Color color) {
|
||||
String name = playerNameHandler.getName(color);
|
||||
if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
|
||||
else actionTextHandler.diceNumMult(rollNum, mult, name, color);
|
||||
}
|
||||
|
||||
private CardControl createCard(Asset card, Vector3f pos){
|
||||
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(card.getDiffPath()));
|
||||
spatial.setMaterial(mat);
|
||||
spatial.setLocalScale(1f);
|
||||
spatial.setLocalTranslation(pos);
|
||||
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||
CardControl control = new CardControl();
|
||||
spatial.addControl(control);
|
||||
return control;
|
||||
public void showRolledDice(int rollNum, Color color) {
|
||||
actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
public void showDice() {
|
||||
cardLayerHandler.showDice();
|
||||
}
|
||||
|
||||
public void hideDice() {
|
||||
cardLayerHandler.hideDice();
|
||||
}
|
||||
|
||||
public void addCard(pp.mdga.game.BonusCard card) {
|
||||
cardLayerHandler.addCard(card);
|
||||
}
|
||||
|
||||
public void clearSelectableCards() {
|
||||
cardLayerHandler.clearSelectableCards();
|
||||
}
|
||||
|
||||
public void setSelectableCards(List<pp.mdga.game.BonusCard> select) {
|
||||
cardLayerHandler.setSelectableCards(select);
|
||||
}
|
||||
|
||||
public void selectCard(CardControl cardControl) {
|
||||
cardLayerHandler.selectCard(cardControl);
|
||||
}
|
||||
|
||||
public Camera getCardLayerCamera() {
|
||||
return cardLayerHandler.getCardLayerCamera();
|
||||
}
|
||||
|
||||
public Node getCardLayerRootNode(){
|
||||
return cardLayerHandler.getCardLayer().getRootNode();
|
||||
}
|
||||
|
||||
public void addPlayer(Color color, String name) {
|
||||
playerNameHandler.addPlayer(color, name, color == ownColor);
|
||||
}
|
||||
|
||||
public void setActivePlayer(Color color) {
|
||||
playerNameHandler.setActivePlayer(color);
|
||||
|
||||
if (ownColor == color) actionTextHandler.ownActive(color);
|
||||
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
public void shield(){
|
||||
cardLayerHandler.shield();
|
||||
}
|
||||
|
||||
public void swap(){
|
||||
cardLayerHandler.swap();
|
||||
}
|
||||
|
||||
public void turbo(){
|
||||
cardLayerHandler.turbo();
|
||||
}
|
||||
|
||||
public void hideText(){
|
||||
actionTextHandler.hide();
|
||||
}
|
||||
|
||||
public void drawCard(Color color) {
|
||||
if (ownColor == color) actionTextHandler.drawCardOwn(color);
|
||||
else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
|
||||
public class PlayerNameHandler {
|
||||
private final BitmapFont playerFont;
|
||||
private final Node playerNameNode;
|
||||
private final List<Color> playerOrder;
|
||||
private final Map<Color, String> colorNameMap;
|
||||
private final AppSettings appSettings;
|
||||
private final AssetManager assetManager;
|
||||
private Color ownColor;
|
||||
|
||||
private static final float PADDING_TOP = 35;
|
||||
private static final float PADDING_LEFT = 50;
|
||||
private static final float MARGIN_NAMES = 50;
|
||||
private static final float IMAGE_SIZE = 50;
|
||||
private static final float TEXT_SIZE = 28;
|
||||
private static final ColorRGBA NORMAL_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA ACTIVE_COLOR = ColorRGBA.Blue;
|
||||
private static final ColorRGBA OWN_COLOR = ColorRGBA.Cyan;
|
||||
|
||||
private final Node guiNode;
|
||||
|
||||
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
this.guiNode = guiNode;
|
||||
|
||||
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
playerNameNode = new Node("player name node");
|
||||
playerOrder = new ArrayList<>();
|
||||
colorNameMap = new HashMap<>();
|
||||
this.appSettings = appSettings;
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
|
||||
public void show() {
|
||||
guiNode.attachChild(playerNameNode);
|
||||
}
|
||||
|
||||
public void hide() {
|
||||
guiNode.detachChild(playerNameNode);
|
||||
}
|
||||
|
||||
private void drawPlayers(){
|
||||
playerNameNode.detachAllChildren();
|
||||
|
||||
|
||||
for(int i = 0; i < playerOrder.size(); i++) {
|
||||
Color color = playerOrder.get(i);
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
|
||||
Node nameParent = new Node("nameParent");
|
||||
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
|
||||
nameParent.attachChild(createColor(color));
|
||||
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
|
||||
playerNameNode.attachChild(nameParent);
|
||||
}
|
||||
}
|
||||
|
||||
private String imagePath(Color color){
|
||||
String root = "./Images/name_pictures/";
|
||||
return switch(color){
|
||||
case ARMY -> root+"HEER_IMAGE.png";
|
||||
case NAVY -> root+"MARINE_IMAGE.png";
|
||||
case CYBER -> root+"CIR_IMAGE.png";
|
||||
case AIRFORCE -> root+"LW_IMAGE.png";
|
||||
default -> {throw new RuntimeException("Color not supported");}
|
||||
};
|
||||
}
|
||||
|
||||
private Spatial createColor(Color color) {
|
||||
Picture pic = new Picture("HUD Picture");
|
||||
pic.setImage(assetManager, imagePath(color), true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private Spatial createName(String name, boolean first, boolean own){
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
|
||||
hudText.setText(name);
|
||||
hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
public void addPlayer(Color color, String name, boolean own){
|
||||
if(own) ownColor = color;
|
||||
colorNameMap.put(color, name);
|
||||
playerOrder.add(color);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void setActivePlayer(Color color) {
|
||||
Color lastFirst = playerOrder.remove(0);
|
||||
playerOrder.remove(color);
|
||||
playerOrder.add(0, color);
|
||||
playerOrder.add(lastFirst);
|
||||
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public String getName(Color color){
|
||||
return colorNameMap.get(color);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
public class SymbolControl extends AbstractControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 3f;
|
||||
private float progress = 0;
|
||||
private BonusCard state;
|
||||
private float rotationSpeed = 0.8f;
|
||||
private Quaternion initialRotation = null;
|
||||
private float Y = 5;
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(state == null) return;
|
||||
switch (state){
|
||||
case SHIELD -> shieldUpdate(tpf);
|
||||
case SWAP -> swapUpdate(tpf);
|
||||
case TURBO -> turboUpdate(tpf);
|
||||
case HIDDEN -> throw new RuntimeException("forbidden state");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
private void shieldUpdate(float tpf){
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
progress = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void swapUpdate(float tpf){
|
||||
if (initialRotation == null) {
|
||||
initialRotation = spatial.getLocalRotation().clone();
|
||||
}
|
||||
|
||||
progress += tpf*rotationSpeed;
|
||||
if(progress < 0) return;
|
||||
|
||||
float angle = lerp(0, 360, easeInOut(progress));
|
||||
|
||||
Quaternion newRotation = new Quaternion();
|
||||
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
|
||||
|
||||
spatial.setLocalRotation(initialRotation.mult(newRotation));
|
||||
|
||||
if (progress >= 1.2f) {
|
||||
state = null;
|
||||
initialRotation = null;
|
||||
progress = 0;
|
||||
spatial.removeFromParent();
|
||||
}
|
||||
}
|
||||
private void turboUpdate(float tpf){
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
float y = lerp(-Y,0, easeOut(progress));
|
||||
spatial.setLocalTranslation(0,y,0);
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
float y = lerp(0,Y, easeIn(progress));
|
||||
spatial.setLocalTranslation(0,y,0);
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void shield(){
|
||||
if(state != null) throw new RuntimeException("another state is avtive");
|
||||
state = BonusCard.SHIELD;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
spatial.setLocalScale(1f);
|
||||
}
|
||||
|
||||
public void swap(){
|
||||
if(state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(3);
|
||||
state = BonusCard.SWAP;
|
||||
progress = -0.2f;
|
||||
}
|
||||
|
||||
public void turbo(){
|
||||
if(state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(2);
|
||||
state = BonusCard.TURBO;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
private static float easeOut(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
private float easeInOut(float t) {
|
||||
if(t>1) t=1;
|
||||
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
||||
}
|
||||
|
||||
private float easeIn(float t) {
|
||||
return t * t * t * t;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
public class ZoomControl extends AbstractControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float progress = 0;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 1f;
|
||||
|
||||
public ZoomControl(){}
|
||||
|
||||
public ZoomControl(float speed) {
|
||||
zoomSpeed = speed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial){
|
||||
if(this.spatial == null && spatial != null){
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
}
|
||||
|
||||
private void initSpatial() {
|
||||
zoomingIn = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingOut = false;
|
||||
end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void end(){
|
||||
spatial.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
// private static float easeOut(float t) {
|
||||
// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
// }
|
||||
private float easeOut(float x) {
|
||||
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
||||
|
||||
}
|
||||
// private float easeIn(float t) {
|
||||
// return t * t * t * t;
|
||||
// }
|
||||
private float easeIn(float x) {
|
||||
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.sql.Connection;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
@@ -25,6 +26,7 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
|
||||
private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
|
||||
|
||||
private Server myServer;
|
||||
private static int port;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
@@ -40,37 +42,38 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleships server.
|
||||
* Constructor.
|
||||
*
|
||||
* @param port as the port for this server
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MdgaServer().run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new MdgaServer.
|
||||
*/
|
||||
public MdgaServer() {
|
||||
public MdgaServer(int port) {
|
||||
MdgaServer.port = port;
|
||||
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
|
||||
logic = new ServerGameLogic(this, new Game());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public void run() {
|
||||
startServer();
|
||||
this.connectionAdded(myServer, myServer.getConnection(0));
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(1234);
|
||||
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
} catch (IOException e) {
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
@@ -91,7 +94,7 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(DeselectTSKMessage.class);
|
||||
Serializer.registerClass(ForceContinueGameMessage.class);
|
||||
Serializer.registerClass(StartGameMessage.class);
|
||||
Serializer.registerClass(JoinServerMessage.class);
|
||||
Serializer.registerClass(JoinedLobbyMessage.class);
|
||||
Serializer.registerClass(LeaveGameMessage.class);
|
||||
Serializer.registerClass(LobbyNotReadyMessage.class);
|
||||
Serializer.registerClass(LobbyReadyMessage.class);
|
||||
@@ -114,7 +117,7 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(EndOfTurnMessage.class);
|
||||
Serializer.registerClass(LobbyAcceptMessage.class);
|
||||
Serializer.registerClass(LobbyDenyMessage.class);
|
||||
Serializer.registerClass(LobbyPlayerJoinMessage.class);
|
||||
Serializer.registerClass(LobbyPlayerJoinedMessage.class);
|
||||
Serializer.registerClass(LobbyPlayerLeaveMessage.class);
|
||||
Serializer.registerClass(MoveMessage.class);
|
||||
Serializer.registerClass(NoTurnMessage.class);
|
||||
@@ -139,7 +142,7 @@ private void registerListeners() {
|
||||
myServer.addMessageListener(this, DeselectTSKMessage.class);
|
||||
myServer.addMessageListener(this, ForceContinueGameMessage.class);
|
||||
myServer.addMessageListener(this, StartGameMessage.class);
|
||||
myServer.addMessageListener(this, JoinServerMessage.class);
|
||||
myServer.addMessageListener(this, JoinedLobbyMessage.class);
|
||||
myServer.addMessageListener(this, LeaveGameMessage.class);
|
||||
myServer.addMessageListener(this, LobbyNotReadyMessage.class);
|
||||
myServer.addMessageListener(this, LobbyReadyMessage.class);
|
||||
@@ -154,8 +157,30 @@ private void registerListeners() {
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to receive network messages from the given source parameter.
|
||||
* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
|
||||
* method with the casted ClientMessage object.
|
||||
*
|
||||
* @param source as the connection which sends the message as a HostedConnection object.
|
||||
* @param message as the received message as a Message object.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
if (message instanceof ClientMessage) {
|
||||
this.messageReceived(source, (ClientMessage) message);
|
||||
}
|
||||
}
|
||||
|
||||
public void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
/**
|
||||
* This method will be used to received network messages from the given source parameter.
|
||||
* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
|
||||
* a ReceivedMessage object with it and its id.
|
||||
*
|
||||
* @param source as the connection which sends the message as a HostedConnection object.
|
||||
* @param message as the received message as a Message object.
|
||||
*/
|
||||
private void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
||||
}
|
||||
@@ -163,8 +188,6 @@ public void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
// ToDo: Synchronize data between server and client.
|
||||
logic.getGame().addPlayer(hostedConnection.getId(), new Player());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -203,6 +226,7 @@ public void exit(int exitValue) { //NON-NLS
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
@Override
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
@@ -221,15 +245,20 @@ public void send(int id, ServerMessage message) {
|
||||
*
|
||||
* @param message as the message which will be sent to all players as a ServerMessage.
|
||||
*/
|
||||
@Override
|
||||
public void broadcast(ServerMessage message) {
|
||||
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
|
||||
this.send(entry.getKey(), message);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO:
|
||||
/**
|
||||
* This method will be used to diconenect the client depending on the given id parameter.
|
||||
*
|
||||
* @param id as the connection id of the client as an Integer.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message m) {
|
||||
|
||||
public void disconnectClient(int id) {
|
||||
this.myServer.getConnection(id).close("");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,25 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
|
||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.CeremonyButton;
|
||||
import pp.mdga.client.dialog.CeremonyDialog;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class CeremonyView extends MdgaView {
|
||||
|
||||
private enum SubState {
|
||||
AWARD_CEREMONY,
|
||||
STATISTICS,
|
||||
@@ -15,54 +27,146 @@ private enum SubState {
|
||||
|
||||
private SubState state;
|
||||
|
||||
private SingleButtonRightDialog continueButton;
|
||||
private SingleButtonLeftDialog backButton;
|
||||
|
||||
private Geometry background;
|
||||
private Geometry podest;
|
||||
|
||||
private ButtonLeft backButton;
|
||||
private ButtonRight continueButton;
|
||||
|
||||
private ArrayList<CeremonyButton> ceremonyButtons;
|
||||
|
||||
private CeremonyDialog ceremonyDialog;
|
||||
|
||||
private AmbientLight ambient = new AmbientLight();
|
||||
|
||||
public CeremonyView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
continueButton = new SingleButtonRightDialog(app, node, "Weiter", () -> forward());
|
||||
backButton = new SingleButtonLeftDialog(app, node, "Zurück", () -> back());
|
||||
backButton = new ButtonLeft(app, guiNode, this::back, "Zurück", 1);
|
||||
continueButton = new ButtonRight(app, guiNode, this::forward, "Weiter", 1);
|
||||
|
||||
ceremonyButtons = new ArrayList<>(4);
|
||||
|
||||
ceremonyDialog = new CeremonyDialog(app, guiNode);
|
||||
|
||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnter() {
|
||||
rootNode.addLight(ambient);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.VICTORY);
|
||||
|
||||
float screenWidth = app.getCamera().getWidth();
|
||||
float screenHeight = app.getCamera().getHeight();
|
||||
float aspectRatio = screenWidth / screenHeight;
|
||||
|
||||
float scale = 3.5f;
|
||||
|
||||
float distanceFromCamera = 5f;
|
||||
float verticalSize = (float) (2 * Math.tan(Math.toRadians(app.getCamera().getFov() / 2)) * distanceFromCamera * scale);
|
||||
float horizontalSize = verticalSize * aspectRatio;
|
||||
|
||||
Quad backgroundQuad = new Quad(horizontalSize, verticalSize);
|
||||
background = new Geometry("LobbyBackground", backgroundQuad);
|
||||
|
||||
TextureKey backgroundKey = new TextureKey("Images/lobby.png", true);
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(-horizontalSize / 2, -verticalSize / 2, -distanceFromCamera);
|
||||
rootNode.attachChild(background);
|
||||
|
||||
verticalSize *= 0.99f;
|
||||
|
||||
Quad overlayQuad = new Quad(horizontalSize, verticalSize * 0.8f);
|
||||
podest = new Geometry("TransparentOverlay", overlayQuad);
|
||||
|
||||
TextureKey overlayKey = new TextureKey("Images/Ceremony.png", true);
|
||||
Texture overlayTexture = app.getAssetManager().loadTexture(overlayKey);
|
||||
Material overlayMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
overlayMaterial.setTexture("ColorMap", overlayTexture);
|
||||
|
||||
overlayMaterial.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
podest.setMaterial(overlayMaterial);
|
||||
|
||||
float overlayDistance = distanceFromCamera - 0.1f;
|
||||
podest.setLocalTranslation(-horizontalSize / 2, -verticalSize * 0.415f, -overlayDistance);
|
||||
|
||||
enterSub(SubState.AWARD_CEREMONY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLeave() {
|
||||
continueButton.hide();
|
||||
backButton.hide();
|
||||
continueButton.hide();
|
||||
|
||||
if(null != background) {
|
||||
guiNode.detachChild(background);
|
||||
}
|
||||
|
||||
ceremonyButtons.clear();
|
||||
|
||||
rootNode.removeLight(ambient);
|
||||
|
||||
ceremonyDialog.prepare();
|
||||
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if(rootNode.hasChild(podest)) {
|
||||
rootNode.detachChild(podest);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
enterSub(state);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onUpdate(float tpf) {
|
||||
for (CeremonyButton c : ceremonyButtons) {
|
||||
c.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
private void awardCeremony() {
|
||||
background = createBackground("b1.png");
|
||||
node.attachChild(background);
|
||||
|
||||
continueButton.show();
|
||||
backButton.hide();
|
||||
|
||||
rootNode.attachChild(podest);
|
||||
|
||||
for (CeremonyButton c : ceremonyButtons) {
|
||||
c.show();
|
||||
}
|
||||
}
|
||||
|
||||
private void statistics() {
|
||||
background = createBackground("b2.png");
|
||||
node.attachChild(background);
|
||||
//background = createBackground("Images/b2.png");
|
||||
//guiNode.attachChild(background);
|
||||
|
||||
continueButton.show();
|
||||
backButton.show();
|
||||
continueButton.show();
|
||||
ceremonyDialog.show();
|
||||
}
|
||||
|
||||
private void enterSub(SubState state) {
|
||||
this.state = state;
|
||||
|
||||
if(null != background) {
|
||||
node.detachChild(background);
|
||||
if(rootNode.hasChild(podest)) {
|
||||
rootNode.detachChild(podest);
|
||||
}
|
||||
|
||||
backButton.hide();
|
||||
continueButton.hide();
|
||||
for (CeremonyButton c : ceremonyButtons) {
|
||||
c.hide();
|
||||
}
|
||||
ceremonyDialog.hide();
|
||||
|
||||
switch (state) {
|
||||
case AWARD_CEREMONY:
|
||||
@@ -74,13 +178,13 @@ private void enterSub(SubState state) {
|
||||
}
|
||||
}
|
||||
|
||||
private void forward() {
|
||||
public void forward() {
|
||||
switch (state) {
|
||||
case AWARD_CEREMONY:
|
||||
enterSub(SubState.STATISTICS);
|
||||
break;
|
||||
case STATISTICS:
|
||||
app.getModelSyncronizer().enter(MdgaState.MAIN);
|
||||
app.getModelSynchronize().enter(MdgaState.MAIN);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -95,4 +199,18 @@ private void back() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void addCeremonyParticipant(Color color, int pos, String name) {
|
||||
CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
|
||||
|
||||
ceremonyButtons.add(button);
|
||||
|
||||
if(state.equals(SubState.AWARD_CEREMONY)) {
|
||||
button.show();
|
||||
}
|
||||
}
|
||||
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +1,43 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.board.CameraHandler;
|
||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
|
||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class GameView extends MdgaView {
|
||||
private BoardHandler boardHandler;
|
||||
private CameraHandler camera;
|
||||
private GuiHandler guiHandler;
|
||||
|
||||
private SingleButtonLeftDialog leaveButton;
|
||||
private SingleButtonRightDialog continueButton;
|
||||
private ButtonRight cheatButton; //TODO
|
||||
|
||||
private ButtonLeft leaveButton;
|
||||
private ButtonRight confirmButton;
|
||||
|
||||
private Color ownColor = null;
|
||||
|
||||
private FilterPostProcessor fpp;
|
||||
|
||||
public GameView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
//Filter für Outline: Reihenfolge CameraHandler(dlsf) -> BoardHandler -> viewPort.addProcessor einhalten!
|
||||
FilterPostProcessor fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
|
||||
leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
|
||||
|
||||
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
|
||||
|
||||
fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
this.camera = new CameraHandler(app, fpp);
|
||||
this.boardHandler = new BoardHandler(app, fpp);
|
||||
app.getViewPort().addProcessor(fpp);
|
||||
this.boardHandler = new BoardHandler(app, rootNode, fpp);
|
||||
|
||||
this.guiHandler = new GuiHandler(app);
|
||||
|
||||
leaveButton = new SingleButtonLeftDialog(app, settingsNode, "Verlassen", () -> leaveGame());
|
||||
|
||||
continueButton = new SingleButtonRightDialog(app, node, "Weiter", () -> app.getModelSyncronizer().enter(MdgaState.CEREMONY));
|
||||
guiHandler = new GuiHandler(app, guiNode, ownColor);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -38,42 +45,69 @@ public void onEnter() {
|
||||
camera.init();
|
||||
boardHandler.init();
|
||||
guiHandler.init();
|
||||
continueButton.show();
|
||||
|
||||
app.getViewPort().addProcessor(fpp);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLeave() {
|
||||
continueButton.hide();
|
||||
|
||||
camera.shutdown();
|
||||
boardHandler.shutdown();
|
||||
guiHandler.shutdown();
|
||||
|
||||
confirmButton.hide();
|
||||
|
||||
app.getViewPort().removeProcessor(fpp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate() {
|
||||
camera.update(app.getInputSyncronizer().getScroll(), app.getInputSyncronizer().getRotation());
|
||||
public void onUpdate(float tpf) {
|
||||
camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void enterExtendedSettings() {
|
||||
leaveButton.show();
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if(overlay == Overlay.SETTINGS) {
|
||||
leaveButton.show();
|
||||
cheatButton.show();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void leaveExtendedSettings() {
|
||||
leaveButton.hide();
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
if(overlay == Overlay.SETTINGS) {
|
||||
leaveButton.hide();
|
||||
cheatButton.hide();
|
||||
}
|
||||
}
|
||||
|
||||
private void leaveGame() {
|
||||
leaveSettings(false);
|
||||
|
||||
app.getModelSyncronizer().leave();
|
||||
|
||||
app.afteGameCleanup();
|
||||
app.getModelSynchronize().leave();
|
||||
}
|
||||
|
||||
public BoardHandler getBoardHandler() {
|
||||
return boardHandler;
|
||||
}
|
||||
|
||||
public GuiHandler getGuiHandler() {
|
||||
return guiHandler;
|
||||
}
|
||||
|
||||
public void setOwnColor(Color ownColor) {
|
||||
this.ownColor = ownColor;
|
||||
}
|
||||
|
||||
public Color getOwnColor() {
|
||||
return ownColor;
|
||||
}
|
||||
|
||||
public void needConfirm() {
|
||||
confirmButton.show();
|
||||
}
|
||||
|
||||
public void noConfirm() {
|
||||
confirmButton.hide();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,58 +1,254 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Geometry;
|
||||
import pp.mdga.client.dialog.LobbyButtonDialog;
|
||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
|
||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.LobbyButton;
|
||||
import pp.mdga.client.button.SettingsButton;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class LobbyView extends MdgaView {
|
||||
private Geometry background;
|
||||
|
||||
private SingleButtonRightDialog readyButton;
|
||||
private SingleButtonLeftDialog leaveButton;
|
||||
private ButtonLeft leaveButton;
|
||||
private ButtonRight readyButton;
|
||||
|
||||
private ArrayList<LobbyButtonDialog> lobbyButtons = new ArrayList<>();
|
||||
private LobbyButton cyberButton;
|
||||
private LobbyButton airforceButton;
|
||||
private LobbyButton armyButton;
|
||||
private LobbyButton navyButton;
|
||||
|
||||
private AmbientLight ambient = new AmbientLight();
|
||||
|
||||
private boolean isReady = false;
|
||||
|
||||
private Color own = null;
|
||||
|
||||
public LobbyView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
background = createBackground("lobby.png");
|
||||
node.attachChild(background);
|
||||
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
|
||||
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
|
||||
|
||||
readyButton = new SingleButtonRightDialog(app, node, "Fertig", () -> app.getModelSyncronizer().setReady());
|
||||
leaveButton = new SingleButtonLeftDialog(app, node, "Verlassen", () -> app.getModelSyncronizer().leave());
|
||||
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
|
||||
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
|
||||
armyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.ARMY), Color.ARMY);
|
||||
navyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.NAVY), Color.NAVY);
|
||||
|
||||
lobbyButtons.add(new LobbyButtonDialog(app, node, "HEER", 0));
|
||||
lobbyButtons.add(new LobbyButtonDialog(app, node, "MARINE", 1));
|
||||
lobbyButtons.add(new LobbyButtonDialog(app, node, "CIR", 2));
|
||||
lobbyButtons.add(new LobbyButtonDialog(app, node, "LUFTWAFFE", 3));
|
||||
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnter() {
|
||||
readyButton.show();
|
||||
leaveButton.show();
|
||||
app.getCamera().setParallelProjection(true);
|
||||
float aspect = (float) app.getCamera().getWidth() / app.getCamera().getHeight();
|
||||
float size = 1.65f;
|
||||
app.getCamera().setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
||||
|
||||
for (LobbyButtonDialog b : lobbyButtons) {
|
||||
b.show();
|
||||
}
|
||||
leaveButton.show();
|
||||
readyButton.show();
|
||||
|
||||
cyberButton.show();
|
||||
airforceButton.show();
|
||||
armyButton.show();
|
||||
navyButton.show();
|
||||
|
||||
rootNode.addLight(ambient);
|
||||
|
||||
float screenWidth = app.getCamera().getWidth();
|
||||
float screenHeight = app.getCamera().getHeight();
|
||||
|
||||
float aspectRatio = screenWidth / screenHeight;
|
||||
float scale = 3.5f;
|
||||
|
||||
float quadWidth = scale * aspectRatio;
|
||||
float quadHeight = scale;
|
||||
|
||||
Quad quad = new Quad(quadWidth, quadHeight);
|
||||
background = new Geometry("LobbyBackground", quad);
|
||||
|
||||
TextureKey key = new TextureKey("Images/lobby.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setTexture("ColorMap", texture);
|
||||
background.setMaterial(material);
|
||||
|
||||
background.setLocalTranslation(-quadWidth / 2, -quadHeight / 2, -5);
|
||||
|
||||
rootNode.attachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLeave() {
|
||||
for (LobbyButtonDialog b : lobbyButtons) {
|
||||
b.hide();
|
||||
}
|
||||
|
||||
readyButton.hide();
|
||||
leaveButton.hide();
|
||||
readyButton.hide();
|
||||
|
||||
airforceButton.hide();
|
||||
armyButton.hide();
|
||||
navyButton.hide();
|
||||
cyberButton.hide();
|
||||
|
||||
rootNode.removeLight(ambient);
|
||||
|
||||
app.getCamera().setParallelProjection(false);
|
||||
|
||||
app.getCamera().setFrustumPerspective(
|
||||
45.0f,
|
||||
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
|
||||
0.1f,
|
||||
1000.0f
|
||||
);
|
||||
|
||||
app.getCamera().setLocation(new Vector3f(0, 0, 10));
|
||||
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
|
||||
airforceButton.setReady(false);
|
||||
armyButton.setReady(false);
|
||||
navyButton.setReady(false);
|
||||
cyberButton.setReady(false);
|
||||
|
||||
airforceButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
armyButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
navyButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
cyberButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onUpdate(float tpf) {
|
||||
airforceButton.update(tpf);
|
||||
armyButton.update(tpf);
|
||||
navyButton.update(tpf);
|
||||
cyberButton.update(tpf);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
|
||||
lobbyButtons.get(color.ordinal()).setTaken(isTaken, isSelf, name);
|
||||
LobbyButton.Taken taken;
|
||||
|
||||
if(isTaken) {
|
||||
if(isSelf) {
|
||||
own = color;
|
||||
taken = LobbyButton.Taken.SELF;
|
||||
} else {
|
||||
taken = LobbyButton.Taken.OTHER;
|
||||
}
|
||||
} else {
|
||||
if(isSelf) {
|
||||
own = null;
|
||||
}
|
||||
|
||||
taken = LobbyButton.Taken.NOT;
|
||||
}
|
||||
|
||||
switch (color) {
|
||||
case CYBER:
|
||||
cyberButton.setTaken(taken, name);
|
||||
break;
|
||||
case AIRFORCE:
|
||||
airforceButton.setTaken(taken, name);
|
||||
break;
|
||||
case ARMY:
|
||||
armyButton.setTaken(taken, name);
|
||||
break;
|
||||
case NAVY:
|
||||
navyButton.setTaken(taken, name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setReady(Color color, boolean isReady) {
|
||||
LobbyButton button = switch (color) {
|
||||
case CYBER -> cyberButton;
|
||||
case AIRFORCE -> airforceButton;
|
||||
case ARMY -> armyButton;
|
||||
case NAVY -> navyButton;
|
||||
default -> throw new IllegalStateException("Unexpected value: " + color);
|
||||
};
|
||||
|
||||
button.setReady(isReady);
|
||||
|
||||
if (button.getTaken() == LobbyButton.Taken.SELF) {
|
||||
this.isReady = isReady;
|
||||
}
|
||||
|
||||
if(!isReady) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
|
||||
} else {
|
||||
if(button.getTaken() != LobbyButton.Taken.SELF) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void toggleTsk(Color color) {
|
||||
LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
||||
|
||||
switch (color) {
|
||||
case CYBER:
|
||||
taken = cyberButton.getTaken();
|
||||
break;
|
||||
case AIRFORCE:
|
||||
taken = airforceButton.getTaken();
|
||||
break;
|
||||
case ARMY:
|
||||
taken = armyButton.getTaken();
|
||||
break;
|
||||
case NAVY:
|
||||
taken = navyButton.getTaken();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
app.getModelSynchronize().selectTsk(color);
|
||||
break;
|
||||
case SELF:
|
||||
app.getModelSynchronize().unselectTsk();
|
||||
break;
|
||||
case OTHER:
|
||||
//nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ready() {
|
||||
if(own == null) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!isReady) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
|
||||
}
|
||||
|
||||
app.getModelSynchronize().setReady(!isReady);
|
||||
}
|
||||
|
||||
private void leaveLobby() {
|
||||
app.getModelSynchronize().leave();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,79 +1,220 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.scene.Geometry;
|
||||
import pp.mdga.client.dialog.Dialog;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.dialog.HostDialog;
|
||||
import pp.mdga.client.dialog.JoinDialog;
|
||||
import pp.mdga.client.dialog.StartDialog;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
public class MainView extends MdgaView {
|
||||
private enum SubState {
|
||||
HOST,
|
||||
JOIN,
|
||||
MAIN,
|
||||
}
|
||||
|
||||
private SubState state;
|
||||
|
||||
private Geometry background;
|
||||
|
||||
private StartDialog dialog;
|
||||
private Dialog subDialog;
|
||||
private StartDialog startDialog;
|
||||
private JoinDialog joinDialog;
|
||||
private HostDialog hostDialog;
|
||||
|
||||
public MainView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
background = createBackground("powercards.png");
|
||||
node.attachChild(background);
|
||||
startDialog = new StartDialog(app, guiNode, this);
|
||||
joinDialog = new JoinDialog(app, guiNode, this);
|
||||
hostDialog = new HostDialog(app, guiNode, this);
|
||||
|
||||
Vector3f size = new Vector3f(280, 60, 0);
|
||||
dialog = new StartDialog(app, node);
|
||||
dialog.addButton("Spiel beitreten", () -> enterJoin(), size);
|
||||
dialog.addButton("Spiel hosten", () -> enterHost(), size);
|
||||
dialog.addButton("Einstellungen", () -> enterSettings(false), size);
|
||||
dialog.addButton("Spiel beenden", () -> app.stop(), size);
|
||||
background = createBackground("Images/startmenu.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnter() {
|
||||
dialog.show();
|
||||
app.setup();
|
||||
|
||||
guiNode.attachChild(background);
|
||||
|
||||
enterSub(SubState.MAIN);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLeave() {
|
||||
dialog.hide();
|
||||
startDialog.hide();
|
||||
joinDialog.hide();
|
||||
hostDialog.hide();
|
||||
|
||||
if(subDialog != null) {
|
||||
subDialog.hide();
|
||||
subDialog = null;
|
||||
guiNode.detachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
startDialog.update();
|
||||
joinDialog.update();
|
||||
hostDialog.update();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
guiNode.detachChild(background);
|
||||
overlayNode.attachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
overlayNode.detachChild(background);
|
||||
guiNode.attachChild(background);
|
||||
}
|
||||
|
||||
private void joinMenu() {
|
||||
startDialog.hide();
|
||||
hostDialog.hide();
|
||||
|
||||
joinDialog.show();
|
||||
}
|
||||
|
||||
private void hostMenu() {
|
||||
startDialog.hide();
|
||||
joinDialog.hide();
|
||||
|
||||
hostDialog.show();
|
||||
}
|
||||
|
||||
private void mainMenu() {
|
||||
joinDialog.hide();
|
||||
hostDialog.hide();
|
||||
|
||||
startDialog.show();
|
||||
}
|
||||
|
||||
private void tryHost() {
|
||||
int port = 0;
|
||||
String text = hostDialog.getPort();
|
||||
|
||||
try {
|
||||
port = Integer.parseInt(text);
|
||||
|
||||
if(port >= 1 && port <= 65535) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
app.getModelSynchronize().setHost(port);
|
||||
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
}
|
||||
} catch (NumberFormatException e) {
|
||||
//nothing
|
||||
}
|
||||
|
||||
hostDialog.resetPort();
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
|
||||
private void tryJoin() {
|
||||
int port = 0;
|
||||
String ip = joinDialog.getIpt();
|
||||
String portText = hostDialog.getPort();
|
||||
|
||||
try {
|
||||
// Validate the port
|
||||
port = Integer.parseInt(portText);
|
||||
if (port < 1 || port > 65535) {
|
||||
throw new IllegalArgumentException("Invalid port");
|
||||
}
|
||||
|
||||
// Validate the IP address
|
||||
if (isValidIpAddress(ip)) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
app.getModelSynchronize().setJoin(ip, port);
|
||||
return;
|
||||
}
|
||||
} catch (IllegalArgumentException e) {
|
||||
// Invalid input, fall through to reset
|
||||
}
|
||||
|
||||
hostDialog.resetPort();
|
||||
joinDialog.resetIp();
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
|
||||
private boolean isValidIpAddress(String ip) {
|
||||
String ipRegex =
|
||||
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
|
||||
|
||||
return ip != null && ip.matches(ipRegex);
|
||||
}
|
||||
|
||||
private void enterSub(SubState state) {
|
||||
this.state = state;
|
||||
|
||||
if(null != background) {
|
||||
rootNode.detachChild(background);
|
||||
}
|
||||
|
||||
switch (state) {
|
||||
case HOST:
|
||||
hostMenu();
|
||||
break;
|
||||
case JOIN:
|
||||
joinMenu();
|
||||
break;
|
||||
case MAIN:
|
||||
mainMenu();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void enterJoin() {
|
||||
app.getModelSyncronizer().setName(dialog.getName());
|
||||
|
||||
subDialog = new JoinDialog(app, node, () -> leaveJoin());
|
||||
|
||||
dialog.hide();
|
||||
subDialog.show();
|
||||
public void forward() {
|
||||
switch (state) {
|
||||
case HOST:
|
||||
tryHost();
|
||||
break;
|
||||
case JOIN:
|
||||
tryJoin();
|
||||
break;
|
||||
case MAIN:
|
||||
throw new RuntimeException("call forward(boolean host) insted of forward()");
|
||||
}
|
||||
}
|
||||
|
||||
private void leaveJoin() {
|
||||
subDialog.hide();
|
||||
dialog.show();
|
||||
|
||||
subDialog = null;
|
||||
public void forward(boolean host) {
|
||||
switch (state) {
|
||||
case HOST:
|
||||
tryHost();
|
||||
break;
|
||||
case JOIN:
|
||||
tryJoin();
|
||||
break;
|
||||
case MAIN:
|
||||
if(host) {
|
||||
enterSub(SubState.HOST);
|
||||
//TODO playSound
|
||||
} else {
|
||||
enterSub(SubState.JOIN);
|
||||
//TODO: playSound
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void enterHost() {
|
||||
app.getModelSyncronizer().setName(dialog.getName());
|
||||
|
||||
subDialog = new HostDialog(app, node, () -> leaveHost());
|
||||
|
||||
dialog.hide();
|
||||
subDialog.show();
|
||||
}
|
||||
|
||||
private void leaveHost() {
|
||||
subDialog.hide();
|
||||
dialog.show();
|
||||
|
||||
subDialog = null;
|
||||
public void back() {
|
||||
switch (state) {
|
||||
case HOST:
|
||||
enterSub(SubState.MAIN);
|
||||
//TODO: playSound
|
||||
break;
|
||||
case JOIN:
|
||||
enterSub(SubState.MAIN);
|
||||
//TODO: playSound
|
||||
break;
|
||||
case MAIN:
|
||||
//nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,81 +2,48 @@
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.dialog.GetPercentRunnable;
|
||||
import pp.mdga.client.dialog.PercentRunnable;
|
||||
import pp.mdga.client.dialog.SettingsButtonDialog;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.button.*;
|
||||
import pp.mdga.client.dialog.AudioSettingsDialog;
|
||||
import pp.mdga.client.dialog.SettingsDialog;
|
||||
import pp.mdga.client.dialog.VideoSettingsDialog;
|
||||
|
||||
public abstract class MdgaView {
|
||||
public enum Overlay {
|
||||
INTERRUPT,
|
||||
SETTINGS,
|
||||
}
|
||||
|
||||
protected MdgaApp app;
|
||||
protected Node node;
|
||||
protected Node rootNode = new Node();
|
||||
protected Node guiNode = new Node();
|
||||
protected Node overlayNode = new Node();
|
||||
|
||||
protected int depth = 0;
|
||||
private boolean isVideo = false;
|
||||
private boolean isAudio = false;
|
||||
private SettingsButton settingsButton;
|
||||
|
||||
protected Node settingsNode;
|
||||
protected Node audioSettingsNode;
|
||||
protected Node videoSettingsNode;
|
||||
private SettingsDialog settingsDialog;
|
||||
private VideoSettingsDialog videoSettingsDialog;
|
||||
private AudioSettingsDialog audioSettingsDialog;
|
||||
|
||||
private SettingsButtonDialog settingsButton;
|
||||
|
||||
private Geometry settingsBackground;
|
||||
private Geometry audioBackground;
|
||||
private Geometry videoBackground;
|
||||
|
||||
private SettingsDialog settings;
|
||||
private SettingsDialog audio;
|
||||
private SettingsDialog video;
|
||||
private int settingsDepth = 0;
|
||||
|
||||
public MdgaView(MdgaApp app) {
|
||||
this.app = app;
|
||||
this.node = new Node();
|
||||
settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
|
||||
|
||||
this.settingsNode = new Node();
|
||||
this.audioSettingsNode = new Node();
|
||||
this.videoSettingsNode = new Node();
|
||||
|
||||
this.settingsButton = new SettingsButtonDialog(app, node, "", () -> enterSettings(false));
|
||||
|
||||
this.settingsBackground = createBackground("background/zahnräder.png");
|
||||
settingsNode.attachChild(settingsBackground);
|
||||
|
||||
this.audioBackground = createBackground("background/lautsprecher.png");
|
||||
audioSettingsNode.attachChild(audioBackground);
|
||||
|
||||
this.videoBackground = createBackground("background/monitors.png");
|
||||
videoSettingsNode.attachChild(videoBackground);
|
||||
|
||||
Vector3f size = new Vector3f(280, 60, 0);
|
||||
|
||||
this.settings = new SettingsDialog(app, settingsNode, "zahnrad.png");
|
||||
this.settings.addButton("Video", () -> enterVideo(), size);
|
||||
this.settings.addButton("Audio", () -> enterAudio(), size);
|
||||
this.settings.addButton("Zurück", () -> leaveSettings(false), size);
|
||||
|
||||
this.audio = new SettingsDialog(app, audioSettingsNode, "audio_icon.png");
|
||||
this.audio.addSlider("Lautstärke", new PercentRunnable(app.getAcousticHandler()::setMainVolume), new GetPercentRunnable(app.getAcousticHandler()::getMainVolume), size, (int) app.getAcousticHandler().getMainVolume() * 100);
|
||||
this.audio.addSlider("Musik", new PercentRunnable(app.getAcousticHandler()::setMusicVolume), new GetPercentRunnable(app.getAcousticHandler()::getMusicVolume), size, (int) app.getAcousticHandler().getMusicVolume() * 100);
|
||||
this.audio.addSlider("Sound", new PercentRunnable(app.getAcousticHandler()::setSoundVolume), new GetPercentRunnable(app.getAcousticHandler()::getSoundVolume), size, (int) app.getAcousticHandler().getSoundVolume() * 100);
|
||||
this.audio.addButton("Zurück", () -> leaveAudio(), size);
|
||||
|
||||
this.video = new SettingsDialog(app, videoSettingsNode, "monitor.png");
|
||||
this.video.addButton("A", () -> System.out.println("A"), size);
|
||||
this.video.addButton("B", () -> System.out.println("B"), size);
|
||||
this.video.addButton("Zurück", () -> leaveVideo(), size);
|
||||
settingsDialog = new SettingsDialog(app, overlayNode, this);
|
||||
videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
|
||||
audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
|
||||
}
|
||||
|
||||
public void enter() {
|
||||
app.getGuiNode().attachChild(node);
|
||||
|
||||
audio.initVolume();
|
||||
app.getRootNode().attachChild(rootNode);
|
||||
app.getGuiNode().attachChild(guiNode);
|
||||
|
||||
settingsButton.show();
|
||||
|
||||
@@ -84,123 +51,141 @@ public void enter() {
|
||||
}
|
||||
|
||||
public void leave() {
|
||||
onLeave();
|
||||
app.getRootNode().detachChild(rootNode);
|
||||
app.getGuiNode().detachChild(guiNode);
|
||||
|
||||
settingsButton.hide();
|
||||
|
||||
app.getGuiNode().detachChild(node);
|
||||
while (settingsDepth > 0) {
|
||||
pressEscape();
|
||||
}
|
||||
|
||||
onLeave();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
audio.update();
|
||||
onUpdate();
|
||||
public void enterOverlay(Overlay overlay) {
|
||||
app.getGuiNode().detachChild(guiNode);
|
||||
|
||||
onEnterOverlay(overlay);
|
||||
}
|
||||
|
||||
public void leaveOverlay(Overlay overlay) {
|
||||
app.getGuiNode().attachChild(guiNode);
|
||||
|
||||
onLeaveOverlay(overlay);
|
||||
}
|
||||
|
||||
public void update(float tpf) {
|
||||
videoSettingsDialog.update();
|
||||
audioSettingsDialog.update();
|
||||
|
||||
onUpdate(tpf);
|
||||
}
|
||||
|
||||
protected abstract void onEnter();
|
||||
protected abstract void onLeave();
|
||||
protected void onUpdate() {}
|
||||
protected void onUpdate(float tpf) {}
|
||||
|
||||
protected abstract void onEnterOverlay(Overlay overlay);
|
||||
protected abstract void onLeaveOverlay(Overlay overlay);
|
||||
|
||||
protected Geometry createBackground(String texturePath) {
|
||||
TextureKey key = new TextureKey(texturePath, true);
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture(key);
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", backgroundTexture);
|
||||
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0, 0, -1);
|
||||
background.setLocalTranslation(0, 0, -2);
|
||||
|
||||
return background;
|
||||
}
|
||||
|
||||
protected void enterExtendedSettings() {}
|
||||
protected void leaveExtendedSettings() {}
|
||||
public void enterSettings() {
|
||||
enterOverlay(Overlay.SETTINGS);
|
||||
|
||||
protected void enterSettings(boolean soft) {
|
||||
leave();
|
||||
app.getGuiNode().attachChild(overlayNode);
|
||||
|
||||
app.getGuiNode().attachChild(settingsNode);
|
||||
settingsDialog.show();
|
||||
|
||||
if(!soft) {
|
||||
depth++;
|
||||
|
||||
enterExtendedSettings();
|
||||
}
|
||||
|
||||
settings.show();
|
||||
settingsDepth++;
|
||||
}
|
||||
|
||||
protected void leaveSettings(boolean soft) {
|
||||
settings.hide();
|
||||
public void leaveSettings() {
|
||||
leaveOverlay(Overlay.SETTINGS);
|
||||
|
||||
app.getGuiNode().detachChild(settingsNode);
|
||||
app.getGuiNode().detachChild(overlayNode);
|
||||
|
||||
if(!soft) {
|
||||
leaveExtendedSettings();
|
||||
enter();
|
||||
depth--;
|
||||
}
|
||||
settingsDialog.hide();
|
||||
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
protected void enterAudio() {
|
||||
leaveSettings(true);
|
||||
public void enterVideoSettings() {
|
||||
settingsDialog.hide();
|
||||
videoSettingsDialog.show();
|
||||
|
||||
depth++;
|
||||
isAudio = true;
|
||||
|
||||
app.getGuiNode().attachChild(audioSettingsNode);
|
||||
|
||||
audio.show();
|
||||
settingsDepth++;
|
||||
}
|
||||
|
||||
protected void leaveAudio() {
|
||||
audio.hide();
|
||||
public void leaveVideoSettings() {
|
||||
settingsDialog.show();
|
||||
videoSettingsDialog.hide();
|
||||
|
||||
app.getGuiNode().detachChild(audioSettingsNode);
|
||||
|
||||
isAudio = false;
|
||||
depth--;
|
||||
|
||||
enterSettings(true);
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
protected void enterVideo() {
|
||||
leaveSettings(true);
|
||||
public void enterAudioSettings() {
|
||||
settingsDialog.hide();
|
||||
audioSettingsDialog.show();
|
||||
|
||||
app.getGuiNode().attachChild(videoSettingsNode);
|
||||
|
||||
depth++;
|
||||
|
||||
isVideo = true;
|
||||
|
||||
video.show();
|
||||
settingsDepth++;
|
||||
}
|
||||
|
||||
protected void leaveVideo() {
|
||||
video.hide();
|
||||
public void leaveAudioSettings() {
|
||||
settingsDialog.show();
|
||||
audioSettingsDialog.hide();
|
||||
|
||||
app.getGuiNode().detachChild(videoSettingsNode);
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
depth--;
|
||||
isVideo = false;
|
||||
|
||||
enterSettings(true);
|
||||
private void leaveAdvanced() {
|
||||
settingsDialog.show();
|
||||
audioSettingsDialog.hide();
|
||||
videoSettingsDialog.hide();
|
||||
settingsDepth--;
|
||||
}
|
||||
|
||||
public void pressEscape() {
|
||||
if(depth == 0) {
|
||||
enterSettings(false);
|
||||
} else if(depth == 1) {
|
||||
leaveSettings(false);
|
||||
}
|
||||
else if (depth == 2){
|
||||
if(isVideo) {
|
||||
leaveVideo();
|
||||
}
|
||||
if(isAudio) {
|
||||
leaveAudio();
|
||||
}
|
||||
if(settingsDepth == 0) {
|
||||
enterSettings();
|
||||
} else if(settingsDepth == 1) {
|
||||
leaveSettings();
|
||||
} else {
|
||||
throw new RuntimeException();
|
||||
leaveAdvanced();
|
||||
}
|
||||
}
|
||||
|
||||
public void pressForward() {
|
||||
if(this instanceof MainView mainView) {
|
||||
mainView.forward(false);
|
||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
||||
}
|
||||
|
||||
if(this instanceof LobbyView lobbyView) {
|
||||
lobbyView.ready();
|
||||
}
|
||||
|
||||
if(this instanceof GameView gameView) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
|
||||
if(this instanceof CeremonyView ceremonyView) {
|
||||
ceremonyView.forward();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
195
Projekte/mdga/client/src/main/resources/Fonts/Gunplay.fnt
Normal file
@@ -0,0 +1,195 @@
|
||||
info face=null size=178 bold=0 italic=0 charset=ASCII unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
|
||||
common lineHeight=214 base=26 scaleW=2048 scaleH=2048 pages=1 packed=0
|
||||
page id=0 file="Gunplay.png"
|
||||
chars count=255
|
||||
char id=9 x=0 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=10 x=6 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=13 x=12 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=-1 page=0 chnl=0
|
||||
char id=32 x=18 y=46 width=6 height=220 xoffset=0 yoffset=0 xadvance=59 page=0 chnl=0
|
||||
char id=33 x=24 y=46 width=40 height=220 xoffset=8 yoffset=0 xadvance=49 page=0 chnl=0
|
||||
char id=34 x=64 y=46 width=62 height=220 xoffset=8 yoffset=0 xadvance=71 page=0 chnl=0
|
||||
char id=35 x=126 y=46 width=95 height=220 xoffset=3 yoffset=0 xadvance=95 page=0 chnl=0
|
||||
char id=36 x=221 y=46 width=84 height=220 xoffset=4 yoffset=0 xadvance=86 page=0 chnl=0
|
||||
char id=37 x=305 y=46 width=148 height=220 xoffset=6 yoffset=0 xadvance=153 page=0 chnl=0
|
||||
char id=38 x=453 y=46 width=127 height=220 xoffset=6 yoffset=0 xadvance=131 page=0 chnl=0
|
||||
char id=39 x=580 y=46 width=31 height=220 xoffset=8 yoffset=0 xadvance=39 page=0 chnl=0
|
||||
char id=40 x=611 y=46 width=44 height=220 xoffset=4 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=41 x=655 y=46 width=44 height=220 xoffset=4 yoffset=0 xadvance=44 page=0 chnl=0
|
||||
char id=42 x=699 y=46 width=71 height=220 xoffset=4 yoffset=0 xadvance=71 page=0 chnl=0
|
||||
char id=43 x=770 y=46 width=86 height=220 xoffset=3 yoffset=0 xadvance=85 page=0 chnl=0
|
||||
char id=44 x=856 y=46 width=38 height=220 xoffset=7 yoffset=0 xadvance=43 page=0 chnl=0
|
||||
char id=45 x=894 y=46 width=65 height=220 xoffset=8 yoffset=0 xadvance=75 page=0 chnl=0
|
||||
char id=46 x=959 y=46 width=39 height=220 xoffset=8 yoffset=0 xadvance=48 page=0 chnl=0
|
||||
char id=47 x=998 y=46 width=102 height=220 xoffset=1 yoffset=0 xadvance=97 page=0 chnl=0
|
||||
char id=48 x=1100 y=46 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=49 x=1207 y=46 width=61 height=220 xoffset=2 yoffset=0 xadvance=64 page=0 chnl=0
|
||||
char id=50 x=1268 y=46 width=104 height=220 xoffset=6 yoffset=0 xadvance=111 page=0 chnl=0
|
||||
char id=51 x=1372 y=46 width=100 height=220 xoffset=6 yoffset=0 xadvance=106 page=0 chnl=0
|
||||
char id=52 x=1472 y=46 width=111 height=220 xoffset=3 yoffset=0 xadvance=109 page=0 chnl=0
|
||||
char id=53 x=1583 y=46 width=98 height=220 xoffset=7 yoffset=0 xadvance=105 page=0 chnl=0
|
||||
char id=54 x=1681 y=46 width=104 height=220 xoffset=8 yoffset=0 xadvance=112 page=0 chnl=0
|
||||
char id=55 x=1785 y=46 width=92 height=220 xoffset=6 yoffset=0 xadvance=93 page=0 chnl=0
|
||||
char id=56 x=1877 y=46 width=100 height=220 xoffset=7 yoffset=0 xadvance=107 page=0 chnl=0
|
||||
char id=57 x=0 y=266 width=105 height=220 xoffset=7 yoffset=0 xadvance=112 page=0 chnl=0
|
||||
char id=58 x=105 y=266 width=36 height=220 xoffset=8 yoffset=0 xadvance=43 page=0 chnl=0
|
||||
char id=59 x=141 y=266 width=37 height=220 xoffset=7 yoffset=0 xadvance=43 page=0 chnl=0
|
||||
char id=60 x=178 y=266 width=59 height=220 xoffset=1 yoffset=0 xadvance=58 page=0 chnl=0
|
||||
char id=61 x=237 y=266 width=92 height=220 xoffset=8 yoffset=0 xadvance=97 page=0 chnl=0
|
||||
char id=62 x=329 y=266 width=59 height=220 xoffset=8 yoffset=0 xadvance=61 page=0 chnl=0
|
||||
char id=63 x=388 y=266 width=96 height=220 xoffset=4 yoffset=0 xadvance=98 page=0 chnl=0
|
||||
char id=64 x=484 y=266 width=132 height=220 xoffset=4 yoffset=0 xadvance=136 page=0 chnl=0
|
||||
char id=65 x=616 y=266 width=120 height=220 xoffset=1 yoffset=0 xadvance=114 page=0 chnl=0
|
||||
char id=66 x=736 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=67 x=843 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=68 x=950 y=266 width=107 height=220 xoffset=8 yoffset=0 xadvance=115 page=0 chnl=0
|
||||
char id=69 x=1057 y=266 width=87 height=220 xoffset=8 yoffset=0 xadvance=93 page=0 chnl=0
|
||||
char id=70 x=1144 y=266 width=87 height=220 xoffset=8 yoffset=0 xadvance=91 page=0 chnl=0
|
||||
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BIN
Projekte/mdga/client/src/main/resources/Fonts/Gunplay.png
Normal file
|
After Width: | Height: | Size: 293 KiB |
BIN
Projekte/mdga/client/src/main/resources/Images/Ceremony.png
Normal file
|
After Width: | Height: | Size: 1016 KiB |
|
After Width: | Height: | Size: 535 KiB |
|
After Width: | Height: | Size: 611 KiB |
|
After Width: | Height: | Size: 684 KiB |
|
After Width: | Height: | Size: 786 KiB |
|
Before Width: | Height: | Size: 216 KiB After Width: | Height: | Size: 216 KiB |
|
Before Width: | Height: | Size: 274 KiB After Width: | Height: | Size: 274 KiB |
|
Before Width: | Height: | Size: 3.9 MiB After Width: | Height: | Size: 3.9 MiB |
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
BIN
Projekte/mdga/client/src/main/resources/Images/lobby.png
Normal file
|
After Width: | Height: | Size: 3.1 MiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
|
After Width: | Height: | Size: 894 KiB |
|
After Width: | Height: | Size: 866 KiB |
|
After Width: | Height: | Size: 857 KiB |
|
After Width: | Height: | Size: 842 KiB |
BIN
Projekte/mdga/client/src/main/resources/Images/sky/sky.dds
Normal file
BIN
Projekte/mdga/client/src/main/resources/Images/startmenu.png
Normal file
|
After Width: | Height: | Size: 3.1 MiB |
@@ -4,10 +4,10 @@ world 0,0 90
|
||||
#tree_big 0,0 0
|
||||
|
||||
#Marine Pos
|
||||
marine 4,-5 -90
|
||||
marine 4,-4 -90
|
||||
marine 5,-4 -90
|
||||
marine 5,-5 -90
|
||||
marine 4,-5 270
|
||||
marine 4,-4 270
|
||||
marine 5,-4 270
|
||||
marine 5,-5 270
|
||||
|
||||
#Blue (Marine) wait Node
|
||||
node_wait_blue 4,-5 0
|
||||
@@ -1,29 +1,40 @@
|
||||
// Samplers for textures
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
varying vec2 texCoord;
|
||||
|
||||
// Input texture coordinates from the vertex shader
|
||||
in vec2 texCoord;
|
||||
|
||||
// Resolution of the screen and outline settings
|
||||
uniform vec2 m_Resolution;
|
||||
uniform vec4 m_OutlineColor;
|
||||
uniform float m_OutlineWidth;
|
||||
|
||||
// Output color of the fragment
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
//如果是背景
|
||||
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
|
||||
gl_FragColor = m_OutlineColor;
|
||||
}else{
|
||||
gl_FragColor = color;
|
||||
}
|
||||
//debug
|
||||
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
|
||||
}
|
||||
// Sample depth textures
|
||||
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
|
||||
vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
|
||||
|
||||
// Sample the main texture
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
|
||||
// Determine whether to apply the outline color
|
||||
if (depth == vec4(0.0) &&
|
||||
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
|
||||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
|
||||
fragColor = m_OutlineColor; // Apply outline color
|
||||
} else {
|
||||
fragColor = color; // Use the original texture color
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
varying vec2 texCoord;
|
||||
|
||||
// Use 'in' instead of 'varying' for inputs from the vertex shader
|
||||
in vec2 texCoord;
|
||||
|
||||
// Declare a custom output variable for the fragment color
|
||||
out vec4 fragColor;
|
||||
|
||||
// Uniform samplers
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_NormalsTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
|
||||
void main(){
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
gl_FragColor=color;
|
||||
}
|
||||
void main() {
|
||||
// Sample the texture at the given texture coordinates
|
||||
vec4 color = texture(m_Texture, texCoord);
|
||||
// Assign the color to the output variable
|
||||
fragColor = color;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
uniform sampler2D m_Texture;
|
||||
uniform sampler2D m_OutlineDepthTexture;
|
||||
uniform sampler2D m_DepthTexture;
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform vec2 m_Resolution;
|
||||
uniform vec4 m_OutlineColor;
|
||||
uniform float m_OutlineWidth;
|
||||
|
||||
void main() {
|
||||
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
|
||||
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
|
||||
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
|
||||
vec4 color = texture2D(m_Texture, texCoord);
|
||||
//如果是背景
|
||||
float ratio=0.;
|
||||
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
|
||||
float dist=m_OutlineWidth;
|
||||
//距离边的像素
|
||||
vec4 nearDepth;
|
||||
if(depth1 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth2 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth3 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth4 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth5 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth6 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth7 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else
|
||||
if(depth8 != depth){
|
||||
for(float i=0.;i<m_OutlineWidth;i++){
|
||||
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
|
||||
if(nearDepth != depth){
|
||||
dist = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//0:场景颜色 1:outline颜色
|
||||
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
|
||||
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
|
||||
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
|
||||
//gl_FragColor = m_OutlineColor;
|
||||
}else{
|
||||
gl_FragColor = color;
|
||||
}
|
||||
//debug
|
||||
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
MaterialDef Cartoon Edge {
|
||||
|
||||
MaterialParameters {
|
||||
Int NumSamples
|
||||
Int NumSamplesDepth
|
||||
Texture2D Texture
|
||||
Texture2D OutlineDepthTexture
|
||||
Texture2D DepthTexture
|
||||
Vector2 Resolution
|
||||
Color OutlineColor
|
||||
Float OutlineWidth
|
||||
}
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert
|
||||
FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePro.frag
|
||||
|
||||
WorldParameters {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,15 @@
|
||||
// Use 'in' for vertex attributes
|
||||
in vec4 inPosition;
|
||||
in vec2 inTexCoord;
|
||||
|
||||
// Use 'out' for passing data to the fragment shader
|
||||
out vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
// Transform position to clip space
|
||||
vec2 pos = inPosition.xy * 2.0 - 1.0;
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
|
||||
// Pass texture coordinates to the fragment shader
|
||||
texCoord = inTexCoord;
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 316 KiB After Width: | Height: | Size: 316 KiB |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB |
5342
Projekte/mdga/client/src/main/resources/Models/cir/cir_newOrigin.obj
Normal file
48703
Projekte/mdga/client/src/main/resources/Models/dice/dice.obj
Normal file
|
After Width: | Height: | Size: 2.8 MiB |
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |