merge dev into test #28

Merged
j23f0712 merged 29 commits from development into dev/test 2024-12-01 23:11:24 +01:00
41 changed files with 1779 additions and 15 deletions
Showing only changes of commit 76e2606847 - Show all commits

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@@ -139,10 +139,14 @@ private void tryJoin() {
joinDialog.setPortNumber(port);
// Validate the IP address
if (isValidIpAddress(ip)) {
joinDialog.setHostname(ip);
app.getModelSynchronize().setName(startDialog.getName());
app.getModelSynchronize().setJoin(ip, port);
joinDialog.setHostname(ip);
joinDialog.connectToServer();
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
}
app.getModelSynchronize().setJoin(ip, port);
return;
}
} catch (IllegalArgumentException e) {

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@@ -1,8 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.ceremonystate.CeremonyStates;
import pp.mdga.client.ceremonystate.PodiumState;
import pp.mdga.client.ceremonystate.StatisticsState;
import pp.mdga.client.ceremonyState.CeremonyStates;
import pp.mdga.client.ceremonyState.PodiumState;
import pp.mdga.client.ceremonyState.StatisticsState;
import pp.mdga.notification.CeremonyNotification;
public class CeremonyState extends ClientState {

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@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.dialogstate.DialogStates;
import pp.mdga.client.dialogstate.LobbyState;
import pp.mdga.client.dialogstate.NetworkDialogState;
import pp.mdga.client.dialogstate.StartDialogState;
import pp.mdga.client.dialogState.DialogStates;
import pp.mdga.client.dialogState.LobbyState;
import pp.mdga.client.dialogState.NetworkDialogState;
import pp.mdga.client.dialogState.StartDialogState;
import pp.mdga.game.Color;
import pp.mdga.message.server.*;

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@@ -1,6 +1,6 @@
package pp.mdga.client;
import pp.mdga.client.gamestate.*;
import pp.mdga.client.gameState.*;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;

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@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.settingsstate.AudioSettingsState;
import pp.mdga.client.settingsstate.MainSettingsState;
import pp.mdga.client.settingsstate.SettingStates;
import pp.mdga.client.settingsstate.VideoSettingsState;
import pp.mdga.client.settingsState.AudioSettingsState;
import pp.mdga.client.settingsState.MainSettingsState;
import pp.mdga.client.settingsState.SettingStates;
import pp.mdga.client.settingsState.VideoSettingsState;
public class SettingsState extends ClientState {

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@@ -0,0 +1,10 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class CeremonyStates extends ClientState {
protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,30 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.CeremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class PodiumState extends CeremonyStates {
private final CeremonyState parent;
public PodiumState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (CeremonyState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectNext(){
parent.setState(parent.getStatisticsState());
}
}

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@@ -0,0 +1,25 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class StatisticsState extends CeremonyStates {
public StatisticsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectNext(){
logic.setState(logic.getDialogs());
}
}

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@@ -0,0 +1,11 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class DialogStates extends ClientState {
public DialogStates(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
}

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@@ -0,0 +1,102 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
import pp.mdga.game.Color;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
import pp.mdga.message.server.ServerStartGameMessage;
import pp.mdga.message.server.UpdateReadyMessage;
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.notification.LobbyReadyNotification;
import pp.mdga.notification.TskSelectNotification;
import pp.mdga.notification.TskUnselectNotification;
public class LobbyState extends DialogStates {
private final DialogsState parent;
public LobbyState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DialogsState) parent;
}
@Override
public void enter() {
logic.send(new JoinedLobbyMessage(parent.getOwnPlayerName()));
}
@Override
public void exit() {
}
@Override
public void selectLeave() {
parent.setState(parent.getStartDialog());
logic.send(new LeaveGameMessage());
}
@Override
public void selectTSK(Color color) {
logic.send(new SelectTSKMessage(color));
}
@Override
public void deselectTSK(Color color) {
logic.send(new DeselectTSKMessage(color));
}
@Override
public void selectReady() {
logic.send(new LobbyReadyMessage());
}
@Override
public void selectUnready(){
logic.send(new LobbyNotReadyMessage());
}
@Override
public void selectStart(){
if(logic.isHost() && logic.getGame().allReady()){
logic.send(new StartGameMessage(false));
} else if(logic.isHost() && !logic.getGame().allReady()) {
logic.send(new StartGameMessage(true));
} else {
LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
}
}
@Override
public void received(ServerStartGameMessage msg){
parent.startGame();
}
@Override
public void received(LobbyPlayerJoinedMessage msg){
logic.addNotification(new TskSelectNotification(msg.getPlayer().getColor(), msg.getPlayer().getName(), parent.getOwnPlayerId()== msg.getId()));
logic.getGame().getPlayers().put(msg.getId(), msg.getPlayer());
}
@Override
public void received(UpdateTSKMessage msg){
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().get(msg.getId()).setColor(msg.getColor());
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), parent.getOwnPlayerId()== msg.getId()));
}
@Override
public void received(LobbyPlayerLeaveMessage msg){
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().remove(msg.getId());
}
@Override
public void received(UpdateReadyMessage msg){
logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());
}
}

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@@ -0,0 +1,62 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
import pp.mdga.notification.LobbyDialogNotification;
public class NetworkDialogState extends DialogStates {
private final DialogsState parent;
public NetworkDialogState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DialogsState) parent;
}
private boolean checkIP(String IP){
String[] parts = IP.split("\\.");
// Step 2: Check if there are exactly 4 parts
if (parts.length != 4) {
return false;
}
// Step 3: Check each part for valid number
for (String part : parts) {
try {
// Step 4: Convert each part into a number
int num = Integer.parseInt(part);
// Step 5: Check whether the number lies in between 0 and 255
if (num < 0 || num > 255) {
return false;
}
} catch (NumberFormatException e) {
// If parsing fails, it's not a valid number
return false;
}
}
// If all checks passed, return true
return true;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectLeave() {
parent.setState(parent.getStartDialog());
}
public void selectJoin(String IP) {
parent.setState(parent.getLobby());
logic.addNotification(new LobbyDialogNotification());
}
}

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@@ -0,0 +1,50 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.DialogsState;
public class StartDialogState extends DialogStates {
private final DialogsState parent;
public StartDialogState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DialogsState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectJoin(String name) {
parent.setOwnPlayerName(name);
parent.setState(parent.getNetworkDialog());
logic.setHost(false);
}
@Override
public void selectHost(String name) {
parent.setOwnPlayerName(name);
parent.setState(parent.getLobby());
logic.setHost(true);
}
@Override
public void setName(String name) {
parent.setState(parent.getNetworkDialog());
parent.setOwnPlayerName(name);
}
@Override
public void selectLeave() {
parent.exit();
}
}

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@@ -0,0 +1,32 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.message.client.AnimationEndMessage;
public class AnimationState extends GameStates {
private final GameState parent;
public AnimationState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectAnimationEnd(){
logic.send(new AnimationEndMessage());
parent.setState(parent.getWaiting());
}
}

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@@ -0,0 +1,77 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
public class DetermineStartPlayerState extends GameStates {
private final GameState parent;
private DetermineStartPlayerStates state;
private final RollRankingDiceState rollRankingDiceState = new RollRankingDiceState(this, logic);
private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
state = rollRankingDiceState;
}
@Override
public void exit() {
state = null;
}
public void setState(DetermineStartPlayerStates state) {
this.state.exit();
state.enter();
this.state = state;
}
@Override
public void selectDice() {
state.selectDice();
}
@Override
public void received(DieMessage msg){
state.received(msg);
}
@Override
public void received(RankingRollAgainMessage msg){
state.received(msg);
}
@Override
public void received(RankingResponseMessage msg){
state.received(msg);
}
public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState;
}
public WaitRankingState getWaitRanking() {
return waitRankingState;
}
public DetermineStartPlayerStates getState(){
return state;
}
public GameState getParent() {
return parent;
}
}

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@@ -0,0 +1,51 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.game.ShieldState;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.ShieldActiveNotification;
import pp.mdga.notification.ShieldSuppressedNotification;
import pp.mdga.notification.SwapPieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
public abstract class GameStates extends ClientState {
public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
protected void handlePowerCard(PlayCardMessage msg){
if (msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else if (msg.getCard().equals(BonusCard.SHIELD)){
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier())) % 10 != 0) {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
} else {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
}
} else {
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifierEnemy());
int ownIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(ownPiece);
logic.addNotification(new SwapPieceNotification(ownPiece.getUuid(), enemyPiece.getUuid()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
logic.getGame().getBoard().getInfield()[ownIndex].setOccupant(enemyPiece);
}
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard());
logic.getGame().getDiscardPile().add(msg.getCard());
}
protected void throwPiece(Piece piece){
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).addWaitingPiece(piece);
logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
logic.getGame().getGameStatistics().increasePiecesBeingThrown();
piece.setState(PieceState.WAITING);
}
}

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@@ -0,0 +1,84 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
public class SpectatorState extends GameStates {
private final GameState parent;
public SpectatorState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
parent.setState(parent.getAnimation());
}
@Override
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
parent.setState(parent.getAnimation());
}
@Override
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
}
}
parent.setState(parent.getAnimation());
}
}

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@@ -0,0 +1,155 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gameState.turnState.MovePieceState;
import pp.mdga.client.gameState.turnState.PlayPowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gameState.turnState.RollDiceState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
public class TurnState extends GameStates {
private GameState parent;
private TurnStates state;
private final ChoosePieceState choosePieceState = new ChoosePieceState(this, logic);
private final MovePieceState movePieceState = new MovePieceState(this, logic);
private final PlayPowerCardState playPowerCardState = new PlayPowerCardState(this, logic);
private final PowerCardState powerCardState = new PowerCardState(this, logic);
private final RollDiceState rollDiceState = new RollDiceState(this, logic);
public TurnState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
state = powerCardState;
}
@Override
public void exit() {
state = null;
}
public void setState(TurnStates state){
this.state.exit();
state.enter();
this.state = state;
}
@Override
public void selectPiece(Piece piece){
state.selectPiece(piece);
}
@Override
public void selectCard(BonusCard card){
state.selectCard(card);
}
@Override
public void selectAnimationEnd(){
state.selectAnimationEnd();
}
@Override
public void received(SelectPieceMessage msg){
state.received(msg);
}
@Override
public void received(WaitPieceMessage msg){
state.received(msg);
}
@Override
public void received(StartPieceMessage msg){
state.received(msg);
}
@Override
public void received(NoTurnMessage msg){
state.received(msg);
}
@Override
public void received(MoveMessage msg){
state.received(msg);
}
@Override
public void received(CeremonyMessage msg){
state.received(msg);
}
@Override
public void received(EndOfTurnMessage msg){
state.received(msg);
}
@Override
public void received(SpectatorMessage msg){
state.received(msg);
}
@Override
public void received(DiceAgainMessage msg){
state.received(msg);
}
@Override
public void received(PossibleCardMessage msg){
state.received(msg);
}
@Override
public void received(PlayCardMessage msg){
state.received(msg);
}
@Override
public void received(DiceNowMessage msg){
state.received(msg);
}
@Override
public void received(DieMessage msg){
state.received(msg);
}
public ChoosePieceState getChoosePiece() {
return choosePieceState;
}
public MovePieceState getMovePiece() {
return movePieceState;
}
public PlayPowerCardState getPlayPowerCard() {
return playPowerCardState;
}
public PowerCardState getPowerCard() {
return powerCardState;
}
public RollDiceState getRollDice() {
return rollDiceState;
}
public GameState getParent(){
return parent;
}
public TurnStates getState(){
return state;
}
}

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@@ -0,0 +1,97 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.*;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
public class WaitingState extends GameStates {
private final GameState parent;
public WaitingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DiceNowMessage msg){
logic.addNotification(new DiceNowNotification());
parent.setState(parent.getTurn());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
parent.setState(parent.getAnimation());
}
@Override
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
parent.setState(parent.getAnimation());
}
@Override
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
for(int i = msg.getTargetIndex() + 1; i < 4; i++){
if(!logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()){
pieceToMove.setState(PieceState.HOME);
break;
}
pieceToMove.setState(PieceState.HOMEFINISHED);
}
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
}
}
parent.setState(parent.getAnimation());
}
}

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package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.notification.DiceNowNotification;
public class RollRankingDiceState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
logic.addNotification(new DiceNowNotification());
}
@Override
public void exit() {
}
@Override
public void selectDice(){
logic.send(new RequestDieMessage());
}
@Override
public void received(DieMessage msg){
parent.setState(parent.getWaitRanking());
}
}

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package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
import pp.mdga.notification.ActivePlayerNotification;
public class WaitRankingState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(RankingRollAgainMessage msg){
parent.setState(parent.getRollRankingDice());
}
@Override
public void received(RankingResponseMessage msg){
logic.addNotification(new ActivePlayerNotification(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor()));
logic.getGame().setActiveColor(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor());
parent.getParent().setState(parent.getParent().getWaiting());
}
}

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package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.choosePieceState.*;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
public class ChoosePieceState extends TurnStates {
private TurnState parent;
private ChoosePieceStates currentState;
private final NoPieceState noPieceState = new NoPieceState(this, logic);
private final SelectPieceState selectPieceState = new SelectPieceState(this, logic);
private final StartPieceState startPieceState = new StartPieceState(this, logic);
private final WaitingPieceState waitingPieceState = new WaitingPieceState(this, logic);
public ChoosePieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
currentState = noPieceState;
}
@Override
public void exit() {
currentState.exit();
currentState= null;
}
public void setState(ChoosePieceStates state){
currentState.exit();
currentState = state;
currentState.enter();
}
@Override
public void selectPiece(Piece piece){
currentState.selectPiece(piece);
}
@Override
public void received(SelectPieceMessage msg){
currentState.received(msg);
}
@Override
public void received(WaitPieceMessage msg){
currentState.received(msg);
}
@Override
public void received(StartPieceMessage msg){
currentState.received(msg);
}
@Override
public void received(NoTurnMessage msg){
currentState.received(msg);
}
@Override
public void received(MoveMessage msg){
currentState.received(msg);
}
public NoPieceState getNoPiece(){
return noPieceState;
}
public SelectPieceState getSelectPiece(){
return selectPieceState;
}
public StartPieceState getStartPiece(){
return startPieceState;
}
public WaitingPieceState getWaitingPiece(){
return waitingPieceState;
}
public ChoosePieceStates getState(){
return currentState;
}
public TurnState getParent(){
return parent;
}
}

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package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;
public class MovePieceState extends TurnStates {
private final TurnState parent;
public MovePieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectAnimationEnd(){
logic.send(new AnimationEndMessage());
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(EndOfTurnMessage msg){
parent.getParent().setState(parent.getParent().getWaiting());
}
@Override
public void received(SpectatorMessage msg){
parent.getParent().setState(parent.getParent().getSpectator());
}
@Override
public void received(DiceAgainMessage msg){
parent.setState(parent.getRollDice());
}
public TurnState getParent() {
return parent;
}
}

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package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification;
public class PlayPowerCardState extends TurnStates {
private final TurnState parent;
private PlayCardMessage playCardMessage;
public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard()));
handlePowerCard(playCardMessage);
}
@Override
public void exit() {
playCardMessage = null;
}
public void setPlayCard(PlayCardMessage playCardMessage) {
this.playCardMessage = playCardMessage;
}
@Override
public void selectAnimationEnd(){
parent.setState(parent.getRollDice());
logic.send(new AnimationEndMessage());
}
}

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package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossiblePieceMessage;
public class PowerCardState extends TurnStates {
private final TurnState parent;
private PowerCardStates state;
private final ChoosePowerCardState choosePowerCardState = new ChoosePowerCardState(this, logic);
private final ShieldState shieldState = new ShieldState(this, logic);
private final SwapState swapState = new SwapState(this, logic);
public PowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
state = choosePowerCardState;
}
public void exit() {
state.exit();
state = null;
}
public void setState(PowerCardStates state) {
this.state.exit();
state.enter();
this.state = state;
}
@Override
public void received(PossibleCardMessage msg){
state.received(msg);
}
@Override
public void received(PlayCardMessage msg){
state.received(msg);
}
@Override
public void received(DiceNowMessage msg){
state.received(msg);
}
@Override
public void received(PossiblePieceMessage msg){
state.received(msg);
}
@Override
public void selectCard(BonusCard card) {
state.selectCard(card);
}
@Override
public void selectPiece(Piece piece) {
state.selectPiece(piece);
}
public ChoosePowerCardState getChoosePowerCard() {
return choosePowerCardState;
}
public ShieldState getShield() {
return shieldState;
}
public SwapState getSwap() {
return swapState;
}
public TurnState getParent() {
return parent;
}
public PowerCardStates getState() {
return state;
}
}

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package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.NoTurnMessage;
public class RollDiceState extends TurnStates {
private final TurnState parent;
public RollDiceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (TurnState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
logic.getGame().setDiceModifier(1);
}
public TurnState getParent() {
return parent;
}
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
parent.setState(parent.getChoosePiece());
}
@Override
public void received(NoTurnMessage msg){
parent.getParent().setState(parent.getParent().getWaiting());
}
}

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package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.WaitMoveNotification;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import java.util.stream.Collectors;
public class NoPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
public NoPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(SelectPieceMessage msg) {
parent.setState(parent.getSelectPiece());
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new));
parent.getSelectPiece().setPossiblePieces(pieces);
logic.addNotification(new SelectableMoveNotification(pieces.stream().map(Piece::getUuid).collect(Collectors.toCollection(ArrayList::new)), msg.getTargetIndex(), msg.getIsHomeMove()));
}
@Override
public void received(WaitPieceMessage msg){
logic.addNotification(new WaitMoveNotification(msg.getPieceID()));
parent.setState(parent.getWaitingPiece());
}
@Override
public void received(StartPieceMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
List<UUID> listPiece = new ArrayList<>();
List<Integer> listIndex = new ArrayList<>();
List<Boolean> homeMove = new ArrayList<>();
listPiece.add(piece.getUuid());
listIndex.add(msg.getTargetIndex());
homeMove.add(false);
logic.addNotification(new SelectableMoveNotification(listPiece, listIndex, homeMove));
parent.setState(parent.getStartPiece());
}
@Override
public void received(NoTurnMessage msg){
parent.getParent().getParent().setState(parent.getParent().getParent().getWaiting());
}
}

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package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.HomeMoveNotification;
import pp.mdga.notification.MovePieceNotification;
import java.util.ArrayList;
public class SelectPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private ArrayList<Piece> possiblePieces;
public SelectPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
possiblePieces = new ArrayList<>();
}
@Override
public void exit() {
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces){
this.possiblePieces = possiblePieces;
}
@Override
public void selectPiece(Piece piece){
if(possiblePieces.contains(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if(msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
logic.addNotification(new MovePieceNotification(piece.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
}
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

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package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
public class StartPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private Piece moveablePiece;
public StartPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

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package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
public class WaitingPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private Piece moveablePiece;
public WaitingPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
moveablePiece = null;
}
@Override
public void exit() {
}
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
pieceToMove.setState(PieceState.ACTIVE);
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

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package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.BonusCard;
import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.notification.SelectableCardsNotification;
import java.util.ArrayList;
import java.util.stream.Collectors;
/**
* State where the player can choose a power card
*/
public class ChoosePowerCardState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<BonusCard> possibleCards;
/**
* Constructor
* @param parent parent state
* @param logic game logic
*/
public ChoosePowerCardState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (PowerCardState) parent;
}
/**
* Enter the state
*/
@Override
public void enter() {
possibleCards = new ArrayList<>();
//TODO: logic.send(new RequestPossibleCardsMessage());
}
/**
* Exit the state
*/
@Override
public void exit() {
possibleCards = null;
}
/**
* Set the possible cards
* @param msg possible cards message
*/
@Override
public void received(PossibleCardMessage msg){
possibleCards = (ArrayList<BonusCard>) msg.getPossibleCards();
logic.addNotification(new SelectableCardsNotification(possibleCards));
}
/**
* Select a card
* @param card card to select
*/
@Override
public void selectCard(BonusCard card){
if(card != null){
logic.send(new SelectCardMessage(card));
} else {
logic.send(new NoPowerCardMessage());
}
}
/**
* Receive a card
* @param msg card message
*/
@Override
public void received(PlayCardMessage msg){
if(msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else {
LOGGER.log(System.Logger.Level.ERROR, "Received card that is not turbo");
}
}
/**
* Receive a die now message
* @param msg dice now message
*/
@Override
public void received(DiceNowMessage msg){
parent.getParent().setState(parent.getParent().getRollDice());
}
/**
* Receive a possible piece message and decide if the player can swap or shield
* @param msg possible piece message
*/
@Override
public void received(PossiblePieceMessage msg){
if (msg.getEnemyPossiblePieces().isEmpty()){
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getShield());
} else {
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.getSwap().setPossibleEnemyPieces(msg.getEnemyPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getSwap());
}
}
}

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package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
public class ShieldState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<Piece> possiblePieces;
public ShieldState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (PowerCardState) parent;
possiblePieces = new ArrayList<>();
}
@Override
public void enter() {
logic.addNotification(null);
//TODO: selectable piece notification
}
@Override
public void exit() {
possiblePieces = null;
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
this.possiblePieces = possiblePieces;
}
public void selectPiece(Piece piece) {
if (possiblePieces.contains(piece)) {
logic.send(RequestPlayCardMessage.requestPlayShield(piece.getUuid()));
} else {
LOGGER.log(Level.DEBUG, "Invalid piece selected");
}
}
@Override
public void received(PlayCardMessage msg) {
parent.getParent().getPlayPowerCard().setPlayCard(msg);
parent.getParent().setState(parent.getParent().getPlayPowerCard());
}
}

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package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.SelectableSwapNotification;
import java.util.UUID;
import java.util.ArrayList;
public class SwapState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<Piece> possibleOwnPieces;
private ArrayList<Piece> possibleEnemyPieces;
private Piece selectedOwnPiece;
private Piece selectedEnemyPiece;
public SwapState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (PowerCardState) parent;
possibleOwnPieces = new ArrayList<>();
possibleEnemyPieces = new ArrayList<>();
}
@Override
public void enter() {
ArrayList<UUID> ownPieces = new ArrayList<>(possibleOwnPieces.stream().map(Piece::getUuid).toList());
ArrayList<UUID> enemyPieces = new ArrayList<>(possibleEnemyPieces.stream().map(Piece::getUuid).toList());
logic.addNotification(new SelectableSwapNotification(ownPieces, enemyPieces));
}
@Override
public void exit() {
possibleOwnPieces = null;
possibleEnemyPieces = null;
}
public void setPossibleOwnPieces(ArrayList<Piece> possibleOwnPieces) {
this.possibleOwnPieces = possibleOwnPieces;
}
public void setPossibleEnemyPieces(ArrayList<Piece> possibleEnemyPieces) {
this.possibleEnemyPieces = possibleEnemyPieces;
}
@Override
public void selectPiece(Piece piece){
if (possibleOwnPieces.contains(piece)){
selectedOwnPiece = piece;
} else if (possibleEnemyPieces.contains(piece)){
selectedEnemyPiece = piece;
}
if (selectedOwnPiece != null && selectedEnemyPiece != null){
logic.send(RequestPlayCardMessage.requestPlaySwap(selectedOwnPiece.getUuid(), selectedEnemyPiece.getUuid()));
}
}
@Override
public void received(PlayCardMessage msg) {
parent.getParent().getPlayPowerCard().setPlayCard(msg);
parent.getParent().setState(parent.getParent().getPlayPowerCard());
}
}

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@@ -0,0 +1,20 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class AudioSettingsState extends SettingStates {
public AudioSettingsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

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@@ -0,0 +1,20 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class MainSettingsState extends SettingStates {
public MainSettingsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

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@@ -0,0 +1,10 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class SettingStates extends ClientState {
public SettingStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

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@@ -0,0 +1,20 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class VideoSettingsState extends SettingStates {
public VideoSettingsState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -45,7 +45,7 @@ public void exit() {
/**
* This method will be called whenever the server received a JoinedLobbyMessage message.
* It will also get the client id of the player who send this messag
* It will also get the client id of the player who send this message
*
* @param msg as the message which was sent by the player as a JoinedLobbyMessage object.
* @param from as the client id of the player as an Integer.