edited class NetworkDialog to change the logic that the checkbox works now as intended moved BattleshipServer and ReceivedMessage into own folders to separate server from client
42 lines
1.3 KiB
Properties
42 lines
1.3 KiB
Properties
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## Programming project code
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## UniBw M, 2022, 2023, 2024
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## www.unibw.de/inf2
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## (c) Mark Minas (mark.minas@unibw.de)
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########################################
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#
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battleship.name=Battleship
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button.ready=Ready
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button.rotate=Rotate
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server.connection.failed=Failed to establish a server connection.
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its.your.turn=It's your turn! Click on the opponent's field to shoot...
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lost.connection.to.server=Lost connection to server. The game terminated.
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place.ships.in.your.map=Place ships in your map.
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wait.for.an.opponent=Wait for an opponent!
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wait.for.opponent=Wait for your opponent!
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confirm.leaving=Would you really like to leave the game?
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you.lost.the.game=You lost the game!
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you.won.the.game=You won the game!
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menu.music.toggle=Musik
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button.yes=Yes
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button.no=No
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button.ok=Ok
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button.connect=Connect
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button.cancel=Cancel
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server.dialog=Server
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host.name=Host
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port.number=Port
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wait.its.not.your.turn=Wait, it's not your turn!!
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menu.quit=Quit game
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menu.return-to-game=Return to game
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menu.sound-enabled=Sound switched on
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menu.map.load=Load map from file...
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menu.map.save=Save map in file...
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label.file=File:
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label.connecting=Connecting...
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dialog.error=Error
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dialog.question=Question
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port.must.be.integer=Port must be an integer number
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map.doesnt.fit=The map doesn't fit to this game
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map.is.invalid=The Map is invalid
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