mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-02-21 16:29:37 +01:00
now able to add all nessecary models
This commit is contained in:
parent
8614faf940
commit
159927e52c
@ -7,6 +7,8 @@ import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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@ -96,6 +98,7 @@ public class BoardAppState extends MonopolyAppState {
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setupScene();
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if (bobTheBuilder == null) {
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bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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getGameLogic().addListener(bobTheBuilder);
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}
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getApp().getRootNode().attachChild(viewNode);
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@ -198,8 +201,11 @@ public class BoardAppState extends MonopolyAppState {
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final float x = board.getWidth();
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final float y = board.getHeight();
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final Box seaMesh = new Box(y, 0.1f, x);
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final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
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final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
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seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
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Quaternion rotation = new com.jme3.math.Quaternion();
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rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
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seaGeo.setLocalRotation(rotation);
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final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
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seaMat.setTexture("DiffuseMap", texture);
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@ -1,13 +1,12 @@
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package pp.monopoly.client.gui;
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import java.lang.management.PlatformLoggingMXBean;
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import java.util.stream.Collector;
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import static com.jme3.material.Materials.LIGHTING;
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import java.util.stream.Collectors;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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@ -38,35 +37,74 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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addExisting();
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}
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@Override
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public Spatial visit(Figure figure) {
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try {
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// Lade das Modell
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com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
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"models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
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final Node node = new Node(FIGURE);
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node.attachChild(createFigure(figure));
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// Skaliere und positioniere das Modell
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model.setLocalScale(0.5f);
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model.setLocalTranslation(figure.getPosition());
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// Setze die Rotation basierend auf der Feld-ID
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model.setLocalRotation(figure.getRot().toQuaternion());
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return model;
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} catch (Exception e) {
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System.err.println("Fehler beim Laden des Modells für Spieler " + e.getMessage());
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}
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return createBox(figure);
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(figure.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(figure.getRot().toQuaternion());
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// node.addControl(new FigureControl(figure));
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return node;
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}
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@Override
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public Spatial visit(Hotel hotel) {
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return null;
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final Node node = new Node(HOTEL);
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node.attachChild(createHotel(hotel));
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(hotel.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(hotel.getRot().toQuaternion());
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return node;
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}
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@Override
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public Spatial visit(House figure) {
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return null;
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public Spatial visit(House house) {
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final Node node = new Node(HOUSE);
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node.attachChild(createHouse(house));
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(house.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(house.getAlignment());
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return node;
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}
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private Spatial createFigure(Figure figure) {
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// Lade das Modell
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Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
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// Skaliere und positioniere das Modell
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model.scale(0.5f);
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return model;
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}
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private Spatial createHotel(Hotel hotel) {
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Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
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model.scale(0.2f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;
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}
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private Spatial createHouse(House house) {
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Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
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model.scale(0.5f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;
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}
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/**
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@ -108,8 +146,9 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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clear();
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board.removePlayers();
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//TODO transition animation
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for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
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board.add(player.getFigure());
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}
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@ -7,6 +7,7 @@ import pp.monopoly.model.Visitor;
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import pp.monopoly.notification.DiceRollEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.ItemAddedEvent;
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import pp.monopoly.notification.ItemRemovedEvent;
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import pp.monopoly.notification.UpdatePlayerView;
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import pp.monopoly.model.Board;
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import pp.monopoly.model.Figure;
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@ -58,22 +59,28 @@ abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> impleme
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board.getItems().forEach(this::add);
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}
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/**
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* Handles the event when an item is removed from the ship map.
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* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
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*
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* @param event the event indicating that an item has been removed from the ship map
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*/
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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for (Item item : board.getItems()) {
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// if(!(item instanceof Figure)) {
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delete(item);
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add(item);
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// }
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}
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public void receivedEvent(ItemRemovedEvent event) {
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if (board == event.board())
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delete(event.item());
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}
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/**
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* Handles the event when an item is added to the ship map.
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* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
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*
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* @param event the event indicating that an item has been added to the ship map
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*/
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@Override
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public void receivedEvent(DiceRollEvent event) {
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for (Item item : board.getItems()) {
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if(item instanceof Figure) {
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//????????????????????????????????????????
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}
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public void receivedEvent(ItemAddedEvent event) {
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if (board == event.board()){
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add(event.item());
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}
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}
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@ -59,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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private final List<GameEventListener> listeners = new ArrayList<>();
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/** The game board representing the player's current state. */
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private Board board = new Board(10, 10, null);
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private Board board = new Board(10, 10, this);
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/** The current state of the client game logic. */
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private ClientState state = new LobbyState(this);
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@ -310,6 +310,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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@Override
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public void received(BuildInfo msg) {
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System.out.println("TRIGGER BUILD INFO");
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if (msg.isAdded()) {
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BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
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if (property.getHotel() == 1 ) {
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@ -98,6 +98,17 @@ public class ServerGameLogic implements ClientInterpreter {
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}
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}
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/**
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* Sends a message to all players in the game.
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*
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* @param msg the ServerMessage to send
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*/
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void sendAll(ServerMessage msg) {
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for (Player player : playerHandler.getPlayers()) {
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send(player, msg);
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}
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}
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/**
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* Adds a new player to the game if the game is in the LOBBY state and the maximum
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* player limit has not been reached.
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@ -412,7 +423,8 @@ public class ServerGameLogic implements ClientInterpreter {
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for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
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if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
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field.build();
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send(playerHandler.getPlayerById(from), new BuildInfo(field.getId(), true));
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updateAllPlayers();
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sendAll( new BuildInfo(field.getId(), true));
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sender.pay(field.getHousePrice());
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}
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}
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@ -420,6 +432,8 @@ public class ServerGameLogic implements ClientInterpreter {
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for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
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if (boardManager.canSell(field)) {
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field.sell();
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updateAllPlayers();
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sendAll( new BuildInfo(field.getId(), false));
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sender.earnMoney(field.getHousePrice() / 2);
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}
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}
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@ -434,9 +448,9 @@ public class ServerGameLogic implements ClientInterpreter {
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} else if (msg.getKeyword().equals("PayJail")) {
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playerHandler.getPlayerById(from).payBail();
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} else if(msg.getKeyword().equals("hack")) {
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for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
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bp.build();
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}
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// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
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// bp.build();
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// }
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for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
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field.setOwner(playerHandler.getPlayerById(0));
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playerHandler.getPlayerById(0).addProperty(field.getId());
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*/
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private void addItem(Item item) {
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items.add(item);
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notifyListeners((GameEvent) new ItemAddedEvent(this, item));
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notifyListeners(new ItemAddedEvent(this, item));
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}
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/**
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*
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* @return the position of the Figure
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*/
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public Vector3f getPosition() {
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public Vector3f getPos() {
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return position;
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}
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@ -40,7 +40,7 @@ public class Hotel implements Item{
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*
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* @return the position of the building on the field
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*/
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public Vector3f getBuildingPosition() {
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public Vector3f getPos() {
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float baseX = 0.0f;
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float baseZ = 0.0f;
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@ -90,4 +90,10 @@ public class Hotel implements Item{
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return new Vector3f(baseX, 0, baseZ);
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}
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@Override
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public Rotation getRot() {
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// TODO
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return Rotation.NORTH;
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}
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}
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@ -1,5 +1,7 @@
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package pp.monopoly.model;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.network.serializing.Serializable;
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@ -56,7 +58,7 @@ public class House implements Item{
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*
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* @return the position of the building on the field
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*/
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public Vector3f getBuildingPosition() {
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public Vector3f getPos() {
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float baseX = 0.0f;
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float baseZ = 0.0f;
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@ -107,4 +109,22 @@ public class House implements Item{
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return new Vector3f(baseX, 0, baseZ);
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}
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@Override
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public Rotation getRot() {
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//TODO
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return Rotation.NORTH;
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}
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public Quaternion getAlignment() {
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Quaternion rotation = new Quaternion();
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if (fieldID >= 1 && fieldID <= 10) {
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rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
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} else if (fieldID >= 21 && fieldID <= 30) {
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rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
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} else if (fieldID >= 31 && fieldID <= 39) {
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rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
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}
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return rotation;
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}
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}
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@ -7,6 +7,8 @@
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package pp.monopoly.model;
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import com.jme3.math.Vector3f;
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/**
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* An interface representing any item on a board
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* It extends the IntPosition interface to provide position information.
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@ -28,4 +30,19 @@ public interface Item {
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* @param visitor the visitor performing operations on the item
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*/
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void accept(VoidVisitor visitor);
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/**
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* Returns the rotation of the item on the board.
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*
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* @return the rotation of the item on the board
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*/
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Rotation getRot();
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/**
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* Returns the position of the item on the board.
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*
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* @return the position of the item on the board
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*/
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Vector3f getPos();
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}
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