mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-08-05 23:05:32 +02:00
now able to add all nessecary models
This commit is contained in:
@@ -7,6 +7,8 @@ import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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@@ -96,6 +98,7 @@ public class BoardAppState extends MonopolyAppState {
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setupScene();
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if (bobTheBuilder == null) {
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bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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getGameLogic().addListener(bobTheBuilder);
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}
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getApp().getRootNode().attachChild(viewNode);
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@@ -198,8 +201,11 @@ public class BoardAppState extends MonopolyAppState {
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final float x = board.getWidth();
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final float y = board.getHeight();
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final Box seaMesh = new Box(y, 0.1f, x);
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final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
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final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
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seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
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Quaternion rotation = new com.jme3.math.Quaternion();
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rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
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seaGeo.setLocalRotation(rotation);
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final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
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seaMat.setTexture("DiffuseMap", texture);
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@@ -1,13 +1,12 @@
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package pp.monopoly.client.gui;
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import java.lang.management.PlatformLoggingMXBean;
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import java.util.stream.Collector;
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import static com.jme3.material.Materials.LIGHTING;
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import java.util.stream.Collectors;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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@@ -38,35 +37,74 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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addExisting();
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}
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@Override
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public Spatial visit(Figure figure) {
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try {
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// Lade das Modell
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com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
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"models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
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final Node node = new Node(FIGURE);
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node.attachChild(createFigure(figure));
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// Skaliere und positioniere das Modell
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model.setLocalScale(0.5f);
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model.setLocalTranslation(figure.getPosition());
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// Setze die Rotation basierend auf der Feld-ID
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model.setLocalRotation(figure.getRot().toQuaternion());
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return model;
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} catch (Exception e) {
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System.err.println("Fehler beim Laden des Modells für Spieler " + e.getMessage());
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}
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return createBox(figure);
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(figure.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(figure.getRot().toQuaternion());
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// node.addControl(new FigureControl(figure));
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return node;
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}
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@Override
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public Spatial visit(Hotel hotel) {
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return null;
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final Node node = new Node(HOTEL);
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node.attachChild(createHotel(hotel));
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(hotel.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(hotel.getRot().toQuaternion());
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return node;
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}
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@Override
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public Spatial visit(House figure) {
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return null;
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public Spatial visit(House house) {
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final Node node = new Node(HOUSE);
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node.attachChild(createHouse(house));
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(house.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(house.getAlignment());
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return node;
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}
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private Spatial createFigure(Figure figure) {
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// Lade das Modell
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Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
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// Skaliere und positioniere das Modell
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model.scale(0.5f);
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return model;
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}
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private Spatial createHotel(Hotel hotel) {
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Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
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model.scale(0.2f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;
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}
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private Spatial createHouse(House house) {
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Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
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model.scale(0.5f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;
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}
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/**
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@@ -108,8 +146,9 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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clear();
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board.removePlayers();
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//TODO transition animation
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for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
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board.add(player.getFigure());
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}
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@@ -7,6 +7,7 @@ import pp.monopoly.model.Visitor;
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import pp.monopoly.notification.DiceRollEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.ItemAddedEvent;
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import pp.monopoly.notification.ItemRemovedEvent;
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import pp.monopoly.notification.UpdatePlayerView;
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import pp.monopoly.model.Board;
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import pp.monopoly.model.Figure;
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@@ -58,22 +59,28 @@ abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> impleme
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board.getItems().forEach(this::add);
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}
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/**
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* Handles the event when an item is removed from the ship map.
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* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
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*
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* @param event the event indicating that an item has been removed from the ship map
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*/
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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for (Item item : board.getItems()) {
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// if(!(item instanceof Figure)) {
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delete(item);
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add(item);
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// }
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}
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public void receivedEvent(ItemRemovedEvent event) {
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if (board == event.board())
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delete(event.item());
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}
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/**
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* Handles the event when an item is added to the ship map.
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* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
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*
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* @param event the event indicating that an item has been added to the ship map
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*/
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@Override
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public void receivedEvent(DiceRollEvent event) {
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for (Item item : board.getItems()) {
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if(item instanceof Figure) {
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//????????????????????????????????????????
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}
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public void receivedEvent(ItemAddedEvent event) {
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if (board == event.board()){
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add(event.item());
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}
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}
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