now able to add all nessecary models

This commit is contained in:
Johannes Schmelz
2024-12-08 02:16:40 +01:00
parent 8614faf940
commit 159927e52c
10 changed files with 155 additions and 45 deletions

View File

@@ -7,6 +7,8 @@ import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
@@ -96,6 +98,7 @@ public class BoardAppState extends MonopolyAppState {
setupScene();
if (bobTheBuilder == null) {
bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
getGameLogic().addListener(bobTheBuilder);
}
getApp().getRootNode().attachChild(viewNode);
@@ -198,8 +201,11 @@ public class BoardAppState extends MonopolyAppState {
final float x = board.getWidth();
final float y = board.getHeight();
final Box seaMesh = new Box(y, 0.1f, x);
final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
Quaternion rotation = new com.jme3.math.Quaternion();
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
seaGeo.setLocalRotation(rotation);
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
seaMat.setTexture("DiffuseMap", texture);

View File

@@ -1,13 +1,12 @@
package pp.monopoly.client.gui;
import java.lang.management.PlatformLoggingMXBean;
import java.util.stream.Collector;
import static com.jme3.material.Materials.LIGHTING;
import java.util.stream.Collectors;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
@@ -38,35 +37,74 @@ public class BobTheBuilder extends GameBoardSynchronizer {
addExisting();
}
@Override
public Spatial visit(Figure figure) {
try {
// Lade das Modell
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
"models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
final Node node = new Node(FIGURE);
node.attachChild(createFigure(figure));
// Skaliere und positioniere das Modell
model.setLocalScale(0.5f);
model.setLocalTranslation(figure.getPosition());
// Setze die Rotation basierend auf der Feld-ID
model.setLocalRotation(figure.getRot().toQuaternion());
return model;
} catch (Exception e) {
System.err.println("Fehler beim Laden des Modells für Spieler " + e.getMessage());
}
return createBox(figure);
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(figure.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(figure.getRot().toQuaternion());
// node.addControl(new FigureControl(figure));
return node;
}
@Override
public Spatial visit(Hotel hotel) {
return null;
final Node node = new Node(HOTEL);
node.attachChild(createHotel(hotel));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(hotel.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(hotel.getRot().toQuaternion());
return node;
}
@Override
public Spatial visit(House figure) {
return null;
public Spatial visit(House house) {
final Node node = new Node(HOUSE);
node.attachChild(createHouse(house));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(house.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(house.getAlignment());
return node;
}
private Spatial createFigure(Figure figure) {
// Lade das Modell
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
// Skaliere und positioniere das Modell
model.scale(0.5f);
return model;
}
private Spatial createHotel(Hotel hotel) {
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
model.scale(0.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
private Spatial createHouse(House house) {
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
model.scale(0.5f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
@@ -108,8 +146,9 @@ public class BobTheBuilder extends GameBoardSynchronizer {
@Override
public void receivedEvent(UpdatePlayerView event) {
clear();
board.removePlayers();
//TODO transition animation
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
board.add(player.getFigure());
}

View File

@@ -7,6 +7,7 @@ import pp.monopoly.model.Visitor;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.monopoly.notification.UpdatePlayerView;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
@@ -58,22 +59,28 @@ abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> impleme
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the ship map.
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
*
* @param event the event indicating that an item has been removed from the ship map
*/
@Override
public void receivedEvent(UpdatePlayerView event) {
for (Item item : board.getItems()) {
// if(!(item instanceof Figure)) {
delete(item);
add(item);
// }
}
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.board())
delete(event.item());
}
/**
* Handles the event when an item is added to the ship map.
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
*
* @param event the event indicating that an item has been added to the ship map
*/
@Override
public void receivedEvent(DiceRollEvent event) {
for (Item item : board.getItems()) {
if(item instanceof Figure) {
//????????????????????????????????????????
}
public void receivedEvent(ItemAddedEvent event) {
if (board == event.board()){
add(event.item());
}
}