Added effects for hits
@ -0,0 +1,241 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import pp.battleship.client.BattleshipApp;
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public class ParticleCreator {
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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private final BattleshipApp app;
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ParticleCreator(BattleshipApp app) {
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this.app = app;
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}
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/**
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* Creates a flame particle emitter.
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*
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* @return a configured flame particle emitter
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*/
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ParticleEmitter createFlame(){
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ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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return flame;
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}
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/**
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* Creates a flash particle emitter.
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*
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* @return a configured flash particle emitter
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*/
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ParticleEmitter createFlash() {
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ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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flash.setStartSize(.1f);
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flash.setEndSize(0.5f);
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flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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flash.setParticlesPerSec(0);
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flash.setGravity(0, 0, 0);
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flash.setLowLife(.2f);
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flash.setHighLife(.2f);
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flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
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flash.getParticleInfluencer().setVelocityVariation(1);
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flash.setImagesX(2);
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flash.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flash.setMaterial(mat);
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return flash;
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}
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/**
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* Creates a round spark particle emitter.
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*
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* @return a configured round spark particle emitter
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*/
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ParticleEmitter createRoundSpark() {
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ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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roundSpark.setStartSize(0.2f);
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roundSpark.setEndSize(0.8f);
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roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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roundSpark.setParticlesPerSec(0);
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roundSpark.setGravity(0, -.5f, 0);
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roundSpark.setLowLife(1.8f);
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roundSpark.setHighLife(2f);
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roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
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roundSpark.setImagesX(1);
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roundSpark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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roundSpark.setMaterial(mat);
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return roundSpark;
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}
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/**
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* Creates a spark particle emitter.
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*
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* @return a configured spark particle emitter
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*/
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ParticleEmitter createSpark() {
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ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
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spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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spark.setStartSize(.5f);
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spark.setEndSize(.5f);
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spark.setFacingVelocity(true);
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spark.setParticlesPerSec(0);
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spark.setGravity(0, 5, 0);
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spark.setLowLife(1.1f);
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spark.setHighLife(1.5f);
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spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
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spark.getParticleInfluencer().setVelocityVariation(1);
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spark.setImagesX(1);
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spark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
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spark.setMaterial(mat);
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return spark;
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}
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/**
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* Creates a smoke trail particle emitter.
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*
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* @return a configured smoke trail particle emitter
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*/
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ParticleEmitter createSmokeTrail() {
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ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
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smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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smokeTrail.setStartSize(.2f);
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smokeTrail.setEndSize(1f);
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smokeTrail.setFacingVelocity(true);
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smokeTrail.setParticlesPerSec(0);
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smokeTrail.setGravity(0, 1, 0);
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smokeTrail.setLowLife(.4f);
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smokeTrail.setHighLife(.5f);
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smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
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smokeTrail.getParticleInfluencer().setVelocityVariation(1);
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smokeTrail.setImagesX(1);
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smokeTrail.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
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smokeTrail.setMaterial(mat);
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return smokeTrail;
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}
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/**
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* Creates a debris particle emitter.
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*
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* @return a configured debris particle emitter
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*/
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ParticleEmitter createDebris() {
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ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
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debris.setSelectRandomImage(true);
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debris.setRandomAngle(true);
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debris.setRotateSpeed(FastMath.TWO_PI * 4);
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debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
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debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
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debris.setStartSize(.10f);
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debris.setEndSize(.15f);
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debris.setParticlesPerSec(0);
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debris.setGravity(0, 12f, 0);
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debris.setLowLife(1.4f);
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debris.setHighLife(1.5f);
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debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
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debris.getParticleInfluencer().setVelocityVariation(.60f);
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debris.setImagesX(3);
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debris.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
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debris.setMaterial(mat);
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return debris;
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}
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/**
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* Creates a shockwave particle emitter.
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*
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* @return a configured shockwave particle emitter
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*/
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ParticleEmitter createShockwave() {
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ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
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shockwave.setFaceNormal(Vector3f.UNIT_Y);
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shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
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shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
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shockwave.setStartSize(0f);
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shockwave.setEndSize(3f);
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shockwave.setParticlesPerSec(0);
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shockwave.setGravity(0, 0, 0);
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shockwave.setLowLife(0.5f);
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shockwave.setHighLife(0.5f);
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shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
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shockwave.getParticleInfluencer().setVelocityVariation(0f);
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shockwave.setImagesX(1);
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shockwave.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
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shockwave.setMaterial(mat);
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return shockwave;
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}
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/**
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* Creates a moving smoke emitter.
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*
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* @return a configured smoke emitter
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*/
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ParticleEmitter createMovingSmokeEmitter() {
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ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
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smokeEmitter.setGravity(0, 0, 0);
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smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
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smokeEmitter.setLowLife(1);
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smokeEmitter.setHighLife(1);
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smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
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smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
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smokeEmitter.setMaterial(mat);
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return smokeEmitter;
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}
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}
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@ -7,6 +7,7 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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@ -47,6 +48,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private final ShipMap map;
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private final BattleshipApp app;
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private final ParticleCreator particlecreator;
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/**
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* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
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@ -59,6 +62,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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super(app.getGameLogic().getOwnMap(), root);
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this.app = app;
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this.map = map;
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this.particlecreator = new ParticleCreator(app);
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addExisting();
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}
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@ -87,9 +91,45 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
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final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
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final Geometry representation = createCylinder(shot);
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representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
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shipNode.attachChild(representation);
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// Create a new node specifically for the hit effects
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Node hitEffectNode = new Node("HitEffectNode");
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// Create particle effects
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ParticleEmitter flame = particlecreator.createFlame();
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ParticleEmitter flash = particlecreator.createFlash();
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ParticleEmitter spark = particlecreator.createSpark();
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ParticleEmitter roundSpark = particlecreator.createRoundSpark();
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ParticleEmitter smokeTrail = particlecreator.createSmokeTrail();
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ParticleEmitter debris = particlecreator.createDebris();
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ParticleEmitter shockwave = particlecreator.createShockwave();
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ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter();
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// Attach all effects to the hitEffectNode
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hitEffectNode.attachChild(flame);
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hitEffectNode.attachChild(flash);
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hitEffectNode.attachChild(spark);
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hitEffectNode.attachChild(roundSpark);
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hitEffectNode.attachChild(smokeTrail);
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hitEffectNode.attachChild(debris);
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hitEffectNode.attachChild(shockwave);
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hitEffectNode.attachChild(movingSmoke);
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// Set the local translation for the hit effect to the point of impact
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hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
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0.5f, // Adjust as needed for height above the ship
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shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
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// Attach the hitEffectNode to the shipNode so it moves with the ship
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shipNode.attachChild(hitEffectNode);
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// Emit particles when the hit happens
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flash.emitAllParticles();
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spark.emitAllParticles();
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smokeTrail.emitAllParticles();
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debris.emitAllParticles();
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shockwave.emitAllParticles();
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flame.emitAllParticles();
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roundSpark.emitAllParticles();
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return null;
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}
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@ -147,16 +187,12 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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switch (ship.getLength()) {
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case 4:
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return createBattleship(ship);
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case 3:
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return createLargeship(ship);
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case 2:
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return createMediumship(ship);
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case 1:
|
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return createSmallship(ship);
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default:
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return createBox(ship);
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}
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|
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 28 KiB |
@ -19,6 +19,7 @@ dependencyResolutionManagement {
|
||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
||||
|
||||
library('lemur', 'com.simsilica:lemur:1.16.0')
|
||||
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
|
||||
|