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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 18:23:44 +01:00
refactor PlayerColor
fixed default playermodel selection
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parent
09ea8a046e
commit
1f37eb9962
@ -25,7 +25,7 @@ import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.game.server.PlayerColor;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.message.client.PlayerReady;
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import pp.monopoly.notification.Sound;
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@ -67,6 +67,9 @@ public class LobbyMenu extends Dialog {
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/** Selected player figure. */
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private String figure;
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private VersionedReference<Set<Integer>> selectionRef;
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private Selector<String> figureDropdown;
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/**
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* Constructs the lobby menu for player configuration.
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*
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@ -142,7 +145,7 @@ public class LobbyMenu extends Dialog {
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figureDropdownContainer.setBackground(null);
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VersionedList<String> figures = new VersionedList<>();
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figures.add("Laptop");
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figures.add("Computer");
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figures.add("Flugzeug");
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figures.add("Jägermeister");
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figures.add("Katze");
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@ -150,8 +153,7 @@ public class LobbyMenu extends Dialog {
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figures.add("Handyholster");
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Selector<String> figureDropdown = new Selector<>(figures, "glass");
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figureDropdown = new Selector<>(figures, "glass");
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figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
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figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
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figureDropdownContainer.addChild(figureDropdown);
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@ -159,10 +161,12 @@ public class LobbyMenu extends Dialog {
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Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
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dimens2.setX( dimens.getX() );
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figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
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figureDropdown.getSelectionModel().setSelection(0);
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figure = "Laptop";
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addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
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// Create selection ref for updating
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selectionRef = figureDropdown.getSelectionModel().createReference();
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// Set default
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figureDropdown.getSelectionModel().setSelection(0);
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onDropdownSelectionChanged(figureDropdown);
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Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
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@ -216,6 +220,7 @@ public class LobbyMenu extends Dialog {
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1 // Höhere Z-Ebene für den Vordergrund
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);
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app.getGuiNode().attachChild(menuContainer);
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}
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@ -247,31 +252,12 @@ public class LobbyMenu extends Dialog {
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// Create a material with a solid color
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Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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material.setColor("Color", idToColor()); // Set the desired color
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material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
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circleGeometry.setMaterial(material);
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return circleGeometry;
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}
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/**
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* Maps the player's ID to a corresponding color.
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*
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* @return the color associated with the player's ID
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*/
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private ColorRGBA idToColor() {
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switch (app.getId()+1) {
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case 1: return PlayerColor.CYAN.getColor();
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case 2: return PlayerColor.YELLOW.getColor();
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case 3: return PlayerColor.RED.getColor();
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case 4: return PlayerColor.PINK.getColor();
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case 5: return PlayerColor.GREEN.getColor();
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case 6: return PlayerColor.PURPLE.getColor();
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default:
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return null;
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}
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}
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/**
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* Toggles the player's ready state and sends the configuration to the server.
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*/
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@ -287,42 +273,11 @@ public class LobbyMenu extends Dialog {
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new SettingsMenu(app).open();
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}
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/**
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* Adds a custom action listener to a dropdown selector.
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*
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* @param selector the selector to add the listener to
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* @param listener the action to perform when a selection changes
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*/
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private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
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VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
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app.getStateManager().attach(new BaseAppState() {
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@Override
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public void update(float tpf) {
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if (selectionRef.update()) {
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String selected = selectionRef.get().toString();
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listener.onSelectionChanged(selected);
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}
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}
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@Override
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protected void initialize(Application app) {
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}
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@Override
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protected void cleanup(Application app) {
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}
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@Override
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protected void onEnable() {
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}
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@Override
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protected void onDisable() {
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}
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});
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@Override
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public void update(float tpf) {
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if (selectionRef.update()) {
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onDropdownSelectionChanged(figureDropdown);
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}
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}
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/**
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@ -330,30 +285,20 @@ public class LobbyMenu extends Dialog {
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*
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* @param selected the selected figure
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*/
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private void onDropdownSelectionChanged(String selected) {
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private void onDropdownSelectionChanged(Selector<String> selector) {
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app.getGameLogic().playSound(Sound.BUTTON);
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switch (selected) {
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case "[0]":
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figure = "Computer";
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break;
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case "[1]":
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figure = "Flugzeug";
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break;
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case "[2]":
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switch (selector.getSelectedItem()) {
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case "Jägermeister":
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figure = "Jaegermeister";
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break;
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case "[3]":
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figure = "Katze";
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break;
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case "[4]":
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figure = "OOP";
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break;
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case "[5]":
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case "Handyholster":
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figure = "Holster";
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break;
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default:
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break;
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figure = selector.getSelectedItem();
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break;
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}
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System.out.println("FIGUR:::::"+figure);
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}
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/**
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@ -133,7 +133,7 @@ public class Toolbar extends Dialog implements GameEventListener {
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// Spielerfarbe abrufen
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Player currentPlayer = playerHandler.getPlayerById(app.getId());
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ColorRGBA playerColor = currentPlayer.getColor().getColor();
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ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
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// Oberer Balken
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Container playerColorBar = new Container();
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@ -381,7 +381,7 @@ public class Toolbar extends Dialog implements GameEventListener {
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for (Player player : playerHandler.getPlayers()) {
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if (player.getId() != app.getId()) {
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// Spielerfarbe abrufen
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ColorRGBA playerColor = (player.getColor().getColor());
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ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
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// Label für den Spieler erstellen
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Label playerLabel = new Label(
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@ -90,7 +90,7 @@ public class Player implements FieldVisitor<Void>{
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return figure;
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}
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public PlayerColor getColor() {
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public static PlayerColor getColor(int id) {
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switch ((id%6)+1) {
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case 1: return PlayerColor.CYAN;
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case 2: return PlayerColor.YELLOW;
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@ -6,22 +6,24 @@ import com.jme3.math.ColorRGBA;
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* Enum representing six distinct colors for players in the game.
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*/
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public enum PlayerColor {
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CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1)),
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YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)),
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RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),
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PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),
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GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),
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PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1));
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CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
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YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
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RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
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PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
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GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
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PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
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private final ColorRGBA color;
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private final String colorName;
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/**
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* Constructs a PlayerColor with the specified ColorRGBA value.
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*
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* @param color the ColorRGBA value associated with the player color
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*/
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PlayerColor(ColorRGBA color) {
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PlayerColor(ColorRGBA color, String colorName) {
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this.color = color;
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this.colorName = colorName;
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}
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/**
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@ -32,4 +34,13 @@ public enum PlayerColor {
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public ColorRGBA getColor() {
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return color;
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}
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/**
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* Gets the Name of the Color
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*
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* @return a String with re corresponing name
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*/
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public String getColorName() {
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return colorName;
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}
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}
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