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				https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
				synced 2025-10-26 16:28:25 +01:00 
			
		
		
		
	added testing shortcuts
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		| @@ -23,12 +23,19 @@ import com.simsilica.lemur.style.BaseStyles; | ||||
| import pp.monopoly.game.client.MonopolyClient; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.gui.StartMenu; | ||||
| import pp.monopoly.client.gui.TestWorld; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.BuyCard; | ||||
| import pp.monopoly.client.gui.popups.EventCard; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
| @@ -120,6 +127,16 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|      */ | ||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed); | ||||
|  | ||||
|     //TODO temp for testing | ||||
|     private EventCard eventCard; | ||||
|     private BuildingPropertyCard buildingProperty; | ||||
|     private FoodFieldCard foodField; | ||||
|     private GateFieldCard gateField; | ||||
|     private BuyCard buyCard; | ||||
|     private boolean isBuyCardPopupOpen = false; | ||||
|     private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed); | ||||
|     private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
| @@ -248,8 +265,44 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|         inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); | ||||
|         inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addListener(escapeListener, ESC); | ||||
|  | ||||
|         //TODO tmp for testing | ||||
|         inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B)); | ||||
|         inputManager.addListener(BListener, "B"); | ||||
|         inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T)); | ||||
|         inputManager.addListener(TListener, "T"); | ||||
|     } | ||||
|  | ||||
|     //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen | ||||
|     private void handleB(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             Dialog tmp = new BuyCard(this); | ||||
|             if (eventCard != null && isBuyCardPopupOpen) { | ||||
|                 // Schließe das SettingsMenu | ||||
|                 System.out.println("Schließe BuyCardPopup..."); | ||||
|                 eventCard.close(); | ||||
|                 eventCard = null; | ||||
|                 tmp.open(); | ||||
|             } else { | ||||
|                 // Öffne das SettingsMenu | ||||
|                 System.out.println("Öffne BuyCardPopup..."); | ||||
|                 eventCard = new EventCard(this); | ||||
|                 eventCard.open(); | ||||
|                 dialogManager.close(tmp); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen | ||||
|     private void handleT(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             TestWorld tmp = new TestWorld(this); | ||||
|             tmp.initializeScene(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Initializes and attaches the necessary application states for the game. | ||||
|      */ | ||||
|   | ||||
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