resolve merge conflicts

This commit is contained in:
Johannes Schmelz 2024-11-29 05:33:03 +01:00
parent 1ccdea0c87
commit 316433f592
2 changed files with 9 additions and 27 deletions

View File

@ -4,27 +4,25 @@ import java.util.List;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.BuyCard;
import pp.monopoly.client.gui.popups.EventCard;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.PopUpEvent;
/**
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
*/
public class TestWorld {
public class TestWorld implements GameEventListener{
private final MonopolyApp app;
private final List<Player> players; // Liste der Spieler, bereits aus GameStart geladen
private CameraController cameraController;
private Toolbar toolbar;
/**
* Konstruktor für die TestWorld.
@ -35,6 +33,7 @@ public class TestWorld {
public TestWorld(MonopolyApp app, List<Player> players) {
this.app = app;
this.players = players;
app.getGameLogic().removeListener(this);
}
/**
@ -52,6 +51,8 @@ public class TestWorld {
createBoard();
createPlayerFigures(); // Lädt Figuren aus der bereits vorhandenen Liste
setupCamera();
toolbar = new Toolbar(app);
toolbar.open();
}
/**

View File

@ -155,29 +155,10 @@ public class Toolbar extends Dialog implements GameEventListener {
private void startDiceAnimation() {
animatingDice = true;
long startTime = System.currentTimeMillis();
Thread diceAnimation = new Thread(() -> {
int[] currentFace = {1};
new Thread(() -> {
try {
while (System.currentTimeMillis() - startTime < 2000) { // Animation läuft für 4 Sekunden
currentFace[0] = (currentFace[0] % 6) + 1;
String rotatingImage1 = diceToString(currentFace[0]);
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
IconComponent newIcon1 = new IconComponent(rotatingImage1);
newIcon1.setIconSize(new Vector2f(100, 100));
app.enqueue(() -> imageLabel.setIcon(newIcon1));
IconComponent newIcon2 = new IconComponent(rotatingImage2);
newIcon2.setIconSize(new Vector2f(100, 100));
app.enqueue(() -> imageLabel2.setIcon(newIcon2));
// Warte 100 ms, bevor die Bilder wechseln
Thread.sleep(100);
}
// Animation beenden
animateDice(startTime);
animatingDice = false;
if (latestDiceRollEvent != null) {
showFinalDiceResult(latestDiceRollEvent);