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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 22:56:15 +01:00
Merge remote-tracking branch 'origin/gui' into gui
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commit
41127565fc
@ -15,13 +15,13 @@ import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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/**
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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public class BuyCard extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container buyCardContainer;
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private final Container backgroundContainer;
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@ -34,22 +34,18 @@ public class BuyCard extends Dialog {
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//Generate the corresponfing field
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BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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app.getGuiNode().attachChild(backgroundContainer);
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attachChild(backgroundContainer);
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// Hauptcontainer für die Gebäudekarte
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buyCardContainer = new Container();
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buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
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Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
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settingsTitle.setFontSize(48);
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Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
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title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
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title.setFontSize(48);
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// Text, der auf der Karte steht
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// Die Preise werden dynamisch dem BoardManager entnommen
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@ -70,9 +66,17 @@ public class BuyCard extends Dialog {
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// Beenden-Button
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Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Kaufen-Button
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Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
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buyButton.setFontSize(32);
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buyButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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//TODO send buy property request
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}));
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
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@ -94,22 +98,6 @@ public class BuyCard extends Dialog {
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app.getGuiNode().attachChild(buyCardContainer);
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}
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/**
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* Erstellt einen halbtransparenten Hintergrund für das Menü.
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*
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* @return Geometrie des Overlays
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*/
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private Geometry createOverlayBackground() {
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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Geometry overlay = new Geometry("Overlay", quad);
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Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
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material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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overlay.setMaterial(material);
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overlay.setLocalTranslation(0, 0, 0);
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return overlay;
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@ -117,7 +105,6 @@ public class BuyCard extends Dialog {
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public void close() {
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app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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super.close();
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}
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@ -6,6 +6,7 @@ import java.util.ArrayList;
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import java.util.List;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.client.ClientMessage;
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import pp.monopoly.message.server.BuyPropertyResponse;
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import pp.monopoly.message.server.DiceResult;
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@ -52,7 +53,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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/** The current state of the client game logic. */
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private ClientState state = new LobbyState(this);
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private List<Player> players;
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private PlayerHandler playerHandler;
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private BoardManager boardManager = new BoardManager();
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@ -94,8 +95,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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state.entry();
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}
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public List<Player> getPlayers() {
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return players;
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public PlayerHandler getPlayerHandler() {
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return playerHandler;
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}
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/**
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@ -255,7 +256,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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*/
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@Override
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public void received(GameStart msg) {
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players = msg.getPlayers();
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playerHandler = msg.getPlayerHandler();
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setState(new WaitForTurnState(this));
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}
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@ -40,8 +40,8 @@ public class Player implements FieldVisitor<Void>{
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private int getOutOfJailCard;
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private int fieldID;
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private DiceResult rollResult;
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private final PlayerHandler handler;
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private PlayerState state = new LobbyState();
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private transient final PlayerHandler handler;
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private transient PlayerState state = new LobbyState();
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/**
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* Default constructor for serialization purposes.
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@ -1,6 +1,5 @@
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package pp.monopoly.game.server;
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import java.util.LinkedList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashSet;
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@ -18,7 +17,7 @@ import pp.monopoly.model.LimitedLinkedList;
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public class PlayerHandler {
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private List<Player> players = new LimitedLinkedList<>(6);
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private Set<Player> readyPlayers = new HashSet<>();
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private ServerGameLogic logic;
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private transient ServerGameLogic logic;
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private Player hostPlayer;
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private Player extra = null;
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@ -204,7 +204,7 @@ public class ServerGameLogic implements ClientInterpreter {
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if(playerHandler.allPlayersReady()) {
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playerHandler.setStartBalance(startMoney);
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for (Player p : playerHandler.getPlayers()) {
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send(p, new GameStart(playerHandler.getPlayers()));
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send(p, new GameStart(playerHandler));
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}
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playerHandler.randomOrder();
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send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn());
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@ -1,27 +1,25 @@
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package pp.monopoly.message.server;
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import java.util.List;
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import com.jme3.network.serializing.Serializable;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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@Serializable
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public class GameStart extends ServerMessage{
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private List<Player> players;
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private PlayerHandler playerHandler;
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/**
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* Default constructor for serialization purposes.
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*/
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private GameStart() { /* empty */ }
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public GameStart(List<Player> players) {
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this.players = players;
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public GameStart(PlayerHandler playerHandler) {
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this.playerHandler = playerHandler;
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}
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public List<Player> getPlayers() {
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return players;
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public PlayerHandler getPlayerHandler() {
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return playerHandler;
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}
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@Override
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@ -43,18 +43,6 @@ import pp.monopoly.message.server.ServerMessage;
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import pp.monopoly.model.Figure;
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import pp.monopoly.model.IntPoint;
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import pp.monopoly.model.LimitedLinkedList;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.model.fields.EventField;
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import pp.monopoly.model.fields.Field;
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import pp.monopoly.model.fields.FieldColor;
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import pp.monopoly.model.fields.FineField;
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import pp.monopoly.model.fields.FoodField;
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import pp.monopoly.model.fields.GateField;
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import pp.monopoly.model.fields.GoField;
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import pp.monopoly.model.fields.GulagField;
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import pp.monopoly.model.fields.PropertyField;
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import pp.monopoly.model.fields.TestStreckeField;
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import pp.monopoly.model.fields.WacheField;
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/**
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* Server implementing the visitor pattern as MessageReceiver for ClientMessages
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@ -141,19 +129,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
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Serializer.registerClass(NextPlayerTurn.class);
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Serializer.registerClass(Player.class);
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Serializer.registerClass(Figure.class);
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// Serializer.registerClass(PlayerHandler.class);
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// Serializer.registerClass(BuildingProperty.class);
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// Serializer.registerClass(EventField.class);
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// Serializer.registerClass(Field.class);
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// // Serializer.registerClass(FieldColor.class);
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// Serializer.registerClass(FineField.class);
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// Serializer.registerClass(FoodField.class);
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// Serializer.registerClass(GateField.class);
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// Serializer.registerClass(GoField.class);
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// Serializer.registerClass(GulagField.class);
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// Serializer.registerClass(PropertyField.class);
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// Serializer.registerClass(TestStreckeField.class);
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// Serializer.registerClass(WacheField.class);
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Serializer.registerClass(PlayerHandler.class);
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}
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private void registerListeners() {
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