player now moves without animation

This commit is contained in:
Johannes Schmelz
2024-12-07 21:58:26 +01:00
parent b4e2beca3a
commit 4ba43602fa
12 changed files with 307 additions and 292 deletions

View File

@@ -23,7 +23,6 @@ import com.jme3.util.TangentBinormalGenerator;
import pp.monopoly.model.Board;
import pp.monopoly.client.gui.BobTheBuilder;
import pp.monopoly.client.gui.Toolbar;
import pp.util.FloatMath;
import static pp.util.FloatMath.PI;
import static pp.util.FloatMath.TWO_PI;
@@ -86,11 +85,11 @@ public class BoardAppState extends MonopolyAppState {
getApp().getRootNode().detachAllChildren();
getApp().getGuiNode().detachAllChildren();
getApp().getGuiNode().attachChild(new Toolbar(getApp()));
new Toolbar(getApp()).open();
sceneNode.detachAllChildren();
setupScene();
if (bobTheBuilder == null) {
bobTheBuilder = new BobTheBuilder(getApp(), sceneNode, getGameLogic().getBoard());
bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
getGameLogic().addListener(bobTheBuilder);
}
getApp().getRootNode().attachChild(viewNode);
@@ -108,13 +107,13 @@ public class BoardAppState extends MonopolyAppState {
final Board board = getGameLogic().getBoard();
final float mx = 0.5f * board.getWidth();
final float my = 0.5f * board.getHeight();
// final float radius = 2f * sqrt(mx * mx + my + my);
// final float cos = radius * cos(cameraAngle);
// final float sin = radius * sin(cameraAngle);
// final float x = mx - cos;
// final float y = my - sin;
final float radius = 2f * sqrt(mx * mx + my + my);
final float cos = radius * cos(cameraAngle);
final float sin = radius * sin(cameraAngle);
final float x = mx - cos;
final float y = my - sin;
final Camera camera = getApp().getCamera();
camera.setLocation(new Vector3f(20, ABOVE_SEA_LEVEL, 0));
camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
camera.lookAt(new Vector3f(0,0, 0),
Vector3f.UNIT_Y);
camera.update();
@@ -152,16 +151,16 @@ public class BoardAppState extends MonopolyAppState {
*/
private void setupLights() {
final AssetManager assetManager = getApp().getAssetManager();
// final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
// shRend.setLambda(0.55f);
// shRend.setShadowIntensity(0.6f);
// shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
// getApp().getViewPort().addProcessor(shRend);
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
shRend.setLambda(0.55f);
shRend.setShadowIntensity(0.6f);
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
getApp().getViewPort().addProcessor(shRend);
// final DirectionalLight sun = new DirectionalLight();
// sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
// viewNode.addLight(sun);
// shRend.setLight(sun);
final DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
viewNode.addLight(sun);
shRend.setLight(sun);
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
viewNode.addLight(ambientLight);
@@ -194,8 +193,7 @@ public class BoardAppState extends MonopolyAppState {
final float y = board.getHeight();
final Box seaMesh = new Box(y, 0.1f, x);
final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
// seaGeo.setLocalTranslation(new Vector3f(y, -0.1f, x));
// seaMesh.scaleTextureCoordinates(new Vector2f(4f, 4f));
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
seaMat.setTexture("DiffuseMap", texture);

View File

@@ -1,8 +1,13 @@
package pp.monopoly.client.gui;
import java.lang.management.PlatformLoggingMXBean;
import java.util.stream.Collector;
import java.util.stream.Collectors;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
@@ -10,10 +15,12 @@ import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.Board;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Hotel;
import pp.monopoly.model.House;
import pp.monopoly.model.Item;
import pp.monopoly.notification.UpdatePlayerView;
public class BobTheBuilder extends GameBoardSynchronizer {
@@ -24,30 +31,42 @@ public class BobTheBuilder extends GameBoardSynchronizer {
private static final String HOTEL = "hotel"; //NON-NLS
private final MonopolyApp app;
private final Board board;
public BobTheBuilder(MonopolyApp app, Node root, Board board) {
public BobTheBuilder(MonopolyApp app, Node root) {
super(app.getGameLogic().getBoard(), root);
this.app = app;
this.board = board;
addExisting();
}
@Override
public Spatial visit(Figure figure) {
try {
// Lade das Modell
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
"models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
// Skaliere und positioniere das Modell
model.setLocalScale(0.5f);
model.setLocalTranslation(figure.getPosition());
// Setze die Rotation basierend auf der Feld-ID
model.setLocalRotation(figure.getRot().toQuaternion());
return model;
} catch (Exception e) {
System.err.println("Fehler beim Laden des Modells für Spieler " + e.getMessage());
}
return createBox(figure);
}
@Override
public Spatial visit(Hotel hotel) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'visit'");
return null;
}
@Override
public Spatial visit(House figure) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'visit'");
return null;
}
/**
@@ -56,7 +75,7 @@ public class BobTheBuilder extends GameBoardSynchronizer {
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Figure figure) {
private Spatial createBox(Item item) {
final Box box = new Box(3,
3f,
3);
@@ -87,4 +106,15 @@ public class BobTheBuilder extends GameBoardSynchronizer {
return material;
}
@Override
public void receivedEvent(UpdatePlayerView event) {
clear();
board.removePlayers();
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
board.add(player.getFigure());
}
for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
add(item);
}
}
}

View File

@@ -4,11 +4,12 @@ import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.monopoly.notification.UpdatePlayerView;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.view.ModelViewSynchronizer;
/**
@@ -22,7 +23,7 @@ import pp.view.ModelViewSynchronizer;
*/
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
// The board that this synchronizer is responsible for
private final Board board;
protected final Board board;
/**
* Constructs a new GameBoardSynchronizer.
@@ -57,32 +58,23 @@ abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> impleme
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the board.
* Removes the visual representation of the item from the view if it belongs to the synchronized board.
*
* @param event the event indicating that an item has been removed from the board
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.board())
delete(event.item());
public void receivedEvent(UpdatePlayerView event) {
for (Item item : board.getItems()) {
// if(!(item instanceof Figure)) {
delete(item);
add(item);
// }
}
}
/**
* Handles the event when an item is added to the board.
* Adds the visual representation of the new item to the view if it belongs to the synchronized board.
*
* @param event the event indicating that an item has been added to the board
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.board())
add(event.item());
public void receivedEvent(DiceRollEvent event) {
for (Item item : board.getItems()) {
if(item instanceof Figure) {
//????????????????????????????????????????
}
}
}
public void recievedEvent(UpdatePlayerView event) {
clear();
addExisting();
}
}