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adjusted sound effects
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@ -120,6 +120,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
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winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
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looserSound = loadSound(app, "Sound/Effects/loser.ogg");
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looserSound = loadSound(app, "Sound/Effects/loser.ogg");
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buttonSound = loadSound(app, "Sound/Effects/button.ogg");
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buttonSound = loadSound(app, "Sound/Effects/button.ogg");
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setVolume(volumeInPreferences());
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}
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}
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/**
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/**
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