Aufgabe 11: 1.Importierung Button für Verbindung aus Lemur. 2.Import BattleShipServer 3.Startbutton implementiert. 4.Methode "startServerInThread" implementiert

This commit is contained in:
Dennis_Malkmus 2024-10-14 00:38:18 +02:00
parent f5dc8a0f05
commit 50559f5785

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@ -11,6 +11,8 @@ import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label; import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField; import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout; import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.Button;
import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.dialog.DialogBuilder; import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog; import pp.dialog.SimpleDialog;
@ -33,6 +35,8 @@ class NetworkDialog extends SimpleDialog {
private final NetworkSupport network; private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST); private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT); private final TextField port = new TextField(DEFAULT_PORT);
// private final Button serverButton = new Button(lookup("client.server-star"));
private final Button serverButton = new Button(lookup("client.server-start"));
private String hostname; private String hostname;
private int portNumber; private int portNumber;
private Future<Object> connectionFuture; private Future<Object> connectionFuture;
@ -65,6 +69,10 @@ class NetworkDialog extends SimpleDialog {
.setOkClose(false) .setOkClose(false)
.setNoClose(false) .setNoClose(false)
.build(this); .build(this);
//Add the button to start the sever
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
} }
/** /**
@ -150,4 +158,21 @@ class NetworkDialog extends SimpleDialog {
network.getApp().errorDialog(lookup("server.connection.failed")); network.getApp().errorDialog(lookup("server.connection.failed"));
network.getApp().setInfoText(e.getLocalizedMessage()); network.getApp().setInfoText(e.getLocalizedMessage());
} }
/**
* Starts the server in a separate thread.
*/
private void startServerInThread() {
serverButton.setEnabled(false);
Thread serverThread = new Thread(() -> {
try {
BattleshipServer.main(null);
} catch (Exception e) {
serverButton.setEnabled(true);
LOGGER.log(Level.ERROR, "Server could not be started", e);
network.getApp().errorDialog("Could not start server: " + e.getMessage());
}
});
serverThread.start();
}
} }