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Aufgabe 11: 1.Importierung Button für Verbindung aus Lemur. 2.Import BattleShipServer 3.Startbutton implementiert. 4.Methode "startServerInThread" implementiert
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@ -11,6 +11,8 @@ import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.Button;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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@ -33,6 +35,8 @@ class NetworkDialog extends SimpleDialog {
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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// private final Button serverButton = new Button(lookup("client.server-star"));
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private final Button serverButton = new Button(lookup("client.server-start"));
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private String hostname;
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private int portNumber;
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private Future<Object> connectionFuture;
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@ -65,6 +69,10 @@ class NetworkDialog extends SimpleDialog {
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.setOkClose(false)
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.setNoClose(false)
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.build(this);
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//Add the button to start the sever
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addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
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}
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/**
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@ -150,4 +158,21 @@ class NetworkDialog extends SimpleDialog {
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network.getApp().errorDialog(lookup("server.connection.failed"));
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network.getApp().setInfoText(e.getLocalizedMessage());
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}
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/**
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* Starts the server in a separate thread.
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*/
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private void startServerInThread() {
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serverButton.setEnabled(false);
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Thread serverThread = new Thread(() -> {
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try {
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BattleshipServer.main(null);
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} catch (Exception e) {
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serverButton.setEnabled(true);
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LOGGER.log(Level.ERROR, "Server could not be started", e);
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network.getApp().errorDialog("Could not start server: " + e.getMessage());
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}
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});
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serverThread.start();
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}
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}
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