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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 22:56:15 +01:00
added selector to SellHouse
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@ -4,17 +4,26 @@ import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.ListBox;
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import com.simsilica.lemur.component.IconComponent;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.core.VersionedList;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.message.client.BuyPropertyResponse;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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@ -39,6 +48,7 @@ public class SellHouse extends Dialog {
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// Hauptcontainer für die Gebäudekarte
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sellhouseContainer = new Container();
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sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
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Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
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@ -54,11 +64,65 @@ public class SellHouse extends Dialog {
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
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middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Red));
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middleContainer.addChild(new Label("Dies ist ein Container", new ElementId("label-Text")));
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middleContainer.addChild(new Label("", new ElementId("label-Text")));
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middleContainer.addChild(new Label("Hier kann der Slider und die Checkbocen eingefügt werden", new ElementId("label-Text")));
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middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
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/*
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// Create a VersionedList for the ListBox model
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VersionedList<String> checkboxListModel = new VersionedList<>();
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for (int i = 1; i <= 10; i++) {
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checkboxListModel.add("Option " + i); // Add items to the list
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}
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// Create a ListBox with the "glass" style and the model
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ListBox<String> checkboxListBox = new ListBox<>(checkboxListModel, "glass");
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checkboxListBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
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// Add the ListBox to the middle container
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middleContainer.addChild(checkboxListBox);
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// If you need separate checkboxes (optional), render them separately
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for (String option : checkboxListModel) {
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Checkbox checkbox = new Checkbox(option);
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checkbox.setFontSize(16); // Optional: adjust font size
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middleContainer.addChild(checkbox); // Add it to the middle container
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}
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// Add the ListBox to the middle container
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middleContainer.addChild(checkboxListBox); */
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// Create a VersionedList for the ListBox model
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VersionedList<BuildingProperty> listModel = new VersionedList<>();
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// Retrieve current player and their properties
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Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayers().get(0);
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BoardManager boardManager = app.getGameLogic().getBoardManager();
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List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
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currentPlayer.getProperties()).stream()
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.filter(property -> property instanceof BuildingProperty)
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.map(property -> (BuildingProperty) property)
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.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
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.collect(Collectors.toList());
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// Populate the list model
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listModel.addAll(playerProperties);
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// Create a ListBox with the "glass" style and the model
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ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
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listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
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// Add selection listener
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listBox.addClickCommands(item -> {
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BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
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if (selected != null) {
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System.out.println("Selected property: " + selected.getName());
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}
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});
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// Add the ListBox to the middle container
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middleContainer.addChild(listBox);
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downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
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downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
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@ -76,10 +140,16 @@ public class SellHouse extends Dialog {
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confirmButton.setFontSize(32);
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confirmButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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//TODO
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BuildingProperty selected = listBox.getSelectedItem();
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if (selected != null) {
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System.out.println("Confirmed property: " + selected.getName());
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// Send the "alter building" message to the server
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//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
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}
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}));
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
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