mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 22:49:44 +01:00
Implementierung eines grundlegenden Startmenüs
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@ -1,35 +1,28 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.SoundEvent;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.SoundEvent;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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* An application state that plays sounds.
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* An application state that plays sounds based on game events.
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*/
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public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String ENABLED_PREF = "enabled";
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private Application app; // Feld zum Speichern der Application-Instanz
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/**
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* Checks if sound is enabled in the preferences.
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@ -49,7 +42,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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/**
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* Sets the enabled state of this AppState.
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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*
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* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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*/
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@ -57,46 +49,52 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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public void setEnabled(boolean enabled) {
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if (isEnabled() == enabled) return;
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super.setEnabled(enabled);
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LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
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LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled);
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PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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}
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/**
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* Initializes the sound effects for the game.
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* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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* Initializes the sound effects for the game and stores the application reference.
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*
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* @param stateManager The state manager
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* @param app The application
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* @param app The application instance
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*/
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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this.app = app; // Speichert die Application-Instanz
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}
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/**
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* Loads a sound from the specified file.
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*
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* @param app The application
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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*/
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private AudioNode loadSound(Application app, String name) {
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private AudioNode loadSound(String name) {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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sound.setPositional(false);
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return sound;
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}
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catch (AssetLoadException | AssetNotFoundException ex) {
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} catch (Exception ex) {
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LOGGER.log(Level.ERROR, ex.getMessage(), ex);
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}
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return null;
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}
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/**
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* Handles sound-related game events to play specific sounds.
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*
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* @param event The sound event received.
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*/
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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if (isEnabled()) {
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AudioNode sound = loadSound(event.getSoundFileName());
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if (sound != null) {
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sound.play();
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}
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}
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}
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}
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}//heloo
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@ -7,17 +7,9 @@
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package pp.monopoly.client;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import java.util.prefs.Preferences;
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import static pp.monopoly.Resources.lookup;
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import pp.dialog.Dialog;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@ -1,428 +1,139 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import com.jme3.app.DebugKeysAppState;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.StatsAppState;
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import com.jme3.font.BitmapFont;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.system.AppSettings;
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import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.notification.ClientStateEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogManager;
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import pp.graphics.Draw;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.logging.LogManager;
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import static pp.monopoly.Resources.lookup;
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/**
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* The main class for the Monopoly client application.
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* It manages the initialization, input setup, GUI setup, and game states for the client.
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*/
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public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
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/**
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* Logger for logging messages within the application.
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*/
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private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
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/**
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* Path to the styles script for GUI elements.
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*/
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private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
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/**
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* Path to the font resource used in the GUI.
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*/
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private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
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/**
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* Path to the client configuration file, if one exists.
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*/
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private static final File CONFIG_FILE = new File("client.properties");
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/**
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* Input mapping name for mouse clicks.
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*/
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public static final String CLICK = "CLICK";
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/**
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* Input mapping name for the Escape key.
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*/
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private static final String ESC = "ESC";
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/**
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* Manager for handling dialogs within the application.
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*/
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private final DialogManager dialogManager = new DialogManager(this);
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/**
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* The server connection instance, used for communicating with the game server.
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*/
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private final ServerConnection serverConnection;
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/**
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* Instance of the {@link Draw} class for rendering graphics.
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*/
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private Draw draw;
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/**
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* Text display at the top of the GUI for showing information to the user.
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*/
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private BitmapText topText;
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/**
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* Executor service for handling asynchronous tasks within the application.
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*/
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private ExecutorService executor;
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/**
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* Handler for managing the client's game logic.
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*/
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private final ServerConnection serverConnection;
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private final ClientGameLogic logic;
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/**
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* Configuration settings for the Monopoly client application.
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*/
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private final MonopolyAppConfig config;
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/**
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* Listener for handling actions triggered by the Escape key.
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*/
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private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
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private final DialogManager dialogManager = new DialogManager(this);
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private final ExecutorService executor = Executors.newCachedThreadPool();
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static {
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// Configure logging
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LogManager manager = LogManager.getLogManager();
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try {
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manager.readConfiguration(new FileInputStream("logging.properties"));
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LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
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}
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catch (IOException e) {
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LOGGER.log(Level.INFO, e.getMessage());
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}
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}
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private final Draw draw;
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/**
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* Starts the Monopoly application.
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*
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* @param args Command-line arguments for launching the application.
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*/
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public static void main(String[] args) {
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new MonopolyApp().start();
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}
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/**
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* Constructs a new {@code MonopolyApp} instance.
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* Initializes the configuration, server connection, and game logic listeners.
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*/
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private MonopolyApp() {
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public MonopolyApp() {
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this.draw = new Draw(assetManager);
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config = new MonopolyAppConfig();
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config.readFromIfExists(CONFIG_FILE);
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serverConnection = makeServerConnection();
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serverConnection = new NetworkSupport(this);
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logic = new ClientGameLogic(serverConnection);
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logic.addListener(this);
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setShowSettings(config.getShowSettings());
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setSettings(makeSettings());
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}
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/**
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* Creates and configures application settings from the client configuration.
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*
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* @return A configured {@link AppSettings} object.
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*/
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle(lookup("monopoly.name"));
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
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settings.setGammaCorrection(config.useGammaCorrection());
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return settings;
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}
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/**
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* Factory method for creating a server connection based on the current
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* client configuration.
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*
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* @return A {@link ServerConnection} instance, which could be a real or mock server.
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*/
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private ServerConnection makeServerConnection() {
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return new NetworkSupport(this);
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}
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/**
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* Returns the dialog manager responsible for managing in-game dialogs.
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*
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* @return The {@link DialogManager} instance.
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*/
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public DialogManager getDialogManager() {
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return dialogManager;
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}
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/**
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* Returns the game logic handler for the client.
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*
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* @return The {@link ClientGameLogic} instance.
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*/
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@Override
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public ClientGameLogic getGameLogic() {
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return logic;
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}
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/**
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* Returns the current configuration settings for the Monopoly client.
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*
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* @return The {@link MonopolyClientConfig} instance.
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*/
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@Override
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public MonopolyAppConfig getConfig() {
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return config;
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}
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/**
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* Initializes the application.
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* Sets up input mappings, GUI, game states, and connects to the server.
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*/
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@Override
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public ClientGameLogic getGameLogic() {
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return logic;
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}
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle("Monopoly Game");
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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return settings;
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}
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@Override
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public void simpleInitApp() {
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setPauseOnLostFocus(false);
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draw = new Draw(assetManager);
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stateManager.detach(stateManager.getState(com.jme3.app.StatsAppState.class)); //FPS-Anzeige
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GuiGlobals.initialize(this); // Lemur initialisieren
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BaseStyles.loadGlassStyle(); // Beispielstil für Lemur
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GuiGlobals.getInstance().getStyles().setDefaultStyle("glass");
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setupInput();
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setupStates();
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setupGui();
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createStartMenu();
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//serverConnection.connect();
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StartMenu.createStartMenu(this);
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}
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private void createStartMenu() {
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StartMenu.createStartMenu();
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}
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/**
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* Sets up the graphical user interface (GUI) for the application.
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*/
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private void setupGui() {
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GuiGlobals.initialize(this);
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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topText = new BitmapText(normalFont);
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final int height = context.getSettings().getHeight();
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topText.setLocalTranslation(10f, height - 10f, 0f);
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topText.setColor(config.getTopColor());
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topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
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guiNode.attachChild(topText);
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}
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/**
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* Configures input mappings and sets up listeners for user interactions.
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*/
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private void setupInput() {
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inputManager.deleteMapping(INPUT_MAPPING_EXIT);
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inputManager.setCursorVisible(false);
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inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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inputManager.addListener(escapeListener, ESC);
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inputManager.setCursorVisible(true);
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inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addListener(escapeListener, "ESC");
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}
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/**
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* Initializes and attaches the necessary application states for the game.
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*/
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private void setupStates() {
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if (config.getShowStatistics()) {
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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final StatsAppState stats = new StatsAppState(guiNode, normalFont);
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stateManager.attach(stats);
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}
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flyCam.setEnabled(false);
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stateManager.detach(stateManager.getState(StatsAppState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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attachGameSound();
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//TODO add states
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stateManager.attachAll();
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}
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/**
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* Attaches the game sound state and sets its initial enabled state.
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*/
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private void attachGameSound() {
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final GameSound gameSound = new GameSound();
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logic.addListener(gameSound);
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gameSound.setEnabled(GameSound.enabledInPreferences());
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stateManager.attach(gameSound);
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}
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/**
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* Updates the application state every frame.
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* This method is called once per frame during the game loop.
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*
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* @param tpf Time per frame in seconds.
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*/
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@Override
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public void simpleUpdate(float tpf) {
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super.simpleUpdate(tpf);
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dialogManager.update(tpf);
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logic.update(tpf);
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}
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/**
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* Handles the Escape key action to either close the top dialog or show the main menu.
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*
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* @param isPressed Indicates whether the Escape key is pressed.
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*/
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private void escape(boolean isPressed) {
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if (!isPressed) return;
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if (dialogManager.showsDialog())
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dialogManager.escape();
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else
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new Menu(this).open();
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new StartMenu(this);
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}
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void setInfoText(String text) {
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topText.setText(text);
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}
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@Override
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public void receivedEvent(InfoTextEvent event) {
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setInfoText(event.key());
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}
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@Override
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public void stop(boolean waitFor) {
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if (executor != null) executor.shutdownNow();
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serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
//TODO
|
||||
throw new UnsupportedOperationException("unimplemented method");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
public void closeApp() {
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
void confirmDialog(String question, Runnable yesAction) {
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), yesAction)
|
||||
.setNoButton(lookup("button.no"))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"))
|
||||
.build()
|
||||
.open();
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
|
@ -1,19 +1,13 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Battleship game.
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
@ -21,8 +15,6 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*
|
||||
* @see #setEnabled(boolean)
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
@ -38,7 +30,9 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) enableState();
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -59,15 +53,6 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if any dialog is currently displayed.
|
||||
*
|
||||
* @return true if any dialog is currently shown, false otherwise
|
||||
*/
|
||||
public boolean showsDialog() {
|
||||
return app.getDialogManager().showsDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
@ -79,24 +64,21 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled)
|
||||
if (enabled) {
|
||||
enableState();
|
||||
else
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the state is enabled.
|
||||
* It is meant to be overridden by subclasses to perform
|
||||
* specific actions when the state is enabled.
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* This method is called when the state is disabled.
|
||||
* It is meant to be overridden by subclasses to perform
|
||||
* specific actions when the state is disabled.
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
||||
|
@ -1,35 +1,27 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "1234";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
@ -46,56 +38,59 @@ class NetworkDialog extends SimpleDialog {
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
.setExtension(d -> d.addChild(input))
|
||||
.setOkButton(lookup("button.connect"), d -> connect())
|
||||
.setNoButton(lookup("button.cancel"), app::closeApp)
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
@ -103,40 +98,37 @@ class NetworkDialog extends SimpleDialog {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText(lookup("wait.for.an.opponent"));
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -144,10 +136,10 @@ class NetworkDialog extends SimpleDialog {
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,21 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
@ -32,18 +24,18 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
return app;
|
||||
@ -65,8 +57,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null)
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -77,7 +70,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -88,8 +81,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
@ -104,9 +98,10 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -116,7 +111,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -127,13 +122,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
this.client = null;
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -143,10 +134,11 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,19 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
//private final Button playButton = new Button(lookup("Button.Play"));
|
||||
//private final Button QuitButton = new Button(lookup("menu.quit"));
|
||||
// private final Button GameMenu = new Button();/TODO Spielmenü Button funktionalität implementieren
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
@ -36,33 +25,55 @@ public class StartMenu extends Dialog {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public static void createStartMenu() {
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
Container mainMenu = new Container();
|
||||
mainMenu.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung
|
||||
mainMenu.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
|
||||
|
||||
// Titel des Hauptmenüs
|
||||
mainMenu.addChild(new Label("Hauptmenü"));
|
||||
|
||||
// Schaltflächen hinzufügen
|
||||
// Schaltfläche "Spielen" - Wechselt zum CreateGameMenu
|
||||
Button startButton = mainMenu.addChild(new Button("Spielen"));
|
||||
startButton.addClickCommands(source -> startGame());
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
|
||||
// Schaltfläche "Einstellungen" - Öffnet das Einstellungsmenü
|
||||
Button settingsButton = mainMenu.addChild(new Button("Einstellungen"));
|
||||
settingsButton.addClickCommands(source -> openSettings());
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
|
||||
// Schaltfläche "Spiel beenden" - Beendet das Spiel
|
||||
Button quitButton = mainMenu.addChild(new Button("Spiel beenden"));
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
|
||||
attachChild(mainMenu);
|
||||
// Hauptmenü dem Bildschirm hinzufügen
|
||||
app.getGuiNode().attachChild(mainMenu);
|
||||
}
|
||||
|
||||
private void startGame() {
|
||||
app.serverConnection.connect();
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das Startmenü
|
||||
CreateGameMenu createGameMenu = new CreateGameMenu(app);
|
||||
// Code zur Anzeige des CreateGameMenu, eventuell zusätzliche Initialisierung
|
||||
}
|
||||
|
||||
private void quitGame() {
|
||||
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das Startmenü
|
||||
SettingsMenu settingsMenu = new SettingsMenu(app);
|
||||
// Code zur Anzeige des SettingsMenu
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0); // Beendet die Anwendung
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,16 +1,10 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
@ -21,30 +15,23 @@ import pp.view.ModelViewSynchronizer;
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
* <p>
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
* </p>
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
// The map that this synchronizer is responsible for
|
||||
private final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided map and the root node for attaching view representations.
|
||||
*
|
||||
* @param map the map to be synchronized
|
||||
* @param root the root node to which the view representations of the map items are attached
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board map, Node root) {
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = map;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
@ -55,35 +42,33 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the map to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the map
|
||||
* are visually represented.
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized map.
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the map
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.map())
|
||||
delete(event.item());
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized map.
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the map
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.map())
|
||||
add(event.item());
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,77 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
/**
|
||||
* Menu for creating a new game, where players can configure settings before starting.
|
||||
*/
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the CreateGameMenu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeMenu();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the Create Game Menu layout and buttons.
|
||||
*/
|
||||
private void initializeMenu() {
|
||||
Container menuContainer = new Container();
|
||||
menuContainer.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
|
||||
|
||||
// Titel des Menüs
|
||||
menuContainer.addChild(new Label("Neues Spiel erstellen"));
|
||||
|
||||
// Beispiel-Button für die Spieleranzahl-Einstellung
|
||||
Button playerCountButton = menuContainer.addChild(new Button("Spieleranzahl einstellen"));
|
||||
playerCountButton.addClickCommands(source -> setPlayerCount());
|
||||
|
||||
// Start-Button zum Spielbeginn
|
||||
Button startGameButton = menuContainer.addChild(new Button("Spiel starten"));
|
||||
startGameButton.addClickCommands(source -> startGame());
|
||||
|
||||
// Zurück-Button zum Startmenü
|
||||
Button backButton = menuContainer.addChild(new Button("Zurück"));
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Placeholder for setting the player count.
|
||||
*/
|
||||
private void setPlayerCount() {
|
||||
// Logik zum Festlegen der Spieleranzahl
|
||||
System.out.println("Spieleranzahl einstellen wurde ausgewählt");
|
||||
}
|
||||
|
||||
/**
|
||||
* Placeholder for starting the game.
|
||||
*/
|
||||
private void startGame() {
|
||||
// Logik für den Start des Spiels
|
||||
System.out.println("Spiel starten wurde ausgewählt");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu.
|
||||
*/
|
||||
private void returnToStartMenu() {
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das CreateGameMenu
|
||||
StartMenu.createStartMenu(app); // Zeigt das Startmenü erneut an
|
||||
}
|
||||
}
|
@ -1,55 +1,38 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial.CullHint;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.util.FloatPoint;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure such as the player's map, harbor,
|
||||
* and opponent's map. This class handles the graphical representation of the map, including background setup, grid lines,
|
||||
* and interaction between the model and the view.
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
||||
* This class handles the graphical representation of the board, including background setup and grid lines.
|
||||
*/
|
||||
class MapView {
|
||||
private static final float FIELD_SIZE = 40f;
|
||||
private static final float GRID_LINE_WIDTH = 2f;
|
||||
private static final float BACKGROUND_DEPTH = -4f;
|
||||
private static final float GRID_DEPTH = -1f;
|
||||
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
||||
private static final ColorRGBA GRID_COLOR = ColorRGBA.Green;
|
||||
|
||||
// Reference to the main application and the ship map being visualized
|
||||
private final MonopolyApp app;
|
||||
private final Node mapNode = new Node("map"); // NON-NLS
|
||||
private final Board map;
|
||||
private final Node mapNode = new Node("map");
|
||||
private final Board board;
|
||||
private final MapViewSynchronizer synchronizer;
|
||||
|
||||
/**
|
||||
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
||||
* Initializes the view by setting up the background and registering a synchronizer to listen to changes in the map.
|
||||
*
|
||||
* @param map the ship map to visualize
|
||||
* @param app the main application instance
|
||||
* @param board the board to visualize
|
||||
* @param app the main application instance
|
||||
*/
|
||||
MapView(Board map, MonopolyApp app) {
|
||||
this.map = map;
|
||||
MapView(Board board, MonopolyApp app) {
|
||||
this.board = board;
|
||||
this.app = app;
|
||||
this.synchronizer = new MapViewSynchronizer(this);
|
||||
setupBackground();
|
||||
@ -57,65 +40,26 @@ class MapView {
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters the {@link MapViewSynchronizer} from the listener list of the ClientGameLogic,
|
||||
* stopping the view from receiving updates when the underlying {@link Board} changes.
|
||||
* After calling this method, this MapView instance should no longer be used.
|
||||
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
||||
*/
|
||||
void unregister() {
|
||||
app.getGameLogic().removeListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link Board} associated with this view.
|
||||
*
|
||||
* @return the ship map
|
||||
*/
|
||||
public Board getMap() {
|
||||
return map;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link MonopolyApp} instance associated with this view.
|
||||
*
|
||||
* @return the main application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the background of the map view using a quad geometry.
|
||||
* The background is configured with a semi-transparent color and placed at a specific depth.
|
||||
*/
|
||||
private void setupBackground() {
|
||||
final Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); // NON-NLS
|
||||
mat.setColor("Color", BACKGROUND_COLOR); // NON-NLS
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", BACKGROUND_COLOR);
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
final Position corner = modelToView(map.getWidth(), map.getHeight());
|
||||
final Geometry background = new Geometry("MapBackground", new Quad(corner.getX(), corner.getY()));
|
||||
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0f, 0f, BACKGROUND_DEPTH);
|
||||
background.setCullHint(CullHint.Never);
|
||||
mapNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds grid lines to the map view to visually separate the fields within the map.
|
||||
* The grid lines are drawn based on the dimensions of the ship map.
|
||||
*/
|
||||
public void addGrid() {
|
||||
for (int x = 0; x <= map.getWidth(); x++) {
|
||||
final Position f = modelToView(x, 0);
|
||||
final Position t = modelToView(x, map.getHeight());
|
||||
mapNode.attachChild(gridLine(f, t));
|
||||
}
|
||||
for (int y = 0; y <= map.getHeight(); y++) {
|
||||
final Position f = modelToView(0, y);
|
||||
final Position t = modelToView(map.getWidth(), y);
|
||||
mapNode.attachChild(gridLine(f, t));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node containing all visual elements in this map view.
|
||||
*
|
||||
@ -125,67 +69,7 @@ class MapView {
|
||||
return mapNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total width of the map in view coordinates.
|
||||
*
|
||||
* @return the width of the map in view coordinates
|
||||
*/
|
||||
public float getWidth() {
|
||||
return FIELD_SIZE * map.getWidth();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total height of the map in view coordinates.
|
||||
*
|
||||
* @return the height of the map in view coordinates
|
||||
*/
|
||||
public float getHeight() {
|
||||
return FIELD_SIZE * map.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts coordinates from view coordinates to model coordinates.
|
||||
*
|
||||
* @param x the x-coordinate in view space
|
||||
* @param y the y-coordinate in view space
|
||||
* @return the corresponding model coordinates as an {@link IntPoint}
|
||||
*/
|
||||
public IntPoint viewToModel(float x, float y) {
|
||||
return new IntPoint((int) Math.floor(x / FIELD_SIZE), (int) Math.floor(y / FIELD_SIZE));
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts coordinates from model coordinates to view coordinates.
|
||||
*
|
||||
* @param x the x-coordinate in model space
|
||||
* @param y the y-coordinate in model space
|
||||
* @return the corresponding view coordinates as a {@link Position}
|
||||
*/
|
||||
public Position modelToView(float x, float y) {
|
||||
return new FloatPoint(x * FIELD_SIZE, y * FIELD_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the mouse position to model coordinates.
|
||||
* This method takes into account the map's transformation in the 3D scene.
|
||||
*
|
||||
* @param pos the 2D vector representing the mouse position in the view
|
||||
* @return the corresponding model coordinates as an {@link IntPoint}
|
||||
*/
|
||||
public IntPoint mouseToModel(Vector2f pos) {
|
||||
final Vector3f world = new Vector3f(pos.getX(), pos.getY(), 0f);
|
||||
final Vector3f view = mapNode.getWorldTransform().transformInverseVector(world, null);
|
||||
return viewToModel(view.getX(), view.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a visual representation of a grid line between two positions.
|
||||
*
|
||||
* @param p1 the start position of the grid line
|
||||
* @param p2 the end position of the grid line
|
||||
* @return a {@link Geometry} representing the grid line
|
||||
*/
|
||||
private Geometry gridLine(Position p1, Position p2) {
|
||||
return app.getDraw().makeFatLine(p1, p2, GRID_DEPTH, GRID_COLOR, GRID_LINE_WIDTH);
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
@ -1,63 +1,36 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
* whenever changes occur in the model.
|
||||
* Synchronizes the visual representation of the board with the game model.
|
||||
* Handles updates for items on the board.
|
||||
*/
|
||||
class MapViewSynchronizer extends BoardSynchronizer {
|
||||
// Constants for rendering properties
|
||||
private static final float SHIP_LINE_WIDTH = 6f;
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
private static final ColorRGBA MISS_COLOR = ColorRGBA.Blue;
|
||||
private static final ColorRGBA SHIP_BORDER_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA PREVIEW_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA ERROR_COLOR = ColorRGBA.Red;
|
||||
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||
*
|
||||
* @param view the MapView to synchronize with the game model
|
||||
*/
|
||||
public MapViewSynchronizer(MapView view) {
|
||||
super(view.getMap(), view.getNode());
|
||||
super(view.getBoard(), view.getNode());
|
||||
this.view = view;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
* @param x1 the starting x-coordinate of the line
|
||||
* @param y1 the starting y-coordinate of the line
|
||||
* @param x2 the ending x-coordinate of the line
|
||||
* @param y2 the ending y-coordinate of the line
|
||||
* @param color the color of the line
|
||||
* @return a Geometry representing the line
|
||||
* Enables the state by performing initial setup, such as adding any items to the view.
|
||||
*/
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
|
||||
protected void enableState() {
|
||||
// Platz für zusätzliche Initialisierungen
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the state by clearing the view.
|
||||
*/
|
||||
|
||||
protected void disableState() {
|
||||
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,19 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
/**
|
||||
* Settings menu for the Monopoly application, where users can configure preferences.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
@ -19,32 +25,46 @@ public class SettingsMenu extends Dialog {
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Add a title label for Settings
|
||||
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
|
||||
settingsTitle.setFontSize(48); // Set font size for the title
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Add any settings-related components here, such as volume control, toggles, etc.
|
||||
|
||||
// Add a back button to return to StartMenu
|
||||
Button backButton = new Button("Zurück", new ElementId("menu-button"));
|
||||
backButton.setColor(ColorRGBA.White);
|
||||
backButton.setFontSize(24);
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
|
||||
// Add components to this dialog
|
||||
addChild(settingsTitle);
|
||||
addChild(backButton);
|
||||
|
||||
// You can add more settings components here, like checkboxes or sliders.
|
||||
initializeMenu();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu when the back button is clicked.
|
||||
* Sets up the layout and elements for the settings menu.
|
||||
*/
|
||||
private void initializeMenu() {
|
||||
Container settingsContainer = new Container();
|
||||
settingsContainer.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung des Menüs
|
||||
|
||||
// Titel des Menüs
|
||||
settingsContainer.addChild(new Label("Einstellungen"));
|
||||
|
||||
// Beispiel-Einstellung: Sound aktivieren/deaktivieren
|
||||
Checkbox soundCheckbox = settingsContainer.addChild(new Checkbox("Sound aktivieren"));
|
||||
soundCheckbox.setChecked(GameSound.enabledInPreferences());
|
||||
soundCheckbox.addClickCommands(source -> toggleSound(soundCheckbox.isChecked()));
|
||||
|
||||
// Zurück-Button zum Startmenü
|
||||
Button backButton = settingsContainer.addChild(new Button("Zurück"));
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the sound setting and saves the preference.
|
||||
*
|
||||
* @param enabled true if sound should be enabled; false otherwise.
|
||||
*/
|
||||
private void toggleSound(boolean enabled) {
|
||||
GameSound.enabledInPreferences(); // Speichert die Einstellung in den Preferences
|
||||
System.out.println("Sound " + (enabled ? "aktiviert" : "deaktiviert"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu.
|
||||
*/
|
||||
private void returnToStartMenu() {
|
||||
app.getDialogManager().close(this); // Close the current settings dialog
|
||||
//TODO return zum Ausgangsmenü
|
||||
app.getGuiNode().detachAllChildren(); // Schließt das SettingsMenu
|
||||
StartMenu.createStartMenu(app); // Zeigt das Startmenü erneut an
|
||||
}
|
||||
}
|
||||
|
BIN
Projekte/monopoly/client/src/main/resources/Board/Gameboard.png
Normal file
BIN
Projekte/monopoly/client/src/main/resources/Board/Gameboard.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 MiB |
@ -7,15 +7,16 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
|
||||
/**
|
||||
* Represents a rectangular map that holds figures and registers houses, hotels
|
||||
* It also supports event notification for game state changes such as item addition or removal.
|
||||
@ -65,7 +66,7 @@ public class Board {
|
||||
*/
|
||||
private void addItem(Item item) {
|
||||
items.add(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -75,7 +76,7 @@ public class Board {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,29 +1,41 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
*
|
||||
* @param item the added item
|
||||
* @param map the map that got the additional item
|
||||
* Event that is triggered when an item is added to a board.
|
||||
*/
|
||||
public record ItemAddedEvent(Item item, Board map) implements GameEvent {
|
||||
public class ItemAddedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
* Constructs a new ItemAddedEvent.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
* @param item the item that was added
|
||||
* @param board the board to which the item was added
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
public ItemAddedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the item that was added.
|
||||
*
|
||||
* @return the added item
|
||||
*/
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the board to which the item was added.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
@ -7,22 +7,30 @@
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item gets removed.
|
||||
*
|
||||
* @param item the destroyed item
|
||||
*/
|
||||
public record ItemRemovedEvent(Item item, Board map) implements GameEvent {
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
public class ItemRemovedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
public ItemRemovedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -4,5 +4,17 @@ package pp.monopoly.notification;
|
||||
* Enumeration representing different types of sounds used in the game.
|
||||
*/
|
||||
public enum Sound {
|
||||
CLICK("click_sound.wav"),
|
||||
WIN("win_sound.wav"),
|
||||
LOSE("lose_sound.wav");
|
||||
|
||||
}
|
||||
private final String fileName;
|
||||
|
||||
Sound(String fileName) {
|
||||
this.fileName = fileName;
|
||||
}
|
||||
|
||||
public String getFileName() {
|
||||
return fileName;
|
||||
}
|
||||
}
|
@ -1,26 +1,25 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
* Event when a sound needs to be played.
|
||||
*
|
||||
* @param sound the sound to be played
|
||||
* @param soundFileName the sound file to be played
|
||||
*/
|
||||
public record SoundEvent(Sound sound) implements GameEvent {
|
||||
public class SoundEvent implements GameEvent {
|
||||
private final String soundFileName;
|
||||
|
||||
public SoundEvent(Sound sound) {
|
||||
this.soundFileName = sound.getFileName(); // Angenommen, Sound hat eine Methode getFileName()
|
||||
}
|
||||
|
||||
public String getSoundFileName() {
|
||||
return soundFileName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user