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Tooolbar implementiert
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package pp.monopoly.client.gui;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.texture.Texture;
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import com.jme3.system.JmeCanvasContext;
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import com.jme3.system.AppSettings;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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public class TestWorldWithMenu extends SimpleApplication {
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public static void createAndShowGUI() {
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// Create JFrame
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JFrame frame = new JFrame("Test World with Menu");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setLayout(new BorderLayout());
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frame.setSize(800, 600);
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// Create Menu Bar
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JMenuBar menuBar = new JMenuBar();
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JMenu fileMenu = new JMenu("File");
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JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
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@Override
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public void actionPerformed(ActionEvent e) {
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System.exit(0);
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}
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});
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fileMenu.add(exitItem);
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menuBar.add(fileMenu);
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frame.setJMenuBar(menuBar);
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// Create Canvas for jMonkey
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AppSettings settings = new AppSettings(true);
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settings.setWidth(800);
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settings.setHeight(600);
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TestWorldWithMenu app = new TestWorldWithMenu();
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app.setSettings(settings);
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app.createCanvas(); // Create a canvas for embedding
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JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
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ctx.setSystemListener(app);
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Canvas canvas = ctx.getCanvas();
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canvas.setSize(800, 600);
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// Add the canvas to JFrame
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frame.add(canvas, BorderLayout.CENTER);
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// Show the frame
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frame.setVisible(true);
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// Start the jMonkeyEngine application
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app.startCanvas();
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}
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@Override
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public void simpleInitApp() {
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// Erstelle ein Quadrat
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Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
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Geometry geom = new Geometry("Box", box);
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// Setze das Material mit Textur
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
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mat.setTexture("ColorMap", texture);
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geom.setMaterial(mat);
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// Füge das Quadrat zur Szene hinzu
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rootNode.attachChild(geom);
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// Setze die Kameraposition, um das Quadrat zu fokussieren
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cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
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cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
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}
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}
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